ZWK Version 2.0 Changes

 VERSION 2.0 CHANGES

I have moved some of the terrain and added two new terrain types, grove and beach.

Most of the terrain bonuses have been changed so that they are more appropriate. 

Trade items have been changed to different basic minerals and elements.

The look of the transport corridor (road) has also been adjusted so it will not be mistaken for railroad.

Tanks over forty tons (Panther, Tiger, Tiger II, Stalin and Pershing) can now ignore city fortifications.

Created advice files so that the advisors are more effective and explain what units and improvements are for.

Both Soviet and Axis AI are more likely to attack each other as the scenario progresses. Soviets and Axis can no longer negotiate.

The game doesn't say that Hess was planning to defect any more.

Free Axis torpeodes now replace lost ones on a one for one basis.

Renamed Dorset and Norfolk (both county names) to Southampton and Yarmouth. Bratislavia now belongs to the Axis.

Added more German units to the Lowlands area to make sure the AI can blitzkrieg all the way to France. Added a few more Italian and British units in North Africa.

The war heroes pedia entry was slightly too long for the MGE window so it was shortened. Added that the wonders expire with the loss of secondary objectives in the Guderain's Academy and After Depression pedia entries.

Made Pz IV icon smaller so it does not look like a heavy tank. Also made minor adjustments to other unit icons.

Added new event messages for P-51, Lancaster and V1. Enhanced other existing event messages. The events file now exceeds 20k.

Fixed bugs in the tech tree. Axis Bomber and not Axis allows the building of HE 111. Prerequisite of the Atomic Bomb tech is now Large Airframe and Nuclear Fission. The Snorchel wonder requires Radar Detector not Acoustic Torpedo.

The Axis/Allied tech-tree picture is available in gif format.