;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Sid Meier's Civilization III: Conquests
;
; Dialog box scripts
;
; Copyright (c) 2000, 2003 by Firaxis Games, Inc.
; 
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; INSTRUCTIONS FOR TRANSLATORS!
;
; 1) These files must not be saved in "Microsoft Word Format", or they will
;    be ruined. They MUST be saved in "Text Only" format.
;
; 2) Please do not insert extra blank lines, nor remove existing blank
;    lines, as this will cause the program to malfunction.
;
; 3) But it is normally okay to turn a long line into two shorter lines;
;    for instance:
;
;    This is a very long sentence; it probably won't fit on one line in German.
;
;                       is equivalent to:
;
;    This is a very long sentence; It probably
;    won't fit on one line in German.
;
; 4) It is also okay to have lines be pretty much as long as they need
;    to be off the edge of the screen (up to, say, 150-200 characters
;    long.
;
; 5) Lines beginning with "#" are control lines, and the FIRST WORD
;    immediately following the # should NOT be translated. Subsequent
;    words on the line SHOULD be translated. For example:
;
;    #caption Hello
;         to
;    #caption Bonjour
;
;    #button Yes
;         to
;    #button Oui
;
; 6) The "{" and "}" characters are used to indicate text which should
;    be displayed in BOLD type. The "[" and "]" characters indicate
;    text which should be displayed in ITALIC type. A {} sequence or
;    a [] sequence can begin and end on different lines.
;
; 7) Lines beginning with "^" begin on new lines.
;
; 8) Lines beginning with "^^" are centered.
;
; 9) The "$" character indicates a string is to be substituted. The
;    $ is followed by the name and ID of the string, as in:
;
;    Greetings, $PLAYERNAME1.
;
;    In this case, the ID of the string is 1. The name of the string
;    is for informational purposes only, so $PLAYERNAME1, $NAME1,
;    $STRING1, and $WHOZIT1 are all equivalent. The names themselves
;    do NOT need to be translated, although translating them won't
;    cause harm as long as the numerical ID is left alone (except in
;    the case below).
;
;    An important EXCEPTION is that $NUM0 (or $NUM1, $NUM2, etc)
;    indicate a numerical value is to be displayed, and $HEX0 $HEX1,
;    etc indicate a hexadecimal value will be displayed. "NUM" and
;    "HEX" must NOT be translated or their special meaning will be lost.
;
;    Other exceptions are $LINK0, $LINK1, etc., $DROPDOWN0, $DROPDOWN1, etc.,
;    $DROPLINK0, $DROPLINK1, etc. These must NOT be translated or their
;    special meaning will be lost.
;
; 10) Sequences enclosed in < > angle brackets are used to perform
;     gender and plurality substitutions.
;
;     $<...> sequences must BEGIN AND END ON THE SAME LINE!
;
;     Here are the substitution forms, followed by some examples:
;
; $FACTION3          = Substitute string 3
; $<3:has:have>      = Substitute based on plurality of string 3
; $<3:le:la:les:les> = Substitute based on plurality & gender of string 3
; $<3:masc:fem:neut:pmasc:pfem:pneut> = plurality & gender, includes neuter
; $<3:$FACTIONADJ4>  = Inserts string 4 and parses based on
;                      plurality & gender of string 3.
; $<M1:$FACTIONADJ4> = Inserts string 4 and parses for the
;                      masculine singular form.
; $<F2:$FACTIONADJ4> = ...Feminine plural, etc.
;
; Since English doesn't have the masculine/feminine
; problem, and no plural problem for "the", there will be cases where
; YOU THE TRANSLATOR will have to add sequences of this type. For
; example, you can convert the following sentences (For "faction",
; imagine substituting any of "Barbarians", "The Roman Empire", etc)
;
; The $FACTION4 $<4:has:have> ...
;
; into:
;
; $<4:Le:La:Les:Les> $FACTION4 $<4:a:ont> ...
;
; and convert...
;
; $TITLE0 $NAME1 of the $FACTION2
;
; into:
;
; $TITLE0 $NAME1 $<2:du:de la:des:des> $FACTION2
;
; Note that the "4:" or "2:" is important as it tells the computer which word
; in the sentence to take its gender/plurality from (there are often
; several substitutions in a paragraph).
;
; FRENCH translators note that the program will AUTOMATICALLY handle
; the L' and D' contractions for le, la, and de.
;
; 11. English also doesn't have adjective gender/plurality
; issues (rah rah English!) which means you'll need to correct
; those as you go along. There are two basic situations you'll
; encounter. The first is adjectives present in the text and
; used to modify words being substituted in:
;
; the pretty $ITEM3 that $NAME4 ...
;
; which you can convert to:
;
; $<3:le:la:les:les> $ITEM3 $<3:bel:belle:bels:belles> que $NAME4 ...
;
; Again the "3:" reminds the computer to substitute based on the
; plurality and gender of $ITEM3 rather than (for instance) $NAME4.
;
; The other situation you'll encounter is where an ADJECTIVE is being
; substituted in to modify words present in the text:
;
; $<M1:$FACTIONADJ0> sisters ...
;
; The "M1" calls for a masculine singular substitution (remember,
; English doesn't have this problem so I've set everything to the
; default). Obviously "sisters" is neither masculine nor singular,
; so you'll want to call for the feminine plural form:
;
; soeurs $<F2:$FACTIONADJ0> ...
;
; 12. GERMAN translators can do the same thing, and simply use
;     $<...> sequences with SIX items to take care of neuter forms.
;     Unfortunately I don't know any German at all, so I can't give
;     you any good examples.
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

#comment ______________________________________________________________________Standard Variables

#comment DIFF = Chieftain, Warlord, Regent, Monarch, Emperor, Deity
#comment PLAYER = the player's name
#comment CIVADJ = one of the civilizations Adjective Form. 
#comment CIVNOUN = one of the civilizations Noun Form. 
#comment CIVNAME = one of the civilizations Name Form. 
#comment CITY = one of the cities currently on the map
#comment CITYSIZE = either town, city, or Metropolis
#comment UNIT = one of the unit types (see the units list in the Unit Type Tab)
#comment IMPROVEMENT = one of the city improvements (see the improvements list in Buildings Tab)
#comment WONDER = on of the great wonders
#comment SMALL_WONDER = one of the small wonders
#comment SPACESHIP_PART = one of the spaceship parts
#comment GOVERNMENT = one of the Government types, Despotism, Monarchy, Communism, Republic, Democracy
#comment TERRAIN = one of the terrain types in the game (see Terrain on the Terrain Types Tab)
#comment TECH = one of the Civilization Advances (see the Technologies Tab)
#comment TECHS = the two technologies the player starts the game with, (always X and Y)
#comment IMPROVEMENT_WONDER_OR_UNIT = Improvement, Wonder, or Unit
#comment RULER_TITLE = What the people call the player (Depends upon Government type, see Ruler title on Governments Tab)
#comment WISEMEN = What the people call their researchers (Depends upon the current era, see the Eras Tab)
#comment ORDERS = One of the actions that require more than one turn (see Unit Orders Tab)
#comment BARBARIAN = a barbarian tribe (See the Races Tab, select Barbarian Chiefdom, and look at the "city Names" list.
#comment CULTURAL_LEVEL = Adjective describing the level of cultural development of a civilization (see MISC RULES Tab, Cultural Levels Box)
#comment TITLE = the title of one of the enemy leaders (See RACES Tab, Leader Section)
#comment LEADER = The name of an enemy leader (see RACES Tab, Leader Section)
#comment CULTURAL_OPINION = How one civ feels about another's cultural development (See CULTURE Tab)
#comment RESOURCES = one of the resources on the map (see GOOD TYPE Tab)
#comment GREAT_LEADER = one of the nations Great Leaders (see RACES Tab, Leaders list)
#comment GREAT_PERSON = one of the great people
#comment MOOD = happy, indifferent, annoyed
#comment DOES = Thrives, is growing very slowly, is not growing at all, is starving
#comment PUNCT = Ending punctuation (ignore)
#comment HAPPY = happy, unhappy, content
#comment STRENGTH = civ-specific strength
#comment YEARTIME = time of year

#comment ________________________________________________________________________End Variables

#comment _________________________________________________________________________________________CONSOLE MESSAGES

#LANDCONQUER
Only [ground] units can be used to attack settlements.

#COMBATCONQUER
Only [combat] units can capture cities and improvements.

#NOTAMPHIB
Only Marine units can attack from the sea.

#NONCOMBATANT
Non-combat units may not attack.

#BLITZLIMIT
This unit may not attack more than once.

#BARBARIAN_ATTACK
A $BARBARIAN0 raiding party ambushed us!

#GLOBALWARMING_FOREST_JUNGLE
#map_center 0
Global Warming" has destroyed $TERRAIN0!

#GLOBALWARMING
#map_center 0
Global Warming has turned $TERRAIN0 into $TERRAIN1!

#GLOBALWARMING_RISING_COASTLINES
Coastlines are rising! Our scientist blame it on Global Warming...

#CAPTURE_BARBARIAN
We dispersed a $BARBARIAN0 encampment and took 25 gold!


#NORM_ENSLAVE
Your $UNIT0 enslaved the enemy, creating a new $UNIT1!

#PRINCE_ENSLAVE
Your $UNIT0 enslaved the enemy ship capturing the $UNIT1 onboard!


#VLC_ACTIVE
Volcano is now active!


#VLC_ERUPTS
Volcano has erupted!

#VLC_KILLS_UNIT
Our units were burned to a crisp by a lava flow!

#VLC_KILLS_CITY
$CITY0 is torched by the volcanic eruption!

#BLDG_PRODS_UNIT
$BLDG0 in $CITY1 has produced a $UNIT2.

#STARVE
Starvation at $CITY0!

#CITYPRODUCE
$CITY0 builds $IMPROVEMENT_WONDER_OR_UNIT1.

#WELOVEKING
'We love the $TITLE0' day celebrated.

#WELOVEKINGOVER
'We love the $TITLE0' celebration has ended.

#HARVEST_FOREST
Forest harvested. $NUM0 $<#0:shield:shields> returned to $CITY0.

#CULTUREBORDER
Our cultural influence is expanding!

#MYSTERIOUS
#advisor Happy
Culture is what gives our people power. It's created by all living things. It surrounds us and penetrates us.

#DISBANDSHIELDS
Our $UNIT0 has been converted into $NUM0 $<#0:shield:shields>.

#UNITPROMOTIONREG
Our conscript $UNIT0 becomes a Regular.

#UNITPROMOTIONVET
Our Regular $UNIT0 is now a Veteran.

#UNITPROMOTIONELITE
Our Veteran $UNIT0 is now Elite!

#UNITCAPTURED
Our $UNIT0 was captured!

#UNITSCAPTURED
Our units were captured!

#THEIRUNITCAPTURED
We captured an enemy $UNIT0!

#THEIRUNITSCAPTURED
We captured enemy units!

#UNITDESTROYED
Our $UNIT0 has been destroyed!

#UNITSDESTROYED
Our units have been destroyed!

#SHIPSUNK
Our $UNIT0 was lost in treacherous waters!

#UNITJUNGLEDISEASE
Our $UNIT0 has died of disease from the jungle!

#comment ___________________________________________________________________________Barbarian Stuff

#GOODY_MONEY
We got $NUM0 gold from the $BARBARIAN0 tribe's village.

#GOODY_MAPS
The friendly $BARBARIAN0 tribe gave us maps of their region.

#GOODY_CITY
An advanced $BARBARIAN0 village has joined us!

#GOODY_NOTHING
This $BARBARIAN0 village is deserted.

#GOODY_SETTLERS
A friendly $BARBARIAN0 $UNIT1 wants to join our $GOVERNMENT2.

#GOODY_MERCENARIES
This friendly $BARBARIAN0 village gave us a skilled $UNIT1.

#GOODY_BARBARIANS
We have disturbed an angry $BARBARIAN0 $UNIT1.

#CIVIL_DISORDER
Civil Disorder in $CITY0.

#CIVIL_DISORDER_OVER
Order restored in $CITY0.

#CIVIL_DISORDER_INTENSIFIES
Civil Disorder intensifies in $CITYNAME0! The mob has destroyed $IMPROVEMENT1!

#SETTLEMENT_FOUNDED
$CITY0 founded: $DATE1

#SUMMARY_DISEASE
Disease strikes $CITY0.

#POLLUTION
Pollution strikes $CITY0.

#NEWLEADER
Our victory has produced a great leader, $GREAT_LEADER0!

#NEWMILLEADER
Our victory has produced a great military leader, $GREAT_LEADER0!

#NEWSCILEADER
Our recent breakthrough in technology has proven the brilliance of a great scientific leader, $GREAT_LEADER0!

#RESISTANCEQUELLED
Our troops have quelled $NUM0 $<#0:resister:resisters>!

#RESISTANCEENDS
The Resistance in $CITY0 has ended!

#POPDESTROYED
Some of $CITY0's citizens have been killed!

#FACDESTROYED
The $IMPROVEMENT1 of $CITY0 has been destroyed!

#comment ________________________________________________________________________________________WRAPPER POP-UPS

#CUSTOMNAMES
#xs 440
#caption Customize Your Tribe

#CUSTOMGENDER
What is the gender of $NAME0?

#PREFS
#caption Preferences
#y 3
#itemlist
   Auto-Save
   Show Units over Cities
   Show Food and Shields on Map
   Show Team Color Disc
   Always Wait at End of Turn
   Animate Battles
   Animate our Manual Moves
   Show our Manual Moves
   Animate our Automatic Moves
   Show our Automatic Moves
   Animate Friend Moves
   Show Friend Moves
   Animate Enemy Moves
   Show Enemy Moves
   Tutorial Mode
   Cancel Orders for Friendly Combat Unit
   Cancel Orders for Enemy Combat Unit
   Ask for Build Orders after Unit Construction
   Always Start Building Previously Built Unit
   Show Civil Disorder Pop-Up
   Show Civilopedia Book Cursor
   Capital Governor is Default for New Cities
   Color Blind Help
   Show City Population Number Dropshadow
   Show Wonder Initiation Pop-Up
   Disable Population Limit Warning
   Always Renegotiate Deals

#CLEAN_MAP_PREFS
#caption Clean Map Preferences
#itemlist
	Hide Rivers/Flood Plains
	Hide Mountains
	Hide Hills
	Hide Forests/Jungles
	Hide Terrain Buildings (Mines, Colonies, etc.)
	Hide Roads/Railroads
	Hide Irrigation
	Hide Natural Resources
	Hide Food/Shield Icons
	Hide Pollution
	Hide Territory Boundaries
	Hide Cities
	Hide Units

#REALLYQUIT
#wave 43
#caption Oh No!
Do you really want to quit?
#itemlist
No, not really.
Yes, immediately!

#REALLYRETIRE
#xs 320
#caption Oh, Come on.
Are you ready to retire?

No. Why?
Yes, end this nightmare.

#LOADGAME
#xs 320
#caption Saved Game
^^Difficulty Level: $DIFF0
^^$TITLE1 $LEADER2 of the $CIVNOUN3
^^$DATE4

#GAMEOVERMAN
#xs 440
#caption Game Over, Man!
So, this game is, like, over. No further score will be entered.

Good! I'm done!
Wait, lemme just play 'couple more turns...

#END_GAME_WIN_TT
#caption You Win!!
#text
^Congratulations $WHO1!  You have achieved $TYPE0.
^
^Time Spent: $NUM0 $<#0:hour:hours>, $NUM1 $<#1:minute:minutes>, and $NUM2 $<#2:second:seconds>.

#END_GAME_WIN2_TT
#caption Congratulations!
#text
^Time has run out, and you are the victor, $WHO1!
^
^Time Spent: $NUM0 $<#0:hour:hours>, $NUM1 $<#1:minute:minutes>, and $NUM2 $<#2:second:seconds>.

#END_GAME_WIN
#caption You Win!!
#text
^Congratulations $WHO1!  You have achieved $TYPE0.

#END_GAME_WIN2
#caption Congratulations!
#text
^Time has run out, and you are the victor, $WHO1!

#END_GAME_LOSS_TT
#caption We are disgraced!
^You have suffered $TYPE0.
^
^Time Spent: $NUM0 $<#0:hour:hours>, $NUM1 $<#1:minute:minutes>, and $NUM2 $<#2:second:seconds>.

#END_GAME_LOSS
#caption We are disgraced!
^You have suffered $TYPE0.

#comment ________________________________________________________MENU "System"
#comment {G}ame Menu removed, 8/15/01 - JS
#comment Miscell{A}neous removed 8/27/01 - JS
#comment {I}nfo Screens removed 09/16/01 - JS
#comment {A}udio Preferences [(Shift-S)] removed 03/09/02
#GMENU_MAIN
#caption Main Menu
#itemlist
{M}ap
{L}oad Game [(Ctrl-L)]
{N}ew Game [(Ctrl-Shift-Q)]
{P}references [(Ctrl-P)]
{R}etire [(Ctrl-Q)]
{S}ave Game [(Ctrl-S)]
{Q}uit Game [(ESC)]

#COMMENT canned 09/16 - JS
#GMENU_INFO
#caption Info Screens
#itemlist
{H}istograph Screen [(F8)]
{P}alace Screen [(F9)]
{S}pace Ship Screen [(F10)]
{D}emographics Screen[(F11)]

#GOTO_CITY
#caption Goto City
#itemlist

#GMENU_MAP
#caption Map
#itemlist
{G}rid Controls [(Ctrl-G)]
{C}enter Screen [(C)]
Clean {M}ap [(Ctrl-Shift-M)]
Clean {M}ap Preferences [(Ctrl-Shift-N)]
{L}ocate City [(Shift-L)]
$ZOOM0 [(Z)]

#comment Has gone away for now, left in case we change our minds 08/27 -JS 
#GMENU_MISC
#caption Miscellaneous 
#itemlist
{A}bout Civilization III

#ABOUT_CIV3
#caption About Civilization III
Civ 3 was here...
^Write me.

#comment __________________________________________________________________________________End Menu System

#DAWN_OF_MAN
#caption Dawn of Civilization
#xs 400
#y 10
^It is the year $YEARTIME5. Your ancestors were nomads. But over the generations your people have learned the 
secrets of [farming, road-building,] and [irrigation], and they are ready to settle down.
^
^{$PLAYER0}, your people are {$STRENGTHS4} and have recently mastered $TECHS3.
^
^The people have vested [absolute power] in you, trusting that you can build a Civilization to stand the test of time!

#DAWN_OF_MAN_NO_BONUS
#caption Dawn of Civilization
#xs 400
#y 10
^It is the year $YEARTIME5. Your ancestors were nomads. But over the generations your people have learned the 
secrets of [farming, road-building,] and [irrigation], and they are ready to settle down.
^
^{$PLAYER0}, your people have recently mastered $TECHS3. Use this knowledge wisely and you
may build a Civilization to stand the Test of Time.

#DAWN_OF_MAN_NO_TECHS
#caption The Dawn of Civilization
#xs 400
#x -5
#y -5
^It is the year $YEARTIME5. $PLAYER0, your people are {$STRENGTHS4} and know the secrets of [farming, road-building, and
irrigation] which have led to great achievements and promise to yield great rewards.
Use this knowledge wisely, $PLAYER0, and you may build a Civilization to stand the
Test of Time.

#DAWN_OF_MAN_BARE
#caption The Dawn of Civilization
#xs 400
#x -5
#y -5
^It is the year $YEARTIME5. $PLAYER0, your people know the secrets of [farming, road-building, and
irrigation] which have led to great achievements and promise to yield great rewards.
Use this knowledge wisely, $PLAYER0, and you may build a Civilization to stand the
Test of Time.

#DAWN_OF_SCENARIO
#caption The Dawn of Civilization
#xs 400
#x -5
#y -5
^Hail $PLAYER0, leader of the {$STRENGTHS4} $CIVNOUN2.  
^It is the year $YEARTIME5. Your distant ancestors were nomads, but over many
generations they became skilled at [farming, road-building and irrigation], and
settled down in small communities.
^$PLAYER0, your people have vested [absolute power] in you, trusting that you can build a
$CHARLIEMYSTERY6 civilization to stand the Test of Time!






#comment __________________________________________________________VICTORY AND DEFEAT

#RETIREWARNING
#xs 440
#caption End of Game
^^
^^MANDATORY RETIREMENT YEAR!
^^
^^GAME WILL END AT $YEAR0
^^

#TIMELIMIT
#xs 440
#caption End of Game
^^
^^MANDATORY RETIREMENT YEAR!
^^
^^$YEAR0
^^
^^END OF GAME
^^
^^WINNER BY SCORE: $CIVNAME1
^^

#DIPLOVICTORYVOTEOPTION
#caption United Nations Vote
Would you like to hold elections for UN Secretary-General?
#itemlist
Yes.
No.

#DIPLOVICTORYVOTE
#xs 400
#caption Vote for the UN Secretary-General...

#DIPLOVICTORYVOTERESULTS
#xs 400
#caption Voting Results...

#NODIPLOVICTORY
#caption Voting Results...
Election was inconclusive; no majority was found.

#comment _______________________________________________________________________________________ADVISOR MESSAGES

#comment ____________________________________________________________________DOMESTIC STATEMENTS

#REVOLUTIONNOTAVAILABLE
#advisor Domestic Sad
We cannot have a revolution until we discover different forms of government.

#REVOLUTION
#advisor Domestic Surprised
Our people are overthrowing our $GOVERNMENT0. Our Civilization is descending into Anarchy!

#ALREADYREVOLTING
#advisor Domestic Angry
Sir! we are already undergoing a revolt..!
^
^Did you take your medication?

#HURRY_CIVIL_DISORDER
#advisor Domestic Angry
We cannot hurry production while our city is in civil disorder.

#HURRY_RESISTANCE
#advisor Domestic Angry
We cannot hurry production while our city is in resistance.

#HURRY_CANNOT
#advisor Domestic Sad
We cannot hurry $IMPROVEMENT_WONDER_OR_UNIT0.

#HURRY_UNAVAILABLE
#advisor Domestic Angry
Our current government type prevents us from $LINK<hurrying production=GCON_Hurry>.

#HURRY_NOT_ENOUGH_PEOPLE
#advisor Domestic Sad
Rushing this project would cost the lives of too many citizens!

#GOVERNMENT_CANNOT_HURRY
#advisor Domestic Angry
We are in the midst of a revolt, sir. We cannot hurry production.

#HURRY_NOT_NECESSARY
#advisor Domestic Happy
No need to hurry this, sir.

#SUMMARY_LOW_TREASURY
#advisor Domestic Sad
Our treasury is running dangerously low!

#SUMMARY_GOLDEN_AGE
#advisor Domestic Happy
Our Great Civilization has entered a Golden Age!

#SUMMARY_END_GOLDEN_AGE
#advisor Domestic Sad
Our Civilization's Golden Age has ended. So say our analysts...

#SUMMARY_SCIENCE_AGE
#advisor Science Happy
Our Great Civilization has entered an Age of Scientific Discovery!

#SUMMARY_END_SCIENCE_AGE
#advisor Science Sad
Our Civilization's Age of Scientific Discovery has ended. So say our analysts...


#SUMMARY_NEW_SMALL_WONDER
#advisor Domestic Happy
Our people want to build the $SMALL_WONDER0! Maybe we should...

#WONDERCHANGE
#map_center 0
#advisor Domestic
Because $CITY0 can no longer work on $LINK0, production has been switched to $LINK1.
#itemlist
Zoom to City.
Sounds Good.

#comment LINK = one of the Great Wonders
#WONDERPRODUCE
#map_center 0
#advisor Domestic
We have information that the $CIVADJ1 city of $CITY0 has completed a great project, $LINK0.

#SETTLEMENTTOONEAR
#xs 320
#wave 3
#advisor Domestic Sad
We cannot build cities so close to each other.

#comment ___________________________________________________________________________________DOMESTIC GAME STOPPERS

#MIMIMI
#xs 320
#advisor Domestic Sad
^A previous terrain enhancement ($MINE_OR_IRRIGATION0) will be replaced by this
operation. Do you wish to continue?

Cancel action.
Continue.

#DISBAND_NONCOM
#advisor Domestic 
#xs 320
Disband $UNIT0?
Pardon me but these are OUR people. Do you really want to disband them?
#itemlist
Yes, we need to!
No. Maybe you are right, advisor.

#SACRIFICE_REPORT
The Sacrifice of $UNIT0 has pleased the gods!  Culture rises $NUM1 in $CITY2


#SACRIFICE
#advisor Domestic 
#xs 320
Sacrifice $UNIT0?
I know these people aren't native to our land, but do you really want to sacrifice them?  
Sacrificing them will gain your city $NUM1 points of culture.
#itemlist
Yes, let the blood flow!
No. Maybe you are right, advisor.

#MELTDOWN
#map_center 0
#advisor Domestic Sad
#xs 440
#text
The Nuclear Plant in $CITY0 has malfunctioned! Thousands are dead,
and pollution has crippled production!
#itemlist
Zoom to City.
Oh well. Let's deal with it!

#ABANDONBASE
#map_center 0
#xs 320
#advisor Domestic Angry
$CITY0 is not growing, yet it cannot complete the $UNIT1 until its population is higher.
What shall we do?
#itemlist
Delay production.
Zoom to $CITY0.
Abandon $CITY0.

#CONFIRM_ABANDON_CITY
#comment This popup is displayed when the player chooses "Abandon City" from the context menu.
#advisor Domestic Angry
Are you sure you want to abandon $CITY0?
#itemlist
Yes, we don't want it anymore.
No. Sorry.
#active 1

#MAINTSHORT
#map_center 1
#xs 400
#wave 24
#advisor Domestic Angry
#text
We can no longer support our $IMPROVEMENT0 at $CITY1. We must think more about our treasury!
#itemlist
Proceed
What's the big picture?

#NEW_GOVERNMENT_AVAILABLE
#advisor Domestic Surprised
#text
$RULER_TITLE0, our people yearn for a change in government to
^^$LINK0.
^Shall we encourage a revolution?
#itemlist
Tell me more about governments.
Yes, let the revolt begin!
No. We are happy with [$GOVERNMENT2].
#active 2

#IMPROVEMENT_COMPLETE
#map_center 1
#advisor Domestic Happy
#text
$RULER_TITLE0, $CITY1 has produced
^^$LINK0.
^Shall we begin work on
^^$DROPLINK0?
#itemlist
Zoom to [$CITY1].
OK.
#active 1

#comment I have manually inserted a map_center here.  This is an odd beast because it is not a popup,
#comment rather a graphicwin.
#WONDERSPLASH
$RULER_TITLE0, we have completed $LINK0 in $CITY1.

#IMPROVEMENT_SCRAP
#advisor Domestic Sad
#text
Are you sure you want to sell this improvement for $NUM0 gold and $NUM1 $<#1:shield:shields>?
#itemlist
Sure I'm sure!
No I've had second thoughts!

#SUMMARY_PLAGUE
Horrors! $PLAGUE1 strikes $CITY0!


#PLAGUE_KILL
$UNIT0 has been killed by $PLAGUE1!

#VERBOSE_PLAGUE
#map_center 0
#advisor Domestic Sad
#text
$RULER_TITLE1, the citizens of $CITY0 are dying of $PLAGUE2. 
Who knows how long this scourge will continue, but be wary of bringing other units into $CITY0 while it lasts!
#itemlist
Continue.
Zoom to city.



#VERBOSE_DISEASE_UNKNOWN
#map_center 0
#advisor Domestic Sad
#text
$RULER_TITLE1, the citizens of $CITY0 are dying of $LINK<disease=GCON_Disease>. Our $WISEMEN2 are baffled
and cannot seem to determine the origins of these deadly diseases...
#itemlist
Continue.
Zoom to city.

#VERBOSE_DISEASE_TERRAIN
#map_center 0
#advisor Domestic Sad
#text
$RULER_TITLE1, the citizens of $CITY0 are dying of $LINK<disease=GCON_Disease>. Our $WISEMEN2 think that conditions
in the surrounding [$TERRAIN3] may be unhealthy.
#itemlist
Zoom to city.
Continue.
#active 1

#comment In this case IMPROVEMENT is either Aqueduct or Hospital.
#POPULATION_LIMIT
#map_center 1
#advisor Domestic Happy
#text
$RULER_TITLE0, the city of $CITY1 does not have the sanitation it needs to support a larger population. It needs the
[$IMPROVEMENT2] improvement. $CITY1 is currently working on [$IMPROVEMENT_WONDER_OR_UNIT3]; shall we switch to [$IMPROVEMENT2]?
#itemlist
Yes, switch immediately.
Let $CITY1 complete its [$IMPROVEMENT_WONDER_OR_UNIT3] then start the [$IMPROVEMENT2.]
No, $CITY1 is doing just fine.
No, and don't ask me again!
#active 2

#CONFIRMREVOLUTION
#advisor Domestic
You say you want a Revolution?
#itemlist
Yes. You know it's gonna be alright.
No. You can count me out.

#CONFIRMSWITCH
#advisor Domestic Happy
Are you aware that switching to $IMPROVEMENT_WONDER_OR_UNIT0 will waste $NUM0 $<#0:shield:shields>.
#itemlist
Oh well. Let it be so...
No. We should reconsider.

#HURRY_PEOPLE
#advisor Domestic Sad
#text
Hurrying $IMPROVEMENT_WONDER_OR_UNIT0 could cost the lives of $NUM0 citizens...
#itemlist
It's that important. Get out my whip!
Never mind.

#HURRY_NOT_ENOUGH_GOLD
#advisor Domestic Angry
Umm.. sir. We'd need at least $NUM0 gold to do that.

#HURRY_GOLD
#advisor Domestic Surprised
#text
Are you sure? Hurrying $IMPROVEMENT_WONDER_OR_UNIT0 will cost $NUM0 gold...
#itemlist
Don't argue with me. Start counting!
Oh, I see. Never mind.

#CONFIRMCANCELTERRAFORM
#advisor Domestic
This worker has been ordered to $ORDERS0 and will be done in $NUM0 turns.
^Do you want them to stop?
#itemlist
Yes. There is more important work to do.
No. Carry on.

#CANCELGOVCITIZENS
#advisor Domestic
Are you sure you want to stop the governor from managing this city's citizens?
#itemlist
Yes.
No.
#active 1

#comment _______________________________________________________________DOMESTIC Civil Disorder Reports

#DISORDER_REPORT_ENTERTAINERS
#map_center 1
#advisor Domestic Angry
#wave 1
#text
[$CITY1 has lost all productivity, due to demonstrations and general unrest!]
^The people want entertainment, luxuries, and city improvements...
^What shall we do?
#itemlist
I'll deal with "the people" of $CITY1, later.
Give them some entertainment.
Zoom to $CITY1.
#active 1

#DISORDERNEWS
#advisor Sad
$CITY0 in flames. Film at eleven.

#DISORDER_REPORT
#map_center 1
#advisor Domestic Angry
#wave 1
#text
$CITY1 has basically [Shut Down].
^The people are rioting!
^What shall we do?
#itemlist
Don't worry about it. I'll tend to $CITY1 later.
#itemindex 2
Zoom to $CITY1.
#active 0

#DISORDER_REPORT_ENTERTAINERS_WAR
#map_center 1
#advisor Domestic Angry
#wave 1
#text
[$CITY1 has lost all productivity!]
^The people are rioting because of the war.
^What shall we do?
#itemlist
Let them riot! I don't care.
Give them some entertainment.
Zoom to $CITY1.
#active 1

#DISORDER_REPORT_WAR
#map_center 1
#advisor Domestic Sad
#wave 1
#text
I am sorry to report that [$CITY1 has lost all productivity.]
^The people are rioting because of the war.
^What shall we do?
#itemlist
Let them demonstrate for all I care!
#itemindex 2
Zoom to $CITY1.
#active 0

#NOSUPPORT
#xs 320
#wave 24
#advisor Military Angry
We have insufficient gold to continue supporting all our units.
^One $UNIT1 unit will be disbanded. (Someone should be looking after our treasury!)

#WHICHICON
#caption Which Action?
What would you like to do?

#comment ___________________________________________________________________________MILITARY STATEMENTS
#comment __________________________________________________Barbarians

#SUMMARY_BARBARIAN_EXPLOSION_CITY
#advisor Military Surprised
We have heard reports of a massive barbarian uprising near $CITY0!


#BARBARIAN_CAPTURE_CITY_PRODUCTION
#map_center 0
#advisor Military Angry
#wave 0
$CITY0 has been $LINK<pillaged=GCON_Barbarians> by the $BARBARIAN1s!
Our work on $IMPROVEMENT_WONDER_OR_UNIT2 has been destroyed!


#BARBARIAN_CAPTURE_CITY_POPULATION
#map_center 0
#advisor Military Angry
#wave 0
$CITY0 has been $LINK<pillaged=GCON_Barbarians> by the $BARBARIAN1 tribe!
Some of our people were lost!


#BARBARIAN_CAPTURE_CITY_GOLD
#map_center 0
#advisor Military Angry
#wave 0
$CITY0 was $LINK<ransacked=GCON_Barbarians> by $BARBARIAN1 tribe!
They have carried away $NUM0 gold! We [must build] our military!


#BARBARIAN_DESTROY_WALLS
#map_center 1
#advisor Military Angry
#wave 0
$CITY1 has been attacked by $BARBARIAN2s! They have destroyed the $WALLS3!
Let us build up our army, $TITLE0. Please!


#COLONY_BARBS
#advisor Military Angry
Our $RESOURCE0 colony was overrun by a tribe of $BARBARIAN1s. We should be protecting our colonies better!


#COLONY_CIV
#advisor Military Angry
Our $RESOURCE0 colony near $CITY2 was overrun by the evil $CIVNOUN1. We should be protecting our colonies!;

#comment ______________________________________________________________________________________Conquest and Loss

#WE_CONVERT_CITY
#map_center 1
#advisor Military Happy
$RULER_TITLE0, the loyal citizens of $CITY1 have $LINK<overthrown=GCON_Conversion> their oppressors and have pledged allegiance to us!
They yearn to be with us.
#itemlist
Great! Install a new governor.
We don't want $CITY1. Rebuff the rebels.

#WE_CAPTURE_FLAG
#map_center 0
#advisor Military Happy
We have captured $CITY0's Princess.

#THEY_CAPTURE_FLAG
#map_center 0
#advisor Military Angry
$CITY0 has captured our Princess.

#THEY_TOOK_FLAG
#map_center 0
#advisor Military Angry
$CITY0 has taken our Princess.  Let's get her back!

#WE_RETURNED_FLAG
#map_center 0
#advisor Military Happy
We have returned the $CITY0.

#THEY_RETURNED_FLAG
#map_center 0
#advisor Military Angy
$CITY0 have returned the $CITY1.

#WE_CONVERT_CITY_WITH_WONDER
#map_center 1
#advisor Military Happy
$RULER_TITLE0, the citizens of $CITY1 have $LINK<overthrown=GCON_Conversion>their oppressors and pledged allegiance to us!
^And I am honored to report that the city contains $WONDER3!
#itemlist
Wow! Install a new governor.
Don't want $CITY1. Rebuff the rebels.

#THEY_REFUSED_TO_CONVERT_CITY
#map_center 1
#advisor Military Happy
$RULER_TITLE0, the people of $CITY1 have risen up in revolt and $LINK<pledged
allegiance=GCON_Conversion> to the $CIVNOUN3!
^However, the $CIVADJ2 government refuses to acknowledge their claim!
^Thus, we have regained control of $CITY1!

#THEY_CONVERT_CITY
#map_center 1
#advisor Military Angry
#wave 2
Terrible news, $RULER_TITLE0!
^The people of $CITY1 have $LINK<deposed=GCON_Conversion> our governor and pledged allegiance to the treacherous $CIVNOUN2!
^Word is, the people of $CITY1 "admire" the so called "culture" of the $CIVNOUN2... Imagine.

#THEY_CONVERT_CITY_WITH_WONDER
#map_center 1
#advisor Military Angry
#wave 2
Terrible news, $RULER_TITLE0!
^The people of $CITY1 have $LINK<deposed=GCON_Conversion> our governor and pledged allegiance to the treacherous $CIVNOUN2!
^Because of this treachery, $RULER_TITLE0, we have lost control of $WONDER3!

#WE_DESTROY_CITY_GOLD
#map_center 1
#advisor Military Happy
$RULER_TITLE0, once again our magnificent armies are [victorious!]
^We have destroyed $CITY1 and "liberated" $NUM0 gold.

#THEY_DESTROY_CITY_GOLD
#map_center 1
#advisor Military Angry
Terrible news, $RULER_TITLE0!
^The evil $CIVNOUN2 have stolen [$NUM0 gold] from $CITY1 and burned it to the ground!
^They should pay dearly for this atrocity!

#WE_CAPTURE_CITY_GOLD
#map_center 1
#advisor Military Happy
$RULER_TITLE0, once again our magnificent armies are [victorious!]
^We captured $CITY1 and "liberated" $NUM0 gold.
#itemlist
Great! Install a new governor.
We don't want it. Raze the city!

#SEIZE_CITY_WITH_WONDER
#map_center 1
#advisor Military Happy
$RULER_TITLE0, once again our magnificent armies are victorious!
^We captured $CITY1 from which we "liberated" $NUM0 gold.
^And I am honored to report that we now control $WONDER3!
#itemlist
Great! Install a new governor.
We don't want it. Raze the city!

#THEY_RAZE_CITY_GOLD
#map_center 1
#advisor Military Angry
#wave 2
Terrible news, $RULER_TITLE0!
^The evil $CIVNOUN2 have stolen [$NUM0 gold] from $CITY1 and burned it to the ground!
^They should pay dearly for this atrocity!

#CITY_RAZED_WITH_WONDER
#map_center 1
#advisor Military Angry
Terrible news, $RULER_TITLE0!
^$CITY1 was razed by the [evil $CIVNOUN2!]
^They have stolen [$NUM0 gold] from its vaults and [destroyed $WONDER3!]
^They are beasts, and must be dealt with harshly.

#THEY_CAPTURE_CITY_GOLD
#map_center 1
#advisor Military Angry
#wave 2
Terrible news, $RULER_TITLE0!
^$CITY1 was captured by the [evil $CIVNOUN2!]
^They have stolen [$NUM0 gold] from its vaults.

#CITY_LOST_WITH_WONDER
#map_center 1
#advisor Military Angry
Terrible news, $RULER_TITLE0!
^The [evil $CIVNOUN2] have captured $CITY1 -- along with $WONDER3!
^They have also stolen [$NUM0 gold] from its vaults.
^We must make them pay!


#comment ____________________________________________________________________________________Game Rules

#RESISTERS
#map_center 2
#advisor Military Angry
$RULER_TITLE0, there $<#0:is:are> $NUM0 $<#0:resister:resisters> in $CITY1.
^We should garrison $CITY1 with strong units to quell the stinking resistance.

#comment _____________________________________________________________________________________MILITARY GAMESTOPPERS

#CIV_DESTROYED_BY_PLAYER_NO_MODAL
#advisor Military Happy
#text
We have destroyed the $CULTURAL_LEVEL3 $CIVNOUN0, $RULER_TITLE2.

#CIV_DESTROYED_BY_PLAYER
#advisor Military Happy
#text
We have destroyed the $CULTURAL_LEVEL3 $CIVNOUN0, $RULER_TITLE2.
#itemlist
What's the big picture?
Good! They deserved it. Carry on...
#active 1

#DISBAND
#xs 320
#advisor Military Surprised
Disband $UNIT0?
^All due respect, but offense [is] the best defense.
^Are you sure?
#itemlist
Yes, we need to!
No. Maybe you are right, advisor.

#UPGRADE
#xs 320
#advisor Military Happy
Upgrade $UNIT0 to $UNIT1 for $NUM0 gold?
#itemlist
Yes.
No.

#NO_UNITS_TO_UPGRADE_ALL
#advisor Military Sad
We have not a single $UNIT0 which can be upgraded!

#NO_GOLD_TO_UPGRADE_ALL
#advisor Military Sad
We would need $NUM0 gold in order to complete all the upgrades!

#UPGRADE_ALL
#advisor Military Happy
Upgrade each $UNIT0 ($NUM0 total) for $NUM1 gold?
#itemlist
Yes.
No.

#CANTCONFIRMWAR
#advisor Military Sad
Sir, we can't break our locked alliance!

#CONFIRMWAR
#advisor Military Angry
Let us destroy them, sir!
#itemlist
You're right! They [are] scum!
No. We should respect our neighbors.
#active 1

#OURNUKEFAILED
#advisor Military Angry
Our [expensive] nuclear missile was intercepted by their +#@%! @+!#% [SDI Defense!]

#MILITARYNUKE
#advisor Surprised
Good? Bad? You're the one with the nukes.

#THEIRNUKEFAILEDBYUS
#advisor Military Happy
One of the $CIVADJ0 nuclear missiles was destroyed by our [superior SDI missile Defense system!]

#THEIRNUKEFAILEDBYOTHERS
#advisor Military Sad
The $CIVADJ0 nuke was shot down by the $CIVADJ1 SDI Defense!

#comment ________________________________________________________________________________________FOREIGN STATEMENTS

#MUTUALPROTECTIONOURWAR
#advisor Foreign Angry
$CIVNAME0 has attacked our "brothers" in $CIVNAME1. Our $LINK<mutual protection pact=GCON_Agreements> requires
us to declare war against $CIVNAME0.


#MUTUALPROTECTIONWARONUS
#advisor Foreign Angry
Our righteous crusade against the sniveling $CIVNAME0, has caused the $CIVNAME1 to declare war on us!
^They had a $LINK<mutual protection pact=GCON_Agreements>!


#MILITARYALLIANCEOURWAR
#advisor Foreign Happy
We have agreed with $CIVNAME0 to punish $CIVNAME1. We declare war upon $CIVNAME1.


#MILITARYALLIANCEWARONUS
#advisor Foreign Angry
The treacherous $CIVNAME0 and the evil $CIVNAME1 have declared war on us! They have a military alliance to destroy us!


#MAKEPEACE
#advisor Foreign Happy
$CIVNAME0 and $CIVNAME1 have signed a peace treaty.


#MUTUALPROTECTIONPACT
#advisor Foreign
$CIVNAME0 and $CIVNAME1 have signed a mutual protection pact.


#MILITARYALLIANCEAGAINSTUS
#advisor Foreign Angry
$CIVNAME0 and $CIVNAME1 have signed a military alliance against us.


#MILITARYALLIANCE
#advisor Foreign
$CIVNAME0 and $CIVNAME1 have signed a military alliance against $CIVNAME2.


#TRADEEMBARGO
#advisor Foreign Angry
$CIVNAME0 and $CIVNAME1 have signed a trade embargo against us.
^Didn't I tell you they were evil...?


#TRADEEMBARGOENDS
#advisor Foreign Happy
The trade embargo against us between $CIVNAME0 and $CIVNAME1 has ended.


#SUMMARY_CIV_DESTROYED_BY_CIV
#advisor Foreign Sad
The rampaging $CIVADJ1 forces have destroyed the $CIVNOUN0.


#SUMMARY_CIV_DESTROYED
#advisor Foreign Happy
The $CIVNOUN0 have been destroyed.


#SUMMARY_THEY_DECLARE_WAR_ON_US
#advisor Foreign Angry
The $CIVNOUN0 declared war on us!


#SUMMARY_DECLARE_WAR
#advisor Foreign Surprised
$CIVNAME0 declared war on the $CIVNOUN1.


#TECH_MUST_SELECT_FOR_STEALING
#map_center 1
#advisor Foreign Happy
Our agent in $CITY1 needs to know what area of research to pursue, $RULER_TITLE0.

#TECH_THEFT_CONFIRMATION
#advisor Foreign Happy
Would you like us to steal, $LINK0, $RULER_TITLE0?

#TECH_HAS_NOT_LEARNED
#advisor Foreign Happy
$RULER_TITLE0, $TITLE1 $LEADER2 doesn't understand these secrets.


#TECH_ALREADY_LEARNED_STEALING
#advisor Foreign Happy
$RULER_TITLE0, we've already learned these secrets.

#CARROT
#advisor Happy
Compared to you, most people have the IQ of a carrot...


#NODIPLOMACY
#advisor Foreign Angry
The $CIVNOUN0 refused to acknowledge our envoy!


#FA_NO_KNOWLEDGE
Sorry, but we have no knowledge of the $CIVADJ0 military.


#FA_BEST_UNIT
The best unit the $CIVNOUN0 have [-- that we know of --] is the $UNIT1.


#FA_CULTURAL
The $CIVADJ0 people are [$CULTURAL_OPINION1] our culture.


#FA_NO_CAN_TRADE
We cannot trade with the $CIVADJ0 people. We need a $LINK<viable trade route=GCON_Trade>.


#FA_IMPORT_GOOD
We could trade with the $CIVNOUN0 if you like, sire. They have some fine $RESOURCES1 to trade.


#FA_NO_SURPLUS
Unfortunately, the $CIVNOUN0 do not have any surplus resources to trade with us.


#FA_WE_NO_SURPLUS
We have no surplus goods to trade to the $CIVNOUN0.


#FA_EXPORT_GOOD
The $CIVNOUN0 might go for some of our $RESOURCES1.


#comment MOOD = happy, indifferent, annoyed
#FA_HAPPINESS_1
The $CIVNOUN0 are $MOOD1 toward us.

#FA_HAPPINESS_2
The $CIVNOUN0 are $MOOD1 with us.

#comment ________________________________________________________________________________________FOREIGN GAMESTOPPERS

#CONFIRMDIPLOMACY
#advisor Foreign Happy
The $CIVNOUN0 have requested an audience. Will you see them?
#itemlist
Sure, we'll listen.
No, not now!


#CONFIRMRENEGOTIATEPEACE
#advisor Foreign Surprised
Are you sure we should renegotiate peace?
#itemlist
Yes. Absolutely.
No. Maybe not.
#active 1


#DECLARE_WAR
#advisor Foreign Sad
#text
$RULER_TITLE1, this will cause war with the $CIVADJ0 people.
^Are you sure?
#itemlist
I said [DO IT!]
No. You're right, perhaps we should re-consider.
#active 1


#VERBOSE_CIV_DESTROYED
#advisor Foreign Sad
#text
$RULER_TITLE2, we have news, the $CULTURAL_LEVEL3 $CIVNOUN0 were destroyed.
#itemlist
What's the big picture?
Well that's just too bad...
#active 1


#VERBOSE_CIV_DESTROYED_BY_CIV
#advisor Foreign Sad
#text
$RULER_TITLE2, the $CULTURAL_LEVEL3 $CIVNOUN0 were destroyed by $CIVADJ1 forces.
#itemlist
What's the big picture?
Well that's just too bad, isn't it?
#active 1

#comment _________________________________________________________________________________________SCIENCE STATEMENTS

#TECH_FREE
#advisor Science Happy
$RULER_TITLE0, our $WISEMEN1 have mastered the secret of $LINK0.

#GOODY_TECH
#advisor Science Happy
The $BARBARIAN0 tribe has taught us 
^^$LINK0.

#TECH_MUST_SELECT_FOR_RESEARCH
#advisor Science Sad
$RULER_TITLE0, our $WISEMEN1 need guidance. What shall we research?

#TECH_ALREADY_LEARNED
#advisor Science Happy
$RULER_TITLE0, we know these secrets.

#TECH_CIVILOPEDIA_LINKS
#advisor Science
View Civilopedia entry for:

#comment these next two popups are now graphic windows.  So the strings here in script are just
#comment text strings.  Please do not add popup control lines to them.
#TECH_NEW_ERA1
$TITLE0, our historians agree, we have entered a distinctly new age in our development!

#TECH_NEW_ERA2
The discoveries of our $WISEMEN1 have led to a new era of prosperity for our people, $RULER_TITLE0!

#LOSTSPACESHIP
#advisor Science Angry
The $CIVNOUN0 have destroyed our spaceship!

#DESTROYEDSPACESHIP
#advisor Science Happy
We have destroyed the $CIVADJ0 spaceship!

#SUMMARY_THEIR_SPACESHIP_PART
#advisor Science Surprised
The $CIVNOUN0 have added $SPACESHIP_PART1 to their ship.

#SUMMARY_WONDER_OBSOLETE
#advisor Science Sad
The discovery of $TECH0 has rendered $WONDER1 obsolete.

#SUMMARY_REVEAL_MAP
#advisor Science Happy
The discovery of $TECH0 has revealed the entire world to you!

#comment _______________________________________________________________________________________SCIENCE GAMESTOPPERS

#TECH_ADVANCED
#advisor Science
#text
^$RULER_TITLE0, our $WISEMEN1 have learned the secret of
^^$LINK0.
^What shall we explore now?
^^$DROPLINK0.
#itemlist
OK. Sounds good.
What's the big picture?


#TECH_ACQUIRED_ONE_SOURCE
#advisor Science
#text
$RULER_TITLE0, we learned the secrets of $TECH3 from the $CIVNOUN_OR_BARBARIAN2.
So what should our $WISEMEN1 look into next?
^^$DROPLINK0
#itemlist
OK.
What's the big picture?


#TECH_ACQUIRED_TWO_SOURCES
#advisor Science
#text
$RULER_TITLE0, we learned the secrets of $TECH4 from the $CIVNOUN_OR_BARBARIAN2 and the $CIVNOUN_OR_BARBARIAN3.
So what should our $WISEMEN1 look into next?
^^$DROPLINK0
#itemlist
OK.
What's the big picture?


#TECH_FIRST
#advisor Science
#text
$RULER_TITLE0, our $WISEMEN1 need direction.
^Shall we look into the secrets of
^^$DROPLINK0?
#itemlist
OK.
What's the big picture?


#comment ____________________________________________________________________________________________TRADE STATEMENTS

#LOSTGOOD
#advisor Trade Surprised
We lost our supply of $RESOURCES0!


#GOODDISAPPEARED
#advisor Trade Surprised
This source of $RESOURCES0 has been exhausted!


#GOODAPPEARED
#advisor Trade Happy
We have discovered a new source of $RESOURCES0!


#comment ___________________________________________________________________________________CULTURAL STATEMENTS

#CULTUREBORDERVERBOSE
#map_center 1
#advisor Cultural happy
$RULER_TITLE0, the borders of $CITY1 expand because of its high $LINK<culture=GCON_Culture>!

#CULTUREBORDEROVER
#advisor Cultural Sad
Our borders have shrunk due to declining culture.


#SUMMARY_TRAVELERS_REPORT
#advisor Cultural
The $CIVNOUN0 are building $WONDER1.


#VERBOSE_TRAVELERS_REPORT
#advisor Cultural
#text
the $CIVNOUN0 have begun a great work,
^^$LINK0.
#itemlist
Big Deal.
What's the big picture?

#comment _______________________________________________________________________________________OTHER STATEMENTS

#comment ______________________________________________________________________________________OTHER GAMESTOPPERS

#UNIT_PRODUCED_LEADER
#advisor Military Happy
#x 10
#y 40
#xs 320
#caption Rename this victorious unit?

Name:

#RENAME_UNIT
#advisor Military Surprised
#x 10
#y 40
#xs 320
#caption Rename $UNIT0?

Name:

#NOTENOUGHGOLD
Not enough gold.

#TOOMANYCITIES
Too many cities.

#NEWCITY
#advisor Cultural Happy
#x 10
#y 40
#xs 320
#caption Name this town?

Name:

#BADCITYNAME
#advisor Cultural Sad
#text
A city already exists with this name. 
^{Please} choose a [unique] name.

#RENAME_CITY
#advisor Cultural Surprised
#caption Rename $CITY0?
#x 10
#y 40
#xs 320

Name:

#ENEMY_UNIT_DOUBLECLICK
#caption $CIVADJ0 $UNIT1
#text
What is it?
#itemlist
Take me to your leader.
Nothing. Sorry!

#GOODEVIL
#advisor Happy
$OURCIV0 will always triumph, because $ENEMYCIV1 is dumb.

#DISEMBARK
Disembark?
#itemlist
Never mind.
Unload all.
#active 1

#SELECT_TRANSPORT
#caption What Transport?
Select a transport to board:

#CREATE_UNIT
#caption What type of unit?
Select a unit type to create:

#MOVE_AHEAD_PONY
#xs 440
#caption Select number of turns to advance
#listbox
#button Five
#button Ten
#button Twenty
#button Fifty
#button Hundred
#button Cancel

#SELECT_ASSASSIN
#caption What should be targeted?
Select a target for attack:

#CHANGEMOBILIZATION
#xs 400
Set mobilization level to...
#itemlist
Normalcy
War-Time

#PICKWHOM
#xs 400
#caption Pick the civilization...

#CHANGE_GOVERNMENT
#caption Government Types
#text
Select a new government type.

#comment____ This messages are displayed in the Foreign screen when a user wants to replace a leader in a circle with another leader
#MORE_CIVS_FA_1
#x 70
#y 125
#xs 130
#caption Cannot Display Leader!
#text
^^You must select one (only one) leader other than yourself to replace.

#comment __________________________________________________________________________________________ESPIONAGE

#ESPIONAGE_DIPLOMATIC_MISSION_UNAVAILABLE
#caption Foreign Ministry
We cannot conduct diplomatic missions because we don't know of any other civilizations.

#ESPIONAGE_DIPLOMATIC_MISSION_CURRENTLY_UNAVAILABLE
#caption Foreign Ministry
Diplomatic missions are currently unavailable.

#ESPIONAGE_SPY_MISSION_UNAVAILABLE
#caption Foreign Ministry
We cannot conduct spy missions because we don't know of any other civilizations.

#ESPIONAGE_SPY_MISSION_CURRENTLY_UNAVAILABLE
#caption Foreign Ministry
Spy missions are currently unavailable.

#ESPIONAGE_DIPLOMATIC_MISSION_SELECT2
#caption Foreign Ministry
What shall we do, $RULER_TITLE0?

#ESPIONAGE_DIPLOMATIC_MISSION_SELECT
#caption Espionage in $CITY0
What shall we do, $RULER_TITLE1?

#ESPIONAGE_SPY_MISSION_SELECT
#caption Espionage in $CITY0
Select the spy mission to conduct.

#ESPIONAGE_SAFETY_LEVEL
#advisor Foreign Happy
#text
We should perform this mission:
#itemlist
[Immediately] ($NUM0 gold - low chance of success)
[Carefully]   ($NUM1 gold - moderate chance of success)
[Safely]      ($NUM2 gold - high chance of success)
#itemindex -1
[Wait!] These choices are too risky. Let's step back and reassess.

#ESPIONAGE_START_MISSION_ESTABLISH_EMBASSY
#caption Foreign Ministry
Establish an embassy with whom?

#ESPIONAGE_NO_EMBASSIES_AT_THIS_TIME
#caption Foreign Ministry
We cannot establish any new embassies at this time.

#ESPIONAGE_MISSION_ESTABLISH_EMBASSY_SUCCESS
#map_center 3
#advisor Foreign Happy
$TITLE0, we have successfully established an embassy in the
$CIVADJ1 $CITYSIZE2 of $CITY3.

#ESPIONAGE_FOREIGN_EMBASSY_ESTABLISHED
#advisor Foreign Happy
$TITLE0, $LEADER1 of the $CIVNOUN2 has established an embassy in our capital city.

#ESPIONAGE_START_MISSION_INVESTIGATE_CITY
#caption Espionage in $CITY0
Choose a city to investigate.

#ESPIONAGE_MISSION_INVESTIGATE_CITY_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to city investigations.

#ESPIONAGE_MISSION_INVESTIGATE_CITY_SUCCESS
#caption Espionage in $CITY0
We have conducted an investigation of the city of $CITY1.

#comment ______________________________________________________________________________ESPIONAGE SPIES

#ESPIONAGE_NO_CIVS_WITHOUT_MOLES
#caption Foreign Ministry
We have spies in every civilization we know.


#ESPIONAGE_START_MISSION_PLANT_MOLE
#caption Foreign Ministry
Where do you want the spy.


#ESPIONAGE_MISSION_PLANT_MOLE_SUCCESS
#caption Foreign Ministry
We now have an agent in $CITY0.


#ESPIONAGE_MISSION_PLANT_MOLE_FAILURE
#caption Foreign Ministry
Our agent in $CITY0 was caught and killed. $TITLE1 $LEADER2 is not pleased.


#ESPIONAGE_CAUGHT_MOLE
#advisor Foreign Angry
We have caught $TITLE0 $LEADER1 of the $CIVNOUN2 attempting to plant a spy in our capital.


#ESPIONAGE_START_MISSION_EXPOSE_MOLE
#caption Foreign Ministry
Choose a civilization from which to expose a spy.


#ESPIONAGE_MISSION_EXPOSE_MOLE_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to exposing spies.


#ESPIONAGE_MISSION_EXPOSE_MOLE_SUCCESS
#map_center 0
#advisor Foreign Happy
Once again our investment in espionage has paid off.
^We have exposed and neutralized $TITLE1 $LEADER2's spy in $CITY0.


#ESPIONAGE_MISSION_EXPOSE_MOLE_SUCCESS_EXPOSED
#advisor Foreign
Our agent in $CITY0 (known only as Guido) managed to expose $TITLE1 $LEADER2's spy.
^The threat has been neutralized but our agent's affiliation was compromised. 


#ESPIONAGE_MISSION_EXPOSE_MOLE_FAILURE
#map_center 0
#advisor Foreign Angry
Our sting operation against $TITLE1 $LEADER2's agent in $CITY0 failed, blowing our spy's cover.
$TITLE1 $LEADER2 is threatening retaliation.


#ESPIONAGE_CAUGHT_EXPOSING_MOLE_SUCCESS
#map_center 3
#advisor Foreign Sad
Our spy in $CITY3 has been captured! We've also caught an agent of $TITLE0 $LEADER1 of the $CIVNOUN2.


#ESPIONAGE_CAUGHT_EXPOSING_MOLE
#advisor Foreign
An Agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught attempting to expose our agent.


#ESPIONAGE_MISSED_EXPOSING_MOLE
#map_center 0
#advisor Foreign
Our spy in $CITY0 has been captured!

#comment ________________________________________________________________________________ESPIONAGE PROPAGANDA

#ESPIONAGE_START_MISSION_INITIATE_PROPAGANDA
#caption Espionage in $CITY0
Choose a city to bribe.


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to propaganda.


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_SUCCESS
#map_center 0
#caption Espionage in $CITY1
The citizens of $CITY0 have overthrown their government and joined our cause!


#ESPIONAGE_MISSION_INITIATE_PROPAGANDA_FAILURE
#map_center 0
#caption Espionage in $CITY1
The citizens of $CITY0 are not sufficiently sympathetic to our cause. The propaganda campaign was unsuccessful.


#ESPIONAGE_MISSED_PROPAGANDA_LOST_CITY
#map_center 0
#advisor Foreign
We have lost $CITY0 because of a propaganda campaign!


#ESPIONAGE_MISSED_PROPAGANDA
#map_center 0
#advisor Foreign
A propaganda campaign in $CITY0 has upset its citizens.

#comment _________________________________________________________________________ESPIONAGE SABOTAGE

#ESPIONAGE_START_MISSION_SABOTAGE_PRODUCTION
#caption Espionage in $CITY0
Where shall we attempt the sabotage mission?


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to sabotage.


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_SUCCESS
#map_center 0
#caption Espionage in $CITY4
Our spy in $CITY0 has sabotaged production. The city must restart its production of $ITEM1.


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_SUCCESS_EXPOSED
#map_center 0
#advisor Foreign
We have successfully sabotaged $CITY0's production of $IMPROVEMENT1.
^Unfortunately, our agent (known only as 'Gweeto') was [caught in the act] and removed.
^$TITLE2 $LEADER3 is not pleased.


#ESPIONAGE_MISSION_SABOTAGE_PRODUCTION_FAILURE
#map_center 0
#advisor Foreign
Our sabotage attempt against $CITY0 failed, and our agent was caught.
^$TITLE2 $LEADER3 is steaming...


#ESPIONAGE_CAUGHT_SABOTAGING_SUCCESS
#map_center 3
#advisor Foreign
Production in $CITY3 has been sabotaged! A spy of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught.


#ESPIONAGE_CAUGHT_SABOTAGING
#map_center 3
#advisor Foreign
An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught sabotaging production in the city of $CITY3.


#ESPIONAGE_MISSED_SABOTAGING
#map_center 0
#advisor Foreign
Production in $CITY0 has been sabotaged!

#comment __________________________________________________________________________ESPIONAGE STEALING

#ESPIONAGE_MISSION_STEAL_PLANS_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to plan stealing.


#ESPIONAGE_MISSION_STEAL_PLANS_SUCCESS
#caption Foreign Ministry
Our agent in $CITY0 was able to steal vital plans regarding the movements of $TITLE1 $LEADER2's troops. 
We are now able to pinpoint the locations of all of $HIS_OR_HER3 troops.


#ESPIONAGE_MISSION_STEAL_PLANS_SUCCESS_EXPOSED
#map_center 0
#caption Foreign Ministry
Our agent in $CITY0 was able to steal vital plans regarding the movements of $TITLE1 $LEADER2's troops. 
We are now able to determine where all of $HIS_OR_HER3 troops are located. However, our agent was 
caught and executed. $TITLE1 $LEADER2 is not pleased.


#ESPIONAGE_MISSION_STEAL_PLANS_FAILURE
#map_center 0
#caption Foreign Ministry
Our agent in $CITY0 was caught attempting to steal vital plans. The agent has been executed. 
$TITLE1 $LEADER2 is not pleased.


#ESPIONAGE_CAUGHT_STEALING_PLANS_SUCCESS
#advisor Foreign
Our military plans have been stolen! An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught.


#ESPIONAGE_CAUGHT_STEALING_PLANS
#advisor Foreign
An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught attempting to steal plans regarding our troop movements.


#ESPIONAGE_MISSED_STEALING_PLANS
#advisor Foreign
Our military plans have been stolen!

#comment __________________________________________________________________________________Technology

#ESPIONAGE_MISSION_STEAL_TECH_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to tech stealing.


#ESPIONAGE_MISSION_STEAL_TECH_UNABLE
#caption Espionage in $CITY0
$RULER_TITLE2, we have learned that the $CIVNOUN1 have made no technological advancements over us.
We were, therefore, unable to steal a technology from them.


#ESPIONAGE_MISSION_STEAL_TECH_SUCCESS
#caption Espionage in $CITY0
We have managed to steal a technology from the $CIVNOUN1.


#ESPIONAGE_MISSION_STEAL_TECH_FAILURE
#map_center 2
#caption Espionage in $CITY0
Our agent in $CITY1 failed to steal a technology. The agent, however, managed to escape without getting caught or attracting undue attention.


#ESPIONAGE_MISSION_STEAL_TECH_FAILURE_CAUGHT
#map_center 2
#caption Espionage in $CITY0
Our agent in $CITY1 was caught attempting to steal technology. $TITLE2 $LEADER3 is not pleased.


#ESPIONAGE_CAUGHT_STEALING_TECH
#advisor Foreign
An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught attempting to steal a technology.

#comment __________________________________________________________________________________World Maps

#ESPIONAGE_MISSION_STEAL_WORLD_MAP_IMMUNE
#caption Espionage in $CITY0
The $CIVADJ1 people are immune to world map stealing.


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_SUCCESS
#caption Espionage in $CITY0
We have managed to steal the world map from the $CIVNOUN1.


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_FAILURE
#map_center 2
#caption Espionage in $CITY0
Our spy in $CITY1 failed to steal the world map. She, however, managed to escape without getting caught
or attracting undue attention.


#ESPIONAGE_MISSION_STEAL_WORLD_MAP_FAILURE_CAUGHT
#map_center 2
#caption Espionage in $CITY0
We've lost our agent in $CITY1. She was caught attempting to steal their world map.
$TITLE2 $LEADER3 is not pleased.


#ESPIONAGE_CAUGHT_STEALING_MAP
#advisor Foreign
An agent of $TITLE0 $LEADER1 of the $CIVNOUN2 was caught attempting to steal our world map.

#comment ________________________________________________________________________________Various

#BOMBARDFAILED
Artillery bombardment failed.

#BOMBARDSUCCEEDED
Artillery bombardment successful! Improvements destroyed.

#UNITBOMBARDSUCEEDED
Artillery bombardment successful! Enemy units injured.

#UNITBOMBSUCEEDED
Bombing run successful! Enemy units injured.

#THEIRBOMBARDFAILED
Enemy artillery bombardment failed.

#THEIRBOMBARDSUCCEEDED
Enemy artillery bombardment successful. Improvements destroyed.

#THEIRUNITBOMBARDSUCEEDED
Enemy artillery bombardment successful. Our units injured.

#THEIRUNITBOMBSUCEEDED
Enemy bombing run successful. Our units injured.

#AIRINTERCEPTED
We were shot down by an enemy interceptor!

#AIRINTERCEPTORDESTROYED
We shot down an enemy interceptor!

#AIRINTERCEPTSUCCESS
We intercepted an enemy!

#AIRINTERCEPTFAILURE
Our interceptor was shot down!

#AIRSAMINTERCEPTED
We were shot down by an enemy SAM!

#AIRFLAKINTERCEPTED
We were shot down by enemy anti-aircraft!

#BOMBFAILED
Our bombing run failed.

#THEIRBOMBFAILED
Their bombing run failed.

#BOMBSUCCEEDED
Bombing run successful--improvements destroyed.

#THEIRBOMBSUCCEEDED
Enemy bombing run successful--improvements destroyed.


#NEEDEMPTYSQUARE
#xs 320
That action cannot be performed on a square already containing a settlement.


#NEEDGOOD
#xs 320
That action can only be performed on a square containing a $LINK<tradable good=GCON_NResources>.


#HAVEDESTROYED
#map_center 1
The $CIVNOUN0 have destroyed improvements near $CITY1!


#HAVEARTYDESTROYED
#map_center 1
$CIVADJ2 bombardment has destroyed improvements near $CITY1!


#PAUSED
#xs 300
$NAME0 has paused.


#UNPAUSED
#xs 300
$NAME0 has unpaused.


#CHANGINGSERVERS
#xs 300
Please wait while a player is removed from the game...


#AIRDROPFAILED
Air drop failed!


#MADEAIRDROP
$CIVADJ0 Paratroopers have landed!


#ALREADYMOVED
This unit has already moved.

#NOALLIANCE_AGGRESSION
No aggression against alliance.

#DEBUGGOODS
#xs 500


#comment _________________________________________________________________________________ADVISOR_ADVICE

#comment ____________________________________________________________DIPLO_ADVICE

#DIPLOADVICEMILITARY_MORETHANUS
#advisor Foreign Sad
The $CIVADJ0 military forces outnumber us! That's not good...


#DIPLOADVICEMILITARY_EQUALWITHUS
#advisor Foreign Happy
The $CIVADJ0 military force is about the same size as ours.


#DIPLOADVICEMILITARY_LESSTHANUS
#advisor Foreign Happy
Our forces outnumber the $CIVNOUN0. That's good...


#DIPLOADVICESCIENCE_MORETHANUS
#advisor Foreign Sad
The $CIVADJ0 people are technologically advanced!


#DIPLOADVICESCIENCE_EQUALWITHUS
#advisor Foreign Happy
The $CIVADJ0 scientific achievements match our own.


#DIPLOADVICESCIENCE_LESSTHANUS
#advisor Foreign Happy
The $CIVADJ0 scientists are not very advanced.


#DIPLOADVICETHEIRSCIENCE_MORETHANUS
#advisor Foreign Happy
The $CIVADJ0 people say we are technologically advanced!


#DIPLOADVICETHEIRSCIENCE_EQUALWITHUS
#advisor Foreign Happy
The $CIVADJ0 people feel they are our scientific equals.


#DIPLOADVICETHEIRSCIENCE_LESSTHANUS
#advisor Foreign Sad
The $CIVADJ0 people say we are technologically backwards.


#ADVISORRANDDEF
#advisor Happy
Hail to the $TITLE0, baby!

#DIPLOADVICEFEAR
#advisor Foreign Happy
The $CIVADJ0 army fears our $UNIT1.


#DIPLOADVICETHEIRCULTURAL
The $CIVADJ1 people are [$CULTURAL_OPINION0] our culture.


#DIPLOADVICECULTURAL
Our people are [$CULTURAL_OPINION0] the $CIVADJ1 cultural achievements.


#DIPLOADVICEBESTUNIT
#advisor Foreign Sad
The $CIVADJ0 military has the [$UNIT1.]


#DIPLOADVICEACTOFAGGRESSION
#advisor Foreign Angry
Don't forget, the $CIVADJ0 armies have attacked us before. I don't know that we should trust them.


#DIPLOADVICEFOREIGN_HAVE_NOT_MET
#advisor Foreign Happy
We have not met this one before. [Be careful...]


#DIPLOADVICEFOREIGN_LIAR
#advisor Foreign Angry
$LEADER0 is a [known liar and cheat.] Deal with $HIM_OR_HER1 carefully.


#DIPLOADVICEFOREIGN_BETRAYAL
#advisor Foreign Angry
We know that $LEADER0 has [betrayed our friends] the $CIVNOUN1.


#DIPLOADVICETRADE_LAND_ROUTE
#advisor Foreign Sad
We cannot trade luxuries or resources without a trade route. A road connecting our capitals would do it.


#DIPLOADVICETRADE_SEA_ROUTE
#advisor Foreign Sad
We cannot trade luxuries or resources with the $CIVNOUN0 without a trade route. Building a harbor would do it.


#DIPLOADVICETRADE_OUREMBARGO
#advisor Foreign Sad
We have agreed not to trade with the $CIVNOUN0 -- we have a trade embargo against them.


#DIPLOADVICETRADE_THEIREMBARGO
#advisor Foreign Angry
We cannot trade resources or luxuries with the $CIVNOUN0 -- they have a trade embargo against us.


#DIPLOADVICETRADE_LAND
#advisor Foreign Sad
We cannot negotiate luxury or resource trade deals with the $CIVNOUN0. We need a road to their capital.


#DIPLOADVICETRADE_WATER
#advisor Foreign Sad
We cannot negotiate luxury or resource trade deals with the $CIVNOUN0. If we had a sea route we could...


#DIPLOADVICE_TRADE_HAS_ROUTE
#advisor Foreign Happy
We have a trade route with the $CIVNoun0... maybe we should offer them some of our excess $RESOURCE_OR_LUXURY1.


#DIPLOADVICE_TRADE_HAS_ROUTE_THEM
#advisor Foreign Happy
The $CIVNoun0 have $RESOURCE_OR_LUXURY1 which they may be willing to trade to us.


#DIPLOADVICE_TRADE_HAS_ROUTE_SURPLUS
#advisor Foreign Happy
We have $NUM0 excess $RESOURCE1, and the $CIVNoun0 would love to have it. Why don't we see what they'll offer...


#DIPLOADVICETRADE_DEAL_ACCEPT
#advisor Foreign Happy
This deal will probably be acceptable.


#DIPLOADVICETRADE_DEAL_WEAKREJECT
#advisor Foreign Happy
We're getting close to a deal here.


#DIPLOADVICETRADE_DEAL_NEUTRALREJECT
#advisor Foreign Sad
I doubt they will accept this proposal.


#DIPLOADVICETRADE_DEAL_STRONGREJECT
#advisor Foreign Angry
They will probably be insulted by this deal.


#DIPLOADVICETRADE_DEAL_TOTALREJECT
#advisor Foreign Angry
They would never accept such a deal.


#comment _________________________________________________________________DOMESTIC_ADVICE

#DOMESTICADVICERANK
Build more cities!

#comment DOES = Thrives, is growing very slowly, is not growing at all, is starving
#comment PUNCT = Ending punctuation (ignore)
#comment OPTIONALSTRING = This will just tell you if you need an aqueduct or not
#DOMESTICADVICECITYSIZE
$CITY0 $DOES1, $TITLE2$PUNCT3  $OPTIONALSTRING4


#comment HAPPY = happy, unhappy, content
#DOMESTICADVICEHAPPINESS
$RULER_TITLE0, our citizens in $CITY1 are $HAPPY2.


#DOMESTICADVICEANARCHY
#advisor Domestic Surprised
We are in a state of anarchy. It's touch and go... We should have the government back under control in about $NUM0 turns.


#comment _________________________________________________________________TRADE_ADVICE

#TRADEADVICERANK
#advisor Trade Surprised
Make more trades!


#TRADEADVICEACQUIREMORE
#advisor Trade Sad
We should acquire more resources and luxuries.


#TRADEADVICEMORE
#advisor Trade Sad
We have only one source of $RESOURCE0. Let's secure other sources and trade it with our friends.


#TRADEADVICEROUTE
#advisor Trade Happy
We should try to establish a trade route with the $CIVNOUN0.


#TRADEADVICEEMBARGO
#advisor Trade Happy
If we sign a trade embargo with the $CIVNOUN0, it may help us in our war with $CIVNAME1.


#TRADEADVICEWEHAVENOTHING
#advisor Trade Sad
We have absolutely no resources to trade. We should acquire some as soon as possible before they are monopolized by others.


#comment _________________________________________________________________MILITARY_ADVICE

#MILITARYADVICERANK_WEAK
#advisor Military Angry
Compared to these guys, our military is weak!


#MILITARYADVICERANK_AVERAGE
#advisor Military Sad
Compared to them, we have an average military.


#MILITARYADVICERANK_STRONG
#advisor Military Happy
Compared to these guys, we have a strong military!


#MILITARYADVICESUPPORT_TOO_COSTLY
#advisor Military Sad
Unless we get more gold, we cannot support more of our glorious armies.


#MILITARYADVICESUPPORT_NOTENOUGHUNITS
#advisor Military Happy
We could support a larger military.


#MILITARYADVICESUPPORT_NOTENOUGHUNITS_BESTUNIT
#advisor Military Happy
We can support a larger military. Let's build $UNIT0.


#MILITARYADVICEBARBARIANS
#advisor Military Angry
There are $BARBARIAN0 tribes near $CITY1!


#MILITARYADVICEMOLE
#advisor Military Angry
Let's plant spies to learn more about our enemies (and our allies)!


#comment _______________________________________________________________FOREIGN_ADVICE

#FOREIGNADVICERANK
Make more friends!


#comment _______________________________________________________________CULTURAL_ADVICE

#CULTURALADVICERANK
#advisor Cultural Happy
Building cultural improvements in our cities will expand our empire! This is good.
#comment $LINK<cultural improvements=GCON_Culture>

#CULTURALADVICEOPINION
The $CIVADJ2 people are $CULTURAL_OPINION1 our culture...


#CULTURALADVICELIBRARIES
#advisor Cultural Happy
By providing our people with [books, music,] and the [other arts], we extend our influence around the world.
Lets build [Libraries] and [Colosseums.]


#CULTURALADVICEARTS
#advisor Cultural Happy
If we study the arts, we can build great intellectual wonders, spreading our influence and culture.


#CULTURALADVICEWONDER
#advisor Cultural Surprised
We should build [$WONDER0!] We'd be the envy of the world.


#CULTURALADVICEIMPROVEMENT
We should build the [$IMPROVEMENT0] in all our cities and watch the people flock to us.


#comment _______________________________________________________________SCIENCE_ADVICE

#SCIENCEADVICERANK_WEAK
#advisor Science Sad
We are backward people. We [can't] allow this to continue!


#SCIENCEADVICERANK_WEAK_FUNDING
#advisor Science Sad
We lack the funds to keep up in research. Please increase science spending.


#SCIENCEADVICERANK_AVERAGE
#advisor Science Happy
We are moderately advanced.


#SCIENCEADVICERANK_AVERAGE_FUNDING
#advisor Science Happy
Our scientific research is barely adequate. Please increase science funding.


#SCIENCEADVICERANK_STRONG
#advisor Science Happy
We are technologically advanced!


#SCIENCEADVICERANK_STRONG_FUNDING
#advisor Science Happy
Our scientific research is progressing well due to generous funding!

#SCIENCEADVICETECHRECOMMEND
#advisor Science Happy
I recommend researching $TECH0.


#comment ______________________________________________________________TECH BLURBS


#SCIENCEADVICETECH0
Ah yes, {Bronze Working.} We could make bronze-tipped spears and build gigantic bronze statues.


#SCIENCEADVICETECH1
With {Masonry} we can build walls and large monuments.


#SCIENCEADVICETECH2
If we had an {Alphabet} we could learn to write, record our history and stories, and that would be good.


#SCIENCEADVICETECH3
If we learned to make {Pottery}, we could store food for the future or for long trips. 


#SCIENCEADVICETECH4
Making things roll around would be cool. If we designed the {Wheel}, we could do that. If we get enough horses, we can let them pull us around in Chariots.


#SCIENCEADVICETECH5
Developing {Warrior Code} may lead to better military units, like, say, Archers.


#SCIENCEADVICETECH6
We should think about {Ceremonial Burial}. I mean, who knows what happens after death... the people need stability and Gods to worship.


#SCIENCEADVICETECH7
Our bronze workers are experimenting with iron. If they master {Iron Working} we will make harder, more lethal weapons. But we'll need a source of {Iron ore.}


#SCIENCEADVICETECH8
Oh, {Writing} opens up lots of possibilities. We could establish embassies in other countries and sign written agreements of value to us... 

#SCIENCEADVICETECH9
Our ceremonial practices have opened an area of {Mysticism}. Many of our Shaman think they could build an "Oracle" of great power. That might be cool...


#SCIENCEADVICETECH10
Our wisemen believe they can use our alphabet to develop {Mathematics}, a new way of describing our world. 


#SCIENCEADVICETECH11
Some of our writers are trying to explain the existence of the cosmos and wish to develop a {"Philosophy."} 


#SCIENCEADVICETECH12
Other writers would like to create a {Code of Law} to help govern our people... Sounds good.


#SCIENCEADVICETECH13
Our people are creating a {Literature} that we should store in Libraries as an everlasting testament to our Civilization... Don't you agree?


#SCIENCEADVICETECH14
Now that we can store food for long journeys and write, let's explore the world and draw maps. We can learn to navigate the seas with {Map Making}.


#SCIENCEADVICETECH15
Maybe we can [ride] the horses! {Horseback Riding} could give us a leg-up -- we could mount some warriors if we can get the horses...


#SCIENCEADVICETECH16
Our mystics think there may be many gods and want to explore {Polytheism}... Who knows... 


#SCIENCEADVICETECH17
Our mathematicians propose we develop {Currency} to better manage our commerce. 


#SCIENCEADVICETECH18
Our Philosophers and Lawyers are beginning to describe a new system of government, the {Republic}, that involves representatives of "the people."


#SCIENCEADVICETECH19
Our warriors and mystic priests envision a government ruled by you, sire, and sanctioned by the Gods. {Monarchy:} it's good to be the King.


#SCIENCEADVICETECH20
Given our knowledge of masonry, iron, and mathematics, we can undertake even greater {Construction} projects: Aqueducts, fortifications, and colosseums.


#SCIENCEADVICETECH21
Our priests believe there may be one God that rules all. {Monotheism} could be a very powerful idea leading to significant cultural accomplishments.


#SCIENCEADVICETECH22
{Feudalism} will give us armored Pikemen, but we must have Iron to build 'em.


#SCIENCEADVICETECH23
Some of our construction experts are studying {Engineering,} which will allow us to bridge rivers and plant forests.


#SCIENCEADVICETECH24
Our Holy men are aware of the many faces of God and are trying to find the truth about his nature and power. They call it {"Theology"} and it has great cultural power.


#SCIENCEADVICETECH25
Some of our new armored soldiers are developing warfare into an art -- a way of life really. {Chivalry} may be a dead end, but we'll get knights...


#SCIENCEADVICETECH26
Our Engineers are discovering ways to use materials and techniques to solve many problems. {Invention} will lead to a culture of scientific creativity.


#SCIENCEADVICETECH27
We need a way to communicate ideas to a lot of people all at once. The {Printing Press} might be the way to spread new ideas, fast.

#SCIENCEADVICETECH28
Our educated musicians now notate their music and could develop {Music Theory} -- systems of musical composition to create works of astounding beauty...


#SCIENCEADVICETECH29
Our wise theological scholars want to open Universities to help "educate" our people in our way of life. {Education} will open up many options for our developing Civilization...


#SCIENCEADVICETECH30
Our inventors are trying to harness the power of fire for our weapons. Using {Gunpowder,} soldiers will conquer! But we'll need a supply of Saltpeter...


#SCIENCEADVICETECH31
Our educators are promoting the idea of saving, loaning, and investing wealth. {Banking} our money, and building banks for the people, is culturally and economically smart, they say.


#SCIENCEADVICETECH32
Our wise men are beginning to codify patterns in the stars and explain how they relate to us. This new science, {Astronomy,} holds great promise especially in sea Navigation.


#SCIENCEADVICETECH33
The success of gunpowder is leading to interest in other compounds. Our wise men want to explore {Chemistry} thoroughly... who knows, might be good...


#SCIENCEADVICETECH34
The new printing press is spreading some wild ideas. There is a concept, {Democracy,} for example, in which "the people" attempt to govern themselves. Go figure...


#SCIENCEADVICETECH35
Now that we have a banking system, it is important that our wise men study how our economy is working. They propose to study {Economics.}


#SCIENCEADVICETECH36
Our astronomers would like to formalize a system of Oceanic {Navigation.} It's a good idea, sire. We could explore the world!


#SCIENCEADVICETECH37
Our mathematicians, chemists, and astronomers are working together to figure out how everything in the physical world works. {Physics} will open new areas of research.


#SCIENCEADVICETECH38
Our metal workers could develop their craft of combining ores even farther. {Metallurgy} can bring great benefits in heavy weapons and fortifications.


#SCIENCEADVICETECH39
Our artists should be working for themselves and creating works that are the envy of the world. Our society is now able to support {Free Artistry.}


#SCIENCEADVICETECH40
Our physicists are trying to explain natural motion. They are calling their work the {Theory of Gravity.} Could be huge!


#SCIENCEADVICETECH41
A mysterious force, {Magnetism}, is being studied by our physicists. This could lead to navigational tools that will allow us to rule the seas!


#SCIENCEADVICETECH42
Our Generals want a {Military Tradition}. They say it could lead to better soldiers and leaders.


#SCIENCEADVICETECH43
A growing feeling that we are "a great nation" is sweeping our cities. This {Nationalism} can lead to significant unity and strength, providing pride and common purpose.


#SCIENCEADVICETECH44
Some inventors and scientists are trying to develop a new form of power, {Steam Power}. With this we could build self-powered transports like ships and trains.


#SCIENCEADVICETECH45
We could discover why people get sick and how to help them get well. {Medicine} will lead to great things.


#SCIENCEADVICETECH46
Some of our people decry the plight of workers in our society. A new Government system called {Communism} seeks to equalize distribution of wealth.


#SCIENCEADVICETECH47
The steam engine and other machines are changing our society dramatically. Our Scientists and entrepreneurs want {Industrialization} to increase our production.


#SCIENCEADVICETECH48
A very exciting prospect, sir. Our scientists and inventors believe they can harness the power of lightning! Using steam engines and magnets they can produce {Electricity!}


#SCIENCEADVICETECH49
We propose a systematic approach to the discovery of knowledge. The {Scientific Method} involves hypothesis and experimentation. Believe me, it's a good idea.


#SCIENCEADVICETECH50
We are sick (literally) and tired of the smelly mess around here. Let us develop methods for maintaining {Sanitation.} Our cities will grow larger if we do.


#SCIENCEADVICETECH51
It is more important than ever to keep a close watch on our enemies. We've been betrayed too many times. Let's develop an {Espionage} service to protect our way of life.


#SCIENCEADVICETECH52
Increasingly, our business IS business. {The Corporation} will protect our entrepreneurs from liabilities and encourage growth of our economy..


#SCIENCEADVICETECH53
Some of our corporations are learning to {Refine} raw materials on a large scale and transform them into useful products. 


#SCIENCEADVICETECH54
We should develop a new ultra-strong metal alloy, let's call it {Steel}. This could change the way we approach construction.


#SCIENCEADVICETECH55
By using the scientific method, we are on the verge of defining the {Atomic Theory} which explains the very essence of matter. Wow!.


#SCIENCEADVICETECH56
Our clever inventors are working on a {Combustion} engine to harness the power of fire. This will allow fast transportation of large vessels.


#SCIENCEADVICETECH57
Here's a clever idea: Let's build our machines with standardized, {Replaceable Parts} so we don't have to trash the thing if it breaks. It's a big idea!


#SCIENCEADVICETECH58
OK, our inventors think they could build flying machines. {Flight} will change our world forever...


#SCIENCEADVICETECH59
Our generals envision a new approach to war in which our soldiers attack from the sea! {Amphibious Warfare} will make all our enemies nervous!


#SCIENCEADVICETECH60
With our replaceable parts, we could develop a new system of {Mass Production}, allowing us to speed up production of machines..


#SCIENCEADVICETECH61
With our understanding of the atom, we could develop {Electronics.} We can definitely speed up production in our factories.


#SCIENCEADVICETECH62
Our engineers could develop {Motorized Transportation}, allowing us to build small, self-propelled vehicles.


#SCIENCEADVICETECH63
Researching {Advanced Flight} is imperative, sir. Imagine: hovering aircraft, our soldiers attacking from the sky... cool or what?


#SCIENCEADVICETECH64
With {Rocketry} we could send objects into space... this will also allow us to create missiles and Jets...


#SCIENCEADVICETECH65
Our physicists are exploring the atom in detail and believe it contains untold energy. {Fission} could be good for war and peace.


#SCIENCEADVICETECH66
We could develop {Computers} that allow light speed information processing. We could have better, "smarter" weapons and faster research...


#SCIENCEADVICETECH67
We must take care of our environment. {Recycling} our waste products will go a long way.


#SCIENCEADVICETECH68
Our scientists say we can safely launch manned {Space Flights}, which could lead to, I dunno, Alpha Centauri?


#SCIENCEADVICETECH69
The benefits of fission have proved to be vast. Our scientists can harness this {Nuclear Power} and make it safe enough for powerplants, and lethal enough for weapons of mass destruction.


#SCIENCEADVICETECH70
We could build a {Superconductor} to further our research into the inner workings of matter. This will help our efforts in our space program.


#SCIENCEADVICETECH71
Working with new materials and computers we could develop {Miniaturization} which will lead to almost magical advances in the future..


#SCIENCEADVICETECH72
A smart approach to {Ecology} will help with our pollution problems and bring other domestic benefits as well.


#SCIENCEADVICETECH73
Our work in recycling has led us to {Synthetic Fibers} with properties only dreamed of a few years ago. We should explore this more deeply.


#SCIENCEADVICETECH74
Our space program continues to create benefits. We could develop {Satellites} to monitor the planet and to enhance communications.


#SCIENCEADVICETECH75
We could develop a new technology, {The Laser}. It involves using highly-focused light and has vast potential for many practical applications.


#SCIENCEADVICETECH76
Our doctors are looking into the very essence of life. With an understanding of {Genetics} we could destroy many deadly diseases and extend life.


#SCIENCEADVICETECH77
Combining what we know of Physics and synthetic fibers we can develop {Stealth}, making our aircraft virtually invisible.


#SCIENCEADVICETECH78
Using laser guidance, miniature computers, and satellites, we can build {Smart Weapons} that can carry out precision bombing missions. Shall we?


#SCIENCEADVICETECH79
With all we know of computers, lasers, and miniaturization, we could build {Robots} to do dangerous work faster and more accurately.


#SCIENCEADVICETECH80
We are now capable of building a computerized, comprehensive {Integrated Defense} system. Maybe we could build a shield against enemy missiles... should we try?


#SCIENCEADVICETECH81
What if we tack some iron plates on the sides of our wooden warships, then we'd have {Ironclads.}


#SCIENCEADVICETECH82
If we're going to war, then there's nothing like a little {Fascism} to bring victory to the troops. 


#ADVISORANGRY
#advisor Angry
I'm not even supposed to [be] here today!

#comment ____________________________________________________________________________________________________


#PALACE_VIEW_UPGRADE
#caption The People Love You
The people admire your achievements so much, they offer to expand your palace.


#SSVIEW_SWITCH_PROD
#map_center 0
#advisor Science Sad
Assign $CITY0 to build $PART5.
^$CITY0 is currently building $ITEM1, and has $NUM0 $TEXT3 in its queue
#itemlist
Zoom to city.
Switch to producing $PART4.
Finish $ITEM2, then build $PART4.
Enqueue $PART4.
#active 3


#comment _______________________________________Tech Research__________________________________________________
#comment These are all displayed after completing research on a tech. A popup can be added for any technology
#comment as long as it is named ACHIEVED_[pedia_key]. The popup will then automatically be displayed when that
#comment tech is researched. The popups CANNOT have any choices. They are for information only.
#comment NOTE: These popups are not displayed when the techs are received through diplomacy or in multiplayer.


#ACHIEVED_TECH_Iron_Working
#advisor Military happy
#text
Our wise men have taught us about $LINK<Ironworking=TECH_Iron_Working> which will allow us to build better weapons.
But we must $LINK<connect=GCON_Trade> $LINK<iron ore=GOOD_Iron> deposits to our cities with roads to build 'em.
Look for iron deposits so we can capitalize on ironworking.


#ACHIEVED_TECH_Construction
#advisor Military happy
#text
Now that we understand $LINK<Construction=TECH_Construction>, $RULER_TITLE0, our workers can build
$LINK<fortresses=GCON_Fortresses> to help protect our people. Press [Ctrl-F] to have a worker build a fortress.


#ACHIEVED_TECH_Map_Making
#advisor Trade happy
#text
Our people now are making maps of our world, and we can trade our $LINK<World maps=GCON_Maps>
with other civilizations and learn what they know.


#ACHIEVED_TECH_Astronomy
#advisor Science happy
#text
Our wisemen have explained $LINK<Astronomy=TECH_Astronomy> which helps our mariners navigate the seas.
Our ships can now ply $LINK<Sea=TERR_Sea> squares safely.


#ACHIEVED_TECH_Navigation
#advisor Science happy
#text
With the discovery of $LINK<Navigation=TECH_Navigation> and new instruments to help, our ships can now safely
sail into $LINK<Ocean=TERR_OCEAN> areas.


#ACHIEVED_TECH_Gunpowder
#advisor Science happy
#text
Our researchers have made great progress in studying $LINK<Gunpowder=TECH_Gunpowder> and we can now build the $UNIT0.
However, we must connect our cities to $LINK<Saltpeter=GOOD_Saltpeter> to build units with muskets.
Look around the map for saltpeter.


#ACHIEVED_TECH_Engineering
#advisor Science happy
#text
Because our clever wisemen have mastered $LINK<Engineering=TECH_Engineering>, our people are bridging rivers
throughout the empire, and our workers can reforest our territory by $LINK<Planting Forest=GCON_Worker_Jobs>.
Press [N] to have a worker plant forests.


#ACHIEVED_TECH_Nationalism
#advisor Foreign happy
#text
Our people now have a strong sense of our national heritage -- $LINK<Nationalism=TECH_Nationalism>. We can now use
$LINK<Mobilization=GCON_Mobilization> to change the focus of our economy (check with the Domestic Advisor).
Also we can now sign $LINK<Mutual Protection Pacts and trade embargoes=GCON_Agreements> with our friends.


#ACHIEVED_TECH_Steam_Power
#advisor Science happy
#text
Our understanding of $LINK<Steam Power=TECH_Steam_Power> is revolutionizing our society. Our workers can
convert roads into railroads, a system of transportation that will speed travel and $LINK<commerce=GCON_Commerce> 
immensely. But, to make the trains go and to fuel our new factories, we'll need $LINK<connect=GCON_Trade> 
our cities to a good source of $LINK<coal=GOOD_Coal> for fuel. Look around the map for coal deposits
and let's bring it into our cities!


#ACHIEVED_TECH_Electricity
#advisor Science happy
#text
The discovery of $LINK<Electricity=TECH_Electricity> is making life so much better, $RULER_TITLE0.
We can bring freshwater in from long distances, so we no longer need fresh water for irrigation. 


#ACHIEVED_TECH_Replaceable_Parts
#advisor Trade Happy	
The discovery of replaceable parts has opened our eyes to the existence of $LINK<Rubber=GOOD_Rubber>. Rubber is necessary
for all sorts of things. Let's find some and bring it into the empire.

#ACHIEVED_TECH_Refining
#advisor Science happy
#text
With the understanding of $LINK<refining=TECH_Refining> come the need for a more efficient fuel for our machines.
But we must $LINK<connect=GCON_Trade> our cities to oil deposits.
Look for $LINK<Oil=GOOD_Oil> to power our motorized units and factories.


#ACHIEVED_TECH_Rocketry
#advisor Science happy
#text
To capitalize on our recent experiments with $LINK<Rocketry=TECH_Rocketry> we need lighter, more flexible alloys.
We should look for $LINK<Aluminum=GOOD_Aluminum>, which will enable us to build better aircraft and even 
rockets and missiles.


#ACHIEVED_TECH_Fission
#advisor Science happy
#text
$LINK<Fission=TECH_Fission> will allow us to develop much more efficient means of generating power for our factories.
But we need to $LINK<connect=GCON_Trade> our cities to $LINK<Uranium=GOOD_Uranium>.


#ACHIEVED_TECH_Smart_Weapons
#advisor Science happy
$RULER_TITLE, now that we have $LINK<Smart Weapons>, Our $LINK<stealth aircraft=PRTO_Stealth_Fighter> can carry out $LINK<Precision Strikes=GCON_Air_Missions> 
against our enemy's cities.


#comment _______________________________________New Abilities__________________________________________________


#WRITING
#advisor Foreign Happy
Now that we can $LINK<write=TECH_Writing>, we can establish $LINK<embassies=GCON_Embassies> with our neighbors. 
Shall we do so?
#itemlist
Yes, let's do it.
No, not now.


#HAVE_RESOURCE
#map_center 1
#advisor Trade Happy
Our workers have completed a road to bring $RESOURCE0 into $CITY1. This will make it possible for us to build $UNIT2. Great work!


#HAVE_RESOURCE_NO_UNIT
#map_center 1
#advisor Trade Happy
Our workers have completed a road to bring $RESOURCE0 into $CITY1. This will allow the construction of new units and/or improvements. Great work!


#HAVE_LUXURY
#map_center 1
#advisor Trade Happy
Our workers have completed a road to bring $LUX0 into $CITY1. This will make the citizens there $LINK<happy=GCON_Moods>. Good Work!

#comment _________________________________________________________________________________________Multi-player Stuff

#DIALOGUEMESS
#x 300
#y 280
#xs 320
#caption Enter You Message

Message:


#DIALOGUE
#caption Select Leader
#text
Who would you like to send the message to?

#INITIATETRADE
#caption Select Leader
#text
Who would you like to trade with?

#TRADECONFIRM
#caption Trade Request
#text
$LEADER0 would like to trade with you, do you accept?

#TRADEBUSY
#caption Trade Request
#text
$LEADER0 is busy.

#TRADEREJECT
#caption Trade Denied
#text
$LEADER0 has denied your request for a trade.

#TRADECANCEL
#caption Trade Canceled
#text
$LEADER0 has broken off trade talks with you.

#WAITINGFORSESSION
#caption CIVILIZATION III
#text
Waiting for session to begin...

#ASKGOLD
#xs 150
{Enter amount...}

Gold:

#PICKUNIT
#xs 400
#caption Select Unit to Activate


#SERVERONLY
#xs 440
#caption Sorry!
Only the host may change these settings.

#BADTECHKEY
#xs 440
#caption Rules Parser
^^A bad {technology} key was found in the following file:
^^
^^$FILENAME0
^^
^^The key that could not be deciphered was:
^^
^^$KEY1
^^
^^It occurred in the following line:
^^
^^$LINE2
^^
^^This is probably a result of an attempt to modify the file.
^^The original file can be restored be re-installing Civilization III
^^from the original CDROM.

#DUPLICATETECH
#xs 440
#caption Rules Parser
^^A {duplicate technology} key was found in the following file:
^^
^^$FILENAME1
^^
^^The key which occurred twice was:
^^
^^$KEY0
^^
^^It occurred for the second time in the following line:
^^
^^$LINE2
^^
^^The two techs are #$NUM0 and #$NUM1.
^^
^^This is probably a result of an attempt to modify the file.
^^The original file can be restored be re-installing Civilization III
^^from the original CDROM.


#SENDPTWSCORES
#advisor Military
Would you like to go online and check your scores?
#itemlist
No
Yes


#PLAYERFILE
#xs 440
#caption Nation Parser
^^Could not find the following entry in a nation file:
^^
^^NATION
^^
^^The nation file was:
^^
^^$FACTIONFILE1
^^
^^This entry is mandatory for nation files.

#EDITVEHWHO
#xs 400
#caption Select Unit Owner

#MPRECEIVEFILE
#xs 400
Receiving missing scenario file $FILENAME0 from server.
$NUM0 file(s) remaining.
Press [Esc] to exit scenario.

#SAVEFAILED
#xs 400
#caption Save Error
^^
^^FAILED TO SAVE GAME
^^
^^$FILENAME0
^^

#VERSIONCONTROL
#xs 440
^^
^^SID MEIER'S CIVILIZATION III
^^
^^VERSION: $VERSION0
^^DATE: $VERSIONDATE1
^^

#SYNCHINGGAME2
#xs 400
Synchronizing game... Globals   ($NUM0/$NUM1)

#SYNCHINGWORLD2
#xs 400
Synchronizing game... World Map ($NUM0/$NUM1)

#SYNCHINGPLAYERS2
#xs 400
Synchronizing game... Leaders   ($NUM2: $NUM0/$NUM1)

#SYNCHINGVEHICLES2
#xs 400
Synchronizing game... Vehicles ($NUM0/$NUM1)

#SYNCHINGBASES2
#xs 400
Synchronizing game... Bases ($NUM0/$NUM1)

#NOTALLREADY
#xs 400
#caption Not All Players are Ready
Would you like to begin the game anyway?

Yes
No

#SYNCHINGWORLD3
#xs 400
Synchronizing game... World Map $NUM2 ($NUM0/$NUM1)

#comment ____________________________________________________________________________PassWords

#SERVERLOSTINSETUP
#xs 300
#wave 12
SERVER LOST DURING SETUP! Game canceled.

#PASSWORDSNOTVALIDATED
#xs 440
#caption All Passwords not Validated
Game cannot be launched until all non-empty passwords are
validated.

#PASSWORDOK
#xs 340
#caption Password not Required
Your faction for this game is already unlocked.

#ENTERPASSWORDFACTION
#xs 440
#caption Password
Please enter password for the $FACTION0

Password:

#ENTERPASSWORDNEW
#xs 440
#caption Password
Please Enter New Password (Leave blank for none). This
will be your faction password for this new game.

Password:

#VERIFYPASSWORD
#xs 440
#caption Password
Please Verify New Password

Password:

#DIFFERENTPASSWORDS
#xs 440
#caption Password not Verified
Password was not verified. Please try again.

#BADPASSWORD
#xs 440
#caption Password
That is not the correct password.

#LOADCLIENTNOFILE
#xs 440
#wave 12
#caption Load Error
^^
^^FAILED TO OPEN FILE ON A CLIENTS MACHINE
^^

#LOADCLIENTBADID
#xs 440
#wave 12
#caption Load Error
^^
^^SAVE ID ON CLIENT MACHINE INCORRECT
^^

#LOADNONE
#xs 440
#wave 12
#caption Load Error
^^
^^FAILED TO OPEN FILE
^^
^^"$FILE0"
^^

#LOADNOT
#xs 440
#wave 12
#caption Load Error
^^
^^NOT A VALID SAVE FILE
^^
^^"$FILE0"
^^

#LOADOLD
#xs 440
#wave 12
#caption Load Error
^^
^^SAVE FILE IS OBSOLETE
^^
^^"$FILE0"
^^

#LOADERROR
#xs 440
#wave 12
#caption Load Error
^^
^^ERROR READING FILE
^^
^^"$FILE0"
^^

#LOADNOTFOUND
#xs 440
#wave 12
#caption Load Error
^^
^^FILE NOT FOUND
^^
^^"$FILE0"
^^

#PEDIAICONS_MISSING_ENTRY
#xs 440
#wave 12
#caption Load Error
^^
^^ERROR READING FILE
^^
^^Missing entry in "$FILE0": $KEY1
^^

#LOADSECURITY
#xs 440
#wave 12
#caption Load Error
^^
^^CANNOT LOAD PASSWORDED MULTIPLAYER GAME
^^IN SINGLE PLAYER MODE
^^
^^"$FILE0"
^^

#START_LOC_ERROR
#xs 440
#wave 12
#caption ERROR
^^
^^COULD NOT GENERATE ENOUGH STARTING LOCATIONS
^^TO START A GAME
^^

#INSTALLATION_ERROR_CIV3
#comment This popup is displayed if the civ3 installation is not detected.
#caption INSTALLATION ERROR
^^
^^No Civilization III Installation Detected
^^

#FONT_ERROR
#comment This popup is displayed if there is an error initializing the font.
#caption FONT ERROR
^^
^^ Error loading font (Error Code: $NUM0)!!
^^

#ADDED
#xs 300
Player "$NAME0" added.

#DROPPED
#xs 300
Player "$NAME0" dropped.

#SERVERLOST
#xs 300
#wave 12
SERVER LOST! Control being transferred to another player.

#comment ___________________________________________________________END MULTIPLAYER

#REPLAY_WIN
#xs 135
$String0.

#comment __________________________________________________________Scenario Editor

#EDITORUNIT
#xs 440
#caption Select type of unit to create
#listbox
#button All
#button Player
#button Experience

#EDITORBLDG
#xs 440
#caption Select type of improvement/wonder to add
#listbox

#LOAD_SCENARIO_CUSTOMIZE_WORLD
#comment This popup is displayed after a scenario is selected and loaded.
#comment This popup is only displayed if there is a map in the file.
#comment The caption will be the scenario title and the scenario description
#comment will be added to the popup text.
#popup_center
#text
^^
^{Would you like to customize the world map?}
#itemlist
Yes. Take me to the world customization screen.
No. Start the game already!
#active 1

#LOAD_SCENARIO_CUSTOMIZE_WORLD_MODIFIED
#comment This popup is displayed after a scenario is selected and loaded.
#comment This popup is only displayed if the loaded scenario has modified rules.
#comment This popup is only displayed if there is a map in the file.
#comment The caption will be the scenario title and the scenario description
#comment will be added to the popup text.
#popup_center
#text
^^
^[***The game rules have been changed for this scenario.]
^
^{Would you like to customize the world map?}
#itemlist
Yes. Take me to the world customization screen.
No. Start the game already!
#active 1

#LOAD_SCENARIO_ERROR
#comment This popup is displayed if an attempt to load a scenario failed for any
#comment reason other than an incompatible version.
#caption Scenario Invalid!
#text
^^
^Could not open scenario file. The file may be corrupt!

#LOAD_SCENARIO_ERROR_VERSION
#comment This popup is displayed if an attempt to load a scenario failed because
#comment of an incompatible version.
#caption Scenario Version Invalid!
#text
^^
^Invalid scenario version!
^Version $VERSION0 BIC-files are incompatible with this version of Civilization III.

#LOAD_TOURNAMENT_ERROR
#caption Invalid Rules!
#text
^^
^Host has a different tournament file!  Using hosts rules for this game.

#LOAD_SCENARIO_ERROR_NO_DEFAULT_RULES
#comment This popup is displayed if the default rules file does not contain any rules.
#caption Invalid Rules!
#text
^^
^Could not locate default ruleset. Please re-install Civilization III.

#LOAD_SCENARIO_ERROR_TUTORIAL_MODIFIED_RULES
#comment This popup is displayed when attempting to use the tutorial with modified game rules.
#caption Modified Rules Detected
#text
^^
^The tutorial cannot be used with modified rules.

#BIC_ERROR_DIFF
#comment This popup is displayed when an incorrect number of difficulty levels is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 difficulty levels in a scenario.
^^

#BIC_ERROR_ERAS
#comment This popup is displayed when an incorrect number of eras is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 eras in a scenario.
^^

#BIC_ERROR_ESPN
#comment This popup is displayed when an incorrect number of espionage missions is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 espionage missions in a scenario.
^^

#BIC_ERROR_EXPR
#comment This popup is displayed when an incorrect number of experience levels is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 experience levels in a scenario.
^^

#BIC_ERROR_TFRM
#comment This popup is displayed when an incorrect number of worker jobs is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 worker jobs in a scenario.
^^

#BIC_ERROR_TERR
#comment This popup is displayed when an incorrect number of terrain types is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 terrain types in a scenario.
^^

#BIC_ERROR_WSIZ
#comment This popup is displayed when an incorrect number of world sizes is loaded from a BIC file.
#caption Scenario Invalid!
#text
^^
^^Error in BIC data! ($FILE0)
^^
^^There must be exactly $NUM0 world sizes in a scenario.
^^

#PALACE_INSTRUCTIONS
#caption Upgrade Instructions
#text
^^
^Move your mouse around to highlight sections of your palace that you may improve.  Click on a section to build it.

#______________________________________________________HOTSEAT -- BEGIN MULTIPLAYER

#MOVEMENT_PHASE
$CIVNAME0 (Player $NUM0), it is your turn to move.

#PRODUCTION_PHASE
$CIVNAME0, (Player $NUM0), your production phase begins now.

#TIMESLEEP
#advisor Happy
Sleep is for the weak.

#______________________________________________________MULTIPLAYER

#MP_DIALOG
#x 10
#y 450
#xs 320
#caption ENTER MESSAGE

Message:

#MP_DIPLOCONTACT
#text
$RULER_TITLE0, $CIV1 wishes to trade with us.  Should we attempt to trade with them?
#itemlist
Accept the envoy.
Refuse to hear the envoy.
Refuse the envoy, and do not contact me for 20 turns.

#MP_DIPLOREJECT
#text
$RULER_TITLE0, $CIV1 has refused our envoy!

#MP_DIPLOREJECT_TWENTY_TURNS
#text
$RULER_TITLE0, $CIV1 has refused our attempt at diplomacy, and asked us not to return for quite some time.

#MP_DIPLOREJECT_BUSY
#text
$RULER_TITLE0, $CIV1 is busy conducting talks with another, perhaps we should try back later?

#MP_DIPLO_BUSY
#text
$RULER_TITLE0, $CIV1 is currently engaged in matters of national importance, I dare not disturb $CIV1 at a time like this.  Perhaps, shortly, $CIV1 would be prepared to accept our envoy.

#MP_NOT_EVERYONE_READY
Not all players are ready for the game to begin.

#MP_NEW_NICK_BAD_CHARS
#x 10
#y 40
#xs 320
#caption Illegal characters in Nickname.

Please enter a New Nickname:

#MP_NEW_NICK_IN_USE
#x 10
#y 40
#xs 320
#caption Nickname already in use

Please choose another Nickname:

#MP_NEW_NICK
#x 10
#y 40
#xs 320
#caption Enter New Nickname

New Nickname:

#MP_CHOOSE_NICK
#x 10
#y 40
#xs 320
#caption Choose a Nickname for Multiplayer Use

Choose Nickname:

#MP_TURN_BEGIN
It is now your turn.

#MP_NO_AI_IN_TURNLESS
Computer players not allowed in Turnless Mode.

#MP_TWO_PLAYERS_WITH_SAME_NUMBER
Two players have the same player number.  Each player must have a unique number.

#MP_PBEM_QUESTION
Your turn is over.  Please Save & Exit Game, and e-mail the save to the next player ($PLAYERNAME0).
#itemlist
Save & Exit
Continue Game

#MP_ENTER_ADMIN_PASSWORD
#xs 500
#caption Enter a Password for Administration

#MP_ENTER_PASSWORD
#xs 500
#caption Enter a Password for $CIVNAME1

#MP_RETRIEVE_PASSWORD
#xs 500
#caption Enter Password for $CIVNAME1

Password:

#MP_INVALID_PASSWORD
Invalid Password.

#MP_WONDER_COMPLETION
#caption Wonder Completed
We have completed $WONDERNAME0 in $CITY1.

#MP_ABANDON_CITY_TIMER
#caption Abandon City Confirmed
$CITYNAME0 will be abandoned in $NUM0 turns.

#MP_QUERY_FOR_PASSWORD
#caption Multiplayer Password

Password:

#MP_LOCKED_GAME
#caption Game is Locked
Cannot join a locked game.

#MP_PASSWORD_QUERY
#caption Enter Password for this Game

Password:

#MP_GOT_KICKED
The host has removed you from the game.

#MP_GAME_CANCELLED
The host has canceled the game.

#MP_BAD_PASSWORD
The password entered was incorrect.

#MP_BAD_VERSION
The version you are running is not compatible with the host.

#END_GAME_LIMITS
#xs 440
#ok_text Change selected limit
#cancel_text Close
#caption Game Limits
Limit the game by:
#itemlist
Turns: $NUM0
Victory Points: $NUM1
Elimination City Count: $NUM2
Culture Limit 1 City: $NUM3
Culture Limit All Cities: $NUM4
Domination % Terrain: $NUM5
Domination % Population: $NUM6
Wonder Completion Multiple: $NUM7
Opposing Unit Elimination Multiple: $NUM8
Advance Multiple: $NUM9
City Conquest Multiple: $NUMA
Victory Point Location Occupation Value: $NUMB
Princess Value: $NUMC
Gold For Princess: $NUMD

#END_GAME_LIMITS_SCENARIO
#xs 440
#ok_text Change selected limit
#cancel_text Close
#caption Game Limits
^Limit the game by:
^Turns: $NUM0
^Victory Points: $NUM1
^Elimination City Count: $NUM2
^Culture Limit 1 City: $NUM3
^Culture Limit All Cities: $NUM4
^Domination % Terrain: $NUM5
^Domination % Population: $NUM6
^Wonder Completion Multiple: $NUM7
^Opposing Unit Elimination Multiple: $NUM8
^Advance Multiple: $NUM9
^City Conquest Multiple: $NUMA
^Victory Point Location Occupation Value: $NUMB
^Princess Value: $NUMC
^Gold For Princess: $NUMD

#MP_END_GAME_LIMITS
#xs 440
#ok_text Change selected limit
#cancel_text Close
#caption Multiplayer Game Limits
^Limit the game by:
^Turns: $NUM0
^Time:  $NUM2 minutes
^Victory Points: $NUM1
^Elimination City Count: $NUM3
^Culture Limit 1 City: $NUM4
^Culture Limit All Cities: $NUM5
^Domination % Terrain: $NUM6
^Domination % Population: $NUM7
^Wonder Completion Multiple: $NUM8
^Opposing Unit Elimination Multiple: $NUM9
^Advance Multiple: $NUMA
^City Conquest Multiple: $NUMB
^Victory Point Location Occupation Value: $NUMC
^Princess Value: $NUMD
^Gold For Princess: $NUME

#MP_END_GAME_LIMITS_SERVER
#xs 440
#ok_text Change selected limit
#cancel_text Close
#caption Multiplayer Game Limits
Game Limited By:
#itemlist
Turns: $NUM0
Time:  $NUM2 minutes
Victory Points: $NUM1
Elimination City Count: $NUM3
Culture Limit 1 City: $NUM4
Culture Limit All Cities: $NUM5
Domination % Terrain: $NUM6
Domination % Population: $NUM7
Wonder Completion Multiple: $NUM8
Opposing Unit Elimination Multiple: $NUM9
Advance Multiple: $NUMA
City Conquest Multiple: $NUMB
Victory Point Location Occupation Value: $NUMC
Princess Value: $NUMD
Gold For Princess: $NUME

#MP_END_GAME_LIMITS_SERVER_SCENARIO
#xs 440
#ok_text Change selected limit
#cancel_text Close
#caption Multiplayer Game Limits
Game Limited By:
Turns: $NUM0
Time:  $NUM2 minutes
#itemlist
Victory Points: $NUM1

#LIMIT_VP
#xs 440
#caption Game Victory Point Limit

#LIMIT_TURN
#xs 440
#caption Game Turn Limit

#LIMIT_ELIM
#xs 440
#caption Game City Elimination Limit

#LIMIT_CITY
#xs 440
#caption Game Culture 1 City Limit

#LIMIT_CIV
#xs 440
#caption Game Culture Entire Civ Limit

#LIMIT_DOMT
#xs 440
#caption Game Domination Territory Percent

#LIMIT_DOMP
#xs 440
#caption Game Domination Population Percent

#LIMIT_WONDER
#xs 440
#caption Game Wonder Multiple

#LIMIT_KILLS
#xs 440
#caption Game Opposition Destroy Multiple

#LIMIT_ADVANCE
#xs 440
#caption Game Technology Advance Multiple

#LIMIT_CONQUEST
#xs 440
#caption Game City Conquest Multiple

#LIMIT_VPLOC
#xs 440
#caption Game Victory Points Location

#LIMIT_VPCAP
#xs 440
#caption Game Victory Points Special Unit Capture

#LIMIT_TIME
#xs 440
#caption Game Time Limit

#MP_CLIENT_RESYNCH
#text
Out of synch Message detected.  Please return to multiplayer lobby, and reconnect to game.

#MP_SERVER_RESYNCH
#text
Out of synch Message detected.  Please return to multiplayer lobby, and reconnect to game.

#MP_NO_LOAD
#text
Cannot load a game while currently running a multiplayer game.  Please exit to load.

#MP_NO_NEW_GAME
#text
Cannot start a new game while currently running a multiplayer game.  Please exit to start another game.

#MP_RESYNCH
#text
Out of synch message detected.  Saving synch file as "resynch.sav".  Please restart game, choose load, and load this save game.

#MP_CONNECT_ATTEMPT
Attempting to connect to multiplayer game

#MP_CONNECT_FAILED
Failed to connect to multiplayer game.  If you are behind a firewall, consult the readme for information about ports that need to be opened.  Additionally, be sure the host is not behind a firewall.

#MP_TOO_MANY_PLAYERS
Too many players are in this game (Scenario cannot handle this many).  Please remove some so the game can launch.

#MP_OTHER_PLAYERS_CONNECTED
Other players are currently connected to your hotseat game.  You must remove them before beginning.

#MP_HOTSEAT_PLAYER_IN_NORMAL_GAME
You currently have 'hotseat' players in a normal game, please set to computer, open, or close these slots.

#MP_CHANGE_SESSION_NAME
#caption Change Session Name

New Name:

#MP_NO_SAME_RACES
You may not have multiple players of the same race in one game.  Please make the required changes.

#MP_GAME_FULL
This game is full -- you may not join.

#DIRECT_IP_CONNECT
#caption Enter IP to Connect to

IP Address:

#MP_NO_EXIT
You may not launch or cancel the game at this point.  This may be due to a player loading a game or a player attempting a connection.

#MP_NO_KICK_WHILE_LOADING
You may not kick a player while he is receiving a game to be loaded.

#MP_NO_KICK_WHILE_JOINING
You may not kick a player until he has completed joining the game.

#MP_NO_LOAD_WHILE_LOADING
You may not alter any game settings until the current game has finished loading.

#MP_CHOOSE_GAMETYPE
#caption Choose Multiplayer Game Type
ESRB Notice: Game experience may change during online play. 
#itemlist 
Internet 
Local Area Network (LAN) 
Hotseat 
Play by E-mail

#MP_NO_HOST_WHILE_IN_ROOM
Host Error: Players remain in GameSpy Arcade room.

#GAMESPY_WIN_FAILED
Failed to connect to GameSpy (http://www.gamespy.com).  Please verify your internet connection, and try again in a few minutes.  You have been switched to viewing only local games.

# ; This line must remain at end of file


