Tactics and Tips for ZWK

 

 KNOW THE TERRAIN

The terrain is pretty standard. Mines are known as industrial complexes while the concept of irrigation and farming has been replaced by towns and villages. Similarly the concept of food has been replaced by housing. There are NO RAILWAYS as these are totally unrealistic for scenarios where each turn is a short period.

 

 LEND LEASE PROGRAM

One good way to transfer units form the US to Europe is to give them to your Allies or the Soviets via negotiation. It is not as effective a strategy for the Axis as you cannot ensure that units you give the Italians will end up in Africa or where ever you wish.

 

 SCORCHED EARTH

If you are forced to make a tactical retreat or if a city you are attacking is too heavily fortified, you can simply pillage all its terrain improvements like villages(irrigation), towns (farmland), factories(mines) and transport corridors(roads). A sizeable city will quickly starve and shrink unless there are food convoys available. As there are no settler type units, any land improvements lost are gone forever.

 

 U_BOAT TACTICS

You need to recon properly using your long range fighters before positioning your submarines in the appropriate kill zones. Predict the movement of a enemy vessels, wait, fire torpedoes and then move away to avoid retaliation.

 

 AIR FIELDS

There are airfields everywhere. As you cannot station troops in your ally's cities, the best way to aid your allies is to station aircraft in their territory.

 

 POLITICAL WARFARE

Bribing your enemie's allies to turncoat is an efficient idea. Giving units is preferable to giving weapon designs as the receiving AI is likely to refuse units that it can already build itself.

 

 COMMANDO RAIDS

Commandoes are very useful units for capturing units without fighting. To protect against these raiders, stack your units. ZWK is designed such that a city can be so well fortified (with City Fortifications and AA Network) that it must be seiged. Commandoes are idea for pillaging in this instance since they are invisible and they can also sabotage city improvements with a protective function.

Comandoes can build emergency launch ramps for V-1 rockets. So V-1s will not run out of fuel when there is a Commando Bn below them. Commandoes can also guard torpedoes at the shore if a sub carrying a lot of torpedoes is in danger.

 

 FIGHTER COVER

A good idea is to stack your fighters on top of your bombers. This will help them to survive any attempts to shoot them down. Another similar concept is stack them on ground units, like commandoes or even submarines.