ZWK Version 2.1 Changes

 VERSION 2.1 CHANGES

The torpedo has been switched to the warrior slot so it will not be built by the AI. The AI knows how to use torpedoes already loaded in subs but I guess it was too much to expect the U-boats to go and reload themselves.

The FW190D correspondingly had been swapped to the slot where the Torpedo used to be. Previously the FW190D occupied the warrior slot and was never built by AI. - sounds had to be changed to accomodate the slot changes so there is a new sound zip.

Reduced the desirability of Submarine Techs to AI so it will not research them until the end. This has dramatically increased the AI's efectivness when commanding the Axis. The desirability of other techs were changed so the probability that the Axis researchs all the tanks before going on to aeroplanes is reduced.

Changed the roles of P-38, Meteor to sea transport from air superiority to make the AI build them. This means they will not be labeled with 'Air' in the defense minister menu.

Berlin starts off with the Youth Movement half built so the Axis AI will actually build it. Budapest also starts off building the Youth Movement. This stops it from mass-producing tanks which wander off and trigger hostilities between the Italians and Germans.

Italians have a sea transport off the east coast of Italy so they can (and do) invade Albania.

Fixed the mispelling of Smyrna and Saloniki.

Denmark is now one big island and the Axis AI will not waste capital ships to keep bombarding it without occupying it.

The road over the Alps between Verona and Munich has been removed.

Fixed some minor errors in the Allied and Axis Tree gifs. Added a Soviet Tech Tree gif.

Neutrals do not start off researching War Adjustment.

Reduced defence factor of AA Battery from 12 to 11 (but still with aeigis and pikeman flags) to let the game unfold faster.

In addition to Jet Engine, Standard Parts is now a prerequisite of Rocket Engine so you cannot race to build the V1/Fritz-X. Prerequisite of Whirlwind is now sloped armour and not PanzerIV (With sloped armour being introduced, Pz IVs became available for conversion to other roles)

Increased the city size of a few small cities so they are not obliterated so easily.

Further shortened the tags of unit abilities in the defense minister screen so units with many abilities will not scroll off  the screen.

Changed the movement of A-bomb from 5 x 4 to 13 x 1.  This ensures that AI races will immediately retaliate with their A-bombs if you use yours first. Added the burning pollution icon for a better A-bomb effect.

Changed the grassland bonus from mist to deep green patches and changed border to black (if only so you can tell you are playing version 2.1 just by looking).

Made new icons for the British Resolve and Industrial Revolution wonders.

Updated the government entries in the civpedia so it is now complete.

Replaced the text version of the readme with this HTML version.