; ; CIVILIZATION GAME DATA ; Copyright (c) 1997 by MicroProse Software ; ; América Novia mía ; Authored by Jesús Balsinde (Sep, 1999) ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 3 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 5 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this 10 ; Communism pays support for all units past this 0 ; Fascism pays support for all units past this 0 ; Communism is equivalent of this palace distance. 30 ; Fascism loses this % of science 50 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 10 ; Max effective science rate in fascism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leaders personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Advanced Flight, 4,-2, Rad, Too, 3, 4 ; AFl Alphabet, 5, 1, nil, nil, 0, 3 ; Alp Amphibious Warfare, 3,-2, Nav, Plu, 3, 0 ; Amp Astronomy, 4, 1, Mys, Mat, 1, 3 ; Ast Atomic Theory, 4,-1, ToG, Phy, 2, 3 ; Ato Automobile, 6,-1, Cmb, Stl, 3, 4 ; Aut Banking, 4, 1, Tra, Rep, 1, 1 ; Ban Bridge Building, 4, 0, Iro, Cst, 0, 4 ; Bri Obsidian Working, 6,-1, nil, nil, 0, 4 ; Bro Ceremonial Burial, 5, 0, nil, nil, 0, 2 ; Cer Chemistry, 5,-1, Uni, Med, 1, 3 ; Che Transcendance, 4,-2, X6, Hor, 1, 0 ; Chi Code of Laws, 4, 1, Alp, nil, 0, 2 ; CoL Combined Arms, 8,-2, Amp, AFl, 3, 0 ; CA Combustion, 5,-1, Ref, Exp, 2, 4 ; Cmb Communism, 5, 0, Phi, Ind, 2, 2 ; Cmn Computers, 4, 1, Min, MP, 3, 4 ; Cmp Conscription, 7,-1, Dem, Exp, 2, 0 ; Csc Construction, 4, 0, Mas, Cur, 0, 4 ; Cst The Corporation, 4, 0, Stl, Eco, 2, 1 ; Cor Currency, 4, 1, Bro, nil, 0, 1 ; Cur Democracy, 5, 1, Ban, Inv, 2, 2 ; Dem Economics, 4, 1, Uni, Ban, 2, 1 ; Eco Electricity, 4, 0, Gun, SE, 2, 4 ; E1 Electronics, 4, 1, E1, Cor, 3, 4 ; E2 Engineering, 4, 0, Whe, Cst, 0, 4 ; Eng Environmentalism, 3, 1, Rec, SFl, 3, 2 ; Env Espionage, 2,-1, Cmn, Dem, 3, 0 ; Esp Explosives, 5, 0, Gun, Che, 2, 4 ; Exp Nobility, 4,-1, War, Mon, 0, 0 ; Feu Flight, 4,-1, Cmb, Ato, 2, 4 ; Fli Fascism, 5,-2, Cmn, Tac, 3, 2 ; Fun Fusion Power, 3, 0, NP, Sup, 3, 3 ; FP Fanaticism, 6, 0, MT, U1, 1, 2 ; Gen Guerrilla Warfare, 3, 0, Cmn, Plu, 3, 0 ; Gue Firearm Design, 7,-2, Met, Uni, 1, 0 ; Gun Scouting, 4,-1, War, nil, 0, 0 ; Hor Industrialization, 6, 0, RR, Ban, 2, 1 ; Ind Invention, 6, 0, Eng, Lit, 1, 4 ; Inv Metal Working, 5,-1, Bro, War, 0, 4 ; Iro Labor Union, 4,-1, Fun, Mob, 3, 2 ; Lab The Laser, 4, 0, NP, X2, 3, 3 ; Las Leadership, 5,-1, X4, Gun, 1, 0 ; Ldr Literacy, 5, 2, Wri, CoL, 0, 3 ; Lit Machine Tools, 4,-2, Stl, Csc, 2, 4 ; Too Magnetism, 4,-1, Nav, Met, 1, 3 ; Mag Map Making, 6,-1, Alp, nil, 0, 1 ; Map Masonry, 4, 1, nil, nil, 0, 4 ; Mas Mass Production, 5, 0, Aut, Too, 3, 4 ; MP Mathematics, 4,-1, Alp, Mas, 0, 3 ; Mat Medicine, 4, 0, Phi, Tra, 1, 1 ; Med Metallurgy, 6,-2, U1, nil, 1, 0 ; Met Miniaturization, 4, 1, Too, E2, 3, 4 ; Min Mobile Warfare, 8,-1, Aut, Plu, 3, 0 ; Mob Monarchy, 5, 1, Cer, CoL, 0, 2 ; Mon Monotheism, 5, 1, Phi, PT, 1, 2 ; MT Mysticism, 4, 0, Cer, nil, 0, 2 ; Mys Navigation, 6,-1, Sea, Ast, 1, 1 ; Nav Nuclear Fission, 6,-2, Ato, MP, 3, 3 ; NF Nuclear Power, 3, 0, NF, E2, 3, 3 ; NP Philosophy, 6, 1, Mys, Lit, 1, 2 ; Phi Physics, 4,-1, Mag, Lit, 1, 3 ; Phy Plastics, 4, 1, Ref, SFl, 3, 4 ; Pla War College, 6,-2, X3, Cor, 2, 0 ; Plu Polytheism, 4, 0, Cer, Hor, 0, 2 ; PT Pottery, 4, 1, nil, nil, 0, 1 ; Pot Radio, 5,-2, Fli, E1, 3, 4 ; Rad Railroad, 6, 0, SE, Bri, 2, 1 ; RR Recycling, 2, 1, MP, Dem, 3, 2 ; Rec Refining, 4, 0, Che, Cor, 2, 4 ; Ref Refrigeration, 3, 1, E1, San, 3, 1 ; Rfg The Republic, 5, 1, CoL, Lit, 0, 2 ; Rep Robotics, 5,-2, Cmp, Aut, 3, 0 ; Rob Rocketry, 6,-2, AFl, E2, 3, 0 ; Roc Sanitation, 4, 2, Med, Eng, 2, 1 ; San Seafaring, 4, 1, Map, Pot, 0, 1 ; Sea Space Flight, 4, 1, Cmp, Roc, 3, 3 ; SFl Stealth, 3,-2, Sup, Rob, 3, 0 ; Sth Steam Engine, 4,-1, Phy, Inv, 2, 3 ; SE Steel, 4,-1, E1, Ind, 2, 4 ; Stl Superconductor, 4, 1, Pla, Las, 3, 3 ; Sup Tactics, 3,-1, Csc, Ldr, 2, 0 ; Tac Theology, 3, 2, MT, Feu, 1, 2 ; The Theory of Gravity, 4, 0, Ast, Uni, 1, 3 ; ToG Trade, 4, 2, Cur, CoL, 0, 1 ; Tra University, 6, 2, X1, Phi, 1, 3 ; Uni Warrior Code, 4,-1, nil, nil, 0, 0 ; War Tool Making, 4,-1, Hor, nil, 0, 4 ; Whe Writing, 4, 2, Alp, nil, 0, 3 ; Wri Future Technology, 1, 0, FP, Rec, 3, 3 ; ... Gunpowder, 8,-2, X5, Inv, 1, 0 ; U1 Leisure, 3, 0, X4, Cor, 3, 2 ; U2 Armor Design, 6,-2, Lab, nil, 3, 0 ; U3 Magic Power, 5,-1, Mat, nil, 0, 0 ; X1 Gene Sequencing, 3, 2, Med, Cmp, 3, 3 ; X2 Civil Protection, 5,-1, Tac, nil, 2, 0 ; X3 Faith Spreading, 6, 0, Gen, U1, 1, 0 ; X4 Calpulli Clans, 5, 1, Chi, Mat, 1, 0 ; X5 Early Armor, 4,-2, Iro, Feu, 1, 0 ; X6 Humanities, 4, 0, Lit, Uni, 1, 3 ; X7 ; ; Above 3 tech lots allow you to define your own civilization ; advances if desired. Supply the name, the AI value, and ; the prerequisites. ; ; Then use the "U1", "U2", or "U3" ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Palace, 10, 0, Mas, Barracks, 4, 1, nil, Granary, 6, 1, Pot, Temple, 4, 1, Cer, MarketPlace, 8, 1, Cur, Library, 8, 1, Wri, Prison, 8, 1, CoL, City Walls, 8, 0, nil, Aqueduct, 8, 2, Cst, Bank, 12, 3, Ban, Church, 12, 3, MT, University, 16, 3, Uni, Mass Transit, 16, 4, MP, Bullring, 10, 4, Cst, Factory, 20, 4, Ind, Steel Mill, 32, 6, Rob, SDI Defense, 20, 4, Las, Wind Generator, 20, 2, Rec, Oil Refinnery, 16, 4, Ref, Hydro Plant, 24, 4, E2, Nuclear Plant, 16, 2, NP, Stock Exchange, 16, 4, Eco, Sewer System, 12, 2, San, Plantation, 8, 3, Rfg, Train Station, 20, 5, Aut, Research Lab, 16, 3, X2, Air Defense Radar, 10, 2, Roc, Coastal Fortress, 8, 1, Met, Windmill, 32, 4, Env, Harbor, 6, 1, Sea, Customs, 16, 3, Min, Airport, 16, 3, Rad, Police Station, 6, 2, X3, Port Facility, 8, 3, Amp, SS Structural, 8, 0, no, SS Component, 16, 0, no, SS Module, 32, 0, no, (Capitalization), 60, 0, Cor, Tlaxcaltec Great Pyramid, 20, 0, Cst, Rock Paintings, 20, 0, Pot, Macchu Picchu, 20, 0, CoL, Sun Stone, 20, 0, Map, Avenue of the Dead, 20, 0, Lit, Nun's Quadrangle, 20, 0, Mys, Nazca Lines, 20, 0, Mas, El Castillo, 30, 0, Chi, Toltec Atlanteans, 30, 0, Feu, Olmec Giant Heads, 30, 0, Tra, Door of Amarus, 30, 0, MT, El Caracol, 30, 0, Ast, Moai Heads, 30, 0, Nav, El Morro Fortress, 30, 0, Med, Bom Jesus Sanctuary, 40, 0, X7, California Missions, 40, 0, The, Colonial Architcture, 40, 0, Inv, Lord of Sipán, 40, 0, Eco, Heroes of Independence, 40, 0, RR, Cristo Redentor Statue, 40, 0, Dem, Casa Rosada, 40, 0, SE, Plaza de Mayo, 60, 0, Ind, Cartagena Forts, 60, 0, E2, Los Alamos Laboratory, 60, 0, NF, Three Cultures Square, 60, 0, Fun, O.T.I., 60, 0, SFl, Leloir's Example, 60, 0, X2, Maracaná, 60, 0, U2, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Madinat al-Zahra nil, ; Poblet Monastery nil, ; Courts of the Kingdom Pot, ; Synagogue of Transit Pot, ; Maimónides' Guide nil, ; Las Huelgas Monastery nil, ; Abizanda Watchtower nil, ; El Cid's Campaigns nil, ; Pilgrim's Way nil, ; Mudéjar Architecture nil, ; Abd-al-Rahman's Mosque nil, ; Giralda Tower Pot, ; Aljafería Palace nil, ; Mural Walls Pot, ; Gormaz Castle nil, ; Gardens of Generalife nil, ; Alhambra Palace nil, ; La Lonja de la Seda Pot, ; Torch of the World Pot, ; Alcazaba Fortress nil, ; Alcaicería Market nil, ; La Zuda Tower nil, ; Magadalena Quarter Pot, ; The Alcázar nil, ; Torre Mocha Pot, ; Torre del Oro nil, ; Averroes' Teachings nil, ; Pre-Romanesque Churches ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Settlers, Exp, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, nil, 000000000000000 Engineers, nil, 0, 2.,0, 0a,2d, 2h,1f, 4,0, 5, Exp, 000000000000000 Warriors, Feu, 0, 1.,0, 1a,1d, 1h,1f, 1,0, 1, nil, 000000000000000 Spearmen, Feu, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Bro, 000000000000000 Barbarian, Alp, 0, 1.,0, 3a,2d, 1h,1f, 5,0, 1, no, 000000000000000 Barbarian, Alp, 0, 1.,0, 3a,2d, 1h,1f, 5,0, 1, no, 000000000000000 Elite Warrior,X5, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Feu, 000010000000000 Barbarian, Alp, 0, 2.,0, 6a,3d, 2h,2f, 5,0, 1, no, 000000000000000 General, nil, 0, 2.,0, 4a,5d, 2h,1f, 5,0, 0, Fun, 000101000000001 Guerrillas, nil, 0, 1.,0, 4a,4d, 2h,1f, 5,0, 1, Gue, 000001000000010 Mdrn.Infantry,Lab, 0, 1.,0, 7a,6d, 2h,1f, 4,0, 1, Plu, 000000000000000 Personal Guards,nil,0, 1.,0, 6a,5d, 2h,1f, 4,0, 1, X3, 000001000000000 Conspirators, nil, 0, 1.,0, 7a,1d, 1h,2f, 9,0, 0, Gen, 001001001000010 Paracas, nil, 0, 1.,0, 8a,5d, 2h,1f, 6,0, 1, CA, 000001100000100 Mech. Inf., nil, 0, 3.,0, 7a,7d, 3h,1f, 5,0, 1, Lab, 000000000000000 Slingers, PT, 0, 2.,0, 3a,1d, 1h,1f, 3,0, 0, Whe, 000000000000000 Scouts, MT, 0, 1.,0, 2a,1d, 1h,1f, 3,0, 0, Hor, 000001000000000 Clubs, MT, 0, 1.,0, 4a,1d, 1h,1f, 3,0, 0, PT, 000000000000000 Harquebusier, Csc, 0, 1.,0, 3a,2d, 2h,1f, 3,0, 1, U1, 000001000000010 Imperialists, Mob, 0, 2.,0, 6a,2d, 2h,1f, 9,0, 0, no, 000000000000000 Imperialists, Alp, 0, 2.,0, 6a,2d, 2h,1f, 9,0, 0, no, 000000000000000 Death Squadron,nil, 0, 2.,0, 9a,4d, 2h,1f, 5,0, 0, Amp, 000000000000100 Armor, U3, 0, 3.,0, 11a,5d, 3h,1f, 10,0, 0, Mob, 000000000000000 Catapult, Met, 0, 1.,0, 6a,1d, 1h,1f, 4,0, 0, Mat, 000000000000000 Artillery, Rob, 0, 1.,0, 10a,1d, 2h,2f, 90,0, 0, no, 000000000000000 Artillery, Rob, 0, 1.,0, 10a,1d, 2h,2f, 5,0, 0, Stl, 000000000000000 Howitzer, nil, 0, 2.,0, 12a,2d, 3h,2f, 10,0, 0, Rob, 000000001000000 Fighter, Sth, 1, 10.,1, 4a,3d, 2h,2f, 6,0, 3, Fli, 000000000010001 Heavy Bomber, Sth, 1, 8.,2, 12a,2d, 2h,2f, 12,0, 0, AFl, 000000000000001 Helicopter, nil, 1, 6.,0, 10a,3d, 2h,2f, 10,0, 0, CA, 100000000000001 Stlth Ftr., nil, 1, 14.,1, 8a,4d, 2h,2f, 8,0, 3, Sth, 000000000010001 Stlth Bmbr., nil, 1, 12.,2, 14a,5d, 2h,2f, 16,0, 0, Sth, 000000000000001 Canoe, Nav, 2, 3.,0, 1a,1d, 1h,1f, 4,2, 4, Map, 000000000100000 Caravel, Mag, 2, 3.,0, 2a,1d, 1h,1f, 4,3, 4, Nav, 000000000000000 Galleon, Ind, 2, 4.,0, 3a,2d, 2h,1f, 4,4, 4, Mag, 000000000000000 Frigate, E1, 2, 4.,0, 4a,2d, 2h,1f, 5,2, 2, Mag, 000000000000000 Steamboat, Stl, 2, 4.,0, 4a,3d, 3h,1f, 6,0, 2, SE, 000000000000000 Arrow Warrior, X6, 0, 1.,0, 3a,2d, 1h,1f, 3,0, 1, War, 000000000000000 Cruiser, Roc, 2, 5.,0, 6a,6d, 3h,2f, 8,0, 2, Stl, 100000000000001 AEGIS Cruiser,nil, 2, 5.,0, 8a,8d, 3h,2f, 10,0, 2, Roc, 110000000000001 Battleship, nil, 2, 4.,0, 12a,12d, 4h,2f, 16,0, 2, Aut, 000000000000001 Submarine, nil, 2, 3.,0, 10a,2d, 3h,2f, 6,0, 2, Cmb, 000000000001001 Carrier, nil, 2, 5.,0, 1a,9d, 4h,2f, 16,0, 2, AFl, 000000010000001 Transport, nil, 2, 5.,0, 0a,3d, 3h,1f, 5,8, 4, Ind, 000000000000000 Cruise Msl., nil, 1, 12.,1, 18a,0d, 1h,3f, 6,0, 0, Roc, 001000000000000 Nuclear Msl., Las, 1, 16.,1, 99a,0d, 1h,1f, 16,0, 0, Roc, 001000000000000 Diplomat, Esp, 0, 2.,0, 0a,0d, 1h,1f, 3,0, 6, Wri, 000000000000010 Spy, nil, 0, 3.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000011 Caravan, Cor, 0, 1.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010 Freight, nil, 0, 2.,0, 0a,1d, 1h,1f, 5,0, 7, Cor, 000000000000010 Musketeers, Csc, 0, 1.,0, 4a,3d, 2h,1f, 4,0, 1, Gun, 000000000000000 Jaguar Knights,X4, 0, 2.,0, 5a,1d, 1h,1f, 5,0, 0, Chi, 000000000000000 Heavy Armor, nil, 0, 3.,0, 12a,6d, 4h,2f, 12,0, 0, U3, 000000000000000 Dive Bomber, Sth, 1, 8.,1, 8a,1d, 2h,2f, 8,0, 0, Rad, 000000000000001 Champions, Gun, 0, 1.,0, 5a,1d, 1h,1f, 3,0, 1, no, 000000000000000 Cavalry, Mob, 0, 2.,0, 8a,3d, 2h,1f, 6,0, 0, Ldr, 000000000000000 Eagle Knights,X4, 0, 1.,0, 4a,2d, 1h,1f, 5,0, 0, Chi, 000010000000001 Atl-Atls, U1, 0, 2.,0, 4a,2d, 1h,1f, 4,0, 1, X6, 000010000000000 Conquistador, Ldr, 0, 2.,0, 6a,2d, 2h,1f, 5,0, 0, X4, 000000000000000 Shaman, Met, 0, 1.,0, 5a,1d, 1h,1f, 4,0, 0, X1, 000000001000000 Conscripts, Plu, 0, 1.,0, 5a,4d, 2h,1f, 3,0, 1, Csc, 000000000000000 Cannon, Stl, 0, 1.,0, 8a,1d, 2h,1f, 4,0, 0, Met, 000000000000000 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou Forest, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln Forest, 2,2, 2,1,1, yes, 1, 5, 2, Grs, 1,10, 0, Oce, ; Gla Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Obsidian, 1,2, 1,3,2, Game, 1,2, 4,2,1, Grassland, 1,2, 2,1,0, Tomato, 2,3, 3,2,2, Coal, 2,4, 1,4,0, Gold, 3,6, 0,1,6, Rabbit, 2,3, 3,2,0, Forest, 2,2, 2,1,1, Peat, 2,3, 1,4,0, Fruit, 2,3, 3,1,2, Fish, 1,2, 2,2,2, Obsidian, 1,2, 1,3,2, Maize, 1,2, 6,1,0, Grassland, 1,2, 2,1,0, Potato, 2,3, 3,2,2, Metal Ore, 2,4, 1,3,2, Silver, 3,6, 0,1,4, Furs, 1,2, 2,0,3, Forest, 2,2, 2,1,1, Spice, 2,3, 3,0,3, Fruit, 2,3, 3,1,2, Fish, 1,2, 2,2,2, @GOVERNMENTS Anarchy, Mr., Ms. Despotism, Chief, Chief Monarchy, King, Queen Communism, Comrade, Comrade Fascism, Generalísimo,Generalísima Republic, Consul, Consul Democracy, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Andrés Pastrana, Andrés Pastrana, 0, 1, 2, Colombians, Colombian, 1, 0, 0, 6, Lehendakari, Lehendakari Carlos Menem, Carlos Menem, 0, 2, 2, Argentinians,Argentinian,-1, 1, 1, Guillermo Clinton,Guillermo Clinton,0, 3, 0,Americans, American, 1, 1, -1, Fidel Castro, Fidel Castro, 0, 4, 2, Cubans, Cuban, 0, 0, 1, Ernesto Zedillo, Ernesto Zedillo, 0, 5, 0, Mexicans, Mexican, 0, 0, 0, 6, Conselleiro, Conselleira Alberto Fujimori, Alberto Fujimori,0, 6, 2, Peruvians, Peruvian, -1, 0, 0, 6, Honorable, Honorable Henrique Cardoso, Henrique Cardoso,0, 7, 2, Brazilians, Brazilian, -1, -1, 0, Martín Zurbano,Espartera, 0, 1, 0, Riojans, Riojan, 1, 0, -1, Camacho, Floridablanca, 0, 2, 0, Murcians, Murcian, 0, 0, 0, Mitterrand, Brigitte Bardot, 0, 3, 3, French, French, 1, 1, 1, 4, Marshall, Marshall, 6, Premier, Premier Guanche, Guanche, 0, 4, 0, Canarians, Canarian, -1, 1, -1, Pelayo, Covadonga, 0, 5, 3, Asturians, Asturian, -1, -1, 0, Bellver, Bellver, 0, 6, 0, Balearians, Balearic, 0, 0, 0, Alonso Quijano,Sara Montiel, 0, 7, 3, New Castilians,New Castilian,-1, 1, -1, Miguel Indurain,Fermina, 0, 1, 1, Navarres, Navarrese, 1, 1, 0, Simón Bolívar,Eva Perón, 0, 2, 0, Americans, American, 0, -1, 1, Juan Luis Vives,Nit de Foc, 0, 3, 3, Valencians, Valencian, 1, 1, 1, Pizarro, Manuela Godoy, 0, 4, 3, Estremadurians,Estremadurian, 0, 0, 0, Manuel Fraga, Rosalía de Castro, 0, 5, 3, Galicians, Galician, 0, 0, 0, 6, Conselleiro, Conselleira Francisco de Goya,La Dolores, 0, 6, 3, Aragonese, Aragonese, 0, 0, 0, J. M. Aznar, Isabel I, 0, 7, 3, Castilians, Castilian, -1, 1, -1, Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atahualpa, ..., 0, 1, Incas, South American, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Hides, Cotton, Guano, Milpa, Rubber, Agave, Tobacco, Chicha, Feathers, Pulque, Silver, Olote, Coca, Shells, Turquoise, Pimento, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, A Go to, G @DIFFICULTY Chieftain Warlord Prince King Emperor Deity @ATTITUDES Worshipful [++++] Enthusiastic [+++] Cordial [++] Receptive [+] Neutral Uncooperative [-] Icy [--] Hostile [---] Enraged [----]