Doubled value of specialists
Doubled value of Wealth
AI plays with 200% optimal cities.
Maintenance of Factories and Plants = 5
Maintenance of Cathedrals = 3
Maintenance of Banks = 2
Paratrooper 8-10-1
Infantry 8-10-1
Marine 10-6-1
Rifleman 5-7-1
Mech. Infantry no AI offense flag
Communism double free support + 10. Democracy-level workers

Tech Costs
Bronze Working 3->5
Alphabet 5->3
Warrior Code 3->4
Iron Working 6->8
Mathematics 8->6
Philosophy 6->7
Literature 10->7
Horseback Riding 5->6
Polytheism 12->9
Monarchy 24->25
Construction 20->21
Currency 16->17

Feudalism 32->36
Printing Press 36->32
Engineering 36->32
Theology 40->44
Education 44->48
Chemistry 60->56
Astronomy 56->60
Metalurgy 64->60

Nationalism 120->150
Medicine 100->80
Electricity 140->100
Atomic Theory 200->160
Motorised Transportation 140->180
Mass Production 140->180
Radio 200->190


Civilization  Off Def Arty Setl Work Nav Air Grth Prod Hap Sci Wlth Trad Expl Cult
----------------------------------------------------------------------------------
Rome (4)       X   X                          -    X                 +
Egypt (3)                                     -    X    +            +         -
Greece (3)                            X            +        X        X         -
Babylon (4-3)                                      +        -        +         X
Germany (5)    X                                   +        X        +         -
Russia (4)                                X   -    +        X        +
China (2)                                     -    X        -        +
America (3)                               X   -    X                 +         -
Japan (4)      X                      X            +    X            +
France (1)                                         +    -            X         -
India (1)                                     -    +    +       X    X         -
Persia (4)     X                                   +        +   -    X
Aztecs (4)     X                                   +    X            +
Zulu (5)       X                                   +                 +
Iroquois (2-3) +                              -    +    X            +    -
England (3)                           X            +            X    X         -
Mongols (5)    X                                   X                 +
Spain (3)                             X            +    +       Q    X    -
Scandinav (4)  X                      X            +                 +
Ottomans (3)          X                            +    -   +        +
Celts (4)      X                                   +    +            X         -
Arabia (4)                                    -    +    +            +         -
Carthage (2)                          X            +                 X
Korea (2)             +                            +        +   -    X

Off: Offensive Units
Def: Defensive Units
Arty: Ground Artillery
Setl: Settlers
Work: Workers
Nav: Naval Units
Air: Air Units
Grth: Growth Improvements
Prod: Production Improvements
Hap: Happiness Improvements
Sci: Science Improvements
Wlth: Wealth
Trad: Trade Improvements
Expl: Exploration Units
Cult: Culture Improvements

X = build often
O = build never!
- = removed
+ = added
Q = removed build never

The number in brackets after the civilization name is its aggression level.
