;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
20      ; Aqueduct needed to exceed this size
24      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
0       ; Monarchy  pays support for all units past this
0       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
6       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Inalcanzable,       4,-2,  Alp, nil, 3, 4    ; AFl
*Alphabet,          5, 1,  no, no, 0, 3    ; Alp
Relaciones con EU,  0, 0,  AFl, nil, 1, 2    ; Amp
Contrabando,        0, 0,  Cer, nil, 1, 3    ; Ast
Villagran se rebela,7, 0,  Gue, nil, 1, 0    ; Ato
*Automobile,         6,-1,  no, no, 3, 4    ; Aut
Nva Galicia se rebela,4, 0,  Che, Cur, 1, 0    ; Ban
*Bridge Building,    4, 0,  no, no, 0, 4    ; Bri
Rebelin en San Luis,3,0,  Ato, nil, 1, 0    ; Bro
Insurgencia,         5, 0,  AFl, nil, 0, 0    ; Cer
Rebelin en Zacatecas,5,0,   Mon, Rfg, 1, 0    ; Che
*Chivalry,           4,-2,  no, no, 1, 0    ; Chi
Rebelin en el Norte,3, 0,  Ato, Bro, 1, 0    ; CoL
Poltica Internacional,  4,0,  Rfg, nil, 1, 2    ; CA
Formacin Militar,  1, 0,  Cst, Rfg, 0, 2    ; Cmb
Congreso Nacional,  1, 0,  Rfg, nil, 0, 4    ; Cmn
Gobierno Itinerante,0, 0, Cer, nil, 0, 4    ; Cmp
Toma de Guadalajara,0,0, AFl, nil, 1, 4    ; Csc
Comercio Internacional, 4, 0,  CA,  Amp, 1, 2    ; Cst
Imprenta,           2, 0,  Rfg, Csc, 0, 3    ; Cor
Toma de Valladolid, 0, 0,  AFl, nil, 1, 4    ; Cur
Democracia,         0, 0,  AFl, nil, 0, 4    ; Dem
Acuacion,          5, 0,  Cur, Rfg, 1, 3    ; Eco
*Electricity,        4, 0,  no, no, 2, 4    ; E1
*Electronics,        4, 1,  no, no, 3, 4    ; E2
Autoridad,          0, 0,  AFl, nil, 0, 4    ; Eng
Llegada de Venegas, 8, 0,  Rep, nil, 2, 0    ; Env
Represion,          0, 0,  Env, nil, 2, 1    ; Esp
Captura de Hidalgo, 0, 0,  AFl, nil, 1, 1    ; Exp
Refuerzos a Queretaro,0,0,  Ldr, nil, 2, 0    ; Feu
Formacin de Milicia,1, 0,  MT,  Env, 0, 2    ; Fli
*Fundamentalism,     3,-2,  no, no, 2, 2    ; Fun
Politica de Guerra,  0, 0,  Gen, Fli, 0, 2    ; FP
Toma de Guanajuato, 0, 0,  AFl, nil, 1, 4    ; Gen
Revuelta Popular,     0, 0,  AFl, nil, 1, 0    ; Gue
*Gunpowder,          8,-2,  no, no, 1, 0    ; Gun
Abarca se prepara,  0,0,  Gen, Env, 2, 0    ; Hor
*Industrialization,  6, 0,  no, no, 2, 1    ; Ind
*Invention,          6, 0,  no, no, 1, 4    ; Inv
Campaa de Calleja, 0, 0,  FP, nil, 2, 2    ; Iro
unused,             5, 0,  no, nil, 1, 3    ; Lab
ynused,      0, 0,  no, nil,  0, 4    ; Las
Ajustes militares,  0,0,  Env, nil, 0, 2    ; Ldr
*Literacy,           5, 2,  no, no, 0, 3    ; Lit
Machine Tools,      4,-2,  no, Tac, 2, 4    ; Too
Magnetism,          4,-1,  no, Iro, 1, 3    ; Mag
Map Making,         6,-1,  no, nil, 0, 1    ; Map
Masonry,            4, 1,  no, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no, no, 3, 4    ; MP
Mathematics,        4,-1,  no, Mas, 0, 3    ; Mat
*Medicine,           4, 0,  no, no, 1, 1    ; Med
Metallurgy,         6,-2,  no, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  no, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  no, Tac, 3, 0    ; Mob
Revuelta Criolla,   0, 0,  AFl, nil, 0, 4    ; Mon
Religin Catlica,  5, 1,  AFl, nil, 0, 1    ; MT
Poltica Popular,   7, 0,  Gue, Rfg, 0, 0    ; Mys
Navigation,         6,-1,  no, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  no, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  no,  E2,  3, 3    ; NP
*Philosophy,         6, 1,  no, no, 1, 2    ; Phi
Physics,            4,-1,  no, Lit, 1, 3    ; Phy
Plastics,           4, 1,  no, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  no, Hor, 0, 2    ; PT
Pottery,            4, 1,  no, nil, 0, 1    ; Pot
Abolicionismo,      6, 0,  Mys, nil, 0, 0    ; Rad
Fortificacion,      5, 0,  MT,  nil, 0, 2    ; RR
Recycling,          2, 1,  no, Dem,  3, 2    ; Rec
Refining,           4, 0,  no, no, 2, 4    ; Ref
Independentismo,    6, 0,  Cer, nil, 0, 0    ; Rfg
Virreinato,         0, 0,  AFl, nil, 0, 4    ; Rep
Robotics,           5,-2,  no, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  no, E2,  3, 0    ; Roc
Sanitation,         4, 2,  no, Eng, 2, 1    ; San
Seafaring,          4, 1,  no, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no, Roc, 3, 3    ; SFl
Stealth,            3,-2,  no, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  no, Inv, 2, 3    ; SESteel,              4,-1,  no,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  no, Las, 3, 3    ; Sup
Tactics,            6,-1,  no, Ldr, 2, 0    ; Tac
Theology,           3, 2,  no,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  no, Uni, 1, 3    ; ToG
Ideas Francesas,    6, 0,  AFl, nil, 0, 3    ; Tra
*University,         5, 1, no, no, 1, 3    ; Uni
Warrior Code,       4,-1,  no, nil, 0, 0    ; War
The Wheel,          4,-1,  no, nil, 0, 4    ; Whe
*Writing,            4, 2,  no, no, 0, 3    ; Wri
Ideas Americanas,   0, 0,  nil, nil, 0, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Sede de Gobierno,          2, 1,    Cmp,
Barracks,                  4, 1,    no, 
Granary,                   6, 1,    no, 
*Autoridades Nuevas,        1, 3,   no,
Poblacion Comercial,       2, 1,    AFl, 
Colegio,                   2, 2,    AFl, 
Patbulo,                  2, 8,    Esp,
Fortificaciones,           6, 2,    RR,
Aqueduct,                  8, 2,    no, 
Casa de Moneda,           32, 3,    Eco, 
Cathedral,                12, 3,    no, 
University,               16, 3,    no, 
Mass Transit,             16, 4,    no, 
Teatro,                    2, 3,    AFl, 
Autoridades Nuevas,        1, 3,    Cer, 
Manufacturing Plant,      32, 6,    no, 
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Tesoreria,                16, 4,    AFl,
Sewer System,             12, 2,    no, 
Supermarket,               8, 3,    no,
Centro de Comercio,        2, 2,    AFl, 
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,          8, 1,    no, 
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    no, 
Offshore Platform,        16, 3,    no,
Airport,                  16, 3,    no,
Police Station,            6, 2,    no, 
Port Facility,             8, 3,    no, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
Impuestos,                60, 0,    Eng,
Pyramids,                 20, 0,    no, 
El Grito de Independencia, 20, 0,   AFl,
Las minas de Zacatecas,       20, 0,AFl,
La Perla de Occidente,   20, 0, AFl, 
Great Library,            30, 0,    no, 
*nada, 20, 0,    no,
Great Wall,               30, 0,    no, 
Sun Tzu's War Academy,    30, 0,    no, 
Las minas de Guanajuato,      30, 0,    AFl, 
*La Virgen de los Lagos,                  20, 0,    no,
El Despertador Americano,  20, 0,    Cor,
Real y Pontificia Universidad,       30, 0,    AFl, 
La Puerta del Bajo,         40, 0,    AFl,
Shakespeare's Theatre,    30, 0,    no, 
Leonardo's Workshop,      40, 0,    no, 
La emancipacin de los esclavos,   20, 0,    Rad, 
El Colegio de San Nicolas,   40, 0,    AFl,
Adam Smith's Trading Co., 40, 0,    no, 
La Virgen de los Lagos,          40, 0,    AFl,
Statue of Liberty,        40, 0,    no, 
*Grito de Dolores,        20, 0,    no,
La Ciudad de los Palacios,      60, 0,    AFl,
La Constitucin,               30, 0,    Cmn, 
El San Francisco Milgaroso,  60, 0,    AFl,
United Nations,           60, 0,    no, 
La Virgen de Zapopan,        60, 0,    AFl,
SETI Program,             60, 0,    no, 
La Virgen de Guadalupe,      60, 0,    nil, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
Rfg,        ; El Despertador Americano
nil,        ; Mines of Guanajuato
nil,        ; Lighthouse
nil,         ; Great Library
nil,        ; Slave Emancipation
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Pearl of the West
nil,        ; Capital of the New Spain
nil,        ; Copernicus' Observatory
nil,        ; Gateway to the Lowlands
nil,        ; Shakespeare's Theatre
nil,        ; Leonardo's Workshop
nil,        ; J. S. Bach's Cathedral
nil,        ; Colegio de San Nicolas
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Grito de Dolores
nil,        ; Virgen de Guadalupe
nil,        ; Hoover Dam
nil,        ; San Francisco Milgaroso
nil,        ; United Nations
nil,        ; Virgen de Zapopan
nil,        ; SETI Program
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Milicia Local,    Cer, 0,  1., 0,  0a, 3d,  2h, 1f,  10, 0,  1, Fli, 000010000000000
*Engineers, nil, 0,  2., 0,  0a, 2d,  2h, 1f,  4, 0,  5, no, 000000000000000
Bat Guadalajara, nil, 0,  1., 0,  4a, 3d,  1h, 1f,  5, 0,  1, AFl, 000000000000000
Bat Guanajuato, nil, 0,  1., 0,  4a, 3d,  1h, 1f,  5, 0,  1, AFl, 000000000000000
Prov Valladolid, nil, 0,  1., 0,  5a, 4d,  2h, 1f,  5, 0,  0, AFl, 000000000000000
Prov Mexico, nil, 0,  1., 0,  5a, 4d,  2h, 1f,  5, 0,  1, AFl, 000000000000000
Prov Puebla, nil, 0,  1., 0,  5a, 4d,  2h, 1f,  5, 0,  1, AFl, 000000000000000
*Musketeers, Csc, 0,  1., 0,  3a, 3d,  2h, 1f,  3, 0,  1, Gun, 000000000000000
*Pueblo Alzado, nil, 0,  1., 0,  3a, 2d,  2h, 1f,  16, 0,  0, no, 000000000000000
Pueblo Alzado ,  Exp, 0,  1., 0,  3a, 2d,  2h, 1f,  12, 0,  0, Gue, 000000000000000
La Reina, nil, 0,  172., 0,  7a, 3d,  2h, 1f,  5, 0,  0, AFl, 000000000000000
El Prncipe,   nil, 0,  172., 0,  7a, 3d,  2h, 1f,  5, 0,  0, AFl, 000000000000000
Pueblo Alzado I, nil, 0,  1., 0,  3a, 2d,  2h, 1f,  16, 0,  0, Exp, 000000000000000
*Paratroopers, nil, 0,  1., 0,  6a, 4d,  2h, 1f,  6, 0,  1, no, 000000000000000
*Mech. Inf.,   nil, 0,  3., 0,  6a, 6d,  3h, 1f,  5, 0,  1, no, 000000000000000
Lan Sierra Gorda,    nil, 0,  2., 0,  6a, 1d,  1h, 1f,  20, 0,  0, AFl, 000000000000000
Lan Colotlan,   nil, 0,  2., 0,  6a, 1d,  1h, 1f,  20, 0,  0, AFl, 000000000000000
Allende,    nil, 0,  172., 0, 9a, 5d,  2h, 1f,  5, 0,  0, AFl, 000000000000000
San Carlos,  nil, 0,  172., 0,  6a, 3d,  2h, 1f,  5, 0,  0, AFl,  000000000000000
*Knights,  Ldr, 0,  2., 0,  4a, 2d,  1h, 1f,  4, 0,  0, no, 000000000000000
Calleja,    nil, 0,  2., 0,  10a, 6d,  2h, 1f,  40, 0,  0, AFl, 000000000000000
Gen. Calleja,    nil, 0,  2., 0,  10a, 6d,  2h, 1f,  40, 0,  0, AFl, 000000000000000
*Allende,    nil, 0,  172., 0, 9a, 5d,  2h, 1f,  5, 0,  0, no, 000000000000000
Granaderos,   nil, 0,  1., 0,  8a, 4d,  2h, 1f,  40, 0,  0, AFl, 000000000000000
Caon Rebelde,   nil, 0,  1., 0,  9a, 1d,  1h, 2f,  5, 0,  0, AFl, 000000001000000
Artillera,   nil, 0,  1., 0, 10a, 1d,  1h, 2f,  5, 0,  0, AFl, 000000001000000
Artillera Vet,    nil, 0,  1., 0, 12a, 1d,  1h, 2f,  5, 0,  0, AFl, 000000001000000
Prov Toluca,   nil, 0, 1., 0,  5a, 4d,  2h, 1f,  5, 0,  1, AFl, 000000000000000
Prov Celaya,   nil, 0,  1., 0, 5a, 4d,  2h, 1f, 5, 0,  1, AFl, 000000000000000
Prov 3 Villas ,   nil, 0,  1., 0, 5a, 4d,  2h, 1f, 10, 0,  1, AFl, 000000000000000
La Corona,   nil, 0, 1., 0,  7a, 4d,  2h, 1f,  30, 0,  0, AFl, 000000000000000
Colorados,  nil, 0, 1., 0, 6a, 4d,  2h, 1f, 30, 0,  0, AFl, 000000000000000
Morados,    nil, 0,  1., 0,  6a, 4d,  2h, 1f,  30, 0,  0, AFl, 000000000000000
Verdes,   nil, 0,  1., 0,  6a, 4d,  2h, 1f,  30, 0,  0, AFl, 000000000000000
Regiminento Ind,    nil, 0,  1., 0,  4a, 3d,  2h, 1f,  10, 0,  0, Cmb, 000000000000000
Rgto de Leales,   Cer, 0,  1., 0,  4a, 3d,  1h, 1f,  30, 0,  0, FP, 000000000000000
Rgto de Patriotas,   Cer, 0,  1., 0,  5a, 2d,  1h, 1f,  40, 0,  0, FP, 000000000000000
Alhndiga,   nil, 0,  0., 0,  0a, 9d,  2h, 1f,  5, 0,  1, AFl, 000010000000000
Tamarindos,   nil, 0,  1., 0,  4a,4d,  1h, 1f,  30, 0,  0, AFl, 000000000000000
Alabarderos, nil, 0,  1., 0,  4a, 5d,  1h, 1f, 40, 0,  1, AFl, 000000000000000
Fieles Potosi,   nil, 0,  1., 0, 6a, 2d, 1h, 1f, 40, 0,  1, AFl, 000000000000000
*Submarine,    nil, 0,  3., 0, 10a, 2d,  3h, 2f,  6, 0,  2, no, 000000000001001
*Carrier,    nil, 0,  5., 0,  1a, 9d,  4h, 2f, 16, 0,  2, no, 000000010000001
*Transport,    nil, 0,  5., 0,  0a, 3d,  3h, 1f,  5, 0,  4, no, 000000000000000
El Ppila,  nil, 0, 1., 0, 12a, 1d,  2h, 2f,  5, 0,  0, AFl, 001000001000000
*Nuclear Msl., nil, 0, 16., 0, 99a, 0d,  1h, 1f, 16, 0,  0, no, 001000000000000
Ortiz,   nil, 0,  3., 0,  0a, 0d,  1h, 1f,  5, 0,  6, AFl, 000000000000010
Hidalgo,    nil, 0,  172., 0,  0a, 0d,  1h, 1f,  5, 0,  6, AFl, 000000000000011
Arriero,    nil, 0,  2., 0,  0a, 1d,  1h, 1f,  4, 0,  7, Ast, 000000000000010
*Freight,    nil, 0,  2., 0,  0a, 1d,  1h, 1f,  5, 0,  7, no, 000000000000010
*Explorer,  nil, 0,  1., 0,  0a, 1d,  1h, 1f,  3, 0,  0, no, 000001000000010
Lanceros,   Cer, 0,  2., 0,  5a, 1d,  1h, 1f,  20, 0,  0, FP,  000000000000000
Chinacos,  Exp, 0,  2., 0,  4a, 1d,  1h, 1f,  10, 0,  0, Mon,  000000000000010
Chinacos I,   nil, 0,  2., 0,  4a, 1d,  1h, 1f, 15, 0,  0, Exp,  000000000000010
Drag Queretaro,  nil, 0,  172., 0,  6a, 3d,  2h, 1f,  5, 0,  0, AFl,  000000000000000
Drag San Luis,  nil, 0,  172., 0,  6a, 3d,  2h, 1f,  5, 0,  0, AFl,  000000000000000
Dragones Puebla,  nil, 0,  172., 0,  6a, 3d,  2h, 1f,  10, 0,  0, AFl,  000000000000000
Drag Patzcuaro,  nil, 0,  172., 0,  6a, 3d,  2h, 1f,  5, 0,  0, AFl,  000000000000000
Aguascalientes,  nil, 0,  172., 0,  6a, 3d,  2h, 1f,  5, 0,  0, AFl,  000000000000000
Dragones Mex,  nil, 0,  172., 0,  8a, 3d,  2h, 1f,  30, 0,  0, AFl,  000000000000000
Dragones Esp,  nil, 0,  172., 0,  7a, 3d,  2h, 1f,  40, 0,  0, AFl,  000000000000000
Dragones Ind,  nil, 0,  172., 0,  5a, 2d,  2h, 1f,  12, 0,  0, Cmb,  000000000000000


;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Semi-Arido, 1,1,  0,0,0,   yes, 0, 5, 5,   yes, 0, 5,  3,  Pln,   ; Drt
Pastizal,   1,2,  1,0,0,   yes, 0, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Cultivos,   1,2,  3,1,1,   yes, 0, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Bosque,     2,3,  0,2,1,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Montaas,   2,4,  1,1,0,   yes, 0,10, 0,   yes, 0,10,  1,  Pln,   ; Hil
Cerros,     2,4,  0,2,0,   no,  0,10, 0,   yes, 0,10,  6,  Hil,   ; Mou
Mina de Plata, 2,2,  1,2,10,  yes, 0,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Urban,      2,2,  0,0,0,   no,  0, 0, 0,   yes, 0,15,  3,  Tun,   ; Gla
Chaparral,  1,2,  0,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungla,     2,3,  0,1,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Lago,       1,1,  2,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Nopalera,   2,2,  3,1,2,
Ganado,     1,2,  4,1,2,
Huerto,     2,3,  3,1,3,
Madera,     2,3,  1,3,2,
Cacera,    2,4,  3,2,1,
Venados,    2,4,  2,2,1,
La Valenciana,2,2,  1,2,20,
Ivory,      2,2,  1,1,4,
Goats,      1,2,  3,1,2,
Cacera,    2,3,  3,1,2,
Peces,      1,1,  4,0,1,
Cantera,    2,2,  1,3,1,
Caballos,   1,2,  3,3,3,
Huerto,     2,3,  3,1,3,
Guajolotes, 2,3,  3,2,2,
Piedras,    2,6,  1,0,0,
Cuevas,     2,6,  0,0,1,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Magueyes,   1,2,  2,2,3,
Fruta,      2,3,  3,1,2,
Peces,      1,1,  4,0,1,




@GOVERNMENTS
Desorden,       ,         
Desorden,       Caudillo,     Empress
Gob Provisional,Generalisimo,Queen
G Independiente,Generalisimo,Comrade
Fundamentalism, High Priest, High Priestess
Virreinato,     Virrey,      Consul
Republica,      Presidente,  President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 0, Romans,      Roman,       1,  1, -1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 0, Germans,     German,     -1, -1,  1,     4, Archbishop, Archbishop, 6, President, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 2, Americans,   American,   -1, -1,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 0, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 0, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 0, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 1, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 3, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Sal,
Manta,
Fruta,
Dulces,
Pulque,
Herramientas,
Caballos,
Lana,
Cuero,
Tintreas,
Medicina,
Ropa,
Alfarera,
Mezcal,
Vino,
Carbn,


@ORDERS
Atrincherarse,      F
Atrincherado,       F
En descanso,        S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Ir A,               G


@DIFFICULTY
Capitan
Coronel
Mariscal de Campo
Teniente General
Capitan General
Generalisimo

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Hostil
Icy
Hostile
Enraged













