;
;   CIVILIZATION GAME DATA --  THE GREAT GAME
;   Copyright (c) 1995 by MicroProse Software
;   Changes made 2000 by Michael J. Daumen
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
12      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
3       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
15      ; Riot factor based on # cities (higher factor lessens the effect)
10      ; Aqueduct needed to exceed this size
15      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Tech Seed,          0, 0,  no,  no,  3, 4    ; AFl; 0
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Sup, Mat, 1, 3    ; Ast
Pedia Tech,         0, 0,  AFl, nil, 2, 3    ; Ato
Russian Cities A,   0, 0,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Christianity,       0, 0,  Ato, nil, 0, 2    ; Cer; 9
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Machine Guns,       4,-2,  X2,  Too, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
NO Russian Troops,  0, 0,  no,  no,  3, 0    ; CA ; EPTMOA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
NO Slaves,          0, 0,  no,  no,  2, 2    ; Cmn; ER
NO Marines,         0, 0,  no,  no,  3, 4    ; Cmp; PTMOA *
Gunnery,            7,-1,  U1,  Nav, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Interrupter Gear,   4, 0,  Rad, Chi, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Revolt,             5, 1,  no,  no,  2, 2    ; Dem; 21
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1 
Russian Cities B,   0, 0,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
NO Ottoman Troops,  0, 0,  no,  no,  3, 2    ; Env; ERPTMA
NO European Troops, 0, 0,  no,  no,  3, 0    ; Esp; PTMOA
Explosives,         5, 0,  NF,  E1,  2, 4    ; Exp; 28
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Capture Gartok,     0, 0,  no,  no,  2, 4    ; Fli; 30
Invention,          0, 0,  Eng, Lit, 2, 2    ; Fun
NO Turcoman Troops, 0, 0,  no,  no,  3, 3    ; FP ; PERMOA
NO Hillmen,         0, 0,  no,  no,  3, 3    ; Gen; PROET
Resistance,         4, 1,  no,  no,  3, 0    ; Gue
Gunpowder,          8,-2,  Fun, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
English Cities,     6, 0,  no,  no,  1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
NO Spahis,          0, 0,  no,  no,  3, 2    ; Lab; ERTAM
NO Raiders,         0, 0,  no,  no,  3, 3    ; Las; ERPO
Leadership,         5,-1,  Met, PT,  1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  X6,  Cor, 3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
NO T/A Horsemen,    0, 0,  no,  no,  3, 4    ; Min; REPMO
NO Lancers,         0, 0,  no,  no,  3, 0    ; Mob; MTRA
Monarchy,           5, 1,  Sup, CoL, 0, 2    ; Mon
Islam,              0, 0,  Ato, nil, 1, 2    ; MT ;  55
Emancipation,       0, 0,  Ato, nil, 0, 2    ; Mys;  56
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Percussive Cap,     6,-2,  Gun, Che, 3, 3    ; NF 
Steam Engine,       0, 0,  Phy, Fun, 2, 3    ; NP 
Philosophy,         6, 1,  Sup, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
NO Tribesmen,       0, 0,  no,  no,  3, 4    ; Pla; ERTMOA
Capture Lhasa,      0, 0,  no,  no,  1, 4    ; Plu; 63
Standing Army,      4, 0,  Gun, Feu, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Flight,             5,-1,  Sth, Cmb, 3, 4    ; Rad
Railroad,           6, 0,  NP,  Roc, 2, 1    ; RR 
Capture Kabul,      0, 0,  no,  no,  3, 2    ; Rec;  68
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
MODIFY Rfg,         3, 1,  no,  no,  3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Paddle Wheels,      0, 0,  NP,  Roc, 3, 0    ; Rob
Mechanization,      6,-2,  Gun, NP,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Screw Propulsion,   4, 1,  Met, Rob, 3, 3    ; SFl
Aeronautics,        3,-2,  Phy, Che, 3, 0    ; Sth
Surgery,            4,-1,  Med, Too, 2, 3    ; SE   78
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Mysticism,          4, 1,  nil, nil, 3, 3    ; Sup
Tactics,            6,-1,  U2,  Ldr, 2, 0    ; Tac
Islamic Bureacracy, 0, 0,  no,  no,  1, 2    ; The
Telegraph,          4, 0,  RR,  E1,  1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  MP,  Rad, 3, 3    ; FT 
Rifled Barrels,     3, 0,  Met, Phy, 0, 0    ; U1 
Breech Loading,     3, 0,  NF,  Roc, 0, 0    ; U2;   91
Armor Plating,      3, 0,  Rob, Stl, 0, 0    ; U3;   92
Steam Turbine,      3, 0,  SFl, E1,  0, 0    ; X1 
Revolving Barrels,  3, 0,  U2,  U1,  0, 0    ; X2 
Steam Navy,         3, 0,  U3,  X1,  0, 0    ; X3 
Oil-Fired Engines,  3, 0,  X3,  Ref, 0, 0    ; X4 
Explosive Shells,   3, 0,  Csc, Exp, 0, 0    ; X5 
Automobile,         3, 0,  Cmb, Stl, 0, 0    ; X6 
Turrets,            3, 0,  X1,  X5,  0, 0    ; X7 


;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Ato,
Hospital,                  6, 1,    SE,
Granary,                   6, 1,    Pot,
Cathedral,                12, 1,    Cer,
Market,                    8, 1,    Cur,
X,                         8, 1,    no,
Provincial Seat,           8, 1,    Ato,
City Walls,                8, 0,    nil,
Aqueduct,                  8, 0,    Cst,
Cotton Mill,              12, 2,    Ato,
Mosque,                   12, 1,    MT, 
X,                        16, 3,    no,
Mass Transit,             16, 4,    no, 
Shrine,                   12, 0,    Ato,
Factory,                  10, 2,    Ind,
Steel Mill,               15, 3,    Stl, 
X,                        20, 4,    no, 
X,                        20, 2,    no, 
X,                        16, 4,    no,
X,                        24, 4,    no, 
X,                        16, 2,    no, 
Bazaar,                    8, 1,    Ato,
Sewer System,             12, 1,    San,
X,                         8, 3,    no, 
Caravanserai,              8, 1,    Ato,
X,                        16, 3,    no, 
X,                        10, 2,    no, 
Seawall,                   8, 0,    Met,
X,                        32, 4,    no, 
Harbor,                    6, 1,    Sea,
Coaling Station,          10, 3,    X3, 
X,                        16, 3,    no, 
X,                         6, 2,    no,
Port Facility,             8, 3,    Ato,
Transporter,              0,  0,    no,
X,                         8, 0,    no, 
X,                        16, 0,    no, 
X,                        32, 0,    no, 
(Capitalization),         60, 0,    MP,
Pyramids,                 20, 0,    nil,
Dome of the Rock,         20, 0,    nil,
Sublime Porte,            20, 0,    nil,
Grand Harbor,             20, 0,    nil,
Registan Square,          30, 0,    nil,
Sioni Cathedral,          30, 0,    nil,
Mount Kailas,             30, 0,    nil,
Bala Hissar,              30, 0,    nil,
Peacock Throne,           30, 0,    nil,
Parthenon,                20, 0,    nil,
Potola Palace,            40, 0,    nil, 
Lomonosov's University,   30, 0,    nil,
Magellan's Expedition,    40, 0,    no,
Jewel of Empire,          30, 0,    nil,
Leonardo's Workshop,      40, 0,    no,
Kalyan Minaret,           40, 0,    nil,
Isaac Newton's College,   40, 0,    no,
Umayyad Mosque,           40, 0,    nil,
Atasgah Temple,           40, 0,    nil, 
Pharos,                   40, 0,    nil,
Eiffel Tower,             30, 0,    no, 
Taj Mahal,                60, 0,    nil,
St. Vasily's Cathedral,   60, 0,    nil, 
Manhattan Project,        60, 0,    no, 
Dhamekha Stupa,           60, 0,    nil,
Eribuni Castle,           60, 0,    nil, 
Passage to India,         60, 0,    nil, 
Imam Rezi's Shrine,       60, 0,    nil, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
Alp,        ; Great Library
nil,        ; Oracle
Fli,        ; Great Wall
Rec,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
Alp,        ; Marco Polo's Embassy
Plu,        ; Michelangelo's Chapel
nil,        ; Copernicus' Observatory
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
nil,        ; Leonardo's Workshop
nil,        ; J. S. Bach's Cathedral
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
Alp,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
Alp,        ; United Nations
Alp,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,       Cmn, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Engineers,    Esp, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, nil, 000000000000000
Footsoldiers, Cmn, 0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, nil, 000000000000000
Serf Infantry,CA,  0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, nil, 000000000000000
Regular Army, Esp, 0,  1.,0,  3a,3d,  2h,2f,  4,0,  1, nil, 000000000000000
Sepoys,       nil, 0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, Ato, 000000000000000
Hillmen,      Gen, 0,  1.,0,  4a,3d,  2h,2f,  6,0,  0, nil, 000011000000010
Native Infantry,nil,0, 1.,0,  4a,3d,  2h,2f,  3,0,  1, Ato, 000000000000010
Portuguese,   nil, 0,  1.,0,  4a,4d,  2h,1f, 25,0,  1, Ato, 000000000000000
Partisans,    nil, 0,  1.,0,  2a,3d,  2h,1f,  5,0,  0, Ato, 000001000000010
Warriors,     FP,  0,  1.,0,  5a,2d,  1h,2f,  3,0,  0, nil, 000000000000000
Infantry,     Esp, 0,  1.,0,  5a,1d,  2h,1f,  4,0,  0, Too, 000000000000000
Marines,      Cmp, 0,  1.,0,  4a,2d,  2h,2f,  5,0,  0, Amp, 000000000000100
Lancers,      Mob, 0,  1.,0,  2a,3d,  2h,1f,  5,0,  1, nil, 000010000000000
Janissaries,  Env, 0,  1.,0,  5a,2d,  2h,2f,  5,0,  0, nil, 000000000000000
Raiders,      Las, 0,  2.,0,  9a,1d,  1h,2f,  6,0,  0, nil, 001000001000010
Spahis,       Lab, 0,  2.,0,  7a,3d,  2h,1f,  4,0,  0, nil, 000000000000000
Cossacks,     CA,  0,  2.,0,  8a,1d,  2h,1f,  4,0,  0, Ato, 000000000000000
Bedouins,     nil, 0,  2.,0,  5a,2d,  1h,1f,  4,0,  0, Ato, 000001000000010
Hussars,      Esp, 0,  2.,0,  7a,3d,  2h,1f,  5,0,  0, nil, 000000000000000
Horsemen,     Min, 0,  2.,0,  7a,3d,  2h,1f,  6,0,  0, nil, 000000000000000
Cavalry,      Esp, 0,  2.,0,  9a,3d,  2h,2f,  6,0,  0, Ldr, 000000000000000
Mitralleuse,  Chi, 0,  1.,0,  1a,4d,  1h,3f,  6,0,  1, X2,  000010000000000
Cannon,       U1,  0,  1.,0, 10a,1d,  1h,2f,  5,0,  0, Met, 000000000000000
Artillery,    nil, 0,  1.,0, 12a,2d,  2h,3f,  6,0,  0, U2,  000000000000000
Mountain Gun, nil, 0,  1.,0,  9a,3d,  2h,2f,  6,0,  0, Tac, 000001000000000
Seige Gun,    nil, 0,  1.,0,  9a,3d,  2h,3f,  8,0,  0, X5,  000000001000000
Balloon,      nil, 1,  5.,0,  0a,2d,  1h,2f,  6,0,  3, Sth, 000000000000000
Biplane,      nil, 1,  4.,2,  1a,2d,  1h,1f,  5,0,  3, Rad, 000000000010000
Balloon Gun,  nil, 0,  1.,0,  3a,1d,  1h,2f,  5,0,  3, Sth, 010000000010000
Clear,        nil, 1, 40.,1,  0a,1d,  2h,2f,  8,0,  3, no,  000000000000001
Fighter,      nil, 1,  6.,2,  4a,3d,  1h,2f,  6,0,  0, Cor, 000000000010000
Ferry,        NP,  2,  5.,0,  0a,3d,  1h,1f,  3,2,  4, nil, 100000000100000
Clipper,      SFl, 2,  8.,0,  0a,4d,  1h,1f,  4,3,  4, Nav, 100000000000000
Steamer,      nil, 2,  9.,0,  0a,5d,  2h,1f,  4,4,  4, SFl, 100000000000000
Gunboat,      U3,  2,  7.,0,  5a,3d,  1h,1f,  4,0,  2, U1,  100000000100000
Frigate,      X1,  2,  7.,0,  4a,2d,  1h,1f,  4,0,  2, Nav, 100000000001000
Ironclad,     X3,  2,  8.,0,  6a,4d,  2h,1f,  5,0,  2, U3,  100000000000000
Destroyer,    nil, 2, 10.,0,  7a,5d,  2h,1f,  6,0,  2, X1,  100000000001000
Cruiser,      nil, 2,  9.,0,  8a,6d,  2h,2f,  8,0,  2, X3,  100000000001000
Dreadnought,  nil, 2,  9.,0, 10a,8d,  3h,2f, 10,0,  2, X4,  100000000001000
Battleship,   nil, 2,  8.,0, 12a,10d, 3h,2f, 12,0,  2, X7,  100000000000000
Coastal Defense,nil,2, 0.,0,  1a,6d,  1h,1f,  4,0,  1, Ato, 100000000000000
Naval Guns,   nil, 1,  1.,1,  8a,2d,  1h,2f,  5,0,  3, Ato, 100000000001000
Thuggee,      nil, 0,  2.,0,  9a,3d,  1h,3f,  1,0,  0, Ato, 001001001000000
Mines,        nil, 2,  0.,0,  0a,4d,  1h,1f,  1,0,  0, Ato, 000000000001000
Agent,        Esp, 0,  2.,0,  0a,1d,  1h,1f,  3,0,  6, nil, 000001000000010
Monks,        nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  6, Ato, 000000000000010
Caravan,      Cmn, 0,  1.,0,  0a,1d,  1h,1f,  6,0,  7, nil, 000000000000010
Merchant,     Esp, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, nil, 000000000000010
Tribesmen,    Pla, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, nil, 000000000000000
Sappers,      nil, 0,  1.,0,  7a,1d,  1h,3f,  4,0,  0, Exp, 001000001000010
German Troops,nil, 0,  1.,0,  3a,4d,  2h,2f,  5,0,  1, Ato, 000000000000000
French Troops,nil, 0,  1.,0,  4a,3d,  2h,2f,  5,0,  1, Ato, 000000000000000
Highlanders,  nil, 0,  1.,0,  5a,2d,  2h,2f,  5,0,  0, Ato, 000001000000000
Palace Guard, nil, 0,  0.,0,  1a,6d,  2h,1f,  4,0,  1, Ato, 000010000000000
Greek Troops, nil, 0,  1.,0,  0a,2d,  2h,1f, 10,0,  1, Ato, 000000000000000
Steam Battery,nil, 2,  3.,0,  3a,4d,  2h,1f,  4,0,  2, Csc, 100000000100000
Dhow,         Pla, 2,  6.,0,  0a,3d,  1h,1f,  4,3,  4, nil, 100000000100000
Fortress,     nil, 0,  0.,0,  0a,4d,  2h,1f,  4,0,  1, Ato, 000000000000000
Tank,         nil, 0,  3.,0, 10a,5d,  2h,2f,  8,0,  0, MP,  000000000000000
Maxim Gun,    nil, 0,  1.,0,  2a,5d,  2h,2f,  6,0,  1, Chi, 000010000000000
not used i,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used j,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used k,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used l,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used m,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used n,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used o,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used p,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used q,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used r,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used s,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used t,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used u,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used v,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used w,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used x,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used y,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000
not used z,   nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, no,  000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;

@TERRAIN
Desert,     2,2,  0,1,0,   yes, 1,15, 1,   yes, 1, 5,  3,  Gla,no,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1,10, 1,   no,  0,15,  0,  Grs,no,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1,10, 1,   no,  0,10,  0,  Hil,no,   ; Grs
Forest,     2,3,  1,2,0,   no,  0, 5, 5,   no,  0, 5,  0,  Pln,no,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  no,no,    ; Hil
Mountains,  4,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  1,  Hil,yes,  ; Mou
Plateau,    1,2,  1,1,0,   yes, 1,15, 1,   yes, 1,10,  3,  Pln,no,   ; Tun
Steppe,     1,2,  1,0,0,   yes, 1,15, 0,   no,  1,15,  3,  Pln,no,   ; Gla
Swamp,      2,3,  1,0,0,   yes, 1,15, 6,   no,  0,15,  0,  For,no,   ; Swa
Dunes,      3,3,  0,0,0,   no,  0,15, 6,   yes, 1,20,  3,  Drt,yes,  ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; Oce
Oasis,      2,2,  4,1,0,
Cotton,     1,2,  2,2,3,
Grassland,  1,2,  2,1,0,
Game,       2,3,  3,2,0,
Coal,       2,4,  1,3,1,
Gold,       4,6,  0,1,5,
Poppies,    1,2,  1,1,4,
Pasture,    1,2,  1,1,3,
Salt,       2,3,  1,2,2,
Quicksand,  4,1,  0,0,0,
Fish,       1,2,  3,1,2,
Oil,        2,2,  0,4,0,
Wheat,      1,2,  4,1,1,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Goats,      2,4,  3,0,2,
Iron,       4,6,  0,4,2,
Groves,     1,2,  3,1,1,
Cattle,     1,2,  3,0,1,
Tea,        1,2,  1,0,5,
Oasis,      3,3,  4,1,0,
Pearls,     1,2,  1,0,4,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Khanate,        Khan,        Queen
Empire,         ,
Kingdom,        King,        Queen
Empire,         King,        Queen
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 0, English,     English,     0,  1,  1,     
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 0, Germans,     German,      1, -1,  1,     
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Turcomans,   Turcoman,   -1,  0,  1,     
Albert,       Victoria,            1, 6, 0, Greeks,      Greek,       0,  1, -1,
Mohandas Gandhi,Indira Gandhi,     0, 7, 0, Indians,     Indian,     -1, -1,  0,
Lenin,        Catherine the Great, 1, 1, 0, NOBODY W,    Russian,     1,  0, -1,     
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 0, Afghanis,    Afghan,      1,  1,  1,     
Shah,         Malekeh,             0, 4, 0, Persians,    Persian,     0, -1,  1,     3, Shah, Queen,
Mao Tse Tung, Wu Zhao,             0, 5, 0, Chinese,     Chinese,     0,  0,  1,     
Henry VIII,   Elizabeth I,         1, 6, 0, Russians,    Russian,     0,  1,  0,
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     
Tokugawa,     Amaterasu,           0, 2, 0, Ottoman Turks,Ottoman,    1, -1, -1,     3, Sultan, Sultana
Canute,       Gunnhild,            1, 3, 0, Vikings,     Viking,      1,  1,  0,     
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,    -1,  1, -1,
Xerxes,       Scheherezade,        0, 5, 0, NOBODY P,    Persian,     0, -1,  0,     
Hannibal,     Dido,                0, 6, 0, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Mountaineers,Mountain,    0,  0,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Rugs,
Wool,
Jute,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Tea,
Gems,
Gold,
Oil,
Arms,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged


@CIVILIZE2

;Category 0:  all techs
;Category 1:  Islam (MT)
;Category 2:  Christianity (Cer)
;Category 3:  Serf Emancipation (Mys)

0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
2		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
1		; MT
3		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
0		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
02020000		;English,     Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00220000		;Turcomans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;NoneRuss,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00220000		;Afghanis,    French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00220000		;Persians,    Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
02000000		;Russian,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00020000		;Ottoman,     Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;NonePers,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
02220000		;Mountain,     Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;   00000001				invisible until attack:			1 - invisible
;   00000010				non-disbandable (human players only):	1 - cannot disband
;   00000100				0-range-air-unit damage override:	1 - override damage
;   00001000				barbarian units can't be bought off:	1 - can't buy off
;   00010000				impassable terrain override:		1 - override impassable terrain
;   00100000
;   01000000   				barbarian unit will not expire:         1 - no expire
;   10000000    			override .SPR file for this unit:	1 - don't use .SPR


;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
       
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Settlers
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Engineers
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;Warriors
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Phalanx
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Archers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;Legion
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11011000  ;Pikemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Musketeers
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fanatics
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11011000  ;Partisans
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 11011000  ;Alpine Troops
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Riflemen
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Marines
10111101, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Paratroopers
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mech. Inf.
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11011000  ;Horsemen
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Chariot
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11011000  ;Elephant
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11011000  ;Crusaders
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Knights
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Dragoons
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cavalry
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Armor
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Catapult
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cannon
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Artillery
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Howitzer
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000100  ;Fighter
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bomber
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Helicopter
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Stlth Ftr.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Stlth Bmbr.
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Trireme
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Caravel
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Galleon
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Frigate
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ironclad
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Destroyer
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cruiser
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;AEGIS Cruiser
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Battleship
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Submarine
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Carrier
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Transport
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cruise Msl.
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000001  ;Nuclear Msl.
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Diplomat
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Spy
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Caravan
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Freight
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11011000  ;Explorer
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Extra Land
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Extra Ship
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Extra Air
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Test Unit 1
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Test Unit 2
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Test Unit 3
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Test Unit 4
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Test Unit 5
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Test Unit 6
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Test Unit 7
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Test Unit 8
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Warrior.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
Warrior.wav  	; Pikemen
<none>  	; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf.
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights
<none>  	; Dragoons
<none>  	; Cavalry
Oldcannons.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

