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When
editing the DLL files it is important to take into account the palettes of
each gif. Some gifs use the |
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nornal Civ2
pallete while others deviate. If you keep your new graphics in the same color
palette as the |
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gif to be
replaced there should be no problem. As always, test before you publish. |
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DLL |
Civ2 Regular Palette? |
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Tiles |
Yes |
*** Do not deviate on size for the
Report Screens |
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MK |
No |
*** Do not deviate on size for the
Conquer and Diplomacy graphics |
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SS |
No |
*** SS Parts can be overlayed and
expanded within the actual gif limits |
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PV |
No |
*** Throne Room Additions can be
overlayed and expanded within the actual gif limits |
CV |
No |
*** Do not deviate on size for the
City View graphics |
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Notes: |
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Civ2
DLL files are located in the Civ2 directory |
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All sizes
are in pixels |
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The
Separate Graphics Column is if there is more than one graphic within the file |
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Use Gif Xtractor Beta 3 to unlock the gifs
from the DLL files and then save them back in the file. |
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Use Paint Shop Pro to get accurate palette
renderings |
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Use the
official Civ2 palette from the Scenario League -----> |
http://sleague.apolyton.net/Guides/sldt_palette.shtml |
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ALWAYS
BACKUP YOUR DLL FILES! mess up and you'll have to reload! |
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This
handbook was created by Harry Tuttle 5/15/2004 |
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Thanks to Boco for bringing
this up. |
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