@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
defender=anybody
@THEN
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
^The Middle Kingdom begins in Egypt.  The Age of Genesis has arrived!
ENDTEXT
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
^^          THE OLD TESTAMENT
^^
^^Designed by Scott "Jacobite1688" Cisek
^
^^ This scenario is dedicated to Mouse
ENDTEXT
@ENDIF

@IF
TURN
turn=14
@THEN
TEXT
^Abraham, father of the Hebrew people, hears the voice of God: "You 
shall be the father of a multitude of nations...I will give you and 
your descendants...all the land of Canaan as a perpetual 
possession; and I will be their God."
ENDTEXT
CREATEUNIT
unit=Abraham
owner=hebrews
veteran=yes
homecity=none
locations
60,68
59,69
59,67
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=88
receiver=Hebrews
@THEN
GIVETECHNOLOGY
receiver=TRIGGERRECEIVER
technology=93
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=87
receiver=Assyrians
@THEN
GIVETECHNOLOGY
receiver=TRIGGERRECEIVER
technology=91
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=86
receiver=Babylonians
@THEN
GIVETECHNOLOGY
receiver=TRIGGERRECEIVER
technology=92
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=86
receiver=Egyptians
@THEN
GIVETECHNOLOGY
receiver=TRIGGERRECEIVER
technology=92
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Egyptians
@THEN
GIVETECHNOLOGY
receiver=TRIGGERRECEIVER
technology=96
JUSTONCE
@ENDIF

@IF
TURN
turn=44
@THEN
TEXT
^King Hammurabi of the Babylonians writes his famous Code of Law.  The 
principle of retaliation will now determine the penalty for injury done 
another; an eye for an eye and a limb for a limb. 
ENDTEXT
GIVETECHNOLOGY
receiver=Babylonians
technology=12
@ENDIF

@IF
TURN
turn=55
@THEN
TEXT
^The Chariot is in use in Asia.
ENDTEXT
GIVETECHNOLOGY
receiver=Hittites
technology=87
@ENDIF

@IF
TURN
turn=58
@THEN
TEXT
^The Hyksos, nomadic foreign invaders, pillage Egypt!
ENDTEXT
@ENDIF

@IF
TURN
turn=58
@THEN
CREATEUNIT
unit=War Cart
owner=Barbarians
veteran=yes
homecity=none
locations
34,90
36,96
36,84
39,85
36,98
37,101
endlocations
@ENDIF

@IF
TURN
turn=58
@THEN
CREATEUNIT
unit=War Cart
owner=Barbarians
veteran=yes
homecity=none
locations
36,86
37,89
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=58
@THEN
CREATEUNIT
unit=War Cart
owner=Barbarians
veteran=yes
homecity=none
locations
36,98
37,101
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=58
@THEN
CREATEUNIT
unit=War Cart
owner=Barbarians
veteran=yes
homecity=none
locations
38,94
39,89
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=58
@THEN
CREATEUNIT
unit=War Cart
owner=Barbarians
veteran=yes
homecity=none
locations
35,89
37,93
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=58
@THEN
CREATEUNIT
unit=War Cart
owner=Barbarians
veteran=yes
homecity=none
locations
36,84
39,85
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=58
@THEN
CREATEUNIT
unit=War Cart
owner=Barbarians
veteran=yes
homecity=none
locations
36,98
37,101
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=58
@THEN
CREATEUNIT
unit=War Cart
owner=Barbarians
veteran=yes
homecity=none
locations
38,94
39,89
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=58
@THEN
CREATEUNIT
unit=War Cart
owner=Barbarians
veteran=yes
homecity=none
locations
35,89
37,93
34,90
36,84
39,85
36,96
endlocations
@ENDIF

@IF
TURN
turn=58
@THEN
CREATEUNIT
unit=War Cart
owner=Barbarians
veteran=yes
homecity=none
locations
36,84
39,85
34,90
36,96
36,98
37,101
endlocations
@ENDIF

@IF
TURN
turn=72
@THEN
TEXT
^The Egyptians battle the Hyksos, adding the war cart to the armaments 
of the Pharaoh.
ENDTEXT
GIVETECHNOLOGY
receiver=Egyptians
technology=87
@ENDIF

@IF
TURN
turn=73
@THEN
TEXT
^The most eventful and memorable period in Egyptian history, the New 
Kingdom, now opens.
ENDTEXT
CREATEUNIT
unit=Pharaoh
owner=Egyptians
veteran=yes
homecity=none
locations
32,106
35,93
endlocations
@ENDIF


@IF
TURN
turn=127
@THEN
TEXT
^Iron is in use in Persia.
ENDTEXT
GIVETECHNOLOGY
receiver=Persians
technology=39
@ENDIF

@IF
TURN
turn=127
@THEN
TEXT
^The "Sea Peoples", foreign invaders, pillage the Near East!
ENDTEXT
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
55,49
56,52
52,70
53,67
55,53
55,39
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
53,67
55,53
55,39
55,49
56,52
52,70
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
55,57
56,50
53,45
53,67
55,53
55,39
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
56,50
53,45
53,67
55,53
55,39
55,57
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
53,45
53,67
55,53
55,39
55,57
55,67
55,45
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
53,67
55,53
55,39
55,57
55,67
55,45
53,39
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
55,53
55,39
55,57
55,67
55,45
53,39
53,57
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
55,39
55,57
55,67
55,45
53,39
53,57
53,67
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
55,57
55,67
55,45
53,39
53,57
53,67
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
55,49
56,52
52,70
53,67
55,53
55,39
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
53,7
57,9
56,8
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
57,9
56,8
51,5
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
56,8
51,5
50,10
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
51,5
50,10
61,9
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
50,10
61,9
64,12
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
50,10
61,9
64,12
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
50,10
61,9
64,12
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
50,10
61,9
64,12
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
50,10
61,9
64,12
endlocations
@ENDIF

@IF
TURN
turn=127
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
50,10
61,9
64,12
endlocations
@ENDIF

@IF
TURN
turn=128
@THEN
TEXT
^The "Sea Peoples", foreign invaders, pillage Egypt!
ENDTEXT
@ENDIF

@IF
TURN
turn=128
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
34,90
36,96
36,84
39,85
36,98
37,101
endlocations
@ENDIF

@IF
TURN
turn=128
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
36,86
37,89
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=128
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
36,98
37,101
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=128
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
38,94
39,89
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=128
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
35,89
37,93
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=128
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
36,84
39,85
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=128
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
36,98
37,101
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=128
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
38,94
39,89
34,90
36,96
36,84
39,85
endlocations
@ENDIF

@IF
TURN
turn=128
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
35,89
37,93
34,90
36,84
39,85
36,96
endlocations
@ENDIF

@IF
TURN
turn=128
@THEN
CREATEUNIT
unit=Sea Peoples
owner=Barbarians
veteran=yes
homecity=none
locations
36,84
39,85
34,90
36,96
36,98
37,101
endlocations
@ENDIF

@IF
TURN
turn=131
@THEN
TEXT
^Ramesses III, the last great Egyptian king of the New Kingdom, dies.  Egypt 
will no longer be able to defend herself from invasion.
ENDTEXT
GIVETECHNOLOGY
receiver=Egyptians
technology=94
@ENDIF

@IF
TURN
turn=141
@THEN
TEXT
^Moses, a Hebrew in Egypt, hears the Lord's call: "Come now! I will 
send you to Pharoh to lead my people, the Hebrews, out of Egypt.  Tell
them 'I AM' sent you to them."  He must now cross the Red Sea and enter 
into Siani.  There he must climb the Holy Mountain to converse with the 
Lord.

ENDTEXT
CREATEUNIT
unit=Moses
owner=hebrews
veteran=yes
homecity=none
locations
43,99
endlocations
@ENDIF

@IF
UNITKILLED
unit=Mount Siani
attacker=Hebrews
defender=ANYBODY
@THEN
TEXT
Moses speaks with the Lord on Mount Sinai: "Then, God delivered the 
ten commandments."
ENDTEXT
GIVETECHNOLOGY
receiver=Hebrews
technology=98
CREATEUNIT
unit=Holy Moses
owner=Hebrews
veteran=yes
homecity=none
locations
52,96
53,99
endlocations
@ENDIF

@IF
TURN
turn=164
@THEN
TEXT
^The Hebrews begin working on the Temple of the Lord.  The nation 
devotes its resources to the project.
ENDTEXT
@ENDIF

@IF
TURN
turn=164
@THEN
CHANGEMONEY
receiver=Hebrews
amount=-100
@ENDIF

@IF
TURN
turn=165
TEXT
^The Hebrews continue working on the Temple of the Lord.  The nation 
devotes more of its resources for the glory of God.
ENDTEXT
@THEN
CHANGEMONEY
receiver=Hebrews
amount=-100
@ENDIF

@IF
TURN
turn=166
@THEN
CHANGEMONEY
receiver=Hebrews
amount=-50
@ENDIF

@IF
TURN
turn=166
@THEN
TEXT
^With the last of the resources donated, the Hebrews may now complete 
their Temple!
ENDTEXT
GIVETECHNOLOGY
receiver=Hebrews
technology=97
@ENDIF

@ENDEVENTS
