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Education - how does it work?

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  • snoopy369
    replied
    Do you mean once you build a university ANYWHERE, you cannot educate in a schoolhouse ANYWHERE?

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  • Berginyon
    replied
    I was running 1.06.

    I'll post a save when I'm at my home computer.

    What I think is happening is that a native at a schoolhouse earns 2 education, where as the university can do a normal colonist alot faster. When you add a colonist to a university and the colonist bumps the native in the graduation order, the native resets at the new higher requirement and starts over.

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  • snoopy369
    replied
    Actually, that brings up a good point - there're two places this could've come from, one being the shortening I added, and one the code to deal with multiple colonists graduating on the same turn. I'll have to remember to look at both...

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  • armyjournalist
    replied
    Hm...I did have two colonists set to graduate on the same turn; one graduated and the other took 3 more turns. I didn't think anything of it, but that might be along the same lines. I'll try to replicate the bug (if it IS a bug) for a save.

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  • snoopy369
    replied
    Hmmm, maybe there's something I didn't do right with that fix ... anyone else seeing this? What version of PatchMod are you running? (For that matter, a savegame would be very helpful)

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  • Berginyon
    replied
    I don't understand this game mechanic at all. It is not realistic and only hurts gameplay as it takes away your ability to train your citizens. I understand that if it didn't increase a university would be very overpowered, but I don't like how it is implemented.

    Also, it seems broken. I am running PatchMod, and once I build a University, I can no longer graduate people from school houses. Every time someone graduates it appears to either reset the time to graduate, or else the increase in threshold education needed is more than what the school earned during that time. I had a native in a school house and at one point he had 16 turns to graduate, now 40 something turns later he is up to 48 turns needed.

    Maybe a cap on the growth?

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  • armyjournalist
    replied
    As far as I can tell (anyone else out there feel free to correct me if I'm wrong) you put the colonist you want to train in the school and it takes a certain number of turns for the colonist to graduate. You can only train non-specialists (petty criminal, converted native, indentured servant and free colonist).

    Once that colonist graduates, you can make that colonist whatever type of specialist you have currently working in that colony. Many specialists take additional money to train (about $500 for most professions) so if you want to make an elder statesman and you don't have the cash when the colonist graduates, you're out of luck.

    The more colonists you train, the longer it takes to graduate each colonist. From what I've seen, it doesn't matter if you have more than 1 training at the same time in the same colony; the effect is based off of cumulative number of graduated students across the board.

    The dale/snoopy mod (at the top of the forum) reduces the progressive effect of time to train colonists.

    Edit: You can train all professions in a schoolhouse, but colleges and universities allow you to train more colonists at the same time and produce more education points per colonist, which helps train colonists faster at later stages of the game (or at least not as much slower).
    Last edited by armyjournalist; October 18, 2008, 23:54.

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  • Berginyon
    started a topic Education - how does it work?

    Education - how does it work?

    Could someone describe how education works? It seems like you quickly loose the ability to train your people in a timely manner, and how does it work with concurrent people training?

    Thanks
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