;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
6       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
28      ; Riot factor based on # cities (higher factor lessens the effect)
40      ; Aqueduct needed to exceed this size
50      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
8       ; Monarchy  pays support for all units past this (max 8)
8       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
1       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
20      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Mat, Lit, 1, 2    ; AFl	0  (Key Tech)
Education,          1, 0,  RR,  nil, 2, 1    ; Alp	1  (Start Tech)
Amphibious Warfare, 3,-2,  RR,  nil, 1, 4    ; Amp	2  (Transport) (Naval Base)
Strategic Bombing,  5,-1,  Fli, Mat, 3, 1    ; Ast	3  (B-17 Flying Fortress, Lancaster, Ki-67 Peggy)
German Victory,     0, 0,  RR,  nil, 0, 3    ; Ato	4  (Welthauptstadt)
Modernization,      0, 0,  RR,  nil, 0, 4    ; Aut	5  (Start Tech)
US Fighter 2,       4,-2,  Mag, Mat, 1, 2    ; Ban	6  (P-47 Thunderbolt)
Railroad,           1, 1,  RR,  nil, 2, 3    ; Bri	7  (Railyard) (Start Tech)
Field Artillery,    4,-1,  RR,  nil, 3, 0    ; Bro  	8  (Artillery-75mm) (Start Tech)
Printing,           0, 0,  RR,  nil, 2, 1    ; Cer	9  (Newspaper) (Start Tech)
Supercharger,       4,-2,  Fli, Eng, 3, 2    ; Che	10 (Key Tech)
Armoured Units,     5,-1,  War, nil, 1, 1    ; Chi	11 (Tank, Type 97 Chi-Ha) (Tank Defences)
Code of Bushido,    5, 1,  RR,  nil, 0, 4    ; CoL 	12 (Imperial Marine) (Start Tech)
Allied Armour 4,    4,-2,  Lab, nil, 1, 1    ; CA	13 (M7 Priest)
Advanced U-boat,    3,-2,  NP,  Inv, 1, 4    ; Cmb	14 (Elektroboote)
Soviet Army,        5,-2,  Ind, nil, 0, 2    ; Cmn	15 (Red Army, T-26, KV-1)
RAF Fighter 2,      4,-2,  Mas, SFl, 1, 2    ; Cmp	16 (Meteor III)
Kamikaze,           4,-2,  CoL, Roc, 0, 4    ; Csc	17 (MXY-7 Ohka)
Anti-Aircraft Guns, 5,-1,  Iro, nil, 3, 0    ; Cst	18 (AA Artillery)
Panzer 3,           3,-2,  Cur, Met, 1, 1    ; Cor	19 (PzKpfw V Panther)
Panzer 2,           3,-2,  San, Lit, 1, 1    ; Cur	20 (PzKpfw VI Tiger)
RAF Fighter 1,      4,-2,  Mon, nil, 1, 2    ; Dem	21 (Spitfire) (Start Tech)
US Fighter 3,       4,-2,  Ban, AFl, 1, 2    ; Eco	22 (P-51 Mustang)
Hydro-Electricity,  1, 1,  RR,  nil, 2, 3    ; E1	23 (Hydro Dam) (Start Tech)
Nationalism,        0, 0,  RR,  nil, 0, 4    ; E2	24 (Start Tech)
Modern Engineering, 5, 1,  Wri, nil, 2, 4    ; Eng	25 (Design Bureau)
Soviet Aircraft 2,  5,-2,  Rec, Mat, 1, 2    ; Env	26 (La-5)
Recoilless Weapons, 5,-2,  Fun, Exp, 1, 3    ; Esp	27 (Bazooka)
Propellants,        5,-2,  Lit, nil, 3, 2    ; Exp	28 (Key Tech)
BM-13 Rocket,       4,-1,  Cmn, Exp, 1, 3    ; Feu	29 (BM-13 Katyusha)
Aerial Warfare,     3,-1,  RR,  nil, 1, 2    ; Fli	30 (Fighter, Bomber) (Start Tech)
Allied Armies,      0, 0,  RR,  nil, 1, 0    ; Fun	31 (GI, M2A4, Infantry, A.13 Cruiser II) (Start Tech)
Uranium-Enrichment, 5,-1,  RR,  nil, 3, 4    ; FP	32 (Atom Bomb Tech)
Aufbau Ost,         0, 0,  RR,  nil, 0, 3    ; Gen	33 (War Tech)
Soviet Patriotism,  4,-2,  RR,  nil, 0, 2    ; Gue	25 (Guards) (Russian Orthodox Church)
Navy Divebomber,    5,-1,  RR,  nil, 1, 2    ; Gun	35 (D3A Val) (Start Tech)
Allied Armour 2,    4,-2,  Whe, nil, 1, 1    ; Hor	36 (M4 Sherman)
Soviet Apparatus,   5,-2,  Ind, nil, 0, 2    ; Ind	37 (Munitions Plant) (Start Tech)
German Military,    3,-2,  RR,  nil, 0, 3    ; Inv	38 (Wehrmacht, Waffen SS) (Start Tech)
Heavy Artillery,    4,-1,  Bro, Eng, 3, 0    ; Iro 	39 (Artillery-150mm)
Allied Armour 3,    4,-2,  Hor, Min, 1, 1    ; Lab	40 (M5 Stuart) (A.22 Churchill VII)
Allied Armour 5,    4,-2,  CA,  SE,  1, 1    ; Las	41 (M26 Pershing) (A.41 Centurion)
Special Regiments,  5,-1,  Chi, Tac, 1, 0    ; Ldr	42 (Parachute, Airborne, Commando)
Arms Development,   5,-1,  Eng, War, 2, 4    ; Lit	43 (Weapons Lab)
Navy Fighter 1,     5,-1,  E2,  nil, 1, 2    ; Too	44 (A6M2 Zero)
US Fighter 1,       4,-2,  U1,  Che, 1, 2    ; Mag	45 (P-38 Lightning)
Warships,           3,-2,  RR,  nil, 1, 4    ; Map	46 (Destroyer, Battleship)
RAF Fighter 1,      4,-2,  Mon, Mat, 1, 2    ; Mas	47 (Typhoon)
Mass Production,    5, 1,  Eng, nil, 2, 4    ; MP	48 (Production Plant)
Aeronautics,        4,-2,  Che, MP,  1, 2    ; Mat	49 (Key Tech)
Red Air Force,      5,-2,  Ind, nil, 1, 2    ; Med	50 (I-16 Polikarpov)
Angled Armour,      5,-1,  Eng, nil, 1, 1    ; Met	51 (Key Tech)
Improved Suspension,5,-1,  Eng, nil, 1, 1    ; Min	52 (Key Tech)
Blitzkrieg,         3,-2,  Phi, Inv, 0, 3    ; Mob	53 (PzKpfw III, Ju-87 Stuka) (Start Tech)
Royal Air Force,    4,-2,  Dem, nil, 0, 1    ; Mon	54 (Hurricane, Spitfire) (Start Tech)
War Film Industry,  4,-1,  Mys, nil, 2, 2    ; MT	55 (Cinema)
Radio,              0, 0,  RR,  nil, 2, 2    ; Mys	56 (Broadcasts) (Start Tech)
Aircraft Carriers,  3,-2,  Nav, Eng, 1, 4    ; Nav	57 (Carrier)
Nuclear Fission,    5,-1,  FP,  Uni, 3, 4    ; NF	58 (Atom Bomb Tech)
Closed Cycle Engine,3,-2,  Sea, Che, 1, 4    ; NP	59 (Ship Speed Increase)
Nazi Party,         3,-2,  RR,  nil, 0, 3    ; Phi	60 (Start Tech)
Flak Formations,    5,-1,  Cst, Stl, 3, 0    ; Phy	61 (City Flak)
British Empire,     0, 0,  RR,  nil, 0, 1    ; Pla	62 (Financier)
Twice Removed,      0, 0,  no,  no,  1, 0    ; Plu	63 (Scenario Tech)
German Fighter 1,   3,-2,  Sth, Eng, 1, 2    ; PT	64 (Fw-190)
Navy Fighter 2,     4,-2,  Too, AFl, 1, 2    ; Pot	65 (Ki-100 Hien)
Air Corps,          5,-2,  RR,  nil, 1, 2    ; Rad	66 (Airbase) (Start Tech)
World War Two,      0, 0,  Plu, nil, 1, 0    ; RR	67 (Scenario Tech)
Soviet Aircraft 1,  5,-2,  Med, Che, 1, 2    ; Rec	68 (Il-2 Sturmovik)
German Fighter 2,   3,-2,  Sth, SFl, 3, 3    ; Ref	69 (Me-262 Schwalbe)
Mechanical Farming, 4, 1,  X6,  MP,  2, 0    ; Rfg	70 (Industrial Farm)
RAF Bomber Command, 4,-2,  Mon, nil, 3, 1    ; Rep	71 (Wellington) (Start Tech)
Vengeance Weapons,  3,-2,  Sth, Roc, 1, 3    ; Rob	72 (V2 Missile) (Vergeltungswaffe)
Rocket Power,       5,-2,  Exp, AFl, 1, 3    ; Roc	73 (Key Tech)
Panzer 1,           3,-2,  Mob, nil, 1, 1    ; San	74 (PzKpfw IV)
Submarines,         3,-2,  RR,  nil, 1, 4    ; Sea	75 (Submarine)
Jet Power,          5,-2,  Exp, AFl, 3, 3    ; SFl	76 (Key Tech)
Luftwaffe,          3,-2,  Phi, Inv, 0, 3    ; Sth	77 (Bf-109, He-111) (Start Tech)
Enhanced Powerplant,5,-1,  Eng, nil, 1, 1    ; SE	78 (Key Tech)
Mobile Howitzer,    5,-1,  Iro, MP,  3, 0    ; Stl	79 (SPG-105mm)
Atom Bomb,          5,-1,  NF,  AFl, 3, 4    ; Sup	80 (Atom Bomb Tech)
Motorised Units,    5,-1,  War, nil, 1, 1    ; Tac	81 (Motorised, Panzergrenadiers)
War Propaganda,     4,-1,  MT,  nil, 2, 2    ; The	82 (Propaganda)
Rocket Fighters,    3,-2,  Sth, Roc, 3, 3    ; ToG	83 (Komet Base)
Manufacturing,      1, 1,  RR,  nil, 2, 3    ; Tra	84 (Mfg Goods) (Start Tech)
Heavy Industry,     5,-1,  MP,  nil, 2, 4    ; Uni	85 (Industrial Complex)
Armed Forces,       5,-1,  RR,  nil, 1, 0    ; War	86 (Billets) (Start Tech)
Allied Armour 1,    4,-2,  Fun, Met, 1, 1    ; Whe	87 (M3 Stuart) (A.15 Crusader)
Industrialism,      1, 0,  RR,  nil, 2, 3    ; Wri	88 (Factories, Merchant Port) (Start Tech)
Labour Recruitment, 3, 0,  nil, nil, 2, 3    ; ...	89 (Future Tech)
US Total War,       0, 0,  RR,  nil, 1, 2    ; U1 	90 (Special: Japanese Attack)
Navy Battle Plan,   5,-1,  RR,  nil, 0, 4    ; U2	91 (War Tech)
Taiheiyo-Senso,     5,-1,  U2,  Too, 0, 4    ; U3	92 (War Tech)
Soviet Tank 1,      5,-2,  Gue, Met, 1, 1    ; X1	93 (T-34-41)
Soviet Tank 2,      5,-2,  Whe, Min, 1, 1    ; X2	94 (T-34-85)
Soviet Tank 3,      5,-2,  Cmb, SE,  1, 1    ; X3	95 (IS-2)
Soviet Aircraft 3,  5,-2,  Env, AFl, 1, 2    ; X4	96 (Yak-3)
Panzer 4,           3,-2,  Cur, SE,  1, 1    ; X5	97 (PzKpfw VI Tiger II)
US Industry,        0, 0,  RR,  nil, 0, 0    ; X6       98 (Start Tech)
Barbarossa,         0, 0,  Gen, Mob, 0, 3    ; X7       99 (War Tech)

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Capital,                  10, 0,    no,
Billets,                  5,  1,    War,
None,                     0,  0,    no,
Newspaper,                5,  1,    Cer,
Railyard,                 10, 1,    Bri,
Design Bureau,            8,  1,    Eng,
Governor,                 8,  1,    War,
Tank Defences,            8,  0,    Chi,
None,                     0,  0,    no,
Production Plant,         10, 4,    MP,
Cinema,                   10, 1,    MT, 
Weapons Lab,              20, 4,    Lit,
None,                     0,  0,    no,
Broadcasts,               10, 1,    Mys,
Factories,                20, 4,    Wri,
Industrial Complex,       50, 6,    Uni,
Komet Squadron,           10, 4,    ToG,
None,                     0,  0,    no,
Munitions Plant,          10, 2,    Ind,
Hydro Dam,                30, 4,    E1,
None,                     0,  0,    no,
Financier,                20, 2,    Eco,
None,                     0,  0,    no,
Industrial Farm,          10, 2,    Rfg,
War Bonds Office,         10, 4,    Fun,
Research Institute,       30, 4,    Inv,
City Flak,                15, 3,    ToG,
Coastal Fleet,            15, 3,    Map,
None,                     0,  0,    no,
Merchant Port,            10, 2,    Wri,
Imperial Shipyard,        20, 4,    Aut,
Airbase,                  15, 3,    Rad,
None,                     0,  0,    no,
Naval Base,               15, 3,    Amp,
None,                     0,  0,    no,
None,                     0,  0,    no,
None,                     0,  0,    no,
None,                     0,  0,    no,
Procurement,              60, 0,    nil,
South Dakota Heartlands,  10, 0,    X6,
Russian Orthodox Church, 100, 0,    Gue,
Ploesti Complex,          10, 0,    nil,
Clyde Shipyards,          10, 0,    Pla,
None,                     0,  0,    no,
Fleet Street,             10, 0,    Pla,
Moscow Kremlin,           10, 0,    Ind,
General Staff Command,    10, 0,    Inv,
Gosprom Complex,          10, 0,    Ind,
None,                     0,  0,    no,
Hollywood,                10, 0,    X6,
Peenemunde Facility,      10, 0,    Inv,
Japanese Naval Academy,   10, 0,    E2,
BBC World Service,        10, 0,    Pla,
None,                     0,  0,    no,
Famous War Movie,        100, 0,    The,
Navy Aviation Bureau,     10, 0,    E2,
Wall Street,              10, 0,    X6,
Research Program,        100, 0,    Exp,
Statue of Liberty,        10, 0,    X6,
Eiffel Tower,             10, 0,    nil,
None,                     0,  0,    no,
None,                     0,  0,    no,
Los Alamos Laboratory,    10, 0,    X6,
None,                     0,  0,    no,
None,                     0,  0,    no,
None,                     0,  0,    no,
Welthauptstadt,          200, 0,    Ato,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
no,         ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
no,         ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
no,         ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
Ato,        ; Statue of Liberty
Mob,        ; Eiffel Tower
no,         ; Women's Suffrage
no,         ; Hoover Dam
nil,        ; Manhattan Project
no,         ; United Nations
no,         ; Apollo
no,         ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slave Workers,       nil, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, nil, 000000000000000
Engineers,           nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, nil, 000000000000000
P-38 Lightning,      Eco, 1,  5.,2,  4a,4d,  2h,2f,  6,0,  3, Mag, 000000000010001
Spitfire,            nil, 1,  4.,2,  4a,4d,  2h,2f,  6,0,  3, Mon, 000000000010001
I-16 Polikarpov,     Env, 1,  4.,2,  4a,3d,  2h,2f,  6,0,  3, Med, 000000000010001
Bf-109,              Ref, 1,  4.,2,  5a,3d,  2h,2f,  6,0,  3, Sth, 000000000010001
He-111,              nil, 1,  6.,2, 12a,1d,  2h,2f, 12,0,  0, Sth, 000000000000001
Il-2 Sturmovik,      nil, 1,  5.,2,  9a,3d,  2h,2f,  8,0,  0, Rec, 000000001000001
GI Infantry,         nil, 0,  1.,0,  5a,4d,  2h,1f,  5,0,  0, U1,  000000001000100
Red Army,            nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, Cmn, 000000001000100
Wehrmacht,           nil, 0,  1.,0,  6a,4d,  2h,1f,  5,0,  0, Inv, 000000001000100 
British Infantry,    nil, 0,  1.,0,  5a,4d,  2h,1f,  5,0,  0, Fun, 000000001000100
Japanese Marines,    nil, 0,  1.,0,  8a,4d,  2h,1f,  5,0,  0, CoL, 000000001000100
Chinese Army,        nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, War, 000000001000100
Motorised,           nil, 0,  2.,0,  5a,4d,  3h,1f,  6,0,  1, Tac, 000010000000000
M7 Priest,           nil, 0,  2.,0,  7a,7d,  3h,1f,  8,0,  0, CA,  000010000000000
Panzergrenadiers,    nil, 0,  2.,0,  5a,5d,  3h,1f,  7,0,  1, Tac, 000010000000000
Hurricane,           Mas, 1,  4.,2,  4a,3d,  2h,2f,  5,0,  3, Mon, 000000000010001
P-47 Thunderbolt,    nil, 1,  6.,2,  5a,4d,  2h,2f,  7,0,  0, Ban, 000000000010001
Typhoon,             nil, 1,  5.,2,  5a,4d,  2h,2f,  7,0,  0, Mas, 000000000010001
La-5,                X4,  1,  5.,2,  4a,4d,  2h,2f,  6,0,  3, Env, 000000000010001
Fw-190,              nil, 1,  5.,2,  5a,4d,  2h,2f,  7,0,  0, PT,  000000000010001
Tank,                nil, 0,  2.,0,  7a,4d,  3h,1f,  8,0,  0, Chi, 000000000000000
BM-13 Katyusha,      nil, 0,  2.,0, 11a,1d,  2h,2f,  8,0,  0, Feu, 000000001000000
Artillery-75mm,      nil, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Bro, 000000001000000
Artillery-150mm,     nil, 0,  1.,0, 14a,1d,  2h,2f,  6,0,  0, Iro, 000000001000000
SP Gun-105mm,        nil, 0,  2.,0, 12a,1d,  2h,2f,  8,0,  0, Stl, 000000001000000
Fighter,             nil, 1,  4.,2,  4a,3d,  2h,1f,  6,0,  3, Fli, 000000000010001
Bomber,              nil, 1,  6.,2, 11a,1d,  2h,2f, 12,0,  0, Fli, 000000000000001
AA Artillery,        nil, 0,  1.,0,  0a,5d,  2h,2f,  5,0,  0, Bro, 010000000000000
P-51 Mustang,        nil, 1,  8.,2,  4a,5d,  3h,2f,  7,0,  3, Eco, 000000000010001
Meteor,              nil, 1,  6.,2,  5a,5d,  2h,2f,  8,0,  3, Cmp, 000000000010001
Yak-3,               nil, 1,  6.,2,  5a,4d,  3h,2f,  6,0,  3, X4,  000000000010001
Me-262 Schwalbe,     nil, 1,  5.,2,  5a,5d,  3h,2f,  9,0,  3, Ref, 000000000010001
Wellington,          Ast, 1,  8.,2, 12a,2d,  2h,2f, 12,0,  0, Rep, 000000000000001
Lancaster,           nil, 1,  9.,2, 16a,4d,  2h,2f, 13,0,  0, Ast, 000000001000001
MXY-7 Ohka,          nil, 1,  4.,1, 18a,0d,  1h,3f,  6,0,  0, Csc, 001000000000000
Destroyer,           nil, 2,  8.,0,  4a,4d,  3h,1f,  6,0,  2, Map, 100000000000001
Elektroboote,        nil, 2,  8.,0, 12a,4d,  3h,3f, 12,0,  2, Cmb, 000000000001001
Battleship (Axis),   nil, 2,  6.,0, 13a,12d, 4h,2f, 16,0,  2, Map, 000000000000001
Battleship (Allied), nil, 2,  6.,0, 12a,13d, 4h,2f, 16,0,  2, Map, 000000000000001
Submarine,           nil, 2,  5.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Carrier,             nil, 2,  7.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Troopship,           nil, 2,  7.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
V2 Rocket,           nil, 1,  4.,1, 18a,0d,  1h,3f,  6,0,  0, Rob, 001000000000000
B-29 Atomic Bomber,  nil, 1, 12.,2, 99a,0d,  1h,1f, 16,0,  0, Sup, 001000000000000
Riflemen,            nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, War, 000000001000000
Bazooka,             nil, 0,  1.,0,  9a,4d,  1h,1f,  6,0,  0, Esp, 000000001000000
Mfg Goods,           nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
B-17 Flying Fortress,nil, 1,  8.,2, 14a,3d,  2h,2f, 13,0,  0, Ast, 000000001000001
Type 97 Chi-Ha,      nil, 0,  2.,0,  7a,6d,  3h,1f,  8,0,  0, Chi, 000000000000000
A6M2 Zero,           Pot, 1,  6.,2,  5a,3d,  2h,2f,  6,0,  0, Too, 000000000010001
Ki-100 Hien,         nil, 1,  8.,2,  5a,4d,  3h,2f,  6,0,  0, Pot, 000000000010001
Ki-67 Peggy,         nil, 1,  9.,2, 13a,2d,  2h,2f, 12,0,  0, Ast, 000000001000001
M2A4,                Whe, 0,  2.,0,  8a,4d,  3h,1f,  8,0,  0, Fun, 000000000000000
A.13 Cruiser II,     Whe, 0,  2.,0,  8a,4d,  3h,1f,  8,0,  0, Fun, 000000000000000
T-26,                X1,  0,  2.,0,  7a,4d,  3h,1f,  8,0,  0, Cmn, 000000000000000
PzKpfw III,          Cor, 0,  2.,0,  8a,4d,  3h,1f,  8,0,  0, Mob, 000000000000000
M3 Stuart,           Lab, 0,  2.,0,  8a,5d,  3h,1f,  8,0,  0, Whe, 000000000000000
A.15 Crusader,       Lab, 0,  2.,0,  9a,5d,  3h,1f,  8,0,  0, Whe, 000000000000000
KV-1,                X3,  0,  2.,0,  7a,6d,  3h,1f,  8,0,  0, Cmn, 000000000000000
PzKpfw IV,           nil, 0,  2.,0, 10a,5d,  3h,1f,  8,0,  0, San, 000000000000000
M4 Sherman,          nil, 0,  2.,0, 10a,6d,  3h,1f,  9,0,  0, Hor, 000000000000000
T-34-41,             X2,  0,  2.,0,  8a,6d,  3h,1f,  8,0,  0, X1,  000000000000000
PzKpfw VI Tiger,     X5,  0,  2.,0, 12a,8d,  3h,2f,  8,0,  0, Cur, 000000000000000
M5 Stuart,           Las, 0,  2.,0,  9a,5d,  3h,1f,  8,0,  0, Lab, 000000000000000
A.22 Churchill VII,  Las, 0,  2.,0, 10a,5d,  3h,1f,  9,0,  0, Lab, 000000000000000
T-34-85,             nil, 0,  2.,0,  9a,7d,  3h,1f,  8,0,  0, X2,  000000000000000
PzKpfw V Panther,    nil, 0,  2.,0,  9a,7d,  3h,1f,  8,0,  0, Cor, 000000000000000
M26 Pershing,        nil, 0,  2.,0, 12a,6d,  4h,1f, 10,0,  0, Las, 000000000000000
A.41 Centurion,      nil, 0,  2.,0, 12a,7d,  4h,1f, 10,0,  0, Las, 000000000000000
IS-2,                nil, 0,  2.,0, 12a,6d,  4h,1f,  8,0,  0, X3,  000000000000000
PzKpfw VI Tiger II,  nil, 0,  2.,0, 12a,8d,  4h,2f,  8,0,  0, X5,  000000000000000
Commandos,           nil, 0,  1.,0,  6a,5d,  2h,2f,  8,0,  0, Fun, 000000001000110
Guards,              nil, 0,  1.,0,  6a,5d,  2h,2f,  7,0,  0, Gue, 000000001000110
Waffen SS,           nil, 0,  1.,0,  6a,5d,  2h,2f,  8,0,  0, Inv, 000000001000110
Airborne,            nil, 0,  1.,0,  6a,5d,  2h,1f,  6,0,  1, Ldr, 000000101000010
Parachute,           nil, 0,  1.,0,  6a,5d,  2h,1f,  6,0,  1, Ldr, 000000101000010
Ju-87 Stuka,         nil, 1,  5.,2,  9a,2d,  2h,2f,  7,0,  0, Mob, 000000001000001
D3A Val,             nil, 1,  6.,2,  9a,2d,  2h,2f,  7,0,  0, Gun, 000000001000001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1,24, 1,   yes, 4,36,  1,  no,   no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 6, 1,   yes, 4,36,  1,  no,   no, ; Pln
Neutral,    1,1,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  yes, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 3, 1,   no,  0, 0,  0,  Pln,  no, ; For
Hills,      2,4,  1,0,0,   no,  0, 0, 0,   yes, 4,36,  1,  no,   no, ; Hil
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Mou
Urban,      2,4,  7,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Frozen,     2,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Soviet,     2,3,  5,3,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Jungle,     2,3,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Township,   1,2,  2,2,1,
Mine,       1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal Mine,  2,4,  1,3,2,
Bauxite Mine,3,6, 1,4,1,
Factories,  2,4,  7,4,2,
Trees,      2,2,  0,1,0,
Slave Camp, 2,4,  1,4,2,
Gem Mine,   2,3,  1,0,5,
Fish,       1,2,  3,0,2,
Rocks,      1,2,  0,1,0,
Farm,       1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Ore Mine,   2,4,  1,3,3,
Gold Mine,  3,6,  0,2,4,
Rail Hub,   2,4,  7,2,4,
Rocks,      2,2,  0,1,0,
Gorod,      3,4,  1,4,1,
Silver Mine,2,3,  1,2,3,
Whales,     1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Fhrer, Fuehres, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Slave Workers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Engineers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Warriors
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Phalanx
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Archers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Legion
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Pikemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Musketeers
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;GI Infantry
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Red Army
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Wehrmacht
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;British Infantry
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Japanese Marines
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Chinese Army
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Mech. Inf.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Horsemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Chariot
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elephant
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Crusaders
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Knights
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Dragoons
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cavalry
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Armor
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Catapult
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cannon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Artillery
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Howitzer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Fighter
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Bomber
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Helicopter
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Stlth Ftr.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Stlth Bmbr.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Trireme
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Caravel
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Galleon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Frigate
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ironclad
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Destroyer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cruiser
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;AEGIS Cruiser
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Battleship
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Submarine
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Carrier
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Transport
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cruise Msl.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Nuclear Msl.
00110000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Riflemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Spy
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Caravan
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Freight
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Explorer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Extra Land
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Extra Ship
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Extra Air
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 1
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 2
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 3
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 4
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 5
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 6
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 7
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Test Unit 8
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Warrior.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
Warrior.wav  	; Pikemen
<none>  	; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf.
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights
<none>  	; Dragoons
<none>  	; Cavalry
Oldcannons.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

