# 7

BUILD_LIST_SEQUENCE_PRODUCTION {
 
  BuildListElement { GarrisonUnitBuildList }
  
  BuildListElement { AllUnitBuildList }
  BuildListElement { Freight }

 
}

BUILD_LIST_SEQUENCE_GROWTH {
 
  BuildListElement { GarrisonUnitBuildList }
  
  BuildListElement { AllUnitBuildList }
  
  BuildListElement { Freight }

  
}

BUILD_LIST_SEQUENCE_OFFENSE {
  BuildListElement { GarrisonUnitBuildList }
  BuildListElement { AllUnitBuildList }
  
}

BUILD_LIST_SEQUENCE_DEFENSE {
  BuildListElement { GarrisonUnitBuildList }
  
  BuildListElement { AllUnitBuildList }
 
  BuildListElement { Freight }
  
}

BUILD_LIST_SEQUENCE_SCIENCE {
  
  BuildListElement { GarrisonUnitBuildList }
  BuildListElement { Freight }
  
  BuildListElement { AllUnitBuildList }
  
}

BUILD_LIST_SEQUENCE_GOLD {
  BuildListElement { Freight }
 
  BuildListElement { GarrisonUnitBuildList }
  
  BuildListElement { AllUnitBuildList }
  
}

BUILD_LIST_SEQUENCE_WONDERS {
  
  BuildListElement { GarrisonUnitBuildList }
  BuildListElement { Freight }

  
}

BUILD_LIST_SEQUENCE_HAPPINESS {
  
  BuildListElement { Freight }


  
}

// Note: When build list sequence elements are redefined by merging strategies,
// they are matched by build list sequence.  BuildListSequencesElements with
// the same build list sequence are not allowed.
BUILD_LIST_SEQUENCE_DEFAULT {
  
  BuildListElement { GarrisonUnitBuildList }
  
  BuildListElement { AllUnitBuildList }
  
  BuildListElement { Freight }
  
}
