;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland (note: only useful for Dutch).
^Increases the effect of Monasteries.
^Increases the effect of Mosques.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^
^Free civ. advance for first civ. to discover.
^Decreases the effect of Cathedrals.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to land units, cannot attack land.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fascist governments can build.
^Destroyed after attacking.
^Defense +100% versus Corsairs.
^


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Court
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities. [palace]
^Monarchs enterained nobles and ruled over their lands
from opulent fortresses.

@;Garrison
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn. [barracks]

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Monastery
@PEDIAIMPROVE4
Up to two discontented citizens are made content. [temple]

@;Market
@PEDIAIMPROVE5
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%. [library]

@;Manor
@PEDIAIMPROVE7
Decreases corruption by 50%%. Makes city more resistant
to bribery by Jesuits.
^Nobles kept abreast of their feudal obligations closely,
watching for inefficient or wasteful practices. [courthouse]

@;Fortifications
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks. [walls]

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 10.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative w/ Market).
^The business of credit and investment grew out of the rich
Italian cities.

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content.

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Mosque
@PEDIAIMPROVE14
Three unhappy citizens are made content. [colosseum]

@;Guilds
@PEDIAIMPROVE15
Increases resource production in city by 50%%.
^Guilds united the tradesmen of various fields, improving
production.  [factory]

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative w/ Guilds).
^Local rulers who acquired the technology to create
their own money did so wholeheartedly, preventing the
loss of precious metals. [manufacturing plant]

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Joint Stock Company
@PEDIAIMPROVE22
Increases tax & luxuries output by an additional
50%% (cumulative with Market & Bank for a grand
total of 150%%).
^The legal fiction of incorporation allowed the middle
class to underwrite foreign voyages and enterprises
[stock exchange]

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Dikes
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50%% more food.
^The Low Countries perfected ways of protecting
lowlands from tidal flooding. [supermarket]

@;Clunaic House
@PEDIAIMPROVE25
All squares in the city's radius with roads
produce 50%% more trade.
^Monks of the Order of Cluny were responsible for
the maintenance of roads along pilgrims' paths.
[superhighway]

@;Printing House
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).
^Books became widely available with the advent of
moveable type. [research lab]

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Seawalls
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.
[coastal batteries]

@;Solar Plant
@PEDIAIMPROVE29
Increases resource output by 50%% when combined
with Guilds.
^The growth of clothmaking in England and Holland was
the early spark for the Industrial Revolution.
[solar plant]

@;Fishery
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.
[harbor]

@;Seaport
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.
^As the distance across the Atlantic shrunk, 
Europe's ports increased in traffic.
[offshore platform]

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Stadthold
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.
^The Dutch government was based on democratic rule.
[police station]

@;Shipyard
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired. [port facility]

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Faire
@PEDIAIMPROVE38
Converts production into trade.
^Peasants flocked to Europe's large outdoor markets,
as a central source for commerce. [capitalization]

@;Pyramids
@PEDIAIMPROVE39
Counts as a Granary in every one of your cities.
^Martin Luther's protests against the sale of indulgences by the
Catholic Church led to a complete reexamination of faith and 
salvation.  Those cities which embraced his new ideas were havens
for growth and development [pyramids].

@;Hanging Gardens
@PEDIAIMPROVE40
One extra happy citizen in every city.
^Built directly across the street from the Hagia Sophia, the Ottomans
built the largest mosque in the world.  It was built to be larger and
more majestic than the Hagia Sophia, symbolically showing that Islam
was superior to Chistianity.
[hanging gardens]

@;Colossus
@PEDIAIMPROVE41
City produces one extra trade arrow in each square that
already produces one.
^The printing house of Aldus Manitius touched off a lucrative
trade in books and led to the development of mass publishing.
[colossus]

@;Lighthouse
@PEDIAIMPROVE42
Boats unable to travel away from the coast now can.  Boats that already could
travel away from the coast now have their movement rate increased by one. New
ships you produce receive veteran status.
^Sultan Mehmet II heeded well the use of naval strategy when his
fleet assisted in the siege and capture of Constantinople.  Now
the Turk looks to apply his lessons in the western sea.
[lighthouse]

@;Great Library
@PEDIAIMPROVE43
What was once one of the holiest places to all Christians was made
into a mosque after the Ottoman conquest of Constantinople.  Now time
and its replacement by new mosques have diminshed the building's status. 
[obsolete]

@;Oracle
@PEDIAIMPROVE44
Doubles the effect of all of your temples.
^The Knights of St. John pledged themselves to protect pilgrims on
the way to the Holy Land.  Now that the Crusader states are in the
hands of the Turk, the Hospitaller's presence improves other orders
in Christendom.
[oracle]

@;Great Wall
@PEDIAIMPROVE45
Enemy civilizations must offer cease-fire/peace
in negotiations.
^Built by the Norman rulers, this fearsome castle
bolstered the "unconquerable" reputation of Britian.
[great wall]

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
All new ground units produced gain Veteran status.
Any unit which wins a combat gains Veteran status.
^Portraying the Norman Conquest, this 231-foot linen
scroll celebrates French knighthood and the honor of
chivalry. [Sun Tzu's war academy]

@;King Richard's Crusade
@PEDIAIMPROVE47
Every square in the city's radius produces an extra
resource "shield".
^After a military victory the Habsburg kings of Spain
commissioned a monastery to inspire the troops to
greater victories.  It became a monument to the glory
of Spanish arms.
[King Richard's crusade]

@;Marco Polo's Embassy
@PEDIAIMPROVE48
You receive a free embassy with every rival Civilization (so
your intelligence report will always be complete and you will
receive updates when other civilizations discover technologies).
^After Thomas  Becket's murder by the King's men, this chruch
became one of the holiest destinations for pilgrims, as written
by Chaucer.  The British Isles receive many visitors until 
England rebuffs the Pope.
[Marco Polo's embassy]

@;Michelangelo's Chapel
@PEDIAIMPROVE49
Counts as a Cathedral in each of your cities.
^Ulrich Zwingli refuted the notion that salvation lay 
in the formal church. [Michelangelo's chapel]

@;Copernicus' Observatory
@PEDIAIMPROVE50
Increases science output of city by 50%%.
^Tycho Brahe charted the heavens from his telescope in
Vienna. [Copernicus' observatory]

@;Magellan's Expedition
@PEDIAIMPROVE51
Movement rate of all ships is increased by two.
^Abraham Ortelius compiled the most complete and accurate
collection of world maps to date, which greatly improved the
speed of naval voyages. [Magellan]

@:Shakespeare's Theatre
@PEDIAIMPROVE52
All unhappy citizens in city are content.
^The Globe Theater was a place where noble and commoner
alike could meet and enjoy the works of the Golden Age
of English drama.  

@;Da Vinci's Workshop
@PEDIAIMPROVE53
Whenever one of your units becomes obsolete because of a new
technology you have discovered, it is immediately replaced
by an equivalent modern unit.
^Cardinal Richelieu of France was an avowed absolutist
who was not above supporting past enemies for the glory
of his country.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
Decreases unhappy citizens on same continent by 2 per city.
^The greatest cathedral in France [J.S. Bach's cathedral]

@;Isaac Newton's College
@PEDIAIMPROVE55
Doubles science output of city.
^Galileo's studies of physics and astronomy, expounding on the work
of Copernicus, won him a death sentence from the Catholic Church.  One
of his most famous experiments took place on the Leaning Tower of Pisa,
a short distance from Florence, but as his fame grew the Catholic
Church perceived his discoveries as dangerous to dogma.
[Isaac Newton's college]

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
Pays the maintenance for all city improvements which
ordinarily cost 1 gold per turn.
^Mines from the Americas nearly doubled Europe's supply
of precious metals in the 1500s. [Adam Smith's trading company]

@;Royal Society
@PEDIAIMPROVE57
Two free civilization advances.
^Hugo Grotius wrote about many topics in international law, paving
the way for further studies. [Darwin's voyage]

@;The Statue of Liberty
@PEDIAIMPROVE58
Once the Doge of Venice held sway over a profitable maritime empire
from his palace under the eyes of the winged lion of St. Mark.  But
now that Iberian sailors have found new routes to Cathay, control of
the Mediterranean has lost its significance. [obsolete] 

@;The Eiffel Tower
@PEDIAIMPROVE59
The builder receives a favorable change in attitude.  Other
civilizations are also quicker to forget past transgressions.
^St. Ignatius of Loyola's devotion to monastic life and Catholic
faith is expressed in his Spiritual Exercises, a document which
improved papal esteem weakened by the Reformation.
[the Eiffel tower]

@;Hoover Dam
@PEDIAIMPROVE61
Provides increased production to every city with a guild.
^John Calvin instilled a legendary work ethic in the cities
which adopted his views.
[hoover dam].

@;Women's Suffrage
@PEDIAIMPROVE60
Counts as a Stadthold in every one of your cities.
(Decreases unhappiness caused by troops away from city by 1).
^William the Silent organized the Low Countries into a unit
to foster both military and commercial might.
[women's suffrage]

@;Manhattan Project
@PEDIAIMPROVE62
The seat of the papacy lost some of its luster at the start of
the Reformation, yet it still remains an impressive monument
to Reniassance art.
[obsolete]

@;United Nations
@PEDIAIMPROVE63
Under the influence of Prince Henry the Navigator, Portuguese mariners
rounded Africa and reached India ahead of other European nations.  His
school was a storehouse for knowledge closely guarded until Magellan
found another way to the East.
[obsolete]

@;Apollo Program
@PEDIAIMPROVE64
Some scholars attribute the Renaissance to a rediscovery of classical
texts by Greece's most famous philosophers.  The impetus of the new
learning has subsided, yet the jewel of ancient Greece still commands
honor. [obsolete]

@;SETI Program
@PEDIAIMPROVE65
Generates additional science in every city.
^The Renaissance Man Desiderus Erasmus fostered a new age
of enlightenment in the Low Countries. [seti program]

@;Cure for Cancer
@PEDIAIMPROVE66
One extra happy citizen in each city.
^Thomas Cranmer's universal primer of the Anglican faith united
English worshippers under one rite. [cure for cancer].

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fundamentalism, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Kingdom, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
All SPY units produced under Kingdom governments are
given VETERAN status.  Under Kingdom, none of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
Kingdom is best for large, far-flung empires which need
to maintain a large military.  Use your powerful spies to
steal technology from the capitalist pigs.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fundamentalism
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat one
food per turn.  ONLY Fundamentalisms may produce
FANATIC units.
^
^HAPPINESS
Under Fundamentalism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Fundamentalism has a LOW rate of corruption.
However, Fundamentalism has the special disadvantage that
all SCIENCE is HALVED.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "terrorist acts" committed by
your Diplomats and Spies are reduced.
Under Fundamentalism, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Fundamentalism eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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