;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
5       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Special Technology, 1, 0,  no,  no,  0, 0    ; AFl
Written Characters, 5, 1,  nil, nil, 0, 3    ; Alp
Special Technology, 1, 0,  no,  no,  0, 0    ; Amp
Astrology,          4, 1,  Mys, Mat, 1, 3    ; Ast
Divine Auspice,     4, 2,  Sup, San, 2, 3    ; Ato
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Aut
Moneylending,       4, 1,  Tra, Mon, 1, 1    ; Ban
Bridge Building,    4, 0,  Bro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Elite Warrior Class,4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Special Technology, 1, 0,  no,  no,  0, 0    ; CA 
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Expedition Law,     2, 0,  no,  no,  1, 2    ; Cmn
Special Technology, 1, 0,  no,  no,  0, 0    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Aut, Eco, 2, 1    ; Cor
Currency,           4, 1,  Plu, nil, 0, 1    ; Cur
Democracy,          5, 1,  nil, no,  2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1 
Special Technology, 1, 0,  no,  no,  0, 0    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Special Technology, 1, 0,  no,  no,  0, 0    ; Env
Ninjutsu,           2,-1,  Feu, Ban, 1, 0    ; Esp
Explosives,         5, 0,  Mob, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 1, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Islam,              3, 0,  no,  no,  1, 2    ; Fun
Special Technology, 1, 0,  no,  no,  0, 0    ; FP 
Special Technology, 1, 0,  no,  no,  0, 0    ; Gen
x,                  1, 0,  no,  no,  0, 0    ; Gue
x,                  1, 0,  no,  no,  0, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Hinduism,           2, 0,  no,  no,  0, 2    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Swordmaking,        5,-1,  Bro, War, 0, 4    ; Iro
Special Technology, 1, 0,  no,  no,  0, 0    ; Lab
Special Technology, 1, 0,  no,  no,  0, 0    ; Las
Leadership,         5,-1,  Sth, Mob, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Boat Making,        6,-1,  nil, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Rec, Cor, 3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Mob, Sth, 1, 0    ; Met
Special Technology, 1, 0,  no,  no,  0, 0    ; Min
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Buddhism,           5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Merchant Marine,    6,-1,  Sea, Ban, 1, 1    ; Nav
Naval Armor,        3,-1,  Mag, Met, 1, 0    ; NF 
x,                  1, 0,  no,  no,  0, 0    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Navigation,         6,-1,  nil, no,  1, 1    ; Phy
Jade Working,       5, 2,  nil, nil, 0, 4    ; Pla
Paper,              4, 1,  nil, nil, 0, 4    ; Plu
Pantheism,          4, 0,  Cer, nil, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR 
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  Csc, Eco, 2, 2    ; Rep
Naval Bays,         4,-1,  Cmb, Stl, 3, 0    ; Rob
Rocketry,           4, 0,  Mob, Mat, 1, 4    ; Roc
Feng Shui,          4, 2,  Med, Eng, 1, 3    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Civil Security,     5, 0,  Aut, Tac, 3, 2    ; SFl
Military Science,   4,-1,  nil, no,  1, 3    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE 
Steel,              4,-1,  E1,  Aut, 2, 4    ; Stl
Zhu Wei,            4, 1,  Ast, U1,  1, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Christianity,       5, 1,  nil, no,  1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
Bureaucracy,        5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Calligraphy,        4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  Ato, Roc, 2, 3    ; FT 
Ancestor Worship,   4, 1,  nil, nil, 0, 2    ; U1 
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2 
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3 
Advance 94,         3, 0,  no,  no,  0, 0    ; X1 
Advance 95,         3, 0,  no,  no,  0, 0    ; X2 
Advance 96,         3, 0,  no,  no,  0, 0    ; X3 
Advance 97,         3, 0,  no,  no,  0, 0    ; X4 
Advance 98,         3, 0,  no,  no,  0, 0    ; X5 
Advance 99,         3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Shrine,                    4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    CoL,
City Walls,                8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Moneylender,              12, 3,    Ban,
Buddhist Temple,          12, 3,    MT, 
Bureaucratic School,      16, 3,    Uni,
Mass Transit,             16, 4,    MP, 
Festival of Lights,        6, 2,    PT, 
Factory,                  20, 4,    Aut,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
Power Plant,              16, 4,    Ref,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
Stock Exchange,           16, 4,    Eco,
Auspicious City Plan,     12, 2,    San,
Supermarket,               8, 3,    Rfg,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
Coastal Fortress,          8, 1,    Met,
x,                         0, 0,    no, 
Harbor,                    6, 1,    Sea,
x,                         0, 0,    no, 
Airport,                  16, 3,    Rad,
Police Station,            6, 2,    SFl,
Port Facility,             8, 3,    Rob,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
(Capitalization),         60, 0,    Cor,
Forbidden City,           20, 0,    Mas,
Rock Garden,              20, 0,    Pot,
Jade Buddha,              20, 0,    Pla,
Torii Gate,               20, 0,    Map,
Tale of Genji,            30, 0,    Lit,
Lao Tzu's House,          30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    Feu,
War Against Barbarians,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Dalai Lama's Temple,      40, 0,    MT, 
Pagoda of Muro-ji,        30, 0,    Ast,
Magellan's Expedition,    40, 0,    Phy,
Noh Theater,              30, 0,    Med,
Emperor's Regalia,        40, 0,    Inv,
Christian Cathedrals,     40, 0,    The,
Heavenly Wisdom,          40, 0,    Ato,
Hong Kong Trading Co.,    40, 0,    Eco,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
Women's Suffrage,         60, 0,    Aut,
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
x,                         0, 0,    no, 
Fireworks,                30, 0,    Roc,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Forbidden City
RR,         ; Rock Garden
Fli,        ; Jade Buddha
Mag,        ; Torii Gate
E1,         ; Tale of Genji
nil,        ; Lao Tzu's House
Met,        ; Great Wall
nil,        ; Sun Tzu's War Academy
Aut,        ; War Against Barbarians
nil,        ; Marco Polo's Embassy
nil,        ; Dalai Lama's Temple
nil,        ; Pagoda of Muro-ji
nil,        ; Magellan's Expedition
nil,        ; Noh Theater
Rec,        ; Emperor's Regalia
nil,        ; Christian Cathedrals
nil,        ; Heavenly Wisdom
nil,        ; Hong Kong Trading Co.
no,         ; x
no,         ; x
no,         ; x
nil,        ; Women's Suffrage
no,         ; x
no,         ; x
no,         ; x
no,         ; x
no,         ; x
nil,        ; Fireworks


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
A Warriors,   AFl, 0,  1.,0,  2a,2d,  1h,1f,  3,0,  1, War, 000001000000000
J Infantry,   Amp, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
J Archers,    Amp, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Samurai,      Amp, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
J Pikemen,    Amp, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
P Warriors,   CA,  0,  1.,0,  2a,2d,  1h,1f,  3,0,  1, War, 000001000000000
M Infantry,   Las, 0,  1.,0,  1a,2d,  1h,1f,  4,0,  1, Bro, 000000000000000
SA Infantry,  Cmp, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
SA Slingers,  Cmp, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
C Infantry,   Env, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
C Archers,    Env, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Imperial Guard,Env, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
C Pikemen,    Env, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
J Horsemen,   Amp, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Mtd. Samurai, Amp, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Elephant,     Gen, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
C Horsemen,   Env, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Sheng Ch'uan, Env, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Dragoons,     Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Cavalry,      nil, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Ninja Assassin,Amp, 0,  2.,0,  7a,0d,  1h,4f,  4,0,  0, Esp, 001001000000010
Prim. Cannon, Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Roc, 000000000000000
Cannon,       Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Artillery,    nil, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Diplomat,     nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Dem, 000000000000010
Fighter,      nil, 1,  8.,1,  3a,1d,  1h,2f,  4,0,  3, Fli, 000000000010001
IN Infantry,  FP,  0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
IN Slingers,  FP,  0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
I Infantry,   Gen, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
I Archers,    Gen, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Shore Boat,   Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Junk,         Phy, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000100000
Galleon,      Aut, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Frigate,      E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Caravel,      Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Phy, 000000000000000
Destroyer,    nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, E1,  100000000000001
Cruiser,      nil, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Stl, 100000000000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Aut, 000000000000000
Battleship,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Rec, 000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
P Seacraft,   CA,  2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Sea, 000000000000000
Turtle Boat,  Min, 2,  5.,0,  4a,4d,  3h,1f,  4,0,  2, NF,  000000000000000
Holy Slayer,  Las, 0,  2.,0,  7a,0d,  1h,4f,  4,0,  0, Fun, 001001000000010
Kshatrias,    Gen, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Emissary,     Dem, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Ninja Spy,    Amp, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Caravan,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
I Pikemen,    Gen, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
I Horsemen,   Gen, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
E Archers,    Lab, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
E Pikemen,    Lab, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Cossacks,     Lab, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Conquistadors,Lab, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, Cmn, 000000000000000
M Archers,    Las, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Bashi Bazouks,Las, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
M Pikemen,    Las, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
M Horsemen,   Las, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Hor, 000000000000000
Musketeers,   Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Mob, 000000000000000
Riflemen,     nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Deer,       1,2,  2,2,0,
Grassland,  1,2,  2,1,0,
Bamboo,     2,3,  1,5,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Reindeer,   1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Rice,       1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Flowers,    2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Master,      Master
Despotism,      King,        Queen
Monarchy,       Emperor,     Empress
Communism,      Viceroy,     Viceroy
Fundamentalism, Sultan,      Sultana
Republic,       President,   President
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Mongols,     Mongol,      1,  1, -1,
Hammurabi,    Ishtari,             0, 2, 3, Europeans1,  European,    0,  1,  0,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,
Ramesses,     Cleopatra,           1, 4, 2, Siamese,     Siamese,     0,  0,  1,
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Manchus,     Manchu,      1,  1, -1,
Alexander,    Hippolyta,           1, 6, 3, Americans,   American,    0,  1,  1,
Mohandas Gandhi,Indira Gandhi,       0, 7, 0, Indians,     Indian,     -1, -1,  0,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,
Shaka,        Shakala,             0, 2, 0, Micronesians,Micronesian, 1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 2, Koreans,     Korean,      1, -1,  1,
Montezuma,    Nazca,               0, 4, 2, Khmer,       Khmer,       0,  1,  0,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese2,    Chinese,     0,  0,  1,
Henry VIII,   Elizabeth I,         1, 6, 0, Indonesians, Indonesian,  0,  1,  0,
Genghis Khan, Bortei,              0, 7, 0, Moghuls,     Moghul,     -1,  1,  1,
Cunobelin,    Boadicea,            1, 1, 0, Aborigines,  Aboriginal, -1,  1,  0,     1, Chieftain, Chieftainess
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,
Canute,       Gunnhild,            1, 3, 0, Polynesians, Polynesian,  1,  1,  0,
Philip II,    Isabella,            1, 4, 2, Vietnamese,  Vietnamese,  1, -1,  0,
Xerxes,       Scheherezade,        0, 5, 2, Chinese1,    Chinese,     0,  0,  1,
Hannibal,     Dido,                0, 6, 0, Hawaiians,   Hawaiian,    0,  0,  0,
Sitting Bull, Sacajawea,           0, 7, 3, Europeans2,  European,   -1,  1,  1,     2, King, Queen, 6, Prime Minister, Prime Minister

Saladin,      ...,                 0, 5, 3, Australians, Australian, -1,  1,  0,
Atawallpa,    ...,                 0, 1, 0, Melanesians, Melanesian,  0,  1,  0,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













