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CivBE Tech Web

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  • vianains
    replied
    1. This table is based on the Rising Tide tech web
    2. Techs in bold are the branch technologies, and non-bolded techs are leaf technologies. Leaf technologies have the same image as their branch counterparts.
    3. Bolded improvements are Wonders
    4. ↑ Thermohaline Rudder in the original Rising Tide expansion was unlocked by Ecology rather than Planetary Survey. This was changed in the October 2015 patch
    5. Planetary Survey in the original Rising Tide expansion provided the ability Amphibious Trade. This abilty allowed trade vessels to cross land and trade convoys to cross water. This abiility was provided by default in the October 2015 patch



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    Last edited by vianains; April 2, 2020, 08:42.

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  • gaenues26
    replied
    seriously they look really sweet ( just got the game finally )

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  • SirFlipper
    replied
    Just a quick update, I got it to work ingame, I am just struggling with finetuning... Got a bit caught up in university stuff, got some time on the weekend now though.

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  • SirFlipper
    replied
    Link to my steam profile page: http://steamcommunity.com/id/flipp87

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  • Aeson
    replied
    I'm loading up Steam right now. (Have a lot to do each morning when I wake up.)

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  • SirFlipper
    replied
    +1 for my postcount, last call!

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  • SirFlipper
    replied
    I got caught up in university stuff the last two days, was only able to do some quick and dirty tests. I guess the good news is that porting the layouts into the game should be really easy.

    This then leads to the question on how to proceed from here. I still can't answer PMs and I think this is way easier dealt with in a direct chat, unfortunately we seem to be in pretty different timezones, but... you seem to be online right now, so... how about G+ or Steam right now Aeson?

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  • Aeson
    replied
    Looks good

    Though I do prefer the Tech Web ... makes it at least look more open ended. The game plays more open ended because of how wide the tree is and all the dead-end optional techs.

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  • SirFlipper
    replied
    You can also just add me on Steam, name is Flipp87. Might be easier than G+.

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  • SirFlipper
    replied
    Link to latest version of the "LTT (Linear Tech Tree)".

    Overall I really like how it turned out. Basically I was trying to emulate the CivV tech tree with techs of the same cost ("of the same tier") below each other. Still a rough 'first version', but I think it is way cleaner than that stupid TechWeb (there, I said it).

    Given the 'circly' nature of the original TechWeb I was expecting a lot more 'wraparounds', where a tech at the top of my linear version is connected to one at the bottom. As I was mainly aiming for a better visualization of the TechWeb, I solved that problem by inserting two 'ghost' techs ('Ghost Organics' and 'Ghost Cognition'), which means that 'Cognition' and 'Organics' aren't actually connected anymore in my version and as such don't enable each other.

    If you want to fiddle around with the structure of the tree I created a very VERY rough Drag&Drop enabled version of the tree, with only the node techs visible, see here.

    By the way, I added you on Google+ Aeson I think.

    Edit: Posted it to reddit, hope you don't mind (link).
    Last edited by SirFlipper; October 25, 2014, 18:23.

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  • Aeson
    replied
    Facebook or gmail? I almost never open Skype up.

    Facebook: josephseeley
    Gmail: josephseeley@gmail.com

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  • SirFlipper
    replied
    Mind adding me in Skype or some other IM program? Going to be much easier than in the forum... Name is the same as here in the forum.
    Last edited by SirFlipper; October 25, 2014, 00:58.

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  • Aeson
    replied
    Just eyeballing it, bringing Ecology and Computing inside Genetics and Alien Sciences, then swapping Chemistry and Engineering around Physics cleans up most of the crossing on Tier 2 and 3. Also Synergetics on T5 should be very easy to move somewhere "clean" once Chemistry is moved.

    Main problem at that point is Organics to Cognition.
    Last edited by Aeson; October 25, 2014, 00:43.

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  • Aeson
    replied
    Cool ... It does get kinda messy. Any chance you were thinking of making a German localized version?

    It might fit the theme of the tech tree better to have the leaf techs just be dead-end techs rather than under the nodes. The forums are the easiest way for me to keep track of a conversation, and might draw in other people who are interested in similar projects.

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  • SirFlipper
    replied
    Welp, I guess you can call that "proof of concept"? Considering I was working with the minified JS I am happy with that.

    http://flippworld.de/be/CivBE%20Tech%20Web.html

    Now I "only" need to figure out how to arrange them. Maybe we can talk about this? I have Skype/Steam/IRC (is anyone still using that?).

    Greetings

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