@BEGINEVENTS

@IF
NEGOTIATION
talker=Kingdom of Lordaeron
talkertype=HumanOrComputer
listener=The Scattered Tribes
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Kingdom of Lordaeron
talkertype=HumanOrComputer
listener=The Scattered Tribes
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Nation of Azeroth
talkertype=HumanOrComputer
listener=The Scattered Tribes
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Nation of Azeroth
talkertype=HumanOrComputer
listener=Clans of Azeroth
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=The Scattered Tribes
talkertype=HumanOrComputer
listener=Kingdom of Lordaeron
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=The Scattered Tribes
talkertype=HumanOrComputer
listener=Nation of Azeroth
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Clans of Azeroth
talkertype=HumanOrComputer
listener=Kingdom of Lordaeron
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Clans of Azeroth
talkertype=HumanOrComputer
listener=Nation of Azeroth
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=7
@THEN
TEXT
^^ACT I
^^Rising From the Ruins...
^
^As Underling to the former lord who has fallen in the war of the Rift, it is your duty to return
your people to glory. Both Humans and Orcs have survived, and the lands are roaming with
savages, rebels and traitors. The War is over, but a new war has begun.
Command Well, my Lord.
^
And now begins the passing of an age, and the beginning of another...
ENDTEXT
@ENDIF

@IF
TURN
turn=15
@THEN
TEXT
Scouts headed out to the far reaches of your little explored borders reports movement of
potential enemies. Others have passed this way, and the scars of war are many.
ENDTEXT
@ENDIF

@IF
TURN
turn=30
@THEN
TEXT
Rumors reach your ears from your outposts in the outlying forests;
of a strange folk never before seen, passing under the night skies in secret...
whether for good or ill is their coming is yet to be known, but for the moment they trouble you
not.
ENDTEXT
@ENDIF

@IF
TURN
turn=42
@THEN
TEXT
Even as your people are growing, others are to. The rumors of war lie heavilly on your borders,
and across the dark waters greater threats lie...
ENDTEXT
@ENDIF

@IF
TURN
turn=48
@THEN
TEXT
More whisperings of those secret folk are heard, only seen at night, dark as shadows, and gone
with the day. What business they have and from whence they come is still unknown... or if even
they exist, for these are strange and troubled times....
ENDTEXT
@ENDIF

@IF
TURN
turn=59
@THEN
TEXT
The gnomes have all but disappeared into their secret dwellings, sending only but a few to the aid
of the Kingdoms of Men....
ENDTEXT
@ENDIF

@IF
TURN
turn=100
@THEN
TEXT
^^ACT II
^^The Drums of War
^
^Even as you have fought to defend your nation from the growing threats, the drumbeats of war
are growing, for though you have rebuilt, now you must prepare for battle.  And worse is to
come. For it is now known across the plains that the nations of Azeroth and Lordaeron have
grown stalwart, and the Orcs have been multiplying, even the Scattered Tribes and the many
Clans of Azeroth have risen in power. War is gathering. You must be ready to defend your
nation, and conquer whom you can.
ENDTEXT
@ENDIF

@IF
TURN
turn=62
@THEN
TEXT
Again the Night folk have been seen, more frequent now are they moving. Elvish they seem, and
uncanny, and dark. But they do not heed the present war that wages.
^
The wretched blasphemies that the Death Knights unleashed, of old and of now, are increasing.
Ever so are the Undead growing in number, to that of the living...
ENDTEXT
@ENDIF

@IF
TURN
turn=78
@THEN
TEXT
The Bloodshed is spreading across the lands...
ENDTEXT
@ENDIF

@IF
TURN
turn=120
@THEN
TEXT
A troubled Prophet comes to your door in the midst of a dark storm, drenched with rain.
Little does he say, for great fear and dread is upon him, dark things has he seen.
But of them he will not speak, only whisperings amongt his tremblings. You grant him a room but
leave him, for war occupies you and there is much to do.
ENDTEXT
@ENDIF

@IF
TURN
turn=135
@THEN
TEXT
As you pace yor hall one stormy night, thinking on war, troubled by its happenings, planning you
next move, you hear a scream. It comes from the prophets room, who was awakened in terror
from a black dream. You call for your servants, but he bids you come.
You go, and he takes your arm....
"My lord," he says, voice trembling, but falls silent.
"what have you seen" you ask him.
"many things. dark things. but, they will not trouble you. not in your time.
not this war."
ENDTEXT
@ENDIF

@IF
TURN
turn=180
@THEN
TEXT
^^ACT III
^^Deeper into the Breach
^
^The War seems to carry on, endlessly, hopelessly. With every victory is another defeat, or if
not, then as you grow strong than even does your enemies.
Still, there is much to be done. The defences must hold, and the offences must avail. It is your
sole task to protect your nation and its people, to ward out the storms. And maybe protect a
better future, with the deeds you do in these dark years...
ENDTEXT
@ENDIF

@IF
TURN
turn=132
@THEN
TEXT
Clouds, dark clouds are shadowing over the world.
ENDTEXT
@ENDIF

@IF
TURN
turn=171
@THEN
TEXT
One morning, ere you pass out your orders, the prophet walks with you.
He tells you things, many things that you hear, though they drift from the current situation.
Of the generation to come he speaks, of what you are fighting for; of why you are fighting.
Hope remains, you are the wielder of that hope. Your swords and axes its weapons.
And though this generation might pass into shadows and be forgotten, this very war you now fight
unsung, unrecorded, at least it will pass on into another, and that generation, the prophet says,
will rise up and history will change.
You are fighting for the future. There is still hope.
ENDTEXT
@ENDIF

@IF
TURN
turn=186
@THEN
TEXT
Again the prophet speaks, this time his words are dark.
Of a coming war, another war, a greater war... a darker war...
But no, that is not your worry, for you and your generation will pass ere it begins.
ENDTEXT
@ENDIF

@IF
TURN
turn=155
@THEN
TEXT
Strange Trees have begun to appear in the dark forests hither, as never before seen in Azeroth
and all the lands. Some even say the trees are more "alive" than are normal trees, in a way where
they cannot explain. And bright lights have been spotted, like tiny faeries, going about
the trees. And the Nightly folk continue to appear.
Whispered Hints suggest a new power is rising in the world, or perhaps more than one.
ENDTEXT
@ENDIF

@IF
TURN
turn=200
@THEN
TEXT
Long has this war been, and it shoud be drawing to a close if fate allows. You are growing weary
and your troops are tired, but the fight must carry on.
At least you may depart from it all for awhile, and seek news of whatever may lie ahead.
The prophet has said less and less now, and a fear lies heavy on him.
Constanly he looks up at the clouds and shakes his head.
"Will it not stop?" he sighs. "Must this mindless war continue? Will it ever end?"
thus he refers to the words of Minan the scribe, who wrote his last script in agony of the
aftermath, when the rift teared the sky. He foresaw bloodshed, and he grieved at it. His father
spent his life recording a fruitless war, that did not end.
'Will it ever end?' he wrote, 'Or must fire first fall from the sky?'
Dark were the words, and you wondered if there were any meaning to them...
ENDTEXT
@ENDIF

@IF
TURN
turn=215
@THEN
TEXT
Victories are won and Defeats are met... but this war, this ever going war goes on.
The prophet is dying, but he continues to tell you his visions.
He speaks of the first war of Orcs and Humans, and of Draenor.
He mentions the Night Folk, the first, he says, but says naught more.
He talks of Medivh, woe for Medivh - him, his book, his visions, his shadow.
But of Medivh he sighs and says what will come will come.
But this war, it must stop, will it stop? Nay. Orcs and Humans are estranged. But it will stop, one
day.
And the day will come, he says, when Fire will rain from the sky.
ENDTEXT
@ENDIF

@IF
TURN
turn=226
@THEN
TEXT
Today the Prophet has died, a cold and bitter death, amid screams of agony, fear and despair.
But what did he warn of? Of what did he hint?Fire from the sky? What of it? But he said it must
stop, the endless bickering between humans, and the orcs. When will it end?
When will it end? So asked Minan, When will it end...... you shudder and think, pondering many
things in your head. Will it ever end? Minan wrote... or must fire first fall from the sky?
^
What did he foresee, that the prophet now saw too.
What was to come when this age did pass.
But that, alas, was a generation away - for good or for evil.
ENDTEXT
@ENDIF

@IF
TURN
turn=262
@THEN
TEXT
^^ACT IV
^^The Beginning of the End
^
^The age is passing away, the years are toiling by. Your armies stand stalwart in the storm, and
the last march is near. Your ships, asail, now go to their last battles. Your nation has grown, you
have done well. But it is not over yet. And now as the tides gather and prepare to fall, you must
lead your men forth. The Generation is passing, but a new one shall come. And by your sword it
will be saved, if you come out victorious. Your walls have weakened, but this is the last stroke.
War has been kindling, fought, and now it will finish. For good or for evil.
But a new day will come, a new generation after the tides of darkness pass, and even if fire falls
from the sky, and chaos reigns, it might be weathered. You will gamble the chance.
For even so, a descendant of yours might even walk in those days, and lead your people.
^
^But you must first now lead your people to Victory!
ENDTEXT
@ENDIF

@IF
TURN
turn=288
@THEN
TEXT
On! On troops! Lead your armies forth to victory!!! The end is near!!! For good or for evil, you
could weather this storm!!! Or even better, crush those who would hinder you. You are not
bound to either, only to witness the end. For you life is slipping away, you can feel it in your
veins. You are passing, the generation is passing.
ENDTEXT
@ENDIF

@IF
TURN
turn=119
@THEN
TEXT
The Orcs have grown powerful, but are still weak. The Humans have held them off, and tension
remains. There is no end in sight for this war. The Human Alliance, though it struggled anew, has
declined, and there is no Horde without a Warchief. And the Warchief has not returned, and
while some pray for it to be, others hope he never will. For what then will rise, but the Horde
Anew? Gathered again, united, powerful? Then hope for the Humans would be bleak, and this
war for them in vain. But this is what the Orcs fight for. To stay alive, until the Warchief returns.
The humans know this, and are doing all in their power to prevent it from occuring.
Thus begins the Slave-rounding of the orcs. In the encampments where the Orcs are weak, there
the Humans capture them in great numbers and bare them back to their lands.
ENDTEXT
@ENDIF

@IF
TURN
turn=79
@THEN
TEXT
Even as the Orcs grow strong, there are many places of them humbled. And in their strength they
still are weak. They are not half as mighty as the Horde of old. For they lack union, and
leadership. There is no Warchief, but they hope ever for his return, while the Humans pray he
never comes back.
ENDTEXT
@ENDIF

@IF
TURN
turn=230
@THEN
TEXT
Beasts, creatures alien to Azeroth have begun to appear in the lands. Many tribes of Trolls have
gone into wandering, along with the Orges. Even the Great Dragons have multiplied and many fly
under their own command. For the new creatures, Gnolls and wolves now infest the wild lands,
and other creatures more fell.
And the Undead are organizing, rumors hold. They are moving, secretly, but speedily. It is known
they no longer serve the orcs.
ENDTEXT
@ENDIF

@IF
TURN
turn=241
@THEN
TEXT
A disgruntled young peon called Thrall has been captured by a band of humans. He is enslaved
and taken away to their Kingdom, with no hope of ever leaving...
ENDTEXT
@ENDIF

@IF
TURN
turn=300
@THEN
TEXT
And so the end draws near, as this age draws to a close. You have but a few weeks left to
command that is left of your armies, and secure your hold over the land. Use your last years
wisely, my Lord.
For there is hope beyond the fire, if a generation exists.
ENDTEXT
@ENDIF

@IF
TURN
turn=156
@THEN
TEXT
Rumor holds that a new continent has been discouvered over the seas in the west. But the
kingdoms of the Humans go there not, though it is said that the Orcs have taken interest...
ENDTEXT
@ENDIF

@IF
TURN
turn=320
@THEN
TEXT
THE BITTER VICTORY AND THE LONG DEFEAT...
^
^At last it has come, the end of the age, the passing of a generation. You have done what you
could to secure your nation, to await what will come. What lies ahead you cannot foresee, but
you played your part, though your deeds be unsung. And though the war is not over, and the
feudal battles of Orcs and Humans continues, even to this end, til Prophecies be fulfilled, if it were
not for you, your people would have ended and hope would be lost. You commanded well,
Lord, may you pass on to Glory.
^
^And so ended the age of the Tides of Darkness, and began a new generation, when the world
was changed and many things came to pass. When the struggle between the two races worsened.
When the Undead grew to power. When the Night folk were revealed. When chaos reigned.
When fire rained from the sky. But that tale is accounted elsewhere in full, and this tale comes
now to its end. You have done well. Congratulations.
^
^^THE END
ENDTEXT
@ENDIF

@IF
TURN
turn=246
@THEN
TEXT
The people grow weary of this ceaseless war.
There seems to be no end in sight...
ENDTEXT
@ENDIF

@ENDEVENTS
