CIVILIZA DEMO 3a
(build 38)

This is the third demo build of my Alt-Civ game,
temporarily called "civilza". 

Much has changed since the last release, mainly the
switch from real-time to turn-based. For a full list
of updated features, see the end of this file. 

The only system requirements known at this time are:
-Windows '98, probably other version work as well.
-DirectX 7 (or later)
-640 x 480 x 16 resolution.

In this demo, you control the blue units, and the AI
controls the red units. The object is simply to
eliminate all the opposing units and cities. Controls are
similar to Civ2 (moving into an enemy occupied
square initiates combat). The demo does not end
until you press F12.

Controls are now listed in-game. You can bring up
a city window by clicking on the city. You can select
what unit is to be built in that city by clicking on
the unit in the city window screen.

If you have any comments/questions/suggestions
about this game, please email me at
dexter4dxm@yahoo.com
or visit the Alt-Civ forum at Apolyton
http://apolyton.net/forums/forumdisplay.php?s=&forumid=115

-dexter4dxm

UPDATED FROM DEMO 2:
-Many, many graphical bug fixes, including improper unit
overlaping.
-The switch to turn-based unit moving.
-Ability to build cities.
-Ability to build units.
-Ability to select units and cities with the mouse.
-Selected unit display.
-Basic city window.
-Political map toggle (tiles are now owned by tribes
when cities are built. You CANNOT build a city if 
ANY tiles within the potential radius are already
owned by you or your enemy).
-Build costs for units (although this information
is not yet relayed to the screen).
-Ability to fortify units. 
-Ability to build roads.
-Unit building limits (currently 4 units per city,
and btw, there is a max of 5 cities that can be
built/captured).
-Map loading (map editor due out soon).
-New game icon =)
-Change from 32 bit color to 16, for speed and
compatibility issues.
-Complete rework of the AI. The AI now builds cities
and units. The AI now uses roads properly. The AI now
pathfinds to the nearest enemy units/cities or nearest
potential city spot. The AI now fortifies units and
builds roads to its new cities. The AI has basic
strategies on what to build. The AI is definitally not
perfect, but MUCH MUCH better than before.
-Many, many misc bug fixes.


UPDATED FROM DEMO 1:
-fully functional roads 
-bigger map 
-more units/more unit types 
-fully functional health bars 
-more terrain 
-auto-center for off-screen selected unit
-misc small bug fixes 