; ; CIVILIZATION GAME DATA ; Copyright (c) 1995 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 3 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 15 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 15 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this 3 ; Communism pays support for all units past this 15 ; Fundamentalism pays support for all units past this 0 ; Communism is equivalent of this palace distance 80 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 50 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 8 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Flight, 4,-2, Rad, Too, 3, 4 ; AFl Alphabet, 5, 1, nil, nil, 0, 3 ; Alp Amphibious Warfare, 3,-2, Nav, Tac, 3, 0 ; Amp Astronomy, 4, 1, Mys, Mat, 1, 3 ; Ast Atomic Theory, 4,-1, ToG, Phy, 2, 3 ; Ato Automobile, 6,-1, Cmb, Stl, 3, 4 ; Aut Banking, 4, 1, Tra, Rep, 1, 1 ; Ban Bridge Building, 4, 0, Iro, Cst, 0, 4 ; Bri Bronze Working, 6,-1, nil, nil, 0, 4 ; Bro Ceremonial Burial, 5, 0, nil, nil, 0, 2 ; Cer Chemistry, 5,-1, Uni, Med, 1, 3 ; Che Chivalry, 4,-2, Feu, Hor, 1, 0 ; Chi Code of Laws, 4, 1, Alp, nil, 0, 2 ; CoL Combined Arms, 5,-1, Mob, AFl, 3, 0 ; CA Combustion, 5,-1, Ref, Exp, 2, 4 ; Cmb Communism, 5, 0, Phi, Ind, 2, 2 ; Cmn Computers, 4, 1, Min, MP, 3, 4 ; Cmp Conscription, 7,-1, Dem, Met, 2, 0 ; Csc Construction, 4, 0, Mas, Cur, 0, 4 ; Cst Corporations, 4, 0, AFl, Eco, 2, 1 ; Cor Currency, 4, 1, Bro, nil, 0, 1 ; Cur Democracy, 5, 1, Ban, Inv, 2, 2 ; Dem Economics, 4, 1, Uni, Ban, 2, 1 ; Eco Electricity, 4, 0, Met, Mag, 2, 4 ; E1 Electronics, 4, 1, E1, Cor, 3, 4 ; E2 Engineering, 4, 0, Whe, Cst, 0, 4 ; Eng Environmentalism, 3, 1, Rec, SFl, 3, 2 ; Env Espionage, 2,-1, Cmn, Dem, 3, 0 ; Esp Explosives, 5, 0, Gun, Che, 2, 4 ; Exp Feudalism, 4,-1, War, Mon, 0, 0 ; Feu Aeronautics, 4,-1, Cmb, U2, 2, 4 ; Fli Theocracy, 3,-2, U3, MT, 2, 2 ; Fun Fusion Power, 3, 0, NP, Sup, 3, 3 ; FP Genomics, 3, 2, Med, Cor, 3, 3 ; Gen Guerrilla Warfare, 4, 1, Cmn, Tac, 3, 0 ; Gue Gunpowder, 8,-2, Inv, Iro, 1, 0 ; Gun Horseback Riding, 4,-1, nil, nil, 0, 0 ; Hor Industrialization, 6, 0, RR, Ban, 2, 1 ; Ind Invention, 6, 0, Eng, Lit, 1, 4 ; Inv Iron Working, 5,-1, Bro, War, 0, 4 ; Iro Ethnoculture, 4,-1, Phi, Feu, 3, 2 ; Lab Light Manipulation, 4, 0, NP, MP, 3, 3 ; Las Officer Corps, 5,-1, Chi, Gun, 1, 0 ; Ldr Literacy, 5, 2, Wri, CoL, 0, 3 ; Lit Machine Tools, 4,-2, Stl, Tac, 2, 4 ; Too Magnetism, 4,-1, Phy, Iro, 1, 3 ; Mag Map Making, 6,-1, Alp, nil, 0, 1 ; Map Masonry, 4, 1, nil, nil, 0, 4 ; Mas Mass Production, 5, 0, Aut, Cor, 3, 4 ; MP Mathematics, 4,-1, Alp, Mas, 0, 3 ; Mat Medicine, 4, 0, Phi, Tra, 1, 1 ; Med Metallurgy, 6,-2, Gun, Uni, 1, 0 ; Met Miniaturization, 4, 1, Too, E2, 3, 4 ; Min Mobile Warfare, 8,-1, Aut, Tac, 3, 0 ; Mob Monarchy, 5, 1, Cer, CoL, 0, 2 ; Mon Monotheism, 5, 1, Phi, PT, 1, 2 ; MT Mysticism, 4, 0, Cer, nil, 0, 2 ; Mys Navigation, 6,-1, Sea, Ast, 1, 1 ; Nav Nuclear Fission, 6,-2, Ato, MP, 3, 3 ; NF Nuclear Power, 3, 0, NF, E2, 3, 3 ; NP Philosophy, 6, 1, Mys, Lit, 1, 2 ; Phi Physics, 4,-1, Nav, Lit, 1, 3 ; Phy Plastics, 4, 1, Ref, SFl, 3, 4 ; Pla Net-Centric Warfare,4, 0, Cmp, Roc, 1, 4 ; Plu Polytheism, 4, 0, Cer, Hor, 0, 2 ; PT Pottery, 4, 1, nil, nil, 0, 1 ; Pot Radio, 5,-1, Fli, E1, 3, 4 ; Rad Railroad, 6, 0, SE, Bri, 2, 1 ; RR Recycling, 2, 1, MP, Dem, 3, 2 ; Rec Refining, 4, 0, Che, Cor, 2, 4 ; Ref Refrigeration, 3, 1, E1, San, 3, 1 ; Rfg The Republic, 5, 1, CoL, Lit, 0, 2 ; Rep Robotics, 5,-2, E2, Mob, 3, 0 ; Rob Rocketry, 6,-2, AFl, E2, 3, 0 ; Roc Sanitation, 4, 2, Med, Eng, 2, 1 ; San Seafaring, 4, 1, Map, Pot, 0, 1 ; Sea Space Flight, 4, 1, Cmp, Roc, 3, 3 ; SFl Stealth, 3,-2, Sup, Rob, 3, 0 ; Sth Steam Engine, 4,-1, Phy, Inv, 2, 3 ; SE Steel, 4,-1, E1, Ind, 2, 4 ; Stl Superconductor, 4, 1, Pla, Las, 3, 3 ; Sup Military Science, 6,-1, Csc, Ldr, 2, 0 ; Tac Theology, 3, 2, MT, Feu, 1, 2 ; The Theory of Gravity, 4, 0, Ast, Uni, 1, 3 ; ToG Trade, 4, 2, Cur, CoL, 0, 1 ; Tra University, 5, 1, Mat, Phi, 1, 3 ; Uni Warrior Code, 4,-1, nil, nil, 0, 0 ; War The Wheel, 4,-1, Hor, nil, 0, 4 ; Whe Writing, 4, 2, Alp, nil, 0, 3 ; Wri Everlasting Life, 1, 0, FP, Rec, 3, 3 ; ... War Industries, 3, 0, Ind, U3, 3, 0 ; U1 Aerodynamics, 3, 0, ToG, Phy, 0, 0 ; U2 Nationalism, 3, 0, Lab, Lit, 0, 0 ; U3 Ballistic Missiles, 4, 0, no, no, 1, 4 ; ext1 ; ; Above 3 tech lots allow you to define your own civilization ; advances if desired. Supply the name, the AI value, and ; the prerequisites. ; ; Then use the "U1", "U2", or "U3" ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Palace, 10, 0, Mas, Barracks, 4, 1, nil, Granary, 6, 1, Pot, Temple, 4, 1, Cer, MarketPlace, 8, 1, Tra, Library, 8, 1, Lit, Courthouse, 8, 1, CoL, City Walls, 8, 0, Mas, Aqueduct, 8, 2, Cst, Bank, 12, 3, Ban, Cathedral, 12, 3, MT, University, 16, 3, Uni, Mass Transit, 16, 4, MP, Colosseum, 10, 4, Cst, Factory, 20, 4, Ind, Manufacturing Plant, 32, 6, Rob, Ballistic Msl Defense, 20, 4, Las, Recycling Center, 20, 2, Rec, Power Plant, 16, 4, Ref, Hydro Plant, 24, 4, E2, Nuclear Plant, 16, 2, NP, Stock Exchange, 16, 4, Eco, Sewer System, 12, 2, San, Supermarket, 8, 3, Rfg, Superhighways, 20, 5, Aut, Research Lab, 16, 3, Cmp, Fixed SAM Battery, 10, 2, Roc, Coastal Fortress, 8, 1, Met, Solar Plant, 32, 4, Env, Harbor, 6, 1, Sea, Offshore Platform, 16, 3, Min, Airport, 16, 3, Rad, Police Station, 6, 2, Cmn, Port Facility, 8, 3, Amp, SS Structural, 8, 0, SFl, SS Component, 16, 0, Pla, SS Module, 32, 0, Sup, (Capitalization), 60, 0, Cor, Pyramids, 20, 0, Mas, Hanging Gardens, 20, 0, Pot, Colossus, 20, 0, Bro, Lighthouse, 20, 0, Map, Great Library, 30, 0, Lit, Oracle, 30, 0, Mys, Great Wall, 30, 0, Mas, Sun Tzu's War Academy, 30, 0, Feu, King Richard's Crusade, 30, 0, Eng, Marco Polo's Embassy, 20, 0, Tra, Michelangelo's Chapel, 40, 0, MT, Copernicus' Observatory, 30, 0, Ast, Magellan's Expedition, 40, 0, Nav, Shakespeare's Theatre, 30, 0, Med, Leonardo's Workshop, 40, 0, Inv, J. S. Bach's Cathedral, 40, 0, The, Isaac Newton's College, 40, 0, ToG, Adam Smith's Trading Co., 40, 0, Eco, Darwin's Voyage, 40, 0, RR, Statue of Liberty, 40, 0, Dem, Eiffel Tower, 30, 0, SE, Women's Suffrage, 60, 0, Ind, Hoover Dam, 60, 0, E2, Manhattan Project, 60, 0, NF, United Nations, 60, 0, Cmn, Apollo Program, 60, 0, SFl, SETI Program, 60, 0, Cmp, Human Genome Project, 60, 0, Gen, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids RR, ; Hanging Gardens Cor, ; Colossus Mag, ; Lighthouse E1, ; Great Library The, ; Oracle Met, ; Great Wall Mob, ; Sun Tzu's War Academy Ind, ; King Richard's Crusade Cmn, ; Marco Polo's Embassy nil, ; Michelangelo Cmp, ; Copernicus nil, ; Magellan nil, ; Shakespeare Aut, ; Da Vinci's Workshop Hor, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin nil, ; Statue of Liberty Sea, ; Eiffel Tower nil, ; Women's Suffrage nil, ; Hoover Dam nil, ; Manhattan Project nil, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Human Genome Project ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Settlers, Exp, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, nil, 000000000000000 Engineers, nil, 0, 2.,0, 0a,2d, 2h,1f, 4,0, 5, Exp, 000000000000000 Soldurii, Feu, 0, 1.,0, 1a,1d, 1h,1f, 1,0, 1, nil, 000000000000000 Hoplites, Feu, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Bro, 000000000000000 Archers, Gun, 0, 1.,0, 3a,2d, 1h,1f, 3,0, 1, War, 000000000000000 Swordsmen, Gun, 0, 1.,0, 4a,2d, 1h,1f, 3,0, 0, War, 000000000000000 Pikemen, Gun, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Iro, 000000000000000 Musketeers, Csc, 0, 1.,0, 3a,3d, 2h,1f, 3,0, 1, Gun, 000000000000000 Cataphract, nil, 0, 2.,0, 4a,2d, 1h,1f, 2,0, 1, Fun, 000100000000000 Partisans, nil, 0, 1.,0, 4a,4d, 2h,1f, 5,0, 1, Gue, 000001000000010 Motrizd Rflmn,nil, 0, 1.,0, 4a,5d, 2h,1f, 5,0, 1, Tac, 000001000000000 Riflemen, nil, 0, 1.,0, 4a,4d, 2h,1f, 3,0, 1, Csc, 000000000000000 Marines, nil, 0, 1.,0, 8a,5d, 2h,1f, 6,0, 0, Amp, 000000000000100 Paratroopers, nil, 0, 1.,0, 6a,4d, 2h,1f, 6,0, 1, CA, 000000100000000 Mech Infantry,nil, 0, 3.,0, 6a,8d, 3h,1f, 5,0, 1, E2, 000000000000000 Horsemen, Chi, 0, 2.,0, 2a,1d, 1h,1f, 2,0, 0, Hor, 000000000000000 Chariot, PT, 0, 2.,0, 3a,1d, 1h,1f, 3,0, 0, Whe, 000000000000000 Elephant, MT, 0, 2.,0, 4a,1d, 1h,1f, 4,0, 0, PT, 000000000000000 Crusaders, Ldr, 0, 2.,0, 5a,1d, 1h,1f, 4,0, 0, MT, 000100000000000 Knights, Ldr, 0, 2.,0, 4a,2d, 1h,1f, 4,0, 0, Chi, 000000000000000 Dragoons, Tac, 0, 2.,0, 5a,2d, 2h,1f, 5,0, 0, Ldr, 000000000000000 Cavalry, Mob, 0, 2.,0, 8a,3d, 2h,1f, 6,0, 0, Tac, 000000000000000 Infantry Tank,Mob, 0, 2.,0, 8a,4d, 3h,2f, 7,0, 0, Aut, 000000000000000 Catapult, Met, 0, 1.,0, 6a,1d, 1h,1f, 4,0, 0, Mat, 000000000000000 Cannon, Too, 0, 1.,0, 8a,1d, 2h,1f, 4,0, 0, Met, 000000000000000 Field Artilry,Rob, 0, 1.,0, 10a,1d, 2h,2f, 5,0, 0, Too, 000000000000000 Howitzer, nil, 0, 2.,0, 12a,2d, 3h,2f, 7,0, 0, Rob, 000000001000000 Fighter, E2, 1, 10.,1, 4a,3d, 2h,2f, 6,0, 3, AFl, 000000000010001 Bomber, Sth, 1, 8.,2, 12a,1d, 2h,2f, 12,0, 0, AFl, 000000000000001 Chopper, nil, 1, 6.,0, 10a,3d, 2h,2f, 10,0, 0, CA, 000000000000001 Adv Fighter, nil, 1, 14.,1, 8a,4d, 2h,2f, 8,0, 3, E2, 000000000010001 Stlth Bmbr, nil, 1, 18.,2, 14a,6d, 2h,2f, 16,0, 0, Sth, 000000000000001 Trireme, Nav, 2, 3.,0, 1a,1d, 1h,1f, 4,2, 4, Map, 000000000100000 Caravel, Mag, 2, 3.,0, 2a,1d, 1h,1f, 4,3, 4, Nav, 000000000000000 Galleon, Ind, 2, 4.,0, 0a,2d, 2h,1f, 4,4, 4, Mag, 000000000000000 Frigate, E1, 2, 4.,0, 4a,2d, 2h,1f, 5,2, 2, Mag, 000000000000000 Ironclad, E1, 2, 4.,0, 4a,4d, 3h,1f, 6,0, 2, SE, 000000000000000 Destroyer, nil, 2, 6.,0, 4a,4d, 3h,1f, 6,0, 2, E1, 000000000000001 Cruiser, Roc, 2, 5.,0, 6a,6d, 3h,2f, 8,0, 2, Stl, 000000000000001 Aegis, nil, 2, 5.,0, 8a,8d, 3h,2f, 10,0, 2, Cmp, 010000000010001 Battleship, nil, 2, 4.,0, 12a,12d, 4h,2f, 16,0, 2, Aut, 000000000000001 Diesel Sub, NP, 2, 3.,0, 8a,2d, 3h,2f, 6,0, 2, Cmb, 000000000001001 Carrier, nil, 2, 5.,0, 1a,9d, 4h,2f, 16,0, 2, AFl, 000000010000001 Transport, nil, 2, 5.,0, 0a,3d, 3h,1f, 5,8, 4, Ind, 000000000000000 Cruise Msl, nil, 1, 12.,1, 10a,0d, 1h,3f, 6,0, 0, Roc, 001000000000000 Nuclear Msl, nil, 1, 16.,1, 99a,0d, 1h,1f, 16,0, 0, NP, 001000000000000 Diplomat, Esp, 0, 2.,0, 0a,0d, 1h,1f, 3,0, 6, Wri, 000000000000010 Spy, nil, 0, 3.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000011 Caravan, Cor, 0, 1.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010 Freight, nil, 0, 2.,0, 0a,1d, 1h,1f, 5,0, 7, Cor, 000001100000010 Aeronauts, nil, 1, 2.,0, 0a,0d, 1h,1f, 4,0, 0, U2, 000000000000000 Mobile SAM, nil, 0, 1.,0, 4a,4d, 3h,2f, 6,0, 3, Roc, 000001000000010 Nuclear Sub, nil, 2, 6.,0, 12a,8d, 3h,2f, 9,0, 2, NP, 000000000001001 MLRS, nil, 0, 3.,0, 14a,2d, 3h,3f, 11,0, 0, Plu, 000000001000000 Panzer Tank, Cmp, 0, 3.,0, 10a,5d, 3h,1f, 8,0, 0, Mob, 000000000000000 Mn Btl Tank, nil, 0, 3.,0, 13a,6d, 3h,2f, 9,0, 0, Cmp, 000000000000000 SP Artillery, Rob, 0, 1.,0, 10a,1d, 3h,2f, 6,0, 0, Aut, 000000001000000 Satellite, nil, 1, 0.,0, 0a,10d, 2h,0f, 10,0, 0, Cmp, 000000100000000 Manta Ray, nil, 2, 5.,0, 1a,10d, 4h,2f, 16,0, 2, Sth, 000000010001001 Stealth Ftr, nil, 1, 14.,1, 9a,6d, 3h,2f, 10,0, 3, Sth, 000000000010001 PGM, nil, 1, 20.,1, 20a,0d, 1h,3f, 4,0, 0, Cmp, 001000000000000 ;Patrol Boat, nil, 2, 3.,0, 6a,2d, 2h,2f, 3,0, 2, Stl, 000000000100000 ; ; Note: the above 3 unit types (extra land, ship, air) are available ; for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 3 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these three units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Oil, 2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @GOVERNMENTS Anarchy, Mr., Ms. Despotism, Emperor, Empress Monarchy, King, Queen Communism, Comrade, Comrade Fundamentalism, High Priest, High Priestess Republic, Consul, Consul Democracy, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Chaan Muan, Xok, 1, 1, 0, Maya, Maya, -1, -1, 0, 2, King, Lady Hammurabi, Ishtari, 0, 2, 0, Babylonians, Babylonian, -1, -1, 0, Abe Lincoln, Eleanor Roosevelt, 0, 3, 1, Americans, American, -1, 1, 0, 4, Reverend, Reverend, 5, Speaker, Speaker Lenin, Catherine, 0, 4, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch David, Sarah, 0, 5, 0, Israelites, Israelite, 1, 0, 1, 4, Prophet, Prophetess Zheng He, Wu Zhao, 1, 6, 2, Chinese, Chinese, 0, -1, 1, 3, Chairperson, Chairperson Montezuma, Nazca, 0, 7, 0, Aztecs, Aztec, 0, -1, -1, Caesar, Livia, 0, 1, 1, Romans, Roman, -1, 1, -1, 1, Dominator, Dominatrix, 2, Imperator, Imperatrix Ramesses, Cleopatra, 1, 2, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh Chandra Gupta, Indira Gandhi, 0, 3, 2, Indians, Indian, -1, -1, 1, 2, Maharaja, Maharaja, 4, Mahatma, Mahatma Louis XIV, Joan of Arc, 1, 4, 3, French, French, 1, 1, 1, 4, Grand Master, Grand Mistress, 6, Premier, Premier Sitting Bull, Sacajawea, 0, 5, 0, Amerindians, Amerindian, 0, 1, 0, 1, Chief, Chief, 2, Great Chief, Great Chief Philip II, Isabella, 1, 6, 3, Spanish, Spanish, -1, 1, -1, 4, Grand Master, Grand Mistress Temujin, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1, 2, Khan, Khatan, 5, Jinghiz Khan, Jinghiz Khatan Hannibal, Dido, 0, 1, 1, Phoenicians, Phoenician, -1, 1, 0, Perikles, Hippolyta, 0, 2, 1, Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister Salah-al-Din, Fatimah, 0, 3, 0, Arabs, Arab, 1, 0, -1, 4, Caliph, Calipha, 2, Sultan, Sultana Vercingetorix, Boadicea, 1, 4, 0, Celts, Celtic, -1, 1, 0, 4, Druid, Druid Darius, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah Atawallpa, ..., 0, 6, 0, Incas, Inca, -1, 1, 1, Tokugawa, Amaterasu, 0, 7, 2, Japanese, Japanese, 0, 0, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister ; Hannibal, Dido, 0, 7, 1, Carthaginians, Carthaginian, -1, 0, 0, ; Shaka, Shakala, 0, 4, 0, Zulus, Zulu, 1, 0, 0, ; Henry VIII, Elizabeth I, 1, 2, 3, English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister ; Cnut, Gunnhild, 1, 5, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord ; Suleiman, ..., 0, 7, 0, Turks, Turks, 1, 0, -1, ; Minos, ..., 0, 7, 0, Minoans, Minoan, -1, 0, 1, ; Natakamani, Amanitere, 1, 6, 0, Kushites, Kushite, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh ; Untash Napirisha, ..., 0, 7, 0, Elamites, Elamite, 0, -1, 1, ; Taycanamo, ..., 0, 7, 0, Chimú, Chimor, 1, -1, 0, 2, Quie quic, Quie quic ; Ashur-na-Sirpal, ..., 0, 5, 0, Assyrians, Assyrian, 1, 0, -1, ; Sundiata, ..., 0, 7, 0, Malinke, Malinke, -1, 0, 1, 2, Mansa, Mansa ; Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 4, Grand Master, Grand Mistress, 6, Chancellor, Chancellor ; ; Trading Commodities ; @CARAVAN Hides, Wool, Beads, Cloth, Salt, Coal, Copper, Dye, Wine, Silk, Silver, Spice, Gems, Gold, Oil, Uranium, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Go to, G @DIFFICULTY Chieftain Warlord Prince King Emperor Deity @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged