;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
13      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
6       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Better Plains III,  4,-2,  Rad, Rob, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 1, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  Rec, AFl, 3, 3    ; Ato
Automobile,         6,-1,  no,  no,  2, 3    ; Aut
Banking,            4, 1,  Tra, Rep, 0, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 3    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 0, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 3    ; CoL
Better Tanks II,    8,-1,  Mob, Cmp, 2, 0    ; CA 
Combustion,         5,-1,  Ref, Exp, 2, 3    ; Cmb
Communism,          5, 0,  X1,  U3,  2, 2    ; Cmn
Better Fule,        4,-1,  Cmb, nil, 3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 0, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  U3,  Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Lit, 1, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 3    ; E1 
Electronics,        4, 1,  no,  no,  2, 3    ; E2 
Engineering,        4, 0,  Whe, Cst, 1, 4    ; Eng
Lost Rumania's Oil, 2,-2,  no,  no,  3, 1    ; Env
Better Plains I,    7,-1,  Too, Fli, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 1, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 3, 0    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 0, 2    ; Fun
Better Guns I,      6,-1,  Too, Cmb, 0, 0    ; FP 
Genetic Engineering,3, 2,  Med, no,  3, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  2, 2    ; Gue
Gunpowder,          8,-2,  Eng, Iro, 0, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  no,  no,  1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Better Guns II,     5,-1,  FP,  Min, 1, 0    ; Lab
Better Inf III,     4,-1,  NP,  Rob, 0, 0    ; Las
Leadership,         5,-1,  no,  no,  0, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Cmb, Cor, 2, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 3    ; Med
Metallurgy,         6,-2,  Gun, Uni, 0, 4    ; Met
Better Inf I,       5,-1,  Too, Cmb, 0, 0    ; Min
Better Tanks I,     8,-1,  Cmb, Tac, 2, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 1    ; Mon
Monotheism,         5, 1,  Phi, PT,  0, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 0    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF 
Better Inf II,      5,-1,  Min, Mob, 0, 0    ; NP 
Philosophy,         6, 1,  Mys, Lit, 2, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, no,  3, 4    ; Pla
Auschwitz,          4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 1, 4    ; RR 
Better Tanks IV,    8,-1,  Sup, Rob, 2, 0    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 1, 2    ; Rep
Better Plains II,   7,-1,  Esp, Cmp, 3, 0    ; Rob
Rocketry,           6,-2,  Cmp, Esp, 3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stalingrad,         3, 2,  X6,  Las, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Eng, 2, 3    ; SE 
Steel,              4,-1,  E1,  U3,  2, 4    ; Stl
Better Tanks III,   8,-1,  CA,  Lab, 3, 0    ; Sup
Tactics,            6,-1,  Csc, Gun, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 0, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  Sup, NP,  3, 3    ; FT 
No-German,          3, 0,  no,  CoL, 2, 2    ; U1 
Germany,            3, 0,  no,  Csc, 3, 2    ; U2 
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; U3 
Marxism,            2, 2,  Phi, no,  2, 2    ; X1 
Axis,               3, 0,  no,  no,  0, 0    ; X2 
Finland,            3, 0,  no,  no,  0, 0    ; X3 
Italy,              3, 0,  no,  no,  0, 0    ; X4 
No-Soviet,          3, 0,  no,  no,  0, 0    ; X5 
Red Army,           3, 0,  Cmn, no,  0, 0    ; X6 
East Troops,        3, 0,  X6,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Seat of Government,       10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   5, 1,    Pot,
School,                    4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
House of the People,       8, 1,    CoL,
City Defenses,             8, 0,    Mas,
Water Depot,               8, 2,    Cst,
Soviet,                   12, 3,    Ban,
Cine,                     12, 3,    MT, 
University,               16, 3,    Uni,
Mass Transit,             16, 4,    no, 
Radio,                    10, 4,    Cst,
Factory,                  20, 4,    U3, 
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Stock Exchange,           16, 4,    Eco,
Hospital,                 12, 2,    San,
Koljos,                    8, 3,    Rfg,
Transport Protect,        20, 5,    Cmb,
Research Lab,             16, 3,    no, 
AA Defense Battery,       10, 2,    no, 
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    no, 
Airport,                  16, 3,    Rad,
NKVD Station,              6, 2,    no, 
Port Facility,             8, 3,    Amp,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    Cmn,
Soviet Union Farming,     20, 0,    Pot,
Zhukov's Tactics,          1, 0,    Sth,
Soviet Union People,      20, 0,    Cmn,
no,                       20, 0,    no, 
no,                       30, 0,    no, 
Nazi Party,               30, 0,    Fun,
Fortress Deutschland,     30, 0,    Cst,
Red Army,                 30, 0,    X7, 
German Imperialism,       30, 0,    Cor,
Antikomintern Pact,       20, 0,    Cor,
Gestapo/SS,               40, 0,    Fun,
Reich Chancellery,        30, 0,    U2, 
German sea power,         40, 0,    Nav,
Hitler,                   30, 0,    Fun,
Leonardo's Workshop,      40, 0,    no, 
Orthadox Cathedral,       40, 0,    MT, 
Ermitage,                 40, 0,    Lit,
Oil Of The Caucasus,      40, 0,    Cmb,
VICTORY AT STALINGRAD!,    1, 0,    Sth,
Marxism-leninism Inst.,   40, 0,    Cmn,
Speer Armaments Ministery,30, 0,    Fun,
Socialism,                60, 0,    X1, 
Ruhr Heavy Industries,    60, 5,    U3, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no, 
SETI Program,             60, 0,    no, 
Comunist Party,           60, 0,    Cmn,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Soviet Union Farming
nil,        ; Zhukov's Tactics
nil,        ; Soviet Union People
nil,        ; no
E1,         ; no
nil,        ; Nazi Party
nil,        ; Fortress Deutschland
nil,        ; Red Army
nil,        ; German Imperialism
nil,        ; Antikomintern Pact
nil,        ; Gestapo/SS
nil,        ; Reich Chancellery
nil,        ; German sea power
nil,        ; Hitler
Cmb,        ; Leonardo's Workshop
nil,        ; Orthadox Cathedral
nil,        ; Ermitage
nil,        ; Oil Of The Caucasus
nil,        ; VICTORY AT STALINGRAD!
nil,        ; Marxism-leninism Inst.
Plu,        ; Speer Armaments Ministery
nil,        ; Socialism
Env,        ; Ruhr Heavy Industries
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Comunist Party


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Me-110,       Cmn, 1,  8.,1,  6a,2d,  2h,2f,  7,0,  3, Esp, 000000000010001
Laborers,     nil, 0,  1.,0,  0a,2d,  2h,1f,  5,0,  5, Exp, 000000000000000
Me-109,       Cmn, 1, 10.,1,  7a,3d,  2h,2f,  8,0,  3, Esp, 000000000010001
FW-190,       U1,  1, 11.,1,  8a,3d,  2h,2f,  9,0,  3, Esp, 000000000010001
JU-87B2,      Cmn, 1,  8.,1,  9a,2d,  2h,2f,  8,0,  0, Esp, 000000000000001
JU-88A1,      U1,  1, 11.,2, 14a,4d,  2h,2f, 12,0,  0, Rob, 000000000000001
He-111P2,     Cmn, 1, 10.,2, 13a,3d,  2h,2f, 11,0,  0, Esp, 000000000000001
Finlad Inf.,  Cmn, 0,  2.,0,  9a,5d,  2h,1f,  5,0,  1, X3,  000001000000000
Waffen SS,    Cmn, 0,  2.,0,  8a,4d,  2h,2f,  6,0,  0, NP,  000000000000000
Red Partisans,Ldr, 0,  1.,0,  6a,5d,  3h,1f,  3,0,  1, Gue, 000001000000001
Wehrmacht,    Cmn, 0,  2.,0,  8a,5d,  2h,1f,  5,0,  1, Min, 000000000000000
Axis Infantry,Cmn, 0,  1.,0,  7a,4d,  2h,1f,  5,0,  1, X2,  000000000000000
Motorized Inf,Cmn, 0,  3.,0,  7a,4d,  2h,2f,  7,0,  1, NP,  000000000000000
Fallschirmjger,Cmn, 0,  1.,0,  6a,4d,  2h,2f,  7,0,  0, Min, 000000100000000
Red Army,     X5,  0,  2.,0,  9a,6d,  2h,1f,  4,0,  1, X6,  000000000000000
Pak 50,       Cmn, 0,  2.,0,  7a,3d,  3h,3f,  6,0,  0, Hor, 000010000000000
Pak 88,       Cmn, 0,  1.,0, 10a,2d,  3h,2f,  7,0,  0, Hor, 000000001000000
Pak 150,      U1,  0,  1.,0, 13a,2d,  3h,2f,  9,0,  0, U2,  000000001000000
AA Installation,Cmn, 0,  1.,0,  3a,5d,  2h,2f,  6,0,  1, Mag, 010000000010000
Soviet AA Gun,X5,  0,  1.,0,  4a,4d,  2h,2f,  6,0,  1, NP,  010000000010000
Soviet Cav.,  Ldr, 0,  1.,0,  8a,3d,  1h,2f,  4,0,  0, Tac, 000001000000000
Axis Cav.,    Cmn, 0,  1.,0,  8a,3d,  1h,2f,  6,0,  0, Tac, 000001000000000
Sov. Mot. Inf,Ldr, 0,  3.,0,  9a,5d,  2h,2f,  5,0,  1, NP,  000000000000000
BM-13,        X5,  0,  3.,0, 13a,1d,  3h,3f, 10,0,  0, Lab, 000000000000000
Sov. Antitank,Ldr, 0,  2.,0,  6a,3d,  3h,3f,  4,0,  0, Cmn, 000000000000000
Soviet Art.,  Ldr, 0,  2.,0,  9a,4d,  3h,2f,  6,0,  0, NP,  000000001000000
Sov. Howitzer,X5,  0,  1.,0, 12a,2d,  3h,2f,  7,0,  0, Lab, 000000001000000
I-16,         Esp, 1,  7.,1,  6a,3d,  2h,1f,  5,0,  3, X6,  000000000010001
Mig-3,        Rob, 1,  9.,1,  7a,3d,  2h,2f,  6,0,  3, X6,  000000000010001
La-5,         Ldr, 1, 10.,1,  8a,3d,  2h,2f,  7,0,  3, Rob, 000000000010001
Yak-9,        X5,  1, 12.,1,  9a,4d,  2h,2f,  8,0,  3, AFl, 000000000010001
Il-2,         Rob, 1, 10.,1,  9a,2d,  2h,3f,  8,0,  0, X6,  000000000000001
Panzer III,   CA,  0,  3.,0,  8a,3d,  3h,2f,  7,0,  0, Ldr, 000000000000000
Panzer IV,    Cmn, 0,  3.,0,  9a,4d,  3h,2f,  8,0,  0, Mob,  000000000000000
Pz V(Panter), Cmn, 0,  3.,0, 11a,5d,  3h,2f, 10,0,  0, CA,  000000000000000
Pz VI(Tiger), U1,  0,  3.,0, 11a,5d,  4h,3f, 11,0,  0, Sup, 000000000000000
Tiger II,     U1,  0,  3.,0, 12a,5d,  4h,3f, 12,0,  0, Rec, 000000000000000
T-26,         Mob, 0,  2.,0,  7a,3d,  3h,2f,  5,0,  0, X6,  000000000000000
T-34 (76),    Sup, 0,  3.,0,  9a,5d,  3h,2f,  7,0,  0, Cmn, 000000000000000
T-34 (81),    Ldr, 0,  3.,0, 12a,5d,  3h,2f,  8,0,  0, Sup, 000000000000000
SU-122 Ustanovka,X5,  0,  2.,0, 13a,4d,  3h,1f,  8,0,  0, CA,  000000001000000
KV-1,         Sup, 0,  2.,0, 10a,4d,  3h,3f, 10,0,  0, X6,  000000000000000
IS-2 Tyazholy,X5,  0,  3.,0, 11a,5d,  4h,3f, 10,0,  0, Rec, 000000000000000
M3 Lee,       CA,  0,  1.,0,  9a,3d,  2h,2f,  8,0,  0, no,  000000000000000
JgPz,         Cmn, 0,  2.,0, 10a,3d,  3h,3f,  9,0,  0, FP,  000000001000000
Su-152,       U2,  0,  3.,0, 10a,4d,  3h,4f, 11,0,  0, Sup, 000000001000000
Sov. Med Bomb,X5,  1, 12.,1, 11a,3d,  2h,2f,  9,0,  0, X6,  000000001000000
Sov. Hv. Bomb,X5,  1, 11.,2, 14a,4d,  2h,2f, 11,0,  0, Esp, 000000001000000
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,4,  4, nil, 000000000000000
Turan Light Tank,CA,  0,  2.,0,  6a,3d,  3h,2f,  7,0,  0, X2,  000000000000000
StuG III Ausf H,Sup, 0,  2.,0, 10a,3d,  3h,2f, 10,0,  0, Ldr, 000000001000000
Italian Inf., Cmn, 0,  1.,0,  7a,4d,  2h,1f,  4,0,  1, X4,  000000000000000
Fascist Militia,Cmn, 0,  1.,0,  5a,5d,  3h,1f,  3,0,  1, Amp, 000000000000000
Crussier,     nil, 2,  5.,0, 10a,6d,  3h,2f, 10,0,  0, nil, 000000000000000
Soviet Para,  X5,  0,  1.,0,  8a,5d,  2h,1f,  7,0,  0, NP,  000001100000010
Red*Army,     no,  0,  2.,0,  9a,7d,  2h,1f,  5,0,  1, no,  000001000000000
Bunker,       nil, 0,  0.,0,  0a,7d,  4h,3f, 12,0,  1, no,  000000000000000
Nebelwerfer,  Cmn, 0,  2.,0, 10a,2d,  3h,3f,  8,0,  0, Lab, 000000001000000
Soviet Marine,X5,  0,  2.,0,  8a,5d,  2h,1f,  5,0,  1, Cmn, 000000000000000
Axis Mot.,    U1,  0,  3.,0,  8a,4d,  2h,1f,  6,0,  0, Tac, 000000000000000
NKVD Troops,  X5,  0,  2.,0,  8a,6d,  2h,2f,  7,0,  1, Gue, 000001000000000
Red Guards,   X5,  0,  2.,0,  9a,4d,  2h,2f,  6,0,  1, Gue, 000011001000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     2,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  2,  Grs,   ; Pln
Grassland,  2,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  2,  Hil,   ; Grs
Forest,     3,3,  1,1,0,   Pln, 0, 5, 5,   no,  0, 5,  2,  Grs,   ; For
Hills,      3,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  3,  Pln,   ; Hil
Mountains,  4,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  8,  Hil,   ; Mou
Tundra,     2,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  2,  Drt,   ; Tun
Glacier,    3,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  5,  Tun,   ; Gla
Swamp,      3,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  2,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Horse,      1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Seal,       2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Carpentry,  2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Clews,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Stag,       2,3,  1,2,3,
Goat,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Skin,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Wildboar,   2,3,  3,0,4,
Wood,       2,3,  4,0,1,
Fish,       1,2,  3,0,2,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Nazisem,        Dictator,    Fuhrer
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,     4, Dictator, Dictator
Adolf Hitler, Eva Braum,           0, 3, 2, Germans,     German,      0,  1,  1,     4, Fuhrer, Fuhrer, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 0, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,    -1,  1,  0,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,    -1,  1, -1,     4, Duce, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Dictator, Ayatollah
Hannibal,     Dido,                0, 6, 0, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













