They are not that powerfull. If you don't have copper or iron they won't save you from axemen. At least with the latest patch they made the Jag cheaper to build then the swordsman. I'd rather they upped their strength from 5 to 6 to be on par with the base unit.
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axeman are too powerful
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Well you have to consider the overall balance situation. Yeah, if you sit back with your jaguars until your opponents have hooked up their iron then yes, you will die.
However, you can quite easily stop them with your jaguars that only require the tech! As you say they just got a buff. Buffing them again would be silly.
It is not the jaguar's role to sit back and defend. If you try to do that and die it's not the fault of game balance.
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Re: axeman are too powerful
Originally posted by Dis
axeman are too powerful"You are one of the cheerleaders for this wasting of time and the wasting of lives. Do you feel any remorse for having contributed to this "culture of death?" Of course not. Hey, let's all play MORE games, and ignore all the really productive things to do with our lives.
Let's pretend to be shocked that a gamer might descend into deeper depression, as his gamer "buds," knowing he was killing himself, couldn't figure out how to call 911 themselves for him. That would have involved leaving their computers I guess."
- Jack Thompson
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Originally posted by DrSpike
Well you have to consider the overall balance situation. Yeah, if you sit back with your jaguars until your opponents have hooked up their iron then yes, you will die.
However, you can quite easily stop them with your jaguars that only require the tech! As you say they just got a buff. Buffing them again would be silly.
It is not the jaguar's role to sit back and defend. If you try to do that and die it's not the fault of game balance.
Not needing iron just isn't a big enough pay off for the Jaguar given that bronze or iron are usually nearby, and if I have bronze the axeman is preferrable to the Jaguar.
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As I said, arguably swordsmen could use a buff. I wouldn't disagree with that.
Jags do not need another. As I've said repeatedly, they are not a slow burner unit. To use them effectively you get iron working (just the tech) early and stop other civs building their counter, which requires iron itself hooked up if they don't have bronze. At this, Jags are incredibly effective already. Buffing them to make them useful for longer means they become overpowered in their actual role.
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I dont think any unit should have a bonus to attacking its own kind, ie melee vs melee units. I like the melee vs horse units (spears vs mounted), grenadiers vs riflemen, knights vs siege weapons etc. much more~
I think the Axemen is the only unit that has a bonus against itself right?
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Originally posted by Enigma_Nova
Praets, most likely. Either that or Quechas.
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In the early-game, the AI defends its cities mainly with Archers. So the Quechua is the best rush unit in the game. With Promotions like Cover and City Raider, it's a Warrior that can reliably capture cities (in small groups, of course)!
The Quechua is actually more powerful on the middle-higher difficulties, where the AI bonuses means that its cities will more likely be defended with Archers than Warriors.
If you wait too long, until the AI has Copper or Horses hooked up, Quechua lose their teeth. Effective scouting will let you discover those resources and pillage/cover them before the AI can react.And her eyes have all the seeming of a demon's that is dreaming...
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Originally posted by Enigma_Nova
Axemen's main counter is Horse Archers.
Taking a City with Axes in it generally can't be done before Cats says All your Base are Belong to us, though.
If there are too many archers, I bypass the capital for something more realistic. Fully fortified archers on hills are tough. A beeline for construction is definitely in order after alphabet.
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Originally posted by Shaka II
Fully fortified archers on hills are tough.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Axemen are just plain silly. Guys, don't defend them on the grounds that you can beat them with this unit and that; the point is that they're too powerful for their cost and tech level. They also make no sense: on a historical battlefield, swordsmen beat axemen any day of the week.
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Ya know what beats the axeman? the Civil service slingshot... all the sudden your macemen and crossbows really have nothing to worry about.
The trick is getting those axes to leave you alone long enough to do it.--------------------------------------------------------------------------------------------------------------------------------------------------
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...
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Originally posted by Hauptman
Ya know what beats the axeman? the Civil service slingshot... all the sudden your macemen and crossbows really have nothing to worry about.
The trick is getting those axes to leave you alone long enough to do it.
However, you do have a point about getting Civil Service quickly. Macemen are good for cleaning up a continent of the savages (Samurai are even better. Oraora! Yare yare da ze...)
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