; ; CIVILIZATION GAME DATA 8/6/98 ; Copyright (c) 1999 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; All values entered in rules.txt are bounded by +/-127. ; However, this does not mean that all numbers within this ; range will work properly, for example, unit costs must ; not exceed 17. ; @COSMIC 3 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 8 ; City size for first unhappiness at Chieftain level 24 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 20 ; Tech paradigm (higher # slows research) 10 ; Base time for engineers to transform terrain (x2) 4 ; Monarchy pays support for all units past this (max 8) 8 ; Communism pays support for all units past this (max 8) 10 ; Fundamentalism pays support for all units past this (max 8) 0 ; Communism is equivalent of this palace distance. 1 ; Fundamentalism loses this % of science 10 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 9 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) 1 ; Value of each citizen to the Civilization Score. 50 ; Value of each wonder to the Civilization Score. 1 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) -10 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 1 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score. 5 ; Value to the Civilization Score of each future tech researched. 0 ; Penalty assessed to Civilization Score each time player betrays another race. -1 ; Cost to Civilization Score (+ or -) for each unit destroyed. 11111111 ; bitmask for goodie huts, right bit =map0, 0=no goodie huts 0 ; Helicopters pick up huts 0=no 1=yes ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Improved Aircraft, 4,-2, Fli, Too, 1, 2 ; AFl 0 Science Development 1, 5, 1, Eco, nil, 1, 3 ; Alp Amphibious Tactics, 5,-1, PT, Sea, 1, 0 ; Amp Naval Warfare 2, 6,-2, Sea, Eng, 2, 1 ; Ast Atomic Elements, 6,-1, E1, Che, 2, 3 ; Ato American War Industry, 1, 0, Dem, nil, 3, 4 ; Aut 5 Capitalist Banks, 0, 0, nil, nil, 0, 1 ; Ban National Railroad, 4, 1, Eco, nil, 1, 1 ; Bri Tank Development 3, 6,-1, Whe, X2, 3, 0 ; Bro Home Guard Regiments, 5, 0, Csc, nil, 0, 2 ; Cer Improved Chemistry, 4, 0, Lit, nil, 1, 3 ; Che 10 Military Tradition, 4,-2, nil, nil, 0, 0 ; Chi Strategic Bombing 2, 4, 1, Met, SFl, 3, 2 ; CoL Airborne Tactics, 5,-1, PT, Rad, 1, 0 ; CA Improved Combustion, 4, 0, Wri, nil, 1, 3 ; Cmb Communism, 0, 0, nil, nil, 1, 4 ; Cmn 15 Enigma Code-Breaking, 4, 1, Rep, E1, 1, 3 ; Cmp Conscription, 7,-1, Chi, nil, 0, 0 ; Csc Civil Defences, 4, 0, Cer, nil, 0, 2 ; Cst Wartime Industry, 4,-1, Bri, nil, 1, 1 ; Cor National Currency, 4, 1, nil, nil, 0, 1 ; Cur 20 American Democracy, 1, 0, nil, nil, 3, 4 ; Dem Industrial Economy, 4, 1, Cur, nil, 0, 1 ; Eco Electronics, 4, 0, Uni, Mat, 1, 3 ; E1 American Patriotism, 1, 0, Dem, nil, 3, 4 ; E2 Improved Engineering, 4, 0, Alp, nil, 1, 3 ; Eng 25 Slave Labour, 5,-2, Gen, Cor, 2, 1 ; Env Aircraft Carriers, 4,-2, Nav, AFl, 2, 1 ; Esp Long Range Fighters, 6,-2, SFl, Cmb, 1, 2 ; Exp Stalinism, 6,-2, Cmn, nil, 1, 4 ; Feu Basic Aircraft, 4,-1, Rad, ToG, 1, 2 ; Fli 30 Nazism, 0, 0, nil, nil, 0, 4 ; Fun Manhattan Project, 6,-1, NF, Aut, 2, 3 ; FP Racialism, 5,-2, nil, nil, 2, 1 ; Gen Soviet Partisans, 4, 1, Cmn, PT, 1, 4 ; Gue Looting of China, 4,-1, Ind, nil, 2, 4 ; Gun 35 Tank Development 1, 6, 0, Ldr, nil, 3, 0 ; Hor Japanese Empire, 0, 0, nil, nil, 2, 4 ; Ind Blitzkrieg Doctrine, 0, 0, Fun, nil, 0, 4 ; Inv Tank Development 4, 7,-2, Bro, Cmb, 3, 0 ; Iro Tank Development 6, 7,-2, Stl, X3, 3, 0 ; Lab 40 Tankbuster Aircraft, 6,-2, SFl, Roc, 1, 2 ; Las Armoured Tactics, 5,-1, Plu, Bro, 3, 0 ; Ldr Science Development 3, 5, 2, Wri, nil, 1, 3 ; Lit Total War Production, 6, 1, MP, Tac, 1, 1 ; Too Submarine Wafare, 6,-2, Sea, nil, 3, 1 ; Mag 45 Merchant Navy, 0, 0, X1, Eco, 2, 1 ; Map Waffen SS Expansion, 7,-2, Inv, Plu, 0, 4 ; Mas Mass Production, 5,-1, Cor, Eng, 1, 1 ; MP Improved Electrics, 4,-1, Alp, Eng, 1, 3 ; Mat Improved Medicine, 4, 0, Lit, Che, 1, 3 ; Med 50 Strategic Bombing 1, 6,-2, Rad, AFl, 3, 2 ; Met Improved U-Boot, 3,-2, Inv, NP, 1, 3 ; Min Soviet Purge, 6,-2, Feu, nil, 1, 4 ; Mob British Monarchy, 5, 1, nil, nil, 3, 3 ; Mon War Propaganda, 5, 1, Mys, nil, 1, 2 ; MT 55 Enforced Patriotism, 4, 0, Chi, nil, 0, 2 ; Mys Naval Warfare 3, 6,-2, Ast, Cmb, 2, 1 ; Nav Nuclear Fission, 6,-1, Ato, nil, 2, 3 ; NF Closed Cycle Engine, 4,-2, Mag, ToG, 3, 1 ; NP Lebensraumpolitik, 0, 0, Fun, nil, 0, 4 ; Phi 60 Jet Engine, 4,-2, Roc, Eng, 2, 2 ; Phy Pacific War Plan, 8,-2, Gun, CA, 2, 4 ; Pla Modern Army, 4, 0, Csc, X2, 0, 0 ; Plu Infantry Tactics, 4, 0, Plu, Whe, 0, 0 ; PT Strategic Bombing 3, 4, 1, CoL, Exp, 3, 2 ; Pot 65 Air Force, 5,-1, Chi, nil, 1, 2 ; Rad Improved Railroad, 0, 4, Cor, Eng, 1, 1 ; RR Improved Explosives, 4,-1, Wri, Cmb, 1, 3 ; Rec Synthetic Fuel, 4,-1, Cor, Che, 1, 1 ; Ref Forced POW Labour, 5,-2, Env, Too, 2, 1 ; Rfg 70 British Parliament, 5, 1, nil, nil, 3, 3 ; Rep Automated Production, 5,-2, Too, Uni, 1, 1 ; Rob Rocketry, 6,-2, ToG, Uni, 2, 2 ; Roc Population Relocation, 5,-2, MT, Bri, 2, 1 ; San Naval Warfare 1, 6,-2, Chi, nil, 2, 1 ; Sea 75 Advanced Aircraft, 4, 1, AFl, Roc, 1, 2 ; SFl Improved Jet Aircraft, 3,-2, U1, X3, 2, 2 ; Sth Super Battleships, 6,-2, Nav, MP, 2, 1 ; SE Tank Development 5, 7,-2, Iro, Mat, 3, 0 ; Stl V-Weapons, 6,-2, Inv, Roc, 0, 4 ; Sup 80 Commando Tactics, 6,-1, CA, Amp, 1, 0 ; Tac Hollywood War Movies, 4, 0, Aut, Cor, 3, 4 ; The Propellants, 4,-1, Che, Rec, 2, 2 ; ToG Western Commerce, 0, 0, nil, nil, 0, 1 ; Tra Science Development 4, 4, 0, Lit, nil, 1, 3 ; Uni 85 Barbarossa Plan, 7,-2, Inv, Mas, 0, 4 ; War Tank Development 2, 5,-1, Hor, Eng, 3, 0 ; Whe Science Development 2, 0, 0, Alp, nil, 1, 3 ; Wri Secret War Project, 0, 0, Uni, nil, 3, 1 ; ... Jet Aircraft, 4,-2, Phy, SFl, 2, 2 ; U1 90 AA Defences, 4, 0, Rad, nil, 0, 2 ; U2 Improved AA Defences, 3, 0, U2, Roc, 0, 2 ; U3 Basic Weapons, 3, 0, Chi, nil, 0, 0 ; X1 Improved Weapons, 3, 0, X1, Wri, 0, 0 ; X2 Advanced Weapons, 3, 0, X2, Uni, 0, 0 ; X3 95 Lend-Lease Plan, 5,-2, Aut, Cor, 3, 3 ; X4 Supply Route to Russia, 5,-2, X4, Cor, 3, 4 ; X5 European War Plan, 4,-2, X4, X5, 3, 4 ; X6 D-Day Preparation, 6,-2, X6, CoL, 3, 4 ; X7 99 ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Government Buidlings, 1, 1, no, Repair Depot, 5, 1, nil, Supply Depot, 5, 1, Eco, City Garrison, 5, 1, Cer, Light Industry, 5, 1, Eco, State School, 5, 1, Mys, Secret Police HQ, 5, 2, Cst, Anti-Tank Defence, 10, 3, Hor, Railroad Hub, 10, 2, RR, Bank, 10, 2, Ban, Propaganda Cinema, 5, 1, MT, Research Laboratory, 10, 3, Wri, None, 10, 0, no, Brewery, 10, 1, Eco, Factory, 20, 3, Eco, Mass War Production, 10, 6, MP, Radar AA Battery, 30, 4, U3, None, 10, 0, no, Factory Extension, 5, 9, Too, Synthetic Fuel Plant, 15, 2, Ref, Munitions Plant, 15, 3, Too, War Bonds Office, 15, 1, Tra, Refugee Housing, 10, 2, San, POW Work Camp, 10, 1, Rfg, Slave Labour Camp, 15, 2, Env, Research Complex, 30, 6, Uni, Flak Defences, 15, 3, U2, Naval Defence Fleet, 20, 3, Sea, None, 10, 0, no, Port, 15, 2, Map, Shipyard, 20, 3, Eco, Airbase, 10, 2, Rad, Forces Mail Office, 10, 2, Chi, Resupply Station, 15, 2, Cor, None, 10, 0, no, None, 10, 0, no, None, 10, 0, no, None, 10, 0, no, (Export Goods), 60, 0, nil, Wheat Fields, 10, 0, nil, Kremlin, 10, 5, nil, Silesia Fuel Plant, 10, 0, nil, U-Boat Pens, 10, 0, nil, Pyramids, 10, 0, nil, Führerbunker, 10, 5, nil, Krasny Oktyabr Plant, 10, 0, nil, SS Leibstandarte HQ, 10, 5, nil, Augsburg Factories, 10, 5, nil, Vatican, 10, 0, nil, Hollywood, 10, 0, nil, Gosprom Complex, 10, 5, nil, British Home Fleet, 10, 5, nil, The British Capital, 10, 5, nil, Italian Capital, 10, 5, nil, Reichstag, 10, 5, nil, Werner Heisenberg, 10, 0, nil, Wall Street, 10, 0, nil, Japanese Capital, 10, 5, nil, Statue of Liberty, 10, 0, nil, British Diplomats, 10, 5, nil, Allied Forces Radio, 10, 5, nil, Palembang Refinery, 10, 5, nil, Albert Einstein, 10, 0, nil, Birthplace of Communism, 10, 0, nil, none, 10, 0, no, Wernher Von Braun, 10, 0, nil, Russian Capital, 10, 5, nil, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids nil, ; Hanging Gardens nil, ; Colossus nil, ; Lighthouse Cst, ; Great Library nil, ; Oracle Cst, ; Great Wall nil, ; Sun Tzu's War Academy nil, ; King Richard's Crusade nil, ; Marco Polo's Embassy nil, ; Michelangelo nil, ; Copernicus nil, ; Magellan nil, ; Shakespeare Cst, ; Da Vinci's Workshop nil, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin Cst, ; Statue of Liberty nil, ; Eiffel Tower nil, ; Women's Suffrage nil, ; Hoover Dam nil, ; Manhattan Project Cst, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Engineers, nil, 0, 1.,0, 0a,2d, 4h,1f, 12,0, 5, RR, 000000000000000 P-38 Lightning, nil, 1, 6.,2, 3a,4d, 4h,2f, 9,0, 0, AFl, 000000001010001 Pe-2, Las, 1, 6.,2, 8a,1d, 2h,1f, 9,0, 0, Fli, 000000001000001 A6M2 Zero, SFl, 1, 8.,2, 3a,2d, 4h,2f, 9,0, 3, Fli, 000000001010001 Ki-61 Hien, nil, 1, 8.,2, 3a,3d, 4h,2f, 10,0, 3, AFl, 000000001010001 Bf-109, Sth, 1, 4.,2, 3a,3d, 4h,2f, 9,0, 3, Fli, 000000001010001 Typhoon, nil, 1, 4.,2, 5a,3d, 4h,2f, 9,0, 0, Las, 000000001010001 Spitfire, nil, 1, 4.,2, 3a,3d, 4h,2f, 9,0, 3, Fli, 000000001010001 Waffen SS, nil, 0, 2.,0, 7a,3d, 4h,1f, 12,0, 0, Mas, 000110001000100 Partisans, nil, 0, 1.,0, 8a,2d, 2h,1f, 9,0, 0, Gue, 000001001000010 Wehrmacht, nil, 0, 2.,0, 4a,2d, 4h,1f, 9,0, 1, Csc, 000000001000000 UK Infantry, nil, 0, 1.,0, 4a,2d, 4h,1f, 9,0, 1, Csc, 000010001000000 US Marines, nil, 0, 1.,0, 6a,2d, 4h,1f, 11,0, 0, Amp, 000000001000100 Fallschirmjäger, nil, 0, 1.,0, 5a,2d, 4h,1f, 11,0, 0, CA, 000000101000000 Armoured Car, nil, 0, 2.,0, 2a,3d, 4h,1f, 9,0, 1, Hor, 000000001000010 M4 Sherman, nil, 0, 2.,0, 9a,2d, 4h,1f, 9,0, 0, Stl, 000000000000000 A.34 Comet, nil, 0, 2.,0, 9a,2d, 4h,1f, 9,0, 0, Stl, 000000000000000 Mosquito, nil, 1, 6.,2, 8a,1d, 2h,1f, 9,0, 3, Met, 000000001000001 Il-2 Sturmovik, nil, 1, 6.,2, 6a,3d, 4h,2f, 9,0, 0, Las, 000000001000001 Yak-9, nil, 1, 4.,2, 3a,4d, 4h,2f, 9,0, 3, AFl, 000000001010001 Fw-190, nil, 1, 5.,2, 3a,4d, 4h,2f, 11,0, 3, AFl, 000000001010001 JS-2, nil, 0, 2.,0, 10a,2d, 4h,4f, 11,0, 3, Lab, 000000000000000 PzKpfw VI Tiger, Lab, 0, 1.,0, 10a,4d, 4h,3f, 13,0, 3, Iro, 000000000000000 T-34-41, Stl, 0, 2.,0, 8a,3d, 4h,2f, 9,0, 0, Bro, 000000000000000 AT Gun (Allied), nil, 0, 1.,0, 3a,3d, 4h,2f, 7,0, 1, Csc, 000010000000000 Artillery (Allied), nil, 0, 2.,0, 7a,1d, 2h,2f, 9,0, 0, Csc, 000000001000000 Nebelwerfer, nil, 0, 2.,0, 9a,1d, 2h,2f, 10,0, 0, Roc, 000000001000001 Fighter, AFl, 1, 4.,2, 3a,3d, 3h,2f, 8,0, 3, Fli, 000000001010001 Bomber, nil, 1, 6.,2, 11a,1d, 2h,1f, 10,0, 0, Fli, 000000001000001 AA Battery, nil, 0, 1.,0, 0a,4d, 2h,1f, 8,0, 1, Pot, 010000000000001 Me-262 Schwalbe, nil, 1, 4.,2, 6a,6d, 4h,2f, 15,0, 3, U1, 000000001010001 M26 Pershing, nil, 0, 2.,0, 10a,4d, 4h,1f, 12,0, 0, Lab, 000000000000000 Light Tank (Axis), nil, 0, 2.,0, 8a,2d, 4h,1f, 8,0, 3, Whe, 000000000000000 PzKpfw IV, nil, 0, 2.,0, 9a,2d, 4h,1f, 9,0, 0, Bro, 000000000000000 Red Army, nil, 0, 1.,0, 3a,3d, 3h,2f, 6,0, 1, Csc, 000000001000000 Airborne Troops, nil, 0, 1.,0, 5a,2d, 4h,1f, 9,0, 0, CA, 000000101000000 Me-264 Amerika, nil, 1, 20.,4, 15a,2d, 2h,2f, 15,0, 0, Pot, 000000001000001 Super Battleship, nil, 2, 5.,0, 13a,13d, 3h,3f, 19,0, 2, SE, 000000001000001 Destroyer, nil, 2, 6.,0, 5a,5d, 2h,1f, 9,0, 2, Sea, 110000000000000 Cruiser, nil, 2, 5.,0, 7a,7d, 2h,1f, 12,0, 2, Ast, 000000000000000 Battleship, nil, 2, 5.,0, 10a,10d, 2h,2f, 16,0, 2, Nav, 000000000000001 Submarine, nil, 2, 5.,0, 9a,3d, 2h,2f, 9,0, 0, Mag, 100000000001001 Carrier, nil, 2, 5.,0, 6a,6d, 2h,2f, 14,0, 0, Esp, 000000010000000 Cargo Ship, nil, 2, 5.,0, 0a,2d, 1h,1f, 7,4, 0, Map, 000000000000000 V2 Missile, nil, 1, 8.,1, 20a,1d, 1h,4f, 9,0, 0, Roc, 001000000000000 Atomic Bomber, nil, 1, 6.,2, 99a,1d, 2h,1f, 15,0, 0, FP, 000000001000001 Infantry, CA, 0, 1.,0, 2a,2d, 4h,1f, 8,0, 1, Csc, 000000001000000 PzKpfw V Panther, nil, 0, 2.,0, 9a,4d, 4h,2f, 12,0, 0, Stl, 000000000000000 A.12 Matilda, Iro, 0, 2.,0, 9a,2d, 4h,1f, 9,0, 0, Bro, 000000000000000 Elektro Boat, nil, 2, 7.,0, 15a,4d, 2h,3f, 14,0, 2, Eng, 110000000001001 Type 97 Chi-Ha, nil, 0, 2.,0, 10a,2d, 4h,1f, 10,0, 3, Iro, 000000001000000 Ju-87 Stuka, nil, 1, 6.,2, 8a,1d, 2h,1f, 9,0, 0, Fli, 000000001000001 D3A Val, nil, 1, 6.,2, 6a,1d, 2h,1f, 9,0, 0, Fli, 000000001000001 P-51 Mustang, nil, 1, 8.,2, 3a,4d, 4h,2f, 11,0, 3, Exp, 000000001010001 B-17 Flying Fortress,nil, 1, 20.,4, 14a,3d, 2h,1f, 13,0, 0, CoL, 000000001000001 Lancaster, nil, 1, 20.,4, 17a,2d, 2h,1f, 13,0, 0, CoL, 000000001000001 BM-13 Katyusha, nil, 0, 2.,0, 8a,1d, 2h,3f, 10,0, 0, Roc, 000000001000001 Imperial Marines, nil, 0, 2.,0, 4a,2d, 4h,1f, 9,0, 0, Amp, 000000001000100 GI Infantry, nil, 0, 1.,0, 5a,2d, 4h,1f, 9,0, 1, Plu, 000000001000001 Commandos, nil, 0, 2.,0, 7a,3d, 4h,1f, 13,0, 0, Tac, 000010001000100 Guards, nil, 0, 2.,0, 9a,5d, 4h,2f, 11,0, 3, Mob, 000000001000100 PzKpfw VI Tiger II, nil, 0, 1.,0, 10a,5d, 4h,3f, 14,0, 3, Lab, 000100000000000 Go-229, nil, 1, 6.,2, 7a,7d, 4h,2f, 17,0, 3, Sth, 000000001010001 KV-1, nil, 0, 2.,0, 10a,3d, 4h,2f, 10,0, 0, Iro, 000000000000000 T-34-85, nil, 0, 2.,0, 8a,3d, 4h,3f, 9,0, 0, Stl, 000000000000000 Cruiser IV, Lab, 0, 2.,0, 9a,2d, 4h,1f, 9,0, 0, Iro, 000000000000000 Churchill VII, nil, 0, 2.,0, 9a,2d, 4h,1f, 9,0, 0, Lab, 000000000000000 M3 Stuart, Bro, 0, 2.,0, 9a,2d, 4h,1f, 9,0, 0, Bro, 000000000000000 M3 Lee/Grant, Stl, 0, 2.,0, 9a,2d, 4h,1f, 9,0, 0, Iro, 000000000000000 P-47 Thunderbolt, nil, 1, 8.,2, 3a,4d, 4h,2f, 11,0, 3, Met, 000000001010001 B-29 Super Fortress, nil, 1, 20.,4, 14a,3d, 2h,1f, 13,0, 0, Pot, 000000001000001 He-111, nil, 1, 6.,2, 11a,1d, 2h,1f, 10,0, 0, Fli, 000000001000001 Ki-84 Hayate, nil, 1, 8.,2, 4a,4d, 4h,2f, 11,0, 3, SFl, 000000001010001 G4M Betty, nil, 1, 6.,2, 11a,1d, 2h,1f, 10,0, 0, Fli, 000000001000001 Hurricane, Las, 1, 4.,2, 3a,3d, 3h,3f, 8,0, 3, Fli, 000000001010001 Wellington, nil, 1, 6.,2, 11a,1d, 2h,1f, 10,0, 0, Met, 000000001000001 AT Gun (Axis), nil, 0, 1.,0, 3a,3d, 4h,2f, 7,0, 1, Csc, 000010000000000 Artillery (Axis), nil, 0, 2.,0, 7a,1d, 2h,2f, 9,0, 0, Csc, 000000001000000 Half-Track, nil, 0, 2.,0, 2a,3d, 4h,1f, 9,0, 1, Hor, 000000001000010 Light Tank (Allied), nil, 0, 2.,0, 8a,2d, 4h,1f, 8,0, 3, Hor, 000000000000000 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 3,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 2,0,0, yes, 1, 5, 1, For, 0,12, 0, Grs, no, ; Pln Grassland, 1,2, 3,0,0, yes, 1, 5, 2, For, 0, 9, 0, Hil, no, ; Grs Forest, 2,3, 1,1,0, Pln, 0, 5, 5, no, 0,10, 0, Grs, no, ; For Hills, 3,4, 1,0,0, no, 1, 8, 0, yes, 3, 6, 1, Pln, no, ; Hil Mountains, 4,6, 0,0,0, no, 1, 8, 0, yes, 4, 9, 1, Hil, no, ; Mou Oil, 2,3, 1,6,9, no, 0, 0, 0, yes, 8, 6, 1, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, no, 0, 0, 0, Tun, no, ; Gla Swamp, 3,3, 1,0,0, no, 0, 0, 0, no, 0, 0, 0, Pln, no, ; Swa Jungle, 4,3, 1,0,0, no, 0, 0, 0, no, 0, 0, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Livestock, 1,2, 2,2,0, Grassland, 1,2, 2,1,0, Paper, 2,3, 1,3,0, Coal, 2,4, 1,5,2, Copper, 3,6, 0,4,2, Mfg Plant, 1,2, 8,8,8, Evergreen, 2,2, 0,1,0, Rubber, 2,3, 1,4,0, Gems, 2,3, 1,0,8, Fishing, 1,2, 5,1,2, Palms, 1,2, 0,1,0, Wheat, 1,2, 5,1,0, Grassland, 1,2, 2,1,0, Timber, 2,3, 1,3,0, Gold, 2,4, 1,0,9, Iron Trade, 3,6, 0,4,4, Refinery, 1,2, 1,8,4, Rocks, 2,2, 0,1,0, Sugar, 2,3, 3,0,4, Coffee, 2,3, 4,0,3, Sea Trade, 1,2, 3,3,3, @TERRAIN1 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @TERRAIN2 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @TERRAIN3 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, no, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, ; Secondary Map Characteristics ; (modify at your own risk) ; ; 0, 1,2, 3,4, 5,6,7,8, D1,M1,F1, D2,M2,F2, D3,M3,F3 ; ; 0=map type: 1-subsea, 2-subdirt, 3-floating, 4-land dominant, 5-gas giant, 6-std ; 1=avg blob size (types 3 and 5 only) ; 2=avg # of blobs (types 3 and 5 only) ; 3=avg bridge length: 0-no bridges (types 3 and 5 only) ; 4=avg bridges per blob: 1-4 chance, 0-none (types 3 and 5 only) ; 5=# blue rooms ; 6=# ice rooms ; 7=# fire chambers ; 8=# storms ; DMF=desired length, minimum length, frequency ; specific effects depend on map type ; for SF game: ; DMF1=Mts, Hil, No ; DMF2=For, Mts, Hil ; DMF3=Hil, No, No @SECONDARY_MAPS 6, 0,0, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0, ;6, 0,0, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0, ;6, 0,0, 0,0, 0,0,0,0, 0,0,0, 0,0,0, 0,0,0, @GOVERNMENTS Anarchy, Sir, Madame Alliance, Chairman, President Commonwealth, General, Leader Communism, Comrade, Comrade Fascism, Leader, Leader Republic, General, President Democracy, Chairman, Mistress ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Caesar, Livia, 0, 1, 0, Romans, Roman, 0, 1, 1, Hammurabi, Ishtari, 0, 2, 0, Babylonians, Babylonian, -1, -1, 1, Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, 1, -1, 4, Führer, Fuehres Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, Abe Lincoln, E. Roosevelt, 0, 5, 0, Americans, American, 1, 1, 0, 5, General, General Alexander, Hippolyta, 1, 6, 0, Greeks, Greek, 0, 1, -1, Mohandas Gandhi,Indira Gandhi, 0, 7, 1, Indians, Indian, 1, 1, -1, 2, General, General Lenin, Catherine the Great, 1, 1, 0, Russians, Russian, 0, 1, -1, 3, Comrade, Comarde Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, Louis XIV, Joan of Arc, 0, 3, 0, French, French, 1, 1, 1, Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, Mao Tse Tung, Wu Zhao, 0, 5, 0, Chinese, Chinese, 0, 0, 1, Henry VIII, Elizabeth I, 1, 6, 1, English, English, 1, 1, -1, 6, Prime Minister, Prime Minister Genghis Khan, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1, Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, Tokugawa, Amaterasu, 0, 2, 0, Japanese, Japanese, 1, 1, -1, 4, War Minister, War Minister Canute, Gunnhild, 1, 3, 0, Vikings, Viking, 1, 1, 0, Philip II, Isabella, 1, 4, 1, Spanish, Spanish, -1, 0, 0, 6, Chairman, Mistress Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, Hannibal, Dido, 0, 6, 0, Carthaginians, Carthaginian, 0, 0, -1, Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Armaments, Cloth, Bearings, Salt, Sugar, Coal, Steel, Iron, Wine, Ammo, Grain, Gasoline, Ore, Gold, Oil, Petroleum, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Build Transporter, j Go to, G @DIFFICULTY Captain Major Colonel Brigadier General Field Marshal @ATTITUDES Brotherly Loyal Trusting Receptive Neutral Distant Icy Hostile Furious @CIVILIZE2 0 ; AFl 0 ; Alp 0 ; Amp 0 ; Ast 0 ; Ato 0 ; Aut 0 ; Ban 0 ; Bri 0 ; Bro 0 ; Cer 0 ; Che 0 ; Chi 0 ; CoL 0 ; CA 0 ; Cmb 0 ; Cmn 0 ; Cmp 0 ; Csc 0 ; Cst 0 ; Cor 0 ; Cur 0 ; Dem 0 ; Eco 0 ; E1 0 ; E2 0 ; Eng 0 ; Env 0 ; Esp 0 ; Exp 0 ; Feu 0 ; Fli 0 ; Fun 0 ; FP 0 ; Gen 0 ; Gue 0 ; Gun 0 ; Hor 0 ; Ind 0 ; Inv 0 ; Iro 0 ; Lab 0 ; Las 0 ; Ldr 0 ; Lit 0 ; Too 0 ; Mag 0 ; Map 0 ; Mas 0 ; MP 0 ; Mat 0 ; Med 0 ; Met 0 ; Min 0 ; Mob 0 ; Mon 0 ; MT 0 ; Mys 0 ; Nav 0 ; NF 0 ; NP 0 ; Phi 0 ; Phy 0 ; Pla 0 ; Plu (Cst & Pot) 0 ; PT 0 ; Pot 0 ; Rad 0 ; RR 0 ; Rec 0 ; Ref 0 ; Rfg 0 ; Rep 0 ; Rob 0 ; Roc 0 ; San 0 ; Sea 0 ; SFl 0 ; Sth 0 ; SE 0 ; Stl 0 ; Sup 0 ; Tac 0 ; The 0 ; ToG 4 ; Tra 0 ; Uni 0 ; War 0 ; Whe 0 ; Wri 0 ; ... 0 ; U1 0 ; U2 0 ; U3 0 ; X1 0 ; X2 0 ; X3 0 ; X4 0 ; X5 0 ; X6 0 ; X7 @LEADERS2 00000000 ;Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix 00000000 ;Babylonians, Babylonian, -1, -1, 1, 00000000 ;Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor 00000000 ;Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh 00000000 ;Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker 00000000 ;Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister 00000000 ;Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja, 00000000 ;Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch 00000000 ;Zulus, Zulu, 1, 0, 0, 00000000 ;French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier 00000000 ;Aztecs, Aztec, 0, -1, 1, 00000000 ;Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson 00000000 ;English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister 00000000 ;Mongols, Mongol, 1, 1, -1, 00000000 ;Celts, Celtic, -1, 1, 0, 4, Druid, Druid 00000000 ;Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister 00000000 ;Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord 00000000 ;Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop 00000000 ;Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah 00000000 ;Carthaginians, Carthaginian, 0, 0, -1, 00000000 ;Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief 00000000 ; Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana 00000000 ; Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; Advanced unit fields ; A) 'tribe may build' mask: 0 - can't; 1 - can ; B) 'not allowed on map' mask: 1 - not allowed on map ; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe ; D) 'build transport site' mask: 1: can; 0: can't for each site type ; E) 'use transport site' mask: 1: can; 0: can't for each site type ; F) native transport ability: 1: can; 0: can't for each map relationship type ; G) General flags ; 00000001 invisible until attack: 1 - invisible ; 00000010 non-disbandable (human players only): 1 - cannot disband ; 00000100 0-range-air-unit damage override: 1 - override damage ; 00001000 barbarian units can't be bought off: 1 - can't buy off ; 00010000 impassable terrain override: 1 - override impassable terrain ; 01000000 barbarian unit will not expire: 1 - no expire ; 10000000 override .SPR file for this unit: 1 - don't use .SPR ; A B C D E F G @UNITS_ADVANCED 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Engineers 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;P-38 Lightning 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Pe-2 00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;A6M2 Zero 00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Ki-61 Hien 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Bf-109 01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Typhoon 01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Spitfire 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Waffen SS 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Partisans 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Wehrmacht 01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;UK Infantry 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;US Marines 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Fallschirmjäger 01110010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Armoured Car 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;M4 Sherman 01010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;A.34 Comet 01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Mosquito 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Il-2 Sturmovik 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Yak-9 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Fw-190 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;JS-2 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;PzKpfw VI Tiger 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;T-34-41 01110010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Anti-Tank Gun 01110010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Artillery 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Nebelwerfer 00110010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Fighter 01111010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Bomber 01111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;AA Battery 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Me-262 Schwalbe 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;M26 Pershing 00001100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Light Tank 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;PzKpfw IV 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Red Army 11110110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Airborne Troops 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Me-264 Amerika 01101111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Super Battleship 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Destroyer 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Cruiser 01111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Battleship 01111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Submarine 01111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Carrier 11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Cargo Ship 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;V2 Missile 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Atomic Bomber 10110101, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Infantry 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;PzKpfw V Panther 01010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;A.12 Matilda 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000001 ;Elektro Boat 00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Type 97 Chi-Ha 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Ju-87 Stuka 00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;D3A Val 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;P-51 Mustang 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;B-17 Flying Fortress 01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Lancaster 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;BM-13 Katyusha 00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Imperial Marines 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;GI Infantry 01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Commandos 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Guards 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;PzKpfw VI Tiger II 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Go-229 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;KV-1 00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;T-34-85 01010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Cruiser IV 01010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Churchill VII 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;M3 Stuart 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;M3 Lee/Grant 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;P-47 Thunderbolt 00100000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;B-29 Super Fortress 00001000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;He-111 00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Ki-84 Hayate 00000100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;G4M Betty 01010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Hurricane 01010000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Wellington 00001100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Anti-Tank Gun 00001100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Artillery 00001100, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Armoured Car 11110010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 00000000 ;Light Tank ; 0-15 define legal transport possibilities ; art matched in threes 0/3/6/9/12/15; 1/4/7/10/13; 2/5/8/11/14 @MAP_TRANSPORT_RELATIONSHIPS 0,1 ; 0/1 0,2 ; 1/2 0,3 ; 2/3 1,2 ; 3/1 1,3 ; 4/2 2,3 ; 5/3 0,0 ; 6/1 0,0 ; 7/2 0,0 ; 8/3 0,0 ; 9/1 0,0 ; 10/2 0,0 ; 11/3 0,0 ; 12/1 0,0 ; 13/2 0,0 ; 14/3 0,0 ; 15/1 ; map, primary unit type, secondary unit type @INITIAL_SETTINGS 0,0,3 ;Romans 0,0,3 ;Babylonians 0,0,3 ;Germans 0,0,3 ;Egyptians 0,0,3 ;Americans 0,0,3 ;Greeks 0,0,3 ;Indians 0,0,3 ;Russians 0,0,3 ;Zulus 0,0,3 ;French 0,0,3 ;Aztecs 0,0,3 ;Chinese 0,0,3 ;English 0,0,3 ;Mongols 0,0,3 ;Celts 0,0,3 ;Japanese 0,0,3 ;Vikings 0,0,3 ;Spanish 0,0,3 ;Persians 0,0,3 ;Carthaginians 0,0,3 ;Sioux @SOUNDS ;Engineers ;P-38 Lightning ;Pe-2 ;A6M2 Zero ;Ki-61 Hien ;Bf-109 ;Typhoon ;Spitfire ;Waffen SS ;Partisans ;Wehrmacht ;UK Infantry ;US Marines ;Fallschirmjäger ;Armoured Car ;M4 Sherman ;A.34 Comet ;Mosquito ;Il-2 Sturmovik ;Yak-9 ;Fw-190 ;JS-2 ;PzKpfw VI Tiger ;T-34-41 ;Anti-Tank Gun ;Artillery ;Nebelwerfer ;Fighter ;Bomber ;AA Battery ;Me-262 Schwalbe ;M26 Pershing ;Light Tank ;PzKpfw IV ;Red Army ;Airborne Troops ;Me-264 Amerika ;Super Battleship ;Destroyer ;Cruiser ;Battleship ;Submarine ;Carrier ;Cargo Ship ;V2 Missile ;Atomic Bomber ;Infantry ;PzKpfw V Panther ;A.12 Matilda ;Elektro Boat ;Type 97 Chi-Ha ;Ju-87 Stuka ;D3A Val ;P-51 Mustang ;B-17 Flying Fortress ;Lancaster ;BM-13 Katyusha ;Imperial Marines ;GI Infantry ;Commandos ;Guards ;PzKpfw VI Tiger II ;Go-229 ;KV-1 ;T-34-85 ;Cruiser IV ;Churchill VII ;M3 Stuart ;M3 Lee/Grant ;P-47 Thunderbolt ;B-29 Super Fortress ;He-111 ;Ki-84 Hayate ;G4M Betty ;Hurricane ;Wellington ;Anti-Tank Gun ;Artillery ;Armoured Car ;Light Tank @RIVERS River, ; map 1 River, ; map 2 River, ; map 3 River, ; map 4 ; please do not remove this line