;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Avance de conocimiento
^^%STRING0
^


@PEDIACIVFACTS
^
^
^
^
^
^Aumenta la efectividad de las Autoridades Nuevas.
^Aumenta el efecto de los Teatros.
^Worth bonus points in Civilization score.
^
^
^Free civ. advance for first civ. to discover.
^
^Cancela el efecto de


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Tipo de Unidades

@PEDIAUNIT
@width=480
@title=Tipo de Unidad
^^%STRING0
^

@PEDIAUNITFACTS
^Puede ver unidades a distancia de 2 cuadros.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Anula las fortificaciones.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Gobiernos


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: Estructuras

@PEDIAIMPROVE
@width=480
@title=Estructura
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
La Sede de Gobierno no tiene corrupcin ni desperdicio,
y estos disminuyen en las poblaciones cercanas. 

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Hasta dos pobladores descontentos se vuelven contentos.

@;Marketplace
@PEDIAIMPROVE5
Aumenta los impuestos y lujos en 50%%.

@;Library
@PEDIAIMPROVE6
Aumenta la produccion de conocimiento en 50%%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%%. Makes city less likely
to defect to the insurgents. In the US,
one content citizen becomes happy.

@;City Walls
@PEDIAIMPROVE8
La defensa de las unidades se triplica. 

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Aumenta los impuestos y lujos en 50%.
(Cumulativo con Poblacin Comercial).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content (Three after Communism).

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Tres pobladores descontentos se vuelven contentos.

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative w/ Factory).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Aumenta los impuestos y lujos en 50%.
(Cumulativo con Poblacin Comercial y 
Casa de Moneda para un gran total 150%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50%% more food.

@;Superhighways
@PEDIAIMPROVE25
Todo cuadro en el radio de la ciudad con 
caminos produce 50% mas comercio.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Convierte la produccin en comercio.

@;Pyramids
@PEDIAIMPROVE39
Counts as a Granary in every one of your cities.

@;Hanging Gardens
@PEDIAIMPROVE40
Agrega un ciudadano feliz en cada ciudad. 
El Grito de Independencia se celebra cada ao en la madrugada del 15 del 16
de Septiembre en todo Mexico. Las autoridades locales y nacionales gritan
vivas a Mexico, la independencia, los heroes y asi en adelante. Ironicamente,
por razones politicas, Hidalgo grito vivas a Fernando Sptimo de Espaa.

@;Colossus
@PEDIAIMPROVE41
La ciudad produce un cono de comercio adicional en cada cuardo que ya produce uno.

@;Lighthouse
@PEDIAIMPROVE42
^Guadalajara siempre ha sido una ciudad clave. Es la puerta a la
costa occidental de Mexico y un importante centro comercial. 
Durante la colonia, tuvo el edificio mas grande de Amrica, el 
Hospicio Cabaas que aparece en el cono.

@;Great Library
@PEDIAIMPROVE43
Civilization receives any civilization advance
already discovered by two other civilizations.

@;Oracle
@PEDIAIMPROVE44
Aumenta la efectividad de las Autoridades Nuevas.


@;Great Wall
@PEDIAIMPROVE45
Enemy civilizations must offer cease-fire/peace
in negotiations.  Combat strength doubled against
barbarians.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
All new ground units produced gain Veteran status.
Any unit which wins a combat gains Veteran status.

@;King Richard's Crusade
@PEDIAIMPROVE47
Cada cuadro en el radio de la ciudad produce un "escudo" adicional. 
^Ubicada en un estrecho valle entre las montaas, Guanajuato fue la 
ciudad minera mas rica en la Nueva Espaa. Hasta la fecha hay minas 
de plata en la explotacin cerca de esta espectacular ciudad colonial.

@;Marco Polo's Embassy
@PEDIAIMPROVE48
You receive a free embassy with every rival Civilization (so
your intelligence report will always be complete and you will
receive updates when other civilizations discover technologies).

@;Michelangelo's Chapel
@PEDIAIMPROVE49
Hace que cuatro pobladores descontentos se vuelvan contentos
en cada ciudad. (Tres despus del Congreso Nacional). 
^El Despertador Americano fue la primera publicacin del Mexico independiente.
La publicacion continuo esparciendo ideas independentistas a lo largo de la 
guerra. 


@;Copernicus' Observatory
@PEDIAIMPROVE50
La produccin de conocimiento de la ciudad aumenta en 50%.

 
@;Magellan's Expedition
@PEDIAIMPROVE51
Queretaro es la ciudad que conecta el altiplano central (donde se
ubica la Ciudad de Mexico) a el Bajo. Histricamente, ha sido la
ciudad mas importante para la defensa de la Ciudad de Mxico en 
todas las guerras del pas.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
All unhappy citizens in city are content.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
Whenever one of your units becomes obsolete because of a new
technology you have discovered, it is immediately replaced
by an equivalent modern unit.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
Disminuye en 2 por ciudad a los ciudadanos descontentos. 
^Despues de Haiti, Mexico se volvio el segundo pais en Amrica que aboli
la esclavitud en su constitucion de 1817. La constitucin confirm los
edictos de Hidalgo de 1810 y 1811 que abolan la esclavitud.

@;Isaac Newton's College
@PEDIAIMPROVE55
Duplica la produccin de conocimiento en la ciudad.
^Antes de que los Jesuitas fueran expulsados de Amrica, 
establecieron muchos centros de aprendizaje donde los
estudiantes estuvieron expuestos a ideas liberales. Hidalgo
estudi en el Colegio de San Nicols y despus estuvo a cargo
de el. Aqui tambin influenci a muchos jvenes, incluyendo a
Morelos, quin sera otra figura clave de la guerra de
independencia.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
Pays the maintenance for all city improvements which
ordinarily cost 1 gold per turn.  City improvements
requiring more than 1 gold per turn maintenance are not
affected.

@;Darwin's Voyage
@PEDIAIMPROVE57
San Juan de Los Lagos creci en torno a los poderes milagrosos de una
imgen de la Virgen en una iglesia local. La feria de la Virgen de San
Juan de los Lagos a atrado a multitudes durante algunos siglos. Era en
esta feria que Hidalgo y Allende planeaban comenzar una insurrecin, pero
sus planes fueron descubiertos. 

@;The Statue of Liberty
@PEDIAIMPROVE58
Eliminates the period of unrest between governments.
Also allows any form of government to be chosen, even if
the proper advance has not been discovered.

@;The Eiffel Tower
@PEDIAIMPROVE59
When you first obtain control of the Eiffel Tower,
Every civilization's attitude toward you is immediately shifted 25 points
in your favor (on a hundred point scale).  Attitudes continue to improve
gradually over time.  Other civilizations are also quicker to forget your
past transgressions.

@;Hoover Dam
@PEDIAIMPROVE61
Mejora la produccin en todas las ciudades.

@;Women's Suffrage
@PEDIAIMPROVE60
Disminuye el descontento causado por tropas Realistas fuera de sus 
ciudades. 
^De acuerdo a algunos escritores, la Ciudad de Mexico era mas grande
que las grandes ciudades de Espaa en el Siglo XIX. Su tamao y
grandeza no tuvieron rival en toda America en este periodo. Hoy
sigue siendo una de las ciudades mas grandes del mundo.

@;Manhattan Project
@PEDIAIMPROVE62
La imagen de San Francisco en Real de 14 sigue atrayendo peregrinos a este
pueblo fantasma. Se dice que es especialmente til para problemas con el
alcohol.

@;United Nations
@PEDIAIMPROVE63
^* Free embassy with every other civilization
^* Enemy civ's cannot refuse your peace treaties.
^* As a democracy, you can declare war 50%% of the time
^  (peacekeeping missions).

@;Apollo Program
@PEDIAIMPROVE64
A la imagen de la Virgen de Zapopan, como tantos smbolos religiosos en
Mxico, se le atribuyen poderes milagrosos. 

@;SETI Program
@PEDIAIMPROVE65
Counts as a research lab in every one of your cities; effectively
doubles your science output.

@;Cure for Cancer
@PEDIAIMPROVE66
Aumenta un ciudadano feliz a cada ciudad.
^Esta imgen de la Virgen con razgos indgenas es el smbolo mas poderoso
de la identidad Mexicana. Hidalgo uso esta imgen como su bandera. Un siglo
despus, los Zapatistas hicieron lo mismo. 

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fundamentalism, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Communism, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
All SPY units produced under Communist governments are
given VETERAN status.  Under Communism, none of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
Communism is best for large, far-flung empires which need
to maintain a large military.  Use your powerful spies to
steal technology from the capitalist pigs.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fundamentalism
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat one
food per turn.  ONLY Fundamentalisms may produce
FANATIC units.
^
^HAPPINESS
Under Fundamentalism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Fundamentalism has a LOW rate of corruption.
However, Fundamentalism has the special disadvantage that
all SCIENCE is HALVED.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "terrorist acts" committed by
your Diplomats and Spies are reduced.
Under Fundamentalism, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Fundamentalism eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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