Unpack all files into your civ3 directory and run ALcopy.bat. 
after that run patch_v0.01.bat , it will fix civiloperia description for some units.


Load scenario ALmod.bic and play... :)


some techs cheaper
expirience hit points now 2,4,6,8
fortress cost now 6
Diplomacy/Spy mission reduced twice in cost  (not counting build embassy/plant spy)
pentagon require Democracy
Heroic epic don't require army, cost 20 shields.
Military academy increase size of army, require 2 armies
 normal Army have blitz ability
Corruption reduced 
Army require 2 cities to support
Bonuses vs Barbarian now :  250 200 150 100  50
Worker can be now airlifted
Settler can be now airlifted

All attack/defence values adjusted to be more realistic (as far as it possible for SF mode of cause :)
about x1.2 - 2 times for each era.

New techs:
------------------------------------------
Human Sacrifices
Alien Cult
Altered Consciousness
Alien Perception
Alien Research
X-Covenant
Alien Logic
Artificial Consciousness
Downloaded Personality
Cyborgization
Cross-species breeding
Brain disassembling

New strategic resources
--------------------------------------------
Alien Ruins
Alien Tomb
Alien Artefact
Alien Storage
------------------------------------

New alien-tech units
------------------------------------
*Ancient::
acolyte
war maiden
*Middle ages:
Berserker
Witch
Priestess
*Industrial:
Battlebike
Enforcerer
ACS
*Modern:
Mobyle Infantry
Suppressor
Cyborg
Battlemech
Panzerdragon

New hidden nationality units
-------------------------------------------
Raider
Assassin
Spetsnaz

Also new armies units and normal units



removed units:

explorer
chariot
Musketeer
Cossack


Details:

Legend:
Attack.Defence.Movement
if there is bombarment
Strength.Range.Rate of Fire
Not mentioned parameters/units not changed (for example if in musketman resources/tech not mentioned they had not changed)


Land units:
--------------------------------------------


Archer
shield 2 zone of control
2.2.1 

Raider replace chariot
recuire wheel, horses
wheeled
hidden nationality
shield 5
2.1.2
upgrade to Assasin 

Acolyte
shield 4
1.3.2
require
Misticism
Alien Ruins
Iron
upgrade to Witch

Swordsmen
shield 4
4.2.1 
upgrade to Musketman

War Maiden
shield 5
5.1.3
zone of control
require
Human Sacrifices
Alien Ruins
Iron
Horses
upgrade to Witch

Pikeman
shield 3
1.5.1
upgrade to Musketman

Swiss Guard
can build road, fortress
require monoteism
iron
shield 5
1.7.2
 zone of control
upgrade to Grenader

Assassin  
recuire feudalism
,  iron,
shield 10
5.1.1
hidden nationality
treat all terrain as road
upgrade to spetsnaz

Longbowmen
shield 5
5.2.1 zone of control
bombard
3.1.2
upgrade to Musketman

Berserker
shield 6
10.2.1
require
Alien Cult
Alien Tomb
Iron
upgrade to Enforcerer

Musketman
shield 6
4.8.1

Knight
shield 8
8.3.2 zone of control

Grenader
Physics
saltpeter
Iron
zone of control
shield 7
9.6.1
18.1.3
can build road, fortress
upgrade to Combat Engineer

Witch
shield 6
zone of control
all terrain as road
6.5.1
upgrade to battlebike
require
Altered Consciousness
Alien Tomb
Alien Ruins

Cavalry
shield 10
16.5.3 zone of control
upgrade to marine

Mounted_marksman
shield 8
6.12.2
Require
Economics
Iron
Saltpeter
Horses
upgrade to marine

Priestess
zone of control
blitz
shield 10 pop 2
20.20.2
require
Alien Perception
Alien Tomb
Alien Ruin
Horses
upgrade to ACS

rifleman
shield 8
7.16.1 zone of control

infantry
shield 10
14.32.1 
bombard
6.1.1

Combat Engineer
Mass Production
shield 12
zone of control
build road, railroad, fort
8.32.1
20.1.4
rubber
Oil

Marine
shield 10 zone of control
24.20.1 

Enforcerer
shield 11
32.8.1
require
X-covenant
Alien Artefact

Battlebike
shield 12
24.12.3
32.1.4
require
Alien Research
Alien Artefact
Rubber

tank
shield 12
32.18.2 zone of control
bombard
12.1.1

Spetsnaz
No zone of control
shield 15
16.8.1 range 6
hidden nationality
treat all terrain as road
airdrop

ACS
shield 13 pop 2
zone of control
blitz
all terrain as road
32.32.2
32.1.4
require
Biomechanic
Alien Artefact
Alien Tomb
Alien Ruins
upgrade to Cyborg

mech infantry
shield 12
24.48.2 zone of control
bombard
12.1.1

moder armor
shield 15
64.24.3 zone of control
bombard
16.1.1

Mobile Infantry
shield 15 pop1
blitz
All Terrain as road
radar
zone of control
48.48.3
36.2.4
Require
Cross-species breeding
Alien Storage
Alien Artefact
Aluminium
upgrade to Suppressor

Battlemech
shield 15
zone of control
blitz
85.32.2
require
Artificial Consiousness
Alien Storage
Alien Ruins
Aluminium
upgrade to Panzerdragon

cyborg
shield 25 pop 2
200.48.2
150.1.5
require
Cyborgization
Alien Storage
Alien Artefact
Uranium

Suppressor
blitz
All Terrain as road
radar
zone of control
shield 20 pop 1
85.85.2
150.3.5
require
Brain Disassembling
Alien Storage
Alien Tomb
Uranium


Panzerdragon
shield 40
All terrain as road
radar
125.200.1
50.2.4
require
Downloaded Personality
Alien Storage
Alien Artefact
Uranium

unique units:
--------------------
Bowmen
shield 3 zone of control
3.3.1 

Immortals
shield 4
5.3.1
upgrade to musketman

Legionary
can build road, fortress
shield 4
4.4.1
upgrade to musketman

Rider 
shield 8
8.4.3 zone of control

samurai
shield  8
8.4.2  zone of control

War Elephant
shield 8
8.3.2 zone of control

Panzer
shield 12
32.18.3
bombard
12.1.1

War_chariot
shield 2
2.1.2
bombard
6.1.1

Man-O-War
shield 9
6.6.4
bombard
24.2.4

Army units:
-------------------------------------------
Army
shield 30
blitz
2 units

Legion
no blitz
shield 16
2 footsoldier
zone of control
build fort, road
require
Code of low
Iron

Insurgent Army
2 footsoldiers
shield 30
no blitz
0.0.1
20.1.2
all terrains as road
zone of control
build fort, road
require
Democracy
Iron
saltpeter
horse

Bonapartist - unique French unit
3 footsoldiers
no blitz
shield 30
0.0.1
20.1.2
all terrains as road
zone of control
build fort, road
require
Democracy
Iron
saltpeter
horse

Airborn Army - unique Russian unit
4 units
shield 30
require Advanced Flight
Oil
Aluminium
rubber
blitz
zone of control
radar
airdrop
range 8

artillery units :
--------------------------------------------

catapult
shield 4  zone of control
bombard
12.1.2

cannon
shield 8  zone of control
bombard
24.2.3 

artillery
shield 12  zone of control
bombard
36.3.4

Radar_Artillery
shield 24
moves 2
blitz
radar
48.3.5

cruise missile
shield 6 range 6
bombard 
24.6.3
could be carried by submarine, nuclear submarine, battleship, AEGIS

Naval units 
--------------------------------------------

Caravel
have bombard
bomabrd
12.1.2

frigate
shield 11
4.4.4 
bombard
24.2.3
upgrade to ironclade

Privateer
shield 8
4.2.3  zone of control
bombard
24.2.3
upgrade to ironclad

ironclade
shield 12
8.8.4 zone of control
bombard
24.2.4
upgrade to destroyer

transport
shield 15
1.8.7 zone of control, carry 8 units

Carrier
shield 18
1.8.6 carry 6 units

submarine
shield 12
12.4.6
carry 1 cruise missile

destroyer
shield 14
16.8.7
bombard
24.2.4
upgrade to modern frigate

battleship
shield 23
32.16.5
bombaard
48.3.4
carry 5 cruise missiles

AEGIS cruiser
zone of controll
shield 18
24.16.7
bombard
32.2.4
carry 3 cruise missiles

Modern Frigate
require robotics
aluminium
uranium
iron
shield 11
18.12.8
bombard
24.2.4
radar, see subs, carry 1 cruise missile

Nuclear submarine
shield 14
16.8.5
carry 3 cruise missiles or tactical nukes

Air units:
--------------------------------------------

F-15
shield 12
32.16.1
bombard
32.0.4
fighter
shield 10
16.8.1 range 6
bombard
8.0.1

bomber
shield 20
0.8.1 range 8
bombard
64.0.4

jet fighter
shield 12
32.16.1 range 8
bombard
16.0.1

stealth fighter
shield 16
16.8.1 range 8
bombard
16.0.2

stealth bomber
0.8.1 range 8
shield 30
90.0.6
can airdrop 2 cruise missile




