;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;   Modified for "Red Front" scenario 1/10/2000 version 1.4
;   Summer 1943 rules	
;   Cosmic Principles
;
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
17      ; Tech paradigm (higher # slows research)
1       ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
6       ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
10      ; Fascism loses this % of science
15      ; Percent shield penalty for production type change
8       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Modern
;             1 = Modern
;             2 = Modern
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Jet Engine,         4,-1,  Chi, Uni, 1, 1    ; AFl	0
Blitzkrieg,         8,-1,  E2,  Aut, 2, 0    ; Alp
Amphibious Warfare, 2,-1,  Ind, Tac, 3, 0    ; Amp
Mobile Warfare I,   8,-1,  E2,  Alp, 2, 0    ; Ast
Military Research,  2, 0,  Ind, Min, 2, 2    ; Ato
Automobile,         8,-1,  Cmb, Stl, 1, 4    ; Aut	5
Banking,            2, 0,  nil, nil, 3, 1    ; Ban
Bridge Building,    2, 0,  nil, nil, 0, 4    ; Bri
High Power Tank Gun,6,-1,  E2,  X3,  0, 1    ; Bro
Reformation Church, 2, 0,  MT,  E2,  1, 2    ; Cer
Chemistry,          2, 0,  nil, nil, 0, 4    ; Che	10
Aerodynamics,       3,-1,  Uni, nil, 3, 4    ; Chi
Mobile Warfare II,  6,-2,  Met, Bro, 2, 0    ; CoL
Advanced Flight I,  8,-1,  E2,  Fli, 1, 0    ; CA 
Combustion,         5,-1,  Ref, Gun, 3, 4    ; Cmb
Communism,          5, 0,  SFl, Ind, 2, 2    ; Cmn	15
Batteries,          5, 1,  NP,  Che, 3, 4    ; Cmp
Conscription,       2, 0,  nil, nil, 0, 0    ; Csc
Construction,       2, 0,  nil, nil, 0, 4    ; Cst
Infrastructure,     3, 2,  SFl, Eco, 3, 1    ; Cor
Mobile Warfare III, 6,-2,  Met, Bro, 2, 0    ; Cur	20
Democracy,          5, 1,  Ban, Plu, 3, 2    ; Dem
Economics,          4, 1,  nil, Ban, 3, 1    ; Eco
Operation Citadel,  1, 0,  nil, Pla, 2, 1    ; E1 
Germany,            1, 0,  nil, Pla, 2, 1    ; E2 
Engineering,        4, 0,  nil, nil, 0, 4    ; Eng	25
Advanced Flight I,  8,-1,  Ind, Fli, 1, 0    ; Env
Mobile Warfare V,   4,-1,  Gen, Cur, 2, 0    ; Esp
Military Collapse,  1, 0,  nil, Pla, 2, 1    ; Exp
Cavalry Tactics,    6,-2,  Tac, Ind, 0, 0    ; Feu
Combat Flight,      9,-2,  Cmb, Phi, 1, 0    ; Fli	30
Fascism,            4,-2,  SFl, E2,  2, 1    ; Fun
Basic Tank Design,  6,-1,  Ind, Aut, 2, 0    ; FP 
Mobile Warfare IV,  6,-1,  Cur, CoL, 2, 0    ; Gen
Partisan Warfare,   4,-1,  Cmn, Tac, 0, 0    ; Gue
Explosives,         8,-2,  Eng, Che, 0, 0    ; Gun	35
Mobile Warfare I,   9,-2,  Lab, FP,  2, 0    ; Hor
Soviet,             1, 0,  nil, Pla, 2, 2    ; Ind
USA,                1, 0,  nil, Pla, 1, 3    ; Inv
Heavy Artillery,    8,-2,  Too, Ind, 0, 1    ; Iro
Deflecting Armor,   7,-1,  Ind, Too, 2, 0    ; Lab	40
Propaganda,         5,-2,  Rad, Fun, 2, 1    ; Las
Mobile Warfare II,  9,-2,  Hor, Lab, 2, 0    ; Ldr
85mm AP Tank Gun,   7,-1,  Ldr, Too, 0, 1    ; Lit
Machine Tools,      2, 0,  Stl, Tac, 2, 4    ; Too
Caucasus Invasion,  1, 0,  nil, Pla, 2, 1    ; Mag	45
Mobile Warfare III, 9,-1,  Lit, Ldr, 2, 0    ; Map
Advanced Flight II, 8,-1,  MP,  CA,  1, 0    ; Mas
Mass Production,    9,-2,  Aut, Cor, 3, 4    ; MP 
Assault Artillery,  9,-2,  Map, Iro, 2, 0    ; Mat
Mobile Warfare IV,  9,-2,  Map, U2,  2, 0    ; Med	50
Slanted Armor,      6,-1,  E2,  Ast, 2, 0    ; Met
Advanced Research,  5, 1,  Too, MP,  3, 4    ; Min
Military Leadership,2, 0,  nil, nil, 0, 0    ; Mob
Monarchy,           2, 0,  PT,  nil, 1, 2    ; Mon
Theology,           2, 0,  nil, nil, 1, 2    ; MT	55
Advanced Flight II, 8,-1,  Env, MP,  1, 0    ; Mys
Einsatz-Gruppe,     9,-2,  U3,  Tac, 2, 3    ; Nav
National Solidarity,1, 0,  nil, Pla, 2, 2    ; NF 
Electricity,        4, 1,  nil, Eng, 1, 4    ; NP 
Barbarossa,         1, 0,  nil, Pla, 2, 1    ; Phi	60
Atlantic Charter,   1, 0,  nil, Pla, 0, 3    ; Phy
Impossible Tech,    1, 0,  no,  no,  3, 4    ; Pla
Finland,            1, 0,  nil, Pla, 3, 3    ; Plu
Sweden,             1, 0,  nil, Pla, 0, 2    ; PT 
Volkssturm,         1, 0,  nil, Pla, 2, 1    ; Pot	65
Radio,              5,-1,  Fli, NP,  3, 4    ; Rad
Do Not Use,         2, 0,  no,  no,  3, 1    ; RR 
Propellants,        7,-1,  Iro, Che, 1, 1    ; Rec
Refining,           5, 4,  Che, Cor, 1, 4    ; Ref
Modern Farming,     5, 2,  Aut, Che, 3, 1    ; Rfg	70
The Republic,       5, 1,  nil, Pla, 1, 2    ; Rep
Advanced Artillery, 9,-2,  Too, E2,  0, 1    ; Rob
Advanced Flight III,8,-1,  Ind, Mys, 1, 0    ; Roc
Sanitation,         4, 2,  nil, Eng, 3, 1    ; San
Advanced Flight IV, 8,-1,  nil, Roc, 1, 0    ; Sea	75
Industrialization,  6, 2,  Sth, Ban, 3, 1    ; SFl
Railroad,           5, 2,  SE,  Bri, 2, 4    ; Sth
Steam Engine,       2, 0,  nil, Eng, 2, 4    ; SE 
Steel,              2, 0,  NP,  SFl, 1, 4    ; Stl
Air Defense Corps,  2,-1,  Whe, Mob, 1, 0    ; Sup	80
Tactics,            6,-1,  Csc, Mob, 0, 0    ; Tac
Orthodox Church,    2, 0,  MT,  Ind, 1, 2    ; The
GOELRO agency,      2, 0,  U1,  NP,  2, 2    ; ToG
Trade,              2, 0,  nil, Pla, 3, 1    ; Tra
Advanced Flight III,4, 0,  MP,  Mas, 1, 0    ; Uni 	85
Forcible Relocation,1, 0,  nil, Pla, 2, 2    ; War
Civil Defense,      2, 0,  Cor, Rad, 3, 2    ; Whe
Romanian Surrender, 1, 0,  nil, Pla, 2, 1    ; Wri
Future Technology,  1, 0,  Min, nil, 3, 4    ; FT 	
War Productivity,   7,-1,  MP,  Ind, 2, 2    ; U1 	90
122mm AP Tank Gun,  7,-1,  Map, Lit, 0, 1    ; U2 
Fanatism,           6,-2,  Las, Fun, 2, 1    ; U3 
Naval Tactics I,    6,-1,  nil, Pla, 3, 0    ; X1
Local SS-recruiting,8,-2,  Phi, Nav, 2, 3    ; X2 	 	
Mobile Artillery,   9,-2,  Ast, Rob, 0, 1    ; X3 	95
Sorge Report,       1, 0,  nil, Pla, 2, 2    ; X4 
Submarine Warfare,  7,-2,  E2,  Cmp, 3, 0    ; X5 
Stalingrad Victory, 1, 0,  nil, Pla, 2, 2    ; X6 
Operation Blau,     1, 0,  nil, Pla, 2, 1    ; X7 	99






;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Capital,                  10, 0,    nil,
Barracks,                 4,  1,    Cst,
Grain Elevator,           8,  1,    Cst,
Cathedral,                6,  1,    Cer,
Marketplace,              6,  2,    Cst,
Library,                  8,  1,    Cst,
Gestapo Headquarters,     5,  5,    U3,
Anti-Tank Defenses,       8,  0,    Cst,
WaterWorks,               8,  1,    Cst,
Bank,                     10, 3,    Ban,
Orthodox Church,          6,  1,    The,
University,               16, 3,    Cst,
Not Used,                 8,  3,    no,
Politbureau,              10, 4,    Cmn,
Steel Mill,               20, 4,    SFl,
Ammunition Plant,         32, 6,    MP,
Concentration Camp,       5,  35,    U3,
Not Used,                 8,  3,    no,
Power Plant,              16, 4,    Ref,
Hydro-electric Dam,       24, 1,    NP,
Not Used,                 8,  3,    no,
Railroad Terminal,        16, 4,    Sth,
Sewer System,             12, 2,    San,
Kollektiv Farm,            6, 3,    Rfg,
Oil Refinery,             24, 5,    Ref,
Research Lab,             16, 4,    Min,
Air Defenses,             7, 2,    Sup,
Coastal Fortress,          8, 1,    Cst,
Not Used,                 8,  3,    no,
Fishing Fleet,             6, 1,    nil,
Sea Port,                 16, 3,    Cst,
Air Force Base,           16, 3,    Rad,
NKVD Headquarters,         4, 1,    Cmn,
Naval Base,                8, 3,    Ref,
Not Used,                  8, 0,    no,
Not Used,                 16, 0,    no,
Not Used,                 32, 0,    no,
(Capitalization),         60, 0,    no,
Ukraine Wheat Fields,     80, 0,    Ind,
Fhrer,                   80, 0,    Fun,
Civilian Donations,       30, 0,    NF,
Admiralty,                80, 0,    Cmn,
Reich Chancellery,        80, 0,    E2,
Red Oktober Factory,      80, 0,    Cmn,
Fortress Deutschland,     30, 0,    Pot,
Waffen-SS,                60, 0,    X2,
Kirov Tank Works,         50, 0,    U1,
German-Romanian Alliance, 80, 0,    E2,
Socialist Pragmatism,     80, 0,    Cmn,
Synthetic Fuel Plant,     80, 0,    Ref,
Naval Convoy System,      30, 0,    X1,
German-Finnish Solidarity,80, 0,    Plu,
Soviet Armament Industry, 20, 0,    Ind,
Hitlerjugend Movement,    80, 0,    U3,
Trans-Siberian Railroad,  80, 0,    Cmn,
Labor Front,              50, 0,    U1,
Zhukov's Tactics,         40, 0,    X6,
Anschluss 1938,           80, 0,    E2,
Nazi Party 1933,          80, 0,    U3,
Nuremberg Rallies 1938,   80, 0,    Fun,
Electrification,          40, 0,    ToG,
Not Used,                 60, 0,    no,
Kremlin,                  80, 0,    Cmn,
NKVD Intelligence Agency, 20, 0,    X4,
Tankograd,                70, 0,    Ato,
Communist Party,          80, 0,    Cmn,



;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ;Ukraine Wheat Fields
nil,        ;Fhrer
nil,        ;Civilian Donations
nil,	    ;Admiralty
Dem,        ;Reich Chancellery
nil,        ;Red Oktober Factory
nil,        ;Fortress Deutschland
nil,        ;Waffen-SS
nil,	    ;Kirov Tank Works
nil,        ;German-Romanian Alliance
nil,        ;Socialist Pragmatism
nil,        ;Synthetic Fuel Plant
nil,        ;Naval Convoy System
nil,        ;German-Finnish Alliance
nil,        ;Soviet Armament Industry
nil,        ;Hitlerjugend Movement
nil,        ;Trans-Siberian Railroad
nil,        ;Labor Front,
nil,        ;Zhukov's Tactics
nil,        ;Anschluss 1936
nil,        ;National Socialist Party
nil,        ;Nuremberg Rallies 1938
nil,        ;Electrification
nil,        ;Los Alamos Research Lab
nil,        ;Kremlin
nil,        ;NKVD Intelligence Agency
nil,        ;Tankograd
nil,        ;Communist Party


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter/AA units)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates anti-tank defenses (howitzer/Infantry)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = All terrain (treats all squares as road)
;   000010000000000 = x2 on defense versus motorized (move>1)
;   000100000000000 = Free support for fascism (SS)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AA artillery)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Laborer,           NF,  0,  2.,0,  0a,2d,  1h,0f,  1,0,  5, Ind, 000000000000000
Labor Brigade,     nil, 0,  4.,0,  0a,2d,  1h,0f,  2,0,  5, NF,  000000000000000
Wehrmacht,         nil, 0,  3.,0,  7a,5d,  1h,1f,  2,0,  0, E2,  000000001000000
Infantry,          nil, 0,  1.,0,  6a,5d,  1h,1f,  2,0,  1, Plu, 000000001000000
Romanian Infantry, Wri, 0,  3.,0,  6a,5d,  1h,1f,  2,0,  0, no,  000000001000000
Motorized Infantry,nil, 0,  5.,0,  6a,6d,  2h,1f,  4,0,  1, Ind, 000000000000001
Red Army,          nil, 0,  1.,0,  4a,5d,  1h,1f,  1,0,  1, Ind, 000000001000000
Siberian regiment, nil, 0,  2.,0,  7a,5d,  2h,2f,  2,0,  0, no,  000000001000000
2nd SS-Panzer,     nil, 0,  5.,0,16a,10d,  3h,2f,  8,0,  0, no,  000000000000000
Partisans,         nil, 0,  1.,0,  4a,6d,  2h,2f,  6,0,  0, no,  000001001000010
Naval Infantry,    nil, 0,  1.,0,  6a,7d,  2h,2f,  3,0,  0, no,  000000001000100
Einsatz-Kommando,  nil, 0,  2.,0,  8a,5d,  2h,2f,  4,0,  0, Nav, 000001001000010
KV-1 Heavy Tank,   nil, 0,  4.,0, 10a,9d,  3h,2f, 12,0,  0, Ldr, 000000000000000
T-34/85 Guards,    nil, 0,  6.,0, 13a,8d,  3h,2f, 14,0,  0, no,  000000000000000
PzKw IV Panzer,    nil, 0,  5.,0, 10a,6d,  3h,2f,  6,0,  0, Ast, 000000000000000
T-34/76 Tank,      Map, 0,  5.,0, 10a,7d,  3h,2f,  7,0,  0, Hor, 000000000000000
T-34/85 Tank,      nil, 0,  5.,0, 12a,8d,  3h,2f,  6,0,  0, Map, 000000000000000
Waffen-SS regiment,nil, 0,  2.,0,  9a,6d,  2h,2f,  4,0,  0, U3,  000100001000000
PzKw V "Panther",  nil, 0,  5.,0,12a,10d,  3h,2f,  7,0,  0, CoL, 000000000000000
PzKw III Panzer,   nil, 0,  5.,0,  9a,5d,  3h,2f,  4,0,  0, Alp, 000000000000000
Armored Infantry,  nil, 0,  5.,0,  4a,8d,  2h,2f,  1,0,  1, no,  000000000000000
Panzergrenadiers,  nil, 0,  5.,0,  7a,9d,  3h,2f,  5,0,  0, Alp, 000000000000001
Hummel,            nil, 0,  5.,0, 12a,4d,  3h,2f,  7,0,  3, X3,  000000001000000
Katyusha Rockets,  nil, 0,  4.,0, 10a,2d,  2h,3f,  9,0,  0, Rec, 000000001000000
PzJg VI "Elephant",Pot, 0,  3.,0, 15a,2d,  5h,3f,  7,0,  0, X3,  000000000000000
88mm AA Battery,   nil, 0,  1.,0, 10a,7d,  3h,2f,  8,0,  1, Rob, 010010000000000
15cm Feldhaubitze, nil, 0,  2.,0, 14a,2d,  2h,3f,  3,0,  0, Rob, 000000001000000
Ju-87 "Stuka",     nil, 1, 12.,1, 12a,2d,  2h,2f,  5,0,  0, CA,  000000000000001
A.A.Battery,       nil, 0,  1.,0,  4a,5d,  3h,2f,  8,0,  1, Too, 010000000010000
Wehrmacht SG,      nil, 0,  3.,0,  7a,4d,  2h,2f,  2,0,  0, E2,  000000001000000
Fw-190A Fighter,   nil, 1,  7.,3, 10a,5d,  2h,2f,  8,0,  3, Uni, 000000000010001
LA-5 Fighter,      nil, 1,  7.,3,  8a,4d,  2h,2f,  6,0,  3, Mys, 000000000010001
Me-109 Fighter,    nil, 1,  7.,3,  9a,4d,  2h,2f,  7,0,  3, CA,  000000000010001
IL-2 Shturmovik,   nil, 1, 14.,1, 12a,6d,  3h,3f,  9,0,  0, Roc, 000000000000001
Pe-2 Medium Bomber,nil, 1,  8.,5, 15a,4d,  2h,3f, 9,0,  0, Mys, 000000000000001
Ju-88 Bomber,      nil, 1,  8.,5, 14a,4d,  2h,3f, 9,0,  0, Mas, 000000000000001
"Hedgehog",        nil, 0,  0.,0, 1a,11d,  9h,2f,  1,0,  1, no,  010010000000000
Destroyer,         PT,  2,  6.,0,  6a,4d,  3h,1f,  7,0,  2, Stl, 000000000000000
Cruiser,           PT,  2,  6.,0,  8a,6d,  4h,2f,  9,0,  2, Stl, 000000000000000
HMS Duke of York,  nil, 2,  6.,0,20a,18d,  6h,5f, 10,0,  2, no,  000000000000000
Battle-Cruiser,    nil, 2,  6.,0,18a,18d,  6h,4f, 10,0,  2, no,  000000000000000
U-Boat,            nil, 2,  5.,0, 12a,3d,  3h,2f,  4,0,  2, X5,  000000000001000
Freighter,         PT,  2,  4.,0,  0a,2d,  3h,1f,  6,4,  4, Stl, 000000000000000
Cossack Cavalry,   nil, 0,  2.,0,  6a,5d,  2h,2f,  3,0,  0, Feu, 000001000000010
Slave Labor,       nil, 0,  2.,0,  0a,0d,  1h,1f,  4,0,  5, no,  000100000000000
Fortified Battery, nil, 0,  0.,0,  1a,8d,  9h,2f,  8,0,  1, no,  000000000000000
He-111 Bomber,     nil, 1,  8.,5, 12a,3d,  2h,3f,  8,0,  0, CA,  000000000000001
Floating Mines,    nil, 2,  0.,0,12a,30d,  9h,9f,  1,0,  2, no,  000000000000000
NKVD Trooper,      nil, 0,  2.,1,  6a,8d,  2h,2f,  5,0,  3, no,  000000001000010
Supply Convoy,     nil, 0,  5.,0,  0a,3d,  4h,0f, 12,0,  7, no,  000000000000000
Yak-9 Fighter,     nil, 1,  8.,3, 10a,5d,  2h,2f,  7,0,  3, Sea, 000000000010001
StuG IIIF,         nil, 0,  5.,0, 11a,4d,  3h,2f,  5,0,  0, Ast, 000000000000000
Sdkfz-4x20mm Flak, nil, 0,  5.,0,  6a,7d,  3h,2f,  6,0,  0, Ast, 010000000010000
76mm Anti-tank gun,nil, 0,  1.,0,  8a,4d,  2h,4f,  3,0,  0, Ind, 000010000000000
"Karl" 60cm Mortar,Pot, 0,  2.,0, 18a,8d,  6h,6f, 9,0,  0, X3,  000001001000000
Rubble,            nil, 0,  0.,0, 1a,18d,  9h,2f,  8,0,  1, no,  000000000000000
Su-152 Tank Hunter,nil, 0,  4.,0, 15a,6d,  3h,2f,  7,0,  0, Mat, 000000000000000
Pzkw VI "Tiger",   nil, 0,  5.,0, 14a,9d,  3h,2f,  8,0,  0, Cur, 000000000000000
Red Guard,         nil, 0,  2.,0,  7a,5d,  2h,2f,  2,0,  3, Cmn, 000010001000000
152mm Howitzer,    nil, 0,  2.,0, 14a,2d,  2h,3f,  4,0,  0, Iro, 000000001000000
Me-262 Jet Fighter,nil, 1, 18.,1, 14a,6d,  2h,2f,  9,0,  0, AFl, 010000000010001
Machine Gun,       nil, 0,  1.,0,  9a,2d,  2h,2f,  2,0,  0, Ind, 000000000000000






;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Oil Fields, 1,2,  1,1,16,  no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   yes, 6,20,  5,  Hil,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 1,   Pln, 0,10,  5,  Hil,   ; Grs
Forest,     3,3,  1,2,0,   no,  0, 0, 0,   Grs, 0,20,  5,  no,    ; For
Minefield,  8,1,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,   ; Hil
Mountains,  6,4,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Mou
Tundra,     1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Hil,   ; Tun
Bereza,     2,2,  1,1,0,   no,  0, 0, 0,   Grs, 0,20,  5,  no,    ; Gla
Marshes,    6,1,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Swa
Spruce,     3,3,  1,1,0,   no,  0, 0, 0,   Grs, 0,20,  5,  no,    ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Refinery,   1,4,  1,1,50,
Kollektiv,  1,4,  4,1,3,
Grassland,  1,2,  2,1,0,
Paper Mill, 1,3,  1,4,6,
Bones,      8,1,  0,0,0,
Iron Ore,   6,4,  0,10,3,
Water,      1,2,  1,0,0,
Gulag,      1,2,  0,3,2,
Reeds,      6,1,  1,0,0,
Izba,       1,4,  2,2,2,
Fish,       1,2,  3,0,2,
Refinery,   1,4,  1,1,50,
Coal Mine,  1,2,  1,8,4,
Grassland,  1,2,  2,1,0,
Sawmill,    1,3,  1,3,4,
Bones,      8,1,  0,0,0,
Bauxite,    6,4,  0,12,3,
Mosquitos,  1,2,  1,0,0,
Kz-camp,    1,2,  0,3,2,
Reeds,      6,1,  1,0,0,
Sawmill,    1,4,  1,3,4,
Sturgeon,   1,2,  3,0,2,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      General,     General
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fascism,        Fhrer,      Fhrer
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Josef Stalin,           None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 3, Japonese,    Japonese,    1,  1, -1,     4, Emperor, Empress
Gustav V,               None,      0, 3, 0, Swedes,      Swedish,    -1, -1,  1,     6, King, Queen
Ryti Risto,             None,      0, 4, 0, Finns,       Finnish,     1,  1, -1,     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 0, Brittish,    Brittish,    1,  1, -1,     6, Prime Minister, Prime Minister
Adolf Hitler,           None,      0, 7, 2, Germans,     German,      1,  1, -1,     2, General, General
Josef Stalin,           None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 3, Japonese,    Japonese,    1,  1, -1,     4, Emperor, Empress
Gustav V,               None,      0, 3, 0, Swedes,      Swedish,    -1, -1,  1,     6, King, Queen
Ryti Risto,             None,      0, 4, 0, Finns,       Finnish,     1,  1, -1,     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 0, Brittish,    Brittish,    1,  1, -1,     6, Prime Minister, Prime Minister
Adolf Hitler,           None,      0, 7, 2, Germans,     German,      1,  1, -1,     2, General, General
Josef Stalin,           None,      0, 1, 0, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 3, Japonese,    Japonese,    1,  1, -1,     4, Emperor, Empress
Gustav V,               None,      0, 3, 0, Swedes,      Swedish,    -1, -1,  1,     6, King, Queen
Ryti Risto,             None,      0, 4, 0, Finns,       Finnish,     1,  1, -1,     
Franklin D. Roosevelt,  None,      0, 5, 1, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 0, Brittish,    Brittish,    1,  1, -1,     6, Prime Minister, Prime Minister
Adolf Hitler,           None,      0, 7, 2, Germans,     German,      1,  1, -1,     2, General, General

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Ammunition,
Machinery,
Tank Parts,
Machine Tools,
Explosives,
Aircraft Parts,
Rifles,
Machine Guns,
Rubber Tires,
Aluminum,
Engines,
150mm Shells,
Machine Parts,
Ammunition,
Truck Engines,
Rubber Tires,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Industry,     m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Sergeant
Lieutenant
Captain
Colonel
General
Marshal


@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













