;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;    
;   The Old Testament - Jacobite1688 '02
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Xdvanced Flight,    4,-2,  no,  no,  3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Xmphibious Warfare, 3,-2,  no,  no,  3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Xtomic Theory,      4,-1,  no,  no,  2, 3    ; Ato
Xutomobile,         6,-1,  no,  no,  3, 4    ; Aut
Currency,           4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Xhemistry,          5,-1,  no,  no,  1, 3    ; Che
Xhivalry,           4,-2,  no,  no,  1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Xombined Arms,      5,-1,  no,  no, 3, 0    ; CA
Xombustion,         5,-1,  no,  no, 2, 4    ; Cmb
Xommunism,          5, 0,  no,  no, 2, 2    ; Cmn
Xomputers,          4, 1,  no,  no,  3, 4    ; Cmp
Xonscription,       7,-1,  no,  no, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Xhe Corporation,    4, 0,  no,  no, 2, 1    ; Cor
Contract of Barter, 4, 1,  Bro, nil, 0, 1    ; Cur
Xemocracy,          5, 1,  no,  no, 2, 2    ; Dem
Early Economy,      4, 1,  Uni, Ban, 1, 1    ; Eco
Xlectricity,        4, 0,  no,  no, 2, 4    ; E1
Xlectronics,        4, 1,  no,  no, 3, 4    ; E2
Environment Management,4, 0,  Whe, Cst, 0, 4    ; Eng
Xnvironmentalism,   3, 1,  no,  no, 3, 2    ; Env
Xspionage,          2,-1,  no,  no, 3, 0    ; Esp
Xxplosives,         5, 0,  no,  no, 2, 4    ; Exp
Fighting Tactics,   4,-1,  War, Mon, 0, 0    ; Feu
Xlight,             4,-1,  no,  no, 2, 4    ; Fli
X,		    0, 0,  no,  no, 3, 3    ; Fun
Fixed Lore,	    3, 0,  nil, no, 2, 3    ; FP
Xenetic Engineering,3, 2,  no,  no, 3, 3    ; Gen
Xuerrilla Warfare,  4, 1,  no,  no, 3, 0    ; Gue
Xunpowder,          8,-2,  no,  no, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Xndustrialization,  6, 0,  no,  no, 2, 1    ; Ind
Xnvention,          6, 0,  no,  no,  1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Xabor Union,        4,-1,  no,  no, 3, 2    ; Lab
Xhe Laser,          4, 0,  no,  no,  3, 3    ; Las
Xeadership,         5,-1,  no,  no, 1, 0    ; Ldr
Literature,         5, 2,  Wri, CoL, 0, 3    ; Lit
Xachine Tools,      4,-2,  no,  no, 2, 4    ; Too
Xagnetism,          4,-1,  no,  no, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Xass Production,    5, 0,  no,  no,, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Meditative Design,  4, 0,  Phi, Tra, 1, 2    ; Med
Xetallurgy,         6,-2,  no,  no,  1, 0    ; Met
Xiniaturization,    4, 1,  no,  no,  3, 4    ; Min
Xobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Mystical Worship,   5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
X,		    6,-1,  no,  no,  1, 1    ; Nav
Xuclear Fission,    6,-2,  no,  no,  3, 3    ; NF
Xuclear Power,      3, 0,  no,  no,  3, 3    ; NP
Mythology,          6, 1,  Mys, Lit, 0, 2    ; Phi
Naval Warfare,      6,-1,  Sea, Ast, 1, 1    ; Phy
Xlastics,           4, 1,  no,  no,  3, 4    ; Pla
Oligarchic Priesthood,4, 0,  no,  no,  0, 2    ; Plu  
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Xadio,              5,-1,  no,  no,  3, 4    ; Rad
Xailroad,           6, 0,  no,  no,  2, 1    ; RR
Xecycling,          2, 1,  no,  no, 3, 2    ; Rec
Xefining,           4, 0,  no,  no, 2, 4    ; Ref
Xefrigeration,      3, 1,  no,  no, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Xobotics,           5,-2,  no,  no, 3, 0    ; Rob
Xocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 1, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Xpace Flight,       4, 1,  no,  no, 3, 3    ; SFl
Xtealth,            3,-2,  no,  no, 3, 0    ; Sth
Xteam Engine,       4,-1,  no,  no, 2, 3    ; SE
Xteel,              4,-1,  no,  no, 2, 4    ; Stl
X,		    4, 1,  no,  no, 3, 3    ; Sup
Xactics,            6,-1,  no,  no, 2, 0    ; Tac
Xheology,           3, 2,  no,  no, 1, 2    ; The
Solar Cosmology,    4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
Training Methods,   5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  nil, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  Eco, ToG, 2, 3    ; --- 
Egyptian Tech,      3, 0,  no,  no,  0, 4    ; U1 
Babylonian Tech,    3, 0,  no,  no,  0, 4    ; U2 
Assyrian Tech,      3, 0,  no,  no,  0, 4    ; U3 
Hebrew Tech,        3, 0,  no,  no,  0, 4    ; X1
a serious crisis,   3, 0,  no,  no,  0, 2    ; X2
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X3
Egyptian Bow,       3, 0,  no,  no,  0, 0    ; X4
Sacred Geometery,   3, 0,  nil, no,  3, 3    ; X5
The Covenant,       3, 0,  no,  no,  3, 3    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Shrine,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Pool,                     8,  2,    Cst,
Mint,                     12, 3,    Ban,
Temple,		          12, 3,    MT,
School,                   16, 3,    Uni,
Mass Transit,             16, 4,    MP,
Monument,                 10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Nuclear Plant,            16, 2,    NP,
Tax Office,               16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Gold Fields,              20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Royal Library,            30, 0,    Lit,
Temple of the Sun,        30, 0,    Mys,
Great Sphinx,             30, 0,    Mas,
Ashurnasirpal's Capital,  30, 0,    Feu,
Empire of Sargon II,      30, 0,    Eng,
Writings of Herodotus,    20, 0,    Tra,
The Temple of the Lord,    0, 0,    X5,
The Constellations,       30, 0,    Ast,
Secret of the Sea Peoples,40, 0,    Phy,
The Great Ziggurat,       30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
Palestrina's Cathedral,   40, 0,    The,
Ptolemic Theroy,          40, 0,    ToG,
Silk Road,		  40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,		  30, 0,    no,
Women's Suffrage,         60, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Manhattan Project,        60, 0,    NF,
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,         ; Hanging Gardens
nil,        ; Colossus
Mag,        ; Lighthouse
nil,         ; Great Library
nil,        ; Oracle
X2,         ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     U1,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil,000000000000000
Abraham,      nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, FP, 000000000000000
Slingers,     U1,  0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil,000000000000000
Light Footmen,U1,  0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro,000000000000000
Archers,      U3,  0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War,000000000000000
Heavy Footmen,nil, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro,000000000000000
Hoplite,      nil, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu,000010000000000
Musketeers,   Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, no, 000000000000000
X,	      nil,0,  2.,0,  5a,2d,  1h,1f,  4,0,  0, no, 000100001000000 
Partisans,    nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, no, 000001000000010
Alpine Troops,nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, no, 000001000000000
Archers,      U3,  0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War,000000000000000
X,            Esp, 0,  2.,0,  0a,0d,  1h,2f,  3,0,  6, no, 000000000000010
Paratroopers, nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, no, 000000100000000
War Cart,     no,  0,  2.,0,  8a,2d,  1h,1f,  3,0,  0, FP, 000000000000000
Horsemen,     PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Hor,000000000000000
Chariot,      U2,  0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Whe,000000000000000
Elephant,     MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT, 000000000000000
Sea Peoples,  Chi, 0,  2.,0,  4a,1d,  1h,1f,  2,0,  0, FP, 000000000000000
Cavalry,      Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, no, 000000000000000
Cavalry,      X6,  0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT, 000000000000000
Arms of Israel,nil,0,  2.,0,  5a,2d,  1h,1f,  4,0,  0, X6, 000100001000000 
Armor,        nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, no, 000000000000000
Catapult,     Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat,000000000000000
Cannon,       Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, no, 000000000000000
Artillery,    Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, no, 000000000000000
Howitzer,     nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, no, 000000001000000
Howitzer,     nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, no, 000000001000000
Bomber,       Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, no, 000000000000001
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, no, 100000000000001
Stlth Ftr.,   nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, no, 000000000010001
Stlth Bmbr.,  nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, no, 000000000000001
Boat,         Sea, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map,000000000100000
Ship,         Phy, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Sea,000000000000000
Trireme,      nil, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Phy,000000000000000
Frigate,      E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, no, 000000000000000
Ironclad,     E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, no, 000000000000000
Destroyer,    nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, no, 100000000000001
Cruiser,      Roc, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, no, 100000000000001
AEGIS Cruiser,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, no, 110000000000001
Battleship,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, no, 000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, no, 000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, no, 000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, no, 000000000000000
Priest,       nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, X1, 000000000000010
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, no, 001000000000000
Diplomat,     Plu, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri,000000000000010
X,            nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, no, 000000000000011
Caravan,      Cor, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra,000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, no, 000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea,000001000000010
Mount Siani,  nil, 1,  0.,9,  1a,1d,  1h,2f, 99,0,  0, no, 000000000000001
Moses,        nil, 1,  5.,0,  8a,4d,  2h,2f,  8,0,  3, FP, 001000000010001
Holy Moses,   nil, 1,  7.,1,  8a,4d,  2h,2f,  8,0,  3, no, 001000000010001
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, U1, 000000000000000
Slingers,     Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, U1, 000000000000000
Light Footmen,Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, U1, 000000000000000
Archers,      Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, X4, 000000000000000
Priest,       Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, U1, 000000000000010
Archers,      U1,  0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, U3, 000000000000000
Chariot,      PT,  0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, U2, 000000000000000
Pharaoh,      Chi, 0,  2.,0,  5a,2d,  1h,1f,  2,0,  0, no, 000000000000000
x,            Chi, 0,  2.,0,  4a,1d,  1h,1f,  2,0,  0, no, 000000000000000


;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Cattle,     1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  0,3,3,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Camels,     1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  0,3,3,
Sheep,      2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Pearls,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Honorable,   Honorable
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, King,        Queen
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Cyaxares,     ---,                 0, 1, 2, Medians,     Median,      1,  0,  0,     
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Assurbanipal, ---,                 0, 3, 3, Assyrians,   Assyrian,   -1, -1,  1,     
Ramesses II,  Nefertiti,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Xerxes,       Scheherezade,        0, 5, 2, Persians,    Persian,     0, -1,  0,     2, Shah, Shah
David,        Ruth,                0, 6, 3, Hebrews,     Hebrew,      0,  1,  0,     1, Judge, Judge
Mursuli  I,   ...,                 0, 7, 0, Hittites,    Hittite,     1,  1, -1,
Scylurus,     ...,                 0, 1, 3, Scythians,   Scythian,    1,  0, -1,     
Mansa Musa,   ...,                 0, 2, 0, Mali,        Mali,        1,  0,  0,     1, Chief, Chief
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Henry,        ...,                 0, 4, 0, Portuguese,  Portuguese,  0, -1,  1,     4, Archbishop, Archbishop
Priam,        Hecuba,              0, 5, 2, Trojans,     Trojan,      0,  0,  1,     4, Patriarch, Matriarch, 6, Prime Minister, Prime Minister
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     4, Patriarch, Matriarch, 6, Prime Minister, Prime Minister
Minos,        Pasiphae,            0, 7, 2, Minoans,     Minoan,     -1, -1,  0,     4, Patriarch, Matriarch, 6, Prime Minister, Prime Minister
Vercingetorix,Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Saladin,      ...,                 0, 2, 5, Arabs,       Arab,        1,  0,  1,     2, Sultan, Sultana, 4, Ayatollah, Ayatollah
Hassan,       ...,                 0, 3, 3, Moroccans,   Moroccan,    1,  1,  0,     2, Sultan, Sultana, 4, Ayatollah, Ayatollah
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Justinian,    Theodora,            0, 5, 1, Byzantines,  Byzantine,  -1,  0,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix, 4, Patriarch, Matriarch, 6, Prime Minister, Prime Minister
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Tandamane,    ...,                 0, 7, 0, Nubians,     Nubian,      0,  0,  0,     

Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













