;
; Sid Meier's ALPHA CENTAURI
;
; Scenario Template
;
; Copyright (c) 1997, 1998 by Firaxis Games, Inc.
;
; This file can be copied into the same directory as a scenario
; file and customized for that scenario.
;
; Many game text files (e.g. ALPHA.TXT, SCRIPT.TXT, etc), as well
; as art files (UNITS.PCX, etc) can be copied into the scenario
; directory and modified; files in the scenario directory automatically
; override files in the main game directory.
;
; Note that all of the strings and numbers in #INTRO and #OBJECTIVES
; can be used in either. #INTRO is shown at the beginning of the
; scenario; #OBJECTIVES is shown when "review objectives" is picked
; from the menu.
;

#INTRO
#xs 320
#caption SCENARIO
^^
^^Commencing Scenario
^^
^^$TITLE1 $NAME2 of the $FACTION3
^^you will have to capture and interogate the governors
^^of following six colonies:
^^Great Conclave
^^Judgement Seat
^^Penal Colony
^^Spartan Citadel
^^Manufacturing Warrens
^^Sparta Command 
^^
^^$DATE4



##optional for both #INTRO and #OBJECTIVES
## $TITLE1 $NAME2 of the $FACTION3 => Player's faction
## $DATE4 = current date, includes "M.Y."
## $NUM0 = objectives needed for victory
## $NUM1 = objectives needed for instant victory
## $NUM2 = objectives in player's possession at beginning
## $NUM3 = ending year of scenario

#OBJECTIVES
#xs 440
#caption SCENARIO
^^
^^Scenario Objectives
^^Objectives needed for victory: $NUM0
^^Objectives needed for sudden death victory: $NUM1
^^Objectives achieved so far: $NUM2
^^
^^Objectives colonies:
^^
^^Great Conclave
^^Judgement Seat
^^Penal Colony
^^Spartan Citadel
^^Manufacturing Warrens
^^Sparta Command 

#SCENTIMELIMIT
#xs 440
#caption End of Scenario
^^
^^M.Y. $YEAR0
^^
^^END OF SCENARIO
^^

#SCENTIMEWIN
#xs 440
#caption Victory
^^
^^CONGRATULATIONS!
^^
^^$TITLE0 $NAME1 of the $FACTION2
^^
^^YOU HAVE WON THE SCENARIO!
^^
^^Still, your quest is not over yet.
^^
^^"Prashanti Lal was frustrated to learn that none of the suspects knew who hired them.
^^Still, some of the base governors clearly knew more than they were telling yet, 
^^and the truth would out. They would face trial and pay for their crimes. 
^^Someday the mastermind behind the massacre would be rooted out and brought to justice.
^^
^^More importantly, the United Nations had survived and triumphed over the enemies of Democracy. 
^^It was enough for today. Prashanti had begun with worries whether she could measure up. 
^^Now, she looked at the smiling portrait of Pravin on the wall and knew that he would 
^^have been proud of her."
^^

#SCENTIMELOSS
#xs 440
#caption End of Scenario!
^^
^^$TITLE0 $NAME1 of the $FACTION2
^^
^^FULFILLS THE VICTORY CONDITIONS
^^
^^AND WINS THE SCENARIO!
^^

#SUDDENDEATH
#xs 440
#caption End of Scenario!
^^
^^$TITLE0 $NAME1 of the $FACTION2
^^
^^FULFILLS THE VICTORY CONDITIONS
^^
^^AND WINS THE SCENARIO!
^^

#SUDDENDEATH0
#xs 440
#caption Victory
^^
^^CONGRATULATIONS!
^^
^^$TITLE0 $NAME1 of the $FACTION2
^^
^^YOU HAVE WON THE SCENARIO!
^^
^^Still, your quest is not over yet.
^^
^^"Prashanti Lal was frustrated to learn that none of the suspects knew who hired them.
^^Still, some of the base governors clearly knew more than they were telling yet, 
^^and the truth would out. They would face trial and pay for their crimes. 
^^Someday the mastermind behind the massacre would be rooted out and brought to justice.
^^
^^More importantly, the United Nations had survived and triumphed over the enemies of Democracy. 
^^It was enough for today. Prashanti had begun with worries whether she could measure up. 
^^Now, she looked at the smiling portrait of Pravin on the wall and knew that he would 
^^have been proud of her."
^^

#SCENARIOWARNING
#xs 440
#caption End of Scenario Warning
^^
^^END OF SCENARIO APPROACHING
^^
^^GAME WILL END IN M.Y. $NUM0
^^



#; This line must remain at end of file
