| When editing the DLL files it is important to take into account the palettes of each gif. Some gifs use the | |||||||||
| nornal Civ2 pallete while others deviate. If you keep your new graphics in the same color palette as the | |||||||||
| gif to be replaced there should be no problem. As always, test before you publish. | |||||||||
| DLL | Civ2 Regular Palette? | ||||||||
| Tiles | Yes | *** Do not deviate on size for the Report Screens | |||||||
| MK | No | *** Do not deviate on size for the Conquer and Diplomacy graphics | |||||||
| SS | No | *** SS Parts can be overlayed and expanded within the actual gif limits | |||||||
| PV | No | *** Throne Room Additions can be overlayed and expanded within the actual gif limits | |||||||
| CV | No | *** Do not deviate on size for the City View graphics | |||||||
| Notes: | |||||||||
| Civ2 DLL files are located in the Civ2 directory | |||||||||
| All sizes are in pixels | |||||||||
| The Separate Graphics Column is if there is more than one graphic within the file | |||||||||
| Use Gif Xtractor Beta 3 to unlock the gifs from the DLL files and then save them back in the file. | |||||||||
| Use Paint Shop Pro to get accurate palette renderings | |||||||||
| Use the official Civ2 palette from the Scenario League -----> | http://sleague.apolyton.net/Guides/sldt_palette.shtml | ||||||||
| ALWAYS BACKUP YOUR DLL FILES! mess up and you'll have to reload! | |||||||||
| This handbook was created by Harry Tuttle 5/15/2004 | |||||||||
| Thanks to Boco for bringing this up. | |||||||||