GOVERNMENT_ANARCHY { Icon ICON_GOV_ANARCHY Rank 0 SameRankAdvice GOVERNMENT_ANARCHY_SAME_RANK_ADVICE HigherRankAdvice GOVERNMENT_ANARCHY_HIGHER_RANK_ADVICE RationsExpectation -1 PositiveRationsCoef 1 NegativeRationsCoef 1 WorkdayExpectation -1 PositiveWorkdayCoef 1 NegativeWorkdayCoef 1 WagesExpectation -1 PositiveWagesCoef 1 NegativeWagesCoef 1 FoodCoef 0.75 ProductionCoef 0.75 InfrastructureCoefficient 0.25 CrimeCoef 2 CrimeOffset 95 KnowledgeCoef 0.1 MaxScienceRate 0 GoldCoef 0.75 CapitalizationCoefficient 0.25 UnitRushModifier 4 BuildingRushModifier 3 WonderRushModifier 6 EndGameRushModifier 6 MaxIncomingTrade 100000 MaxOutgoingTrade 100000 PollutionCoef 1 PollutionUnhappyCoef 0 SupportCoef 1 TurnsToNewReadiness 20 ReadyPeaceCoef 0.5 ReadyPeaceHP 0.5 ReadyAlertCoef 0.75 ReadyAlertHP 0.8 ReadyWarCoef 1 ReadyWarHP 1 DefenseCoef 1 WarDiscontentMaxUnits 0 WarDiscontentPerUnit 0.1 ConquestDistress -5 ConquestDistressDecay 0.2 OverseasCoef 0 OverseasDefeatDecay 0 OverseasDefeatCoef 1 HomeDefeatDecay 0.5 HomeDefeatCoef 1 MaxMartialLawUnits 5 MartialLawEffect 1 MartialLawThreshold 80 AtHomeRadius 2 EmpireDistanceScale 0.00001 MinEmpireDistance 100 MaxEmpireDistance 4000 TooManyCitiesThreshold 1000 TooManyCitiesCoefficient 0.5 ProfessionalUnits 0 GrowthRank 0 ProductionRank 0 CommerceRank 0 ScienceRank 0 GoldRank 0 MilitaryRank 0 PollutionRank 0 LoyaltyRank 0 MartialLawRank 0 } ############################################################ GOVERNMENT_COMMUNISM { Icon ICON_GOV_COMMUNISM EnableAdvance ADVANCE_COMMUNISM Rank 2 SameRankAdvice GOVERNMENT_COMMUNISM_SAME_RANK_ADVICE HigherRankAdvice GOVERNMENT_COMMUNISM_HIGHER_RANK_ADVICE RationsExpectation 0 PositiveRationsCoef 1 NegativeRationsCoef 1 WorkdayExpectation 0 PositiveWorkdayCoef 1 NegativeWorkdayCoef 1 WagesExpectation 0 PositiveWagesCoef 1 NegativeWagesCoef 1 FoodCoef 1.15 ProductionCoef 1.5 InfrastructureCoefficient 0.5 CrimeCoef 0.75 CrimeOffset 95 KnowledgeCoef 1.25 MaxScienceRate 0.6 GoldCoef 1 CapitalizationCoefficient 0.5 UnitRushModifier 5 BuildingRushModifier 4 WonderRushModifier 7 EndGameRushModifier 7 MaxIncomingTrade 100000 MaxOutgoingTrade 100000 PollutionCoef 1.3 PollutionUnhappyCoef 0.02 SupportCoef 0.75 TurnsToNewReadiness 7 ReadyPeaceCoef 0.5 ReadyPeaceHP 0.5 ReadyAlertCoef 0.75 ReadyAlertHP 0.8 ReadyWarCoef 1 ReadyWarHP 1 DefenseCoef 1.25 WarDiscontentMaxUnits 10 WarDiscontentPerUnit 1 ConquestDistress -5 ConquestDistressDecay 0.2 OverseasCoef 0 OverseasDefeatDecay 0 OverseasDefeatCoef 1 HomeDefeatDecay 0.5 HomeDefeatCoef 1 MaxMartialLawUnits 2 MartialLawEffect 2 MartialLawThreshold 80 AtHomeRadius 2 EmpireDistanceScale 0.001 MinEmpireDistance 500 MaxEmpireDistance 2000 TooManyCitiesThreshold 350 TooManyCitiesCoefficient 1 ProfessionalUnits 0 GrowthRank 3 ProductionRank 5 CommerceRank 4 ScienceRank 2 GoldRank 2 MilitaryRank 5 PollutionRank 1 LoyaltyRank 4 MartialLawRank 3 } ############################################################ GOVERNMENT_CORPORATE_REPUBLIC { Icon ICON_GOV_CORPORATE_REPUBLIC EnableAdvance ADVANCE_CORPORATE_REPUBLIC Rank 3 SameRankAdvice GOVERNMENT_CORPORATE_REPUBLIC_SAME_RANK_ADVICE HigherRankAdvice GOVERNMENT_CORPORATE_REPUBLIC_HIGHER_RANK_ADVICE RationsExpectation 1 PositiveRationsCoef 1 NegativeRationsCoef 1 WorkdayExpectation 0 PositiveWorkdayCoef 1 NegativeWorkdayCoef 1 WagesExpectation 1 PositiveWagesCoef 1 NegativeWagesCoef 1 FoodCoef 1.25 ProductionCoef 1.3 InfrastructureCoefficient 0.5 CrimeCoef 1 CrimeOffset 95 KnowledgeCoef 2 MaxScienceRate 0.8 GoldCoef 1.75 CapitalizationCoefficient 0.5 UnitRushModifier 5 BuildingRushModifier 4 WonderRushModifier 7 EndGameRushModifier 7 MaxIncomingTrade 100000 MaxOutgoingTrade 100000 PollutionCoef 1.15 PollutionUnhappyCoef 0.02 SupportCoef 1.25 TurnsToNewReadiness 10 ReadyPeaceCoef 0.5 ReadyPeaceHP 0.5 ReadyAlertCoef 0.75 ReadyAlertHP 0.8 ReadyWarCoef 1 ReadyWarHP 1 DefenseCoef 1.15 WarDiscontentMaxUnits 10 WarDiscontentPerUnit 1.5 ConquestDistress 0 ConquestDistressDecay 0.2 OverseasCoef 0 OverseasDefeatDecay 0 OverseasDefeatCoef 1 HomeDefeatDecay 0.5 HomeDefeatCoef 1 MaxMartialLawUnits 0 MartialLawEffect 0 MartialLawThreshold 80 AtHomeRadius 2 EmpireDistanceScale 0.0005 MinEmpireDistance 500 MaxEmpireDistance 2000 TooManyCitiesThreshold 450 TooManyCitiesCoefficient 1 ProfessionalUnits 0 GrowthRank 4 ProductionRank 4 CommerceRank 3 ScienceRank 4 GoldRank 5 MilitaryRank 3 PollutionRank 2 LoyaltyRank 3 MartialLawRank 1 } ############################################################ GOVERNMENT_DEMOCRACY { Icon ICON_GOV_DEMOCRACY EnableAdvance ADVANCE_DEMOCRACY Rank 2 SameRankAdvice GOVERNMENT_DEMOCRACY_SAME_RANK_ADVICE HigherRankAdvice GOVERNMENT_DEMOCRACY_HIGHER_RANK_ADVICE RationsExpectation 0 PositiveRationsCoef 1 NegativeRationsCoef 1 WorkdayExpectation 0 PositiveWorkdayCoef 1 NegativeWorkdayCoef 1 WagesExpectation 1 PositiveWagesCoef 1 NegativeWagesCoef 1 FoodCoef 1.25 ProductionCoef 1.15 InfrastructureCoefficient 0.5 CrimeCoef 1 CrimeOffset 95 KnowledgeCoef 2 MaxScienceRate 0.8 GoldCoef 1.25 CapitalizationCoefficient 0.5 UnitRushModifier 5 BuildingRushModifier 4 WonderRushModifier 7 EndGameRushModifier 7 MaxIncomingTrade 100000 MaxOutgoingTrade 100000 PollutionCoef 0.8 PollutionUnhappyCoef 0.04 SupportCoef 1.5 TurnsToNewReadiness 10 ReadyPeaceCoef 0.5 ReadyPeaceHP 0.5 ReadyAlertCoef 0.75 ReadyAlertHP 0.8 ReadyWarCoef 1 ReadyWarHP 1 DefenseCoef 1.15 WarDiscontentMaxUnits 5 WarDiscontentPerUnit 2 ConquestDistress 3 ConquestDistressDecay 0.2 OverseasCoef 0 OverseasDefeatDecay 0 OverseasDefeatCoef 1 HomeDefeatDecay 0.5 HomeDefeatCoef 1 MaxMartialLawUnits 0 MartialLawEffect 0 MartialLawThreshold 80 AtHomeRadius 2 EmpireDistanceScale 0.001 MinEmpireDistance 500 MaxEmpireDistance 2000 TooManyCitiesThreshold 350 TooManyCitiesCoefficient 1 ProfessionalUnits 0 GrowthRank 4 ProductionRank 3 CommerceRank 3 ScienceRank 4 GoldRank 3 MilitaryRank 2 PollutionRank 4 LoyaltyRank 3 MartialLawRank 1 } ############################################################ GOVERNMENT_ECOTOPIA { Icon ICON_GOV_ECOTOPIA EnableAdvance ADVANCE_ECOTOPIA Rank 4 SameRankAdvice GOVERNMENT_ECOTOPIA_SAME_RANK_ADVICE HigherRankAdvice GOVERNMENT_ECOTOPIA_HIGHER_RANK_ADVICE RationsExpectation 0 PositiveRationsCoef 1 NegativeRationsCoef 1 WorkdayExpectation 1 PositiveWorkdayCoef 1 NegativeWorkdayCoef 1 WagesExpectation 0 PositiveWagesCoef 1 NegativeWagesCoef 1 FoodCoef 1.5 ProductionCoef 1.15 InfrastructureCoefficient 0.5 CrimeCoef 0.75 CrimeOffset 95 KnowledgeCoef 2 MaxScienceRate 0.8 GoldCoef 1.5 CapitalizationCoefficient 0.5 UnitRushModifier 5 BuildingRushModifier 4 WonderRushModifier 7 EndGameRushModifier 7 MaxIncomingTrade 100000 MaxOutgoingTrade 100000 PollutionCoef 0.6 PollutionUnhappyCoef 0.06 SupportCoef 1.25 TurnsToNewReadiness 10 ReadyPeaceCoef 0.5 ReadyPeaceHP 0.5 ReadyAlertCoef 0.75 ReadyAlertHP 0.8 ReadyWarCoef 1 ReadyWarHP 1 DefenseCoef 1.25 WarDiscontentMaxUnits 15 WarDiscontentPerUnit 0.5 ConquestDistress -5 ConquestDistressDecay 0.2 OverseasCoef 0 OverseasDefeatDecay 0 OverseasDefeatCoef 1 HomeDefeatDecay 0.5 HomeDefeatCoef 1 MaxMartialLawUnits 0 MartialLawEffect 0 MartialLawThreshold 80 AtHomeRadius 2 EmpireDistanceScale 0.0005 MinEmpireDistance 500 MaxEmpireDistance 2000 TooManyCitiesThreshold 600 TooManyCitiesCoefficient 1 ProfessionalUnits 0 IsEcotopia GrowthRank 5 ProductionRank 3 CommerceRank 4 ScienceRank 4 GoldRank 4 MilitaryRank 3 PollutionRank 5 LoyaltyRank 4 MartialLawRank 1 } ############################################################ GOVERNMENT_FASCISM { Icon ICON_GOV_FASCISM EnableAdvance ADVANCE_FASCISM Rank 2 SameRankAdvice GOVERNMENT_FASCISM_SAME_RANK_ADVICE HigherRankAdvice GOVERNMENT_FASCISM_HIGHER_RANK_ADVICE RationsExpectation 0 PositiveRationsCoef 1 NegativeRationsCoef 1 WorkdayExpectation 0 PositiveWorkdayCoef 1 NegativeWorkdayCoef 1 WagesExpectation 0 PositiveWagesCoef 1 NegativeWagesCoef 1 FoodCoef 1 ProductionCoef 1.3 InfrastructureCoefficient 0.5 CrimeCoef 0.75 CrimeOffset 95 KnowledgeCoef 1.25 MaxScienceRate 0.6 GoldCoef 1 CapitalizationCoefficient 0.5 UnitRushModifier 5 BuildingRushModifier 4 WonderRushModifier 7 EndGameRushModifier 7 MaxIncomingTrade 100000 MaxOutgoingTrade 100000 PollutionCoef 1.15 PollutionUnhappyCoef 0.02 SupportCoef 0.75 TurnsToNewReadiness 7 ReadyPeaceCoef 0.5 ReadyPeaceHP 0.5 ReadyAlertCoef 0.75 ReadyAlertHP 0.8 ReadyWarCoef 1 ReadyWarHP 1 DefenseCoef 1.5 WarDiscontentMaxUnits 15 WarDiscontentPerUnit 0.5 ConquestDistress -5 ConquestDistressDecay 0.2 OverseasCoef 0 OverseasDefeatDecay 0 OverseasDefeatCoef 1 HomeDefeatDecay 0.5 HomeDefeatCoef 1 MaxMartialLawUnits 2 MartialLawEffect 2 MartialLawThreshold 80 AtHomeRadius 2 EmpireDistanceScale 0.001 MinEmpireDistance 500 MaxEmpireDistance 2000 TooManyCitiesThreshold 350 TooManyCitiesCoefficient 1 ProfessionalUnits 0 GrowthRank 2 ProductionRank 4 CommerceRank 2 ScienceRank 2 GoldRank 2 MilitaryRank 5 PollutionRank 2 LoyaltyRank 5 MartialLawRank 3 } ############################################################ GOVERNMENT_MONARCHY { Icon ICON_GOV_MONARCHY EnableAdvance ADVANCE_MONARCHY Rank 1 SameRankAdvice GOVERNMENT_MONARCHY_SAME_RANK_ADVICE HigherRankAdvice GOVERNMENT_MONARCHY_HIGHER_RANK_ADVICE RationsExpectation 0 PositiveRationsCoef 1 NegativeRationsCoef 1 WorkdayExpectation 0 PositiveWorkdayCoef 1 NegativeWorkdayCoef 1 WagesExpectation -1 PositiveWagesCoef 1 NegativeWagesCoef 1 FoodCoef 1 ProductionCoef 1 InfrastructureCoefficient 0.5 CrimeCoef 1 CrimeOffset 95 KnowledgeCoef 1.25 MaxScienceRate 0.6 GoldCoef 1 CapitalizationCoefficient 0.5 UnitRushModifier 4 BuildingRushModifier 3 WonderRushModifier 6 EndGameRushModifier 6 MaxIncomingTrade 100000 MaxOutgoingTrade 100000 PollutionCoef 1.3 PollutionUnhappyCoef 0.02 SupportCoef 1.25 TurnsToNewReadiness 10 ReadyPeaceCoef 0.5 ReadyPeaceHP 0.5 ReadyAlertCoef 0.75 ReadyAlertHP 0.8 ReadyWarCoef 1 ReadyWarHP 1 DefenseCoef 1 WarDiscontentMaxUnits 10 WarDiscontentPerUnit 0.5 ConquestDistress -3 ConquestDistressDecay 0.2 OverseasCoef 0 OverseasDefeatDecay 0 OverseasDefeatCoef 1 HomeDefeatDecay 0.5 HomeDefeatCoef 1 MaxMartialLawUnits 3 MartialLawEffect 1 MartialLawThreshold 80 AtHomeRadius 2 EmpireDistanceScale 0.0015 MinEmpireDistance 500 MaxEmpireDistance 2000 TooManyCitiesThreshold 200 TooManyCitiesCoefficient 1 ProfessionalUnits 0 GrowthRank 2 ProductionRank 2 CommerceRank 3 ScienceRank 2 GoldRank 2 MilitaryRank 3 PollutionRank 1 LoyaltyRank 2 MartialLawRank 4 } ############################################################ GOVERNMENT_REPUBLIC { Icon ICON_GOV_REPUBLIC EnableAdvance ADVANCE_BUREAUCRACY Rank 1 SameRankAdvice GOVERNMENT_REPUBLIC_SAME_RANK_ADVICE HigherRankAdvice GOVERNMENT_REPUBLIC_HIGHER_RANK_ADVICE RationsExpectation 0 PositiveRationsCoef 1 NegativeRationsCoef 1 WorkdayExpectation -1 PositiveWorkdayCoef 1 NegativeWorkdayCoef 1 WagesExpectation 0 PositiveWagesCoef 1 NegativeWagesCoef 1 FoodCoef 1.15 ProductionCoef 1.15 InfrastructureCoefficient 0.5 CrimeCoef 1.25 CrimeOffset 95 KnowledgeCoef 1.5 MaxScienceRate 0.7 GoldCoef 1 CapitalizationCoefficient 0.5 UnitRushModifier 4 BuildingRushModifier 3 WonderRushModifier 6 EndGameRushModifier 6 MaxIncomingTrade 100000 MaxOutgoingTrade 100000 PollutionCoef 1.3 PollutionUnhappyCoef 0.02 SupportCoef 1.5 TurnsToNewReadiness 10 ReadyPeaceCoef 0.5 ReadyPeaceHP 0.5 ReadyAlertCoef 0.75 ReadyAlertHP 0.8 ReadyWarCoef 1 ReadyWarHP 1 DefenseCoef 1 WarDiscontentMaxUnits 10 WarDiscontentPerUnit 0.5 ConquestDistress -3 ConquestDistressDecay 0.2 OverseasCoef 0 OverseasDefeatDecay 0 OverseasDefeatCoef 1 HomeDefeatDecay 0.5 HomeDefeatCoef 1 MaxMartialLawUnits 0 MartialLawEffect 0 MartialLawThreshold 80 AtHomeRadius 2 EmpireDistanceScale 0.001 MinEmpireDistance 500 MaxEmpireDistance 2000 TooManyCitiesThreshold 200 TooManyCitiesCoefficient 1 ProfessionalUnits 0 GrowthRank 3 ProductionRank 3 CommerceRank 2 ScienceRank 3 GoldRank 2 MilitaryRank 2 PollutionRank 1 LoyaltyRank 2 MartialLawRank 1 } ############################################################ GOVERNMENT_TECHNOCRACY { Icon ICON_GOV_TECHNOCRACY EnableAdvance ADVANCE_TECHNOCRACY Rank 3 SameRankAdvice GOVERNMENT_TECHNOCRACY_SAME_RANK_ADVICE HigherRankAdvice GOVERNMENT_TECHNOCRACY_HIGHER_RANK_ADVICE RationsExpectation 1 PositiveRationsCoef 1 NegativeRationsCoef 1 WorkdayExpectation 1 PositiveWorkdayCoef 1 NegativeWorkdayCoef 1 WagesExpectation 1 PositiveWagesCoef 1 NegativeWagesCoef 1 FoodCoef 1.15 ProductionCoef 1.3 InfrastructureCoefficient 0.5 CrimeCoef 0.5 CrimeOffset 95 KnowledgeCoef 2.5 MaxScienceRate 1 GoldCoef 1.25 CapitalizationCoefficient 0.5 UnitRushModifier 5 BuildingRushModifier 4 WonderRushModifier 7 EndGameRushModifier 7 MaxIncomingTrade 100000 MaxOutgoingTrade 100000 PollutionCoef 1 PollutionUnhappyCoef 0.03 SupportCoef 1 TurnsToNewReadiness 7 ReadyPeaceCoef 0.5 ReadyPeaceHP 0.5 ReadyAlertCoef 0.75 ReadyAlertHP 0.8 ReadyWarCoef 1 ReadyWarHP 1 DefenseCoef 1.15 WarDiscontentMaxUnits 10 WarDiscontentPerUnit 1.5 ConquestDistress -5 ConquestDistressDecay 0.2 OverseasCoef 0 OverseasDefeatDecay 0 OverseasDefeatCoef 1 HomeDefeatDecay 0.5 HomeDefeatCoef 1 MaxMartialLawUnits 0 MartialLawEffect 0 MartialLawThreshold 80 AtHomeRadius 2 EmpireDistanceScale 0.0005 MinEmpireDistance 500 MaxEmpireDistance 2000 TooManyCitiesThreshold 450 TooManyCitiesCoefficient 1 ProfessionalUnits 0 GrowthRank 3 ProductionRank 4 CommerceRank 5 ScienceRank 5 GoldRank 3 MilitaryRank 4 PollutionRank 3 LoyaltyRank 3 MartialLawRank 2 } ############################################################ GOVERNMENT_THEOCRACY { Icon ICON_GOV_THEOCRACY EnableAdvance ADVANCE_THEOLOGY Rank 1 SameRankAdvice GOVERNMENT_THEOCRACY_SAME_RANK_ADVICE HigherRankAdvice GOVERNMENT_THEOCRACY_HIGHER_RANK_ADVICE RationsExpectation 1 PositiveRationsCoef 1 NegativeRationsCoef 1 WorkdayExpectation -1 PositiveWorkdayCoef 1 NegativeWorkdayCoef 1 WagesExpectation -1 PositiveWagesCoef 1 NegativeWagesCoef 1 FoodCoef 1.15 ProductionCoef 1 InfrastructureCoefficient 0.5 CrimeCoef 0.75 CrimeOffset 95 KnowledgeCoef 1.25 MaxScienceRate 0.6 GoldCoef 1.25 CapitalizationCoefficient 0.5 UnitRushModifier 4 BuildingRushModifier 3 WonderRushModifier 6 EndGameRushModifier 6 MaxIncomingTrade 100000 MaxOutgoingTrade 100000 PollutionCoef 1.3 PollutionUnhappyCoef 0.02 SupportCoef 1.5 TurnsToNewReadiness 10 ReadyPeaceCoef 0.5 ReadyPeaceHP 0.5 ReadyAlertCoef 0.75 ReadyAlertHP 0.8 ReadyWarCoef 1 ReadyWarHP 1 DefenseCoef 1.15 WarDiscontentMaxUnits 5 WarDiscontentPerUnit 1 ConquestDistress 0 ConquestDistressDecay 0.2 OverseasCoef 0 OverseasDefeatDecay 0 OverseasDefeatCoef 1 HomeDefeatDecay 0.5 HomeDefeatCoef 1 MaxMartialLawUnits 1 MartialLawEffect 1 MartialLawThreshold 80 AtHomeRadius 2 EmpireDistanceScale 0.0015 MinEmpireDistance 500 MaxEmpireDistance 2000 TooManyCitiesThreshold 200 TooManyCitiesCoefficient 0.5 ProfessionalUnits 0 GrowthRank 3 ProductionRank 2 CommerceRank 4 ScienceRank 2 GoldRank 3 MilitaryRank 2 PollutionRank 1 LoyaltyRank 3 MartialLawRank 2 } ############################################################ GOVERNMENT_TYRANNY { Icon ICON_GOV_TYRANNY Rank 1 SameRankAdvice GOVERNMENT_TYRANNY_SAME_RANK_ADVICE HigherRankAdvice GOVERNMENT_TYRANNY_HIGHER_RANK_ADVICE RationsExpectation -1 PositiveRationsCoef 1 NegativeRationsCoef 1 WorkdayExpectation -1 PositiveWorkdayCoef 1 NegativeWorkdayCoef 1 WagesExpectation -1 PositiveWagesCoef 1 NegativeWagesCoef 1 FoodCoef 0.85 ProductionCoef 0.85 InfrastructureCoefficient 0.5 CrimeCoef 1.5 CrimeOffset 95 KnowledgeCoef 1 MaxScienceRate 0.5 GoldCoef 0.75 CapitalizationCoefficient 0.5 UnitRushModifier 4 BuildingRushModifier 3 WonderRushModifier 6 EndGameRushModifier 6 MaxIncomingTrade 100000 MaxOutgoingTrade 100000 PollutionCoef 1.3 PollutionUnhappyCoef 0.02 SupportCoef 1.25 TurnsToNewReadiness 10 ReadyPeaceCoef 0.5 ReadyPeaceHP 0.5 ReadyAlertCoef 0.75 ReadyAlertHP 0.8 ReadyWarCoef 1 ReadyWarHP 1 DefenseCoef 0.85 WarDiscontentMaxUnits 5 WarDiscontentPerUnit 0.5 ConquestDistress -4 ConquestDistressDecay 0.2 OverseasCoef 0 OverseasDefeatDecay 0 OverseasDefeatCoef 1 HomeDefeatDecay 0.5 HomeDefeatCoef 1 MaxMartialLawUnits 4 MartialLawEffect 1 MartialLawThreshold 80 AtHomeRadius 2 EmpireDistanceScale 0.002 MinEmpireDistance 300 MaxEmpireDistance 2000 TooManyCitiesThreshold 100 TooManyCitiesCoefficient 1 ProfessionalUnits 0 GrowthRank 1 ProductionRank 1 CommerceRank 1 ScienceRank 1 GoldRank 1 MilitaryRank 3 PollutionRank 1 LoyaltyRank 1 MartialLawRank 5 } ############################################################ GOVERNMENT_VIRTUAL_DEMOCRACY { Icon ICON_GOV_VIRTUAL_DEMOCRACY EnableAdvance ADVANCE_VIRTUAL_DEMOCRACY Rank 4 SameRankAdvice GOVERNMENT_VIRTUAL_DEMOCRACY_SAME_RANK_ADVICE HigherRankAdvice GOVERNMENT_VIRTUAL_DEMOCRACY_HIGHER_RANK_ADVICE RationsExpectation 1 PositiveRationsCoef 1 NegativeRationsCoef 1 WorkdayExpectation 1 PositiveWorkdayCoef 1 NegativeWorkdayCoef 1 WagesExpectation 1 PositiveWagesCoef 1 NegativeWagesCoef 1 FoodCoef 1.25 ProductionCoef 1.3 InfrastructureCoefficient 0.5 CrimeCoef 0.5 CrimeOffset 95 KnowledgeCoef 2.5 MaxScienceRate 1 GoldCoef 1.75 CapitalizationCoefficient 0.5 UnitRushModifier 5 BuildingRushModifier 4 WonderRushModifier 7 EndGameRushModifier 7 MaxIncomingTrade 100000 MaxOutgoingTrade 100000 PollutionCoef 0.8 PollutionUnhappyCoef 0.04 SupportCoef 2 TurnsToNewReadiness 15 ReadyPeaceCoef 0.5 ReadyPeaceHP 0.5 ReadyAlertCoef 0.75 ReadyAlertHP 0.8 ReadyWarCoef 1 ReadyWarHP 1 DefenseCoef 1.15 WarDiscontentMaxUnits 0 WarDiscontentPerUnit 3 ConquestDistress 5 ConquestDistressDecay 0.2 OverseasCoef 0 OverseasDefeatDecay 0 OverseasDefeatCoef 1 HomeDefeatDecay 0.5 HomeDefeatCoef 1 MaxMartialLawUnits 0 MartialLawEffect 0 MartialLawThreshold 80 AtHomeRadius 2 EmpireDistanceScale 0.0005 MinEmpireDistance 1000 MaxEmpireDistance 2000 TooManyCitiesThreshold 600 TooManyCitiesCoefficient 1 ProfessionalUnits 0 GrowthRank 4 ProductionRank 4 CommerceRank 5 ScienceRank 5 GoldRank 5 MilitaryRank 1 PollutionRank 4 LoyaltyRank 3 MartialLawRank 1 } ############################################################