
#### ADVANCE STRINGS ####

ADVANCE_APOLYTON				"Apolyton"
ADVANCE_SUBNEURAL_ADS				"Subneural Ads"
ADVANCE_EPOCHE_ONE				"Epoche 1"
ADVANCE_ALPHABET				"Alphabet"
ADVANCE_BARTAR					"Bartar"
ADVANCE_CALENDER				"Calender"
ADVANCE_CEREMONIALBURIAL			"Ceremonial Burial"
ADVANCE_CLOTH					"Cloth"
ADVANCE_COPPERSMELTING				"Copper Smelting"
ADVANCE_DOMESTICATION				"Domestication"
ADVANCE_DYNASTY					"Dynasty"
ADVANCE_EARLYASTRONOMY				"Early Astronomy"
ADVANCE_EARLYINDUSTRY				"Early Industry"
ADVANCE_FARMING					"Farming"
ADVANCE_GRANARY					"Granary"
ADVANCE_HORSERIDING				"Horseriding"
ADVANCE_LOOM					"Loom"
ADVANCE_MINING					"Mining"
ADVANCE_MUDBRICKS				"Mud Bricks"
ADVANCE_NOMARCHY				"Nomarchy"
ADVANCE_PLOW					"Plow"
ADVANCE_POLYTHEISM				"Polytheism"
ADVANCE_POTTERY					"Pottery"
ADVANCE_RAWCOPPERTOOLS				"Raw Copper Tools"
ADVANCE_SHIPBUILDING				"Ship Building"
ADVANCE_SLAVELABOUR				"Slave Labour"
ADVANCE_SLINGS					"Slings"
ADVANCE_SPEARS					"Spears"
ADVANCE_STONEWORKING				"Stone Working"
ADVANCE_THREAD					"Thread"
ADVANCE_TOOLS					"Tools"
ADVANCE_WARRIORCODE				"Warrior Code"
ADVANCE_WORSHIP					"Worship"
ADVANCE_WRITING					"Writing"
ADVANCE_EPOCHE_TWO				"Epoche 2"
ADVANCE_ABACUS					"Abacus"
ADVANCE_ALCHEMY					"Alchemy"
ADVANCE_AQUEDUCT				"Aqueduct"
ADVANCE_ARCHERY					"Archery"
ADVANCE_ARCHIMEDESSCREW				"Archimede's Screw"
ADVANCE_ARCHITECTURE				"Architecture"
ADVANCE_ARISTOTLESENCYCLEOPEDIA			"Aristotle's Encycleopedia"
ADVANCE_ASTROLAB				"Astrolab"
ADVANCE_BALLISTICS				"Ballistics"
ADVANCE_BATHHOUSE				"Bath House"
ADVANCE_BRONZEWORKING				"Bronze Working"
ADVANCE_BUREAUCRACY				"Bureaucracy"
ADVANCE_CASTIRON				"Cast Iron"
ADVANCE_CATAPULT				"Catapult"
ADVANCE_CAVALRYTACTICS				"Cavalry Tactics"
ADVANCE_CEMENT					"Cement"
ADVANCE_CHARIOT					"Chariot"
ADVANCE_CHRISTIANITY				"Christianity"
ADVANCE_CITYSTATE				"City State"
ADVANCE_CODIFIEDLAWS				"Codified Laws"
ADVANCE_COINAGE					"Coinage"
ADVANCE_COMPOSITEBOW				"Composite Bow"
ADVANCE_CROSSBOW				"Crossbow"
ADVANCE_DRAMA					"Drama"
ADVANCE_EARTHSCIRCUMFERENCE			"Earth's Circumference"
ADVANCE_EARTHSORBIT				"Earth's Orbit"
ADVANCE_EMPERORSHIP				"Emperorship"
ADVANCE_ETHICS					"Ethics"
ADVANCE_FISHING					"Fishing"
ADVANCE_GEOMETRY				"Geometry"
ADVANCE_GLAZEDPOTTERY				"Glazed Pottery"
ADVANCE_HERBALISM				"Herbalism"
ADVANCE_HIGHWAYS				"Highways"
ADVANCE_HIPOCRATICSCHOOL			"Hipocratic School"
ADVANCE_HORTICULTURE				"Horticulture"
ADVANCE_IRONWORKING				"Iron Working"
ADVANCE_LATTITUDELONGITUDE			"Lattitude - Longitude"
ADVANCE_LEVER					"Lever"
ADVANCE_MAPMAKING				"Map Making"
ADVANCE_MASONRY					"Masonry"
ADVANCE_MILITARYORGANISATION			"Military Organisation"
ADVANCE_MOBILETACTICS				"Mobile Tactics"
ADVANCE_MONOTHEISM				"Monotheism"
ADVANCE_NAVALESCORTS				"Naval Escorts"
ADVANCE_NUMBERSYSTEMS				"Number Systems"
ADVANCE_OLIGARCHY				"Oligarchy"
ADVANCE_PAPYRUS					"Papyrus"
ADVANCE_PARCHMENT				"Parchment"
ADVANCE_PLUMBING				"Plumbing"
ADVANCE_PRIMITIVESTEEL				"Primitive Steel"
ADVANCE_PULLEY					"Pulley"
ADVANCE_PYTHAGORAS				"Pythagoras"
ADVANCE_REPUBLIC				"Republic"
ADVANCE_ROMANCALENDER				"Roman Calender"
ADVANCE_SAILS					"Sails"
ADVANCE_SKULLSURGERY				"Skull Surgery"
ADVANCE_STIRRUP					"Stirrup"
ADVANCE_THEHUMOURS				"The Humours"
ADVANCE_THEORYOFATOMS				"Theory Of Atoms"
ADVANCE_TRADE					"Trade"
ADVANCE_TRIBUNALEMPIRE				"Tribunal Empire"
ADVANCE_WATERCLOCK				"Water Clock"
ADVANCE_WATERDISTILLATION			"Water Distillation"
ADVANCE_WATERLIFT				"Water Lift"
ADVANCE_WATERWHEELMILL				"Water Wheel Mill"
ADVANCE_WOODENWHEEL				"Wooden Wheel"
ADVANCE_ZERO					"Zero"
ADVANCE_EPOCHE_THREE				"Epoche 3"
ADVANCE_ADVBRIDGEBUILDING			"Advanced Bridge Building"
ADVANCE_ANAESTHETIC				"Anaesthetic"
ADVANCE_ARTILLERY				"Artillery"
ADVANCE_BANKING					"Banking"
ADVANCE_CALIPHATE				"Caliphate"
ADVANCE_CANALS					"Canals"
ADVANCE_CARTOGRAPHY				"Cartography"
ADVANCE_CHEMISTRY				"Chemistry"
ADVANCE_CHIVALRY				"Chivalry"
ADVANCE_COMPASS					"Compass"
ADVANCE_EARTHAGLOBE				"Earth a Globe"
ADVANCE_ENHANCEDCROSSBOW			"Enhanced Crossbow"
ADVANCE_FEUDALISM				"Feudalism"
ADVANCE_FORTIFICATIONS				"Fortifications"
ADVANCE_GOTHICARCHITECTURE			"Gothic Architecture"
ADVANCE_GREEKFIRE				"Greekfire"
ADVANCE_GUNPOWDER				"Gunpowder"
ADVANCE_HOURSANDMINUTES				"Hours & Minutes"
ADVANCE_IRRIGATION				"Irrigation"
ADVANCE_ISLAM					"Islam"
ADVANCE_KNITTING				"Knitting"
ADVANCE_MATCHLOCKMUSKET				"Matchlock Musket"
ADVANCE_MECHANICALTIMEKEEPING			"Mechanical Timekeeping"
ADVANCE_MEDICALBOOKS				"Medical Books"
ADVANCE_MERCANTILISM				"Mercantilism"
ADVANCE_METALARMORWEAPONS			"Metal Armor & Weapons"
ADVANCE_MONARCHY				"Monarchy"
ADVANCE_MOVEABLETYPE				"Moveable Type"
ADVANCE_OPTICS					"Optics"
ADVANCE_PAPER					"Paper"
ADVANCE_PORCELAIN				"Porcelain"
ADVANCE_PORTOLANCHARTS				"Portolan Charts"
ADVANCE_POUNDLOCKS				"Pound Locks"
ADVANCE_PRINTING				"Printing"
ADVANCE_PRINTINGPRESS				"Printing Press"
ADVANCE_RESIDENTIALBRIDGES			"Residential Bridges"
ADVANCE_RUBBINGPRINTS				"Rubbing Prints"
ADVANCE_SPANISHSTEEL				"Spanish Steel"
ADVANCE_STEAMENGINE				"Steam Engine"
ADVANCE_STERNPOSTRUDDER				"Sternpost Rudder"
ADVANCE_TEXTILEFULLING				"Textile Fulling"
ADVANCE_THEOLOGY				"Theology"
ADVANCE_TRADEGUILDS				"Trade Guilds"
ADVANCE_TRADEROUTES				"Trade Routes"
ADVANCE_UNIVERSITY				"University"
ADVANCE_VERNACULARPROSE				"Vernacular Prose"
ADVANCE_WINDMILLS				"Windmills"
ADVANCE_YOKEANDHARNESS				"Yoke & Harness"


#### WONDER STRINGS ####

WONDER_APOLYTON					"Pyramids"
WONDER_THE_FORBIDDEN_CITY			"Forbidden City"
WONDER_THE_SOLARIS_PROJECT			"The Solaris Project"
WONDER_APPIANWAY				"Appian Way"
WONDER_ARISTOTLESLYCEUM				"Aristotle's Lyceum"
WONDER_CHICHENITZA				"Chichen Itza"
WONDER_COLOSSUS					"Colossus"
WONDER_COLLISEUM				"Colliseum"
WONDER_GRANDCANAL				"Grand Canal"
WONDER_GREATWALL				"Great Wall"
WONDER_HANGINGGARDENS				"Hanging Gardens"
WONDER_LIGHTHOUSE				"Lighthouse"
WONDER_ORACLE					"Oracle"
WONDER_PYRAMIDS					"Pyramids"
WONDER_SPHINX					"Sphinx"
WONDER_STONEHENGE				"Stonehenge"
WONDER_TRIBALCOUNCIL				"Tribal Council"
WONDER_COLUMBUS					"Columbus' Voyage"
WONDER_COPERNICUSOBSERVATORY			"Copernicus' Observatory"
WONDER_GUTENBURGSBIBLE				"Gutenburg's Bible"
WONDER_HAGIASOPHIA				"Hagia Sophia"
WONDER_LONDONBRIDGE				"London Bridge"
WONDER_MAGNACARTA				"Magna Carta"
WONDER_MARCOPOLO				"Marco Polo's Journey"
WONDER_MECCA					"Mecca"
WONDER_RESURRECTION				"Resurrection"
WONDER_THEGLOBE					"The Globe"

WONDER_APOLYTON_ARTICLE				"the"
WONDER_THE_FORBIDDEN_CITY_ARTICLE		"the"
WONDER_THE_SOLARIS_PROJECT_ARTICLE		""
WONDER_APPIANWAY_ARTICLE			"the"
WONDER_ARISTOTLESLYCEUM_ARTICLE			""
WONDER_CHICHENITZA_ARTICLE			""
WONDER_COLOSSUS_ARTICLE				"the"
WONDER_COLLISEUM_ARTICLE			"the"
WONDER_GRANDCANAL_ARTICLE			"the"
WONDER_GREATWALL_ARTICLE			"the"
WONDER_HANGINGGARDENS_ARTICLE			"the"
WONDER_LIGHTHOUSE_ARTICLE			"the"
WONDER_ORACLE_ARTICLE				"the"
WONDER_PYRAMIDS_ARTICLE				"the"
WONDER_SPHINX_ARTICLE				"the"
WONDER_STONEHENGE_ARTICLE			""
WONDER_TRIBALCOUNCIL_ARTICLE			"the"
WONDER_COLUMBUS_ARTICLE				""
WONDER_COPERNICUSOBSERVATORY_ARTICLE		""
WONDER_GUTENBURGSBIBLE_ARTICLE			""
WONDER_HAGIASOPHIA_ARTICLE			"the"
WONDER_LONDONBRIDGE_ARTICLE			""
WONDER_MAGNACARTA_ARTICLE			"the"
WONDER_MARCOPOLO_ARTICLE			""
WONDER_MECCA_ARTICLE				""
WONDER_RESURRECTION_ARTICLE			"the"
WONDER_THEGLOBE_ARTICLE				""


#### Units STRINGS ####

UNIT_ANARCHY					"-- End Of Queue --"
UNIT_TYRANNY					"-- End Of Queue --"
UNIT_DYNASTY					"-- End Of Queue --"
UNIT_NOMARCHY					"-- End Of Queue --"
UNIT_CITYSTATE					"-- End Of Queue --"
UNIT_OLIGARCHY					"-- End Of Queue --"
UNIT_REPUBLIC					"-- End Of Queue --"
UNIT_TRIBUNALEMPIRE				"-- End Of Queue --"
UNIT_EMPERORSHIP				"-- End Of Queue --"
UNIT_DARKAGES					"-- End Of Queue --"
UNIT_THEOCRACY					"-- End Of Queue --"
UNIT_MONARCHY					"-- End Of Queue --"
UNIT_CALIPHATE					"-- End Of Queue --"
UNIT_MERCANTILISM				"-- End Of Queue --"

UNIT_CARAVAN					"Caravan"
UNIT_CITY					"City"
UNIT_OCEAN_CITY					"Ocean Colony"
UNIT_SEA_ENGINEER				"Sea Engineer"
UNIT_SETTLER					"Settler"
UNIT_URBAN_PLANNER				"Urban Planner"
UNIT_Z_FREIGHT_TRANSPORT			"Freight Transport"
UNIT_ABOLITIONIST				"Abolitionist"
UNIT_ARCHER					"Archer"
UNIT_ARCHER2					"Archer"
UNIT_ARCHER3					"Archer"
UNIT_ARQUEBUSIER				"Arquebusier"
UNIT_BIREME					"Bireme"
UNIT_CANNON					"Cannon"
UNIT_CARRACK					"Carrack"
UNIT_CATAPULT					"Catapult"
UNIT_CATAPULT2					"Catapult"
UNIT_CATAPULT3					"Catapult"
UNIT_CAVALRY					"Cavalry"
UNIT_CAVALRY2					"Cavalry"
UNIT_CAVALRY3					"Cavalry"
UNIT_CHARIOT					"Chariot"
UNIT_CHARIOT2					"Chariot"
UNIT_CORACLE					"Coracle"
UNIT_CROSSBOWMAN				"Crossbowman"
UNIT_CROSSBOWMAN2				"Crossbowman"
UNIT_DIPLOMAT					"Diplomat"
UNIT_HOPLITE					"Hoplite"
UNIT_HOPLITE2					"Hoplite"
UNIT_LEGION					"Legion"
UNIT_LONGSHIP					"Longship"
UNIT_MONK					"Monk"
UNIT_MOUNTED_ARCHER				"Mounted Archer"
UNIT_MOUNTED_ARCHER2				"Mounted Archer"
UNIT_MOUNTED_WARRIOR				"Mounted Warrior"
UNIT_PIKEMEN					"Pikeman"
UNIT_PIKEMEN2					"Pikeman"
UNIT_PRIEST					"Priest"
UNIT_PROPHET					"Prophet"
UNIT_SHARMAN					"Shaman"
UNIT_SLAVER					"Slaver"
UNIT_SLINGER					"Slinger"
UNIT_SPEARMAN					"Spearman"
UNIT_SPEARMAN2					"Spearman"
UNIT_SWORDSMAN					"Swordsman"
UNIT_SWORDSMAN2					"Swordsman"
UNIT_TRADER					"Trader"
UNIT_TRIREME					"Trireme"
UNIT_WARGALLEY					"War Galley"
UNIT_WARRIOR					"Warrior"
UNIT_WARRIOR2					"Warrior"
UNIT_DEFENDEROFTHEFAITH				"Defender of the Faith"
UNIT_KNIGHT					"Knight"
UNIT_JANISSARY					"Janissary"
UNIT_MERCHANTGUARD				"Merchant Guards"


#### governs STRINGS ####

GOVERNMENT_ANARCHY				"Anarchy"
GOVERNMENT_TYRANNY				"Tyranny"
GOVERNMENT_DYNASTY				"Dynasty"
GOVERNMENT_NOMARCHY				"Nomarchy"
GOVERNMENT_CITYSTATE				"City State"
GOVERNMENT_OLIGARCHY				"Oligarchy"
GOVERNMENT_REPUBLIC				"Republic"
GOVERNMENT_TRIBUNALEMPIRE			"Tribunal Empire"
GOVERNMENT_EMPERORSHIP				"Emperorship"
GOVERNMENT_DARKAGES				"Dark Ages"
GOVERNMENT_THEOLOGY				"Theocracy"
GOVERNMENT_MONARCHY				"Monarchy"
GOVERNMENT_CALIPHATE				"Caliphate"
GOVERNMENT_MERCANTILISM				"Mercantilism"


#### improvements STRINGS ####

IMPROVE_CAPITOL					"Capital"
IMPROVE_GAIA_COMPUTER				"Gaia Controller Core"
IMPROVE_GOV_POLICY				"Government Policies"
IMPROVE_POWER_SATELLITE				"Gaia Power Satellite"
IMPROVE_SHRINE					"Shrine"
IMPROVE_TEMPLE					"Temple"
IMPROVE_ARENA					"Arena"
IMPROVE_THEATRE					"Theatre"
IMPROVE_PYSICIAN				"Pysician"
IMPROVE_MARKET					"Market"
IMPROVE_COURTHOUSE				"Courthouse"
IMPROVE_LIBRARY					"Library"
IMPROVE_ACADEMY					"Academy"
IMPROVE_ALCHEMIST				"Alchemist"
IMPROVE_MONASTARY				"Monastary"
IMPROVE_CONSCRIPTEDLABOURCAMP			"Conscripted Labour Camp"
IMPROVE_FORGE					"Forge"
IMPROVE_MILL					"Mill"
IMPROVE_WALL					"Wall"
IMPROVE_BARRACKS				"Barracks"
IMPROVE_BALLISTATOWERS				"Ballista Towers"
IMPROVE_CITYWALL				"City Wall"
IMPROVE_GRANARY					"Granary"
IMPROVE_FARMS					"Farms"
IMPROVE_FORUM					"Forum"
IMPROVE_CEMETARY				"Cemetary"
IMPROVE_SURGEON					"Surgeon"
IMPROVE_AQUEDUCT				"Aqueduct"
IMPROVE_APOTHECARY				"Apothecary"
IMPROVE_BATHS					"Baths"
IMPROVE_CATHEDRAL				"Cathedral"
IMPROVE_MOSQUE					"Mosque"
IMPROVE_BANK					"Bank"
IMPROVE_TRADEGUILDS				"Trade Guilds"
IMPROVE_UNIVERSITY				"University"
IMPROVE_PUBLISHINGHOUSE				"Publishing House"
IMPROVE_CASTLE					"Castle"
IMPROVE_COASTALGUNS				"Coastal Guns"
IMPROVE_CITYCLOCK				"City Clock"


#### terrain STRINGS ####
TERRAIN_BROWN_MOUNTAIN				"Desert Mountain"
TERRAIN_BROWN_HILL				"Sand Dunes"
TERRAIN_WHITE_MOUNTAIN				"Polar Mountain"
TERRAIN_WHITE_HILL				"Polar Hill"
TERRAIN_MOUNTAIN				"Mountain"
TERRAIN_DESERT					"Desert"
TERRAIN_FOREST					"Forest"
TERRAIN_GLACIER					"Glacier"
TERRAIN_GRASSLAND				"Grassland"
TERRAIN_HILL					"Hill"
TERRAIN_JUNGLE					"Jungle"
TERRAIN_PLAINS					"Plains"
TERRAIN_SWAMP					"Swamp"
TERRAIN_TUNDRA					"Tundra"
TERRAIN_WATER_SHALLOW				"Shallow Water"
TERRAIN_WATER_DEEP				"Deep Water"
TERRAIN_WATER_RIFT				"Submarine Ridge"
TERRAIN_WATER_TRENCH				"Submarine Canyon"
TERRAIN_WATER_VOLCANO				"Submarine Volcano"
TERRAIN_WATER_REEF				"Coral Reef"
TERRAIN_WATER_KELP				"Kelp Bed"
TERRAIN_SPACE					"Space"
TERRAIN_WATER_BEACH				"Beach"
TERRAIN_WATER_SHELF				"Continental Shelf"
TERRAIN_DEAD					"Dead Tile"
TERRAIN_SPECIAL1				"Special"
TERRAIN_SPECIAL2				"Bridge"
#TERRAIN_DEAD_HILL				"Dead Hill"

TERRAIN_ARCTIC_MOUNTAIN_GOOD_ONE		"Rubies"
TERRAIN_ARCTIC_MOUNTAIN_GOOD_TWO		"Diamonds"
TERRAIN_MOUNTAIN_GOOD_ONE			"Tea"
TERRAIN_MOUNTAIN_GOOD_TWO			"Emeralds"
TERRAIN_DESERT_GOOD_TWO				"Oil"
TERRAIN_DESERT_GOOD_ONE				"Glass"
TERRAIN_FOREST_GOOD_ONE				"Hardwood"
TERRAIN_FOREST_GOOD_TWO				"Bear"
#TERRAIN_GLACIER_GOOD_ONE			"Walrus"
TERRAIN_GRASSLAND_GOOD_ONE			"Cotton"
TERRAIN_GRASSLAND_GOOD_TWO			"Tobacco"
TERRAIN_HILL_GOOD_ONE				"Coffee"
TERRAIN_HILL_GOOD_TWO				"Grapes"
TERRAIN_JUNGLE_GOOD_ONE				"Medicinal Herbs"
TERRAIN_JUNGLE_GOOD_TWO				"Jade"
TERRAIN_PLAINS_GOOD_ONE				"Spices"
TERRAIN_PLAINS_GOOD_TWO				"Elephant"
TERRAIN_SWAMP_GOOD_ONE				"Alligator"
TERRAIN_TUNDRA_GOOD_ONE				"Caribou"
TERRAIN_WATER_SHALLOW_GOOD_ONE			"Crab"
TERRAIN_WATER_SHALLOW_GOOD_TWO			"Pearls"
TERRAIN_WATER_DEEP_GOOD_ONE			"Whale"
TERRAIN_WATER_DEEP_GOOD_TWO			"Giant Squid"
#TERRAIN_WATER_BEACH_GOOD_ONE			"Crab"
#TERRAIN_WATER_BEACH_GOOD_TWO			"Pearls"
#TERRAIN_WATER_SHELF_GOOD_ONE			"Crab"
#TERRAIN_WATER_SHELF_GOOD_TWO			"Pearls"
TERRAIN_DUMMY_GOOD				"Dumb Good"


#### CONCEPT STRINGS ####
#CONCEPT_DIAMONDS				"Diamonds"
#CONCEPT_RUBIES					"Rubies"
#CONCEPT_OIL					"Oil"
#CONCEPT_BEAVER					"Beaver"
#CONCEPT_TOBACCO				"Tobacco"
#CONCEPT_POPPIES				"Poppies"
#CONCEPT_COFFEE					"Coffee"
#CONCEPT_COCOA					"Grapes"
#CONCEPT_SUGAR					"Sugar"
#CONCEPT_JADE					"Jade"
#CONCEPT_ELEPHANT				"Elephant"
#CONCEPT_ALLIGATOR				"Alligator"
#CONCEPT_CARIBOU				"Caribou"
#CONCEPT_CRABS					"Crab"
#CONCEPT_PEARLS					"Pearls"
#CONCEPT_WHALES					"Whale"
#CONCEPT_GIANT_SQUID				"Giant Squid"
#CONCEPT_WORMHOLE				"Wormhole"
#CONCEPT_ATTACK_ENEMY				"Attack Enemy"
#CONCEPT_CAPTURE_CITY				"000"
#CONCEPT_CEASE_FIRE				"Peace Treaty"
#CONCEPT_CIV_POINTS				"Civilization Points"
#CONCEPT_C_FIELD				"Containment Field"
#CONCEPT_DEMANDS				"Demand"
#CONCEPT_ECD					"ECD"
#CONCEPT_ECO_PACT				"Eco Pact"
#CONCEPT_ENTERTAINER				"Entertainer"
#CONCEPT_EXCHANGES				"Exchange"
#CONCEPT_E_TANK					"Embyro Tank"
#CONCEPT_GIFTS					"Gifts"
#CONCEPT_G_SPLICER				"Gene Splicer"
#CONCEPT_INCITE					"Incite"
#CONCEPT_LARORER				"Laborer"
#CONCEPT_LEAVE_MY_LANDS				"Stop Trespass"
#CONCEPT_MAINTENANCE_COST			"Maintenance Cost"
#CONCEPT_MERCHANT				"Merchant"
#CONCEPT_MONUMENT_SCREEN			"Monument Screen"
#CONCEPT_NO_PIRACY				"Stop Piracy"
#CONCEPT_REDUCE_POLLUTION			"Reduce Pollution"
#CONCEPT_RUSTLE					"r77"
#CONCEPT_SCIENTIST				"Scientist"
#CONCEPT_SPACE_COLONIES				"Space	Colony"
#CONCEPT_STOP_TRADE				"Stop Trade"
#CONCEPT_TRADE_UNITS				"Stealth Units"
#CONCEPT_X_LAB					"X-Lab"
CONCEPT_ACTIVE_DEFENSE				"Active	Defense"
CONCEPT_ADVANCES				"Advances"
CONCEPT_ALLIANCE				"Alliance"
CONCEPT_ANCIENT_AGE				"Ancient Age"
CONCEPT_ATROCITY				"Atrocity"
CONCEPT_BARBARIANS				"Barbarians"
CONCEPT_CAPITALIZATION				"Capitalization"
CONCEPT_CITY					"City"
CONCEPT_COMMERCE				"Commerce"
CONCEPT_CRIME					"Crime"
CONCEPT_DEFENSE					"Defense"
CONCEPT_DIAMOND_AGE				"Diamond Age"
CONCEPT_DIPLOMACY				"Diplomacy"
CONCEPT_DISBAND_CITY				"Disband City"
CONCEPT_EMBARGO					"Embargo"
CONCEPT_EMPIRE_SIZE				"Empire Size"
CONCEPT_FOOD					"Food"
CONCEPT_FUEL					"Fuel"
CONCEPT_GENETIC_AGE				"Genetic Age"
CONCEPT_GOLD					"Gold"
CONCEPT_GOODS					"Goods"
CONCEPT_GOVERNMENTS				"Government"
CONCEPT_GROWTH					"Growth"
CONCEPT_HAPPINESS				"Happiness"
CONCEPT_IMPROVEMENTS				"Improvements"
CONCEPT_INFRASTRUCTURE				"Infrastructure"
CONCEPT_MAINTENANCE_COST			"Maintenance Cost"
CONCEPT_MILITARY_READINESS			"Military Readiness"
CONCEPT_MODERN_AGE				"Modern	Age"
CONCEPT_OFFER					"Offer"
CONCEPT_OVERCROWDING				"Overcrowding"
CONCEPT_POLLUTION				"Pollution"
CONCEPT_POPULATION				"Population"
CONCEPT_PRODUCTION				"Production"
CONCEPT_PUBLIC_WORKS				"Public	Works"
CONCEPT_RATIONS					"Rations"
CONCEPT_REGARD					"Regard"
CONCEPT_RENAISSANCE_AGE				"Renaissance Age"
CONCEPT_REQUEST					"Request"
CONCEPT_REVOLUTION				"Revolution"
CONCEPT_RIOTS					"Riot"
CONCEPT_RIVER					"Rivers"
CONCEPT_RUINS					"Ruins"
CONCEPT_RUSH_BUY				"Rush Buy"
CONCEPT_SCIENCE					"Science"
CONCEPT_SCIENCE_SETTING				"Science Setting"
CONCEPT_SEA_COLONIES				"Sea Colony"
CONCEPT_SLAVE					"Slave"
CONCEPT_SPECIAL_FORCES				"Special Forces"
CONCEPT_SPECIALISTS				"Specialists"
CONCEPT_STARVATION				"Starvation"
CONCEPT_STEALTH_UNITS				"Stealth Units"
CONCEPT_SUPPORT_COST				"Support Cost"
CONCEPT_TERRAFORM				"Terraform"
CONCEPT_THREAT					"Threat"
CONCEPT_TILE_IMPROVEMENTS			"Tile Improvements"
CONCEPT_TONE					"Tone"
CONCEPT_TRADE					"Trade"
CONCEPT_TRADE_ROUTE				"Trade Route"
CONCEPT_TREATIES				"Treaty"
CONCEPT_UNITS					"Units"
CONCEPT_VETERANS				"Veterans"
CONCEPT_VICTORY_CONDITIONS			"Victory - General"
CONCEPT_VICTORY_CONQUEST			"Victory - Bloodlust"
CONCEPT_VICTORY_DIPLOMATIC			"Victory - Diplomatic"
CONCEPT_VICTORY_PTS_AT_2300			"Victory - 2300	AD"
CONCEPT_VICTORY_SCIENCE				"Victory - Gaia	Controller"
CONCEPT_VISION					"Vision"
CONCEPT_WAGES					"Wages"
CONCEPT_WONDERS					"Wonders"
CONCEPT_WORK_HOURS				"Work Hours"
CONCEPT_WORKER					"Worker"


#### Pop STRINGS ####
POP_WORKER					"Worker"
POP_SLAVE					"Slave"
POP_BANKER					"Merchant"
POP_BARD					"Entertainer"
POP_WISEMAN					"Scientist"
POP_FACTORY_GRUNT				"Laborer"

## REMOVE THE FOLLOWING:
POP_ACTOR					"Entertainer"
POP_PHILOSOPHER					"Scientist"
POP_PROFESSOR					"Scientist"
POP_LIBRARIAN					"Scientist"
POP_PROGRAMMER					"Scientist"
POP_MERCHANT					"Merchant"


#### TILE IMPROVEMENT STRINGS #######

TILEIMP_FARMS					"Farm"
TILEIMP_ADVANCED_FARMS				"Advanced Farm"
TILEIMP_HYDROPONIC_FARMS			"Hydroponic Farm"
TILEIMP_MINES					"Mine"
TILEIMP_ADVANCED_MINES				"Advanced Mine"
TILEIMP_MEGA_MINES				"Mega Mine"
TILEIMP_TRADING_POST				"Trading Post"
TILEIMP_OUTLET_MALL				"Shopping Mall"
TILEIMP_NATURE_PRESERVE				"Nature Preserve"
TILEIMP_NETS					"Net"
TILEIMP_FISHERIES				"Fishery"
TILEIMP_AUTOMATED_FISHERIES			"Automated Fishery"
TILEIMP_UNDERSEA_MINES				"Undersea Mine"
TILEIMP_ADVANCED_UNDERSEA_MINES			"Advanced Undersea Mine"
TILEIMP_MEGA_UNDERSEA_MINES			"Mega Undersea Mine"
TILEIMP_PORT					"Port"
TILEIMP_DRILLING_PLATFORM			"Drilling Platform"
TILEIMP_RUINS					"Ruins"
TILEIMP_ROAD					"Road"
TILEIMP_RAILROAD				"Railroad"
TILEIMP_MAGLEV					"Maglev"
TILEIMP_UNDERSEA_TUNNEL				"Undersea Tunnel"
TILEIMP_LISTENING_POSTS				"Listening Post"
TILEIMP_AIR_BASES				"Air Base"
TILEIMP_FORTIFICATIONS				"Fortification"
TILEIMP_RADAR_STATIONS				"Radar Station"
TILEIMP_SONAR_BUOYS				"Sonar Buoy"
TILEIMP_PROCESSING_TOWER			"Obelisk"
TILEIMP_WATCH_TOWER				"Watch Tower"

#### Terraform Strings ####
TILEIMP_TERRAFORM_BROWN_HILL			"Terraform Sand Dunes"
TILEIMP_TERRAFORM_BROWN_MOUNTAIN		"Terraform Desert Mountain"
TILEIMP_TERRAFORM_DESERT			"Terraform Desert"
TILEIMP_TERRAFORM_FOREST			"Terraform Forest"
TILEIMP_TERRAFORM_GRASSLAND			"Terraform Grassland"
TILEIMP_TERRAFORM_HILL				"Terraform Hill"
TILEIMP_TERRAFORM_JUNGLE			"Terraform Jungle"
TILEIMP_TERRAFORM_MOUNTAIN			"Terraform Mountain"
TILEIMP_TERRAFORM_PLAINS			"Terraform Plains"
TILEIMP_TERRAFORM_SWAMP				"Terraform Swamp"
TILEIMP_TERRAFORM_WHITE_HILL			"Terraform Polar Hill"
TILEIMP_TERRAFORM_WHITE_MOUNTAIN		"Terraform Polar Mountain"

#### installations STRINGS ####
INSTALLATION_LISTENING_POSTS			"Listening Post"
INSTALLATION_AIR_BASES				"Air Base"
INSTALLATION_FORTIFICATIONS			"Fortification"
INSTALLATION_RADAR_STATIONS			"Radar Station"
INSTALLATION_SONAR_BUOYS			"Sonar Buoy"

#Unit Orders#
UNIT_ORDER_NONE					"None"
UNIT_ORDER_MOVE					"Move"
UNIT_ORDER_ENTRENCH				"Fortify"
UNIT_ORDER_SLEEP				"Sentinel"

ORDER_ADVERTISE					"Advertise"
ORDER_ASSASSINATE				"Assassinate Ruler"
ORDER_ATTACK					"Assault"
ORDER_BIO_INFECT				"Infect City"
ORDER_BOARD_TRANSPORT				"Load"
ORDER_BOMBARD					"Bombard"
ORDER_CONVERT					"Convert City"
ORDER_CREATE_PARK				"Nanite Cleansing"
ORDER_CLEAR_TARGET				"Clear Target"
ORDER_DISBAND_ARMY				"Disband Unit"
ORDER_ESTABLISH_EMBASSY				"Establish Embassy"
ORDER_EXPEL					"Expel Unit"
ORDER_FORTIFY					"Fortify"
ORDER_FAITH_HEALING				"Faith Healing"
ORDER_FRANCHISE					"Franchise"
ORDER_INCITE_REVOLUTION				"Incite Revolution"
ORDER_INCITE_UPRISING				"Aid Uprising"
ORDER_INDULGENCE				"Sell Indulgence"
ORDER_INJOIN					"File Injunction"
ORDER_INTERCEPT_TRADE				"Piracy"
ORDER_INVESTIGATE_CITY				"Spy"
ORDER_LAUNCH					"Launch"
ORDER_NANO_INFECT				"Nano-attack"
ORDER_PARADROP					"Paradrop"
ORDER_PILLAGE					"Pillage"
ORDER_PLAGUE					"Plague"
ORDER_PLANT_NUKE				"Plant Nuke"
ORDER_RANGED_ATTACK				"Ranged Attack"
ORDER_REFORM					"Reform City"
ORDER_REFUEL					"Refuel"
ORDER_SETTLE					"Settle"
ORDER_SLAVE_RAID				"Capture Slaves"
ORDER_SLEEP					"Sentinel"
ORDER_SOOTHSAY					"Soothsay"
ORDER_SPACE_LAUNCH				"Space Launch"
ORDER_STEAL_TECHNOLOGY				"Steal Advance"
ORDER_SUE					"Sue"
ORDER_TARGET					"Target Nuke"
ORDER_THROW_PARTY				"Hold Reception"
ORDER_UNDERGROUND_RAILWAY			"Free Slave"
ORDER_UNLOAD					"Unload"

PERSONALITY_KAHN_DESCRIPTION			"Villainous, Bloodthirsty Murderer"
PERSONALITY_GHANDI_DESCRIPTION			"Diplomacy-minded Peacemaker"
PERSONALITY_STALIN_DESCRIPTION			"Isolationist, Autocratic Militarist"
PERSONALITY_CEASAR_DESCRIPTION			"Agressive Imperialist"
PERSONALITY_DEGAULLE_DESCRIPTION		"High-minded Patriot"
PERSONALITY_MEDICI_DESCRIPTION			"Shrewd International Trader"
PERSONALITY_TELLER_DESCRIPTION			"Ideologically Aggressive Academic"
PERSONALITY_STRANGELOVE_DESCRIPTION		"Evil Genius"
PERSONALITY_CALLENBACH_DESCRIPTION		"Populist Zealot"
