;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
5       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
9       ; Aqueduct needed to exceed this size
60      ; Sewer System needed to exceed this size
30      ; Tech paradigm (higher # slows research)
10      ; Base time for engineers to transform terrain (x2)
2       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
3       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
50	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Level Bombing,          4,-2,  nil, nil, 1, 4    ; AFl 0  (Bomber, Ju-88, Wellington, TB-3)
Education,		0, 0,  nil, nil, 3, 1    ; Alp 1  (School) = (Library)
Irregular Tactics,      4,-2,  Mon, Map, 0, 0    ; Amp 2  (Commandos)
LaGG-3 Replacement,     5,-2,  ToG, Wri, 0, 4    ; Ast 3  (La-5)
Jet Interceptor,	4,-1,  Mon, Uni, 2, 4    ; Ato 4  (Meteor)
Allied Tanks,           0, 0,  RR,  nil, 2, 0    ; Aut 5  (Churchill)
Rationing,		4,-1,  nil, nil, 0, 1    ; Ban 6  (Stamp Office) = (Bank)
Industrialization,	0, 0,  nil, nil, 2, 1    ; Bri 7  (Steelworks) = (Factory)
Tiger Panzer,           5,-1,  Inv, Wri, 2, 0    ; Bro 8  (Tiger)
Christianity,		0, 0,  RR,  nil, 0, 3    ; Cer 9  (Church) = (Temple) <<<NOT SOVIET>>>
Propellants,            4,-1,  Wri, Ref, 2, 4    ; Che 10 (Rocketry Research) <<<WONDER>>>
Soviet Armour,		0, 0,  RR,  nil, 2, 0    ; Chi 11 (T-34, KV-1)
Code of Laws,           0, 0,  no,  no,  0, 0    ; CoL
Airborne Assault,       6,-2,  AFl, Lit, 0, 0    ; CA  13 (Paratroops, Fallschirmjager)
Escort Fighter,         4,-1,  Mat, Lit, 0, 4    ; Cmb 14 (P-51 Mustang)
Stalinism,		0, 0,  RR,  nil, 2, 2    ; Cmn 15 (NKVD)
Yakovlev Fighter,       6,-2,  Ast, Lit, 0, 4    ; Cmp 16 (Yak-3)
Conscription,           6,-2,  nil, nil, 0, 0    ; Csc 17 (Infantry)
Construction,           0, 0,  no,  no,  0, 0    ; Cst
Capitalism,		0, 0,  RR,  nil, 0, 1    ; Cor 19 (Stock Exchange) <<<NOT SOVIET>>>
Currency,               0, 0,  no,  no,  0, 0    ; Cur
United States,          0, 0,  RR,  nil, 1, 2    ; Dem 21 (US Infantry)
Economics,              0, 0,  no,  no,  0, 0    ; Eco
Mechanized Army,        4,-2,  Ldr, MP,  0, 0    ; E1  23 (Armoured Troops, Panzergrenadiers)
Eighth Army,	        0, 0,  RR,  nil, 0, 2    ; E2  24 (Matilda)
Civil Engineering,      0, 0,  nil, nil, 1, 1    ; Eng 25 (Sewer System) = (Aqueduct)
Afrika Korps,	        0, 0,  RR,  nil, 3, 2    ; Env 26 (Panzer III DAK)
Fighter Bombers,        4,-1,  Mon, Wri, 0, 4    ; Esp 27 (Typhoon)
Explosives,             0, 0,  no,  no,  0, 0    ; Exp
Cruiser Tank,           4,-1,  Mon, E1,  2, 0    ; Feu 29 (Cromwell)
Fighter Defence,        4,-1,  nil, nil, 0, 4    ; Fli 30 (Fighter, Bf-109, Spitfire, I-16)
Nazi Party,		0, 0,  RR,  nil, 3, 2    ; Fun 31 (Waffen SS)
Fuel Substitutes,       4,-2,  MP,  Ref, 2, 1    ; FP  32 (Synthetic Fuel Plant) = (Power Plant)
Genetic Engineering,    0, 0,  no,  no,  0, 0    ; Gen
Russian Patriotism,	6,-2,  Cmn, The, 2, 2    ; Gue 34 (Soviet Army)
Gunpowder,              0, 0,  no,  no,  0, 0    ; Gun 
Tank Warfare,           4,-2,  nil, nil, 2, 0    ; Hor 36 (Tank, Panzer III, Valentine, T-26)
Red Army,		0, 0,  RR,  nil, 2, 2    ; Ind 37 (Red Army)
Panzerwaffe,            0, 0,  RR,  nil, 3, 2    ; Inv 38 (Panzer IV)
Panther Panzer,         5,-1,  Inv, Tac, 2, 0    ; Iro 39 (Panther)
Stalin Tank,		4,-2,  Met, Gue, 2, 0    ; Lab 40 (JS-2)
Naval Batteries,        4,-1,  War, Eng, 1, 0    ; Las 41 (Coastal Battery)
Motorised Infantry,     4,-2,  Hor, nil, 2, 0    ; Ldr 42 (Motor Troops, Schutzen)
Aerodynamics,           4,-1,  Wri, MP,  2, 4    ; Lit 43 (Aerospace Lab) = (Research Lab)
Assualt Vehicle,	4,-2,  Chi, Tac, 2, 0    ; Too 44 (SU-122)
Carriers,               4,-1,  Sea, Fli, 3, 0    ; Mag 45 (Carrier)
Navy,                   4,-1,  nil, nil, 3, 0    ; Map 46 (Transport, Destroyer, Cruiser)
Panzerartillerie,       5,-1,  Inv, Whe, 1, 0    ; Mas 47 (Marder II)
War Production,	        5,-2,  Bri, nil, 2, 1    ; MP  48 (Assembly Plant) = (Manufacturing Plant)
Carpet Bombing,         4,-1,  Mon, Wri, 1, 4    ; Mat 49 (Lancaster)
Penicillin,             4,-1,  Alp, MP,  3, 1    ; Med 50 (Battlefield Medicine) <<<WONDER>>>
KV Tank Replacement,    4,-2,  Chi, Wri, 2, 0    ; Met 51 (KV-85)
Shipbuilding,           0, 0,  Bri, San, 3, 0    ; Min 52 (Shipyard) = (Offshore Platform)
Mobile Warfare,         0, 0,  no,  no,  0, 0    ; Mob
British Empire,         0, 0,  RR,  nil, 0, 2    ; Mon 54 (UK Infantry)
Performing Arts,	0, 0,  nil, nil, 1, 3    ; MT  55 (Theatre) = (Catherdral)
Legal System,		0, 0,  RR,  nil, 0, 1    ; Mys 56 (Magistrate) = (Courthouse) <<<ALLIES>>>
Commerce Raiders,       4,-1,  RR,  nil, 3, 0    ; Nav 57 (Submarine, Pocket Battleship)
Atomic Research,        6,-2,  FP,  Che, 3, 3    ; NF  58 <<<GENERAL>>>
Improved Propulsion,    4,-2,  Che, Min, 3, 0    ; NP  59 (+1 Ship Movement)
Wehrmacht,		0, 0,  RR,  nil, 3, 2    ; Phi 60 (Grenadiers)
Physics,                0, 0,  no,  no,  0, 0    ; Phy
Plastics,               0, 0,  no,  no,  0, 0    ; Pla
Naval Campaigns,        4,-1,  RR,  nil, 3, 0    ; Plu 63 (Battle Of The Atlantic) <<<WONDER>>>
Tank Destroyer,         4,-1,  Dem, Tac, 2, 0    ; PT  64 (Sexton)
Lend Lease Tank,        4,-1,  Dem, E1,  2, 0    ; Pot 65 (Sherman)
Twice Removed,          0, 0,  no,  no,  0, 0    ; Rad 66 <<< NOT USED >>>
World War II,    	0, 0,  Plu, nil, 0, 0    ; RR  67 <<< NOT USED >>>
Flak Batteries,         4,-1,  War, Eng, 1, 0    ; Rec 68 (AA Battery)
Refining,               0, 0,  Bri, Eng, 2, 1    ; Ref 70 (Refinery) = (Superhighways)
Industrial Farming,     4, 1,  MP,  nil, 0, 1    ; Rfg 71 (Factory Farm)
Republic,               0, 0,  no,  no,  0, 0    ; Rep
Soviet Turbojet,	4,-2,  Ast, Uni, 2, 4    ; Rob 72 (MiG-9)
Rocket Weapons,         4,-2,  War, nil, 2, 4    ; Roc 73 (Rocket Mortar, Katyusha)
Merchant Marine,        0, 0,  nil, nil, 3, 0    ; San 74 (Port) = (Harbor)
Capital Ships,          4,-1,  Min, nil, 3, 0    ; Sea 75 (Battleship)
Kampfjet,               4,-1,  Inv, Uni, 2, 4    ; SFl 76 (Me-262)
Schnellbomber,          4,-1,  SFl, FP,  1, 4    ; Sth 77 (Ar-234)
Divebombing,            4,-1,  AFl, nil, 1, 4    ; SE  78 (Ju-87 Stuka, Blenheim, Il-2 Sturmovik)
Jagdpanzer,             5,-1,  Mas, Tac, 2, 0    ; Stl 79 (Hetzer)
Jagdbomber,		4,-1,  Inv, Lit, 1, 4    ; Sup 80 (Do-335)
Tank Development,       6,-2,  E1,  Wri, 2, 0    ; Tac 81 <<<GENERAL>>>
Broadcasting,		0, 0,  nil, nil, 2, 3    ; The 82 (Propaganda) = (Colosseum)
Soviet Air Force,	0, 0,  RR,  nil, 0, 4    ; ToG 83 (LaGG-3)
Commerce,               0, 0,  nil, nil, 0, 1    ; Tra 84 (Rail Station) = (MarketPlace)
Jet Flight,             6,-2,  Che, Lit, 2, 4    ; Uni 85 <<<GENERAL>>>
Artillery,              4,-2,  nil, nil, 1, 0    ; War 86 (Field Gun, QF 6 Pounder)
Mobile Artillery,       4,-2,  War, Ldr, 1, 0    ; Whe 87 (Assault Gun, StuG III)
Weapon Research,        4,-2,  Alp, nil, 3, 1    ; Wri 88 (Design Bureau) = (University)
Tactical Research,      0, 0,  Wri, E1,  0, 0    ; ...
London Captured,        0, 0,  RR,  nil, 3, 3    ; U1  <<<GERMAN>>>
Paris Captured,         0, 0,  RR,  nil, 3, 4    ; U2  <<<ALLIED>>>
Berlin Captured,        0, 0,  RR,  nil, 3, 4    ; U3  <<<ALLIED>>>
Stalingrad Captured,    0, 0,  RR,  nil, 3, 3    ; X1  <<<GERMAN>>>
Stalingrad Defence,     0, 0,  X1,  Phi, 3, 3    ; X2  <<<GERMAN>>>
Stalingrad Campaign,    0, 0,  RR,  nil, 3, 3    ; X3  <<<SOVIET>>>
Kursk Battle,           0, 0,  RR,  nil, 3, 3    ; X4  <<<GERMAN>>>
Operation Torch,        0, 0,  RR,  nil, 3, 4    ; X5  <<<ALLIED>>>
Operation Avalanche,    0, 0,  RR,  nil, 3, 4    ; X6  <<<ALLIED>>>
Operation Overlord,     0, 0,  RR,  nil, 3, 4    ; X7  <<<ALLIED>>>

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Capital,                  10, 0,    no, (NOT USED)
Barracks,                 4,  1,    Csc,
Granary,                  6,  1,    no, (NOT USED)
Church,                   4,  1,    Cer,
Rail Station,             8,  1,    Tra,
School,                   8,  1,    Alp,
Magistrate,               8,  1,    Mys,
Defences,                 4,  0,    Cur,
Sewer System,             8,  2,    Cur,
Stamp Office,             10, 1,    Ban,
Theatre,                  12, 3,    MT,
Design Bureau,            12, 3,    Wri,
Mass Transit,             16, 4,    no, (NOT USED)
Propaganda,               10, 4,    The,
Steelworks,               24, 3,    Bri,
Assembly Plant,           26, 5,    MP,
SDI Defense,              20, 4,    no, (NOT USED)
Recycling Center,         20, 2,    no, (NOT USED)
Synthetic Fuel Plant,     22, 4,    MP,
Hydro Plant,              24, 4,    no, (NOT USED)
Nuclear Plant,            16, 2,    no, (NOT USED)
Stock Exchange,           12, 1,    Cor,
Sewer System,             12, 2,    no, (NOT USED)
Factory Farm,             6,  3,    Rfg,
Refinery,                 28, 4,    Ref,
Aerospace Lab,            16, 3,    Lit,
AA Battery,               8,  2,    Rec,
Coastal Battery,          8,  1,    Las,
Solar Plant,              32, 4,    no, (NOT USED)
Port,                     6,  1,    San,
Shipyard,	          16, 3,    Min,
Airbase,                  16, 3,    Rad,
Police Station,           6,  2,    no, (NOT USED)
Naval Base,               8,  3,    Sea,
Transporter,              0,  0,    no, (NOT USED)
SS Structural,            8,  0,    no, (NOT USED)
SS Component,             16, 0,    no, (NOT USED)
SS Module,                32, 0,    no, (NOT USED)
(Commerce),               60, 0,    San,
Ukrainian Wheat Supply,   10, 0,    nil,
Battlefield Medicine,     80, 0,    nil,
Ploiesti Refineries,      10, 0,    nil,
Cyldeside Shipyards,      10, 0,    nil,
Great Library,             1, 0,    no, (NOT USED)
Vatican City,             10, 0,    nil,
Kremlin,                  10, 0,    nil,
Bad Tolz Officer School,  10, 0,    nil,
Krupp Armament Company,   10, 0,    nil,
Eduskunta,                10, 0,    nil,
Michelangelo's Chapel,     1, 0,    no, (NOT USED)
Peenemunde Facility,      10, 0,    nil,
Battle Of The Atlantic,  200, 0,    Plu,
Reichstag,                30, 0,    nil,
Leonardo's Workshop,       1, 0,    no, (NOT USED)
St Paul's Cathedral,      40, 0,    nil,
Moscow State University,  40, 0,    nil,
Wall Street,              40, 0,    nil,
Rocketry Research,       100, 0,    Che,
Statue of Liberty,        10, 0,    nil,
Eiffel Tower,             10, 0,    nil,
Houses Of Parliament,     10, 0,    nil,
Hoover Dam,                1, 0,    no, (NOT USED)
Manhattan Project,         1, 0,    no, (NOT USED)
The White House,          10, 0,    nil,
Apollo Program,            1, 0,    no, (NOT USED)
SETI Program,              1, 0,    no, (NOT USED)
Buckingham Palace,        60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slave Workers,    nil, 0,  1.,0,  0a,0d,  1h,1f,  1,0,  5, RR,  000000000000000
Engineers,        nil, 0,  1.,0,  0a,0d,  1h,1f,  1,0,  5, RR,  000000000000000
Italian Troops,   nil, 0,  1.,0,  3a,3d,  2h,1f,  4,0,  1, Csc, 000000001000110
Finnish Troops,   nil, 0,  1.,0,  3a,4d,  2h,1f,  4,0,  1, Csc, 000000001000110
Grenadiers,       nil, 0,  2.,0,  5a,4d,  2h,1f,  6,0,  1, Phi, 000000001000110
UK Infantry,      nil, 0,  1.,0,  4a,3d,  2h,1f,  4,0,  1, Mon, 000000001000110
US Infantry,      nil, 0,  1.,0,  4a,3d,  2h,1f,  4,0,  1, Dem, 000000001000110
Garrison,         nil, 0,  1.,0,  2a,4d,  3h,1f,  9,0,  1, Csc, 000000001000110
Partisans,        nil, 0,  1.,0,  4a,1d,  6h,1f,  1,0,  0, RR,  000001001000010
Red Army,         nil, 0,  1.,0,  1a,1d,  1h,1f,  2,0,  1, Ind, 000000000000010
Soviet Army,      nil, 0,  1.,0,  3a,3d,  2h,1f,  4,0,  0, Gue, 000000001000110
Fallschirmjager,  nil, 0,  1.,0,  4a,5d,  2h,2f,  7,0,  1, CA,  000000100000010
Waffen SS,        nil, 0,  2.,0,  6a,5d,  2h,2f, 10,0,  0, Fun, 000010001000110
Paratroopers,     nil, 0,  1.,0,  4a,4d,  2h,2f,  6,0,  1, CA,  000000100000010
Motor Troops,     nil, 0,  2.,0,  5a,4d,  2h,1f,  6,0,  1, Ldr, 000010001000010
Schutzen,         nil, 0,  2.,0,  6a,4d,  2h,1f,  7,0,  1, Ldr, 000010001000010
Armoured Troops,  nil, 0,  2.,0,  8a,5d,  2h,1f,  7,0,  1, E1,  000010001000010
Panzergrenadiers, nil, 0,  2.,0,  8a,6d,  2h,1f,  8,0,  1, E1,  000010001000010
Fighter,          nil, 1,  8.,1,  4a,3d,  2h,1f,  6,0,  3, Fli, 000000000010001
Bf-109,           nil, 1,  8.,1,  5a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Do-335,           nil, 1, 10.,1,  5a,5d,  2h,2f,  7,0,  0, Sup, 000000000010001
Me-262,           nil, 1, 10.,1,  7a,7d,  2h,2f,  9,0,  3, SFl, 010000000010001
Spitfire,         nil, 1,  8.,1,  4a,4d,  2h,2f,  6,0,  3, Fli, 000000000010001
Typhoon,          nil, 1, 10.,1,  7a,4d,  2h,2f,  7,0,  0, Esp, 000000000000001
P-51 Mustang,     nil, 1, 12.,1,  5a,6d,  2h,2f,  7,0,  3, Cmb, 000000000010001
Meteor,           nil, 1, 10.,1,  6a,5d,  2h,2f,  9,0,  3, Cmb, 000000000010001
I-16,             Ast, 1,  8.,1,  3a,2d,  2h,1f,  6,0,  3, Fli, 000000000010001
LaGG-3,           Ast, 1,  8.,1,  3a,3d,  2h,1f,  7,0,  3, ToG, 000000000010001
La-5,             nil, 1, 10.,1,  4a,3d,  2h,2f,  7,0,  3, Ast, 000000000010001
MiG-9,            nil, 1, 10.,1,  5a,5d,  2h,2f,  7,0,  3, Rob, 000000000010001
Ju-87 Stuka,      nil, 1, 10.,1, 10a,2d,  2h,2f,  6,0,  0, SE,  000000000000001
Blenheim,         nil, 1, 10.,1,  9a,3d,  2h,2f,  6,0,  0, SE,  000000000000001
Il-2 Sturmovik,   nil, 1, 10.,1, 10a,3d,  2h,2f,  6,0,  0, SE,  000000000000001
Bomber,           nil, 1, 12.,1, 12a,1d,  2h,3f,  8,0,  0, AFl, 000000000000001
Ju-88,            nil, 1, 12.,1, 12a,2d,  2h,3f,  8,0,  0, AFl, 000000000000001
Ar-234,           nil, 1, 12.,1, 14a,3d,  2h,3f, 11,0,  0, Sth, 010000000000001
Wellington,       nil, 1, 14.,1, 12a,2d,  2h,3f,  8,0,  0, AFl, 000000000000001
Destroyer,        nil, 2,  8.,0,  4a,4d,  3h,1f,  8,0,  2, Map, 100000000000001
Cruiser,          nil, 2,  7.,0,  6a,6d,  3h,2f, 12,0,  2, Map, 000000000000001
Pocket Battleship,nil, 2,  7.,0, 10a,10d, 3h,2f, 16,0,  2, Nav, 000000000000001
Battleship,       nil, 2,  7.,0, 12a,12d, 4h,2f, 18,0,  2, Sea, 000000000000001
Submarine,        nil, 2,  8.,0, 10a,2d,  3h,3f,  8,0,  2, Nav, 000000000001001
Carrier,          nil, 2,  7.,0,  6a,8d,  4h,2f, 17,0,  2, Mag, 000000010000001
Transport,        nil, 2,  6.,0,  0a,3d,  3h,1f,  5,6,  4, Map, 000000000000000
Lancaster,        nil, 1, 20.,1, 12a,4d,  2h,3f, 12,0,  0, Mat, 000000000000001
Airborne Troops,  nil, 0,  1.,0,  8a,6d,  2h,2f,  1,0,  0, RR,  000000100000010
Il-4,             nil, 1, 16.,1, 12a,2d,  2h,3f,  8,0,  0, AFl, 000000000000001
AA Gun,           nil, 0,  1.,0,  4a,4d,  2h,1f,  6,0,  1, Rec, 010000000010000
Field Gun,        nil, 0,  1.,0,  9a,1d,  2h,2f,  5,0,  0, War, 000000001000000
QF 6 Pounder,     nil, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, War, 000000001000000
Rocket Mortar,    nil, 0,  1.,0,  8a,1d,  1h,3f,  6,0,  0, Roc, 000000001000000
Katyusha,         nil, 0,  2.,0,  8a,1d,  1h,3f,  6,0,  0, Roc, 000000001000000
Assault Gun,      nil, 0,  2.,0,  9a,2d,  2h,2f,  7,0,  0, Whe, 000000001000000
Sexton,           nil, 0,  2.,0, 11a,2d,  2h,2f,  8,0,  0, PT,  000000001000000
Tank,             nil, 0,  2.,0, 10a,5d,  3h,1f,  8,0,  0, Hor, 000000000000000
Marder II,        nil, 0,  2.,0, 11a,2d,  2h,2f,  8,0,  0, Mas, 000000001000000
StuG III,         nil, 0,  2.,0,  9a,3d,  3h,1f,  8,0,  0, Whe, 000000001000000
Hetzer,           nil, 0,  2.,0, 12a,3d,  3h,1f,  8,0,  0, Stl, 000000001000000
Panzer III DAK,   nil, 0,  2.,0, 10a,5d,  3h,2f,  1,0,  0, RR,  000000000000000
Panzer III,       nil, 0,  2.,0, 10a,5d,  3h,2f,  9,0,  0, Hor, 000000000000000
Panzer IV,        nil, 0,  2.,0, 11a,5d,  3h,2f, 10,0,  0, Inv, 000000000000000
Panther,          nil, 0,  2.,0, 12a,6d,  3h,2f, 12,0,  0, Iro, 000010000000000
Tiger,            nil, 0,  2.,0, 13a,6d,  3h,2f, 14,0,  0, Bro, 000010000000000
Matilda,          nil, 0,  2.,0, 10a,5d,  3h,2f,  1,0,  0, RR,  000000000000000
Valentine,        nil, 0,  2.,0, 10a,5d,  3h,1f,  8,0,  0, Hor, 000000000000000
Churchill,        nil, 0,  2.,0, 11a,5d,  3h,1f,  9,0,  0, Aut, 000010000000000
Sherman,          nil, 0,  2.,0, 10a,6d,  3h,1f,  9,0,  0, Pot, 000010000000000
Cromwell,         nil, 0,  2.,0, 12a,6d,  3h,2f, 11,0,  0, Feu, 000010000000000
SU-122,           nil, 0,  2.,0, 12a,2d,  2h,2f,  8,0,  0, Too, 000000001000000
T-26,             nil, 0,  2.,0,  9a,5d,  3h,1f,  7,0,  0, Hor, 000000000000000
T-28,             nil, 0,  1.,0, 10a,5d,  4h,1f, 11,0,  0, Ind, 000000000000000
T-34,             nil, 0,  2.,0,  9a,7d,  3h,1f,  8,0,  0, Chi, 000010000000000
KV-1,             nil, 0,  2.,0, 10a,6d,  3h,1f,  9,0,  0, Chi, 000010000000000
KV-85,            nil, 0,  2.,0, 11a,6d,  3h,1f,  9,0,  0, Chi, 000010000000000
JS-2,             nil, 0,  2.,0, 12a,6d,  3h,2f, 10,0,  0, Lab, 000010000000000
NKVD,             nil, 0,  2.,0,  4a,4d,  2h,2f,  8,0,  0, Cmn, 000010001000110
Commandos,        nil, 0,  2.,0,  7a,5d,  2h,2f, 10,0,  0, Amp, 000010001000110
Allied General,   nil, 0,  2.,0,  4a,4d,  6h,3f,  1,0,  0, RR,  000010001000111
Axis General,     nil, 0,  2.,0,  4a,4d,  6h,3f,  1,0,  0, RR,  000010001000111
Soviet General,   nil, 0,  2.,0,  4a,4d,  6h,3f,  1,0,  0, RR,  000010001000111

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,5,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,5,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 3,10,  1,  no,   no, ; Mou
Tundra,     1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Oil Field,  2,3,  0,1,40,  no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Urban,      2,3,  3,1,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Factories,  2,3,  1,3,0,   no,  0, 0, 0,   yes, 3, 6,  1,  no,   no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Livestock,  1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Timber,     2,5,  1,3,0,
Coal,       2,5,  1,4,0,
Gold,       3,6,  0,1,6,
Alpine,     1,2,  1,1,0,
Refinery,   2,3,  0,2,40,
Population, 2,3,  3,3,3,
Production, 2,3,  1,4,1,
Fish,       1,2,  3,0,2,
Rocks,      1,4,  0,1,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Trade Post, 2,5,  1,2,2,
Bauxite,    2,5,  1,2,2,
Iron,       3,6,  0,4,0,
Alpine,     1,2,  1,1,0,
Refinery,   2,3,  0,2,40,
Population, 2,3,  3,3,3,
Production, 2,3,  1,4,1,
Sea Lane,   1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Dictatorship,   Leader,      Leader
Fundamentalism, High Priest, High Priestess
Democracy,      President,   President
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       1,  1, -1,     5, Il Duce, Il Duce
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian,  1,  1, -1,     3, Marshal, Marshal
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1,  1, -1,     3, Fhrer, Fhrer,
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  0,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1, -1,  1,     5, King, King
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  0,  0,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,      0,  0,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  1, -1,     3, Comrade, Comrade
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        0,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      0,  0,  0,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0,  0,  0,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  0,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     1,  1,  1,     5, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,     3, Comrade, Comrade
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,      0,  0,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    0,  0,  0,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      0,  0,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,     1, -1, -1,     3, Prime Minister, Prime Minister
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0,  0,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0,  0,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Slave Workers
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Engineers
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Italian Troops
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Finnish Troops
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Grenadiers
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;UK Infantry
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Infantry
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Garrison
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Partisans
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Red Army
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Soviet Army
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fallschirmjager
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Waffen SS
11010110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Paratroopers
11010010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Motor Troops
00001100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Schutzen
11010010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Armoured Troops
00001100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panzergrenadiers
00010010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fighter
00001100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bf-109
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Do-335
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Me-262
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Spitfire
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Typhoon
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-51 Mustang
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Meteor
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;I-16
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;LaGG-3
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;La-5
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;MiG-9
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ju-87 Stuka
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Blenheim
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Il-2 Sturmovik
00010110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bomber
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ju-88
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ar-234
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Wellington
11011110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Destroyer
11011110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cruiser
00011110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Pocket Battleship
11000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Battleship
11011110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Submarine
11011110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Carrier
11011110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Transport
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Lancaster
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Airborne Troops
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Il-4
11011110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;AA Gun
11011110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Field Gun
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;QF 6 Pounder
01011110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Rocket Mortar
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Katyusha
11110110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Assault Gun
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sexton
00010110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tank
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Marder II
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;StuG III
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hetzer
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panzer III DAK
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panzer III
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panzer IV
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panther
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tiger
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Matilda
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Valentine
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Churchill
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sherman
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cromwell
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;SU-122
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-26
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-28
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-34
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;KV-1
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;KV-85
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;JS-2
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;NKVD
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Commandos
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Allied General
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Axis General
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Soviet General

		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Warrior.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
Warrior.wav  	; Pikemen
<none>  	; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf.
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights
<none>  	; Dragoons
<none>  	; Cavalry
Oldcannons.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

