;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   Modified for Gulf War scenario 1.0
;   Michael Nielsen 1/5/97
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  MP,  Gue, 3, 2    ; Lab
The Laser,          4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE, Bri,  2, 1    ; RR
Recycling,          2, 1,  MP, Dem,  3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Megalomania,        3, 0,  Sth, Sup, 3, 2    ; U1
World Policing,     3, 0,  Sth, Sup, 3, 2    ; U2
Weapons Industry,   9,-3,  Las, Sup, 3, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Mosque,                   12, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP,
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Nuclear Plant,            16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Sup,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Sup,
Lighthouse,               20, 0,    Sup,
Great Library,            30, 0,    Sup,
Oracle,                   30, 0,    Sup,
Great Wall,               30, 0,    Sup,
Sun Tzu's War Academy,    30, 0,    Sup,
King Richard's Crusade,   30, 0,    Sup,
Marco Polo's Embassy,     20, 0,    Sup,
Michelangelo's Chapel,    40, 0,    Sup,
Copernicus' Observatory,  30, 0,    Sup,
Magellan's Expedition,    40, 0,    Sup,
Shakespeare's Theatre,    30, 0,    Sup,
Leonardo's Workshop,      40, 0,    Sup,
J. S. Bach's Cathedral,   40, 0,    Sup,
Isaac Newton's College,   40, 0,    Sup,
Adam Smith's Trading Co., 40, 0,    Sup,
Darwin's Voyage,          40, 0,    Sup,
Statue of Liberty,        40, 0,    Sup,
Eiffel Tower,             30, 0,    Sup,
Women's Suffrage,         60, 0,    Sup,
Hoover Dam,               60, 0,    Sup,
Manhattan Project,        60, 0,    Sup,
United Nations,           60, 0,    Sup,
Apollo Program,           60, 0,    Sup,
SETI Program,             60, 0,    Sup,
Cure for Cancer,          60, 0,    Sup,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engineers,        nil, 0,  2.,0,  0a, 2d, 2h,1f,  4,0,  5, Exp, 000000000000000  ; None  Set
Bulldozer,        nil, 0,  4.,0,  0a, 3d, 2h,1f,  6,0,  5, Rob, 000000000000000  ; None  Eng
US Marines,       U1,  0,  2.,0,  7a, 5d, 2h,1f,  5,0,  0, U3,  000000000000100  ; Swdft War
AA Battery,       U2,  0,  0.,0,  0a, 6d, 2h,1f,  5,0,  1, U3,  010000000010000  ; Swdft Pha
Mobile Recon,     U1,  0,  7.,0,  6a, 6d, 2h,2f,  6,0,  0, U3,  000000000000000  ; Swdft Leg
Fortified Inftry, U2,  0,  0.,0,  2a, 6d, 2h,1f,  3,0,  1, U1,  000010000000000  ; Swdft Arc
British SAS,      U1,  0,  2.,0,  5a, 4d, 2h,1f,  3,0,  1, U3,  000000000000000  ; Swdft Pik
Foreign Legion,   U1,  0,  2.,0,  5a, 4d, 2h,1f,  4,0,  1, U3,  000000000000000  ; Inft  Msk
Republican Guard, U2,  0,  2.,0,  7a, 5d, 2h,1f,  4,0,  0, U1,  000100000000000  ; Inft  Fan
Muslim Guerilla,  U2,  0,  2.,0,  3a, 5d, 2h,1f,  2,0,  1, Gue, 000101000000010  ; Inft  Gue
US Special Forces,U1,  0,  2.,0,  5a, 5d, 2h,1f,  5,0,  0, U3,  000001100000110  ; Inft  Alp
US Infantry,      U1,  0,  2.,0,  5a, 5d, 2h,1f,  4,0,  1, U3,  000000000000000  ; Inft  Rif
M-2 Bradley APC,  U1,  0,  6.,0,  6a, 8d, 3h,2f,  8,0,  0, U3,  000000000000000  ; MG    Mar
YW-531C APC,      U2,  0,  5.,0,  6a, 8d, 3h,2f,  5,0,  0, Mob, 000000000000000  ; MG    Par
Patriot Battery,  U1,  0,  1.,0,  0a, 9d, 2h,1f,  3,0,  3, U3,  010000000010000  ; MG    Mec
Armored Recon,    U1,  0,  6.,0,  9a, 6d, 3h,2f,  7,0,  0, U3,  000000000000000  ; Hrsft Hor
T-72 Battle Tank, U2,  0,  6.,0, 12a,11d, 4h,3f, 12,0,  0, U3,  000000000000000  ; Hrsft Cha
USMC AAV-7,       U1,  0,  4.,0,  9a, 6d, 3h,2f,  8,0,  0, U3,  000000000000100  ; Eleph Elf
M-1 Abrams MBT,   U1,  0,  6.,0, 13a,12d, 4h,3f, 12,0,  0, U3,  000000000000000  ; Hrsft Cru
T-62 Tank,        U2,  0,  6.,0, 11a, 9d, 3h,2f,  8,0,  0, Mob, 000000000000000  ; Hrsft Kni
AMX-30 Tank,      U1,  0,  4.,0, 11a, 8d, 3h,2f, 10,0,  0, U3,  000000000000000  ; Cav   Dra
Challenger MBT,   U1,  0,  4.,0, 13a,11d, 4h,3f, 14,0,  0, U3,  000000000000000  ; Cav   Cav
M-60 Tank,        U1,  0,  4.,0, 12a, 9d, 3h,2f, 12,0,  0, Mob, 000000000000000  ; Medgn Arm
Infantry w/SAM,   U2,  0,  2.,0,  6a, 6d, 1h,2f,  5,0,  0, U1,  010000000010000  ; Ctplt Cat
Exocet missile,   U2,  1,  6.,1, 18a, 0d, 1h,3f,  8,0,  0, U3,  001000000000000  ; Medgn Can        
Motrzd Artillery, U2,  0,  4.,0, 13a, 7d, 2h,3f,  8,0,  0, U3,  000000001000000  ; Medgn Art
155mm Howitzer,   U2,  0,  2.,0, 10a, 2d, 2h,3f,  7,0,  0, U1,  000000001000000  ; Biggn How
MIG-25 Fighter,   U2,  1, 18.,1,  8a, 6d, 2h,2f, 12,0,  3, U3,  000000000010000  ; Prop	 Fig			
SAM Launcher,     U2,  0,  4.,0,  7a, 8d, 2h,2f, 12,0,  3, U3,  010000000010000  ; Prop  Bom	
AH-64 Apache,     U1,  1,  8.,0, 12a, 3d, 2h,2f, 10,0,  0, U3,  100000000000000  ; Helic Hel 
F-15E Bomber,     U1,  1, 20.,2, 18a, 4d, 2h,3f, 14,0,  0, U3,  000000000000000  ; Jet	 SFi
F-16 Fighter,     U1,  1, 14.,2,  9a, 8d, 2h,2f, 12,0,  3, U3,  000000000010000  ; Jet   SBo
MIG-27 Bomber,    U2,  1, 18.,2, 15a, 3d, 2h,3f, 14,0,  0, U3,  000000000000000  ; ?     Tri
Infantry,         Sup, 0,  2.,0,  4a, 4d, 1h,1f,  4,0,  0, Csc, 000000000000000  ; None  Car
US Staging Base,  U1,  0,  0.,2, 20a, 6d, 5h,1f, 18,0,  1, U3,  000000010000000  ; None  Gal
Torpedo craft,    U2,  2,  9.,0,  5a, 1d, 2h,1f,  4,0,  2, Cmb, 000000000000000  ; Medgn Fri
Freighter,        U1,  2,  2.,0,  0a, 3d, 2h,1f, 10,12, 4, U3,  000000000000000  ; Medgn Iro
Spruance Destroyr,U1,  2,  7.,0,  6a, 7d, 3h,2f, 12,0,  2, U3,  110000000000000  ; Medgn Des
SCUD missile,     U2,  1, 20.,1, 12a, 0d, 1h,4f,  8,0,  0, U3,  000000001000010  ; Biggn Cru
AEGIS Cruiser,    U1,  2,  6.,0, 10a,10d, 4h,3f, 16,0,  2, U3,  110000000000000  ; Biggn Aeg
Iowa Clss Bttlshp,U1,  2,  6.,0, 20a,16d, 5h,4f, 20,0,  2, U3,  000000000000000  ; Biggn Bat	
Ohio Submarine,   U1,  2,  5.,0, 10a, 2d, 3h,2f,  8,0,  2, U3,  000000000001000  ; Torp  Sub
Nimitz Carrier,   U1,  2,  7.,0,  1a, 9d, 5h,1f, 20,0,  2, U3,  000000010000000  ; ?     Car
Landing Craft,    U1,  2,  6.,0,  0a, 2d, 2h,1f,  6,6,  4, U3,  000000000000000  ; None  Tra
BGM-109 Tomahawk, U1,  1, 36.,1, 16a, 0d, 1h,4f,  8,0,  0, U3,  001000000000000  ; Missl Cru
Fortified Battery,U2,  0,  0.,0, 16a,12d, 4h,3f,  5,0,  1, U3,  010110000000000  ; Nuke  Nuc 
Minefield,        U2,  0,  0.,0,  0a,10d, 1h,1f,  1,0,  1, U3,  000110000000000  ; None  Dip
Saddam Hussein,   U2,  0,  6.,0,  0a,12d, 3h,1f, 20,0,  1, U3,  010000000000010  ; None  Spy
Bunker,           U2,  0,  0.,0, 16a,10d, 5h,1f,  5,0,  1, U3,  010110000000000  ; None  Car
SCUD launcher,    U2,  0,  0.,0,  0a, 4d, 1h,1f,  4,0,  1, U3,  000000010000000  ; None  Fre
E-3 Sentry,       U1,  1, 24.,6,  0a, 2d, 2h,1f, 18,0,  0, U3,  100000000000001  ; None  Exp
A-10 Warthog,     U1,  1, 20.,1, 16a, 8d, 3h,3f, 12,0,  0, U3,  000000000000000  ; Cust1
B-52 Bomber,      U1,  1, 20.,4, 20a, 2d, 2h,4f, 14,0,  0, U3,  000000000000000  ; Cust2
USMC Harrier,     U1,  1, 12.,4, 14a, 6d, 2h,3f, 12,0,  0, U3,  000000000000000  ; Cust3

;
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   Gla, 1, 2,  1,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Sand dunes, 1,2,  0,1,0,   yes, 1, 5, 5,   no,  1, 5,  3,  Drt,   ; Tun
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   Drt, 1,15,  0,  Drt,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oil field,  1,2,  0,2,3,
Sheep,      1,2,  3,2,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  0,3,1,
Gold,       3,6,  0,1,6,
Oil,        1,2,  0,2,3,
Oil fire!,  4,2,  0,0,0,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil well,   1,2,  0,2,3,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Oil,        2,4,  0,2,3,
Iron,       3,6,  0,4,0,
Oil field,  1,2,  0,2,3,
Well fire!, 4,2,  0,0,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,         Livia,               0, 1, 1, Romans,        Roman,        0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,      Ishtari,             0, 2, 0, Babylonians,   Babylonian,   1,  1, -1,     4, President, High Priestess 
Frederick,      Maria Theresa,       0, 3, 3, Germans,       German,      -1, -1, -1,     6, Chancellor, Chancellor, 4, President, Fhrer
Ramesses,       Cleopatra,           1, 4, 0, Egyptians,     Egyptian,     0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,    E. Roosevelt,        0, 5, 1, Americans,     American,    -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,      Hippolyta,           1, 6, 1, Greeks,        Greek,        0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,       Indian,      -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,          Catherine the Great, 1, 1, 3, Russians,      Russian,      1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,          Shakala,             0, 2, 0, Zulus,         Zulu,         1,  0,  0,
Louis XIV,      Joan of Arc,         0, 3, 3, French,        French,       1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,      Nazca,               0, 4, 0, Aztecs,        Aztec,        0, -1,  1,
Mao Tse Tung,   Wu Zhao,             0, 5, 2, Chinese,       Chinese,      0,  0,  1,     3, Chairman, Chairperson
Henry VIII,     Elizabeth I,         1, 6, 3, English,       English,      0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan,   Bortei,              0, 7, 0, Mongols,       Mongol,       1,  1, -1,
Cunobelin,      Boadicea,            1, 1, 0, Celts,         Celtic,      -1,  1,  0,     4, Druid, Druid
Tokugawa,       Amaterasu,           0, 2, 2, Japanese,      Japanese,     1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,         Gunnhild,            1, 3, 3, Vikings,       Viking,       1,  1,  0,     1, Warlord, Warlord
Philip II,      Isabella,            1, 4, 3, Spanish,       Spanish,     -1,  1, -1,     4, Grand Inquisitor, Archbishop
Xerxes,         Scheherezade,        0, 5, 0, Persians,      Persian,      0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,       Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull,   Sacajawea,           0, 7, 0, Sioux,         Sioux,        0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Demented













