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Forestry Mod v3 
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This tiny modification will enable you to build "Tree Nurseries" upon discovering the Guilds tech.
When worked by a city, these Nurseries will transform into a regular forest after ~25 turns.
To use, extract the archive either in the CIV4CustomAssets folder (it will then be used in any custom game you start) or in your CIV4/Mods folder (you will then have to chose "Load Mod" in Advanced settings in order to activate it).

Thanks fly out to:
HawaiiFive-0 for figuring out a way to use the addMessage statement properly.
buffy66 for pointing out an incredibly stupid copy-paste error i made
snarko for suggesting getInfoTypeForString use

recent changes:
-Made the mod actually WORK again (once again, thanks to buffy66 and snarko)
-Had a message in the gamelog show up once a Nursery turned into a forest (thanks to HawaiiFive-0)
-Minimal change to the improvements XML so hovering over a tree nursery will now say "Will turn into a forest in x turns" instead of "Will turn into a Tree Nursery in x turns"

planned changes:
As of now, the forestry will take longer to turn into a forest early in the game while going faster later on, which is exactly opposite to how it should be, since early turns take much more years.
I'm looking into a way to circumvent this.


For those more interested in an actual terraforming mod, while I am working on such thing myself, there is already a working one out there, done by tywiggins.
Check out the mod's thread over at Apolyton: 
http://apolyton.net/forums/showthread.php?s=&threadid=143500
