;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
18      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
10      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0       ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  no,  no,  3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Special Technology, 3,-2,  no,  no,  3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Special Technology, 4,-1,  no,  no,  2, 3    ; Ato
Espaa 1860,        6,-1,  X1,  nil, 2, 1    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  no,  AFl, 3, 0    ; CA 
Special Technology, 5,-1,  no,  no,  2, 4    ; Cmb
Special Technology, 5, 0,  no,  no,  2, 2    ; Cmn
Computers,          4, 1,  no,  no,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Special Technology, 4, 0,  no,  no,  2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Special Technology, 4, 0,  no,  no,  2, 4    ; E1 
Electronics,        4, 1,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Ericsson's Plan,    3, 1,  no,  SE,  2, 0    ; Env
Horsemanship,       8,-1,  no,  Dem, 2, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  no,  ToG, 2, 4    ; Fli
Special Technology, 3,-2,  no,  no,  2, 2    ; Fun
Dixie Land,         3, 0,  no,  no,  2, 1    ; FP 
Genetic Engineering,3, 2,  no,  Med, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  X7,  Tac, 2, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  no,  Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  Alp, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  MP,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Southern Drawl,     4, 1,  no,  no,  3, 4    ; Pla
Special Technology, 4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR 
Recycling,          2, 1,  no,  Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, no,  2, 4    ; Ref
Refrigeration,      3, 1,  no,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE 
Steel,              4,-1,  no,  Ind, 2, 4    ; Stl
Underground RR,     4, 1,  no,  Las, 2, 2    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Latino,             1, 0,  X4,  no,  2, 0    ; FT 
Union,              7,-2,  X2,  no,  2, 2    ; U1 
Confederacin,      2, 0,  X3,  no,  2, 4    ; U2 
Occidental,         4, 0,  Mas, Phy, 0, 4    ; U3 
Espaa,             3, 0,  no,  no,  2, 1    ; X1 
Estados Unidos,     3, 0,  no,  no,  2, 2    ; X2 
Secesion,           3, 0,  no,  no,  2, 0    ; X3 
Mjico,             3, 0,  no,  no,  2, 3    ; X4 
Reino Unido,        3, 0,  no,  no,  0, 3    ; X5 
Francia,            3, 0,  no,  no,  0, 0    ; X6 
Tejas,              3, 0,  no,  no,  2, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Capital,                  10, 0,    Mas,
Barracones,                4, 1,    no, 
Granero,                   6, 1,    Pot,
Iglesia,                   4, 2,    Cer,
Mercado,                   8, 1,    Cur,
Escuela,                   8, 1,    Wri,
Tribunal,                  8, 1,    CoL,
Fortificaciones,           8, 0,    Cst,
Canalizacin,              8, 2,    Cst,
Banco,                    12, 2,    Ban,
Plaza de toros,           12, 4,    MT, 
Universidad,              16, 3,    Uni,
Mass Transit,             16, 4,    no, 
Colosseum,                16, 5,    no, 
Factoria,                 20, 4,    Ind,
Fundicion,                32, 6,    Rob,
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Stock Exchange,           16, 4,    Eco,
Alcantarilllado,          12, 2,    San,
Supermarket,               8, 3,    no, 
Superhighways,            20, 5,    no, 
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Fortaleza Costera,         8, 1,    Met,
Solar Plant,              32, 4,    no, 
Puerto,                    6, 1,    Sea,
Comercio Martimo,        16, 3,    no, 
Airport,                  16, 3,    no, 
Comisaria,                 6, 2,    no, 
Construccin Naval,        8, 3,    no, 
Transporter,0,0,no,
SS Structural,             8, 0,    SFl,
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    no, 
Comercio Colonial,        20, 0,    X5, 
King Cotton,              20, 0,    nil,
Enter Kentucky,           20, 0,    nil,
Poder Martimo,           20, 0,    X5, 
Great Library,            30, 0,    no, 
Secession!,                1, 0,    U2,
Great Wall,               30, 0,    no, 
Academia Militar,         30, 0,    X2, 
Azcar Cubano,            30, 0,    no, 
Foreign Office,           20, 0,    X5,
Liberty Bell,             40, 0,    X2, 
Copernicus' Observatory,  30, 0,    no, 
USA Poder Martimo,       40, 0,    X2, 
Catedral de Mxico,       30, 0,    X4, 
Nuevos Smbolos,           1, 0,    no, 
Destino Manifiesto,       40, 0,    nil,
Princton University,      40, 0,    Med,
Oro Californiano,         40, 0,    nil,
Darwin's Voyage,          40, 0,    no, 
Statue of Liberty,        40, 0,    no, 
Imperio Francs,          30, 0,    X6, 
Abolicin Esclavitud,     10, 0,    U1, 
Desarrollo Industrial,    60, 0,    X2, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no,
Imperialismo,             60, 0,    X5, 
Cure For Cancer,          60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Comercio Colonial
nil,        ; King Cotton
nil,        ; Enter Kentucky
nil,        ; England Sea Power
Mag,        ; Great Library
nil,        ; Secession!
Met,        ; Great Wall
nil,        ; Academia Militar
nil,        ; Azcar Cubano
nil,        ; Lord Palmerstons Embassy
nil,        ; Liberty Bell
nil,        ; Copernicus' Observatory
nil,        ; USA Sea Power
nil,        ; Iglesia Mexicana
nil,        ; Nuevos Smbolos
nil,        ; Destino Manifiesto
nil,        ; Princton University
nil,        ; California Gold
Mag,        ; Darwin's Voyage
Mag,        ; Statue of Liberty
nil,        ; Imperialismo francs
nil,        ; Abolicin
nil,        ; Desarrollo Industrial
Mag,        ; Manhattan Project
Mag,        ; United Nations
Mag,        ; Apollo Program
nil,        ; Imperialismo
Mob,        ; Cure For Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Colono,       X4,  0,  1.,0,  0a,2d,  2h,1f,  5,0,  5, Met, 000000000000000
Esclavo,      X4,  0,  1.,0,  0a,2d,  2h,1f,  5,0,  5, Exp, 000000000000000
USA Cavallera,X3,  0,  2.,0,  9a,4d,  1h,2f,  6,0,  0, X2,  000000000000000
USA Infantera,X3,  0,  1.,0,  8a,5d,  2h,1f,  4,0,  1, X2,  000000000000000
Dragones Mej.,nil, 0,  3.,0,  8a,3d,  1h,2f,  5,0,  0, X4,  000000000000000
Cab. Mjico,  no,  0,  2.,0,  9a,4d,  1h,2f,  6,0,  0, X4,  000000000000000
Reg. Mejicano,no,  0,  1.,0,  7a,5d,  2h,1f,  5,0,  0, X4,  000000000000000
Gdia. Imperial,nil, 0,  1.,0,  9a,5d,  2h,1f,  5,0,  1, X6,  000000000000000
Texano,       no,  0,  1.,0,  8a,5d,  2h,1f,  4,0,  1, no,  000000000000000
Texas Rangers,nil, 0,  1.,0,  6a,6d,  2h,1f,  4,0,  0, Gue, 000010000000010
General,      no,  0,  2.,0,  9a,5d,  3h,2f,  5,0,  1, no,  000000000000000
Inf. Marina GB,nil, 0,  1.,0,  9a,5d,  1h,2f,  5,0,  0, X5,  000000000000100
Husar Pavia,  nil, 0,  2.,0,  9a,4d,  1h,2f,  6,0,  0, X1,  000000000000000
Inf. Mjico,  nil, 0,  1.,0,  7a,4d,  2h,1f,  4,0,  1, X4,  000000000000000
Milicia Mjico,nil, 0,  1.,0,  5a,5d,  2h,1f,  3,0,  1, X4,  000000000000010
Lancero Mjico,nil, 0,  2.,0, 9a,3d,  2h,1f,  6,0,  0, X4,  000000000000010
Lancero GB,   nil, 0,  2.,0,  9a,3d,  1h,2f,  6,0,  0, X5,  000000000000010
Granadero GB, nil, 0,  1.,0,  8a,5d,  2h,1f,  4,0,  1, X5,  000000000000000
Cab. Texas,   nil, 0,  2.,0,  8a,4d,  1h,2f,  6,0,  0, X7,  000000000000000
Bajo Canada,  nil, 0,  1.,0,  7a,5d,  1h,2f,  4,0,  1, no,  000000001000000
Inf. Espaa,  nil, 0,  1.,0,  7a,4d,  2h,1f,  5,0,  1, Aut, 000000000000000
Gdia Palatina,nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  1, X4,  000010000000000
Agricultor,   nil, 0,  1.,0,  0a,2d,  2h,1f,  5,0,  5, X4,  000000000000000
Inf. Mjico,  nil, 0,  1.,0,  7a,4d,  2h,1f,  4,0,  1, X4,  000000000000000
Bombarda,     SFl, 0,  1.,0,  8a,1d,  3h,2f, 10,0,  0, Met, 000000001000000
Artillera,   SFl, 0,  1.,0,  7a,2d,  3h,2f,  8,0,  0, Met, 000000001000000
Fuerte,       no,  2,  0.,0,  0a,6d,  3h,2f,  7,0,  2, no,  000000000000000
Infantera CSA,no,  0,  1.,0,  9a,6d,  2h,1f,  5,0,  1, U2,  000000000000000
Caballera CSA,no,  0,  2.,0, 10a,4d,  1h,2f,  7,0,  0, U2,  000000000000000
Oficial CSA,  no,  0,  1.,0, 10a,6d,  1h,2f,  7,0,  0, U2,  000000000000000
Oficial USA,  no,  0,  1.,0, 10a,6d,  1h,2f,  7,0,  0, U1,  000000000000000
Caballera USA,no,  0,  2.,0, 10a,4d,  1h,2f,  7,0,  0, U1,  000000000000000
Infantera USA,no,  0,  1.,0,  9a,6d,  2h,1f,  5,0,  1, U1,  000000000000000
Tejano,       no,  0,  1.,0,  5a,5d,  2h,1f,  3,0,  1, X7,  000000000000010
Yate,         no,  2,  4.,0,  0a,2d,  2h,1f,  4,3,  4, Map, 000000000001000
Vapor d ruedas,E1,  2, 10.,0,  2a,5d,  2h,2f, 10,4,  2, Map, 000000000000000
Transporte,   E1,  2, 10.,0,  1a,4d,  2h,1f,  8,6,  2, Map, 000000000000000
Bergantn,    Pla, 2, 10.,0,  4a,4d,  2h,1f,  8,1,  2, Map, 000000000100000
Fragata,      FP,  2,  8.,0,  9a,6d,  3h,2f, 14,2,  2, Map, 000000000000000
Poblado,      no,  0,  0.,0,  2a,6d,  2h,1f,  4,2,  1, no,  000000000000000
Navio de linea,nil, 2,  7.,0, 14a,10d, 4h,2f, 16,3,  2, Map, 000000000000000
Corveta,      nil, 2, 10.,0,  7a,6d,  3h,1f, 10,2,  2, Map, 000000000100001
Transporte,   nil, 2,  8.,0,  1a,4d,  2h,1f,  6,6,  2, Map, 000000000000000
Transporte,   SFl, 2,  8.,0,  1a,4d,  2h,1f,  6,6,  4, X2,  000000000000010
Monitor,      nil, 2,  4.,0,  8a,12d, 4h,2f, 10,0,  2, X3,  000000000100000
Inf. Mjico,  no,  0,  1.,1,  7a,5d,  1h,2f,  5,0,  1, X4,  000000000000000
Espa,        no,  0,  2.,0,  0a,1d,  1h,1f,  5,0,  6, nil, 000000000000010
Santa Ana,    nil, 0,  2.,0,  9a,5d,  2h,2f,  5,0,  0, no,  000000000000011
Comerciante,  no,  0,  2.,0,  0a,1d,  1h,1f,  6,0,  7, Tra, 000000000000000
Caballero,    nil, 0,  1.,0,  2a,3d,  2h,1f,  5,0,  1, no,  000000000000010
Dama,         no,  0,  1.,0,  1a,2d,  1h,1f,  4,0,  1, no,  000000000000000
Dama nobleza, U3,  0,  1.,0,  1a,2d,  1h,1f,  4,0,  1, no,  000000000000000
Noble,        U3,  0,  1.,0,  2a,3d,  2h,1f,  5,0,  1, no,  000000000000010
Guardia Real, nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  1, X1,  000000000000000
Cab. Haiti,   no,  0,  2.,0,  9a,4d,  1h,2f,  6,0,  0, no,  000000000000011
Indios,       no,  0,  1.,0,  5a,5d,  2h,1f,  4,0,  1, no,  000000000000001
Inf. Haiti,   no,  0,  0.,0,  0a,6d,  2h,2f,  6,0,  0, no,  000000000000011
Indios,       no,  0,  3.,0,  8a,4d,  1h,2f,  6,0,  0, no,  000000000000011
Tejano,       no,  0,  1.,0,  0a,6d,  2h,1f,  4,0,  1, X7,  000000000000011
Indios,       no,  0,  1.,0,  6a,5d,  2h,1f,  4,0,  1, no,  000000000000010
Indios,       no,  0,  1.,0,  6a,6d,  2h,1f,  4,0,  1, no,  000000000000011
Coraceros,    no,  0,  2.,0,  9a,4d,  1h,2f,  6,0,  0, X6,  000010000000000


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desierto,   1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,no,   ; Drt
Llanuras,   1,2,  1,1,1,   yes, 2, 5, 1,   For, 0,15,  0,  Grs,no,   ; Pln
Praderas,   1,2,  2,1,1,   yes, 2, 5, 2,   For, 0,10,  0,  Hil,no,   ; Grs
Bosque,     2,3,  1,2,1,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,no,   ; For
Colinas,    2,3,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,no,   ; Hil
Montaas,   3,6,  0,1,0,   no,  1,10, 0,   no,  1,10,  6,  Hil,no,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,no,   ; Tun
Frontera,   2,2,  0,0,0,   no,  0, 0, 0,   yes, 1, 6,  1,  Pln,no,   ; Gla
Caaveral,  2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,no,   ; Swa
Jungla,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,no,   ; Jun
Mar,        1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,no,    ; Oce
Oasis,      1,2,  3,1,0,
Bfalo,     1,2,  1,3,0,
Grassland,  1,2,  2,1,3,
Caza,       2,3,  3,2,0,
Carbn,     2,4,  1,3,1,
Oro,        3,6,  0,1,6,
Pieles,     1,2,  3,1,0,
Gemas,      2,2,  1,1,4,
Cocodrilo,  2,3,  1,2,2,
Caiman,     2,3,  1,2,3,
Marisco,    1,2,  3,0,2,
Agua,       1,2,  0,4,1,
Cultivos,   1,2,  3,1,0,
Grassland,  1,2,  2,1,1,
Frutales,   2,3,  1,2,3,
Vides,      2,4,  1,0,4,
Hierro,     3,6,  0,4,1,
Caza,       1,2,  2,0,3,
Caza,       1,2,  2,0,3,
Madera,     2,3,  3,1,4,
Fruta,      2,3,  4,0,1,
Pescado,    1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Rep. Pres.,     General,     Chief
Monarqua,      Rey,         Reina
Tribalismo,     Jefe,        Comrade
Fundamentalism, President,   Regente
Repblica,      Presidente,  Queen
Democracia,     Presidente,  Presidenta

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 2, Romans,      Roman,       1,  0,  0,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Vanlandingham,Ishtari,             0, 2, 0, Westerners,  Western,    -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 0, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     5, Governor, Governor
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,    1,  1, -1,
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 1, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,     5, Governor, Governor
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 0, English,     English,     0,  0,  1,     4, Lord Protector, Lady Protector
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 1, Spanish,     Spanish,     1,  1, -1,     5, Governor, Governor
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 1, Sioux,       Sioux,       1,  1, -1,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Pieles,
Madera,
Manufactura,
Algodn,
Sal,
Carbn,
Cobre,
Lana,
Vino,
Seda,
Plata,
Especias,
Gemas,
Oro,
Petrleo,
Uranio,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Adoracin
Entusiasta
Cordial
Receptivo
Neutral
No coopera
Desdeoso
Hostil
Enfadado

@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
0		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7


@LEADERS2
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

00000000
00000000


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:		n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;   00000001	invisible until attack:			1 - invisible
;   00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:	1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;   00010000	impassable terrain override:		1 - override impassable terrain
;   00100000	unit acquires engineering abilities	1 - engineer
;   01000000    barbarian unit will not expire:         1 - no expire
;   10000000    override .SPR file for this unit:	1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000


@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3
0,0,3

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Warrior.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
Warrior.wav  	; Pikemen
<none>  	; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf.
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights
<none>  	; Dragoons
<none>  	; Cavalry
Oldcannons.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z


@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line












