;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
15      ; Riot factor based on # cities (higher factor lessens the effect)
10      ; Aqueduct needed to exceed this size
15      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
5       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
40      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fundamentalism (x10, so 6 = 60%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Elefant-breeding,   4,-2,  no,  no,  0, 0    ; AFl
Writing,            5, 1,  nil, nil, 0, 3    ; Alp
Dilimnites-merc.,   3,-1,  Fun, Cur, 0, 0    ; Amp
Astronomia,         4, 1,  Mys, Mat, 0, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 0, 3    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 0, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Coronation,         5, 0,  nil, nil, 0, 2    ; Cer
Himeia,             5,-1,  Uni, Med, 0, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 0, 0    ; Chi
Codex,              4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  no,  no,  3, 0    ; CA 
Combustion,         5,-1,  no,  Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, no,  2, 2    ; Cmn
Computers,          4, 1,  no,  CA,  3, 4    ; Cmp
Eikonostasis,       3, 1,  no,  no,  0, 2    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  no,  Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  no,  Ban, 0, 1    ; Eco
Electricity,        4, 0,  no,  no,  0, 4    ; E1 
Eirenaios,          4, 1,  no,  no,  0, 2    ; E2 
Silk-mill,          4, 0,  Whe, Bri, 0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Katafraktarii,      3, 1,  Cmn, Dem, 0, 0    ; Esp
Explosives,         5, 0,  no,  Che, 2, 4    ; Exp
Taktika,            4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  X7,  ToG, 0, 2    ; Fli
Fundamentalism,     3,-2,  MT,  no,  0, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Franks,             3, 2,  Med, no,  0, 0    ; Gen
Partisans,          4, 1,  no,  Cur, 3, 0    ; Gue
obsolete2,          2, 1,  no,  no,  0, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  no,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Phy, no,  1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  U1,  no,  0, 2    ; Lab
The Laser,          4, 0,  no,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Phi, 0, 0    ; Ldr
Literature,         5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
"Yper tes patridos!,4,-1,  Ldr, Cur, 0, 2    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Ergasterion,        4, 1,  Pot, Met, 0, 4    ; MP 
Poliorketika,       4,-1,  Alp, Mas, 0, 0    ; Mat
Medicine,           4, 0,  Phi, U3,  0, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 0, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
obsolete3,          4, 1,  no,  no,  0, 0    ; Mob
Monarhia,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 0, 1    ; Nav
Pax Imperia,        6,-2,  no,  no,  0, 0    ; NF 
Dromon,             3, 0,  no,  no,  0, 4    ; NP 
Filosofia,          6, 1,  Mys, Lit, 0, 2    ; Phi
Fisike,             4,-1,  Che, U2,  0, 3    ; Phy
Katafraktarii,      3, 0,  no,  no,  0, 0    ; Pla
Plumbing,           4, 0,  Mat, Cst, 0, 0    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Polemologia,        5,-1,  no,  E1,  0, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Refrigeration,      3, 1,  no,  no,  3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  0, 0    ; Roc
Sanitation,         4, 2,  no,  no,  2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Islam,              3,-2,  no,  no,  0, 0    ; Sth
"Melitene Dogs",    4,-1,  Phy, Pot, 0, 3    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            6,-1,  no,  no,  2, 0    ; Tac
Theology,           3, 2,  MT,  no,  0, 2    ; The
Polemologia,        2, 1,  Uni, Mat, 0, 0    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 0, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  no,  Rec, 0, 3    ; FT 
Captive Labor,      3,-2,  War, no,  0, 1    ; U1 
Advanced Design,    4, 1,  Eng, ToG, 0, 3    ; U2 
Hygiene,            3, 1,  Lit, Tra, 0, 4    ; U3 
obsolete,           4, 1,  FT,  Mon, 0, 0    ; X1 
obsolete3,          2, 1,  Mat, X7,  0, 0    ; X2 
"Yper tes patridos!,3, 0,  no,  no,  0, 0    ; X3 
Advance 97,         3, 0,  no,  no,  0, 0    ; X4 
Advance 98,         3, 0,  no,  no,  0, 0    ; X5 
Advance 99,         3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palati,                   22, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Ekklesia,                  4, 1,    Cer,
Agora,                     8, 1,    Cur,
Bibliotheke,               8, 1,    Wri,
Dikastirion,               8, 1,    CoL,
Teihos,                    8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Argiropratai,             16, 3,    Ban,
Kafedrikos,               14, 3,    U2, 
University,               20, 3,    Uni,
Mass Transit,             16, 4,    no, 
Hippodrome,               10, 4,    Cst,
Ergasterion,              45, 4,    MP, 
Manufacturing Plant,      32, 6,    no, 
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Stock Exchange,           18, 4,    no, 
Sewer System,             12, 2,    U3, 
Supermarket,               8, 3,    no, 
Superhighways,            20, 5,    no, 
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal fortress,         12, 5,    Met,
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    no, 
Airport,                  16, 3,    no, 
Biglai,                    6, 2,    Cmn,
Port Facility,             8, 3,    Amp,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    no, 
Pyramides,                20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Faros,                    20, 0,    Map,
The Great Bibliotheke,    30, 0,    Lit,
"Ar-rida imam",           30, 0,    Mys,
Anastasius' Wall,         30, 0,    Mas,
"Strategikon",            30, 0,    Feu,
Sir,                      30, 0,    Eng,
Imperator's Palati,       20, 1,    Tra,
S. Stavros,               40, 0,    MT, 
Anthemius' Laboratory,    30, 0,    Ast,
Kosma Indikopleus travel, 40, 0,    Nav,
Peace between dimoi,      30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
S. Sophia Cathedral,      40, 0,    The,
University of Const.,     40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    no, 
Darwin's Voyage,          40, 0,    no, 
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE, 
Women's Suffrage,         60, 0,    no, 
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    no, 
SETI Program,             60, 0,    no, 
The end of iconoclasm,    55, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Tra,        ; Pyramides
Phi,        ; Hanging Gardens
Tra,        ; Colossus
Nav,        ; Faros
Cmn,        ; The Great Bibliotheke
The,        ; "Ar-rida imam"
Mat,        ; Anastasius' Wall
nil,        ; "Strategikon"
nil,        ; Sir
Cmn,        ; Imperator's Palati
nil,        ; S. Stavros
nil,        ; Anthemius' Laboratory
nil,        ; Kosma Indikopleus travel
nil,        ; Peace between dimoi
nil,        ; Leonardo's Workshop
nil,        ; S. Sophia Cathedral
nil,        ; University of Const.
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
no,         ; The end of iconoclasm


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Georgos,      Exp, 0,  1.,0,  0a,1d,  2h,1f,  5,0,  5, nil, 000000000000001
Armenians,    nil, 0,  2.,0,  4a,3d,  1h,1f,  4,0,  0, FT,  000000000000001
Paganatikon,  E2,  0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Sfendonites,  no,  0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Hor, 000000000000000
Toxotes,      no,  0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Hvy Romans,   no,  0,  1.,0,  4a,2d,  2h,1f,  4,0,  0, Esp, 000010000000000
Akontistes,   no,  0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000011000000000
al-Muhadtar,  no,  0,  2.,0,  4a,3d,  2h,2f,  5,0,  0, Sth, 000000000000000
Fanatic,      nil, 0,  1.,0,  2a,1d,  1h,1f,  2,0,  0, Fun, 000100000000010
Stratiotikon, no,  0,  1.,0,  1a,1d,  2h,1f,  1,0,  1, Mag, 000000000000010
Mounted Archer,nil, 0,  2.,0,  3a,1d,  1h,2f,  3,0,  0, Hor, 000000000000000
Konstantinos, nil, 0,  1.,0,  3a,2d,  2h,2f, 30,0,  0, FT,  000011000000000
Hvy Infantry, no,  0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000100
Dilimnit,     nil, 0,  1.,0,  4a,1d,  1h,1f,  2,0,  0, Amp, 000000000000000
reb.Thracesian,nil, 0,  1.,0,  3a,3d,  2h,1f,  4,0,  1, FT,  000010000000000
Light Cavalry,no,  0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Defenders,    no,  0,  0.,0,  1a,2d,  2h,1f,  2,0,  1, Bro, 000000000000001
al-Ansar,     NF,  0,  2.,0,  4a,2d,  2h,1f,  5,0,  0, AFl, 000000000000011
Slinger,      no,  0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, X7,  000000000000000
Anatolikians, no,  0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, X7,  000000000000000
Latin militia,no,  0,  0.,0,  2a,3d,  2h,1f,  4,0,  1, X7,  000000000000000
Stratos poleos,no,  0,  0.,0,  1a,1d,  1h,1f,  6,0,  1, X7,  000000000000000
Helepoleis,   nil, 0,  1.,0,  7a,1d,  1h,2f,  6,0,  0, ToG, 000000001000000
Catapult,     no,  0,  2.,0,  6a,1d,  1h,1f,  5,0,  0, Mat, 000000000000000
o hrios,      no,  0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Teiholetis,   no,  0,  1.,0,  9a,1d,  3h,2f, 10,0,  0, ToG, 000000001000000
Katafraktos,  nil, 0,  2.,0,  4a,2d,  2h,1f,  5,0,  0, Esp, 000010000000001
Foederatis,   nil, 0,  2.,1,  4a,1d,  1h,2f,  5,0,  0, NF,  000000000000001
Dromon,       nil, 2,  3.,2,  2a,2d,  2h,1f,  5,3,  4, Che, 000000000000001
Agrios Ippos, nil, 0,  1.,0,  5a,2d,  1h,1f, 10,0,  0, X7,  000011000000011
Muslim cavalry,nil, 0,  2.,1,  4a,2d,  1h,1f,  4,0,  0, Sth, 000000000000001
Franks,       nil, 0,  1.,2,  4a,1d,  1h,2f,  4,0,  0, Gen, 000000000000001
Monera,       nil, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Nauklir,      nil, 2,  3.,0,  0a,2d,  2h,1f,  4,3,  4, Sea, 000000000000000
Prosfygas,    nil, 0,  1.,0,  0a,1d,  1h,0f,  5,3,  5, X7,  000000000000000
Chorion,      no,  0,  0.,0,  0a,3d,  4h,0f,  5,2,  1, X7,  000010000000000
Tagma t teihos,nil, 0,  1.,0,  3a,2d,  2h,1f,  6,0,  1, X7,  000010000000001
Pyrekbolous,  nil, 0,  1.,0,  5a,1d,  1h,3f,  6,0,  0, Che, 000000000000000
Strategion,   no,  0,  0.,0,  0a,1d,  1h,0f,  8,0,  1, FT,  100000000000001
Bulgars,      nil, 0,  2.,0,  4a,3d,  2h,2f,  8,0,  0, X7,  000000000000011
Feofan Monot, nil, 0,  0.,0,  2a,2d,  2h,1f, 16,0,  0, X7,  000000000000001
Nikita,       nil, 0,  2.,0,  5a,2d,  2h,2f, 15,0,  0, FT,  000010000001001
Pyrodromon,   nil, 2,  3.,0,  3a,2d,  1h,2f,  5,0,  2, Che, 000000000000000
Plague,       nil, 0,  3.,20, 10a,2d,  1h,2f, 10,8,  0, X7,  001011000000011
Tagma t.scholi,no,  0,  2.,1,  4a,3d,  2h,2f,  6,0,  0, X7,  000000000000001
Artavasd,     nil, 0,  2.,1,  4a,2d,  1h,2f, 20,0,  1, X7,  000000000000011
Monahos,      nil, 0,  2.,0,  0a,2d,  1h,0f,  1,0,  6, X7,  000000000000010
Eparhos poleos,nil, 0,  0.,0,  0a,1d,  1h,0f,  3,0,  1, X7,  000000000000000
Caravan,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Nikifor,      nil, 0,  2.,0,  3a,2d,  2h,1f, 12,0,  0, X7,  000000000000000
Prospector,   no,  0,  2.,0,  1a,1d,  1h,1f,  3,0,  0, Feu, 000001000000011
Ekskuvitor,   no,  0,  2.,0,  3a,3d,  2h,1f,  5,0,  1, X7,  000010000000011
Paganatikon,  nil, 0,  1.,0,  1a,1d,  1h,1f,  1,2,  1, Gun, 000000000000000
Conspirator,  no,  0,  2.,0,  5a,0d,  1h,1f,  4,0,  0, Mon, 001000001000011
Unit 55,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 56,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 57,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 58,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 59,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 60,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 61,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 62,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Sheep,      1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
WildHorse,  2,3,  3,2,0,
Goat,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Naftas,     1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Dolphin,    1,2,  2,2,3,




@GOVERNMENTS
Apostasia,      Politis,     Politissa
Despotia,       Archont,     Archontessa
Monarhia,       Autokrator,  Queen
Kommunism,      Comrade,     Comrade
Fundamentalism, Pope,        Holy Mother
res publica,    Consul,      Consul
Ohlokratia,     Demagog,     Demagog

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Apostasia, 6 = Ohlokratia)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 2, Romans,      Roman,       0,  1,  1,     2, Autokrator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,     2, Chief, Empress, 3, Chief, Matriarch
Frederick,    Maria Theresa,       0, 7, 1, Germans,     German,      1, -1,  1,     2, King, Empress, 1, Khan, Matriarch
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,   -1,  1, -1,     2, Great Chief, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     2, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 3, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 1, Russians,    Russian,     1,  0, -1,     2, Czar, Czaritza, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 2, Zulus,       Zulu,        0,  0,  0,     2, Chief, Empress, 3, Chief, Matriarch
Justinian,    Joan of Arc,         0, 3, 2, Romaioi,     Roman,       0, -1,  1,     2, Autokrator, Empress, 6, Autokrator, Matriarch
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,     2, Grand Chief, Empress, 3, Great Chief, Matriarch
Mao Tse Tung, Wu Zhao,             0, 5, 3, Chinese,     Chinese,     0,  0,  1,     2, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 0, English,     English,     0,  1,  0,     2, Caliph, Caliph, 4, Mullah, Mullah,
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,     2, Chief, Empress, 3, King, Matriarch
Cunobelin,    Boadicea,            1, 1, 1, Celts,       Celtic,     -1,  1,  0,     1, Druid, Druid
Tokugawa,     Amaterasu,           0, 7, 3, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 7, 1, Vikings,     Viking,      1,  1,  0,     2, King, Empress, 1, Patriarch, Matriarch
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,     1,  1, -1,     1, Khan, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Kaliph, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,   2, Chief, Empress, 3, Chief, Matriarch
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,     1, Khan, Empress, 3, Autokrator, Matriarch



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Pitch,
Ivory,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Kastron,      F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Naos,         E
Go to,              G

@DIFFICULTY
Stratiotes
Hekatontarhes
Ipostratigos
Doux
Kaisar
Autokrator

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













