
;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
6       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
6       ; Communism pays support for all units past this (max 8)
4       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
30      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 0    ; AFl
Aeronautic Eng.,    5,-1,  Sth, ToG, 3, 2    ; Alp
Amphibious Warfare, 3,-2,  E1,  Tac, 3, 0    ; Amp
Science Drive,      4,-1,  Uni, Phi, 3, 3    ; Ast
Atomic Bombers,     6,-2,  ToG, SE,  3, 0    ; Ato
Automobile,         6,-1,  Ref, Che, 3, 4    ; Aut
Banking,            4, 1,  Tra, nil, 1, 1    ; Ban
Bridge Building,    4, 0,  nil, nil, 0, 4    ; Bri
Home Front,         6, 0,  no,  no,  3, 0    ; Bro
Basic Religion,     5, 1,  nil, nil, 0, 2    ; Cer
Steel Production,   5,-1,  Uni, Eng, 2, 4    ; Che
Malay Tech,         4,-1,  no,  no,  3, 0    ; Chi
Code of Laws,       4, 1,  nil, nil, 0, 2    ; CoL
Air Supremacy,      5,-1,  Mob, AFl, 3, 0    ; CA
Submarine Tech,     2,-1,  Stl, MP,  3, 0    ; Cmb
Communism,          5, 0,  Eng, nil, 2, 2    ; Cmn
Electronics,        4, 1,  X5,  Cor, 3, 4    ; Cmp
Infantry Training,  7,-1,  nil, nil, 2, 0    ; Csc
Adv. Construction,  4, 0,  Mas, Cur, 3, 4    ; Cst
Corporation,        4, 0,  Eng, Eco, 2, 1    ; Cor
Currency,           4, 1,  nil, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, nil, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Naval Tech 1,       4,-1,  Che, Tac, 3, 0    ; E1
American Cities,    2, 0,  no,  no,  3, 2    ; E2
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Eng
Imperialism,        3,-1,  Mon, Tac, 3, 2    ; Env
Allied Unity,       5, 1,  FP,  Phi, 3, 2,   ; Esp
Land Surveying,     5, 0,  nil, nil, 2, 4    ; Exp
French Tech,        4,-1,  no,  no,  3, 0    ; Feu
Flight,             4,-1,  Che, Tac, 2, 4    ; Fli
Militarism,         3,-2,  nil, no,  3, 2    ; Fun
Allied Solidarity,  3, 0,  Lit, Dem, 3, 2    ; FP
British Morale,     4, 0,  nil, no,  3, 2    ; Gen
x,                  0, 0,  no,  no,  0, 0    ; Gue
Unique Ships,       1,-1,  no,  no,  3, 0    ; Gun
Aust. Volunteers,   4,-1,  no,  no,  3, 0    ; Hor
Soviet Cities,      2, 0,  no,  no,  3, 2    ; Ind
Brit/Indian Cities, 2, 0,  no,  no,  3, 2    ; Inv
Manchurian Tech,    4,-1,  no,  no,  3, 0    ; Iro
Spec. Landing Craft,4,-1,  MP,  E1,  3, 0    ; Lab
Pacific Domination, 4,-1,  Env, Pla, 3, 2    ; Las
Chinese Tech,       4,-1,  no,  no,  3, 0    ; Ldr
Allied Morale,      5, 0,  nil, no,  3, 2    ; Lit
Machine Tools,      4,-2,  Che, Tac, 2, 0    ; Too
Adv. Aeronautics,   4,-1,  CA,  Nav, 3, 0    ; Mag
Jet Technology,     6,-1,  Sth, Roc, 3, 0    ; Map
Modern Construction,4, 0,  nil, nil, 3, 4    ; Mas
Advanced Alloys,    5, 0,  Aut, Cor, 3, 4    ; MP
Hvy. Armor Design,  4,-2,  U2,  ToG, 3, 0    ; Mat
Moving Pictures,    4, 1,  nil, no,  3, 2    ; Med
Amphibious Vehicles,6,-2,  no,  no,  3, 0    ; Met
Naval Bays,         4,-1,  E1,  Too, 3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Organized Religion, 5, 1,  Cer, nil, 1, 2    ; MT
Taoism,             4, 0,  nil, no,  0, 2    ; Mys
Air Strikes,        6,-1,  AFl, Aut, 3, 0    ; Nav
Naval Armor,        6,-1,  Stl, ToG, 3, 0    ; NF
Naval Engineering,  6,-1,  Stl, Cmp, 3, 0    ; NP
Wartime Ideology,   6, 1,  Tac, Env, 3, 2    ; Phi
Australian Vehicles,4,-1,  no,  no,  3, 0    ; Phy
Japanese Devotion,  2,-1,  Phi, Fun, 3, 0    ; Pla
Pearl Harbor Attack,4, 0,  nil, no,  3, 2    ; Plu
High Octane Fuel,   4, 0,  CA,  NP,  3, 4    ; PT
Agriculture,        4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, X5,  3, 4    ; Rad
Railroad,           6, 0,  Bri, nil, 2, 1    ; RR
Maritime Culture,   4, 1,  nil, nil, 0, 1    ; Rec
Refining,           4, 0,  Cor, nil, 2, 4    ; Ref
Refrigeration,      3, 1,  X5,  San, 3, 1    ; Rfg
Republic,           5, 1,  Csc, Eco, 0, 2    ; Rep
Vectored Trajectory,5,-2,  Too, Mob, 3, 0    ; Rob
Divine Wind,        6,-2,  Mag, The, 3, 0    ; Roc
Sanitation,         4, 2,  nil, nil, 2, 1    ; San
Steel Plane Casing, 6,-1,  MP,  Mag, 3, 4    ; Sea
Colonial Economics, 4, 1,  nil, no,  3, 1    ; SFl
Supr. Aeronautics,  6,-2,  PT,  Sea, 3, 0    ; Sth
Long-Range Bombers, 4,-1,  Sth, X6,  3, 0    ; SE
Naval Tech 2,       4,-1,  E1,  MP,  3, 0    ; Stl
Mass Power Source,  4, 1,  nil, no,  3, 4    ; Sup
Tactics,            6,-1,  Csc, nil, 2, 0    ; Tac
Imperial Loyalty,   3,-1,  nil, no,  3, 2    ; The
Research Edge,      4, 0,  Ast, MP,  1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  nil, nil, 1, 3    ; Uni
Japanese Offensives,4,-1,  no,  no,  3, 0    ; War
Indian Patriation,  4,-1,  no,  no,  3, 0    ; Whe
Lingua Franca,      4, 2,  nil, nil, 2, 3    ; Wri
Future Technology,  1, 0,  ToG, Phi, 3, 3    ; ...
Chindit Resistance, 4,-1,  no,  no,  3, 0    ; U1
Improved Armor,     4,-1,  Mob, MP,  3, 0    ; U2
Heavy Naval Guns,   4,-1,  X2,  NP,  3, 0    ; U3
Thai Tech,          4,-1,  nil, no,  3, 0    ; X1
Battleship Design,  4,-1,  U1,  NP,  3, 0    ; X2
Imp. Carrier Tech,  4,-1,  Stl, AFl, 3, 0    ; X3
Adv. Carrier Tech,  4,-1,  X3,  Nav, 3, 0    ; X4
Electricity,        4, 0,  nil, nil, 2, 4    ; X5
Imp. Bomber Engines,4,-1,  PT,  Rob, 3, 4    ; X6
Automotive Industry,4, 0,  nil, no,  3, 1    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Place of Worship,          4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    CoL,
City Fortifications,       8, 0,    Mas,
Running Water,             8, 2,    Cst,
Bank,                     12, 3,    Ban,
Grand Place of Worship,   12, 3,    MT, 
University,               16, 3,    Uni,
x,                         0, 0,    no, 
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    Eng,
Munitions Plant,          24, 4,    MP, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    Cmp,
x,                         0, 0,    no, 
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
Coastal Fortress,          8, 1,    nil,
x,                         0, 0,    no, 
Harbor,                    6, 1,    Rec,
x,                         0, 0,    no, 
Airport,                  16, 3,    Rad,
Wartime Security,          6, 2,    Lit,
Port Facility,             8, 3,    Min,
Transporter,              0,  0,    no,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
(Capitalization),         60, 0,    Cor,
Chinese Population Growth,20, 0,    nil,
War of Supremacy,         60, 0,    Las,
Angkor Wat,               20, 0,    nil,
Imperial Japanese Navy,   20, 0,    nil, 
x,                         0, 0,    no, 
Taoist Revival,           60, 0,    Mys,
Great Wall,               30, 0,    nil,
Westpoint Academy,        20, 0,    nil,
Motown Industry,          60, 0,    X7,
x,                         0, 0,    no, 
Soviet Pragmatism,        20, 0,    nil,
Wartime Research 1,       60, 0,    Ast,
Improved Naval Engines,   60, 0,    NP, 
Hollywood,                60, 0,    Med,
x,                         0, 0,    no, 
For King and Country,     60, 0,    Gen,
Wartime Research 2,       60, 0,    ToG,
Colonial Management,      60, 0,    SFl,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
Day of Infamy,            60, 0,    Plu,
Hoover Dam,               60, 0,    Sup,
Los Alamos Research Centr,60, 0,    nil, 
United Nations,           60, 0,    Esp,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
The Emperor's Will,       60, 0,    The,


;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
no,         ; Great Library
nil,        ; Oracle
Too,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
no,         ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
no,         ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
no,         ; Darwin
no,         ; Statue of Liberty
no,         ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
no,         ; Apollo
no,         ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Giyugen Hohei,  nil, 0,  0.,0,  2a,5d,  3h,1f,  4,0,  1, Bro, 000000000000000 ;0
Engineers,      nil, 0,  3.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000 
Kempeitai,      nil, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  1, Csc, 000000000000000
Senpaku Hohei,  nil, 0,  2.,0,  7a,3d,  2h,1f,  8,0,  0, Amp, 000000000000100
Hohei Butai,    nil, 0,  3.,0,  8a,2d,  2h,1f,  5,0,  0, War, 000000001000000
Kantogun Hohei, nil, 0,  2.,0,  4a,4d,  2h,1f,  7,0,  1, Iro, 000000000000000 ;5
Dutch KNIL,     nil, 0,  2.,0,  3a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
M3 Grant Lee,   nil, 0,  5.,0,  8a,5d,  3h,1f,  7,0,  0, Mob, 000000000000000
French Indochinese Inf,nil, 0,  2.,0,  4a,4d,  2h,1f,  7,0,  1, Feu, 000000000000000
Chindits,       nil, 0,  2.,0,  5a,3d,  2h,1f,  5,0,  1,  U1, 000001000000010
Siberian Infantry,nil, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  1, Csc, 000000000000000 ;10
Thai Infantry,  nil, 0,  2.,0,  4a,3d,  2h,1f,  4,0,  1,  X1, 000000000000000
Canadian Infantry,nil, 0,  0.,0,  4a,4d,  2h,1f,  4,0,  1, Bro, 000000000000000
US Marines,     nil, 0,  2.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
US Home Forces, nil, 0,  0.,0,  2a,6d,  3h,1f,  5,0,  1, Bro, 000000000000000
AIF Forces,     nil, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  0, Hor, 000000000000000 ;15
Australian Militia,   nil, 0,  0.,0,  4a,4d,  2h,1f,  4,0,  1, Bro, 000000000000000
British Infantry,nil, 0,  2.,0,  4a,5d,  2h,1f,  4,0,  1, Csc, 000000000000000
Gurkhas,        nil, 0,  3.,0,  6a,4d,  2h,1f,  5,0,  0, Whe, 000001000000000
Malay Infantry, nil, 0,  2.,0,  3a,4d,  2h,1f,  4,0,  1, Chi, 000000000000000
Nationalist Chinese Inf,nil, 0,  2.,0,  3a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000 ;20
Kihei,          nil, 0,  4.,0,  7a,3d,  2h,1f,  5,0,  0, War, 000000000000000
Nationalist Chinese Cav,nil, 0,  3.,0,  6a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Type 97 Chi-Ha, nil, 0,  4.,0,  9a,3d,  3h,1f, 12,0,  0, Mob, 000000000000000
Type 4 Chi-To,  nil, 0,  5.,0, 11a,5d,  3h,1f, 14,0,  0, Mat, 000000000000000
105mm Howitzer, nil, 0,  2.,0, 10a,1d,  2h,2f,  8,0,  0, Too, 000000001000000 ;25
88mm AA Gun,    nil, 0,  2.,0,  2a,6d,  2h,2f,  8,0,  3, Too, 010000000010000
15 cm Field Gun,nil, 0,  3.,0, 12a,2d,  3h,2f, 11,0,  0, Rob, 000000001000000
A6M2 Zero,      nil, 1, 16.,1,  8a,2d,  2h,2f, 10,0,  0, Fli, 000000000010001
Ki-100 Hien,    nil, 1, 11.,1, 10a,3d,  2h,2f, 12,0,  3, Mag, 000000000010001
G4M Betty,      nil, 1, 18.,2, 15a,1d,  2h,2f, 16,0,  0, AFl, 000000000000001 ;30
Ki-67 Hiryu,    nil, 1, 18.,2, 16a,2d,  2h,2f, 16,0,  0,  CA, 000000000000001
Aichi D3A Val,  nil, 1, 12.,1, 14a,1d,  2h,2f, 14,0,  0, AFl, 000000000000001
Nakajima Kikka, nil, 1, 14.,2, 15a,3d,  2h,2f, 16,0,  0, Map, 000000000010001
Ki-43 Hayabusa, nil, 1, 10.,1,  6a,2d,  2h,2f, 10,0,  0, Nav, 000000000010001
SBD Dauntless,  nil, 1, 10.,1, 12a,3d,  2h,2f, 12,0,  0,  PT, 000000000000001 ;35
TBD Devastator, nil, 1, 10.,1,  9a,2d,  2h,2f, 10,0,  0, Fli, 000000000000001
Destroyer,      nil, 2,  9.,0,  4a,4d,  3h,1f, 10,0,  2,  E1, 100000000000001
Cruiser,        nil, 2,  8.,0,  6a,6d,  3h,2f, 13,0,  2, Stl, 010000000000001
Freighter,      nil, 2, 11.,0,  1a,1d,  2h,1f,  4,6,  4, Gun, 000000000000000
Battleship,     nil, 2,  7.,0, 14a,12d, 4h,2f, 16,0,  2, Stl, 000000000000001 ;40
Submarine,      nil, 2,  5.,0, 10a,2d,  3h,2f,  9,0,  2, Cmb, 000000000001001
Carrier,        nil, 2,  8.,0,  0a,9d,  4h,2f, 14,0,  2, Stl, 010000010000001
F6F Hellcat,    nil, 1, 12.,1,  9a,2d,  2h,2f,  6,0,  0, Sth, 000000000010001
Okha,           nil, 1, 14.,2, 10a,0d,  1h,3f,  4,0,  0, Roc, 001000000000000
Atomic Bomber,  nil, 1, 16.,4, 99a,0d,  1h,1f, 16,0,  0, Ato, 001000000000001 ;45
P-40 Warhawk,   nil, 1, 10.,1,  6a,1d,  2h,2f,  8,0,  3,  CA, 000000000010001
F4 Wildcat,     nil, 1, 10.,1,  7a,2d,  2h,2f,  7,0,  3, Fli, 000000000010001
F4 Corsair,     nil, 1, 10.,1,  9a,2d,  2h,2f,  7,0,  3, Mag, 000000000010001
Freight,        nil, 0,  3.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
P-38 Lightning, nil, 1, 14.,1, 10a,3d,  2h,2f, 10,0,  0, Nav, 000000000010001 ;50
B-24 Liberator, nil, 1, 16.,2, 17a,2d,  2h,2f, 12,0,  0, AFl, 000000000000001
B-25 Mitchell,  nil, 1, 14.,4, 15a,2d,  2h,2f, 14,0,  0, Sth, 000000000000001
B-29 Superfortress,nil, 1, 16.,6, 20a,4d,  2h,2f, 16,0,  0,  SE, 000000000000001
Australian P-40 Kittyhawk,nil, 1, 10.,1,  6a,1d,  2h,2f,  8,0,  3, Phy, 000000000010001
Spitfire,       nil, 1, 10.,1,  7a,2d,  2h,2f,  7,0,  3, Fli, 000000000010001 ;55
Hurricane,      nil, 1, 10.,1,  6a,2d,  2h,2f,  9,0,  3, AFl, 000000000010001
I-16 Polikrpov, nil, 1,  9.,1,  4a,1d,  2h,2f,  6,0,  3, Fli, 000000000010001
Type 94 Ha-Go,  nil, 0,  4.,0,  8a,4d,  3h,1f, 10,0,  0, Mob, 000000000000000
Shinhoto ChiHa, nil, 0,  5.,0, 10a,4d,  3h,1f, 12,0,  0,  U2, 000000000000000
M4 Sherman,     nil, 0,  5.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000 ;60
P-51 Mustang,   nil, 1, 16.,1,  9a,5d,  2h,2f,  9,0,  0, Alp, 000000000010001
Matilda II,     nil, 0,  5.,0,  9a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
T-34/76,        nil, 0,  5.,0, 10a,4d,  3h,1f,  8,0,  0, Mob, 000000000000000
LVT-2,          nil, 0,  5.,0, 10a,4d,  3h,1f, 10,0,  0, Met, 000000000000100
TBF/TBM Avenger,nil, 1, 10.,1, 10a,2d,  2h,2f, 10,0,  0, Sea, 000000000000001 ;65
J7W1 Shinden,   nil, 1, 16.,1, 14a,4d,  2h,2f, 14,0,  0, Sth, 000000000010001
Yamato-Class Battleship,nil, 2,  7.,0, 16a,13d, 4h,2f, 16,0,  2,  U3, 000000000000001
Fuso-Class Battleship,nil, 2,  7.,0, 12a,10d, 4h,2f, 16,0,  2,  X2, 000000000000001
Taiho-Class Carrier,nil, 2,  8.,0,  0a,11d, 4h,2f, 16,0,  2,  X4, 010000010000001
Akagi-Class Carrier,nil, 2,  9.,0,  0a,10d, 4h,2f, 16,0,  2,  X3, 010000010000001 ;70
Catalina PBY,   nil, 1, 16.,1, 10a,1d,  2h,2f, 12,0,  0, Nav, 000000000000001
Advanced US Carrier,nil, 2,  8.,0,  0a,11d, 4h,2f, 16,0,  2,  X3, 010000010000001
M3 Stuart,      nil, 0,  5.,0,  8a,4d,  3h,1f,  7,0,  0, Mob, 000000000000000
M26 Pershing,   nil, 0,  5.,0, 12a,6d,  3h,1f,  9,0,  0, Mat, 000000000000000
Landing Craft,  nil, 2, 11.,0,  0a,4d,  2h,1f,  9,6,  4, Lab, 000000000000000 ;75 
SB2C Helldiver, nil, 1, 10.,1, 11a,3d,  2h,2f, 12,0,  0, Sth, 000000000000001
USS Arizona,    nil, 2,  7.,0, 12a,12d, 4h,2f, 16,0,  2, Gun, 000000000000001
Neutral Garrison,nil, 0,  0.,0,  2a,4d,  2h,1f,  4,0,  1, nil, 000000000000000
Communist Chinese Insurgents,nil, 0,  2.,0,  6a,2d,  2h,1f,  4,0,  1, nil, 000001000000010

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Urban,      1,4,  3,3,3,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
River Valley,1,2,  1,1,0,   yes, 1, 5, 1,   no,  0, 0,  0,  no,   no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Deer,       1,2,  2,2,0,
Grassland,  1,2,  2,1,0,
Bamboo,     2,3,  1,4,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Reindeer,   1,2,  3,1,0,
x,          1,4,  3,3,3,
Rice,       2,3,  3,1,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Rice,       1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Flowers,    2,4,  1,0,4,
Bauxite,    3,6,  0,4,0,
Furs,       1,2,  2,0,3,
x,          1,4,  3,3,3,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Nationalism,    President,   President
Dictatorship,   Prime Minister, Prime Minister
Communism,      Comrade,     Comrade
Militarism,     Emperor,     Emperor
Const. Mon.,    King,        Queen   
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       1, 3, 0, Dutch,       Dutch,      -1, -1,  1,
Ramesses,     Cleopatra,           0, 4, 0, Thai,        Thai,        1,  1,  0,
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,    1,  1,  1,
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Chinese1,    Chinese,    -1, -1,  0,
Lenin,        Catherine the Great, 0, 1, 0, Soviets,     Soviet,      0,  0, -1,
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese2,    Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         0, 6, 0, British,     British,     1,  1,  1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 3, Japanese,    Japanese,    1,  1, -1,
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
5		; AFl
0		; Alp
6		; Amp
0		; Ast
2		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
3		; CA
3		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
6		; E1
0		; E2
0		; Eng
0		; Env
2		; Esp
0		; Exp
1		; Feu
0		; Fli
0		; Fun
0		; FP
4		; Gen
7		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
3		; Lab
1		; Las
0		; Ldr
0		; Lit
0		; Too
3		; Mag
1		; Map
0		; Mas
0		; MP
3		; Mat
2		; Med
2		; Met
0		; Min
6		; Mob
0		; Mon
0		; MT
0		; Mys
3		; Nav
2		; NF
6		; NP
0		; Phi
0		; Phy
1		; Pla
2		; Plu
7		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
7		; Roc
0		; San
3		; Sea
4		; SFl
3		; Sth
2		; SE
5		; Stl
2		; Sup
0		; Tac
1		; The
0		; ToG
0		; Tra
0		; Uni
1		; War
4		; Whe
0		; Wri
0		; ...
1		; U1
3		; U2
1		; U3
0		; X1
1		; X2
3		; X3
3		; X4
0		; X5
2		; X6
2		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
02222202		;Dutch,       Dutch,      -1, -1,  1,
02222222		;Thai,        Thai,        1,  1,  0,
02002001		;Americans,   American,    1,  1,  1,
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
02222222		;Chinese1,    Chinese,    -1, -1,  0,
02222022		;Soviets,     Soviet,      0,  0, -1,
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
02220001		;British,     British,     1,  1,  1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00222001		;Japanese,    Japanese,    1,  1, -1,
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Giyugen Hohei
11101110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00100000  ;Engineers
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Kempeitai
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Senpaku Hohei
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Hohei Butai
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Kantogun Hohei
00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Dutch KNIL
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;M3 Grant Lee
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;French Indochinese Inf
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Chindit Rebels
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Siberian Inf
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Thai Infantry
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Can Infantry
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;US Marines
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;US Home Forces
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;AIF Forces
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;Australian Militia
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;British Infantry
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Gurkhas
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Malay Infantry
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Chinese Infantry
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Kihei
10000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Chinese Cavalry
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Type 97 Chi-Ha
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Type 4 Chi-To
11101110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;105mm Howitzer
11101110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;88mm AA Gun
01101010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;15cm Field Gun
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;A6M2 Zero
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ki-100 Hien
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;G4M Betty
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ki-67 Hiryu
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Aichi D3A Val
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Nakajima Kikka
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ki-43 Hayabusa
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;SBD Dauntless
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;TBD Devastator
01101110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Destroyer
01100100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cruiser
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Freighter
01100100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Battleship
00100100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Submarine
01100100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Carrier
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;F6F Hellcat
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Okha
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Atomic Bomber
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;P-40 Warhawk
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;F4 Wildcat
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;F4 Corsair
11101110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Freight
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;P-38 Lightning
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;B-24 Liberator
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;B-25 Mitchell
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;B-29 Suprfrtrs
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Aust P-40 KH
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Spitfire
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Hurricane
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;I-16 Polikrpov
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Type 94 Ha-Go
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Shinhoto ChiHa
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;M4 Sherman
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;P-51 Mustang
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Matilda II
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;T-34/76
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;LVT-2
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;TBF/TBM Avenger
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;J7W1 Shinden
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Yamato-Cl BB
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Fuso-Cl BB
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Taiho-Cl CG
00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Akagi-Cl CG
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Catalina PBY
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Adv US Carrier
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;M3 Stuart
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;M26 Pershing
01101110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Landing Craft
00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;SB2C Helldiver
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000010  ;USS Arizona
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;N Garrison
00000001, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Com Ch Insrgnt
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Giyugen Hohei
<none>  	; Engineers
Japaninf.wav  	; Kempeitai
Japaninf.wav  	; Senpaku Hohei
Japaninf.wav  	; Hohei Butai
Japaninf.wav 	; Kantogun Hohei
Infantry.wav  	; Dutch KNIL
Armor.wav  	; M3 Grant Lee
Infantry.wav	; French Indochinese Inf
Infantry.wav  	; Chindit Rebels
Infantry.wav  	; Siberian Inf
Infantry.wav  	; Thai Infantry
Infantry.wav  	; Can Infantry
Marines.wav 	; US Marines
<none>  	; US Home Forces
Infantry.wav  	; AIF Forces
<none>  	; Australian Militia
Infantry.wav  	; British Infantry
Infantry.wav 	; Gurkhas
Infantry.wav  	; Malay Infantry
Infantry.wav  	; Chinese Infantry
Cavalry.wav 	; Kihei
Cavalry.wav     ; Chinese Cavalry
Armor.wav  	; Type 97 Chi-Ha
Armor.wav       ; Type 4 Chi-To
Artillery.wav  	; 15cm Field Gun
Artillery.wav	; 88mm AA Gun
Artillery.wav  	; 105mm Howitzer
<none>  	; A6M2 Zero
<none>  	; Ki-100 Hien
<none>  	; G4M Betty
<none>  	; Ki-67 Hiryu
Divbmber.wav  	; Aichi D3A Val
Nakajima.wav  	; Nakajima Kikka
<none>  	; Ki-43 Hayabusa
Divbmber.wav	; SBD Dauntless
Divbmber.wav  	; TBD Devastator
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; Freighter
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
<none>  	; F6F Hellcat
Okha.wav  	; Okha
<none>  	; Atomic Bomber
<none>  	; P-40 Warhawk
<none>          ; F4 Wildcat
<none>  	; F4 Corsair
<none>  	; Freight
<none>  	; P-38 Lightning
Jetbomb.wav  	; B-24 Liberator
Jetbomb.wav  	; B-25 Mitchell
Jetbomb.wav  	; B-29 Suprfrtrs
Jetcombt.wav  	; Aust P-40 KH
Jetcombt.wav  	; Spitfire
Jetcombt.wav  	; Hurricane
Jetcombt.wav  	; I-16 Polikrpov
Armor.wav  	; Type 94 Ha-Go
Armor.wav  	; Shinhoto ChiHa
Armor.wav  	; M4 Sherman
Jetcombt.wav  	; P-51 Mustang
Armor.wav  	; Matilda II
Armor.wav  	; T-34/76
Lander.wav  	; LVT-2
Divbmber.wav  	; TBF/TBM Avenger
Jetbomb.wav	; J7W1 Shinden
Naval3.wav  	; Yamato-Cl BB
Naval2.wav  	; Fuso-Cl BB
<none>  	; Taiho-Cl CG
<none>  	; Akagi-Cl CG
Jetbomb.wav  	; Catalina PBY
<none>  	; Adv US Carrier
Armor.wav  	; M3 Stuart
Armor.wav  	; M26 Pershing
<none>  	; Landing Craft
Divbmber.wav 	; SB2C Helldiver
Naval2.wav  	; USS Arizona
Infantry.wav  	; N Garrison
Infantry.wav  	; Com Ch Insrgnt

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

