SD-Religion 1.10
by Stone-D ( Laga Mahesa )
For Civilization IV
Compatibility : 1.00+
Data Source   : 1.09
New Game Req  : YES



Introduction
=-=-=-=-=-=-=
So what is this then?

Being utterly incorrect in the political sense, I'm enjoying Civilization's ability to give me the enjoyment of purging the world of various religions by putting those heathens to the sword. This isn't easy if you have to 'found' a variety of pagan godlings before you reach your chosen Way.

This mod splits off all religions from their original technologies into their own. For example, if you research Meditation, you now have to spend an additional turn or two to research Buddhism... if you want that religion.

Once ANY civilization, including the barbarians, researches a religion tech, that tech is freely given to all other surviving civilizations behind the scenes, so you can't research it anymore. There's no point!

You may not have noticed, but this mod has a nice side benefit. If you are a modder, can use use this as a basis for expanding the tech tree as you see fit, without juggling with religion.

There is one additional bonus feature. If you want to simulate a basic religion war, you can 'cheat' and give your (and other) civ a missionary unit to start with. Use that unit to spread religion to your first city - this act founds the religion and sets that city as the holy city.


History
=-=-=-=

v1.00 - Initial Release
v1.01 - Dropped 'Tech' from the mod's name.
        Tidied, rebuilt the python scripts.
        Implemented easy merging structure.
        NO FUNCTIONAL CHANGES.
v1.10 - Uses SdToolKit.


Compatibility
=-=-=-=-=-=-=
This mod, on its own, should be compatible with all versions of Civilization IV, up to and including version 1.09. As it features python elements, I cannot guarantee compatibility with future versions.


Merging with existing MODs
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Wanna use this data in your MOD? Credit me prominently in your docs and any internal credit screens, that's it.

If you're a newbie (no offense intended) end user and want to mix and match various mods, I strongly suggest that you first download and install WinMerge. Find it on Sourceforge.net.

For XML assets, you must merge all the files that already exist in your chosen mod. The contents of the Text directory are unique and will not conflict with existing files.


Contacting Me
=-=-=-=-=-=-=
Contact me at :  laga@tbi.co.id

I also have email addresses at yahoo, hotmail and gmail under the user lmahesa. However, I rarely remember to check them, so be prepared for a reply well after you've solved your issues yourself or no replies at all.

Also I occasionally dabble in the dark arts of Internet chatting. Usually Yahoo or MSN, mostly Yahoo.

Note though, I don't even vaguely understand German, Russian, Polynesian or Hindustani, so contact me in English please.  :)

Or Indonesian.  =|;'D


The Obligatory Disclaimer
=-=-=-=-=-=-=-=-=-=-=-=-=
Life being what it is at the moment for me, something is bound to happen. So :

You downloaded this.  You opened the zip.  You extracted the files.

You, and you alone are responsible.

If anything goes wrong, please tell me but in no way can you possibly consider me responsible.

I'm not MacDonalds you know.  ;)

Nor, for that matter, am I American, so you can't summarily sue me for ruining your gaming session. Nerrr!
