;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   Modified by Catfish for the War Of The Ring Scenario
;   ====================================================
;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.

@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
18      ; Riot factor based on # cities (higher factor lessens the effect)
7       ; Aqueduct needed to exceed this size
10      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
0       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
4       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
0	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
0	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
0	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
0	; Value to the Civilization Score of each future tech researched.
25	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
00000000; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0	; Helicopters pick up huts 0=no 1=yes

;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied

@CIVILIZE
A Call to Arms,	 	 1,10,  nil, nil, 1,1; 00AFl+
Trade,			 4, 2,  nil, nil, 0,1; 01Alp
The White Rider,	 1,15,  Ldr, nil, 1,2; 02Amp+
A Meeting with Treebeard,1, 0,  U3,  nil, 0,0; 03Ast
Archery,		 4,-1,  War, Whe, 1,0; 04Ato
Beornings,		 1, 0,  NF,  nil, 1,1; 05Aut
Entmoot,	         1,15,  Ast, nil, 1,2; 06Ban+
Eagles of the Misty Mtns,1,12,  U1,  NF,  1,2; 07Bri+
Stewardship of Gondor,   1, 0,  Mob, Mon, 2,1; 08Bro
Creation of Arda,	 8, 0,  nil, nil, 0,2; 09Cer
Boat Building,		 4, 1,  Whe, nil, 3,4; 10Che
Construction,		 4, 0,  Med, Whe, 1,4; 11Chi
Code of Laws,		 4, 1,  Wri, nil, 2,1; 12CoL
Men of Ered Nimrais,     1, 0,  X2,  nil, 1,1; 13CA
Men of Harad,		 1, 0,  X2,  Hor, 1,1; 14Cmb
Death of Aragorn,	 1, 0,  nil, no,  3,1; 15Cmn
Men of Rhn,		 1, 0,  X2,  Hor, 1,1; 16Cmp
Men of Dale,		 1, 0,  X2,  Feu, 1,1; 17Csc
Three is Company,	 1, 0,  no,  no,  0,3; 18Cst
Fall of Barad-dr,       1, 0,  nil, no,  2,3; 19Cor
Currency,		 4, 1,  Alp, nil, 0,1; 20Cur
Departure of Boromir,	 1, 0,  nil, no,  3,1; 21Dem
Avian Lore,		 1, 0,  NF,  nil, 0,4; 22Eco
Farmers' Market,	 3, 1,  Alp, nil, 0,1; 23E1
Nmenrean Stonework,	 1, 0,  Lab, Env, 1,4; 24E2
The Grey Company,        1,12,  X4,  The, 1,2; 25Eng+
Engineering,		 4, 0,  Chi, nil, 1,4; 26Env
Fall of Isengard,	 1, 0,  nil, no,  2,3; 27Esp
Durin's Line,	         1, 0,  X1,  nil, 1,1; 28Exp
Fealty,			 4,-1,  CoL, War, 2,1; 29Feu
Forging of the One Ring, 1, 0,  Pla, nil, 3,0; 30Fli
Dark Creation,		 3,-2,  Inv, War, 3,0; 31Fun
Iron Working,		 5, 1,  War, nil, 2,4; 32FP
Thoden's Healing,	 1, 0,  nil, no,  0,2; 33Gen
**** Gue,	         1, 0,  no,  no,  0,0; 34Gue
Finder of the Ring,	 1, 0,  Fli, X3,  0,2; 35Gun
Horsemanship,		 4,-1,  nil, nil, 1,3; 36Hor
Elven Heroes,		 1, 0,  U2,  nil, 3,2; 37Ind
Legacy of Morgoth,	 1, 0,  Cer, nil, 3,0; 38Inv
Dwarven Workmanship,	 4,-1,  Met, X1,  2,4; 39Iro
Men of Westernesse,	 1, 0,  X2,  Hor, 1,1; 40Lab
Men of Rohan,		 1, 0,  X2,  Hor, 2,2; 41Las
Gandalf Falls in Moria,	 1, 0,  X7,  X5,  0,2; 42Ldr
Money Lending,		 4, 1,  Cur, nil, 0,1; 43Lit
The Road to Rivendell,	 1, 0,  nil, no,  0,3; 44Too
Tax Collectors,		 4, 1,  Lit, Feu, 0,1; 45Mag
The Muster of Rohan,	 1,15,  Gen, Esp, 1,2; 46Map+
Rammas Echor Breach,     1, 0,  nil, no,  2,3; 47Mas
**** MP,	         1, 0,  no,  no,  0,0; 48MP
Bardings of Dale,	 1, 0,  AFl, Csc, 1,2; 49Mat+
Masonry,		 4, 1,  nil, nil, 1,4; 50Med
Metallurgy,		 6,-2,  FP,  Env, 2,4; 51Met
Mithril-mail and Sting,	 1, 0,  no,  no,  1,0; 52Min
Men of Gondor,		 1, 0,  Lab, Feu, 1,1; 53Mob
Monarchy,		 3, 2,  Feu, nil, 2,1; 54Mon
Valar Worship,		 3, 2,  Mys, nil, 0,2; 55MT
Mysticism,		 4, 1,  nil, nil, 0,2; 56Mys
Iron Hills Regiment,	 1, 5,  AFl, Exp, 1,2; 57Nav+
Natural Lore,		 2, 2,  X2,  Mys, 0,0; 58NF
Elven Craftsmanship,	 4,-1,  Met, U2,  2,4; 59NP
Shadow of Sauron,	 1, 0,  Inv, nil, 3,0; 60Phi
Knights of Dol Amroth,	 1, 5,  AFl, Bro, 1,2; 61Phy+
Nine Rings of Men,	 1, 0,  NP,  Phi, 3,0; 62Pla
Sam's Sword,	         1, 0,  no,  no,  1,0; 63Plu
Fall of Helm's Deep,	 1, 0,  nil, no,  2,3; 64PT
Minas Tirith Guard,	 1,10,  AFl, Bro, 1,2; 65Pot+
Rangers of Ithilien,	 1, 7,  AFl, Bro, 1,2; 66Rad+
Weaponsmiths' Guild,	 4,-1,  FP,  Feu, 2,4; 67RR
Destruction of the Ring, 1, 0,  Fli, no,  0,2; 68Rec
Return of the King,	 1, 0,  The, Mon, 1,2; 69Ref
Elite Soldiery,		 4,-2,  Fun, nil, 3,0; 70Rfg
Despair of Denethor,     1, 0,  Bro, Dem, 3,1; 71Rep
Warriors of Lamedon,     1,10,  AFl, Bro, 1,2; 72Rob+
Shire Militia,	         1, 5,  X3,  War, 1,2; 73Roc+
Sanitation,		 4, 2,  Env, Alp, 1,4; 74San
Seafaring,		 4, 1,  Che, nil, 3,4; 75Sea
Siege Warfare,		 5,-2,  War, Env, 2,0; 76SFl
Spellcraft,		 1, 0,  Mys, nil, 0,2; 77Sth
Spying,			 2,-1,  Alp, nil, 3,1; 78SE
Merry's Sword,		 1, 0,  no,  no,  1,0; 79Stl
Pippin's Sword,		 1, 0,  no,  no,  1,0; 80Sup
Stronghold Defence,	 3,-2,  Fun, nil, 3,0; 81Tac
Chief of the Dnedain,	 1, 0,  Lab, Feu, 1,2; 82The
Tom Bombadil,		 1,10,  Cer, Too, 1,2; 83ToG+
**** Tra,		 1, 0,  no,  no,  0,0; 84Tra
The Third Age,	         1, 0,  nil, nil, 0,2; 85Uni
Warcraft,		 5,-1,  X2,  nil, 1,0; 86War
Woodworking,		 6, 0,  nil, nil, 1,4; 87Whe
Writing,		 4, 2,  nil, nil, 0,3; 88Wri
Unfinished Tales,	 1, 1,  nil, nil, 0,3; 89...+
Awakening of Eagles,	 1, 0,  Cer, nil, 0,4; 90U1
Awakening of Elves,	 1, 0,  Cer, nil, 3,3; 91U2
Awakening of Ents,	 1, 0,  Cer, nil, 0,0; 92U3
Awakening of Dwarves,	 1, 0,  Cer, nil, 3,3; 93X1
Awakening of Men,	 1, 0,  Cer, nil, 3,3; 94X2
Emergence of Hobbits,	 1, 0,  X2,  nil, 1,1; 95X3
Galadriel's Insight,	 1, 0,  nil, no,  3,2; 96X4
Demons of Might,	 1, 0,  Inv, nil, 3,0; 97X5
Spawn of Ungoliant,	 1, 0,  Inv, nil, 3,0; 98X6
The Istari,		 1, 0,  Cer, nil, 0,2; 99X7


;  City Improvements
;
;  cost(x10), upkeep, preq

@IMPROVE
Nothing,                   1, 0,    nil,
Citadel,                  16, 4,    Chi,  ;Palace
Barracks,                  5, 2,    War,  ;Barracks
Storehouse,                5, 1,    Med,  ;Granary
Shrine,                    4, 1,    Mys,  ;Temple
Marketplace,               5, 1,    E1,   ;Marketplace
Banner of the House,       4, 0,    Lab,  ;Library
Prison,                    8, 1,    CoL,  ;Courthouse
Fortified Walls,           8, 0,    Med,  ;City Walls
Aqueduct,                  8, 2,    Env,  ;Aqueduct
Counting House,           10, 2,    Lit,  ;Bank
Temple,                   10, 3,    MT,   ;Cathedral
Heroic Monument,           5, 1,    Chi,  ;University
**** Mass Transit,        16, 4,    no,   ;Mass Transit
Fighting Pits,            10, 10,   Fun,  ;Colosseum
Smithy,                   14, 3,    FP,   ;Factory
Foundry,                  22, 4,    Met,  ;Manufacturing Plant
(Treasure Hoard),         50, 0,    no,   ;SDI Defence
**** Recycling Centre,    20, 2,    no,   ;Recycling Centre
Slave Quarry,             16, 2,    Inv,  ;Power Plant
Armoury,                  26, 3,    RR,   ;Hydro Plant
Dwarven Forge,            18, 2,    Iro,  ;Nuclear Plant
Treasury,                 12, 3,    Mag,  ;Stock Exchange
Catacombs,                12, 3,    San,  ;Sewer System
Watch Tower,               8, 1,    Rfg,  ;Supermarket
Tavern,                    6, 1,    Cur,  ;Superhighways
Token of the Kings,        6, 1,    Mon,  ;Research Lab
Magical Wards,             0, 0,    Sth,  ;SAM Battery
**** Coastal Fortress,     8, 1,    no,   ;Coastal Fortress
Elven Forge,              24, 1,    NP,   ;Solar Plant
Harbour,                   8, 1,    Sea,  ;Harbour
Loading Docks,        	  16, 2,    Sea,  ;Offshore Platform
Roost,                     0, 0,    Eco,  ;Airport
Town Watch,                6, 2,    no,   ;Police Station
Master Shipwright,        12, 3,    Sea,  ;Port Facility
Tunnel Network,            0, 0,    no,   ;Transporter
**** SS Structural,        8, 0,    no,   ;SS Structural
**** SS Component,        16, 0,    no,   ;SS Component
**** SS Module,           32, 0,    no,   ;SS Module
(War Levies),             60, 0,    Mag,  ;(Capitalisation)
Dark Tower,               80, 0,    Phi,  ;Pyramids
Tirith Aear,              60, 0,    Env,  ;Hanging Gardens
Prancing Pony Inn,        20, 0,    Cur,  ;Colossus
Havens,		          60, 0,    Sea,  ;Lighthouse
Lake-town,                60, 0,    Chi,  ;Great Library
Golden Hall of Meduseld,  40, 0,    Las,  ;Oracle
Eye of Sauron,            20, 0,    Fli,  ;Great Wall
The Hornburg,		  80, 0,    E2,   ;Sun Tzu's War Academy
Pelennor Fields,	  80, 0,    E1,   ;King Richard's Crusade
Tower of Black Sorcery,   80, 0,    Pla,  ;Marco Polo's Embassy
Forge of Mount Doom,      80, 0,    Phi,  ;Michelangelo
The Last Homely House,	  50, 0,    Chi,  ;Copernicus
Crdan the Shipwright,    20, 0,    Ind,  ;Magellan
Queen Galadriel,          20, 0,    Ind,  ;Shakespeare
Vilya Ring,               60, 0,    NP,   ;Da Vinci's Workshop
White Tree,               20, 0,    Ref,  ;Bach
Tower of Ecthelion,	  80, 0,    E2,   ;Newton
Mithril Mines,		  80, 0,    Iro,  ;Smith's Trading Co.
Palantr of Minas Arnor,  20, 0,    NP,   ;Darwin
Orthanc-stone,	          20, 0,    NP,   ;Statue of Liberty
House of the Stewards,    20, 0,    Bro,  ;Eiffel Tower
The Dungeons,	          40, 0,    Phi,  ;Women's Suffrage
Tower of Orthanc,         80, 0,    E2,   ;Hoover Dam
Black Gate,               60, 0,    Env,  ;Manhattan Project
Voice of Saruman,         20, 0,    X7,   ;United Nations
The Two Watchers,         40, 0,    Phi,  ;Apollo
Celeborn the Wise,        20, 0,    Ind,  ;SETI
Shrine to Sauron,         40, 0,    Cmp,  ;Cure for Cancer

; Expiration advancements for Wonders of the World

@ENDWONDER
Cor,        ; Dark Tower - Pyramids
Uni,        ; Tirith Aear - Hanging Gardens
nil,        ; The Prancing Pony - Colossus
Rec,        ; Havens - Lighthouse
Uni,        ; Lake-town - Great Library
PT,         ; Golden Hall of Meduseld - Oracle
Cor,        ; Eye of Sauron - Great Wall
PT,         ; Hornburg - Sun Tzu's War Academy
Mas,        ; Pelennor Fields - King Richard's Crusade
Uni,        ; Tower of Black Sorcery - Marco Polo's Embassy
Cor,        ; Forge of Mount Doom - Michelangelo
Too,        ; The Last Homely House - Copernicus
nil,        ; Crdan the Shipwright - Magellan
nil,        ; Queen Galadriel - Shakespeare
nil,        ; Vilya Ring - Da Vinci's Workshop
Cmn,        ; White Tree - Bach
Rep,        ; Tower of Ecthelion - Newton
nil,        ; Mithril Mines - Smith's Trading Co.
nil,        ; Palantir of Minas Arnor - Darwin
nil,        ; Orthanc-stone - Statue of Liberty
nil,        ; House of the Stewards - Eiffel Tower
Uni,        ; Dungeons - Women's Suffrage
Esp,        ; Tower of Orthanc - Hoover Dam
Uni,        ; Black Gate - Manhattan Project
Esp,        ; Voice of Saruman - United Nations
Uni,        ; The Two Watchers - Apollo
nil,        ; Celeborn the Wise - SETI
Rec,        ; Shrine to Sauron - Cure for Cancer

; Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x3 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines

@UNITS
Aragorn (Strider),	Ref, 0,  4.,0,    8a,4d,  5h,3f, 17,0, 2, The, 100000000000011	;00 00
Aragorn (Elessar),	Phi, 0,  6.,0,   12a,6d,  5h,3f, 17,0, 2, Ref, 100000000000011	;01 01
Legolas,		Phi, 0,  4.,0,    9a,4d,  4h,3f, 17,0, 0, Ind, 110000000000011	;02 02
Gimli,			Phi, 0,  3.,0,    8a,4d,  7h,2f, 17,0, 0, Exp, 000000000000010	;03 03
Boromir,		SE,  0,  4.,0,   10a,4d,  4h,2f,  1,0, 0, Bro, 000000000000010	;04 04
Faramir,		Phi, 0,  3.,0,   10a,3d,  4h,2f, 10,0, 0, Bro, 100001100000011	;05 05
Brand,			SE,  0,  3.,0,    9a,4d,  3h,2f, 10,0, 1, Csc, 000000000000000	;06 06
Din II Ironfoot,	SE,  0,  3.,0,    8a,4d,  4h,2f, 10,0, 1, Exp, 000000001000000	;07 07
Grimbeorn,		Phi, 1,  4.,2,    7a,4d,  4h,2f, 17,0, 0, Aut, 100000000000001	;08 08
Dnedain,		Cmn, 0,  6.,0,    7a,3d,  3h,2f, 13,0, 0, Ref, 100000000100001	;09 09
Mr Underhill,		Min, 0,  3.,0,    3a,2d,  4h,1f, 17,0, 2, no,  000000000000000	;10 0A
Frodo,			Phi, 0,  3.,0,    5a,3d,  6h,1f, 17,0, 2, Min, 000000000000010	;11 0B
Sam Gamgee,		Plu, 0,  3.,0,    3a,2d,  6h,1f, 17,0, 2, no,  000000000000010	;12 0C
Sam,			Phi, 0,  3.,0,    5a,4d,  6h,1f, 17,0, 2, Plu, 000000000000010	;13 0D
Merry Brandybuck,	Stl, 0,  3.,0,    3a,2d,  4h,1f, 17,0, 2, no,  000000000000010	;14 0E
Merry,			Phi, 0,  3.,0,    5a,4d,  4h,1f, 17,0, 2, Stl, 010000000000010	;15 0F
Pippin Took,		Sup, 0,  3.,0,    3a,2d,  4h,1f, 17,0, 2, no,  000000000000010	;16 10
Pippin,			Phi, 0,  3.,0,    5a,4d,  4h,1f, 17,0, 2, Sup, 010000000000010	;17 11
Gandalf the Grey,	Phi, 0,  4.,0,    8a,4d,  7h,4f, 17,0, 1, X7,  100000000010011	;18 12
Sharkey,	        nil, 0,  2.,0,   10a,5d,  4h,3f, 10,0, 1, no,  000100000000011	;19 13
Radagast the Brown,	Phi, 1,  6.,2,    7a,4d,  6h,3f, 17,0, 0, X7,  100000000010001	;20 14
Gandalf the White,	Phi, 0,  7.,0,    8a,4d,  8h,6f, 17,0, 1, Amp, 110000000010011	;21 15
Saruman,	        nil, 0,  4.,0,   16a,10d, 7h,4f, 10,0, 0, X7,  000100001010001	;22 16
Thoden,		Pla, 0,  6.,0,    9a,4d,  5h,2f,  5,0, 1, Las, 000000000000000	;23 17
omer,			Phi, 0,  6.,0,    8a,4d,  5h,2f, 10,0, 1, Las, 000000000000000	;24 18
owyn,			Phi, 0,  6.,0,    7a,4d,  5h,2f, 12,0, 1, Las, 010000000000000	;25 19
Hand Orcs,		Rec, 0,  3.,0,    6a,2d,  2h,2f,  6,0, 2, Fun, 000000000010000	;26 1A
Eye Orcs,		Rec, 0,  3.,0,    6a,2d,  2h,2f,  7,0, 0, Fun, 000000000010000	;27 1B
Nazgl,			Rec, 3,  6.,0,    7a,6d,  3h,3f, 10,0, 0, Pla, 000100000010000	;28 1C
Winged Nazgl,		Rec, 1, 10.,127, 13a,6d,  6h,3f, 10,0, 0, Pla, 000100000010001	;29 1D
Lord of the Nazgl,	Rec, 3,  6.,0,   10a,8d,  4h,3f, 10,0, 0, Pla, 000100000010000	;30 1E
Winged Nazgl Lord,	Rec, 1, 10.,127, 18a,9d,  6h,4f, 10,0, 0, Pla, 000100000010001	;31 1F
Sauron,	                Rec, 0,  4.,0,   24a,12d, 8h,4f, 10,0, 0, Phi, 000100001010001	;32 20
The Balrog,		nil, 0,  2.,0,   13a,9d,  7h,3f, 10,0, 0, X5,  000101001010001	;33 21
Shelob the Great,	nil, 0,  2.,0,    7a,5d,  3h,2f, 10,0, 0, X6,  000101000000011	;34 22
Barrow-wight,		Rec, 0,  3.,0,    5a,3d,  2h,1f,  4,0, 0, Phi, 000100000000011	;35 23
The Dead,		Phi, 1,  6.,2,   15a,2d,  1h,5f, 10,0, 0, CA,  001000000000000	;36 24
Hobbits,		Pla, 0,  3.,0,    5a,4d,  2h,2f,  5,0, 1, X3,  000000000000000	;37 25
Dwarves,		SE,  0,  3.,0,    6a,4d,  3h,2f, 13,0, 1, X1,  000000001000000	;38 26
Elven Warders,		Phi, 0,  0.,0,    1a,4d,  3h,2f,  7,0, 1, U2,  100000000000001	;39 27
Elven Marksmen,		Phi, 0,  2.,0,    7a,3d,  2h,2f,  7,0, 0, U2,  110001000000011	;40 28
Elf-lord,		Phi, 0,  6.,0,   10a,4d,  5h,2f, 17,0, 0, Ind, 100000000000011	;41 29
Elrond,			Phi, 1,  8.,1,   14a,3d,  5h,3f, 17,0, 1, Ind, 110000000010001	;42 2A
Smagol,		nil, 0,  2.,0,    4a,4d,  4h,1f,  1,0, 1, Gun, 000001000000011	;43 2B
Gollum,		        nil, 1,  3.,0,    4a,4d,  3h,1f,  1,0, 0, no,  001000000000001	;44 2C
Crebain,		Rec, 1,  4.,1,    1a,0d,  1h,0f,  1,0, 0, Eco, 001100000000001	;45 2D
Mount Doom,		nil, 0,  0.,0,    1a,90d,12h,12f, 1,0, 1, no,  000100000000000	;46 2E
Orc Garrison,		nil, 0,  0.,0,    0a,4d,  3h,2f,  7,0, 1, Tac, 010000000000001	;47 2F
Uruk-hai,		Rec, 0,  4.,0,    8a,3d,  2h,2f,  8,0, 0, Rfg, 000000000010000	;48 30
Dunlendings,		nil, 0,  3.,0,    6a,3d,  2h,2f,  7,0, 0, CA,  000000000000000	;49 31
Wolves,			nil, 0,  4.,0,    7a,1d,  2h,2f,  7,0, 0, Inv, 000101000000000	;50 32
Wolf-riders,		Rec, 0,  3.,0,    8a,2d,  3h,2f,  8,0, 3, Fun, 000001000000000	;51 33
Trolls,			Rec, 0,  2.,0,   10a,5d,  3h,2f, 10,0, 0, Fun, 000000000000000	;52 34
Olog-hai,		Rec, 0,  3.,0,   11a,5d,  3h,3f, 10,0, 0, Rfg, 000000000000000	;53 35
Spiders,		nil, 1,  4.,2,    7a,3d,  2h,2f,  7,0, 0, X6,  000100000010001	;54 36
Spy,			nil, 0,  3.,0,    0a,1d,  2h,1f,  6,0, 6, SE,  000100000001011	;55 37
Eagles,			Phi, 1, 10.,0,    8a,5d,  4h,2f, 12,0, 0, U1,  000000000010001	;56 38
Gwaihir,		Phi, 1, 11.,0,   10a,6d,  5h,3f, 17,0, 0, U1,  000000000010001	;57 39
Ents,			Phi, 1,  4.,5,   11a,5d,  4h,3f, 15,0, 0, U3,  000000000000001	;58 3A
Treebeard,		Phi, 1,  4.,5,   12a,6d,  5h,3f, 17,0, 0, U3,  000000000000001	;59 3B
Swordsmen,		nil, 0,  3.,0,    6a,3d,  2h,2f,  6,0, 0, War, 000000000000000	;60 3C
Spearmen,		nil, 0,  3.,0,    3a,4d,  2h,2f,  7,0, 1, War, 000000000000000	;61 3D
Archers,		nil, 0,  3.,0,    5a,3d,  2h,2f,  7,0, 0, Ato, 010000000000000	;62 3E
Rangers of Ithilien,	SE,  0,  2.,0,    9a,3d,  2h,2f,  9,0, 0, Mob, 110001000000011	;63 3F
Rangers of the North,	Ref, 0,  7.,0,    6a,3d,  3h,2f,  9,0, 0, Lab, 100000000000011	;64 40
Knights,		Pla, 0,  6.,0,    7a,3d,  3h,2f, 13,0, 0, Mob, 000000000000000	;65 41
Riders of Rohan,	Pla, 0,  6.,0,    7a,3d,  3h,2f,  9,0, 0, Las, 000000000000000	;66 42
Axemen of Rhn,	        nil, 0,  4.,0,    9a,3d,  2h,3f,  9,0, 3, Cmp, 000000000000000	;67 43
Horsemen,	        nil, 0,  6.,0,    7a,3d,  3h,2f,  9,0, 0, Hor, 000000000000000	;68 44
Corsairs,		nil, 0,  4.,0,    8a,3d,  2h,2f,  7,0, 3, Sea, 000000000000100	;69 45
Mmakil,		Rec, 0,  4.,0,   12a,6d,  5h,3f, 10,0, 0, Cmb, 000000000000000	;70 46
Battering Ram,		Rec, 0,  2.,0,   10a,2d,  3h,2f,  9,0, 0, SFl, 000000001000000	;71 47
Catapult,		Rec, 0,  2.,0,   10a,1d,  2h,3f, 10,0, 0, SFl, 000000001000000	;72 48
Siege Tower,		Rec, 0,  2.,0,   12a,3d,  3h,2f, 10,0, 0, SFl, 000000001000000	;73 49
Grond,			Rec, 0,  2.,0,   20a,8d, 10h,3f, 10,0, 0, SFl, 000000001000000	;74 4A
Elven-boat,		nil, 2,  7.,0,    0a,2d,  2h,2f,  1,3, 4, Che, 000000000000000	;75 4B
Black Ship,		nil, 2,  7.,0,    5a,3d,  3h,2f,  8,4, 0, Sea, 010000000010001	;76 4C
Galley,			nil, 2,  8.,0,    5a,3d,  4h,2f, 11,4, 2, Sea, 010000000000001	;77 4D
!,		        nil, 0,  0.,0,    0a,0d,  1h,0f,127,0, 1, no,  000000000000000	;78 4E
*,		        nil, 1,  0.,127,  0a,0d,  1h,0f,  1,0, 1, no,  000000000000000	;79 4F

;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
;  impassable = yes, no. 

@TERRAIN
Wasteland,               1,2,  0,1,0,   no,  1, 0, 0,   no,  1, 0,  0,  no,  no, ; Drt
Plains,                  1,2,  1,1,0,   no,  1, 0, 0,   no,  0, 0,  0,  no,  no, ; Pln
Grassland,               1,2,  2,1,0,   no,  1, 0, 0,   no,  0, 0,  0,  no,  no, ; Grs
Forest,                  2,3,  1,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; For
Hills,                   2,4,  1,0,1,   no,  1, 0, 0,   no,  3, 0,  0,  no,  no, ; Hil
Mountains [Impassable],  10,6, 1,1,0,   no,  0, 0, 0,   no,  1, 0,  0,  no,  yes,; Mou
Floodplain [Impassable], 10,2, 2,1,0,   no,  1, 0, 0,   no,  0, 0,  0,  no,  yes,; Tun
Tundra,                  2,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Gla
Marshes,                 2,3,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Swa
Ash,                     1,2,  0,1,0,   no,  3, 0, 0,   no,  1, 0,  0,  no,  no, ; Jun
Water,                   1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce
Oasis,                   1,2,  4,1,2,
Horses,                  1,2,  1,3,0,
Grassland,               1,2,  2,1,0,
Game,                    2,3,  4,1,2,
Iron,                    2,4,  1,2,5,
Gold,                    3,6,  1,2,7,
Boulders,                1,2,  2,1,0,
Thawed Ground,           2,2,  0,0,0,
Bullrushes,              2,3,  1,0,1,
Volcanic Rocks,          2,2,  0,2,0,
Trout,                   1,2,  3,0,3,
Settlement,              1,2,  1,1,4,
Wheat,                   1,2,  3,1,0,
Grassland,               1,2,  2,1,0,
Timber,                  2,3,  1,2,3,
Wine,                    2,4,  1,0,5,
Copper,                  3,6,  1,3,6,
Alluvial Deposits,       1,2,  3,1,0,
Thawed Ground,           2,2,  0,0,0,
Herbs,                   2,3,  1,0,4,
Fissure,                 4,2,  0,0,0,
Salmon,                  1,2,  4,0,2,

@TERRAIN1
Bedrock [Impassable],    1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; Drt
Dead Marshes,            3,3,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Pln
Glade,                   1,2,  2,1,0,   no,  1, 0, 0,   no,  0, 0,  0,  no,  no, ; Grs
Deep Forest [Impassable],1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; For
Halls,                   1,2,  1,1,0,   no,  1, 0, 0,   no,  3, 0,  0,  no,  no, ; Hil
Caves,                   1,2,  1,1,0,   no,  1, 0, 0,   no,  2, 0,  0,  no,  no, ; Mou
Cobbles,                 1,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Tun
Magma,                   1,2,  0,1,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Gla
Cache,                   1,2,  0,1,5,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Swa
Thickets [Impassable],   3,3,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; Jun
Bedrock [Impassable],    1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; Oce
Nothing,                 1,2,  0,0,0,
Dead Faces,		 3,3,  1,0,0,
Glade,                   1,2,  2,1,0,
Chirping Birds,          1,2,  0,0,0,
Treasure,                1,2,  1,1,15,
Bones,                   1,2,  1,1,0,
Nothing,                 1,2,  1,1,0,
Nothing,                 1,2,  1,1,0,
Loot,                    1,2,  0,1,5,
Fetid Vapours,           3,3,  1,0,0,
Nothing,                 1,2,  0,1,2,
Nothing,                 1,2,  0,0,0,
Dead Faces,		 3,3,  1,0,0,
Glade,                   1,2,  2,1,0,
Chirping Birds,          1,2,  0,0,0,
Iron,                    1,2,  1,2,5,
Guano,                   1,2,  1,1,3,
Well,                    1,2,  1,1,0,
Nothing,                 1,2,  1,1,0,
Loot,                    1,2,  0,1,5,
Snakes,                  3,3,  1,0,0,
Nothing,                 1,2,  0,1,2,

@TERRAIN2
Bedrock [Impassable],    1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; Drt
Foothills [Impassable],  2,4,  1,0,1,   no,  1, 0, 0,   no,  0, 0,  0,  no, yes, ; Pln
Glade,                   1,2,  2,1,0,   no,  1, 0, 0,   no,  0, 0,  0,  no,  no, ; Grs
Deep Forest [Impassable],1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; For
Halls,                   1,2,  1,1,0,   no,  1, 0, 0,   no,  3, 0,  0,  no,  no, ; Hil
Caves,                   1,2,  1,1,0,   no,  1, 0, 0,   no,  2, 0,  0,  no,  no, ; Mou
Caves,                   1,2,  1,1,0,   no,  1, 0, 0,   no,  2, 0,  0,  no, yes, ; Mou
Flagstones,              1,2,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Gla
Webs [-50% Defence],     3,1,  1,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Swa
Barracks,                1,2,  2,50,0,  no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Jun
Water,                   0,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce
Nothing,                 1,2,  0,0,0,
Bivouac,                 1,2,  2,1,0,
Glade,                   1,2,  2,1,0,
Chirping Birds,          1,2,  0,0,0,
Nothing,                 1,2,  1,1,0,
Bones,                   1,2,  1,1,0,
Nothing,                 1,2,  1,1,0,
Nothing,                 1,2,  1,1,0,
Webs,                    3,1,  1,1,0,
Spare5A,                 1,2,  0,1,0,
Fish,                    1,2,  3,0,2,
Nothing,                 1,2,  0,0,0,
Bivouac,                 1,2,  2,1,0,
Glade,                   1,2,  2,1,0,
Chirping Birds,          1,2,  0,0,0,
Nothing,                 1,2,  1,1,0,
Bones,                   1,2,  1,1,0,
Nothing,                 1,2,  1,1,0,
Nothing,                 1,2,  1,1,0,
Webs,                    3,1,  1,1,0,
Spare5B,                 1,2,  0,1,0,
Shrimp,                  1,2,  2,2,3,

@TERRAIN3
Bedrock [Impassable],    1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; Drt
Abyss [Impassable],      1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; Pln
Mount Doom [Impassable], 1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; Grs
Deep Forest [Impassable],1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; For
Halls,                   1,2,  1,1,0,   no,  1, 0, 0,   no,  3, 0,  0,  no,  no, ; Hil
Caves,                   1,2,  1,1,0,   no,  1, 0, 0,   no,  2, 0,  0,  no,  no, ; Mou
Cobbles,                 1,2,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Tun
Abyss [Impassable],      1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no, yes, ; Gla
Durin's Bridge [+150% Defence],2,5,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Swa
Durin's Bridge [+150% Defence],2,5,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Jun
Magma,                   1,2,  0,1,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,  no, ; Oce
Nothing,                 1,2,  0,0,0,
Nothing,                 1,2,  0,0,0,
Mount Doom [Impassable], 1,2,  0,0,0,
Chirping Birds,          1,2,  0,0,0,
Encampment,              1,2,  6,1,0,
Bones,                   1,2,  1,1,0,
Nothing,                 1,2,  0,1,0,
Nothing,                 1,2,  0,0,0,
Flagstones,              1,5,  0,0,0,
Flagstones,              1,5,  0,0,0,
Gas,                     1,2,  0,1,2,
Nothing,                 1,2,  0,0,0,
Nothing,                 1,2,  0,0,0,
Mount Doom [Impassable], 1,2,  0,0,0,
Chirping Birds,          1,2,  0,0,0,
Forge of Mount Doom,     1,2,  1,1,0,
Bones,                   1,2,  1,1,0,
Nothing,                 1,2,  1,1,0,
Nothing,                 1,2,  0,0,0,
Flagstone,               1,5,  0,0,0,
Flagstone,               1,5,  0,0,0,
Gas,                     1,2,  0,1,2,

@GOVERNMENTS
[Anarchy],      Warlord,     Warlord
Tribal Alliance,Warlord,     Warlord
Kingdom,        King,        Queen
[Communism],    Comrade,     Comrade
Dark Empire,    Lord,        Lord
[Republic],	King,        Queen
[Democracy],    President,   President

;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female: 0 = male
;           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government

@LEADERS
Aragorn,      Arwen,               0, 1, 3, Gondor,     Gondor,     0, -1,  1,
Crdan,       Galadriel,           0, 2, 3, xElves,     Elven,     -1, -1,  0,     2, Lord, Queen
Thoden,      owyn,               0, 3, 0, xRohan,     Rohan,      0, -1,  0,     2, King, Lady
Sauron,       Mouth of Sauron,     0, 4, 2, Mordor,     Mordor,     1,  1, -1,
Herumor,      A Stray Mmak,       0, 5, 1, Harad,      Haradrim,   1,  1, -1,
Khaml,       Khaml,              0, 6, 2, xRhn,      Easterling, 1,  1, -1,     2, Warlord, Warlord
Saruman,      Wormtongue,          0, 7, 2, Isengard,   Isengard,   1,  0, -1,
Uglk,        Uglk,               0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Shagrat,      Shagrat,             0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Azog,         Azog,                0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Ufthak,       Ufthak,              0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Grishnkh,    Grishnkh,           0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Gorbag,       Gorbag,              0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Bolg,         Bolg,                0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Radbug,       Radbug,              0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Muzgash,      Muzgash,             0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Lagduf,       Lagduf,              0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Lugdush,      Lugdush,             0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Mauhr,       Mauhr,              0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Boldog,       Boldog,              0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,
Golfimbul,    Golfimbul,           0, 4, 2, Hithaeglir, Hithaeglir, 0,  0, -1,

;   Trading Commodities

@CARAVAN
Leather,
Furs,
Timber,
Horses,
Wool,
Cloth,
Salt,
Dye,
Wine,
Spice,
Gems,
Iron,
Tools,
Silver,
Gold,
Weapons,

@ORDERS
Fortifying,         F
Fortified,          F
Sleep/Sentry,       S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G

@DIFFICULTY
Snaga (easiest)
Orc
Uruk-hai
Troll
Olog-hai (default)
Nazgl (toughest)

@ATTITUDES
Loyal
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged

@CIVILIZE2
2 ; 00AFl
0 ; 01Alp
3 ; 02Amp
1 ; 03Ast
0 ; 04Ato
1 ; 05Aut
3 ; 06Ban
3 ; 07Bri
1 ; 08Bro
0 ; 09Cer
1 ; 10Che
0 ; 11Chi
0 ; 12CoL
1 ; 13CA
1 ; 14Cmb
1 ; 15Cmn
1 ; 16Cmp
1 ; 17Csc
3 ; 18Cst
1 ; 19Cor
1 ; 20Cur
1 ; 21Dem
1 ; 22Eco
1 ; 23E1
3 ; 24E2
2 ; 25Eng
0 ; 26Env
1 ; 27Esp
1 ; 28Exp
0 ; 29Feu
1 ; 30Fli
1 ; 31Fun
0 ; 32FP
1 ; 33Gen
1 ; 34Gue
1 ; 35Gun
0 ; 36Hor
1 ; 37Ind
1 ; 38Inv
1 ; 39Iro
1 ; 40Lab
1 ; 41Las
1 ; 42Ldr
1 ; 43Lit
1 ; 44Too
0 ; 45Mag
2 ; 46Map
1 ; 47Mas
1 ; 48MP
7 ; 49Mat
0 ; 50Med
0 ; 51Met
1 ; 52Min
3 ; 53Mob
1 ; 54Mon
1 ; 55MT
0 ; 56Mys
4 ; 57Nav
0 ; 58NF
1 ; 59NP
1 ; 60Phi
5 ; 61Phy
1 ; 62Pla
1 ; 63Plu
1 ; 64PT
3 ; 65Pot
6 ; 66Rad
3 ; 67RR
1 ; 68Rec
1 ; 69Ref
1 ; 70Rfg
1 ; 71Rep
3 ; 72Rob
3 ; 73Roc
0 ; 74San
1 ; 75Sea
0 ; 76SFl
1 ; 77Sth
1 ; 78SE
1 ; 79Stl
1 ; 80Sup
1 ; 81Tac
1 ; 82The
3 ; 83ToG
1 ; 84Tra
0 ; 85Uni
0 ; 86War
0 ; 87Whe
0 ; 88Wri
0 ; 89...
1 ; 90U1
1 ; 91U2
1 ; 92U3
1 ; 93X1
1 ; 94X2
1 ; 95X3
1 ; 96X4
1 ; 97X5
1 ; 98X6
1 ; 99X7

; Technology Groups
; Group 0 = Everyone can research
; Group 1 = Nobody can research or trade (events only), incl. unused techs
; Group 2 = Only Gondor can research - until the Ring is destroyed
; Group 3 = Only Gondor can research
; Group 4 = Iron Hills Regiment (disable w/EnableTechnology if Din dies)
; Group 5 = Knights of Dol Amroth (disable w/EnableTechnology if Dol Amroth captured)
; Group 6 = Rangers of Ithilien (disable w/EnableTechnology if Faramir dies)
; Group 7 = Bardings of Dale (disable w/EnableTechnology if Brand dies)
; Rule 0 = can research, can own, 
; Rule 1 = can't research, can own (via steal/trade), 
; Rule 2 = can't research, can only own via events (buggy)

@LEADERS2
02000000  ; Gondor
02222222  ; Elves
02222222  ; Rohan
02222222  ; Mordor
02222222  ; Harad
02222222  ; Easterlings
02222222  ; Isengard
02222222
02222222
02222222
02222222
02222222
02222222
02222222
02222222
02222222
02222222
02222222
02222222
02222222
02222222

; Advanced unit fields

; A) tribe may build mask:					0 - can't; 1 - can
; B) cannot build unit on map or use native transport mask:	1 - cannot build unit on map
; C) minimum bribe amount:					n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) build transport site mask:					1: can; 0: can't for each site type
; E) use transport site mask:					1: can; 0: can't for each site type
; F) native transport ability:					1: can; 0: can't for each map relationship type
; G) General flags

;   00000001	invisible until attack:			1 - invisible
;   00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:	1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;   00010000	impassable terrain override:		1 - override impassable terrain
;   00100000	unit acquires engineering abilities	1 - engineer
;   01000000    barbarian unit will not expire:         1 - no expire
;   10000000    override .SPR file for this unit:	1 - don't use .SPR

;   A         B        C          D                E                F             G
@UNITS_ADVANCED
00000000, 00001111,   -1,  0000000000000000,0000000000010000,0000000000000000, 10000010	;Aragorn (Strider)
00000010, 00001111,   -1,  0000000000000000,0000000000011001,0000000000000000, 10000010	;Aragorn (Elessar)
00000000, 00001111,   -1,  0000000000000000,0000000000010001,0000000000000000, 10000010	;Legolas
00000000, 00001111,   -1,  0000000000000000,0000000000010001,0000000000000000, 10000010	;Gimli
00000000, 00001111,    0,  0000000000000000,0000000000010001,0000000000000000, 10000010	;Boromir
00000000, 00001111,  800,  0000000000000000,0000000000000001,0000000000000000, 10000010	;Faramir
00000000, 00001111,  800,  0000000000000000,0000000000000001,0000000000000000, 10000010	;Brand
00000000, 00001111,  800,  0000000000000000,0000000000010001,0000000000000000, 10000010	;Din II
00000000, 00001111,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000010	;Grimbeorn
00000010, 00001110,  500,  0000000000000000,0000000000001000,0000000000000001, 00000000	;Dnedain
00000000, 00001100,   -1,  0000000000000000,0000000000010101,0000000000000000, 10000010	;Frodo Mk1
00000010, 00001100,   -1,  0000000000000000,0000000000010101,0000000000000000, 10000010	;Frodo Mk2
00000000, 00001100,   -1,  0000000000000000,0000000000010001,0000000000000000, 10000010	;Sam Mk1
00000010, 00001100,   -1,  0000000000000000,0000000000010001,0000000000000000, 10000010	;Sam Mk2
00000000, 00001111,   -1,  0000000000000000,0000000000010011,0000000000000000, 10000010	;Merry Mk1
00000010, 00001111,   -1,  0000000000000000,0000000000010011,0000000000000000, 10000010	;Merry Mk2
00000000, 00001111,   -1,  0000000000000000,0000000000010011,0000000000000000, 10000010	;Pippin Mk1
00000010, 00001111,   -1,  0000000000000000,0000000000010011,0000000000000000, 10000010	;Pippin Mk2
00000000, 00001111,   -1,  0000000000000000,0000000000010001,0000000000000000, 10000010	;Gandalf the Grey
00000000, 00001110,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Sharkey
00000000, 00001111,  500,  0000000000000000,0000000000000000,0000000000000000, 10000010	;Radagast the Brown
00000000, 00001111,   -1,  0000000000000000,0000000000010001,0000000000000000, 00000010	;Gandalf the White
00000000, 00001110,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Saruman
00000000, 00001110,    0,  0000000000000000,0000000000000000,0000000000000010, 10000010	;Thoden
00000000, 00001110, 1000,  0000000000000000,0000000000000000,0000000000000010, 10000010	;omer
00000000, 00001110, 1000,  0000000000000000,0000000000000000,0000000000000010, 10000010	;owyn
10000000, 00000100,    0,  0000000000000000,0000000000000011,0000000000000000, 10000000	;Hand Orcs
00010001, 00000100,    0,  0000000000000000,0000000000000011,0000000000000000, 10000000	;Eye Orcs
00000000, 00001110,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Nazgl
00000000, 00001110,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Winged Nazgl
00000000, 00001110,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Lord of the Nazgl
00000000, 00001110,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Winged Nazgl Lord
00000000, 00001110,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Sauron
00000000, 00000110, 2000,  0000000000000000,0000000000000000,0000000000000000, 10000000	;The Balrog
00000000, 00001011,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Shelob the Great
00000001, 00001100,   -1,  0000000000000000,0000000000000000,0000000000000000, 10010001	;Barrow-wight
00000000, 00001111,   -1,  0000000000000000,0000000000000000,0000000000000000, 10010001	;The Dead
00000010, 00001111,    0,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Hobbits
00000010, 00000001,    0,  0000000000000000,0000000000010001,0000000000000000, 10000000	;Dwarves
00000100, 00001010,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Elven Warders
00000110, 00001010,   -1,  0000000000000000,0000000000000000,0000000000000000, 00000000	;Elven Marksmen
00000000, 00001110,   -1,  0000000000000000,0000000000000000,0000000000000000, 00000010	;Elf-lord
00000000, 00001111,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000010	;Elrond
00000000, 00001100,    0,  0000000000000000,0000000000110101,0000000000000001, 10000010	;Smagol
00000000, 00000111,   -1,  0000000000000000,0000000000000000,0000000000000000, 10010101	;Gollum
00000000, 00001110,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000001	;Crebain
00000000, 00000110,   -1,  0000000000000000,0000000000000000,0000000000000000, 01000010	;Mount Doom
10010001, 00000100,    0,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Orc Garrison
10000000, 00000100,    0,  0000000000000000,0000000000000011,0000000000000000, 10000000	;Uruk-hai
10000000, 00001110,    0,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Dunlendings
10010001, 00001101,    0,  0000000000000000,0000000000000011,0000000000000000, 10000000	;Wolves
10000000, 00001100,    0,  0000000000000000,0000000000000011,0000000000000000, 10000000	;Wolf-riders
00000000, 00000110,    0,  0000000000000000,0000000000000011,0000000000000000, 10000000	;Trolls
00000000, 00001110,    0,  0000000000000000,0000000000000011,0000000000000000, 10000000	;Olog-hai
00000000, 00001110,    0,  0000000000000000,0000000000000000,0000000000000000, 10000001	;Spiders
10000000, 00001100,    0,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Spy
00000000, 00001111,   -1,  0000000000000000,0000000000000000,0000000000000000, 10010000	;Eagles
00000000, 00001111,   -1,  0000000000000000,0000000000000000,0000000000000000, 10010010	;Gwaihir
00000000, 00001111,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Ents
00000000, 00001111,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000010	;Treebeard
00001010, 00001110,    0,  0000000000000000,0000000000000000,0000000000000000, 00000000	;Swordsmen
01101010, 00001110,    0,  0000000000000000,0000000000000000,0000000000000000, 00000000	;Spearmen
00000010, 00001110,    0,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Archers
00000000, 00001111,  500,  0000000000000000,0000000000000001,0000000000000000, 10000000	;Rangers of Ithilien
00000010, 00001111,  500,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Rangers of the North
00000010, 00001111,    0,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Knights
00001000, 00000110,    0,  0000000000000000,0000000000000000,0000000000000010, 10000000	;Riders
01000000, 00001100,    0,  0000000000000000,0000000000000011,0000000000000000, 10000000	;Axemen of Rhn
01100000, 00001100,    0,  0000000000000000,0000000000000011,0000000000000000, 00000000	;Horsemen
00000000, 00001110,    0,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Corsairs
00000000, 00001100,    0,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Mmakil
01001000, 00001110,    0,  0000000000000000,0000000000000000,0000000000000000, 00000000	;Battering Ram
00000110, 00001110,    0,  0000000000000000,0000000000000000,0000000000000000, 00000000	;Catapult
00000000, 00001110,    0,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Siege Tower
00000000, 00001110,   -1,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Grond
00000000, 00001111,    0,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Elven-boat
00100000, 00001110,    0,  0000000000000000,0000000000000000,0000000000000000, 10000000	;Black Ship
00000110, 00001110,    0,  0000000000000000,0000000000000000,0000000000000000, 00000000	;Galley
00000000, 00001111,   -1,  0000000000000000,0000000000000000,0000000000000000, 01000000	;Trigger 1
00000000, 00001111,   -1,  0000000000000000,0000000000000000,0000000000000000, 01000000	;Trigger 2


; 0-15 define legal transport possibilities
; art matched in threes 0/3/6/9/12/15; 1/4/7/10/13; 2/5/8/11/14
; Graphic - only for builders (column D). Irrelevant for WotR.
; 1 Stairs
; 2 Tunnel Entrance
; 3 Concealed Entrance

@MAP_TRANSPORT_RELATIONSHIPS
0,1 ;0/1
0,2 ;1/2
0,3 ;2/3
1,2 ;3/1
1,3 ;4/2
2,3 ;5/3
0,0 ;6/1
0,0 ;7/2
0,0 ;8/3
0,0 ;9/1
0,0 ;10/2
0,0 ;11/3
0,0 ;12/1
0,0 ;13/2
0,0 ;14/3
0,0 ;15/1

@SOUNDS
aragorn.wav	;Aragorn (Strider)
elessar.wav	;Aragorn (Elessar)
legolas.wav	;Legolas
gimli.wav	;Gimli
boromir.wav	;Boromir
faramir.wav	;Faramir
brand.wav	;Brand
dain.wav	;Din II
bear.wav	;Grimbeorn
horse.wav	;Dnedain
frodo1.wav	;Frodo Mk1
frodo2.wav	;Frodo Mk2
sam.wav		;Sam Mk1
sam.wav		;Sam Mk2
merry.wav	;Merry Mk1
merry.wav	;Merry Mk2
pippin.wav	;Pippin Mk1
pippin.wav	;Pippin Mk2
gandalfg.wav    ;Gandalf the Grey
sarumans.wav	;Sharkey
radagast.wav	;Radagast the Brown
gandalfw.wav    ;Gandalf the White
sarumanr.wav	;Saruman
theoden.wav	;Thoden
eomer.wav	;omer
eowyn.wav	;owyn
orcs.wav	;Hand Orcs
orcs.wav	;Eye Orcs
nazgul.wav	;Nazgl
fellbeast.wav	;Winged Nazgl
nazgul.wav	;Lord of the Nazgl
fellbeast.wav	;Winged Nazgl Lord
sauron.wav	;Sauron
balrog.wav	;The Balrog
shelob.wav	;Shelob the Great
wight.wav       ;Barrow-wight
dead.wav        ;The Dead
battle.wav	;Hobbits
dwarves.wav	;Dwarves
<none>		;Elven Warders
arrows.wav	;Elven Marksmen
horse.wav	;Elf-lord
elrond.wav	;Elrond
smeagol.wav	;Smagol
gollum.wav	;Gollum
crebain.wav	;Crebain
<none>		;Mount Doom
<none>		;Orc Garrison
uruks.wav	;Uruk-hai
ruffian.wav	;Dunlendings
wolves.wav	;Wolves
wolves.wav	;Wolf-riders
trolls.wav	;Trolls
ologs.wav	;Olog-hai
spider.wav	;Spiders
<none>		;Spy
e1.wav		;Eagles
e1.wav		;Gwaihir
ents.wav	;Ents
ents.wav	;Treebeard
battle.wav	;Swordsmen
battle.wav	;Spearmen
arrows.wav	;Archers
arrows.wav	;Rangers of Ithilien
horse.wav	;Rangers of the North
horse.wav	;Knights
horse.wav	;Riders of Rohan
battle.wav	;Easterling Axemen
haradrim.wav	;Horsemen
ruffian.wav	;Corsairs
mumak.wav	;Mmakil
ram.wav		;Battering Ram
catapult.wav	;Catapult
siege.wav	;Siege Tower
grond.wav	;Grond
<none>		;Elven Boat
ship.wav	;Black Ship
ship.wav	;Galley
<none>		;Trigger 1
<none>		;Trigger 2


@RIVERS
River [+50% Defence],          ; map 1
River [+50% Defence],          ; map 2
River [+50% Defence],          ; map 3
Special [+50% Defence],        ; map 4

; please do not remove this line