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Game Setup Choice #3: Ship Cargo
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Pioneering is a good one if taking Continental Surveyor and on a water map. If find that on maps where a coastal start and early Trade Routes aren't guaranteed I can research Pioneering about the same time I'd want to build the Trade Depot and Trade Units.
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Yes I have now started to favor pioneering, although I still think machinery is a good start.
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From what I understand there is a case for Pioneering.
Oh Poll is closed. missed it.
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Dammit! Poll too short! What does Pioneering technology and a Clinic provide?!
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Originally posted by Donegeal View PostMachinery does sound very useful. My main interest in the worker beyond being able to improve tiles immediately, is can it be used as a turn one scout to expand our view prior to building our colony? If it can't, can a solider unit? Being able to do a first turn scout prior to building our colony could allow us more leeway in picking our equipment (no need for retrograde thrusters if we can scout prior to building our colony).
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Worker only appears after colony is planted.
I'm voting worker though.
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Machinery does sound very useful. My main interest in the worker beyond being able to improve tiles immediately, is can it be used as a turn one scout to expand our view prior to building our colony? If it can't, can a solider unit? Being able to do a first turn scout prior to building our colony could allow us more leeway in picking our equipment (no need for retrograde thrusters if we can scout prior to building our colony).
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Game Setup Choice #3: Ship Cargo
16Hydroponics: Begin with an extra Population in your first City0.00%0Laboratory: Begin with the Pioneering technology25.00%4Raw Materials: Begin with a Clinic building in your first City18.75%3Weapons Arsenal: Begin with a Soldier unit6.25%1Machinery: Begin with a Worker unit50.00%8The poll is expired.
This poll will be open for 4 days, and the plurality choice will be selected at game start.Tags: None
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