;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   Rules file for the scen: Axis & Allies: European Front
;   by Stephan Sander a.k.a. jim panse
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
30      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
0       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
10      ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
6       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Dive Bombers,		1, 0,  Lab, Inv, 0, 1    ; AFl		 0
Tracked Vehicles,	1, 0,  nil, nil, 3, 0    ; Alp
Italia,			1, 0,  no,  no,  1, 3    ; Amp
whatever,		1, 0,  no,  no,  0, 4    ; Ast
Basic Tank Design,	1, 0,  Che, nil, 3, 0    ; Ato
Not used,		1, 0,  no,  no,  0, 4    ; Aut		 5
whatever,		1, 0,  no,  no,  0, 4    ; Ban
Civil Engineering,	1, 0,  nil, nil, 2, 4    ; Bri
Armor Sloping,		1, 0,  Ato, nil, 3, 0    ; Bro
Propaganda,		1, 0,  Csc, nil, 0, 4    ; Cer
Electric Turrets,	1, 0,  Alp, nil, 3, 0    ; Che		10
Armament Upgrade,	1, 0,  Che, Ato, 3, 0    ; Chi
Medium Tanks,		1, 0,  Chi, nil, 3, 0    ; CoL
Not used,		1, 0,  no,  no,  0, 4    ; CA
Side Armor,		1, 0,  CoL, Hor, 3, 0    ; Cmb
Not used,		1, 0,  no,  no,  0, 4    ; Cmn		15
Tank War Analysis,	1, 0,  no,  no,  3, 0    ; Cmp
Warring Nation,		1, 0,  nil, nil, 2, 0    ; Csc
Not used,		1, 0,  no,  no,  0, 4    ; Cst
Heavy Tank Design,	1, 0,  Cmb, nil, 3, 0    ; Cor
Anti-Tank Guns,		1, 0,  Ato, nil, 2, 2    ; Cur		20
Not used,		1, 0,  no,  no,  0, 4    ; Dem
Civil Defence,		1, 0,  Csc, nil, 2, 4    ; Eco
Not used,		1, 0,  no,  no,  0, 4    ; E1
Not used,		1, 0,  no,  no,  0, 4    ; E2
Air Control Doctrine,	1, 0,  Fli, nil, 1, 4    ; Eng		25
Air Assault Troops,	1, 0,  Inv, Eng, 3, 2    ; Env
Air Defence Corps,	1, 0,  Eco, nil, 2, 3    ; Esp
Army Aviation,		1, 0,  nil, nil, 1, 4    ; Exp
Royal Commandos,	1, 0,  Gun, nil, 1, 1    ; Feu
Standard Fighters,	1, 0,  Exp, nil, 1, 4    ; Fli		30
Not used,		1, 0,  no,  no,  0, 4    ; Fun
whatever,		1, 0,  no,  no,  0, 4    ; FP
Minor Axis,		1, 0,  no,  no,  3, 2    ; Gen
Soviet Union,		1, 0,  no,  no,  0, 2    ; Gue
Great Britain,		1, 0,  no,  no,  1, 1    ; Gun		35
Rpublique de France,	1, 0,  no,  no,  0, 3    ; Hor
Not used,		1, 0,  no,  no,  0, 4    ; Ind
Third Reich,		1, 0,  no,  no,  0, 1    ; Inv
Standard Bombers,	1, 0,  Exp, nil, 3, 4    ; Iro
Ground Support Bombers,	1, 0,  Iro, nil, 3, 2    ; Lab		40
Civilian Navy,		1, 0,  nil, nil, 2, 1    ; Las
Wehrmacht,		1, 0,  Inv, nil, 3, 2    ; Ldr
Price Control,		1, 0,  Csc, nil, 2, 0    ; Lit
Fighter Upgrade,	1, 0,  Fli, nil, 1, 4    ; Too
AA Installations,	1, 0,  Esp, nil, 2, 3    ; Mag		45
Destroyer Class,	1, 0,  Sea, nil, 2, 1    ; Map
Landing Ship Design,	1, 0,  U3,  Gun, 1, 1    ; Mas
NOT Minor Axis,		1, 0,  no,  no,  0, 4    ; MP
Torpedo Bombers,	1, 0,  San, Gun, 3, 4    ; Mat
Improved Fighters,	1, 0,  Too, nil, 1, 4    ; Med		50
Enigma recovered,	1, 0,  no,  no,  1, 1    ; Met
Merchant Fleet,		1, 0,  Las, nil, 2, 1    ; Min
Not used,		1, 0,  no,  no,  0, 4    ; Mob
Not used,		1, 0,  no,  no,  0, 4    ; Mon
Nazi Party Rallies,	1, 0,  Inv, nil, 0, 1    ; MT		55
Broadcasted Propaganda,	1, 0,  Cer, nil, 0, 4    ; Mys
Cruiser Class,		1, 0,  Map, nil, 2, 1    ; Nav
whatever,		1, 0,  no,  no,  0, 4    ; NF
whatever,		1, 0,  no,  no,  0, 4    ; NP
National Economics,	1, 0,  nil, nil, 3, 3    ; Phi		60
War Economies,		1, 0,  Phi, Csc, 2, 0    ; Phy
Lend-Lease Act,		1, 0,  Phy, Uni, 0, 0    ; Pla
Carrier Construction,	1, 0,  San, nil, 3, 1    ; Plu
International Trade,	1, 0,  Phi, nil, 1, 0    ; PT
Civil Construction,	1, 0,  Bri, nil, 2, 4    ; Pot		65
Field Airbases,		1, 0,  Eng, nil, 1, 4    ; Rad
Not used,		1, 0,  no,  no,  0, 4    ; RR
Victory Program,	1, 0,  Rfg, nil, 2, 0    ; Rec
Fall of North Africa,	1, 0,  no,  no,  1, 1    ; Ref
Labour Service,		1, 0,  Csc, nil, 3, 3    ; Rfg		70
Western Democracy,	1, 0,  nil, nil, 0, 4    ; Rep
Fall of Egypt,		1, 0,  no,  no,  2, 4    ; Rob
Operation Alarich,	1, 0,  no,  no,  0, 1    ; Roc
Naval Aviation,		1, 0,  Fli, Stl, 3, 1    ; San
Military Navy,		1, 0,  Las, nil, 2, 1    ; Sea		75
Not used,		1, 0,  no,  no,  0, 4    ; SFl
Fall of London,		1, 0,  no,  no,  1, 1    ; Sth
Submarine Construction,	1, 0,  Map, nil, 2, 1    ; SE
Battleship Class,	1, 0,  Nav, nil, 2, 1    ; Stl
Berlin taken,		1, 0,  no,  no,  0, 0    ; Sup		80
Barbarossa succeeded,	1, 0,  no,  no,  0, 1    ; Tac
Churchill PM,		1, 0,  no,  no,  1, 1    ; The
Operation Torch,	1, 0,  no,  no,  0, 0    ; ToG
Operation Overlord,	1, 0,  no,  no,  0, 0    ; Tra
Atlantic Charter,	1, 0,  no,  no,  0, 0    ; Uni		85
Fall of Crete,		1, 0,  no,  no,  3, 2    ; War
US War Effort,		1, 0,  no,  no,  1, 2    ; Whe
Pearl Harbor,		1, 0,  no,  no,  1, 2    ; Wri
War Technology,		1, 0,  nil, nil, 2, 0    ; ...
Unternehmen Barbarossa,	1, 0,  no,  no,  3, 2    ; U1		90
Operation Punishment,	1, 0,  no,  no,  3, 2    ; U2
Fall of France,		1, 0,  no,  no,  1, 1    ; U3
NOT Western,		1, 0,  no,  no,  0, 4    ; X1
NOT Fascist,		1, 0,  no,  no,  0, 4    ; X2
Italian Embassy,	1, 0,  no,  no,  1, 3    ; X3		95
British Embassy,	1, 0,  no,  no,  1, 1    ; X4
French Embassy,		1, 0,  no,  no,  0, 3    ; X5
Soviet Embassy,		1, 0,  no,  no,  0, 2    ; X6
German Embassy,		1, 0,  no,  no,  0, 1    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,		 1, 0,	nil,
Government,		12, 0,	nil,
Army Base,		 6, 1,	Csc,
Supply Depots,		 8, 1,	nil,
Propaganda,		 6, 1,	Cer,
Light Industries,	10, 1,	Phi,
Design Office,		10, 1,	Pot,
Magistrate,		10, 1,	nil,
City Defences,		 1, 0,	Eco,
Rail Depots,		10, 2,	nil,
Price Control,		14, 1,	Lit,
Stadium,		14, 3,	Bri,
War Academy,		18, 3,	nil,
Panzer Factory,		18, 4,	Alp,
whatever,		10, 4,	no,
Industries,		22, 4,	nil,
War Industries,		34, 6,	Phy,
Not used,		20, 4,	no,
Military Expeditures,	22, 2,	Csc,
Steel Mills,		18, 4,	nil,
Power Plants,		26, 4,	nil,
Nuclear Facilities,	16, 2,	no,
Oil Industries,		16, 4,	no,
Public Sevices,		14, 2,	Bri,
Labour Service,		10, 3,	Mys,
Federal Bank,		26, 5,	PT,
Research Facilities,	18, 3,	Rec,
AA Defences,		12, 2,	Esp,
Harbour Defences,	10, 1,	Sea,
Labour Camp,		34, 4,	no,
Merchant Fleet,		 8, 1,	Min
Dockyards,		18, 3,	Las,
Air Force Base,		18, 3,	Exp,
Detention Camps,	34, 6,	no,
Navy Base,		10, 3,	Sea,
None,			18, 0,	no,
None,			16, 0,	no,
None,			32, 0,	no,
War Bonds,		62, 0,	Phy,
Ukraine Wheat Fields,	42, 0,	nil,
Imperial Ambitions,	42, 0,	nil,
Ploiesti Oil Fields,	42, 0,	nil,
Submarine Docks,	42, 0,	nil,
British Egypt,		42, 0,	nil,
Neue Reichskanzlei,	72, 0,	nil,
Kremlin,		72, 0,	nil,
Not used,		60, 0,	no,
Ruhrgebiet Industries,	42, 0,	nil,
Atlantic Charter,	72, 0,	Uni,
Nazi Party Rally Ground,52, 0,	MT,
Bletchley Park,		72, 0,	Met,
Royal Navy,		42, 0,	Gun,
Houses of Parliament,	42, 0,	Gun,
Not used,		60, 0,	no,
Winston Churchill,	 6, 0,	The,
Peenemnde,		52, 0,	Ldr,
Lend-Lease Act,		52, 0,	Pla,
Not used,		60, 0,	no,
Suez Channel,		42, 0,	Gun,
Tour d'Eiffel,		42, 0,	Hor,
Italian North Africa,	72, 0,	nil,
US War Support,		72, 0,	Whe,
Not used,		60, 0,	no,
Swedish Neutrality,	72, 0,	nil,
League of Nations,	72, 0,	nil,
Not used,		60, 0,	no,
Red October Memorial,	72, 0,	Gue,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
Plu,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
no ,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
no,         ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engineers,		nil, 0,  2.,0,  0a,2d,  3h,1f,  6,0,  5, Bri, 000000000000000
Infantry,		nil, 0,  0.,0,  6a,6d,  8h,2f,  3,0,  1, no,  000000001000000
Wehrmacht,		nil, 0,  2.,0,  7a,6d,  8h,2f,  3,0,  1, Ldr, 000000001000000
Arme Francaise,	nil, 0,  2.,0,  6a,6d,  8h,2f,  3,0,  1, Hor, 000000001000000
British Troops,		nil, 0,  2.,0,  6a,6d,  8h,2f,  3,0,  1, Gun, 000000001000000
Red Army,		nil, 0,  2.,0,  4a,6d,  9h,2f,  2,0,  1, Gue, 000000001000000
Italian Troops,		nil, 0,  2.,0,  6a,6d,  8h,2f,  3,0,  1, Amp, 000000001000000
Strongpoint,		nil, 0,  0.,0, 0a,40d, 10h,2f, 40,0,  1, no , 000000000000000
Waffen SS,		nil, 0,  1.,0, 10a,6d,  8h,2f,  8,0,  1, Inv, 000001001000000
Red Partisans,		nil, 0,  1.,0,  5a,6d,  5h,2f,  9,0,  1, no,  000001001000010
Somua S-35,		X5,  0,  3.,0, 18a,7d,  7h,5f, 12,0,  0, Ato, 000000000000000
FIAT M11/39,		X3,  0,  3.,0, 11a,4d,  6h,4f, 10,0,  0, CoL, 000000000000000
Greek Troops,		nil, 0,  1.,0,  6a,6d,  8h,2f,  3,0,  1, no,  000001001000000
Canadian Troops,	nil, 0,  2.,0,  6a,6d,  8h,2f,  3,0,  1, no,  000000001000000
Royal Commandos,	nil, 0,  2.,0, 12a,6d,  8h,3f,  8,0,  0, Feu, 000001101000110
PzKpfw IV Ausf H,	X7,  0,  3.,0, 21a,9d,  9h,6f, 12,0,  0, CoL, 000000000000000
Mk.IV (A22) Churchill,	X4,  0,  3.,0, 19a,7d,  7h,5f,  9,0,  0, Ato, 000000000000000
PzKpfw VI Tiger,	X7,  0,  2.,0,24a,11d, 10h,6f, 24,0,  0, Cor, 000000000000000
SU-122 Ustanovka,	X6,  0,  3.,0, 25a,6d,  6h,4f,  8,0,  0, Ato, 000000000000000
Minor Axis Infantry,	nil, 0,  2.,0,  6a,6d,  8h,2f,  3,0,  1, Gen, 000000001000000
Panzergrenadiere,	nil, 0,  3.,0, 11a,7d,  7h,3f,  6,0,  0, Ldr, 000000001000000
mech. Infantry,		X4,  0,  4.,0, 11a,7d,  7h,3f,  6,0,  0, Alp, 000000001000000
Char 1-bis,		X5,  0,  2.,0,19a,12d, 10h,5f, 16,0,  0, Cor, 000000000000000
PzKpfw III Ausf F,	MP,  0,  3.,0, 12a,5d,  5h,4f, 10,0,  0, Gen, 000000000000000
Fascist Militia,	Roc, 0,  2.,0,  4a,6d,  8h,2f,  2,0,  1, Amp, 000000001000000
75mm AT Gun,		nil, 0,  2.,0, 18a,2d,  2h,6f, 10,0,  0, Cur, 000000001000000
Katyusha Launcher,	nil, 0,  3.,0, 30a,2d,  2h,8f, 10,0,  0, Gue, 000000001000000
Dewoitine Dw-520,	X5,  1, 10.,1,  7a,7d,  3h,4f,  8,0,  3, Fli, 000000000010001
Ilyushin Il-10 Sturmovik,X6, 1, 10.,1, 33a,3d,  4h,4f, 11,0,  0, Lab, 000000000000001
Yakovlev Yak-9D,	X6,  1, 12.,1,10a,10d,  3h,4f, 11,0,  3, Fli, 000000000010001
P-51D Mustang,		X4,  1, 14.,2,13a,13d,  3h,4f, 10,0,  3, Fli, 000000000010001
Potz 63.11,		X5,  1, 11.,2, 30a,4d,  4h,5f, 11,0,  0, Iro, 000000000000001
T-34/81 Sredny,		X6,  0,  4.,0,23a,10d,  8h,6f,  7,0,  0, CoL, 000000000000001
Junkers Ju-88 Ausf A,	X7,  1, 12.,2, 32a,5d,  4h,5f, 15,0,  0, Iro, 000000000000001
Landing Craft,		nil, 2,  6.,0,  0a,3d,  3h,1f,  6,4,  4, Mas, 000000000000000
Transport Vessel,	nil, 2,  8.,0,  0a,3d,  3h,1f,  6,1,  4, Las, 000000000000000
Me Bf-109 Ausf G,	X7,  1, 10.,1,  8a,8d,  3h,4f,  8,0,  3, Fli, 000000000010001
Destroyer,		nil, 2, 10.,0,  9a,7d,  7h,4f,  7,0,  2, Map, 100000000000001
Cruiser,		nil, 2,  9.,0,13a,11d, 10h,5f, 14,0,  2, Nav, 000000000000001
Battleship,		nil, 2,  8.,0,25a,20d, 10h,7f, 40,0,  2, Stl, 000000000000000
Submarine,		nil, 2,  7.,0, 13a,5d,  5h,5f,  6,0,  2, SE,  000000000001000
Aircraft Carrier,	nil, 2,  9.,0, 0a,10d, 10h,4f, 25,0,  2, Plu, 000000010000001
Hawker Typhoon Mk.I,	nil, 1, 12.,1, 30a,5d,  4h,4f, 12,0,  0, Mat, 000000000010001
B-17G Flying Fortress,	nil, 0, 12.,2, 45a,8d,  4h,5f, 15,0,  0, no,  000000000000000
US Troops,		nil, 0,  2.,0,  7a,6d,  8h,2f,  3,0,  1, no,  000000001000100
Fighter,		MP,  1,  8.,1,  6a,6d,  3h,4f,  7,0,  3, Exp, 000000000010001
Macchi Mc.202 Folgore,	X3,  1, 10.,1,  7a,6d,  3h,4f,  8,0,  3, Fli, 000000000010001
Avro Lancaster,		X4,  1, 13.,2, 45a,8d,  4h,5f, 15,0,  0, Lab, 000000000000001
Supply Convoy,		nil, 0,  2.,0,  0a,3d,  3h,1f,  6,0,  7, Csc, 000000000000010
Yugoslav Partisans,	nil, 0,  0.,0,  6a,6d,  8h,2f,  3,0,  1, no,  000000001000000
Finnish Troops,		nil, 0,  1.,0,  4a,7d,  8h,2f,  3,0,  1, no,  000001001000000
AA Installation,	nil, 0,  1.,0,  0a,6d,  2h,4f,  6,0,  1, Mag, 010000000000000
Red Guards,		nil, 0,  2.,0,  7a,6d,  8h,2f,  6,0,  1, Gue, 000000001000000
Luftwaffe Felddivision,	nil, 0,  2.,0,  6a,6d,  8h,2f,  3,0,  0, Env, 000000001000000
FIAT L6/40,		X3,  0,  3.,0, 11a,4d,  6h,4f,  6,0,  0, Ato, 000000000000000
Junkers Ju-87 Ausf G,	nil, 1, 10.,1, 27a,2d,  4h,4f, 13,0,  0, AFl, 000000000000001
Savoia Marchetti-79,	X3,  1, 11.,2, 30a,4d,  4h,5f, 11,0,  0, Iro, 000000000000001
StuG III Ausf H,	nil, 0,  3.,0, 25a,8d,  7h,6f, 12,0,  0, Ldr, 000000000000000
M4 Sherman,		X4,  0,  3.,0, 19a,8d,  7h,5f,  9,0,  0, CoL, 000000000000000
Fw-190 Ausf A,		X7,  1, 10.,2,10a,10d,  3h,4f,  8,0,  3, Med, 000000000010001
IS-2 Tyazholy,		X6,  0,  3.,0,27a,13d, 10h,7f, 18,0,  0, Cor, 000000000000000
Spitfire Mk.IX,		X4,  1, 12a.,1, 9a,9d,  3h,4f,  7,0,  3, Med, 000000000010001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,		1,2,  0,0,0,   no,  1,40, 3,   no,  1, 5,  3,  Pln,   ; Drt
Steppe,		1,3,  1,0,0,   yes, 1,20, 1,   no,  0,15,  0,  Gla,   ; Pln
Grassland,	1,3,  1,1,0,   yes, 2,10, 2,   no,  0,10,  0,  Gla,   ; Grs
Forest,		4,2,  0,2,0,   Pln, 0,30, 2,   no,  0, 5,  0,  Grs,   ; For
Hills,		2,4,  1,0,0,   yes, 2,20, 1,   yes, 8,30,  2,  Hil,   ; Hil
Mountains,	6,6,  0,0,0,   no,  1,50, 0,   yes, 6,60,  2,  Mou,   ; Mou
Northern Forest,4,2,  0,2,0,   no,  0,40, 3,   no,  0, 0,  0,  Pln,   ; Tun
Farmland,	2,3,  4,0,2,   yes, 2,20, 1,   yes, 1,15,  3,  Tun,   ; Gla
Marshes,	2,2,  2,0,0,   yes, 1,20, 3,   no,  0,15,  0,  Grs,   ; Swa
Wooded Hills,	3,3,  1,1,0,   Hil, 0,20, 2,   yes, 4,35,  0,  Hil,   ; Jun
Ocean,		1,7,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Oce,   ; Oce
Oasis,		1,2,  3,1,0,
Steppe,		1,3,  1,0,0,
Grassland,	1,3,  2,1,0,
Forest,		4,2,  0,2,0,
Industries,	2,4,  3,2,3,
Peak,		6,6,  0,0,0,
Northern Forest,4,2,  0,2,0,
Mech. Farm,	2,3,  4,3,4,
Marshes,	2,2,  2,0,0,
Wooded Hills,	3,3,  1,1,0,
Fishing Grounds,1,6,  5,0,2,
Oasis,		1,2,  3,1,0
Steppe,		1,3,  1,0,0,
Grassland,	1,3,  2,1,0,
Forest,		4,2,  0,2,0,
Industries,	2,4,  3,2,3,
Peak,		6,6,  0,0,0,
Northern Forest,4,2,  0,2,0,
Livestock,	2,3,  4,3,4,
Marshes,	2,2,  2,0,0,
Wooded Hills,	3,3,  1,1,0,
Trade Route,	1,6,  5,0,2,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Dictature,	Dictator,    Dictator
Nation States,  Chairman,    Chairman
Democracy,      President,   President
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Josef Stalin,		Josef Stalin,		0, 1, 1, Soviet Union,		Soviet,		 0,  1,  1,     4, Marshal, Marshal
Paul Reynaud,		Paul Reynaud,		0, 2, 0, Rpublique de France,	French,		-1, -1,  1,	6, Premier Ministre, Premier Ministre
Adolf Hitler,		Adolf Hitler,		0, 3, 2, Third Reich,		German,		 1, -1,  1,     4, Fhrer, Fhrer
Benito Mussolini,	Benito Mussolini,	1, 4, 0, Italia,		Italian,	 0,  0,  1,     4, Duce, Duce
Ion Antonescu,		Ion Antonescu,		0, 5, 3, Minor Axis,		European,	-1,  0,  1,     4, Marshal, Marshal
Winston Churchill,	Winston Churchill,	1, 6, 1, British Empire,	British,	 0,  1, -1,     6, Prime Minister, Prime Minister
Various Leaders,	Various Leaders,	0, 7, 0, Neutral Nations,	European,	-1, -1,  0,
Josef Stalin,		Josef Stalin,		0, 1, 1, Soviet Union,		Soviet,		 0,  1,  1,     4, Marshal, Marshal
Paul Reynaud,		Paul Reynaud,		0, 2, 0, Rpublique de France,	French,		-1, -1,  1,	6, Premier Ministre, Premier Ministre
Adolf Hitler,		Adolf Hitler,		0, 3, 2, Third Reich,		German,		 1, -1,  1,     4, Fhrer, Fhrer
Benito Mussolini,	Benito Mussolini,	1, 4, 0, Italia,		Italian,	 0,  0,  1,     4, Duce, Duce
Ion Antonescu,		Ion Antonescu,		0, 5, 3, Minor Axis,		European,	-1,  0,  1,     4, Marshal, Marshal
Winston Churchill,	Winston Churchill,	1, 6, 1, British Empire,	British,	 0,  1, -1,     6, Prime Minister, Prime Minister
Various Leaders,	Various Leaders,	0, 7, 0, Neutral Nations,	European,	-1, -1,  0,
Josef Stalin,		Josef Stalin,		0, 1, 1, Soviet Union,		Soviet,		 0,  1,  1,     4, Marshal, Marshal
Paul Reynaud,		Paul Reynaud,		0, 2, 0, Rpublique de France,	French,		-1, -1,  1,	6, Premier Ministre, Premier Ministre
Adolf Hitler,		Adolf Hitler,		0, 3, 2, Third Reich,		German,		 1, -1,  1,     4, Fhrer, Fhrer
Benito Mussolini,	Benito Mussolini,	1, 4, 0, Italia,		Italian,	 0,  0,  1,     4, Duce, Duce
Ion Antonescu,		Ion Antonescu,		0, 5, 3, Minor Axis,		European,	-1,  0,  1,     4, Marshal, Marshal
Winston Churchill,	Winston Churchill,	1, 6, 1, British Empire,	British,	 0,  1, -1,     6, Prime Minister, Prime Minister
Various Leaders,	Various Leaders,	0, 7, 0, Neutral Nations,	European,	-1, -1,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Armaments,
War Resources,
Ball Bearings,
Bombs,
Chemicals,
Coal,
Steel,
Paper,
Ammunition,
Supplies,
Bauxite,
Gasoline,
Ore,
Gold,
Oil,
Petroleum,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Captain   
Major  
Colonel
Brigadier
General 
Field Marshal

@ATTITUDES
Brotherly
Loyal
Trusting
Receptive
Neutral
Distant
Icy
Hostile
Furious













