#----------------------------------------------------------------------------
#
# Project      : Call To Power 2
# File type    : String text file
# Description  : Main string file (English)
# Id           : $Id:$
#
#----------------------------------------------------------------------------
#
# Disclaimer
#
# THIS FILE IS NOT GENERATED OR SUPPORTED BY ACTIVISION.
#
# This material has been developed at apolyton.net by the Apolyton CtP2 
# Source Code Project. Contact the authors at ctp2source@apolyton.net.
#
#----------------------------------------------------------------------------
#
# Remarks
#
# - This file contains all the main strings.
# - The order of the strings has been synchronized in the English, French, 
#   German, Italian and Spanish version. This has not been done for the 
#   Japanese version, since that file is missing from the CTP2 source 
#   code project.
# - If you add new strings make sure that you add them at the same location
#   in every language version you have.
# - For easy comparison between the languages make sure that the number
#   of lines in each language file version is the same and that also the
#   comments are at the same place.
# - Keep also the indentation the same.
# - You may add comments after the last line of strings that are specific to 
#   one language only.
#
#----------------------------------------------------------------------------
#
# Modifications from the original Activision code:
#
# - Moved build list sequence strings to gl_str.txt.
#   - April 7th 2005 Martin Ghmann
# - Added str_ldl_OptimizeSpecialists string - April 7th 2005 Martin Ghmann 
# - Added str_ldl_DD_OPTIMIZE_SLIDERS for sliders optimization button. 
#   - April 9th 2005 Martin Ghmann
# - Moved Great Libary title string from add_str.txt. - April 9th 2005 Martin Ghmann
# - Added battleview window strings for attack building bonuses, and modified
#   new combat names. - 07-Mar-2009 Maq
# - Added new strings for redesigned City Window. - 28-Mar-2009 Maq
#
#
#----------------------------------------------------------------------------

##Those darn hard-coded strings 03-09-99
str_ldl_Already_Offer				"You are already offering that good. Replace old offer?"

##That one last change 03-07-99
ENDGAME_WON_OTHER				"All Civilizations will now bow to a new master, {player[1].leader_name} has completed the Alien Life Project."

##FINAL FINAL FINAL batch of string added 03-05-99 (yea right)
str_ldl_comma					","

#Age Names#
AGE_NAME_ANCIENT				"Ancient"
AGE_NAME_RENAISS				"Renaissance"
AGE_NAME_MODERN					"Modern"
AGE_NAME_GENETIC				"Genetic"
AGE_NAME_DIAMOND				"Diamond"

###Strings Moved Over from Junk###

CAPITALIZATION					"Capitalization"
INFRASTRUCTURE					"Infrastructure"
BUILDINGNONE					"Empty"

DIPxxx3_AGREEMENT_END_POLLUTION			"Eco Pact"
X_LAB						"X-lab"
GENE_SEQUENCER					"Gene Sequencer"

###END EX_JUNK STRINGS###

##Final FINAL batch of strings hardcoded into engine 03-04-99
str_ldl_Turn					"Turn"


##Final batch of strings hardcoded into engine 02-28-99##
str_ldl_No_item_selected			"No item selected!"
str_ldl_Trade_offer_created			"Trade offer created!"
str_ldl_Source_and_Destination_same		"Source city and Destination city are the same!"
str_ldl_No_caravans_available			"No caravans available!"
str_ldl_CANCEL_OFFER_CAPS			"CANCEL OFFER"
str_ldl_No_item_selected_in_list		"No item selected in the list!"
str_ldl_Foreign_Attitude			"Foreign Attitude"
str_ldl_Local					"Local"
str_ldl_mp_dbase_out_of_synch			"Database is out of synch. Returning to Lobby"

##This is the latest batch from Add_str.txt 02-26-99##

str_ldl_TILE_RESOURCES_Colon			"TILE RESOURCES:"
str_ldl_TOTAL_GOLD_FROM_TRADE			"TOTAL GOLD FROM TRADE"
str_ldl_Waiting_For_Servers			"Waiting For Servers"
str_ldl_nodialup				"You need to dialup, to use internet"
str_ldl_connectionerr				"Network connection error"
str_ldl_Enemy_Moves_Off				"Show Enemy Moves Off"
str_ldl_Enemy_Moves_On				"Show Enemy Moves On"
KEY_NAME_TAB					"Tab"
KEY_NAME_ENTER					"Enter"
KEY_NAME_SPACE					"Space"
KEY_NAME_BACKSPACE				"Back Space"
QUEUE_OVERWRITE					"You are about to save over a previously saved queue.\nDo you want to continue?"
str_ldl_Base_Pollution				"Base Pollution"


str_tbl_ldl_Select_Unit				"Select Unit"
str_tbl_ldl_Close_Message			"Close Message"
str_tbl_ldl_Yes					"Yes"
str_tbl_ldl_No					"No"
str_tbl_ldl_Quit				"Quit"


str_tbl_ldl_Next_Round				"Next Turn"         # km_screen.ldl
str_tbl_ldl_Open_Monuments			"Monuments Screen"
str_tbl_ldl_Open_Chat				"Chat screen"
str_tbl_ldl_Toggle_Space			"Space On/Off"
str_tbl_ldl_Open_Network_Screen			"Network Screen"
str_tbl_ldl_Civ_Tab				"Empire Tab"
str_tbl_ldl_Max_Tab				"Max Tab"
str_tbl_ldl_Pop_Tab				"Labor Tab"
str_tbl_ldl_Prod_Tab				"Production Tab"
str_tbl_ldl_City_Tab				"City Tab"
str_tbl_ldl_Unit_Tab				"Unit Tab"
str_tbl_ldl_Control_Build			"Build Selected Item"
str_tbl_ldl_Control_Next			"Next Item"
str_tbl_ldl_Control_Prev			"Previous Item"
str_tbl_ldl_Reform				"Reform"
str_tbl_ldl_Execute_Orders			"Execute All Orders"
str_tbl_ldl_Clear_Queue				"Clear Queue"
str_tbl_ldl_Message				"Message"
str_tbl_ldl_Open_Alien_Screen			"Alien Screen"
str_tbl_ldl_Save_World				"Quick Save"
str_tbl_ldl_Load_World				"Quick Load"


SAVE_OVERWRITE					"You are about to save over a previously saved game.\nDo you want to continue?"

str_ldl_Expectations				"Expectations"

POLLUTION_HEAVY					"Heavy"
POLLUTION_MODERATE				"Moderate"
POLLUTION_LIGHT					"Light"
POLLUTION_NONE					"None"
POLLUTION_TOXIC					"Toxic"

str_ldl_Total_City_Pollution			"Total City Pollution"
str_ldl_Pollution_Level				"Pollution Level"

str_ldl_RES_CHANGE_BUTTON			"Screen Size"
str_ldl_RES_TITLE				"Screen Size"
str_ldl_RES_REBOOT_WARNING			"This change will take effect when you restart Call to Power II."

DIP_EXCHANGE_ADVANCE_NONE			"Cannot exchange advances."
str_ldl_Cant_disband_city			"You cannot disband cities of size 4 or more."
DELETE_SAVE_CONFIRM				"Are you sure?"

str_ldl_CAPS_TARGET				"TARGET"
str_ldl_Cheat_Tile "Tile"
str_ldl_AFB_SPLICER				"Gene Splicers (Optional):"
str_ldl_Show_Map				"Show Map"
str_ldl_Hide_Map				"Hide Map"
str_ldl_Cheat_gold				"ENTER AMOUNT OF GOLD TO ADD"
str_ldl_Cheat_pw				"ENTER AMOUNT OF PUBLIC WORKS TO ADD"
str_ldl_unitpad_Space				"Space"

str_ldl_ready_to_launch				"Ready to launch!  Waiting for all other players to launch."
str_ldl_dont_have_cd				"Please insert your Call to Power II disc and press Launch again."
str_ldl_connectionlost				"Your connection was lost."
str_ldl_Pw_COLON_				"Settlers: "
str_ldl_Pw					"Settlers"



str_ldl_Polluter				"Polluter"
str_ldl_NonPolluter				"Non-polluter"

str_ldl_PRODUCTIONTURN				"PRODUCTION/TURN:"


str_ldl_Turns					"Turns"

DELETE_QUEUE					"Are you sure you want to delete this build queue?"
str_tbl_ldl_Ongoing				"Ongoing"
LOADING						"Loading..."

str_ldl_Server_Name_COLON			"Server Name:"

## rsh012799 - added for city tab pollution
str_tbl_ldl_Light				"Light"
str_tbl_ldl_Heavy				"Heavy"
str_tbl_ldl_Danger				"Danger"
str_tbl_ldl_Toxic				"Toxic"
##

## rsh012899 - added for 'Q' press
QUIT_DIALOG					"Are you sure you want to quit?"
##


# is the At War icon in the diplomatic string that is missing
str_tbl_ldl_upd006_tga				"upd006.tga"

## rsh012999 - added
str_ldl_Disband_selected_units			"Disband the selected units?"
str_ldl_Disband_selected_cities			"Disband the selected cities?"
##

## rsh013099 - added for popups 
BREAK_ROUTE					"Break trade route?"
REMOVE_OFFER					"Remove trade offer?"
SAVING						"Saving..."
##

# Alien Feedback Panel
str_ldl_AFB_TITLE				"Alien Embryo Development"
str_ldl_AFB_STAGE1				"Stage 1"
str_ldl_AFB_STAGE2				"Stage 2"
str_ldl_AFB_STAGE3				"Stage 3"
str_ldl_AFB_END					"End"
str_ldl_AFB_TURNS_LEFT				"Turns Until Next Stage"
str_ldl_AFB_ECD					"ECD's (Built/Next Stage/Final):"
str_ldl_AFB_FIELD				"Fields (Built/Next Stage/Final):"
str_ldl_AFB_CHANCE				"Chance of Failure:"

## bmh012099 - added for throne room/monument screen
str_ldl_Monument_Title				"Monuments"
str_ldl_Monument_Upgrade_Available		"Select a monument to upgrade."

## rsh011899 - added for civ status screen
str_ldl_CAPS_GOVERNMENT				"GOVERNMENT"
str_ldl_SURPLUS					"SURPLUS"
str_ldl_EQUAL					"="
str_ldl_SAVINGS					"SAVINGS"
##

## rsh012099 - added for work view
str_tbl_ldl_FOOD_COLON				"FOOD:"
str_tbl_ldl_PROD_COLON				"PROD:"
str_tbl_ldl_GOLD_COLON				"GOLD:"

str_ldl_Message					"Message"
##

## rsh012199 - added for instant action popups
str_ldl_CAPS_PIRATE				"PIRATE"
str_ldl_Whose_Trade_Route			"Whose Trade Route would you like to Pirate?"
str_ldl_What_course_of				"What course of Action will\nyou take?"
str_ldl_CAPS_ATTACK				"ATTACK"
str_ldl_CAPS_EXPEL				"EXPEL"
str_ldl_CAPS_CANCEL_MOVE			"CANCEL MOVE"
str_ldl_END_TUTORIAL				"END TUTORIAL"

str_tbl_ldl_You_Need_Embassy_To_Demand		"You need to have an embassy to demand advances."
str_tbl_ldl_GIFT_MAP				"GIFT MAP"

## rsh011899 - for government rankings
str_tbl_ldl_POOR				"AWFUL"
str_tbl_ldl_FAIR				"BAD"
str_tbl_ldl_AVERAGE				"AVERAGE"
str_tbl_ldl_GOOD				"GOOD"
str_tbl_ldl_EXCELLENT				"EXCELLENT"
##

str_ldl_POPSCIENCE				"Gold converted to Science"
str_ldl_POPPW					"Production converted to Public Works"
str_ldl_PLANE					"Player Launched"
str_ldl_CROWN					"Game Host"
str_ldl_NUMBPLAYERS				"# of Players in Game"
str_ldl_PASSWORD				"Password Protected"
str_ldl_GAMELOCK				"Game Locked"
str_ldl_GAMELAUNCH				"Game in Progress"
str_ldl_MUTED					"Player Muted"
str_ldl_Back					"Back"
str_ldl_Next					"Next"
str_ldl_worldtype1				"Wet: "
str_ldl_worldtype2				"Warm: "
str_ldl_worldtype3				"Ocean: "
str_ldl_worldtype4				"Island: "
str_ldl_worldtype5				"Uniform: "
str_ldl_worldtype6				"Goods: "
str_ldl_Config_Header				"CONFIG"
str_ldl_Game_Header				"GAME"
str_ldl_Map_Header				"MAP"
str_ldl_QUITTOSHELL				"QUIT"

str_ldl_Tutorial_Advice_Off			"Tutorial Advice Off"
str_ldl_Tutorial_Advice_On			"Tutorial Advice On"
str_ldl_Right_Click_Move			"Right Click On"
str_ldl_Left_Click_Move				"Left Click On"
str_ldl_Auto_Cycle_Turn_Off			"Auto Cycle Turns Off"
str_ldl_Auto_Cycle_Turn_On			"Auto Cycle Turns On"
str_ldl_Auto_Cycle_Units_Off			"Auto Cycle Units Off"
str_ldl_Auto_Cycle_Units_On			"Auto Cycle Units On"
str_ldl_Battle_View_Off				"BattleView Off"
str_ldl_Battle_View_On				"BattleView On"
str_ldl_Walk_Animation_Off			"Walk Animations Off"
str_ldl_Walk_Animation_On			"Walk Animations On"
str_ldl_Animated_Goods_Off			"Animated Goods Off"
str_ldl_Animated_Goods_On			"Animated Goods On"
str_ldl_Attack_Animation_Off			"Attack Animations Off"
str_ldl_Attack_Animation_On			"Attack Animations On"
str_ldl_Animated_Trade_Routes_Off		"Animated Trade Routes Off"
str_ldl_Animated_Trade_Routes_On		"Animated Trade Routes On"
str_ldl_Wonder_Movies_Off			"Wonder Movies Off"
str_ldl_Wonder_Movies_On			"Wonder Movies On"
str_ldl_Great_Library_Animation_Off		"Great Library Animations Off"
str_ldl_Great_Library_Animation_On		"Great Library Animations On"
str_ldl_Bouncing_Message_Off			"Bouncing Messages Off"
str_ldl_Bouncing_Message_On			"Bouncing Messages On"
str_ldl_Water_Animation_Off			"Water Animations Off"
str_ldl_Water_Animation_On			"Water Animations On"
str_ldl_Movie_Windowed				"Windowed Movies"
str_ldl_Movie_Full_Screen			"Full Screen Movies"
str_ldl_Grid_Off				"Map Grid Lines Off"
str_ldl_Grid_On					"Map Grid Lines On"
str_ldl_CHEAT_MODE				"CHEAT MODE"
str_ldl_Cheat_Mode_Case				"Cheat Mode"
str_ldl_Music_Off				"Music Off"
str_ldl_Music_On				"Music On"
str_ldl_Show_City_Inflence_Off			"Hide City Influence"
str_ldl_Show_City_Inflence_On			"Show City Influence"
str_ldl_Auto_Tab_Select_Off			"Auto Tab Select Off"
str_ldl_Auto_Tab_Select_On			"Auto Tab Select On"

##Missing Stuff?###
str_ldl_Monument_Screen_Off			"Monument Screen Off"
str_ldl_Monument_Screen_On			"Monument Screen On"
str_ldl_Delete					"Delete"
str_ldl_Bloodlust_On				"Bloodlust On"

str_tbl_ldl_Bloodlust_Off			"Bloodlust - Off"
str_tbl_ldl_Bloodlust_On			"Bloodlust - On"

str_ldl_Scorewarn				"Score will not be saved for this game."

##End missing##


str_tbl_ldl_You_Need				"You need to have an embassy to exchange advances."

str_tbl_ldl_Very_Weak				"Very Weak"
str_tbl_ldl_Weak				"Weak"
str_tbl_ldl_Average				"Average"
str_tbl_ldl_Strong				"Strong"
str_tbl_ldl_Very_Strong				"Very Strong"

str_tbl_ldl_You_Dont_Have_Enough_Gold		"You don't have enough gold to give."

str_ldl_CAPS_TARGET_CITY			"TARGET CITY"
str_ldl_CAPS_TYPE				"TYPE"
str_ldl_CAPS_GAIN_LOSS				"GAIN/LOSS"

##New Pop Help##

str_ldl_Alien					"Xenoform Laboratory"
str_ldl_Mscreen					"Monument Screen"
str_ldl_Ulock					"Unlock Group"
str_ldl_Glock					 "Lock Group"
str_ldl_Wow					"Wonders of the World"
str_ldl_Imps					"City Improvements"
str_ldl_Unis					"Units"
str_ldl_Prod					"Production"
str_ldl_Happ					"Happiness"
str_ldl_Goldy					"Commerce"
str_ldl_Scien					"Science"
str_ldl_Food					"Food"
str_ldl_Veter					"Veteran"
str_ldl_Activ					"Active Defense"
str_ldl_Space					"Toggle Space View"
str_ldl_Tile					"Place Tile Improvements"
str_ldl_Zoomin					"Zoom In"
str_ldl_Zoomout					"Zoom Out"
str_ldl_Year					"Game Year/Turn"
str_ldl_Public					"Public Works Account"
str_ldl_Savings					"Gold in Savings"
str_ldl_Nunit					"Next Unit"
str_ldl_Ncity					"Next City"
str_ldl_Undo					"Undo Turn"
str_ldl_End					"End Turn"
str_ldl_Clock					"Turns Remaining"
str_ldl_Tbuild					"Production Cost"
str_ldl_Tprod					"Turns to Build"
str_ldl_Specforce				"Special Forces"
str_ldl_Bomb					"Bombard Ability"
str_ldl_Supp					"# of these Units being built"

str_ldl_AdvisorYear				"Year"
str_ldl_AdvisorTurn				"Turn"

### New Stuff -Probably not implemented ###

#Barbarian Threat
#Rename City
#Delete

###Keeper Stuff###

## KEEPER STUFF 1 ##

str_ldl_ARDM_nospace				"A/R/D/M"
str_ldl_UPKEEP					"UPKEEP"
str_tbl_ldl_Total_Upkeep			"Total Upkeep"
str_tbl_ldl_NOT_BUILDING			"Not Building"
str_ldl_CLOSE					"Close"
str_tbl_ldl_S					"S"
str_ldl_small_Disband				"Disband"
str_tbl_ldl_DisbandButton			"DisbandButton"
str_ldl_Cost_					"Cost "
str_tbl_ldl_Speed_Cities			"Speed Cities"
str_tbl_ldl_Seconds_Per_City_COLON		"Seconds Per City:"

# strings for scoring list
str_tbl_ldl_Positive_Points_For_Colon		"Positive Points For:"
str_tbl_ldl_Negative_Points_For_Colon		"Negative Points For:"
str_tbl_ldl_Total_Positive_Points_Colon		"Total Positive Points:"
str_tbl_ldl_Total_Negative_Points_Colon		"Total Negative Points:"
str_tbl_ldl_Total_Points_Colon			"Total Points:"
str_tbl_ldl_Civ_Score_Colon			"Score:"

str_tbl_ldl_The_Diplomats			"Our leaders are busy. We are not interested in discussing anything with you at this time."
str_tbl_ldl_Select_a_new			"Select a new Advance to research."
str_ldl_Review_Tutorial_Messages		"Review Tutorial Messages"
str_ldl_END					"END"
str_ldl_End_Tutorial_Dialog			"Are you sure you want to end the tutorial?"
str_ldl_Skill_Level				"Skill Level"
str_ldl_Barbarian_Threat			"Barbarian Threat"
str_ldl_LAUNCH					"LAUNCH"
str_ldl_Random_Custom				"Random/Custom"


# additional Info screen strings
str_ldl_Top_5_Cities				"Top 5 Cities"
str_ldl_Power_Graph				"Power Graph"
str_ldl_Civ_Score				"Score"
str_ldl_Year_Founded_COLON			"Year Founded:"
str_ldl_Turns_to_Next_Disaster			"Turns to Next Disaster"

str_ldl_CAPS_MAKE_QUEUE				"MAKE QUEUE"
str_ldl_CAPS_LOAD_QUEUE				"LOAD QUEUE"
str_ldl_CAPS_DELETE_QUEUE			"DELETE QUEUE"
str_tbl_ldl_Your_queue_has_been_saved		"Your queue has been saved."
str_ldl_LOAD					"LOAD"
str_ldl_CAPS_ASSIGN				"ASSIGN"
str_ldl_CAPS_CONTENTS				"CONTENTS"

str_ldl_Disband_seleted_unit			"Disband the selected units?"
str_ldl_Disband_selected_city			"Disband the selected cities?"
str_ldl_MY_GOODS				"MY GOODS"

str_ldl_CAPS_DOMESTIC				"DOMESTIC"
str_ldl_CAPS_FOREIGN				"FOREIGN"

str_ldl_NEXT					"NEXT"

# strings for victory window
str_ldl_YOUR_CIVILIZATION_SCORE_IS_COLON	"YOUR SCORE IS:"
str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS	"YOUR NAME WILL GO DOWN IN THE ANNALS OF HISTORY AS"
str_ldl_POPULATION_COLON			"POPULATION:"
str_ldl_CIV_SCORE				"SCORE"
str_ldl_POWER_GRAPH				"POWER GRAPH"
str_ldl_DEFEAT					"DEFEAT"

str_ldl_THE_DESTITUTE				"THE DESTITUTE"
str_ldl_THE_SQUIRREL_HEARTED			"THE SQUIRREL HEARTED"
str_ldl_THE_RED_FACED				"THE RED FACED"
str_ldl_THE_WEARY				"THE WEARY"
str_ldl_THE_MEEK				"THE MEEK"
str_ldl_THE_UNREADY				"THE UNREADY"
str_ldl_THE_EARNEST				"THE EARNEST"
str_ldl_THE_WISE				"THE WISE"
str_ldl_THE_VALIANT				"THE VALIANT"
str_ldl_THE_LION_HEARTED			"THE LION HEARTED"
str_ldl_THE_INDOMITABLE				"THE INDOMITABLE"
str_ldl_THE_CIV_LORD				"THE ALMIGHTY"	

str_ldl_Small_Type				"Type"
str_ldl_Caravans_COLON				"Caravans:"
str_ldl_Gold_From_Trade_COLON			"Gold From Trade:"
str_tbl_ldl_Goods				"Goods"
str_tbl_ldl_Exports				"Exports"
str_tbl_ldl_View_Goods				"View Goods"
str_tbl_ldl_View_Exports			"View Exports"
str_tbl_ldl_From				"From"
str_tbl_ldl_Destination				"Destination"
str_tbl_ldl_upd001_tga				"upd001.tga"
str_tbl_ldl_upd005_tga				"upd005.tga"

str_ldl_Abort					"Abort"
str_ldl_Open					"Open"
str_ldl_Close					"Close"

str_ldl_Activlink_Internet			"Activlink/Internet requires an active dial-up or direct connection to the Internet."
str_ldl_ADD2					"Add"
str_ldl_ADD					"ADD"
str_ldl_Add_AI					"Add AI"
str_ldl_Advance					"Advance"
str_ldl_Advance_				"Advance "
str_ldl_Advances				"Advances"
str_ldl_ADVANCES_KNOWN_TO_COLON			"ADVANCES KNOWN TO:"
str_ldl_Advertise				"Advertise.  Cost 500 Gold"
str_ldl_AGAINST_YOU				"AGAINST YOU"
str_ldl_Ages					"Ages"
str_ldl_Aggression				"Aggression"
str_ldl_AI					"AI"
str_ldl_Aid_Uprising				"Aid Uprising.  Cost: Variable"
str_ldl_Air_Force				"Air Force"
str_ldl_All_Advancements			"All Advancements"
str_ldl_ALLIANCE				"ALLIANCE"
str_ldl_Alpha_Blending				"Alpha Blending"
str_ldl_Animated_Goods				"Animated Goods"
str_ldl_Animated_Trade_Routes			"Animated Trade Routes"
str_ldl_APPLY					"APPLY"
str_ldl_ARD					"A/R/D"
str_ldl_ARDM					"A / R / D / M"
str_ldl_Army					"Army"
str_ldl_Asking_For				"Asking For"
str_ldl_Asks_For				"Asks For"
str_ldl_Assault					"Assault"
str_ldl_At_War					"At War"
str_ldl_Attack_Animation			"Attack Animation"
str_ldl_Attack_COLON				"Attack:"
str_ldl_ATTACK_ENEMY				"ATTACK ENEMY"
str_ldl_Attackers				"Attackers"
str_ldl_ATTITUDE				"ATTITUDE"
str_ldl_ATTITUDE_COLON				"ATTITUDE:"
str_ldl_Available_Governments			"Available Governments"
str_ldl_Available_Scenarios			"Available Scenarios"
str_ldl_Average					"Average"
str_ldl_Average_Happiness			"Average Happiness"
str_ldl_BACK					"BACK"
str_ldl_BANKERS					"Merchants"
str_ldl_BATTLE_VIEW				"BATTLE VIEW"
str_ldl_Blood_Lust				"Bloodlust"
str_ldl_Bold					"Bold"
str_ldl_Bomb_Cabinet				"Bomb Cabinet.  Cost 1000 Gold"
str_ldl_Bombard					"Bombard"
str_ldl_BRACKET_TILENAME			"<TileName>"
str_ldl_Branch					"Franchise.  Cost 250 Gold"
str_ldl_BREAK_ROUTE				"BREAK ROUTE"
str_ldl_Build					"Build"
str_ldl_BUILD_LIST				"BUILD LIST"
str_ldl_BUILD_OPTIONS				"BUILD OPTIONS"
str_ldl_BUILDING				"BUILDING"
str_ldl_BUILDINGS				"BUILDINGS"
str_ldl_BUY					"BUY"
str_ldl_BUY_GOODS				"BUY GOODS"
str_ldl_Buy_Now					"Buy Now"
str_ldl_BY_YOU					"BY YOU"
str_ldl_Cancel					"Cancel"
str_ldl_Cancel_Route				"Cancel Route"

str_ldl_CAPS_ACTION				"ACTION"
str_ldl_CAPS_ADVANCE				"ADVANCE"
str_ldl_CAPS_ADVANCES				"ADVANCES"
str_ldl_CAPS_AT_WAR				"AT WAR"
str_ldl_CAPS_BUILD				"BUILD"
str_ldl_CAPS_CANCEL				"CANCEL"
str_ldl_CAPS_CHANGE				"CHANGE"
str_ldl_CAPS_CHANGE_LOBBY			"CHANGE LOBBY"
str_ldl_CAPS_CITIES				"CITIES"
str_ldl_CAPS_CITY				"CITY"
str_ldl_CAPS_CIVILIZATION			"EMPIRE"
str_ldl_CAPS_CIVILIZATION_COLON			"EMPIRE:"
str_ldl_CAPS_COST				"COST"
str_ldl_CAPS_CUSTOM				"CUSTOM"
str_ldl_CAPS_DIFFICULTY				"DIFFICULTY"
str_ldl_CAPS_EXCLUSIONS				"EXCLUSIONS"
str_ldl_CAPS_FEMALE				"FEMALE"
str_ldl_CAPS_FOOD				"FOOD"
str_ldl_CAPS_FOOD2				"NET\nFOOD"
str_ldl_CAPS_FOOD_LOST_TO_CRIME			"FOOD LOST TO CRIME"
str_ldl_CAPS_FORTIFY				"FORTIFY"
str_ldl_CAPS_FROM				"FROM"
str_ldl_CAPS_GO_TO_CITY				"GO TO CITY"
str_ldl_CAPS_GOLD2				"NET\nGOLD"
str_ldl_CAPS_GOLD				"GOLD"
str_ldl_CAPS_GOLD_COLON				"GOLD:"
str_ldl_CAPS_GOODS				"GOODS"
str_ldl_CAPS_HAPPINESS				"HAPPINESS"
str_ldl_CAPS_HAPPY				"HAPPY"
str_ldl_CAPS_HEALTH				"HEALTH"
str_ldl_CAPS_INFO				"RANKING"
str_ldl_CAPS_INTELLIGENCE			"INTELLIGENCE"
str_ldl_CAPS_LAND				"LAND"
str_ldl_CAPS_LOCK				"LOCK"
str_ldl_CAPS_MALE				"MALE"
str_ldl_CAPS_MAP				"MAP"
str_ldl_CAPS_MAX_GOODS				"MAX GOODS"
str_ldl_CAPS_MILITARY_READINESS			"MILITARY READINESS"
str_ldl_CAPS_NAME				"NAME"
str_ldl_CAPS_NAME_COLON				"NAME:"
str_ldl_CAPS_NO					"NO"
str_ldl_CAPS_ON_ALERT				"ON ALERT"
str_ldl_CAPS_PER_TURN				"PER TURN"
str_ldl_CAPS_PLAYERS				"# EMPIRES"
str_ldl_CAPS_POLLUTION				"POLLUTION"
str_ldl_CAPS_POPULATION				"POPULATION"
str_ldl_CAPS_PRODUCTION				"PRODUCTION"
str_ldl_CAPS_PRODUCTION_COLON			"PRODUCTION:"
str_ldl_CAPS_PROFILE				"PROFILE"
str_ldl_CAPS_QUEUE				"QUEUE"
str_ldl_CAPS_QUIT				"QUIT"
str_ldl_CAPS_RATIONS				"RATIONS"
str_ldl_CAPS_REVOLUTION				"REVOLUTION"
str_ldl_CAPS_RULES				"RULES"
str_ldl_CAPS_SCIENCE				"SCIENCE"
str_ldl_CAPS_SCIENCE2				"NET\nSCIENCE"
str_ldl_CAPS_SEA				"SEA"
str_ldl_CAPS_SELL				"SELL"
str_ldl_CAPS_SIZE				"SIZE"
str_ldl_CAPS_SLAVES				"SLAVES"
str_ldl_CAPS_SLEEP				"SENTINEL"
str_ldl_CAPS_SPACE				"SPACE"
str_ldl_CAPS_STAND_DOWN				"STAND DOWN"
str_ldl_CAPS_STATUS				"STATUS"
str_ldl_CAPS_STRENGTH				"STRENGTH"
str_ldl_CAPS_TILE_IMP				"TILE IMPROVEMENTS"
str_ldl_CAPS_TO					"TO"
str_ldl_CAPS_TOTAL_GOLD				"TOTAL GOLD"
str_ldl_CAPS_TRADE				"TRADE"
str_ldl_CAPS_TRIBE				"EMPIRE"
str_ldl_CAPS_UNHAPPY				"UNHAPPY"
str_ldl_CAPS_UNIT				"UNIT"
str_ldl_CAPS_UNITS				"UNITS"
str_ldl_CAPS_VALUE				"VALUE"
str_ldl_CAPS_WAGES				"WAGES"
str_ldl_CAPS_WONDERS				"WONDERS"
str_ldl_CAPS_WORKDAY				"WORKDAY"
str_ldl_CAPS_WORKERS				"WORKERS"
str_ldl_CAPS_WORLD_SHAPE			"WORLD SHAPE"
str_ldl_CAPS_YES				"YES"


### Keeper Stuff 2 ###
str_ldl_Capture_City				"Capture City"
str_ldl_Capture_Slaves				"Capture Slaves.  Cost 250 Gold"
str_ldl_Cargo					"Cargo"
str_ldl_CEASE_FIRE				"PEACE TREATY"
str_ldl_CELEB_COLON				"CELEB:"
str_ldl_Celebration				"Celebration"
str_ldl_Change					"Change"
str_ldl_Change_Lobby				"Change Lobby"
str_ldl_CHANGE_SCIENCE				"RESEARCH"
str_ldl_CHANGE_TO_COLON				"CHANGE TO:"
str_ldl_CHECK_INTELLIGENCE			"CHECK INTELLIGENCE"
str_ldl_Chieftain				"Beginner"
str_ldl_Choose_Difficulty_Level			"Choose Difficulty Level"
str_ldl_Choose_Map_Size				"Choose World Size"
str_ldl_Choose_Risk_Level			"Choose Difficulty Level"
str_ldl_Choose_World_Shape			"Choose World Shape"
str_ldl_Choose_World_Type			"Choose World Type"
str_ldl_Cities					"Cities"
str_ldl_CITIES_COLON				"CITIES:"
str_ldl_City					"City"
str_ldl_City_Bonus_COLON			"City Defense:"
str_ldl_City_Air_Attack_Bonus_COLON		"City Air Attack:"
str_ldl_City_Land_Attack_Bonus_COLON		"City Land Attack:"
str_ldl_City_Sea_Attack_Bonus_COLON		"City Sea Attack:"
str_ldl_City_Builder				"City Builder"
str_ldl_CITY_ESPIONAGE				"CITY ESPIONAGE"
str_ldl_CITY_GOLD				"CITY GOLD"
str_ldl_CITY_HAPPINESS				"CITY HAPPINESS"
str_ldl_City_List				"City List"
str_ldl_City_Lost_Warning			"City Lost Warning"
str_ldl_City_Name				"City Name"
str_ldl_CITY_NAME_COLON				"CITY NAME:"
str_ldl_CITY_QUEUE				"CITY QUEUE"
str_ldl_CITY_SCIENCE				"CITY SCIENCE"
str_ldl_City_Size				"City Size"
str_ldl_CITY_STATUS				"CITY STATUS"
str_ldl_City_Style				"City Style"
str_ldl_CITY_VIEW				"CITY VIEW"
str_ldl_CIV					"EMPIRE"
str_ldl_Civ_Name				"Empire Name"
str_ldl_CIV_STATUS				"EMPIRE STATUS"
str_ldl_Civilization				"Empire"
str_ldl_Civilization_COLON			"Empire:"
str_ldl_Civilization_Message			"Empire Message"
str_ldl_CIVILIZATION_STATUS			"EMPIRE STATUS"
str_ldl_CIVILIZATIONS_COLON			"EMPIRE:"
str_ldl_Civs					"Empires"
str_ldl_Cloak					"Cloak"
str_ldl_Command_All				"Command All"
str_ldl_CONCEPTS				"CONCEPTS"
str_ldl_Conduct_Hit				"Conduct Hit.  Cost: 500 Gold"
str_ldl_Connecting_To_Lobby			"Connecting To Lobby..."
str_ldl_Connection_Type_COLON			"Connection Type:"
str_ldl_Continent				"Continent"
str_ldl_CONTINUE				"CONTINUE"
str_ldl_CONTINUE_GAME				"CONTINUE GAME"
str_ldl_CONTINUE_NEGOTIATIONS			"CONTINUE NEGOTIATIONS?"
str_ldl_Convert_City				"Convert City.  Cost: 100 Gold"
str_ldl_Cost					"Cost"
str_ldl_Could_not_join_lobby			"Could not join lobby."
str_ldl_Create_Game				"Create Game"
str_ldl_Create_New_Setup			"Create New Setup"
str_ldl_Create_Park				"Nanite Cleansing"
str_ldl_Create_Profile				"Create Profile"
str_ldl_Create_Rift				"Create Rift"
str_ldl_Creating_Game				"Creating Game..."
str_ldl_CREDITS					"Credits"
str_ldl_CRIME					"CRIME"
str_ldl_Custom					"Custom"
str_ldl_CUSTOM_RULES				"CUSTOM RULES..."
str_ldl_CUSTOMIZE				"CUSTOMIZE"
str_ldl_Cut_and_Paste				"Cut and Paste"
str_ldl_Defenders				"Defenders"
str_ldl_Defuse_Bomb				"Defuse Bomb"
str_ldl_Deity					"Impossible"
str_ldl_Delete_Profile				"Delete Profile"
str_ldl_Delete_Setup				"Delete Setup"
str_ldl_Descend					"Descend"
str_ldl_Difficulty				"Difficulty"
str_ldl_Difficulty_Level			"Skill Level"
str_ldl_DIPLOMACY				"DIPLOMACY"
str_ldl_DIPLOMACY_STATUS			"DIPLOMACY STATUS"
str_ldl_Disaster				"Disaster"
str_ldl_DISBAND					"DISBAND"
str_ldl_Diverse					"Diverse"
str_ldl_Domestic				"Domestic"
str_ldl_Doughnut_World				"Doughnut World"
str_ldl_Dry					"Dry"
str_ldl_Dynamic_Join				"Dynamic Join"
str_ldl_Dynamic_Joining_On			"Dynamic Joining On"
str_ldl_Earth_World				"Earth World"
str_ldl_East_and_West_edges_of_the_map_connect	"East and West edges of the map connect."
str_ldl_EAST_WEST				"EAST_WEST"
str_ldl_East_West_and_North_South_edges		"East/West and North/South edges of the map connect."
str_ldl_EATEN					"EATEN"
str_ldl_ECO_PACT				"ECO PACT"
str_ldl_Edit_Profile				"Edit Profile"
str_ldl_Elite					"Elite"
str_ldl_EMBASSY					"EMBASSY"
str_ldl_Emperor					"Very Hard"
str_ldl_ENACT					"ENACT"
str_ldl_Enact_Government			"Enact Government"
str_ldl_ENEMY					"ENEMY"
str_ldl_Enemy_Intrusion				"Enemy Intrusion"
str_ldl_Enter_Password_COLON			"Enter Password:"
str_ldl_ENTERTAINERS				"Entertainers"
str_ldl_Entrench				"Fortify"
str_ldl_Entrench_Bonus_COLON			"Fortified Bonus:"
str_ldl_Environment				"Customize Map"
str_ldl_Environmentalism			"Environmentalism"
str_ldl_Establish_Embassy			"Establish Embassy"
str_ldl_Exchange_City				"Exchange City"
str_ldl_exchange_maps				"You will exchange maps of uncharted lands."
str_ldl_Excluded_Improvements_COLON_		"Excluded Improvements: "
str_ldl_Excluded_Units_COLON_			"Excluded Units: "
str_ldl_Excluded_Wonders_COLON_			"Excluded Wonders: "
str_ldl_Exclusions				"Exclusions"
str_ldl_Details					"Details"
str_ldl_Expel_Unit				"Expel Unit"
str_ldl_Experience_Level_COLON			"Experience Level:"
str_ldl_Export					"Export"
str_ldl_Female					"   Female"
str_ldl_Few_Goods				"Few Goods"
str_ldl_File_Injunction				"File Injunction.  Cost: 300 Gold"
str_ldl_Fog_Of_War_Off				"Fog Of War Off"
str_ldl_Folder_COLON				"Folder:"
str_ldl_Food_					"Food "
str_ldl_Food_COLON				"Food:"
str_ldl_Food_Eaten				"Food Eaten"
str_ldl_Food_Lost_to_Crime			"Food Lost to Crime"
str_ldl_Food_Stored_Last_Turn			"Food Stored Last Turn"
str_ldl_Food_Stored_Next_Turn			"Food Stored Next Turn"
str_ldl_FOOD_TO_GROW				"FOOD TO GROW"
str_ldl_For					"For"
str_ldl_FOR_BUILDING				"FOR BUILDING"
str_ldl_FOR_COLON				"FOR:"
str_ldl_For_Public_Works			"For Public Works"
str_ldl_Fort_Bonus_COLON			"Fort Bonus:"
str_ldl_Fortify					"Fortify"
str_ldl_Free_Slave				"Free Slave.  Cost: 50 Gold"
str_ldl_From					"From"
str_ldl_FROM_COLON				"FROM:"
str_ldl_Game_COLON				"Game:"
str_ldl_GAME_DETAILS				"GAME DETAILS..."
str_ldl_Game_Folders				"Game Folders"
str_ldl_Game_Name_COLON				"Game Name:"
str_ldl_GAME_OPTIONS				"GAME OPTIONS"
str_ldl_GAME_PLAY				"GAME PLAY"
str_ldl_GAME_SETUP				"GAME SETUP"
str_ldl_Game_Style_COLON			"Game Style:"
str_ldl_GAMEPLAY				"GAME PLAY"
str_ldl_GAMEPLAY_OPTIONS			"GAMEPLAY"
str_ldl_Games_COLON				"Games:"
str_ldl_GENERAL					"GENERAL"
str_ldl_Genocide				"Bloodlust"
str_ldl_Get_Good				"Get Good"
str_ldl_Gift_Map				"Gift Map"
str_ldl_GIVE					"GIVE"
str_ldl_Gold					"Gold"
str_ldl_Gold_COLON				"Commerce:"
str_ldl_Gold_COLON_				"Gold: "
str_ldl_GOLD_LOST_TO_CRIME			"GOLD LOST TO CRIME"
str_ldl_Gold_Paid				"Gold Paid"
str_ldl_GOOD					"GOOD"
str_ldl_Goods					"Goods"
str_ldl_Goods_COLON				"Goods:"
str_ldl_Goods_For_Sale				"Goods For Sale"
str_ldl_GOV_nBONUS				"GOV\nBONUS"
str_ldl_GOVERMENTS				"GOVERMENTS"
str_ldl_GOVERN					"GOVERNMENTS"
str_ldl_Government				"Government"
str_ldl_GOVERNMENTS				"GOVERNMENTS"
str_ldl_GRAPHICS				"GRAPHICS"
str_ldl_GRAPHICS_OPTIONS			"GRAPHICS"
str_ldl_Great_Library				"Great Library"
str_ldl_Group_All				"Group All"
str_ldl_Growth					"Growth"
str_ldl_GROWTH_COLON				"GROWTH:"
str_ldl_Handicapping_On				"Handicapping On"
str_ldl_HAPP					"HAPP"
str_ldl_Happiness				"Happiness"
str_ldl_Happy					"Happy"
str_ldl_HASH_MARK				"#"
str_ldl_Health					"Health"
str_ldl_Hear_Gossip				"Hear Gossip"
str_ldl_Help					"Help"
str_ldl_HIGH_SCORE				"HIGH SCORE"
str_ldl_HIGH_SCORES				"HIGH SCORES"
str_ldl_HISTORICAL				"HISTORICAL"
str_ldl_Homogeneous				"Uniform"
str_ldl_Host_changed_game_setup			"Attention! Host changed game setup"
str_ldl_HOT_KEY					"HOT KEY"
str_ldl_How_much_for_good			"How much would you like to bid on this good?"
str_ldl_How_much_gold				"How much gold do you demand?"
str_ldl_Impatient				"Impatient"
str_ldl_IMPROVE					"CITY IMPROVEMENTS"
str_ldl_Improvements				"Improvements"
str_ldl_Incite_Revolution			"Incite Revolution.  Cost: Variable"
str_ldl_Indifferent				"Indifferent"
str_ldl_Infect_City				"Infect City.  Cost: 1000 Gold"
str_ldl_Info					"Info"
str_ldl_INFORMATION				"RANKING"
str_ldl_Injured					"Injured"
str_ldl_INSTANT_START				"INSTANT START"
str_ldl_Intelligence				"Intelligence"
str_ldl_INVENTORY				"INVENTORY"
str_ldl_Invulnerable_Trade			"Piracy"
str_ldl_Invulnerable_Trade_Off			"Piracy Off"
str_ldl_Island					"Island"
str_ldl_Join_City				"Build City"
str_ldl_Join_Game				"Join Game"
str_ldl_Joining_Game				"Joining Game..."
str_ldl_Joining_Lobby				"Joining Lobby..."
str_ldl_KEYBOARD				"KEYBOARD"
str_ldl_KEYBOARD_MAPPING			"KEYBOARD MAPPING"
str_ldl_Kick					"Kick"
str_ldl_kicked_you_out				"Sorry, host has kicked you out of Game"
str_ldl_King					"Hard"
str_ldl_Knowledge				"Knowledge"
str_ldl_Knowledge_Bar				"Knowledge Bar"
str_ldl_KNOWN					"KNOWN"
str_ldl_Known_Only_To_You			"Known Only To You"
str_ldl_Known_To_You_And_Others			"Known To You And Others"
str_ldl_LABORERS				"Laborers"
str_ldl_Land					"Land"
str_ldl_Land_Grabber				"Land Grabber"
str_ldl_Large_64_x_128				"Huge"
str_ldl_Last_Sale_Price_COLON			"Last Sale Price:"
str_ldl_Launch					"Launch"
str_ldl_LEADER_NAME				"LEADER NAME"
str_ldl_Leader_Name_COLON			"Leader Name: "
str_ldl_LEAVE_OUR_LANDS				"STOP TRESPASS"
str_ldl_Leaving_Lobby				"Leaving Lobby..."
str_ldl_Legal					"Legal"
str_ldl_LIBRARY					"LIBRARY"
str_ldl_Line_Of_Sight				"Fog of War"
str_ldl_LOAD_GAME				"Load Game"
str_ldl_Load_Game_Setup				"Load Game Setup"
str_ldl_Load_Map				"Load Map"
str_ldl_Load_Queue				"Load Queue"
str_ldl_Load_Saved_Game				"Load Saved Game"
str_ldl_Load_Scenario				"Load Scenario"
str_ldl_LOAD_SETUP				"LOAD SETUP"
str_ldl_LOAD_TEMPLATE				"LOAD TEMPLATE"
str_ldl_Lobby					"Lobby"
str_ldl_Lobby_Name				"Lobby Name"
str_ldl_Lobby_Name_COLON			"Lobby Name:"
str_ldl_Local_Area_Network_IPX			"This is a Local Area Network connection for users who only have access to IPX connections."
str_ldl_Local_Area_Network_TCPIP		"This is the Local Area Network connection for users who have TCP/IP network connections (this is the most common LAN connection type)."
str_ldl_Location_COLON				"Location:"
str_ldl_Lock					"Lock"
str_ldl_MACRO					"MACRO"
str_ldl_MAIN_CHAT				"MAIN CHAT"
str_ldl_MAINT					"MAINT"
str_ldl_MAKE_A_DEMAND				"MAKE A DEMAND"
str_ldl_Male					"   Male"
str_ldl_Many_Goods				"Many Goods"
str_ldl_Map					"Map"
str_ldl_MAP_CAPS_SIZE				"WORLD SIZE"
str_ldl_Map_COLON				"Map:"
str_ldl_MAP_EDITOR				"MAP EDITOR"
str_ldl_Map_Folders				"Map Folders"
str_ldl_Map_Shape				"World Shape"
str_ldl_Map_Size				"Map Size"
str_ldl_MAP_TYPE				"CUSTOMIZE MAP"
str_ldl_MAPS					"MAPS"
str_ldl_MAX					"MAX"
str_ldl_MAX_FOOD				"MAX FOOD"
str_ldl_Max_Goods				"Max Goods"
str_ldl_Max_Growth				"Max Growth"
str_ldl_Max_Happiness				"Max Happiness"
str_ldl_MAX_HAPPY				"MAX HAPPY"
str_ldl_MAX_PROD				"MAX PROD"
str_ldl_Max_Production				"Max Production"
str_ldl_MAX_SCI					"MAX SCI"
str_ldl_MAXIMIZE_CITY				"MAXIMIZE CITY"
str_ldl_Medium_48_x_96				"Regular"
str_ldl_Military				"Military"
str_ldl_MILITARY_COLON				"MILITARY:"
str_ldl_Military_Readiness			"Military Readiness"
str_ldl_MILITARY_SUPPORT_COST_COLON		"MILITARY\nSUPPORT COST:"
str_ldl_Move					"Move"
str_ldl_Movement_COLON				"Movement:"
str_ldl_Movement_Cost_COLON			"Movement Cost:"
str_ldl_MP					"MP"
str_ldl_MULTIPLAYER				"Network Game"
str_ldl_MUSIC					"MUSIC"
str_ldl_Music_Volume				"Music Volume"
str_ldl_Mute					"Mute"
str_ldl_Name					"Name"
str_ldl_Navy					"Navy"
str_ldl_Neutral					"Neutral"
str_ldl_Never_Mind				"Never Mind"
str_ldl_NEW_GAME				"New Game"
str_ldl_NEXT_ADVANCE				"NEXT ADVANCE"
str_ldl_NEXT_POP				"NEXT POP"
str_ldl_NEXT_POP_IN				"NEXT POP IN"
str_ldl_No					"No"
str_ldl_Nothing_Building			"Nothing Building"
str_ldl_Number_of_Opponents			"Number of Opponents"
str_ldl_Ocean					"Ocean"
str_ldl_Offer					"Offer"
str_ldl_OFFER_A_GIFT				"OFFER A GIFT"
str_ldl_OFFER_AN_EXCHANGE			"OFFER AN EXCHANGE"
str_ldl_Offer_Good				"Offer Good"

###	rsh012599 - DO NOT CHANGE THIS TO "Close"...there is already an 'str_ldl_Close'
###				- if you see a ui screen that says 'Ok' where it should be 'Close' tell Ryan
str_ldl_Ok					"OK"
###
###

str_ldl_On_Alert				"On Alert"
str_ldl_Only_Known_By_Others			"Only Known By Others"
str_ldl_Open_Offers				"Open Offers"
str_ldl_OPTIONS					"Options"
str_ldl_ORDER					"ORDER"
str_ldl_ORDERS					"UNIT ORDERS"
str_ldl_PAID					"PAID"
str_ldl_Pairah					"Pariah"
str_ldl_Paradrop				"Paradrop"
str_ldl_PARANTHESIS_Team			" (Team)"
str_ldl_PARATHESIS_Private			" (Private)"
str_ldl_password				"Do you want to use a password?"
str_ldl_Password_required_to_join		"Password required to join."
str_ldl_PEACE					"PEACE   ON ALERT   AT WAR"
str_ldl_Peace_Maker				"Peace Maker"
str_ldl_Peace_Movement				"War Discontent"
str_ldl_PER_nTURN				"PER TURN"
str_ldl_Per_Turn				"Per Turn"
str_ldl_Percent					"Percent"
str_ldl_Personality				"Personality"
str_ldl_Pillage					"Pillage"
str_ldl_Ping					"Ping"
str_ldl_Pirate					"Pirate"
str_ldl_Plant_Nanovirus				"Plant Nanovirus"
str_ldl_Plant_Nuke				"Plant Nuke.  Cost: 500 Gold"
str_ldl_Player					"Player"
str_ldl_Player_Info_COLON			"Player Info:"
str_ldl_Player_Name				"Player Name"
str_ldl_Player_Name_COLON			"Player Name:"
str_ldl_Player_number				"Player number"
str_ldl_Player_Number_and_Name			"Player Number and Name"
str_ldl_Players					"Players"
str_ldl_Players_COLON				"Players:"
str_ldl_Pollution				"Pollution"
str_ldl_Pollution_Off				"Pollution Off"
str_ldl_POP_COLON				"POP:"
str_ldl_Population				"Population"
str_ldl_Power					"Power"
str_ldl_PRICE					"PRICE"
str_ldl_Prince					"Medium"
str_ldl_Private					"Private"
str_ldl_PROD					"PROD"
str_ldl_PROD2					"NET\nPROD"
str_ldl_PRODCUTIONTURN				"PRODUCTION/TURN"
str_ldl_PRODUCING				"PRODUCING"
str_ldl_Production				"Production"
str_ldl_Production_				"Production "
str_ldl_Production_COLON			"Production:"
str_ldl_PRODUCTION_LOST_TO_CRIME		"PRODUCTION LOST TO CRIME"
str_ldl_PRODUCTION_PERCENTAGE_COLON		"PRODUCTION\nPERCENTAGE:"
str_ldl_Profile					"Profile"
str_ldl_PROFIT					"PROFIT"
str_ldl_Public_Works				"Public Works"
str_ldl_Public_Works_Stored			"Public Works Stored"
str_ldl_Purchase_Options			"Purchase Options"
str_ldl_PW					"PW"
str_ldl_Questionable				"Questionable"
str_ldl_Queue					"Queue"
str_ldl_QUEUE_NAME_COLON			"QUEUE NAME:"
str_ldl_QUICK_SAVE				"QUICK SAVE"
str_ldl_Quit					"Quit"
str_ldl_QUIT_TO_WINDOWS				"QUIT TO WINDOWS"
str_ldl_Raging_Hordes				"Marauders"
str_ldl_RANDOM					"RANDOM"
str_ldl_Random_Map				"Random Map"
str_ldl_Rank					"Rank"
str_ldl_Rations					"Rations"
str_ldl_REDUCE_POLLUTION			"REDUCE POLLUTION"
str_ldl_Reform_City				"Reform City.  Cost: 1000 Gold"
str_ldl_Regard_Towards_COLON			"Attitude Towards:"
str_ldl_Reliability				"Reliability"
str_ldl_Reliable				"Reliable"
str_ldl_Reload_FLI				"Reload FLI"
str_ldl_REMOVE2					"Remove"
str_ldl_REMOVE					"REMOVE"


str_ldl_RESEARCH_ADVANCE			"RESEARCH ADVANCE"
str_ldl_RESEARCHING				"RESEARCHING"
str_ldl_RESEARCHING_COLON			"RESEARCHING:"
str_ldl_Reserve					"Reserve"
str_ldl_Reserves				"Reserves"
str_ldl_RESET_DEFAULTS				"RESET DEFAULTS"
str_ldl_RESET_ROUTE				"RESET ROUTE"
str_ldl_RESTART					"RESTART"
str_ldl_Restless_Tribes				"Raiders"
str_ldl_REV					"REV"
str_ldl_REV_COLON				"REV:"
str_ldl_Review					"Review"
str_ldl_REVIEW_TRADE				"REVIEW TRADE"
str_ldl_Revolt_Warning				"Revolt Warning"
str_ldl_Revolution				"Revolution"
str_ldl_Revolution_Risk				"Revolution Risk"
str_ldl_RIOT					"RIOT"
str_ldl_RIOT_COLON				"RIOT:"
str_ldl_Riot_Risk				"Riot Risk"
str_ldl_Roving_Bands				"Bandits"
str_ldl_Rules					"Rules"
str_ldl_RUSH_BUY				"RUSH BUY"
str_ldl_Sale_Price_COLON			"Sale Price:"
str_ldl_Sale_Value_COLON			"Sale Value:"
str_ldl_Save					"Save"
str_ldl_SAVE_AS_TEMPLATE			"SAVE AS TEMPLATE"
str_ldl_Save_COLON				"Save:"
str_ldl_SAVE_GAME				"SAVE GAME"
str_ldl_SAVE_MAP				"SAVE MAP"
str_ldl_SAVE_SCENARIO				"SAVE SCENARIO"
str_ldl_Saved_Games				"Saved Games"
str_ldl_Saved_Maps				"Saved Maps"
str_ldl_Saved_Profiles_COLON			"Saved Profiles:"
str_ldl_Savings_Per_Turn			"Savings Per Turn"
str_ldl_SCENARIO				"SCENARIO"
str_ldl_Scenario_Info_COLON_			"Scenario Info: "
str_ldl_SCI					"SCI"
str_ldl_SCI_COLON				"SCI:"
str_ldl_Science					"Science"
str_ldl_SCIENCE_COLON				"SCIENCE:"
str_ldl_Science_Per_Turn			"Science Per Turn"
str_ldl_SCIENCE_STATUS				"SCIENCE STATUS"
str_ldl_Scientist				"Scientist"
str_ldl_SCIENTISTS				"Scientists"
str_ldl_Score					"Score"
str_ldl_SCORE_COLON				"SCORE:"
str_ldl_SCREEN_CONTROLS				"SCREEN CONTROLS"
str_ldl_Screens					"Screens"
str_ldl_Sea					"Sea"
str_ldl_Select_Age_Research			"Select Starting Age and Maximum Research"
str_ldl_Select_City				"Select City"
str_ldl_Select_Command				"Select Command"
str_ldl_SELECT_CONNECTION			"SELECT CONNECTION"
str_ldl_Select_Government			"Select Government"
str_ldl_SELECT_PROFILE				"SELECT PROFILE"
str_ldl_SELECT_SERVER				"SELECT SERVER"
str_ldl_Self_interested				"Self-interested"
str_ldl_Sell					"Sell"
str_ldl_SELL_GOODS				"SELL GOODS"
str_ldl_Sell_Indulgences			"Sell Indulgences"
str_ldl_SEND					"SEND"
str_ldl_SEND_EMISSARY				"SEND EMISSARY"
str_ldl_Send_Good				"Send Good"
str_ldl_SEND_GOODS				"SEND GOODS"
str_ldl_Server					"Server"
str_ldl_SET_AMOUNT_COLON			"SET AMOUNT:"
str_ldl_SFX					"SOUND"
str_ldl_SFX_Volume				"Sound Volume"
str_ldl_Show_All				"Show All"
str_ldl_Show_Enemy_Moves			"Show Enemy Moves"
str_ldl_SINGLEPLAYER				"SINGLE PLAYER"
str_ldl_Size					"Size"
str_ldl_Slaves					"Slaves"
str_ldl_Sleep					"Sentinel"
str_ldl_Small_24_x_48				"Small"
str_ldl_Soothsay				"Soothsay.  Cost: 500 Gold"
str_ldl_SOUND					"SOUND"
str_ldl_SOUND_OPTIONS				"SOUND"
str_ldl_Music					"Music"
str_ldl_MUSIC_OPTIONS				"Music"
str_ldl_Special					"Special"
str_ldl_SPECIAL_ABILITIES			"SPECIAL ABILITIES"
str_ldl_SPECIAL_ATTACKS				"SPECIAL ATTACKS"
str_ldl_Spy					"Spy"
str_ldl_Stand_Down				"Stand Down"
str_ldl_Starting_Age_COLON			"Starting Age:"
str_ldl_STATS					"STATS"
str_ldl_Status					"Status"
str_ldl_Status_COLON				"Status:"
str_ldl_Steadfast				"Steadfast"
str_ldl_Steal_Discovery				"Steal Advance.  Cost: 2000 Gold"
str_ldl_STOP_PIRACY				"STOP PIRACY"
str_ldl_STOP_TRADE_WITH				"STOP TRADE WITH"
str_ldl_STORED					"STORED"
str_ldl_Stored_Food				"Stored Food"
str_ldl_Stored_Last_Turn			"Stored Last Turn"
str_ldl_Strength				"Strength"
str_ldl_Sue					"Sue.  Cost: 500 Gold"
str_ldl_SUGGEST_A_TREATY			"SUGGEST A TREATY"
str_ldl_SUPP_COST				"SUPP COST"
str_ldl_SUPPORT					"SUPPORT"
str_ldl_TARGET_CITY				"TARGET CITY"
str_ldl_Team					"Team"
str_ldl_Team_Play_On				"Team Play On"
str_ldl_Ten_Biggest				"Ten Biggest"
str_ldl_TERRA					"TERRA"
str_ldl_TERRAIN					"TERRAIN"
str_ldl_Terrain_Bonus_COLON			"Terrain Defense:"
str_ldl_The_current_game_setup_is_default	"The current game setup is default."
str_ldl_The_game_was_full			"The game was full."
str_ldl_This_is_a_brand_spankin_new_game	"This is a new game."
str_ldl_This_is_a_scenario_game			"This is a scenario game."
str_ldl_This_is_not_a_scenario_game		"This is not a scenario game."
str_ldl_This_is_the_continuation_of_a_saved_game	"This is the continuation of a saved game."
str_ldl_Throw_Party				"Throw Party"
str_ldl_Tile_Imp				"Tile Imp"
str_ldl_To					"To"
str_ldl_TO_COLON				"TO:"
str_ldl_TO_SAVINGS				" TO SAVINGS"
str_ldl_TOTAL					"TOTAL"
str_ldl_Total_Gold				"Total Gold"
str_ldl_TOTAL_NO_OF_CITIES_COLON		"TOTAL # OF CITIES:"
str_ldl_Total_Points				"Total Points"
str_ldl_TOTAL_PRODUCTION			"TOTAL PRODUCTION"
str_ldl_Total_PW				"Total PW"
str_ldl_Trade					"Trade"
str_ldl_Trade_Earned				"Trade Earned"
str_ldl_Trade_Off				"Trade Off"
str_ldl_Trade_Points				"Trade Points"
str_ldl_Trade_Route_Lost_Warning		"Trade Route Lost Warning"
str_ldl_Trade_Routes				"Trade Routes"
str_ldl_Treacherous				"Treacherous"
str_ldl_TREATY					"TREATY"
str_ldl_TREE					"BRANCH"
str_ldl_Tribe					"Empire"
str_ldl_TURNS					"TURNS"
str_ldl_Turns_Old				"Turns Old"
str_ldl_Turns_Old_COLON				"Turns Old:"
str_ldl_TURNS_REMAINING				"TURNS REMAINING"
str_ldl_Turns_to				"Turns to"
str_ldl_TURNS_TO_ADVANCE_COLON			"TURNS TO ADVANCE:"
str_ldl_Tutorial_Advice				"Tutorial Advice"
str_ldl_TYPE					"TYPE"
str_ldl_Uncaring				"Uncaring"
str_ldl_Underhanded				"Underhanded"
str_ldl_Ungroup_All				"Ungroup All"
str_ldl_Unit					"Unit"
str_ldl_Unit_Help				"Unit Help"
str_ldl_UNIT_MOVEMENT				"UNIT MOVEMENT"
str_ldl_UNIT_STATUS				"UNIT STATUS"
str_ldl_Units					"Units"
str_ldl_UNLOAD_ALL				"UNLOAD ALL"
str_ldl_Unpredictable				"Unpredictable"
str_ldl_Untarnished				"Untarnished"
str_ldl_Value					"Value"
str_ldl_Very_Large_70_x_140			"   Gigantic"
str_ldl_VICTORY					"VICTORY"
str_ldl_Villages_Only				"Ruins Only"
str_ldl_Voice_Volume				"Voice Volume"
str_ldl_Wages					"Wages"
str_ldl_Walk_Animation				"Walk Animation"
str_ldl_WAR_DISCONTENT				"WAR DISCONTENT"
str_ldl_Warlike					"Warlike"
str_ldl_Warlord					"Easy"
str_ldl_Warm					"Warm"
str_ldl_Water_Animation				"Water Animation"
str_ldl_Welcome_to_the_City_Square		"Welcome to the City Square"
str_ldl_Wet					"Wet"
str_ldl_Which_advance				"Which Advance will you demand?"
str_ldl_Who_will_you_attack			"Who will you attack?"
str_ldl_Wonder					"Wonder"
str_ldl_Wonders					"Wonders"
str_ldl_Workday					"Workday"
str_ldl_Workers					"Workers"
str_ldl_WORLD					"WORLD"
str_ldl_World_Shape				"World Shape"
str_ldl_WORLD_SIZE				"MAP SIZE"
str_ldl_WORLD_TYPE				"CUSTOMIZE MAP"
str_ldl_X					"X"
str_ldl_Yes					"Yes"
str_ldl_You_have_become_the_host_of_this_game	"You have become the host of this game"
str_ldl_You_have_created_Game			"You have created Game"
str_ldl_You_have_entered_Lobby			"You have entered Lobby"
str_ldl_You_have_joined_Game			"You have joined Game"

#Keeper 3#

str_tbl_ldl_Advance				"Advance"
str_tbl_ldl_Airlift				"Airlift"
str_tbl_ldl_All_Tech				"All Tech"
str_tbl_ldl_Arabian				"Arabic"
str_tbl_ldl_Asian				"Asian"
str_tbl_ldl_AT_PEACE				"AT PEACE"
str_tbl_ldl_AT_WAR				"AT WAR"
str_tbl_ldl_Bioinfect				"Infect City"
str_tbl_ldl_Blow_Up_Cabinet			"Bomb Cabinet"
str_tbl_ldl_Bombard				"Bombard"
str_tbl_ldl_BUILD_OPTIONS			"BUILD"
str_tbl_ldl_Building				"Building"
str_tbl_ldl_CAPS_LOAD_GAME			"LOAD GAME"
str_tbl_ldl_CAPS_SAVE_GAME			"SAVE GAME"
str_tbl_ldl_Carryover				"Carryover"
str_tbl_ldl_Cheat_Mode				"Cheat Mode"
str_tbl_ldl_Chieftain				"Beginner"
str_tbl_ldl_CITY_ESPIONAGE			"CITY ESPIONAGE"
str_tbl_ldl_City_Status				"City Status"
str_tbl_ldl_Civ_Status				"Empire Status"
str_tbl_ldl_CLEANERS				"Cleaners"
str_tbl_ldl_Create_Park				"Nanite Cleansing"
str_tbl_ldl_Custom				"Custom"
str_tbl_ldl_Debug				"Debug"
str_tbl_ldl_Default				"Default"
str_tbl_ldl_Deity				"Impossible"
str_tbl_ldl_DEMAND_ACTION			"DEMAND ACTION"
str_tbl_ldl_DEMAND_ADVANCE			"DEMAND ADVANCE"
str_tbl_ldl_DEMAND_LEAVE			"STOP TRESPASS"
str_tbl_ldl_DEMAND_MAP				"DEMAND MAP"
str_tbl_ldl_DEMAND_PIRACY			"STOP PIRACY"
str_tbl_ldl_DEMAND_POLLUTION			"REDUCE POLLUTION"
str_tbl_ldl_DEMAND_STOPTRADE			"STOP TRADE"
str_tbl_ldl_DEMAND_ATTACKENEMY			"ATTACK ENEMY"
str_tbl_ldl_DEMAND_TRIBUTE			"DEMAND GOLD"
str_tbl_ldl_Descend				"Descend"
str_tbl_ldl_DIPLOMACY				"DIPLOMACY"
str_tbl_ldl_Diplomacy_Status			"Diplomacy Status"
str_tbl_ldl_Doughnut_World			"Doughnut World"
str_tbl_ldl_Dynamic_Join_Off			"Dynamic Join - Off"
str_tbl_ldl_Dynamic_Join_On			"Dynamic Join - On"
str_tbl_ldl_Earth_World				"Earth World"
str_tbl_ldl_Easiest				"Easiest"
str_tbl_ldl_East_West_Wrap_Only			"East-West Wrap Only"
str_tbl_ldl_Easy				"Easy"
str_tbl_ldl_Emperor				"Very Hard"
str_tbl_ldl_Entrench				"Fortify"
str_tbl_ldl_EXCHANGE_ADVANCE			"EXCHANGE ADVANCE"
str_tbl_ldl_EXCHANGE_MAPS			"EXCHANGE MAPS"
str_tbl_ldl_Expel				"Expel"
str_tbl_ldl_Female				"Female"
str_tbl_ldl_Fog_of_War_Off			"Fog of War - Off"
str_tbl_ldl_Fog_of_War_On			"Fog of War - On"
str_tbl_ldl_Games				"Games"
str_tbl_ldl_GIFT				"GIFT"
str_tbl_ldl_GIFT_ADVANCE			"GIFT ADVANCE"
str_tbl_ldl_GIFT_GOLD				"GIFT GOLD"
str_tbl_ldl_Gigantic_128_96			"Gigantic"
str_tbl_ldl_gold_for_selling_the		"gold for selling the"
str_tbl_ldl_GOVERNMENT_COLON			"GOVERNMENT:"
str_tbl_ldl_Handicapping_Off			"Handicapping - Off"
str_tbl_ldl_Handicapping_On			"Handicapping - On"
str_tbl_ldl_Happiness_Status			"Happiness Status"
str_tbl_ldl_INDEX				"INDEX"
str_tbl_ldl_Info_Screen				"Ranking"
str_tbl_ldl_INSTANT				"INSTANT"
str_tbl_ldl_INTELLIGENCE			"INTELLIGENCE"
str_tbl_ldl_INVENTORY				"INVENTORY"
str_tbl_ldl_Investigate_City			"Investigate City"
str_tbl_ldl_Invul_Trade_On			"Piracy - On"
str_tbl_ldl_Invul_Trade_Off			"Piracy - Off"
str_tbl_ldl_King				"Hard"
str_tbl_ldl_Large				"Huge"
str_tbl_ldl_Large_96x64				"Huge"
str_tbl_ldl_Launch				"Launch Space Plane"
str_tbl_ldl_LEADERS_NAME_COLON			"LEADER'S NAME:"
str_tbl_ldl_Legal				"Legal"
str_tbl_ldl_Load_Game				"Load Game"
str_tbl_ldl_LOAD_MAP				"LOAD MAP"
str_tbl_ldl_LOAD_MP_GAME			"LOAD MP GAME"
str_tbl_ldl_Load_Now				"Load Now"
str_tbl_ldl_LOAD_PBEM_GAME			"SCENARIOS"
str_tbl_ldl_LOAD_TEMPLATE			"LOAD TEMPLATE"
str_tbl_ldl_load_without_saving			"If you load without saving, you will lose this game."
str_tbl_ldl_Lock_Unit_Stack			"Lock Unit Stack"
str_tbl_ldl_MAKE_DEMAND				"DEMAND"
str_tbl_ldl_Male				"Male"
str_tbl_ldl_Map_Folders				"Map Folders"
str_tbl_ldl_Maps				"Maps"
str_tbl_ldl_Medium				"Regular"
str_tbl_ldl_Medium_48x64			"Regular"
str_tbl_ldl_MILITARY_READINESS_COLON		"MILITARY READINESS:"
str_tbl_ldl_Move_East				"Move East"
str_tbl_ldl_Move_North				"Move North"
str_tbl_ldl_Move_Northeast			"Move Northeast"
str_tbl_ldl_Move_Northwest			"Move Northwest"
str_tbl_ldl_Move_South				"Move South"
str_tbl_ldl_Move_Southeast			"Move Southeast"
str_tbl_ldl_Move_Southwest			"Move Southwest"
str_tbl_ldl_Move_West				"Move West"
str_tbl_ldl_Move_Up_Or_Down			"Move Up or Down"
str_tbl_ldl_UnitCityToggle			"Unit/City Toggle"
str_tbl_ldl_MP_Games				"MP Games"
str_tbl_ldl_MP_Saves				"MP Saves"
str_tbl_ldl_Nano_Terror				"Nano-attack"
str_tbl_ldl_NEGATIVE_HAPPINESS			"Negative Happiness"
str_tbl_ldl_Next_Turn				"Next Turn"
str_tbl_ldl_Next_UnitCity			"Next Unit/City"

str_tbl_ldl_No_Available_Caravans		"No Available Caravans!"
str_tbl_ldl_no_required_Advance			"City does not have required Improvement!"
str_tbl_ldl_Normal				"Normal"
str_tbl_ldl_North_South_and_East_West		"North-South and East-West"
str_tbl_ldl_Nothing_Building			"Nothing Building"
str_tbl_ldl_NP					"NP"
str_tbl_ldl_ON_ALERT				"ON ALERT"
str_tbl_ldl_Open_City_Status			"National Manager"
str_tbl_ldl_Open_City_View			"City Manager"
str_tbl_ldl_Open_Civ_Status			"Empire Manager"
str_tbl_ldl_Open_Diplomacy			"Diplomacy Manager"
str_tbl_ldl_Open_Great_Library			"Great Library"
str_tbl_ldl_Open_Info_Screen			"Current Score"
str_tbl_ldl_Open_Options_Screen			"Options Screen"
str_tbl_ldl_Open_Science_Status			"Science Manager"
str_tbl_ldl_Open_Trade_Status			"Trade Manager"
str_tbl_ldl_Open_Unit_Status			"Unit Manager"
str_tbl_ldl_Open_Work_View			"Open Work View"
str_tbl_ldl_Paradrop				"Paradrop"
str_tbl_ldl_Pause_Game				"Pause Game"
str_tbl_ldl_PERSONALITY_TYPE_COLON		"PERSONALITY TYPE:"
str_tbl_ldl_Pillage				"Pillage"
str_tbl_ldl_Plant_Nuke				"Plant Nuke"
str_tbl_ldl_POLLUTERS				"Polluters"
str_tbl_ldl_Pollution_Off			"Pollution - Off"
str_tbl_ldl_Pollution_On			"Pollution - On"
str_tbl_ldl_Pop					"Pop"
str_tbl_ldl_POSITIVE_HAPPINESS			"Positive Happiness"
str_tbl_ldl_Prince				"Medium"
str_tbl_ldl_Private				"Private"
str_tbl_ldl_Public				"Public"
str_tbl_ldl_QUEUE				"QUEUE"
str_tbl_ldl_Quit_Now				"Quit Now"
str_tbl_ldl_quit_without_saving			"If you quit without saving, you will lose this game."
str_tbl_ldl_Random				"Random"
str_tbl_ldl_REQUEST				"EXCHANGE"
str_tbl_ldl_RESPONSE				"RESPONSE"
str_tbl_ldl_Restart_Now				"Restart Now"
str_tbl_ldl_restart_without_saving		"If you restart without saving, you will lose this game."
str_tbl_ldl_Return_to_normal			"Return to normal"
str_tbl_ldl_RUSH_BUY				"RUSH BUY"
str_tbl_ldl_Save_Game				"Save Game"
str_tbl_ldl_SAVE_MAP				"SAVE MAP"
str_tbl_ldl_Saves				"Saves"
str_tbl_ldl_Seconds_Per_Turn_COLON		"Seconds Per Turn:"
str_tbl_ldl_SEND				"SEND"
str_tbl_ldl_SEND_GREETINGS			"GREETING"
str_tbl_ldl_SEND_REQUEST			"REQUEST"
str_tbl_ldl_Settle				"Settle"
str_tbl_ldl_Skip_Unit				"Skip Unit"
str_tbl_ldl_Sleep				"Sentinel"
str_tbl_ldl_Small				"Small"
str_tbl_ldl_Small_32x48				"Small"
str_tbl_ldl_Speed_Turns				"Speed Turns"
str_tbl_ldl_Team				"Team"
str_tbl_ldl_Teams_Off				"Teams - Off"
str_tbl_ldl_Teams_On				"Teams - On"
str_tbl_ldl_Tile				"Tile"
str_tbl_ldl_TO_THE_COLON			"TO THE:"
str_tbl_ldl_TOTAL_CLEANING			"Total Cleaning"
str_tbl_ldl_TOTAL_NEGATIVE			"Total Negative"
str_tbl_ldl_TOTAL_POLLUTION			"Total Pollution"
str_tbl_ldl_TOTAL_POSITIVE			"Total Positive"
str_tbl_ldl_Trade_Off				"Trade - Off"
str_tbl_ldl_Trade_On				"Trade - On"
str_tbl_ldl_Trade_Route_Established		"Trade Route Established."
str_tbl_ldl_Trade_Route_path_has_been_reset	"Trade Route path has been reset."
str_tbl_ldl_Trade_Status			"Trade Status"
str_tbl_ldl_TREATY				"TREATY"
str_tbl_ldl_TREATY_ALLIANCE			"MAKE ALLIANCE"
str_tbl_ldl_TREATY_CEASE_FIRE			"MAKE PEACE TREATY"
str_tbl_ldl_TREATY_ECOPACT			"MAKE ECO PACT"
str_tbl_ldl_TREE				"BRANCH"
str_tbl_ldl_UNDISCOVERED_ADVANCES_KNOWN_COLON	"UNDISCOVERED ADVANCES KNOWN"
str_tbl_ldl_Unit				"Unit"
str_tbl_ldl_Unit_Status				"Unit Status"
str_tbl_ldl_Unload_Transport			"Unload Transport"
str_tbl_ldl_Unlock_Unit_Stack			"Unlock Unit Stack"

str_tbl_ldl_Very_Large				"Gigantic"

str_tbl_ldl_Warlord				"Easy"
str_tbl_ldl_Wonder				"Wonder"
str_tbl_ldl_You_will_receive			"You will receive"
str_tbl_ldl_Your_Intent_to_Purchase_has_been_Sent	"Your Intent to Purchase has been Sent."
str_tbl_ldl_Zoom_in_one_level			"Zoom in one level"
str_tbl_ldl_Zoom_out_one_level			"Zoom out one level"
str_ldl_CAPS_MUSIC				"MUSIC"
str_ldl_Select_Track				"Select Track"
str_ldl_CAPS_SELECT_TRACK			"SELECT TRACK"
str_tbl_ldl_Auto_Repeat_On			"Auto Repeat On"
str_tbl_ldl_Auto_Repeat_Off			"Auto Repeat Off"
str_tbl_ldl_Random_Order_On			"Random Order On"
str_tbl_ldl_Random_Order_Off			"Random Order Off"
str_ldl_Fuel_COLON				"Fuel:"

### New World Shape Strings ###

str_tbl_ldl_North_South_Wrap_Only			"North-South Wrap Only"
str_ldl_North_and_South_edges_of_the_map_connect	"North and South edges of the map connect."
str_ldl_Uranus_World					"Uranus World"
str_tbl_ldl_Uranus_World				"Uranus World"

### New Single Player Game Player Screen Strings ###

str_ldl_SPNGPS_NumPlayerSpinner			"Number of players"
str_ldl_SPNGPS_MaxPlayerSpinner			"Maximum number of players"
str_ldl_SPNGPS_PlayerSpinner			"Start player"

str_ldl_SPNGPS_NumPlayerText			"Sets the number of players in the new game."
str_ldl_SPNGPS_MaxPlayerText			"Sets the maximum number of civilizations that can be in the game at the same time."
str_ldl_SPNGPS_PlayerText			"Sets the start player. Determines the civ color."

### Added Disclaimer Strings ###

str_ldl_Disclaimer1				"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
str_ldl_Disclaimer2				"This version of Call To Power 2 was developed at http://apolyton.net"
str_ldl_Disclaimer3				"Contact the authors at ctp2source@apolyton.net"

### Version String ###

str_ldl_version					"2004-07-26"


###   DO NOT TRANSLATE   #############################################################################################

#Number Junk#
str_ldl_					""
str_ldl_0					"0"
str_ldl_1					"1"
str_ldl_10					"10"
str_ldl_100					"100"
str_ldl_1000_G					"1000 G"
str_ldl_15					"15"
str_ldl_2					"2"
str_ldl_25					"25"
str_ldl_3					"3"
str_ldl_3_PERCENT				"3%"
str_ldl_4					"4"
str_ldl_475					"475"
str_ldl_5					"5"
str_ldl_50					"50"
str_ldl_500					"500"
str_ldl_6					"6"
str_ldl_7					"7"
str_ldl_8					"8"


str_tbl_ldl_upba5012_tga			"upba5012.tga"
str_tbl_ldl_upba5013_tga			"upba5013.tga"
str_tbl_ldl_upba5014_tga			"upba5014.tga"

## branch icons
str_tbl_ldl_upk100.tga				"upk100.tga"
str_tbl_ldl_upk101.tga				"upk101.tga"
str_tbl_ldl_upk102.tga				"upk102.tga"
str_tbl_ldl_upk103.tga				"upk103.tga"
str_tbl_ldl_upk104.tga				"upk104.tga"
str_tbl_ldl_upk105.tga				"upk105.tga"
str_tbl_ldl_upk106.tga				"upk106.tga"
str_tbl_ldl_upk107.tga				"upk107.tga"
str_tbl_ldl_upk108.tga				"upk108.tga"
str_tbl_ldl_upk109.tga				"upk109.tga"
str_tbl_ldl_upk110.tga				"upk110.tga"
str_tbl_ldl_upk111.tga				"upk111.tga"


# Junk 1 #
str_ldl_Ai_Track				"AI Track"
str_ldl_Accept					"Accept"
str_ldl_AF					"AF"
str_ldl_Air					"Air"
str_ldl_Assign					"Assign"
str_ldl_Blah					"Blah"
str_ldl_BR					"BR"
str_ldl_Building_Label				"Building Label"
str_ldl_Automate_Research_To_Find		"Automate Research To Find"
str_ldl_Available_Abilities			"Available Abilities"
str_ldl_BASIC_COMMANDS				"BASIC COMMANDS"
str_ldl_BASKET_WEAVING				"BASKET WEAVING"
str_ldl_Bouncing_Message			"Bouncing Message"
str_ldl_Brightness				"Brightness"
str_ldl_CAPS_CARBON_DIOXIDE			"CARBON DIOXIDE"
str_ldl_CAPS_OK					"OK"
str_ldl_CAPS_OZONE				"OZONE"
str_ldl_CAPS_RETURN				"RETURN"
str_ldl_CAPS_SEARCH				"SEARCH"
str_ldl_CAPS_SPECIAL				"SPECIAL"

# Junk2 #
str_ldl_Carbon_Dioxide				"Carbon Dioxide"
str_ldl_Cautious				"Cautious"
str_ldl_Character				"Character"
str_ldl_Class					"Class"
str_ldl_CLEAR_ALL				"CLEAR ALL"
str_ldl_Clear_All_Orders			"Clear All Orders"
str_ldl_CLEAR_ORDERS				"CLEAR ORDERS"
str_ldl_CLOSE_BRACKET				">"
str_ldl_co					"co"
str_ldl_col1					"col1"
str_ldl_col2					"col2"
str_ldl_col3					"col3"
str_ldl_col4					"col4"
str_ldl_Cold					"Cold"
str_ldl_Color					"Color"
str_ldl_CONCEPT					"CONCEPT"
str_ldl_Contrast				"Contrast"
str_ldl_Copy					"Copy"
str_ldl_cu					"cu"
str_ldl_Cunning					"Cunning"
str_ldl_Current_Advancements			"Current Advancements"
str_ldl_Current_Age				"Current Age"
str_ldl_Current_Age_COLON			"Current Age:"
str_ldl_CURRENT_GOVERNMENT_COLON		"CURRENT GOVERNMENT:"
str_ldl_Current_Lobby_COLON			"Current Lobby:"
str_ldl_Current_Setting				"Current Setting"
str_ldl_Current_Supply				"Current Supply"
str_ldl_demand_a_map				"You will demand a map of uncharted lands"
str_ldl_Deplorable				"Deplorable"
str_ldl_Debug_version				"Debug version won't be here in final release."
str_ldl_Defense_COLON				"Defense:"
str_ldl_d					"d"
str_ldl_Description_COLON			"Description:"
str_ldl_DF					"DF"
str_ldl_DISCONTENT				"DISCONTENT"
str_ldl_Dumb					"Dumb"
str_ldl_Elite_Corps				"Elite Corps"
str_ldl_Email_COLON				"Email:"
str_ldl_Embassies_With_These_Civilizations	"Embassies With These Nations"
str_ldl_Enter_Text				"Enter Text"
str_ldl_Estimated_Power_COLON			"Estimated Power: You're in deep $@^&*("
str_ldl_F					"F"
str_ldl_Exit					"Exit"
str_ldl_Flat_World				"Flat World"
str_ldl_Great_Library_Animation			"Great Library Animation"
str_ldl_Gross_Gold				"Gross Gold"
str_ldl_Gross_Product				"Gross Product"
str_ldl_Gross_Production			"Gross Production"
str_ldl_I					"I"
str_ldl_Icon					"Icon"
str_ldl_Kill_Offer				"Kill Offer"
str_ldl_M					"M"
str_ldl_M_Cost					"M.Cost"
str_ldl_Last_Actions_Cost			"Last Action's Cost"
str_ldl_Last_Graph				"Last Graph"
str_ldl_Last_Page				"Last Page"
str_ldl_Last_Section				"Last Section"
str_ldl_Last_Turn				"Last Turn"
str_ldl_Fought_Last_Turn			"Fought Last Turn"
str_ldl_Global_Warming				"Global Warming"
str_ldl_Global_Warmining			"Global Warmining"
str_ldl_Go_To					"Go To"
str_ldl_Go_to_airport				"Go to airport"
str_ldl_Go_to_city				"Go to city"
str_ldl_GO_TO_COLON				"GO TO:"
str_ldl_Go_to_drydock				"Go to drydock"
str_ldl_Go_to_fort				"Go to fort"
str_ldl_Go_To_Nearest_Repair			"Go To Nearest Repair"
str_ldl_Go_to_spacedock				"Go to spacedock"
str_ldl_Gamma					"Gamma"
str_ldl_Grunt					"Grunt"
str_ldl_GrwothStyle				"GrwothStyle"
str_ldl_Less_Messages				"Less Messages"
str_ldl_Maximum_Research_COLON			"Maximum Research:"
str_ldl_List					"List"
str_ldl_Make_Draggable				"Make Draggable"
str_ldl_Make_Queue				"Make Queue"
str_ldl_Make_Transparent			"Make Transparent"
str_ldl_New					"New"
str_ldl_New_Food				"New Food"
str_ldl_Max_Science				"Max Science"
str_ldl_MICRO					"MICRO"
str_ldl_Net_Average				"Net Average"
str_ldl_Net_Food				"Net Food"
str_ldl_Net_Gold				"Net Gold"
str_ldl_Net_Production				"Net Production"
str_ldl_Next_Graph				"Next Graph"
str_ldl_Next_Page				"Next Page"
str_ldl_More_Messages				"More Messages"
str_ldl_No_Danger_Here				"No Danger Here"
str_ldl_No_wrapping				"No wrapping"
str_ldl_Note_COLON				"Note:"
str_ldl_p					"p"
str_ldl_PERCENT_Production			"% Production"
str_ldl_PERCENTs_Game				"%s's Game"
str_ldl_PLAY_TUTORIAL				"Tutorial"
str_ldl_Ozone					"Ozone"
str_ldl_Ozone_Loss				"Ozone Loss"
str_ldl_Messaging_Advisors			"Messaging Advisors"
str_ldl_Next_Section				"Next Section"
str_ldl_Patrol					"Patrol"
str_ldl_Obj_Editor				"Obj Editor"
str_ldl_Pay					"Pay"
str_ldl_Player_3_Caesar				"Player 3 -- Caesar"
str_ldl_Please_choose_connection		"Please choose how you would like to connect to other players for your multiplayer game."
str_ldl_PLUS					"-"
str_ldl_PLUS_10_PERCENT_Food			"+10% Food"
str_ldl_PLUS_10_PERCENT_Gold			"+10% Gold"
str_ldl_PLUS_10_PERCENT_Production		"+10% Production"
str_ldl_PLUS_10_PERCENT_Public_Works		"+10% Public Works"
str_ldl_PLUS_10_PERCENT_Science			"+10% Science"
str_ldl_PLUS_20_PERCENT_Food			"+20% Food"
str_ldl_PLUS_20_PERCENT_Gold			"+20% Gold"
str_ldl_PLUS_20_PERCENT_Production		"+20% Production"
str_ldl_PLUS_20_PERCENT_Public_Works		"+20% Public Works"
str_ldl_PLUS_20_PERCENT_Science			"+20% Science"
str_ldl_Points_Rec				"Points Rec"
str_ldl_Points_Remaining			"Points Remaining"
str_ldl_Points_Used				"Points Used"
str_ldl_Radio_Group				"Radio Group"
str_ldl_Materials_				"Materials "
str_ldl_Load_Preferences			"Load Preferences"
str_ldl_Pollute					"Pollute"
str_ldl_LABOR					"LABOR"
str_ldl_Protective				"Protective"
str_ldl_Reset					"Reset"
str_ldl_RECEIVE					"RECEIVE"
str_ldl_Return					"Return"
str_ldl_Returns_X_Trade				"Returns X Trade"
str_ldl_Riot_Chance				"Riot Chance"
str_ldl_Roman_Empire				"Roman Empire"
str_ldl_s					"s"
str_ldl_Sad					"Sad"
str_ldl_Save_as_InstaStart			"Save as InstaStart"
str_ldl_Search					"Search"
str_ldl_Select					"Select"
str_ldl_SF					"SF"
str_ldl_STRING_UI_TEST				"STRING_UI_TEST"
str_ldl_Strongly_Modal				"Strongly Modal"
str_ldl_Simple_Combat				"Simple Combat"
str_ldl_Text_at_run_time			"Text will be set at run-time"
str_ldl_Text_Desc				"Text Desc"
str_ldl_Roman					"Roman"
str_ldl_ROMANS					"ROMANS"
str_ldl_Send_To					"Send To"
str_ldl_Send_Unit_to_City_COLON			"Send Unit to City:"
str_ldl_Treaty_Alliance				"Treaty Alliance"
str_ldl_Treaty_Capture_City			"Treaty Capture City"
str_ldl_Treaty_Cease_Fire			"Make Peace Treaty"
str_ldl_Treaty_EcoPact				"Treaty Eco Pact"
str_ldl_Submit					"Submit"
str_ldl_TEN_HYPHENS				"-----------"
str_ldl_Time_					"Time "
str_ldl_TITLE					"TITLE"
str_ldl_this_text_at_run_time			"this text will be set at run-time"
str_ldl_TO_CAPITAL				"TO CAPITAL"
str_ldl_Teleport				"Teleport"
str_ldl_Traders_XY				"Traders X/Y"
str_ldl_Turn_PERCENTd				"Turn %d"
str_ldl_Rustle					"Rustle"
str_ldl_Style					"Style"
str_ldl_ug029_tga				"ug029.tga"
str_ldl_Type_Player_Info			"Please type in any information here that you would like other players to know about you.  Warning:  THIS INFORMATION WILL BE AVAILABLE TO OTHER PLAYERS ONLINE!  Please make sure that you want this information to be available to the public."
str_ldl_Unhappiness_Effect			"Unhappiness Effect"
str_ldl_Unhappy					"Unhappy"
str_ldl_UNIT_HAPPINESS_EFFECTS			"UNIT HAPPINESS EFFECTS"
str_ldl_Start_End_Ages				"Start/End Ages"
str_ldl_Sorry_the_tribe_you_selected_is_already_taken	"Sorry, the tribe you selected is already taken."
str_ldl_Unit_Lost_Warning			"Unit Lost Warning"
str_ldl_UV					"UV"
str_ldl_V					"V"
str_ldl_Weakly_Modal				"Weakly Modal"
str_ldl_Which_city				"Which city will you demand?"
str_ldl_You_have_launched_the_Game		"You have launched the Game"
str_ldl_Youve_been_denied			"You've been denied."
str_ldl_Youve_either_won_or_lost		"You've either won or lost!"
str_tbl_ldl_0					""
str_tbl_ldl_9					"9"
str_tbl_ldl_10					"10"
str_ldl_Warning					"Warning!"
str_ldl_UNITS_TO_TRANSPORT			"UNITS TO TRANSPORT"
str_ldl_UNITS_IN_CITY				"UNITS IN CITY"
str_ldl_Wonder_Movies				"Wonder Movies"
str_tbl_ldl_1024x768				"1024x768"
str_tbl_ldl_12					"12"
str_tbl_ldl_1280x1024				"1280x1024"
str_tbl_ldl_1600x1200				"1600x1200"
str_tbl_ldl_640x480				"640x480"
str_tbl_ldl_800x600				"800x600"
str_tbl_ldl_A					"A"
str_tbl_ldl_Ability				"Ability"
str_tbl_ldl_AD					"AD"
str_tbl_ldl_arialbd_ttf				"arialbd.ttf"
str_tbl_ldl_arialnb_ttf				"arialnb.ttf"
str_tbl_ldl_B					"B"
str_tbl_ldl_BC					"BC"
str_tbl_ldl_C					"C"
str_tbl_ldl_AssaultButton			"AssaultButton"
str_tbl_ldl_BombardButton			"BombardButton"
str_tbl_ldl_BombCabinetButton			"BombCabinetButton"
str_tbl_ldl_AdvertiseButton			"AdvertiseButton"
str_tbl_ldl_AidUprisingButton			"AidUprisingButton"
str_tbl_ldl_Are_you_sure			"Are you sure you want to do this?"
str_tbl_ldl_CaptureSlavesButton			"CaptureSlavesButton"
str_tbl_ldl_Cecilias_Blade_Runner		"Cecilia's Blade Runner"
str_tbl_ldl_Center_Map_on_UnitCity		"Center Map"
str_tbl_ldl_ConductHitButton			"ConductHitButton"
str_tbl_ldl_ConvertCityButton			"ConvertCityButton"
str_tbl_ldl_Clear_Mines				"Clear Mines"
str_tbl_ldl_CreateParkButton			"CreateParkButton"
str_tbl_ldl_CreateRiftButton			"CreateRiftButton"
str_tbl_ldl_BranchButton			"BranchButton"
str_tbl_ldl_D					"D"
str_tbl_ldl_CargoButton				"CargoButton"
str_tbl_ldl_CloakButton				"CloakButton"
str_tbl_ldl_DefuseButton			"DefuseButton"
str_tbl_ldl_DEMAND_CITY				"DEMAND CITY"
str_tbl_ldl_DescendButton			"DescendButton"
str_tbl_ldl_Detrench				"Unfortify"
str_tbl_ldl_E					"E"
str_tbl_ldl_EstablishEmbassyButton		"EstablishEmbassyButton"
str_tbl_ldl_ExpelButton				"ExpelButton"
str_tbl_ldl_F					"F"
str_tbl_ldl_EXCHANGE_CITY			"EXCHANGE CITY"
str_tbl_ldl_FileInjunctionButton		"FileInjunctionButton"
str_tbl_ldl_FIVE_HYPHENS			"-----"
str_tbl_ldl_Flat_World				"Flat World"
str_tbl_ldl_GoToButton				"GoToButton"
str_tbl_ldl_FortifyButton			"FortifyButton"
str_tbl_ldl_FreeSlaveButton			"FreeSlaveButton"
str_tbl_ldl_G					"G"
str_tbl_ldl_Great_Library_Biowarfare_Filter	"Great Library - Biowarfare Filter"
str_tbl_ldl_Great_Library_Cathedral		"Great Library - Cathedral"
str_tbl_ldl_Great_Library_Cleric		"Great Library - Cleric"
str_tbl_ldl_Great_Library_Consumer_Electronics	"Great Library - Consumer Electronics"
str_tbl_ldl_Great_Library_Corporate_Branch	"Great Library - Corporate Branch"
str_tbl_ldl_Great_Library_Eco_Terrorist		"Great Library - Eco-Terrorist"
str_tbl_ldl_Great_Library_Ecotopia		"Great Library - Ecotopia"
str_tbl_ldl_Great_Library_Genetics		"Great Library - Genetics"
str_tbl_ldl_Great_Library_Global_Defense_Initiative	"Great Library - Global Defense Initiative"
str_tbl_ldl_Great_Library_House_of_Freezing	"Great Library - House of Freezing"
str_tbl_ldl_Great_Library_Infector		"Great Library - Infector"
str_tbl_ldl_Great_Library_Lawyer		"Great Library - Lawyer"
str_tbl_ldl_Great_Library_Life_Extension	"Great Library - Life Extension"
str_tbl_ldl_Great_Library_Multinationalism	"Great Library - Multinationalism"
str_tbl_ldl_Great_Library_Personal_Encryption	"Great Library - Personal Encryption"
str_tbl_ldl_Great_Library_Printing_Press	"Great Library - Printing Press"
str_tbl_ldl_Great_Library_Screen		"Great Library Screen"
str_tbl_ldl_Great_Library_Subneural_Ads		"Great Library - Subneural Ads"
str_tbl_ldl_Great_Library_Technocracy		"Great Library - Technocracy"
str_tbl_ldl_Great_Library_Televangelist		"Great Library - Televangelist"
str_tbl_ldl_Great_Library_Television		"Great Library - Television"
str_tbl_ldl_Great_Library_Theocracy		"Great Library - Theocracy"
str_tbl_ldl_Great_Library_Virtual_Democracy	"Great Library - Virtual Democracy"
str_tbl_ldl_Great_Library_Wilderness_Preservation	"Great Library - Wilderness Preservation"
str_tbl_ldl_hrs					"hrs"
str_tbl_ldl_InciteRevolutionButton		"InciteRevolutionButton"
str_tbl_ldl_HearGossipButton			"HearGossipButton"
str_tbl_ldl_GroupButton				"GroupButton"
str_tbl_ldl_InfectCityButton			"InfectCityButton"
str_tbl_ldl_Hard				"Hard"
str_tbl_ldl_Hardest				"Hardest"
str_tbl_ldl_Investigate_Readiness		"Investigate Readiness"
str_tbl_ldl_Kings_Quest_Peachy			"Kings Quest Peachy"
str_tbl_ldl_Knowledge_Status			"Knowledge Status"
str_tbl_ldl_Leisure_Suit_Larrys_Home		"Leisure Suit Larrys Home"
str_tbl_ldl_GIFT_CITY				"GIFT CITY"
str_tbl_ldl_LaunchButton			"LaunchButton"
str_tbl_ldl_MoveButton				"MoveButton"
str_tbl_ldl_NextPageButton			"NextPageButton"
str_tbl_ldl_No_workers_left_to_place		"No workers left to place!"
str_tbl_ldl_upba0515_tga			"upba0515.tga"
str_tbl_ldl_upba0516_tga			"upba0516.tga"
str_tbl_ldl_upba0517_tga			"upba0517.tga"
str_tbl_ldl_upba0518_tga			"upba0518.tga"
str_tbl_ldl_upba0519_tga			"upba0519.tga"
str_tbl_ldl_upba0520_tga			"upba0520.tga"
str_tbl_ldl_upba0521_tga			"upba0521.tga"
str_tbl_ldl_upba0522_tga			"upba0522.tga"
str_tbl_ldl_upba0506_tga			"upba0506.tga"
str_tbl_ldl_upba0513_tga			"upba0513.tga"
str_tbl_ldl_No_Danger_Here			"No Danger Here"
str_tbl_ldl_No_Wrap				"No Wrap"
str_tbl_ldl_None				"None"
str_tbl_ldl_Not_Too_Bad				"Not Too Bad"
str_tbl_ldl_Nullify_Walls			"Nullify Walls"
str_tbl_ldl_ParadropButton			"ParadropButton"
str_tbl_ldl_PatrolButton			"PatrolButton"
str_tbl_ldl_PBEM_Games				"PBEM Games"
str_tbl_ldl_PBEM_Saves				"PBEM Saves"
str_tbl_ldl_ReadButton				"ReadButton"
str_tbl_ldl_ReformCityButton			"ReformCityButton"
str_tbl_ldl_ReMap_Keyboard			"Map Keyboard"
str_tbl_ldl_PillageButton			"PillageButton"
str_tbl_ldl_PiracyButton			"PiracyButton"
str_tbl_ldl_PlantNanoVirusButton		"PlantNanoVirusButton"
str_tbl_ldl_PlantNukeButton			"PlantNukeButton"
str_tbl_ldl_Play_Options			"Play Options"
str_tbl_ldl_Pretty_Safe				"Pretty Safe"
str_tbl_ldl_Risky				"Risky"
str_tbl_ldl_Roman				"Roman"
str_tbl_ldl_Rustle				"Rustle"
str_tbl_ldl_RustleButton			"RustleButton"
str_tbl_ldl_Sabotage_Building			"Sabotage Building"
str_tbl_ldl_Sale_Value_COLON_			"Sale Value: "
str_tbl_ldl_SAVE_MP_GAME			"SAVE MP GAME"
str_tbl_ldl_SAVE_PBEM_GAME			"SAVE PBEM GAME"
str_tbl_ldl_Save_then_Load			"Save then Load"
str_tbl_ldl_Save_then_Quit			"Save then Quit"
str_tbl_ldl_Save_then_Restart			"Save then Restart"
str_tbl_ldl_SellIndulgencesButton		"SellIndulgencesButton"
str_tbl_ldl_SpyButton				"SpyButton"
str_tbl_ldl_SoothsayButton			"SoothsayButton"
str_tbl_ldl_SettleButton			"SettleButton"
str_tbl_ldl_StealDiscoveryButton		"StealDiscoveryButton"
str_tbl_ldl_ThrowPartyButton			"ThrowPartyButton"
str_tbl_ldl_SleepButton				"SentinelButton"
str_tbl_ldl_SueButton				"SueButton"
str_tbl_ldl_STRING_TABLE_TEST			"STRING_TABLE_TEST"
str_ldl_Active_Abilities			"Active Abilities"
str_ldl_Add_Tab					"Add Tab"
str_ldl_ATT					"ATT"
str_ldl_G					"G"
str_ldl_GW					"GW"
str_ldl_HP					"HP"
str_ldl_HYPHEN					"-"
str_ldl_ICQ_COLON				"Messaging Service ID#:"
str_ldl_MAP_CONTROLS				"MAP CONTROLS"
str_ldl_Musician				"Musician"
str_ldl_Musicians				"Musicians"
str_ldl_OPEN_BRACKET				"<"
str_ldl_This_is_a_City				"This is a City"
str_tbl_ldl_Set_Waypoint			"Set Waypoint"
str_tbl_ldl_UngroupButton			"UngroupButton"
str_tbl_ldl_What_the_				"What the "
str_tbl_ldl_Very_Risky				"Very Risky"
str_tbl_ldl_upd002_tga				"upd002.tga"
str_tbl_ldl_upd003_tga				"upd003.tga"
str_tbl_ldl_upd004_tga				"upd004.tga"

# stuff for 640 version
str_tbl_ldl_upbb0515_tga			"upbb0515.tga"
str_tbl_ldl_upbb0516_tga			"upbb0516.tga"
str_tbl_ldl_upbb0517_tga			"upbb0517.tga"
str_tbl_ldl_upbb0518_tga			"upbb0518.tga"
str_tbl_ldl_upbb0519_tga			"upbb0519.tga"
str_tbl_ldl_upbb0520_tga			"upbb0520.tga"
str_tbl_ldl_upbb0521_tga			"upbb0521.tga"
str_tbl_ldl_upbb0522_tga			"upbb0522.tga"
str_tbl_ldl_upbb0506_tga			"upbb0506.tga"
str_tbl_ldl_upbb0513_tga			"upbb0513.tga"

str_tbl_ldl_Music_Track_1			"A Fortiori"
str_tbl_ldl_Music_Track_2			"Pacari Tampu"
str_tbl_ldl_Music_Track_3			"Amaethon"
str_tbl_ldl_Music_Track_4			"A'tugewinu"
str_tbl_ldl_Music_Track_5			"Summum Bonum"
str_tbl_ldl_Music_Track_6			"Casus Belli"
str_tbl_ldl_Music_Track_7			"Ankh Djet"
str_tbl_ldl_Music_Track_8			"Shaolin San"
str_tbl_ldl_Music_Track_9			"Quiet Outback"
str_tbl_ldl_Music_Track_10			"Kali Dance"


###Grammar and Description Stuff###
#GRAMMAR_MALE_LOSER_RANK_1			"the Destitute"
#GRAMMAR_FEMALE_LOSER_RANK_1			"the Destitute"
#GRAMMAR_MALE_LOSER_RANK_2			"the Squirrel Hearted"
#GRAMMAR_FEMALE_LOSER_RANK_2			"the Squirrel Hearted"
#GRAMMAR_MALE_LOSER_RANK_3			"the Red Faced"
#GRAMMAR_FEMALE_LOSER_RANK_3			"the Red Faced"
#GRAMMAR_MALE_LOSER_RANK_4			"the Weary"
#GRAMMAR_FEMALE_LOSER_RANK_4			"the Weary"
#GRAMMAR_MALE_LOSER_RANK_5			"the Meek"
#GRAMMAR_FEMALE_LOSER_RANK_5			"the Meek"
#GRAMMAR_MALE_LOSER_RANK_6			"the Unready"
#GRAMMAR_FEMALE_LOSER_RANK_6			"the Unready"

#GRAMMAR_MALE_WINNER_RANK_1			"the Earnest"
#GRAMMAR_FEMALE_WINNER_RANK_1			"the Earnest"
#GRAMMAR_MALE_WINNER_RANK_2			"the Wise"
#GRAMMAR_FEMALE_WINNER_RANK_2			"the Wise"
#GRAMMAR_MALE_WINNER_RANK_3			"the Valiant"
#GRAMMAR_FEMALE_WINNER_RANK_3			"the Valiant"
#GRAMMAR_MALE_WINNER_RANK_4			"the Lion Hearted"
#GRAMMAR_FEMALE_WINNER_RANK_4			"the Lion Hearted"
#GRAMMAR_MALE_WINNER_RANK_5			"the Indomitable"
#GRAMMAR_FEMALE_WINNER_RANK_5			"the Indomitable"
#GRAMMAR_MALE_WINNER_RANK_6			"the Almighty"
#GRAMMAR_FEMALE_WINNER_RANK_6			"the Almighty"

PLAYER_DESCRIPTION_LOSER_RANK_1			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_2			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_3			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_4			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_5			"{player[0].leader_name}"
PLAYER_DESCRIPTION_LOSER_RANK_6			"{player[0].leader_name}"

PLAYER_DESCRIPTION_WINNER_RANK_1		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_2		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_3		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_4		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_5		"{player[0].leader_name}"
PLAYER_DESCRIPTION_WINNER_RANK_6		"{player[0].leader_name}"

str_tbl_ldl_upba0504_tga			"upba0504.tga"
str_tbl_ldl_upba0511_tga			"upba0511.tga"
str_tbl_ldl_upba0507_tga			"upba0507.tga"
str_tbl_ldl_upba0514_tga			"upba0514.tga"
str_tbl_ldl_upba0526_tga			"upba0526.tga"
str_tbl_ldl_upba0527_tga			"upba0527.tga"

str_tbl_ldl_upbb0504_tga			"upbb0504.tga"
str_tbl_ldl_upbb0511_tga			"upbb0511.tga"
str_tbl_ldl_upbb0507_tga			"upbb0507.tga"
str_tbl_ldl_upbb0514_tga			"upbb0514.tga"
str_tbl_ldl_upbb0526_tga			"upbb0526.tga"
str_tbl_ldl_upbb0527_tga			"upbb0527.tga"

#
# SAM030199 added these two for the graphics screen
# my apologies
#
str_ldl_Unit_Animation_Off			"Unit Animations Off"
str_ldl_Unit_Animation_On			"Unit Animations On"

#
# CJI021099 Added these for Civ panel
#
str_ldl_now_researching				"Now Researching:"
str_ldl_discovery_in				"Discovery in:"

str_ldl_SCEN_LOAD				"OK"
str_ldl_SCEN_SAVE				"Save"
str_ldl_SCEN_NEW_PACK				"New..."

str_ldl_PackDesc				"Description:"
str_ldl_PackName				"Name:"
str_ldl_PackDir					"Directory:"

str_ldl_AddPlayer				"Add Player"
str_ldl_RemovePlayer				"Remove Player"

str_ldl_ScenModeFull				"Full Game"
str_ldl_ScenModePlayerNoCiv			"By Player"
str_ldl_ScenModePlayerWithCiv			"Pl w/ Nations"
str_ldl_ScenModeJustCivs			"By Nation"
str_ldl_ScenMode				"Mode:"

#
# Sprite editor stuff
#
str_SprEd_Move					"  Move"
str_SprEd_Attack				"  Atttack"
str_SprEd_Idle					"  Idle"
str_SprEd_Victory				"  Victory"
str_SprEd_Work					"  Work"
str_SprEd_StepPlus				" Step +"
str_SprEd_StepMinus				" Step -"
str_SprEd_PlayOnce				" Play Once"
str_SprEd_Loop					" Loop"
str_SprEd_FacingPlus				" Facing +"
str_SprEd_FacingMinus				" Facing -"



################################
# #                          # #
# ##                        ## #
# ###ADDED from add_str.txt### #
# ##  by Jonathan           ## #
# #   9/5/00                 # #
################################

## new keymap strings
str_tbl_ldl_Toggle_City_Names			"Toggle City Names"

## Graphics Options
str_ldl_City_Names_Off				"City Names Off"
str_ldl_City_Names_On				"City Names On"

str_ldl_Unit_Speed				"Unit Speed:"

## Gameplay Options
str_ldl_Show_All_Battles_Off			"Show All Battles Off"
str_ldl_Show_All_Battles_On			"Show All Battles On"
str_ldl_Mouse_Speed				"Mouse Speed:"
str_ldl_Autosave_Off				"Autosave Off"
str_ldl_Autosave_On				"Autosave On"
str_ldl_Left_Handed_Mouse_Off			"Right-handed Mouse"
str_ldl_Left_Handed_Mouse_On			"Left-handed Mouse"

# 'A' is for Alliance in the diplomacy screen
str_ldl_Alliance				"A"

# for Terrain Pad
str_ldl_Clear_Map				"Clear Map"

# Starting Locations Pad Strings
str_ldl_Start_Loc				"Start Locs."

str_ldl_Start_Loc_Title				"Starting Locations Editor"
str_ldl_Start_Loc_Mode_Text			"Start Location Mode:"
str_ldl_Start_Loc_Mode_None			"No Start Locations"
str_ldl_Start_Loc_Mode_Player			"Start Loc. by Player"
str_ldl_Start_Loc_Mode_Civ			"Start Loc. by Empire"
str_ldl_Start_Loc_Civ_Text			"Empire:"
str_ldl_Start_Loc_Player_Text			"Player:"
str_ldl_Player_Civ_Name_Text			"Empire/Player Name"
str_ldl_Start_Loc_None				"Not Used"
str_ldl_Start_Loc_Delete			"Delete Loc"
str_ldl_Civs_Unlocked				"Nations Unlocked"
str_ldl_Civs_Locked				"Nations Locked"
str_ldl_Player_Text				"Player"

# for disclaimer window
str_ldl_Disclaimer				"Disclaimer"
str_ldl_I_Agree					"I Agree To Terms"
str_ldl_I_Disagree				"I Do Not Agree"

#Netshell stuff
str_ldl_No_Scenario				"Scenario not found."

# naming the cities
str_ldl_Name_City_Title				"City Name"
str_ldl_Name_City_Message			"What would you like to name this city?"

str_ldl_SP_SCENARIO_PICKER			"Select Scenario"
str_ldl_SP_STANDARD_GAME			"Standard Game"
str_ldl_SP_SCENARIO_STATIC_TEXT			"Scenario:"
str_ldl_SCENARIO_PICKER_TITLE			"Scenario Selection"
str_ldl_PACK_INSTRUCTIONS			"Activision does not provide technical support for the Program Utilities or for New Game Materials created by using the Program Utilities."
str_ldl_AVAILABLE_SCEN_PACK			"Available Scenario Packs"
#str_ldl_PACK_INSTRUCTIONS			"Please select the Scenario Pack that you'd like to use:"
str_ldl_SCEN_INSTRUCTIONS			"Select the scenario you wish to play and click OK."
str_ldl_LOAD_SCENARIO_GAME			"Load Scenario Game"
str_ldl_SAVE_SCENARIO				"Save Scenario"
str_ldl_SAVE_SCENARIO_AS			"Save Scenario As"

str_ERR_CANT_LOCATE_SCEN			"Unable to locate the scenario that created this saved game.  Looking for: "
str_NAME_SCENARIO				"Name Scenario"
str_DEFAULT_SCENARIO_NAME			"Custom Call to Power Scenario"
str_NAME_SCENARIO_MESSAGE			"Please enter a name for this scenario.  A scenario is uniquely identified by its name, so the names must be distinct."

ldl_str_EMAIL_LIST_TITLE			"Setup Email Game"
ldl_str_HOTSEAT_LIST_TITLE			"Setup Hotseat Game"

str_ldl_Player_Type				"Type"
str_ldl_Email_Address				"Email"
str_ldl_Player_Name				"Name"

str_ldl_HOTSEAT					"Hotseat Game"
str_ldl_EMAIL					"Email Game"

str_tbl_ldl_Toggle_Trade_Routes			"Show/Hide Trade Routes"
str_tbl_ldl_Execute_Eyepoint			"Eyepoint"

str_ldl_Segment					"Segment"
str_ldl_Source					"Source"
str_ldl_Continue				"Continue"

str_ldl_Expression				"Expression"
str_ldl_New					"New"
str_ldl_Clear					"Clear"

str_ldl_B					"B"
str_ldl_Watch					"Watch"

str_ldl_Step					"Step"
str_ldl_StepInto				"StepInto"

str_ldl_Set_Conditional				"Set Condition"
str_ldl_Set_Conditional_Message			"Break when this expression is true"

str_ldl_CITY_MANAGER				"City Manager"
str_ldl_TILE_IMPROVEMENTS			"Tile Improvements"
str_ldl_City_Manager_Title			"C I T Y   M A N A G E R"

#City window strings

str_ldl_CityHack_H				"H"
str_ldl_CityHack_HVal				"Happy"
str_ldl_CityHack_G				"G"
str_ldl_CityHack_GVal				"Gold"
str_ldl_CityHack_F				"F"
str_ldl_CityHack_FVal				"Food"
str_ldl_CityHack_P				"P"
str_ldl_CityHack_PVal				"Prod"
str_ldl_CityHack_S				"S"
str_ldl_CityHack_SVal				"Sci"

str_ldl_Entertainers				"Entertainers"
str_ldl_Farmers					"Farmers"
str_ldl_Laborers				"Laborers"
str_ldl_Merchants				"Merchants"
str_ldl_Scientists				"Scientists"
str_ldl_0					"0"

str_ldl_ShowResourceMap				"Show Resource Map"
str_ldl_ShowWorkers				"Show Workers"

str_ldl_percent					"%"

str_ldl_Priority				"Priority:"

str_ldl_GovernorOn				"Mayor: ON"
str_ldl_GovernorOff				"Mayor: OFF"

str_ldl_CityHack_C				"C"
str_ldl_CityHack_M				"M"
str_ldl_CityHack_A				"A"

str_ldl_ShowInventory				"Show Inventory"
str_ldl_ShowQueue				"Show Queue"

str_ldl_EditQueue				"Build"
str_ldl_HideQueue				"Hide Queue"

str_ldl_OptimizeSpecialists			"Optimize Specialists"

str_ldl_Costs					"Costs"
str_ldl_Gives					"Gives"
str_ldl_YouHave					"You Have"

str_ldl_RushBuy					"Rush Buy"
str_ldl_Sell					"Sell"

str_ldl_Population				"Pop:"
str_ldl_Growth					"Growth:"
str_ldl_CityList				"City List"

str_ldl_ConversionLoss				"Conversion Loss"
str_ldl_FranchiseLoss				"Franchise Loss"

str_ldl_GrowthTurns				"Growth Turns"

str_ldl_DipProposalsReceived			"Proposals Received"
str_ldl_DipProposalsMade			"Proposals Sent"

str_ldl_DipRespond				"Respond to Selected Proposal"
str_ldl_DipShowHistory				"Show History"
str_ldl_DipWithdraw				"Withdraw"
str_ldl_DipCounter				"Counter"
str_ldl_DipReject				"Reject"
str_ldl_DipAccept				"Accept"
str_ldl_DipCreate				"Create New Proposal"
str_ldl_DipClose				"Close"

str_ldl_DipTitleCreateNewProposal		"Create New Proposal"
str_ldl_DipTitleCreateCounterProposal		"Create Counter Proposal"
str_ldl_DipSelectCiv				"1) Select Empire"
str_ldl_DipSelectTone				"2) Select Tone"
str_ldl_DipRequest				"3a) Request"
str_ldl_DipTreaty				"3b) Treaty"
str_ldl_DipGift					"3c) Gift"
str_ldl_DipExRequest				"4a) Request"
str_ldl_DipExTreaty				"4b) Treaty"
str_ldl_DipExGift				"4c) Gift"
str_ldl_DipExchange				"Exchange"
str_ldl_DipTo					"To:"
str_ldl_DipProposal				"Proposal:"
str_ldl_DipAnd					"And:"
str_ldl_DipClearForm				"Clear Form"
str_ldl_DipSendProposal				"Send Proposal"
str_ldl_DipSendCounterProposal			"Send Counter Proposal"
str_ldl_DipReturnToNegotiations			"Return to Negotiations"

str_ldl_DipTone0				"Magnanimous/Kind"
str_ldl_DipTone1				"Friendly/Equal"
str_ldl_DipTone2				"Obsequious/Meek"
str_ldl_DipTone3				"Haughty/Indignant"
str_ldl_DipTone4				"Hostile/Angry"

str_dip_InvalidProposal				"Select proposal from left-hand list"

str_ldl_Threaten				"Threaten"


#
# New Control Panel Strings
#

str_ldl_CivTabTitle				"Empire"
str_ldl_MsgTabTitle				"Msgs"
str_ldl_CityTabTitle				"City"
str_ldl_UnitTabTitle				"Unit"
str_ldl_TileTabTitle				"Tile"

#
# Menu Bar Strings
#

str_ldl_CivMenuTitle				"Empire"
str_ldl_CitiesMenuTitle				"Cities"
str_ldl_UnitsMenuTitle				"Units"
str_ldl_DiplomacyMenuTitle			"Diplomacy"
str_ldl_ScienceMenuTitle			"Science"
str_ldl_TradeMenuTitle				"Trade"
str_ldl_GLMenuTitle				"GL"
str_ldl_InfoMenuTitle				"Stats"
str_ldl_OptionsMenuTitle			"Options"

# Empire Menu Strings
str_ldl_EmpireManager				"Empire Manager"
str_ldl_ScienceManager				"Science Manager"
str_ldl_TradeOpenMarket				"Trade - Open Market"
str_ldl_TradeSummary				"Trade - Summary"
str_ldl_Gaia					"Gaia Controller"

# Cities Menu Strings
str_ldl_CityManagement				"City Manager"
str_ldl_NatlManager				"Natl Manager"
str_ldl_BuildQueue				"Build Manager"


# Units Menu Strings
str_ldl_UnitManager				"Unit Manager"

# Diplomacy Menu Strings
str_ldl_Negotiations				"Negotiations"
str_ldl_DiplomacyManager			"Diplomacy Manager"
str_ldl_NewProposal				"New Proposal"

# Science Menu Strings
str_ldl_ScienceScreen				"Science Screen"
str_ldl_GreatLibrary				"Great Library"

# Trade Menu Strings
str_ldl_TradeScreen				"Trade Screen"

# GL Menu Strings
str_ldl_GreatLibrary				"Great Library"

# Info Menu Strings
str_ldl_Score					"Score"
str_ldl_Ranking					"Ranking"
str_ldl_Timeline				"Timeline"

# Options Menu Strings
str_ldl_Gameplay				"Gameplay"
str_ldl_MapFilters				"Map Filters"
str_ldl_Graphics				"Graphics"
str_ldl_Sound					"Sound"
str_ldl_Music					"Music"
str_ldl_Advanced				"Advanced"
str_ldl_SaveGame				"Save Game"
str_ldl_LoadGame				"Load Game"
str_ldl_Restart					"Restart"
str_ldl_NewGame					"New Game"
str_ldl_Quit					"Quit"

# End of Menu Strings

str_ldl_NewArmy					"New Army"
str_ldl_SingleUnits				"Other Units"
str_ldl_ArmyCount				"In Army: %d"
str_ldl_Armies					"Armies"


##
## Scenario Editor strings
##

str_ldl_ScenYear				"Year"
str_ldl_NumPlayers				"# Players"

str_ldl_SaveMap					"Save Map"
str_ldl_LoadMap					"Load Map"
str_ldl_SaveScenario				"Save Scenario"
str_ldl_LoadScenario				"Load Scenario"
str_ldl_MapSize					"Map Size"
str_ldl_Barbarians				"Barbarians"

str_ldl_World					"World"
str_ldl_Unit					"Unit"
str_ldl_City					"City"
str_ldl_Civ					"Empire"
str_ldl_Script					"Script"

str_ldl_ScenLand				"Land"
str_ldl_ScenSea					"Sea"
str_ldl_ScenAir					"Air"
str_ldl_ScenSpecial				"Special"

str_ldl_LegalOnly				"Legal Only"
str_ldl_ShowLabels				"Show Labels"

str_ldl_ShowStatistics				"Show Statistics"
str_ldl_HideStatistics				"Hide Statistics"
str_ldl_Total					"Total"

str_ldl_Exclude					"Exclude"
str_ldl_AddBuildings				"Add Buildings"
str_ldl_AddWonders				"Add Wonders"
str_ldl_AddAdvances				"Add Advances"
str_ldl_Load					"Load"
str_ldl_FileName				"File:"

str_ldl_Leader					"Leader Name: "
str_ldl_CityName				"City Name: "

# MDS 091300
# Added for Scenario Editor buttons
#
str_tbl_ldl_XWrap				"XWrap"
str_tbl_ldl_YWrap				"YWrap"
str_tbl_ldl_Cut					"Cut Selected Region"
str_tbl_ldl_Copy				"Copy Selected Region"
str_tbl_ldl_Paste				"Paste Region"
str_tbl_ldl_SmallBrush				"Small Brush"
str_tbl_ldl_MedBrush				"Medium Brush"
str_tbl_ldl_LargeBrush				"Large Brush"
str_tbl_ldl_SaveClip				"Save Clip"
str_tbl_ldl_LoadClip				"Load Clip"
str_tbl_ldl_Explore				"Set Map Explored"
str_tbl_ldl_Unexplore				"Set Map Unexplored"
str_tbl_ldl_Fog					"Toggle Fog of War"


##
## Order Strings
##

str_ldl_order_attack				"Attack"
str_ldl_order_move				"Move"
str_ldl_order_paradrop				"Paradrop"
str_ldl_order_investigate_city			"Investigate City"
str_ldl_order_steal_technology			"Steal Technology"
str_ldl_order_incite_revolution			"Incite Revolution"
str_ldl_order_assassinate			"Assassinate"
str_ldl_order_investigate_readiness		"Investigate Readiness"
str_ldl_order_bombard				"Bombard"
str_ldl_order_sue				"Sue"
str_ldl_order_franchise				"Franchise"
str_ldl_order_sue_franchise			"Sue Franchise"
str_ldl_order_establish_embassy			"Establish Embassy"
str_ldl_order_expel				"Expel"
str_ldl_order_cause_unhappiness			"Cause Unhappiness"
str_ldl_order_plant_nuke			"Plant Nuke"
str_ldl_order_slave_raid			"Slave Raid"
str_ldl_order_enslave_settler			"Enslave Settler"
str_ldl_order_underground_railway		"Free Slaves"
str_ldl_order_incite_uprising			"Incite Uprising"
str_ldl_order_bio_infect			"Bio Infect"
str_ldl_order_plague				"Plague"
str_ldl_order_nano_infect			"Nano-Infect"
str_ldl_order_convert				"Convert City"
str_ldl_order_reform				"Reform City"
str_ldl_order_indulgence			"Sell Indulgences"
str_ldl_order_soothsay				"Soothsay"
str_ldl_order_create_park			"Nanite Cleansing"
str_ldl_order_pillage				"Pillage"
str_ldl_order_injoin				"File Injunction"
str_ldl_order_airlift				"Airlift"
str_ldl_order_throw_party			"Hold Reception"
str_ldl_order_intercept_trade			"Pirate Trade"
str_ldl_order_pillage				"Pillage"
str_ldl_order_advertise				"Advertise"
str_ldl_order_conduct_hit			"Conduct Hit"
str_ldl_order_settle				"Settle"
str_ldl_order_settle_in_city			"Settle in City"
str_ldl_order_nuke_city				"Nuke City"
str_ldl_order_disband_army			"Disband Army"
str_ldl_order_board_transport			"Board Transport"
str_ldl_order_unload				"Unload"
str_ldl_order_upgrade				"Upgrade"
str_ldl_order_launch				"Space Launch"
str_ldl_order_target				"Set Target"
str_ldl_order_clear_target			"Clear Target"
str_ldl_order_fortify				"Fortify"
str_ldl_order_ranged_attack			"Ranged Attack"
str_ldl_order_faith_healing			"Faith Healing"
str_ldl_order_refuel				"Refuel"
str_ldl_order_sleep				"Sentinel"

str_ldl_TradeYourCity				"Our City"
str_ldl_TradeGood				"Has This Good"
str_ldl_TradeSendCity				"This City Will Buy It"
str_ldl_TradePrice				"For"
str_ldl_TradeCaravans				"Caravans"
str_ldl_TradeNation				"Nation"
str_ldl_CreateRoute				"Create Route"
str_ldl_BreakRoute				"Break Route"
str_ldl_TradeShowAdvisor			"Advice"
str_ldl_TradeHideAdvisor			"Advice"
str_ldl_TradeSummary				"Summary"
str_ldl_TradeMarket				"Market"

str_ldl_TradeSellingGood			"Is Selling"
str_ldl_TradeSellingToCity			"To This City"

str_ldl_CaravansAvailable			"Caravans Available:"
str_ldl_CaravansInUse				"Caravans in use:"
str_ldl_TotalTradeProfit			"Total Trade Profit:"
str_ldl_TotalTradeRoutes			"Total Trade Routes:"

str_ldl_TradeTitle				"T R A D E   M A N A G E R"
str_ldl_Advice					"Advice"
str_ldl_CityManagement				"City Manager"
str_ldl_Statistics				"Statistics"

str_ldl_Nation					"Nation"
str_ldl_Regard					"Regard"
str_ldl_Embassy					"Embassy"
str_ldl_AlliancesTreaties			"Alliances/Treaties"

str_ldl_ShowHistory				"Show History"
str_ldl_Negotiations				"Return to Negotiations"

str_ldl_DipNegotiationTable			"Negotiation Table"

str_ldl_DiplomacyTitle				"D I P L O M A C Y   M A N A G E R"
str_ldl_Treaty					"Treaty Details"

str_ldl_UnitManagerTitle			"U N I T   M A N A G E R"
str_ldl_UnitStats				"Unit Statistics"
str_ldl_TacticalInfo				"Tactical Info"
str_ldl_UnitName				"Unit Name"
str_ldl_NumberSign				"#"
str_ldl_UnitType				"Unit Type"
str_ldl_SupportCost				"Support"
str_ldl_ARDM					"A/R/D/M"
str_ldl_A					"A"
str_ldl_R					"R"
str_ldl_D					"D"
str_ldl_M					"M"
str_ldl_MilitaryState				"Military State"
str_ldl_TotalUnits				"Total Units:"
str_ldl_DisbandUnits				"Disband Units"

str_ldl_Army					"Army"
str_ldl_Order					"Order"
str_ldl_Location				"Location"
str_ldl_Health					"Health"

str_ldl_UpkeepPercentFormat			"Military Upkeep: %d%% Prod."
str_ldl_UpkeepTotalFormat			"Military Upkeep: %d Prod."

str_ldl_number					"#"
str_ldl_MilitaryAdvice				"Military Advice"

str_ldl_READINESS_LEVEL_PEACE			"Peace"
str_ldl_READINESS_LEVEL_ALERT			"Alert"
str_ldl_READINESS_LEVEL_WAR			"War"

str_ldl_CheesyRightArrow			"-->"
str_ldl_CheesyLeftArrow				"<--"

str_ldl_DeclareWar				"Declare War"

# Generic percent symbol for UI controls.
str_ldl_PERCENT_SYMBOL				"%"

# Generic close button label
str_ldl_CLOSE_BUTTON				"Close"

# New control panel strings.
str_ldl_CP_CITIES				"Cities"
str_ldl_CP_TOT_POP				"Population"
str_ldl_CP_CUR_GOVT				"Government"
str_ldl_CP_PUBLIC_WORKS				"Public Works"
str_ldl_CP_SCIENCE				"Science"
str_ldl_CP_POLLUTION				"Pollution"
str_ldl_CP_GOVERNOR				"MAYOR"
str_ldl_CP_IMPROVEMENTS				"IMPROVEMENTS"
str_ldl_CP_TERRAFORM				"TERRAFORM"
str_ldl_CP_BUILD_QUEUE_EMPTY			"Nothing Building"
str_ldl_CP_EDIT_BUILD_QUEUE			"Edit Build\nQueue"

# Domestic Management
str_ldl_DOMESTIC_DIALOG_TITLE			"E M P I R E   M A N A G E R"
# Cause And Effect Tab Panel
str_ldl_DD_CNE_TAB				"DOMESTIC POLICY"
str_ldl_DD_GOVERNMENT_TAB			"GOVERNMENT"
str_ldl_DD_RANKING_TAB				"RANKING"
str_ldl_DD_HAPPINESS				"Empire Happiness:"
str_ldl_DD_RATIONS_LABEL			"Rations:"
str_ldl_DD_WORKDAY_LABEL			"Workday:"
str_ldl_DD_WAGES_LABEL				"Wages:"
str_ldl_DD_REQUIRED_LABEL			"Required:"
str_ldl_DD_PUBLIC_WORKS_LABEL			"Public Works:"
str_ldl_DD_SCIENCE_TAX_LABEL			"Science Tax:"
str_ldl_DD_FOOD_TITLE				"FOOD"
str_ldl_DD_PRODUCTION_TITLE			"PRODUCTION"
str_ldl_DD_COMMERCE_TITLE			"COMMERCE"
str_ldl_DD_COLLECTED_LABEL			"Collected:"
str_ldl_DD_CRIME_LABEL				"Crime:"
str_ldl_DD_SUBTOTAL_LABEL			"Subtotal:"
str_ldl_DD_CONSUMED_LABEL			"Consumed:"
str_ldl_DD_STORED_LABEL				"Stored:"
str_ldl_DD_UNIT_UPKEEP_LABEL			"Unit Upkeep:"
str_ldl_DD_CITY_USE_LABEL			"City Use:"
str_ldl_DD_BUILDING_UPKEEP_LABEL		"Maintenance:"
str_ldl_DD_SCIENCE_LABEL			"Science:"
str_ldl_DD_SAVINGS_LABEL			"Savings:"
str_ldl_DD_DETAILS				"Details"
str_ldl_DD_OPTIMIZE_SLIDERS			"Optimize Sliders"
# Government Tab Panel
str_ldl_DD_GOV_CURRENT				"Current Government"
str_ldl_DD_GOV_COMPARE				"Compare To"
str_ldl_DD_GOV_ENACT				"<- Enact"
str_ldl_DD_GOV_CITIES				"Maximum Cities Allowable:"
str_ldl_DD_GOV_GROWTH				"Empire Growth Rate:"
str_ldl_DD_GOV_PRODUCTION			"Production Power:"
str_ldl_DD_GOV_RESEARCH				"Research & Science:"
str_ldl_DD_GOV_ECONOMIC				"Economic Strength:"
str_ldl_DD_GOV_COMMERCE				"Crime/Corruption Levels:"
str_ldl_DD_GOV_MILITARY				"Military Support Costs:"
str_ldl_DD_GOV_LOYALTY				"Citizen Loyalty:"
str_ldl_DD_GOV_MARTIAL_LAW			"Martial Law Effectiveness:"
str_ldl_DD_GOV_ANTI_POLLUTION			"Anti-Pollution & Tolerance:"

# Advance Selection Pop-up
str_ldl_ASP_GOAL				"Goal"

# National Management
str_ldl_NATIONAL_DIALOG_TITLE			"N A T I O N A L   M A N A G E R"
str_ldl_ND_ADVICE				"Advice"
str_ldl_ND_BUILD_QUEUE				"Build Manager..."
str_ldl_ND_DISBAND				"Disband"
str_ldl_ND_RESOURCE_TAB				"RESOURCES"
str_ldl_ND_RTL_CITY_NAME			"City Name"
str_ldl_ND_RTL_POPULATION			"Pop."
str_ldl_ND_STATUS_TAB				"STATUS"
str_ldl_ND_STL_CITY_NAME			"City Name"
str_ldl_ND_STL_MAYOR				"Mayor"
str_ldl_ND_STL_PRIORITY				"Priority"
str_ldl_ND_STL_BUILDING				"Building"
str_ldl_ND_STL_TIME				"Turns"
str_ldl_ND_ST_GOVERNOR				"MAYOR:"
str_ldl_ND_ST_RUSH_BUY				"Rush Buy"
str_ldl_ND_ON					"ON"
str_ldl_ND_OFF					"OFF"
str_ldl_ND_EMPTY				"EMPTY"
str_ldl_ND_NA					"N/A"
str_ldl_ND_VERIFY_DISBAND			"Do you wish to disband the selected cities?"

# Science Management
str_ldl_SCIENCE_DIALOG_TITLE			"S C I E N C E   M A N A G E R"
str_ldl_SD_ADVICE					"Advice"
str_ldl_SD_CHANGE_RESEARCH			"Change Research"
str_ldl_SD_CURRENT_RESEARCH_GROUP		"Currently Researching"
str_ldl_SD_AL_ADVANCE_NAME			"Advance Name"
str_ldl_SD_TURNS_TO_ADVANCE			"Turns To Discovery:"
str_ldl_SD_CURRENT_EXPENDITURE			"Current Spendings:"
str_ldl_SD_TOTAL_COST				"Total Cost:"

# Science Victory
str_ldl_SCIENCE_VICTORY_TITLE			"SCIENCE VICTORY"
str_ldl_SV_REQ_MAINFRAMES			"Controller Cores Required:"
str_ldl_SV_REQ_TOWERS				"Min Obelisks Required:"
str_ldl_SV_REQ_SATELLITES			"Min Satellites Required:"
str_ldl_SV_COM_MAINFRAMES			"Controller Cores Complete:"
str_ldl_SV_COM_TOWERS				"Obelisks Complete:"
str_ldl_SV_COM_SATELLITES			"Satellites Complete:"
str_ldl_SV_COVERAGE				"Area Covered:"
str_ldl_SV_MAINFRAME_LOC			"Controller Core Location"
str_ldl_SV_MAINFRAME_STAT			"Status"
str_ldl_SV_TOWER_RADIUS				"Radius:"
str_ldl_SV_START				"Initiate Startup Sequence"
str_ldl_SV_BUILD_QUEUE				"Build Manager..."
str_ldl_SV_COMPLETE				"Complete"
str_ldl_SV_INITIAL_SEQUENCE			"Gaia Controller initializing..."
str_ldl_SV_COUNTDOWN_SEQUENCE			"Gaia Controller online in %d turns..."

# Message Box
str_ldl_MB_OK					"OK"
str_ldl_MB_CANCEL				"Cancel"

# Army Management
str_ldl_ArmyManagement				"Army Manager"

# Diplomacy wizard
str_ldl_DiplomacyWizardTitle			"D I P L O M A T I C   P R O P O S A L"
str_ldl_DipWizardRequest			"Request"
str_ldl_DipWizardOffer				"Offer"
str_ldl_DipWizardTreaty				"Treaty"
str_ldl_DipWizSelectNation			"Select recipient:"
str_ldl_DipWizSelectTone			"Select a tone of voice:"
str_ldl_DipWizSelectRequestOfferTreaty		"Select a request, offer, or treaty"
str_ldl_DipWizSelectRequestTreaty		"Select a request or treaty"
str_ldl_DipWizSelectOfferTreaty			"Select an offer or treaty"
str_ldl_DipWizSelectRequestOffer		"Select a request or offer"

str_ldl_DipWizSelectRequestOfferTreatyForCounter	"Select a request, offer, or treaty for your counter-proposal"
str_ldl_DipWizSelectRequestTreaty			"Select a request or treaty for your counter-proposal"
str_ldl_DipWizSelectOfferTreaty				"Select an offer or treaty for your counter-proposal"
str_ldl_DipWizSelectRequestOffer			"Select a request or offer for your counter-proposal"

str_ldl_DipWizYear				"Date: {g.year_str}"
str_ldl_DipWizRecipient				"To the {player[0].civ_name_singular} leader:"
str_ldl_DipWizProposal				"Proposal:"
str_ldl_DipWizExchange				"In exchange:"
str_ldl_DipWizSend				"Send"
str_ldl_DipWizNoNation				"<None>"
str_ldl_DipWizSender				"From the {player[0].civ_name_singular} leader:"
str_ldl_DipWizResponse				"Response"
str_ldl_DipWizCounterProposal			"{player[0].leader_name} has made the above counter proposal"
str_ldl_DipWizAccept				"Accept"
str_ldl_DipWizReject				"Reject"
str_ldl_DipWizCounter				"Counter"
str_ldl_DipWizThreaten				"Threaten"

str_ldl_DipWizReceivedProposal			"We have received a proposal from the {player[0].civ_name_plural}."
str_ldl_DipWizReceivedReject			"The {player[0].civ_name_plural} have REJECTED the proposal."
str_ldl_DipWizReceivedAccept			"The {player[0].civ_name_plural} have ACCEPTED the proposal."
str_ldl_DipWizReceivedCounter			"The {player[0].civ_name_plural} have responded with a counter-proposal."
str_ldl_DipWizReceivedThreat			"The {player[0].civ_name_plural} are threatening us!"

str_ldl_CityWinPeopleAndResources		"People and Resources"
str_ldl_CityWinStatistics			"Statistics"
str_ldl_CityWinBuildQueue			"Build Manager"
str_ldl_CityWinInventory			"Inventory"
str_ldl_CityWinEfficiency			"Efficiency"
str_ldl_CityWinGrowth				"Growth"
str_ldl_BuildManagerTitle			"B U I L D   M A N A G E R"

###### Revised to add ':'
#str_ldl_CityWinHappiness			"Happiness"
#str_ldl_CityWinPollution			"Pollution"
######

str_ldl_SendMessage				"Send"
str_ldl_CreateProposal				"Create Proposal"
str_ldl_Details					"Details"

str_ldl_QueueName				"Queue Name"
str_ldl_LoadQueue				"Load..."
str_ldl_CreateCustomQueue			"Create Custom"
str_ldl_DeleteQueue				"Delete Queue"

str_ldl_ClearQueueQuery				"Clear the queue for this city?"
str_ldl_EditQueueUnitItemFormat			"%s (a:%d/r:%d/d:%d/m:%d)"

str_ldl_Insert					"Insert"
str_ldl_Append					"Append"
str_ldl_Overwrite				"Overwrite"

str_ldl_EditQueueMustEnterName			"You must enter a name before you can save a custom queue."
str_ldl_EditQueueReallyOverwrite		"Are you sure you want to overwrite the custom queue named %s?"
str_ldl_EditQueueReallyLoad			"Are you sure you want to load the custom queue %s for city %s?  It will replace the current build queue."
str_ldl_EditQueueReallyLoadMulti		"Are you sure you want to load this custom queue %s into all selected cities?"

str_ldl_ScenHut					"Hut"
str_ldl_ScenRiver				"River"
str_ldl_ScenGoods				"Goods"
str_ldl_Scen1					"1"
str_ldl_Scen2					"2"
str_ldl_Scen3					"3"
str_ldl_Scen4					"4"
str_ldl_ScenarioEditor				"Scenario Editor"

str_ldl_Pop					"Pop"
str_ldl_Mayor					"Mayor"
str_ldl_Time					"Turns"

str_ldl_HappyNegative				"Penalty"
str_ldl_HappyPositive				"Bonus"

str_ldl_Polluters				"Polluters"
str_ldl_Cleaners				"Cleaners"

str_ldl_CityWinSpecTabPollutionLabel		"Pollution"
str_ldl_CityWinSpecTabCrimeFormat		"%d%%"
str_ldl_CityWinSpecTabCrimeLabel		"Crime"
str_ldl_CityWinCrimeFormat			"Crime: %d%%"
str_ldl_IW_CONFIRM_WAR				"Declare war on {player[0].country_name}?"

# General
str_ldl_Building_Nothing_Label			"Nothing"

# Espionage Menu
str_ldl_EspionageMenuTitle			"Espionage"
str_ldl_CityEspionageTitle			"City Espionage"
str_ldl_Espionage_City_Label			"{player[0].civ_name_singular} City: {city[0].name}"
str_ldl_Espionage_Population_Label		"Population: {city[0].population}"
str_ldl_Espionage_Happiness_Label		"Happiness: {city[0].happiness}"
str_ldl_Espionage_Building_Label		"Currently Building: {city[0].building}"
str_ldl_Espionage_CompleteIn_Label		"Complete In: {city[0].buildingtime}"
str_ldl_Espionage_CityIncome_Label		"City Income: {city[0].netcitygold}"
str_ldl_Espionage_GoldInTrade_Label		"Gold In Trade: {city[0].goldfromtraderoutes}"

# Score dialog
#below has been updated in add_str
#str_ldl_INFORMATION_DIALOG_TITLE		"Statistics"
str_ldl_SCORE_TAB_TITLE				"Score"

str_ldl_SCORE_DIFFICULTY			"Difficulty:"
str_ldl_SCORE_YOUR_RANK				"Your Rank:"
str_ldl_SCORE_YOUR_SCORE			"Your Score:"

str_ldl_SCORE_BREAKDOWN				"Breakdown:"
str_tbl_ldl_VictoryAllied			"Allied Victory:"
str_tbl_ldl_VictoryScience			"Wonder Victory:"
str_tbl_ldl_VictoryConquest			"Solo Victory:"
str_tbl_ldl_InProgress				"Game in progress:"
str_tbl_ldl_Defeat				"Defeat:"
	
# Great Library
str_ldl_CAPS_GREAT_LIBRARY			"G R E A T    L I B R A R Y"
str_ldl_GreatLibraryGoalSetTo			"Goal set to: %s"
str_ldl_GreatLibraryGoalKnown			"%s is already known. No goal was set."
str_ldl_GreatLibraryNoGoalPossible		"%s cannot be researched."
str_ldl_SEARCH_WORD				"Search:"
str_ldl_TECH_TREE				"Tech Tree"
str_ldl_SET_GOAL				"Set Goal"




# Ranking Tab
str_ldl_RANKING_MILITARY			"Military"
str_ldl_RANKING_ECONOMIC			"Economic"
str_ldl_RANKING_SCIENTIFIC			"Scientific"
str_ldl_RANKING_OVERALL				"Overall"
str_ldl_RANKING_POLLUTION			"Pollution"
str_ldl_RANKING_WONDER				"Wonder"
str_ldl_RANKING_RANK				"Rank:"
str_ldl_INFO_RANKING_TAB			"Ranking"
str_ldl_LINE_BUTTON				"Line Graph"
str_ldl_ZEROSUM_BUTTON				"Zero Sum Graph"

# Timeline Tab
str_ldl_INFO_TIMELINE_TAB			"Timeline"
str_ldl_RIGHT_BUTTON				"Scroll Right"
str_ldl_LEFT_BUTTON				"Scroll Left"


# Intelligence Detail Screen
str_ldl_INTELDET_FOREIGNRELATIONS_TAB		"Foreign Relations"
str_ldl_INTELDET_DOMESTIC_TAB			"Domestic"
str_ldl_INTELDET_SCIENCE_TAB			"Science"
str_ldl_DipDetails_Priveledged			"*Privileged Information*"
str_ldl_DipDetails_EmpireSize			"Empire size: {player[0].cities}"
str_ldl_DipDetails_Population			"Population: %i"
str_ldl_DipDetails_Pollution			"Pollution: %i"
str_ldl_DipDetails_Capital			"Nation's Capital: {player[0].capital}"
str_ldl_DipDetails_LargestCity			"Largest City: {player[0].largestcity}"
str_ldl_DipDetails_GovType			"Government Type: {player[0].govttype}"
str_ldl_DipDetails_MilitaryState		"Military State: {player[0].militarystate}"
str_ldl_DipDetails_NowResearching		"{player[0].civ_name_singular} is currently researching: {player[0].researching}"
str_ldl_DipDetails_KnownToGov			"Advances known only to {player[0].country_name}"
str_ldl_DipDetails_KnownToYou			"Advances known only to you"
str_ldl_DipDetails_IntelReport			"Intelligence Report on {player[0].civ_name_singular}"
str_ldl_DipDetails_LeaderName			"Leader Name: {player[0].leader_name}"
str_ldl_DipDetails_LeaderPersonality		"Leader Personality: {player[0].leaderperonality}"
str_ldl_DipDetails_EmbassyMsg			"* Embassy required to access privileged information."
str_ldl_DipDetails_NoEmbassy			"<No Embassy>"

# Tile improvent panel
str_ldl_ImproveLand				"Land"
str_ldl_ImproveOcean				"Ocean"
str_ldl_ImproveSpecial				"Special"
str_ldl_ImproveTerraformLand			"Terraform Land"
str_ldl_ImproveTerraformOcean			"Terraform Ocean"

# Radar Map button labels.
str_ldl_RADAR_MAP_UNITS				"Units"
str_ldl_RADAR_MAP_CITIES			"Cities"
str_ldl_RADAR_MAP_BORDERS			"Borders"

str_ldl_BV_RETREAT				"Retreat"

ADVANCE_NO_SPECIFIC_ADVANCES			"Enables the Research of New Advances"

str_ldl_PollutionList_Population		"Pollution from Population"
str_ldl_PollutionList_Production		"Pollution from Production"

str_ldl_DisbandSelectedUnits			"Disband Selected Units?"

str_ldl_ShowLabels				"Show Labels"

str_ldl_CityWinProductionTab			"Production"
str_ldl_CityWinInventoryTab			"Inventory"
str_ldl_CityWinSpecialistTab			"Specialists"
str_ldl_CityWinStatisticsTab			"Modifiers"
str_ldl_CityWinUnitsTab				"Units"


# autosave string
AUTOSAVE_NAME					"AUTOSAVE"

TRADE_ROUTE_RESET				"Trade route reset!"

SHOW_ME						"Show me"

TEST_BEGIN_TURN					"myValue's value is {myValue}"
TEST_UNIT_KILLED				"A {unit[0].name} was killed"

INFOBAR_UNITS					"Units: "
INFOBAR_CITY					"City: "
INFOBAR_UNEXPLORED				"Unexplored"

UNIT_CATEGORY_GENERIC				"Generic"
UNIT_CATEGORY_SETTLER				"Settler"
UNIT_CATEGORY_AERIAL				"Aerial"
UNIT_CATEGORY_NAVAL				"Naval"
UNIT_CATEGORY_UNDERSEA				"Undersea"
UNIT_CATEGORY_ATTACK				"Attack"
UNIT_CATEGORY_DEFENSE				"Defense"
UNIT_CATEGORY_RANGED				"Ranged"
UNIT_CATEGORY_FLANKER				"Flanker"
UNIT_CATEGORY_SPECIAL				"Special"

UNIT_LOCATION_IN_FIELD				"In the field"
UNIT_LOCATION_IN_SPACE				"In space"
UNIT_ORDER_TRANSPORTED				"In Transport"

ARMY_NAME_PREFIX				"Army #"

#Context menu strings
CONTEXT_CITY_VIEW				"City Manager"
CONTEXT_CITY_BUILD				"  Build Manager"
CONTEXT_CITY_RENAME				"  Rename City"
CONTEXT_CITY_DISBAND				"  Disband City"
CONTEXT_ARMY_MANAGEMENT				"Army Manager"
CONTEXT_CLEAR_ORDERS				"Clear Orders"

ADVANCE_GIVES_UNITS				"Units:"
ADVANCE_GIVES_BUILDINGS				"Buildings:"
ADVANCE_GIVES_WONDERS				"Wonders:"

LEADER_ADDRESS_MALE				"sir"
LEADER_ADDRESS_FEMALE				"madam"
LEADER_ADDRESS_MALE_CAP				"Sir"
LEADER_ADDRESS_FEMALE_CAP			"Madam"

# Empire Level Description Strings
EMPIRE_RATIONS_AMOUNT_0				"6"
EMPIRE_RATIONS_AMOUNT_1				"9"
EMPIRE_RATIONS_AMOUNT_2				"12"
EMPIRE_RATIONS_AMOUNT_3				"15"
EMPIRE_RATIONS_AMOUNT_4				"18"
EMPIRE_RATIONS_AMOUNT_UNIT			"Kg"

EMPIRE_WORKDAY_AMOUNT_0				"6"
EMPIRE_WORKDAY_AMOUNT_1				"8"
EMPIRE_WORKDAY_AMOUNT_2				"10"
EMPIRE_WORKDAY_AMOUNT_3				"12"
EMPIRE_WORKDAY_AMOUNT_4				"14"
EMPIRE_WORKDAY_AMOUNT_UNIT			"Hrs"

EMPIRE_COMMERCE_AMOUNT_0			"2"
EMPIRE_COMMERCE_AMOUNT_1			"3"
EMPIRE_COMMERCE_AMOUNT_2			"4"
EMPIRE_COMMERCE_AMOUNT_3			"5"
EMPIRE_COMMERCE_AMOUNT_4			"6"
EMPIRE_COMMERCE_AMOUNT_UNIT			"Gld"

EMPIRE_VALUE_DESC_GROWTH_0			"ANARCHY"
EMPIRE_VALUE_DESC_GROWTH_1			"Very Slow"
EMPIRE_VALUE_DESC_GROWTH_2			"Slow"
EMPIRE_VALUE_DESC_GROWTH_3			"Average"
EMPIRE_VALUE_DESC_GROWTH_4			"Fast"
EMPIRE_VALUE_DESC_GROWTH_5			"Very Fast"

EMPIRE_VALUE_DESC_PRODUCTION_0			"ANARCHY"
EMPIRE_VALUE_DESC_PRODUCTION_1			"Very Low"
EMPIRE_VALUE_DESC_PRODUCTION_2			"Low"
EMPIRE_VALUE_DESC_PRODUCTION_3			"Medium"
EMPIRE_VALUE_DESC_PRODUCTION_4			"High"
EMPIRE_VALUE_DESC_PRODUCTION_5			"Very High"

EMPIRE_VALUE_DESC_RESEARCH_0			"ANARCHY"
EMPIRE_VALUE_DESC_RESEARCH_1			"Very Low"
EMPIRE_VALUE_DESC_RESEARCH_2			"Low"
EMPIRE_VALUE_DESC_RESEARCH_3			"Medium"
EMPIRE_VALUE_DESC_RESEARCH_4			"High"
EMPIRE_VALUE_DESC_RESEARCH_5			"Very High"

EMPIRE_VALUE_DESC_ECONOMIC_0			"ANARCHY"
EMPIRE_VALUE_DESC_ECONOMIC_1			"Poor"
EMPIRE_VALUE_DESC_ECONOMIC_2			"Low"
EMPIRE_VALUE_DESC_ECONOMIC_3			"Medium"
EMPIRE_VALUE_DESC_ECONOMIC_4			"High"
EMPIRE_VALUE_DESC_ECONOMIC_5			"Rich"

EMPIRE_VALUE_DESC_COMMERCE_0			"ANARCHY"
EMPIRE_VALUE_DESC_COMMERCE_1			"Very High"
EMPIRE_VALUE_DESC_COMMERCE_2			"High"
EMPIRE_VALUE_DESC_COMMERCE_3			"Medium"
EMPIRE_VALUE_DESC_COMMERCE_4			"Low"
EMPIRE_VALUE_DESC_COMMERCE_5			"Very Low"

EMPIRE_VALUE_DESC_MILITARY_0			"ANARCHY"
EMPIRE_VALUE_DESC_MILITARY_1			"Costly"
EMPIRE_VALUE_DESC_MILITARY_2			"High"
EMPIRE_VALUE_DESC_MILITARY_3			"Medium"
EMPIRE_VALUE_DESC_MILITARY_4			"Low"
EMPIRE_VALUE_DESC_MILITARY_5			"Minimal"

EMPIRE_VALUE_DESC_MARTIALLAW_0			"ANARCHY"
EMPIRE_VALUE_DESC_MARTIALLAW_1			"None"
EMPIRE_VALUE_DESC_MARTIALLAW_2			"Relaxed"
EMPIRE_VALUE_DESC_MARTIALLAW_3			"Moderate"
EMPIRE_VALUE_DESC_MARTIALLAW_4			"Strict"
EMPIRE_VALUE_DESC_MARTIALLAW_5			"Harsh"

EMPIRE_VALUE_DESC_LOYALTY_0			"ANARCHY"
EMPIRE_VALUE_DESC_LOYALTY_1			"Apathetic"
EMPIRE_VALUE_DESC_LOYALTY_2			"Passive"
EMPIRE_VALUE_DESC_LOYALTY_3			"Loyal"
EMPIRE_VALUE_DESC_LOYALTY_4			"Passionate"
EMPIRE_VALUE_DESC_LOYALTY_5			"Fanatical"

EMPIRE_VALUE_DESC_ANTI_POLLUTION_0		"ANARCHY"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_1		"None"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_2		"Relaxed"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_3		"Moderate"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_4		"Strict"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_5		"Extreme"

INFOBAR_RIVER					"River"
INFOBAR_FOOD_LABEL				" F:"
INFOBAR_PROD_LABEL				" P:"
INFOBAR_GOLD_LABEL				" C:"
INFOBAR_BIO_INFECTION				" Bio-infected"
INFOBAR_NANO_INFECTION				" Nano-infected"
INFOBAR_CONVERTED				" Converted"
INFOBAR_FRANCHISED				" Franchised"
INFOBAR_INJOINED				" Injoined"
INFOBAR_RIOTING					" Rioting"
INFOBAR_WATCHFUL				" Watchful"

CONTEXT_CITY_ACTIVATE				"  Activate All Units"
CONTEXT_CITY_MAYOR_OFF				"  Turn Mayor OFF"
CONTEXT_CITY_MAYOR_ON				"  Turn Mayor ON"
CONTEXT_GROUP_ALL				"  Group all units"
CONTEXT_UNGROUP_ALL				"  Ungroup all units"

str_ldl_Citizens				"Citizens"
str_ldl_ActivateUnit				"Activate"

str_ldl_UnitsGarrisonedInCity			"Units Garrisoned In City"
str_ldl_CurrentQueue				"Current Queue"
str_ldl_LoadSaveCustomQueue			"Load/Save Custom Queue"
str_ldl_EditQueueDelete				"Delete"
str_ldl_EditQueueUp				"Move Up"
str_ldl_EditQueueDown				"Move Down"
str_ldl_EditQueueBuildableItems			"Buildable Items"
str_ldl_EditQueueUnits				"Units"
str_ldl_EditQueueBuildings			"Buildings"
str_ldl_EditQueueWonders			"Wonders"
str_ldl_EditQueueAppend				"Add >"
str_ldl_EditQueueInsert				">Insert<"
str_ldl_EditQueueSuggest			"Suggest"

str_ldl_EditQueueAttack				"At"
str_ldl_EditQueueDefense			"De"
str_ldl_EditQueueArmor				"Ar"
str_ldl_EditQueueRanged				"Ra"
str_ldl_EditQueueDamage				"Da"
str_ldl_EditQueueMovement			"Mo"
str_ldl_EditQueueGreatLibrary			"Great Library"
str_ldl_EditQueueConfirmOverwrite		"Replace queue in all selected cities?"

#revised to eliminate phrase 'total:' Updated in add_str
#str_code_TotalPollutionFormat			"Total: %d"
str_code_SaveQueueAsColon			"Save Queue As:"

str_ldl_EditQueueAllItems			"All Items"

str_ldl_EditQueueGotoCity			"City Manager"
str_ldl_EditQueueCustomItems			"Create Custom Queue"
str_ldl_EditQueueAllItems			"All Items"
str_ldl_EditQueueCustomQueue			"Custom Queue"
str_ldl_EditQueueSave				"Save Queue"

str_ldl_Add					"<  Add"
str_ldl_Remove					"Remove >"
str_ldl_AddAll					"<< Add All"
str_ldl_RemoveAll				"Remove All >>"


# # END OF STUFF ADDED 9/5/00

#Disbanding Cities Strings
str_ldl_CantDisbandCitySize                     "You cannot disband cities that are greater than size 3."
str_ldl_CantDisbandLastCity                     "You cannot disband your last city."

# Stuff added 20-Nov-2007 # I have no idea were else to put it
str_FileDoesNotExist                            "File does not exist: "
str_MapSizesDiffer                              "The new map does not have the same size as the loaded map.\n The map sizes must fit. Map size old/new: "

# Profile strings (Advanced options list)
str_profile_UnitAnim                            "Enable Units Animations"
str_profile_GoodAnim                            "Enable Good Animations"
str_profile_TradeAnim                           "Enable Trade Route Animations"
str_profile_WonderMovies                        "Show Wonder Movies"
str_profile_EnemyMoves                          "Show Enemy Moves"
str_profile_RevoltWarning                       "<OBS>"
str_profile_EnemyIntrude                        "<OBS>"
str_profile_UnitLostWarning                     "<OBS>"
str_profile_TradeLostWarning                    "<OBS>"
str_profile_CityLostWarning                     "<OBS>"
str_profile_AutoCenter                          "Center Screen on Active Unit or City"
str_profile_AutoSave                            "Enable Automatic Saves"
str_profile_AutoGroup                           "<OBS>"
str_profile_AutoDeselect                        "Automatically Deselect Unit"
str_profile_AutoSelectNext                      "Auto-Select Next Unit"
str_profile_AutoSelectFirstUnit                 "Auto-Select Next Available Unit"
str_profile_AutoTurnCycle                       "Automatically Cycle Turns"
str_profile_ShowZoomedCombat                    "Enabled Battleview"
str_profile_UseFingerPrinting                   "<OBS>"
str_profile_UseRedbookAudio                     "Play CD Audio"
str_profile_TryWindowsResolution                "<OBS>"
str_profile_ScreenResWidth                      "<OBS>"
str_profile_ScreenResHeight                     "<OBS>"
str_profile_ZoomedCombatAlways                  "Show All Battles In Battle View"
str_profile_AttackEveryone                      "<OBS>"
str_profile_NonRandomCivs                       "<OBS>"
str_profile_AutoEndMultiple                     "Auto-Cycle Multiple Turns"
str_profile_UnitCompleteMessages                "Show Build Complete Messages For Units"
str_profile_NonContinuousUnitCompleteMessages   "Show Continuous Unit Complete Messages"
str_profile_ShowCityNames                       "Show City Names"
str_profile_ShowTradeRoutes                     "Show Trade Routes"
str_profile_UnitSpeed                           "Unit Animation Speed"
str_profile_MouseSpeed                          "Mouse Sensitivity"
str_profile_LeftHandedMouse                     "Left-Handed Mouse Enabled"
str_profile_CityBuiltMessage                    "<OBS>"
str_profile_UseAttackMessages                   "<OBS>"
str_profile_MoveHoldTime                        "<OBS>"
str_profile_BattleSpeed                         "Combat Speed In Battle View"
str_profile_ScrollDelay                         "Mouse Scroll Delay (10ths/sec)"
str_profile_AutoSwitchTabs                      "Auto-Switch Control Panel Tab"
str_profile_AutoRenameCities                    "Enable Rename City When Creating City"
str_profile_AutoOpenCityWindow                  "Open Build Manager When Creating City"
str_profile_ShowEnemyHealth                     "Show Enemy Unit Health Status"
str_profile_ShowCityInfluence                   "Show City Influence"
str_profile_ShowPoliticalBorders                "Show National Borders"
str_profile_EndTurnSound                        "End Turn Sound"
str_profile_CloseOnEyepoint                     "Close Message When Clicking Eyeball"
str_profile_ShowExpensive                       "Show Expensive Tile Improvement Effects"
str_profile_ShowOrderUnion                      "Show All Army Orders" 
str_profile_RecentAtTop                         "Put New Messages At Top"
str_profile_CityClick                           "Select City Instead Of Army"
str_profile_DebugSlic                           "Slic Debug Messages"
str_profile_DebugSlicEvents                     "Slic Event Debug Messages"
str_profile_EndTurnWithEmptyBuildQueues         "End turn with empty build queues"
str_profile_RunInBackground                     "Allow end turn in background"
str_profile_Upgrade                             "Unit upgrading"
str_profile_SmoothBorders                       "Smooth empire borders"
str_profile_CivFlags                            "Show Civilization Unit flags"
str_profile_NoAIProductionDeficit               "AI No Production Deficit"
str_profile_NoAIGoldDeficit                     "No negative Gold for AI Cities"                # AI cities don't go negative in gold
str_profile_AICityDefenderBonus                 "AI City Defense Bonus"                         # AI population adds to city defenses
str_profile_BarbarianCities                     "Entrenched Barbarians settle cities"           # Entrenched barbarians create a city
str_profile_SectarianHappiness                  "Conflicting citystyle unhappiness"             # Conflicting religious, citystyles and city govts cause unhappiness
str_profile_RevoltCasualties                    "Revolting Cities lose Population"              # Revolting city loses 1/3 of population
str_profile_RevoltInsurgents                    "Revolting cities create barbarians"            # Revolting city creates barbarians
str_profile_BarbarianCamps                      "Entrenched Barbarians create Tile Imps"        # Entrenched barbarians create an imp
str_profile_BarbarianSpawnsBarbarian            "Entrenched Barbarians spawn Barbarians"        # Entrenched barbs create more barbs
str_profile_AINoSinking                         "AI ships don't sink"                           # AI ships don't sink
str_profile_AINoCityLimit                       "AI No City Limit"                              # AI not affected by city limit
str_profile_GoldPerUnitSupport                  "1 Gold Per Unit Cost"                          # All pay thins int times unit support calculation
str_profile_GoldPerCity                         "2 Gold Per City x City Limit"                  # Everyone pays gold amount per city
str_profile_AINoShieldHunger                    "AI does not pay Shield Hunger"                 # AI doesn't pay shield hunger (gets lots of units)
str_profile_AINoGoldHunger                      "AI does not pay Unit Gold"                     # AI doesnt pay unit gold hunger
str_profile_AIFreeUpgrade                       "AI Free Upgrades"                              # AI doesn't pay goldfor upgrades
str_profile_AIMilitiaUnit                       "AI Free Militia Unit"                          # If city is empty at turn start AI gets cheapest unit
str_profile_OneCityChallenge                    "One City Challenge"                            # One city challenge
str_profile_CityCaptureOptions                  "City Capture Options"                          # Captured city options
str_profile_DebugCityAstar                      "Debug road build path"
str_profile_NewCombat                           "New Combat"

# Added for extended keyboard mapping options keys 6/2004 L. Hirth
str_tbl_ldl_Music_Options			"Music options"
str_tbl_ldl_Decend				"Decend"
str_tbl_ldl_Execute_Eyepoint			"Focus on object (eye)"
str_tbl_ldl_Move_Order				"Move order"
str_tbl_ldl_End_Unit_Turn			"End unit turn"
str_tbl_ldl_Process_Unit_Orders			"Process given unit orders"
str_tbl_ldl_Group_Army				"Group all units to army"
str_tbl_ldl_Ungroup_Army			"Ungroup armies"
str_tbl_ldl_Gamestate_Debug			"Debug gamestate (playtest)"
str_tbl_ldl_Rand_Test				"Rand test (playtest)"
str_tbl_ldl_Command_Enter			"Command enter (playtest)"
str_tbl_ldl_Command_Enter_Alternate		"Command enter alternate (playtest)"

# New gamesetting options
#implemented
str_ldl_Army_Names_On				"Show Army Names"
str_ldl_Army_Names_Off				"Hide Army Names"
str_ldl_Civ_Flags_On				"Show Nation Flags"
str_ldl_Civ_Flags_Off				"Hide Nation Flags"
str_ldl_Show_City_Prod_Off			"Hide City Production"
str_ldl_Show_City_Prod_On			"Show City Production"
str_ldl_SmoothBorders_On			"Smooth Icon Borders"
str_ldl_SmoothBorders_Off			"Thin Pixel Borders"
str_ldl_Good_Animations_Off			"Good Animations Off"
str_ldl_Good_Animations_On			"Good Animations On"
str_tbl_ldl_CityCaptureOptions_On		"City Capture Options"
str_tbl_ldl_CityCaptureOptions_Off		"No City Capture Options"
str_tbl_ldl_OneCityChallenge_On			"One City Challenge"
str_tbl_ldl_OneCityChallenge_Off		"Normal City Expansion"
str_tbl_ldl_SectarianHappiness_On		"Conflicting Citystyle Unhappiness"		# Conflicting religious, citystyles and city govts cause unhappiness
str_tbl_ldl_SectarianHappiness_Off		"No Conflicting citystyle Unhappiness"		# Conflicting religious, citystyles and city govts cause unhappiness
str_tbl_ldl_RevoltCasualties_On			"Revolting Cities lose Population"		# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltCasualties_Off		"No Revolt Casualties"				# Revolting city loses 1/3 of population
str_tbl_ldl_RevoltInsurgents_On			"Revolting cities create barbarians"		# Revolting city creates barbarians
str_tbl_ldl_RevoltInsurgents_Off		"No Revolt barbarians"				# Revolting city creates barbarians
str_tbl_ldl_BarbarianSpawnsBarbarian_On		"Barbarians Spawn Barbarians"			# Entrenched barbs create more barbs
str_tbl_ldl_BarbarianSpawnsBarbarian_Off	"Barbarians Don't Spawn Barbarians"		# Entrenched barbs create more barbs


str_tbl_ldl_NoAIProductionDeficit_On		"No AI Production Deficits"
str_tbl_ldl_NoAIProductionDeficit_Off		"AI Has Production Deficits"	
str_tbl_ldl_NoAIGoldDeficit_On			"AI Cities Gold always > 0"			# AI cities don't go negative in gold
str_tbl_ldl_NoAIGoldDeficit_Off			"Normal Gold for AI Cities"			# AI cities can make gold debts
str_tbl_ldl_GoldPerUnitSupport_On		"1 Gold Per Unit Cost"				# All pay thins int times unit support calculation
str_tbl_ldl_GoldPerUnitSupport_Off		"No Gold Per Unit Cost"				# All pay thins int times unit support calculation
str_tbl_ldl_GoldPerCity_On			"City Gold Maintenance"				# Everyone pays gold amount per city
str_tbl_ldl_GoldPerCity_Off			"No Gold Per City Cost"				# AI pays gold amount per city
str_tbl_ldl_AINoShieldHunger_On			"AI doesn't pay Shield Hunger"			# AI doesn't pay shield hunger (gets lots of units)
str_tbl_ldl_AINoShieldHunger_Off		"AI pays Shield Hunger"				# AI pays shield hunger (gets lots of units)
str_tbl_ldl_AINoGoldHunger_On			"AI doesn't pay Unit Gold Cost"			# AI doesnt pay unit gold hunger
str_tbl_ldl_AINoGoldHunger_Off			"AI pays Unit Gold"				# AI pays unit gold hunger
str_tbl_ldl_AIFreeUpgrade_On			"AI Free Upgrades"				# AI doesn't pay goldfor upgrades
str_tbl_ldl_AIFreeUpgrade_Off			"No AI Free Upgrades"				# AI pays gold for upgrades
str_tbl_ldl_Upgrade_On				"Upgrade Units"					# Units can be upgraded
str_tbl_ldl_Upgrade_Off				"No Unit Upgrade"				# Units cannot be upgraded
str_tbl_ldl_AIMilitiaUnit_On			"AI Free Militia Unit"				# If city is empty at turn start AI gets cheapest unit
str_tbl_ldl_AIMilitiaUnit_Off			"No AI Free Militia Unit"			# If city is empty at turn start AI doesn't get cheapest unit

str_ldl_DebugAI					"Debug AI"
str_ldl_ShowEnemyHealth_On			"Show Enemy Health"
str_ldl_ShowEnemyHealth_Off			"Hide Enemy Health"
str_ldl_Debug_AI_On				"Show Debug AI Text"
str_ldl_Debug_AI_Off				"Hide Debug AI Text"
str_tbl_ldl_NonRandomCivs_On			"Non-Random AI Nations"
str_tbl_ldl_NonRandomCivs_Off			"Random AI Nations"
str_tbl_ldl_AINoCityLimit_On			"AI Has No City Limit"				# AI not affected by city limit
str_tbl_ldl_AINoCityLimit_Off			"AI Has City Limits"				# AI affected by city limit
str_tbl_ldl_NoCityLimit_On			"All Players No City Limit"			# No city limit for all players
str_tbl_ldl_NoCityLimit_Off			"Normal City Limits"				# City limit for all players
str_tbl_ldl_NewCombat_Off			"Old Combat"
str_tbl_ldl_NewCombat_On			"New Combat"
str_tbl_ldl_NoGoodyHuts_Off			"Ruins On"
str_tbl_ldl_NoGoodyHuts_On			"Ruins Off"
# Custom map window (wet/dry etc.)
str_tbl_ldl_RandomCustomMap_Off			"Custom Settings"
str_tbl_ldl_RandomCustomMap_On			"Random Settings"

# Not Implemented
str_SE_DebugAI					"debug"
str_SE_ShowEnemyHealth				"show"
str_tbl_ldl_AICityDefenderBonus_Off		"No AI City Defense Bonus"			# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_Off			"Entrenched Barbarians settle cities - Off"	# Entrenched barbarians create a city
str_tbl_ldl_BarbarianCamps_Off			"Entrenched Barbarians create Tile Imps - Off"	# Entrenched barbarians create an imp
str_tbl_ldl_AICityDefenderBonus_On		"AI City Defense bonus - On"			# AI population adds to city defenses
str_tbl_ldl_BarbarianCities_On			"Entrenched Barbarians settle cities - On"	# Entrenched barbarians create a city
str_tbl_ldl_BarbarianCamps_On			"Entrenched Barbarians create Tile Imps - On"	# Entrenched barbarians create an imp
str_tbl_ldl_AINoSinking_On			"AI ships don't sink"				# AI ships don't sink
str_tbl_ldl_AINoSinking_Off			"AI ships can sink"				# AI ships don't sink
