Government changes 


----------------Anarchy 
-immune to build embassy 
-diplomats are conscript 
-spies are conscript 
-resistant fa:5 fu:5 ds:-15
-rate cap 5 
-propaganda ds-30
-war weariness is high
-worker rate is 50%

----------------Despotism 
-3 units free for town 
-5 free for metro 
-resistant fa:0 fu:-5 
-propaganda fa:0 fu:0 
-rate cap 6 
Monarchy 
-5 free units per city 
-7 free units per metro 
-resistant fa:0 fu:5 
-propaganda fa:-5 fu:-10 
-rate cap 8 
-worker rate is 100%

---------------Comunism 
-worker rate of three 
-m. police limit 4 
-work rate is 150%
-paid labor 
-1 free unit per town 
-4 free units per city 
-8 free units per metropolis 
-units cost 2 to support 
-Propaganda a:40 des:25 m:15 c:0 R:10 D:5 fa:-10 fu:-15 Sd:-5
-standard tile bonus  
-resistance Fu:-15 fa:-10 sd:-10
-rate cap 9
-Spies are now Elite


---------------Republic 
-1 free unit per city 
-2 free units per metro 
-2 free units
-corruption is now only nuisance
-resistance fa:0 fu:-5 
-rate cap 9 
-standard trade bonus
-worker rate 200%


---------------Democracy 
-worker rate is 250%
-diplomats are veteran 
-spies are conscript 
-now immune to sabotage production 
-5% assimilation chance 
-1 free unit per metropolis, town and city 
-6 free units 
-units cost 2 to support 
-Resistance fa:15 fu:5 
-Propaganda fa:15 fu:-15 
-rate cap 10


------------------Fascism 
-prerequisite Nationalism
-Corruption Nuisance 
-free units: 4,t 6,c 10,m 
-diplomats are regular 
-spies are veteran 
-immune to investigate city 
-worker rate is 100%
-3% assimilation chance 
-draft limit 4 
-military police limit is 4 
-forced labor 
-1 gold per unit 
-forced labor 
-Propaganda A:25 Des:15 m:5 c:0 r:-5 d:-10 fa:-5 fu:-15 ds:10
-rate cap 7 


---------------Theocracy
-Prerequisite Monotheism 
-all units free 
-corruption minimal 
-worker rate 2 
-cant hurry 
-no war wearyness 
-resistance A:20 Des:15 M:10 C:5 R:0 D:-15 Fa:5 fu:0 
-diplomats are conscript 
-spies are conscript 
-no immunitys 
-1 draft limit 
-0 military police 
-propaganda a:20 des:10 m:5 c:-15 r:5 d:0 fa:5 fu:-5 Ds:10
-assimilation chance 1% 
-rate cap 6 

----------------Democratic Socialism
-Preresiquite Radio
-Corruption is problematic
-Rate Cap is 9
-Worker Rate is 200%
-Assimilation Chance is 10%
-Draft Limit 1
-Military Police Limit is two
-Paid Labor Rush
-Requires Maintenace
-standard trade bonus
-free units: 2t,3c,4m 5 free units auto
-units cost 2 apeice
-immune to Expose Enemy Mole
-Diplomats are Veteren
-Spies are Regular
-Low War Weariness
-Resistance: A:30 Des:25 M:5 C:20 R:5 D:0 Fa:10 T:-10 DS:0
-Propagande A:50 Des:0 M:10 C:5  R:10 Dec:5 Fa:15 T:-5 Ds:-5
-1 military police limit.

------------------Constitutional Monarchy
-Prerequisite Education
-Rate cap is 8
-draft limit is 3
-Military Police limit is 2
-Free units 3t/5c/7m 1 gold apice after
-Diplomats are veterans spies are regular
-Immune to steal plans
-Paid Labor Rush
-low war wearieness
-Standard Trade Bonus
-Requires maintenance
-Corruption is a nuisance
-Resistance modifier a:30 des:25 m:25 c:10 r:0 d:-5 f:5 T:-10 Ds:-15 Cm:0
-Espionage 

Changes in 2.0
-Constitutional monarchy now has low war weariness
-republics now recieves trade bonuses
-republics now revieve 2 free units
-republics now work at 200%
-democracy now works at 250%
-democratic socialism now works at 200%
-communism is now limited to 3MP and 3 Recruits
-fascism now has a rate cap of 7
-anarchy now has a rate cap of 5
Changes in version 1.8
-Democratic socialism is now tamed/bolstered..
-Constitutional monarchy added..
-Republic no longer recieves full trade bonus
Changes in version 1.5
-fundamentalism Renamed Theocracy
-Communism now gets only 8 free units per metropolis compared to 10.
-Democratric Socialism is added.
Changes in version 1.35
Rundamentalism now has rate cap of 6 and is available through Monotheism, not polytheism.
Despotism now has a rate cap of 6.