The ZWK tech tree generally conforms to what we know about WWII. Each
major empire has its own armoured and aircraft branches while there
is a general branch for improvements which is open to everyone.
Unlike Civ2, there are no epochs.
All the icons for city improvements and wonders have been changed so
the civpedia is fully updated to keep you informed. It would be a
good idea to check the pedia occasionally.
Advances may be traded or given freely but I do not suggest that you
give the three basic advances - Allies, Axis and Soviets or you may
eventullly lose your innate advantage.
DISCONTINUOUS TECH LINEAGE |
For the purposes of protecting innate advantages, each main
empire has Discontinuous Tech Linieage. For example, the advance
Allied Fighter which allows the Spitfire Mk1 will not lead to the
P-51 Mustang. The Allies will get another advance during the game
which can lead to the P-51. Similarly, Panzer IV will not lead to
Panther or King Tiger.
The tech icons come in five flavours:
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Military Research
e.g. Sloped Armour
|
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Economic
e.g. Modern Finance
|
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Social
e.g. Internal Security
|
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General Research
e.g. Jet Engines
|
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Weapon Designs
e.g. Tiger Tank |
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