Under most systems of government, the corruption and waste experienced by a city increase with distance from the capital. The formula:
Corruption = ((Trade x Distance) x 3 / (20 x (4 + Government))
Where:Additional Constant | Government |
---|---|
1 | Despotism |
2 | Monarchy |
3 | Fundy |
4 | Republic |
0 | Communism and Democracy |
Distance
the city's distance from the capital (diagonal squares count as 1.5 squares). The maximum value of Distance = 36.Government
Government + 1, if the city is celebrating "We Love The * Day".Distance
(Distance x 2) + Difficulty Level (possible values = 0 through to 5), if the government is Despotism.Corruption = Trade x DistanceFactor * TenTenFactor / 100
Waste = ShieldSurplus x DistanceFactor * TenTenFactor / 100
The results are rounded down. TenTen factor depends on the government and represents the corruption/waste in a city with trade=10 at distance 10 from the capital:Government | Corruption | Waste |
---|---|---|
Anarchy | 3.75=115/4 | 3.75=15/4 |
Despotism | 3= 15/5 | 3= 5/5 |
Monarchy | 2.5=15/6 | 1.25=15/12 |
Republic | 1.875=15/8 | 0.625=15/24 |
Communism may be changed in rules.txt file; by default the file contains the following line: 0 ; Empire is equivalent of this palace distance.
There is no tax and beaker output under anarchy and so the corruption is irrelevant.DistanceFactor
Distance + DifficultyLevel  | Corruption | Waste |
---|---|---|
Max. DistanceFactor | - | 32 |
Max. Distance | 16 | - |
Item | Corruption | Waste | |
---|---|---|---|
Courthouse | 1/2 | 1/2 | |
Road to capital | - | 2/3 |
Any city with a Palace in it (the "capital" ) will have no corruption or waste whatsoever.