
Leadership & Unit Training Mod. v0.5a
====================================


Requirements
------------
Call to Power 2
+ Apolyton Edition patch (see http://apolyton.net/forums/forumdisplay.php?f=213)
OR
+ Activision 1.11 patch


Installation
------------
Extract the "UnitTrainingMod" folder to your \Scenarios folder.


How does it work?
=================


Leadership Points
-----------------
- Leadership will increase or decrease depending on your actions on the battlefield.

- Winning a battle will give you leadership points, losing a battle will take them away. The bigger the battle the greater the effect.

- You can also win (and lose) leadership points by capturing (or losing) cities. The bigger the city, the bigger the effect.


Training
--------
- You can choose to spend gold per turn on 3 different levels of training for your units.

- The greater the level of training, the more gold it will cost each turn.


In Battle
---------
- In each round of a battle there is a chance your leadership effect will be used, when this happens, each of your units will receive a boost to their primary stat. The size of the boost will depend on your current level of unit training.

- For example: if your leadership is weak, but your training level is high, you will rarely see a boost in your unit's abilities. But when your leadership IS used, it will have a large effect, due to the high level of training for your units on this turn.

- Another: if your leadership is strong, but your training level is low, you will only see a very small boost in unit abilities, but it will happen in many rounds of a battle.


How to use
----------
- When you open the Unit Manager from the panel at the bottom (not using the keyboard shortcut) another pop-up will appear. This should be fairly obvious how to use.


Details
-------
- Each level of training increases your units primary abilities by +5 when the leadership effect is used. Low training: +5, Medium: +10, and High: +15.

- A unit's "primary stat" is the one bigger than the rest. e.g. Archer: ranged. When stats are tied, attack is boosted.

- Each level of leadership increases the chance of training being used in a round of battle. Weak: 10% chance, Average: 20%, Good: 33%, Strong: 50%.

- In one battle there can be many rounds, sometimes 10 or 15, so even weak leadership will have some effect on a battle if combined with some training.

- Unit training costs are: (support costs of all military units / 3) * training level. Each training level value is 1, 2, and 3.


Bugs
----
- The leader name in the pop-up window doesn't show when using the Activision 1.11 patch.


Contact, comments or suggestions
--------------------------------
See this forum: http://apolyton.net/forums/forumdisplay.php?s=&forumid=118

