;
;   BITTERFROST - THUNDER ON THE TUNDRA - 14/10/2009
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
50      ; Tech paradigm (higher # slows research)
40      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
90      ; Fundamentalism loses this % of science
10      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    0, 0,  no,  no,  0, 0    ; AFl =======NOT USED=======
Literacy,           0, 0,  nil, nil, 0, 3    ; Alp 1  (Book Shop)=(Library)
War Training,       6,-2,  Esp, Lit, 2, 0    ; Amp 2  (Throlt's Doctrine)=(Sun Tzu's War Academy)
Star Mapping,       4, 1,  Uni, Sea, 3, 2    ; Ast 3  (Zumiid Observatory)=(Copernicus' Observatory)
Rhetorica Astra,    0, 0,  RR,  nil, 3, 2    ; Ato 4  (Tower Of Stars)=(Michelangelo's Chapel)
Old Traditions,     0, 0,  no,  no,  3, 2    ; Aut 5
Guilds,             4, 1,  Tra, CoL, 1, 1    ; Ban 6  (Lender)=(Bank)
Market Fayres,      0, 0,  Tra, nil, 0, 1    ; Bri 7  (Bazaar)=(MarketPlace)
Warriors,           0, 0,  nil, nil, 2, 0    ; Bro 8  (Trooper, Kammu, Kanegeer, Defender, Shrineguard, Runhaar, Sentinel)
Rulership,          0, 0,  nil, nil, 1, 2    ; Cer 9  (Fiefdom)=(Aqueduct)
Alchemistry,        4, 1,  Uni, Whe, 2, 3    ; Che 10 (Mentor's College)=(Isaac Newton's College)
Hired Knights,      4,-2,  War, Mon, 2, 0    ; Chi 11 (Knight, Setikaga, Condorian, Rune Knight, Hammern)
Bureaucracy,        0, 0,  Alp, Cer, 1, 1    ; CoL 12 (Accountant)=(Courthouse)
Combined Arms,      0, 0,  no,  no,  0, 0    ; CA  =======NOT USED=======
Earthworks,         0, 0,  RR,  nil, 1, 4    ; Cmb 14 (Rescue The Skarnhorzt)=(Manhattan Project)
Nationhood,         4, 1,  ToG, Lab, 1, 2    ; Cmn 15 (Ice Monarch's Palace)=(Shakespeare's Theatre)
Pirate Lordship,    0, 0,  no,  no,  2, 1    ; Cmp 16 (Spawns Pirate Units)
Citizen Soldiers,   4,-2,  Rep, Gun, 2, 0    ; Csc 17 (Hired Gunman)
Civic Buildings,    4, 1,  Pot, Cer, 1, 4    ; Cst 18 (Castle Walls)=(City Walls)
Tariffs,            4, 0,  Eco, CoL, 0, 1    ; Cor 19 (Road Toll)=(Superhighways)
Vorak Trading,      0, 0,  RR,  nil, 0, 1    ; Cur 20 (Merchant)=(Replaces Trader)
Democracy,          0, 0,  no,  no,  0, 0    ; Dem =======NOT USED=======
Trading Business,   4, 1,  MP,  Iro, 0, 1    ; Eco 22 (Trade Company)=(Stock Exchange) (Bitterfrost Monopoly)=(Adam Smith's Trading Co.)
Mystic Societies,   0, 0,  RR,  nil, 3, 2    ; E1  23 (Secret Wizard Guild)=(SETI Program)
Stavark Syndicate,  0, 0,  no,  no,  1, 1    ; E2  24
Engineering,        4, 2,  Lit, Whe, 0, 4    ; Eng 25 (Work Shop)=(Manufacturing Plant)
Lizard Equality,    4, 1,  Rep, CoL, 1, 1    ; Env 26 (Shuuk Citizenship)=(Pyramids)
Mercenaries,        4,-2,  Wri, Mon, 2, 0    ; Esp 27 (Spawns Mercs: Ninjiko, Hired Warrior, Gombu Mercenary, Assassin) (Mercenary Guild)=(Eiffel Tower)
Cult Of The Stars,  0, 0,  no,  no,  3, 2    ; Exp 28 (Rune Witch)=(Replaces Emissary)
Lizard Serfdom,     0, 1,  CoL, Wri, 0, 0    ; Feu 29 (Shuuk)
Farshifting,        0, 0,  RR,  nil, 3, 2    ; Fli 30 (Skyward Stone)=(Airport)
Diabolic Rule,      0, 0,  no,  no,  3, 2    ; Fun 31
Fusion Power,       0, 0,  no,  no,  0, 0    ; FP  =======NOT USED=======
Harvest Festivals,  4, 1,  PT,  Mon, 1, 3    ; Gen 33 (Bitterfrost Festival)=(Oracle)
Summoning,          0, 0,  no,  no,  3, 2    ; Gue 34 (Spawns Reavers)
Hired Cannon,       8,-2,  Mat, Esp, 1, 0    ; Gun 35 (Bombard, Howetzir)
Light Cavalry,      0, 0,  Bro, nil, 2, 0    ; Hor 36 (Scout, Zenkurak, Hussir, Swiftwing, Veranger)
Kaneg Industry,     0, 0,  no,  no,  3, 4    ; Ind 37
Khaarov Culture,    0, 0,  no,  no,  1, 1    ; Inv 38
Iron Trade,         4,-1,  Ban, MT,  0, 4    ; Iro 39 (Smithy)=(Factory)
Mainland Trade,     4, 0,  MP,  Nav, 2, 1    ; Lab 40 (Mainland Port)=(Offshore Platform)
Goldheart,          0, 0,  no,  no,  0, 0    ; Las 41
Hired Hussars,      5,-2,  Met, Chi, 2, 0    ; Ldr 42 (Dragoon, Sunkurak, Templar, Dusk Knight, Skallag)
Scholasticism,      4, 1,  Alp, Ban, 0, 3    ; Lit 43 (Priory)=(University) (Archeological Study)=(Darwin's Voyage)
Hired Snipers,      4,-2,  War, Ban, 0, 0    ; Too 44 (Hired Sniper)
Greatships,         4,-1,  NP,  Eng, 2, 1    ; Mag 45 (Manowar, Ironklad, Yamuko, Dragaan)
Sea Trade,          0, 0,  Tra, nil, 2, 1    ; Map 46 (Ketch)
Coastal Forts,      6,-2,  Gun, Cst, 2, 1    ; Mas 45 (Sea Battery)
Mercantilism,       5, 1,  Ban, Mon, 1, 1    ; MP  48 (Merchant Control)=(Capitalization)
Siegeworks,         4,-2,  Bro, War, 0, 0    ; Mat 49 (Siege Tower)
Veteran Reforms,    4,-1,  Csc, CoL, 2, 1    ; Med 50 (Hospice)=(Barracks)
Hired Cavalry,      4,-2,  Hor, Esp, 1, 0    ; Met 51 (Cavalry, Kamkurak, Kozzark, Rune Rider, Farunnar)
Rebellion,          0, 0,  no,  no,  1, 2    ; Min 52 (Spawns enemy kingdom forces)
Mobile Warfare,     0, 0,  no,  no,  0, 0    ; Mob =======NOT USED=======
Aristocracy,        5, 1,  Cer, Ban, 1, 2    ; Mon 54 (Spawns Leaders) (Governor's Manor)=(Palace)
Expansionism,       0, 0,  Cer, nil, 1, 0    ; MT  55 (Explorer)
Pious Rites,        0, 0,  Cer, nil, 2, 2    ; Mys 56 (Altar)=(Temple)
Merchant Navy,      4,-1,  Sea, Ban, 2, 1    ; Nav 57 (Clipper, Maru, K-Boats, Longaar)
Nuclear Fission,    0, 0,  no,  no,  0, 0    ; NF  =======NOT USED=======
Ship Design,        4,-1,  Nav, Lit, 2, 1    ; NP  59 (Casphasto's Frigate)=(Lighthouse)
Shuuk Society,      0, 0,  no,  no,  1, 1    ; Phi 60
Horticulture,       0, 0,  RR,  nil, 3, 2    ; Phy 61 (Slebe's Gardens)=(Hanging Gardens)
Banditry,           0, 0,  no,  no,  0, 0    ; Pla 62 (Given to Dark Order for Star Iron Monopoly quest)
Twice Removed,      0, 0,  no,  no,  0, 3    ; Plu 63
Entertainments,     5, 1,  Mon, Cst, 1, 3    ; PT  64 (Theatre)=(Colosseum)
Public Works,       0, 0,  Tra, nil, 1, 4    ; Pot 65 (Warehouse)=(Granary)
Radio,              0, 0,  no,  no,  0, 0    ; Rad =======NOT USED=======
Secret Lore,        0, 0,  Plu, nil, 3, 2    ; RR  67
Naval Fleets,       4,-1,  Sea, MT,  2, 1    ; Rec 68 (Shipyard)=(Port Facility)
Refining,           0, 0,  no,  no,  0, 0    ; Ref =======NOT USED=======
Steppe Farming,     4, 1,  Lit, Feu, 0, 1    ; Rfg 70 (Shuuk Farm)=(Supermarket)
Oligarchy,          4, 1,  MP,  Chi, 1, 2    ; Rep 71 (Tournament)=(Police Station) (Great Hall Of Speeches)=(United Nations)
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob =======NOT USED=======
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc =======NOT USED=======
Sanitation,         4, 2,  Cst, Pot, 1, 4    ; San 74 (Sewerage)
Seafaring,          0, 0,  Map, nil, 2, 1    ; Sea 75 (Docks)=(Harbor)
Black Magery,       0, 0,  no,  no,  3, 2    ; SFl 76
Stealth,            0, 0,  no,  no,  0, 0    ; Sth =======NOT USED=======
Steam Engine,       0, 0,  no,  no,  0, 0    ; SE  =======NOT USED=======
Obliterator,        0, 0,  no,  no,  3, 2    ; Stl 79 (Spawns Ancient Attacks)
Superconductor,     0, 0,  no,  no,  0, 0    ; Sup =======NOT USED=======
Siege Armies,       8,-2,  Mat, Gun, 3, 0    ; Tac 81 (Heavy Cannon, Mortir)
Skeer Theology,     0, 0,  RR,  nil, 2, 2    ; The 82 (Skeer Church)=(Cathedral)
Independence,       4, 1,  Csc, Lab, 1, 2    ; ToG 83 (1st to research gets: (Oath Of Libertalia)=(Cure For Cancer)
Commerce,           0, 0,  nil, nil, 0, 1    ; Tra 84 (Trader)
Syncretism,         4, 1,  Lit, Eng, 3, 2    ; Uni 85 (Preceptory)=(Research Lab)
Hired Archers,      0, 0,  Cer, Wri, 0, 0    ; War 86 (Hired Archer)
Ore Milling,        4, 1,  Lit, Iro, 2, 4    ; Whe 87 (Water Mill)=(Hydro Plant)
Diplomacy,          0, 0,  Alp, nil, 1, 1    ; Wri 88 (Emissary)
Scientific Study,   0, 0,  Che, Ast, 3, 2    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Governor's Manor,         20, 0,    Mon,
Hospice,                   5, 1,    Med,
Warehouse,                 5, 1,    Pot,
Altar,                     5, 1,    Mys,
Bazaar,                    9, 1,    Bri,
Book Shop,                 9, 1,    Alp,
Accountant,                9, 1,    CoL,
Castle Walls,             14, 0,    Cst,
Fiefdom,                   9, 1,    Cer,
Lender,                   12, 2,    Ban,
Skeer Church,             10, 4,    The,
Priory,                   14, 2,    Lit,
Mass Transit,              0, 0,    no,
Theatre,                   9, 2,    PT,
Smithy,                    9, 2,    Iro,
Work Shop,                16, 2,    Eng,
SDI Defense,               0, 0,    no,
Recycling Center,          0, 0,    no,
Power Plant,               0, 0,    no,
Water Mill,               18, 3,    Whe,
Nuclear Plant,             0, 0,    no,
Trade Company,            30, 4,    Eco,
Sewerage,                 10, 1,    San,
Shuuk Farm,                5, 1,    Rfg,
Road Toll,                 9, 2,    Cor,
Preceptory,               22, 3,    Uni,
SAM Missile Battery,       0, 0,    no,
Sea Battery,               9, 1,    Mas,
Solar Plant,               0, 0,    no,
Docks,                     5, 1,    Sea,
Mainland Port,            30, 3,    Lab,
Skyward Stone,            40, 3,    Fli,
Tournament,               12, 2,    Rep,
Shipyard,                  9, 2,    Rec,
Transporter,               0, 0,    no,
SS Structural,             0, 0,    no,
SS Component,              0, 0,    no,
SS Module,                 0, 0,    no,
(Merchant Control),       60, 0,    MP,
Shuuk Citizenship,        50, 0,    Env,
Slebe's Gardens,          25, 0,    Phy,
Star Iron Monopoly,        1, 0,    RR,
Casphasto's Frigate,      25, 0,    NP,
Khaarov Spies,             1, 0,    nil,
Bitterfrost Festival,     25, 0,    Gen,
Hemdaal's Hammer,          1, 0,    nil,
Throlt's Doctrine,        50, 0,    Amp,
Renk's Factory,            1, 0,    nil,
Marco Polo's Embassy,      0, 0,    no,
Tower Of Stars,           50, 0,    Ato,
Zumiid Observatory,       50, 0,    Ast,
Hanrik The Waverider,      1, 0,    RR,
Ice Monarch's Palace,     50, 0,    Cmn,
Leonardo's Workshop,       0, 0,    no,
Antediluvian Sword,        1, 0,    RR,
Mentor's College,         40, 0,    Che,
Bitterfrost Monopoly,     50, 0,    Eco,
Archeological Study,      50, 0,    Lit,
Statue of Liberty,         0, 0,    no,
Mercenary Guild,          50, 0,    Esp,
Women's Suffrage,          0, 0,    no,
Hoover Dam,                0, 0,    no,
Rescue The Skarnhorzt,    40, 0,    Cmb,
Great Hall Of Speeches,   50, 0,    Rep,
Apollo Program,            0, 0,    no,
Secret Wizard Guild,      50, 0,    E1,
Oath Of Libertalia,        1, 0,    RR,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Shuuk,          nil, 0,  1.,0,  0a,1d,  2h,1f,  5,0,  5, Feu, 000000000000000
Engineer,       nil, 0,  2.,0,  0a,2d,  2h,1f, 35,0,  5, Eng, 000000000000000
Trooper,        nil, 0,  1.,0,  2a,2d,  2h,1f,  5,0,  1, Bro, 000000000000000
Kammu,          nil, 0,  1.,0,  2a,2d,  2h,1f,  5,0,  1, Bro, 000000000000000
Hired Archer,   nil, 0,  1.,0,  3a,2d,  1h,2f,  6,0,  1, War, 000000000000001
Hired Sniper,   nil, 0,  1.,0,  4a,2d,  1h,2f,  8,0,  1, Too, 000000000000001
Kanegeer,       nil, 0,  1.,0,  2a,2d,  3h,1f,  5,0,  1, Bro, 000010000000000
Looter,         nil, 0,  1.,0,  5a,3d,  1h,1f, 25,0,  0, RR,  000000000000110
Bipolar Knight, nil, 0,  2.,0,  9a,4d,  2h,2f, 10,0,  0, nil, 000000100000011
Dark Reaver,    nil, 0,  2.,0,  8a,5d,  2h,2f, 10,0,  0, nil, 000000000000010
Defender,       nil, 0,  1.,0,  2a,2d,  3h,1f,  5,0,  1, Bro, 000010000000000
Hired Gunman,   nil, 0,  1.,0,  4a,3d,  2h,2f, 10,0,  1, Csc, 000010000000001
Shrineguard,    nil, 0,  1.,0,  2a,2d,  2h,1f,  5,0,  1, Bro, 000010000000000
Runhaar,        nil, 0,  1.,0,  2a,2d,  2h,1f,  5,0,  1, Bro, 000000000000000
Ninjiko,        nil, 0,  2.,0,  8a,2d,  2h,3f, 20,0,  0, Esp, 000000000000111
Hired Warrior,  nil, 0,  2.,0,  5a,5d,  1h,1f, 20,0,  0, Esp, 000000000000100
Gombu Mercenary,nil, 0,  2.,0,  7a,3d,  3h,1f, 20,0,  0, Esp, 000000000000111
Hammern,        nil, 0,  1.,0,  4a,3d,  1h,2f,  6,0,  0, Chi, 000000000000111
Neverender,     nil, 0,  1.,0,  5a,2d,  2h,2f,  8,0,  0, Ldr, 000000000000111
Zerkir,         nil, 0,  1.,0,  7a,3d,  2h,3f, 10,0,  3, RR,  000000000000111
Assassin,       nil, 0,  3.,0,  8a,2d,  2h,4f, 20,0,  0, Esp, 000000000000111
Prey Knight,    nil, 0,  2.,0,  8a,5d,  3h,3f, 15,0,  3, nil, 000000000000111
Heavy Cannon,   nil, 0,  2.,0, 11a,2d,  3h,3f, 40,0,  0, Tac, 000000001000001
Mortir,         nil, 0,  2.,0, 12a,3d,  3h,3f, 45,0,  0, Tac, 000000001000001
Siege Tower,    Gun, 0,  1.,0,  8a,2d,  2h,3f, 30,0,  0, Mat, 000000001000001
Bombard,        nil, 0,  1.,0, 10a,2d,  2h,3f, 25,0,  0, Gun, 000000001000001
Howetzir,       nil, 0,  1.,0, 10a,3d,  2h,3f, 30,0,  0, Gun, 000000001000001
Knight,         nil, 0,  2.,0,  6a,4d,  2h,2f, 25,0,  0, Chi, 000010000000100
Setikaga,       nil, 0,  2.,0,  7a,3d,  2h,2f, 25,0,  0, Chi, 000000000000110
Condorian,      nil, 0,  2.,0,  5a,5d,  2h,2f, 25,0,  0, Chi, 000000001000100
Krusader,       nil, 0,  2.,0,  4a,6d,  2h,2f, 25,0,  0, Chi, 000000000000101
Rune Knight,    nil, 0,  2.,0,  5a,5d,  2h,2f, 25,0,  0, Chi, 010000000000100
Raider,         nil, 2, 11.,0,  5a,4d,  3h,1f, 15,3,  4, RR,  000000000000000
Pirate,         nil, 2, 12.,0,  7a,5d,  3h,1f, 20,4,  4, RR,  000000000000000
Skarnhorzt,     nil, 2,  9.,0, 12a,12d, 4h,2f, 80,8,  2, RR,  000000001000001
Privateer,      nil, 2, 12.,0,  8a,6d,  3h,1f, 25,6,  4, RR,  000000000000001
Ketch,          Nav, 2,  6.,0,  4a,3d,  2h,1f,  6,2,  2, Map, 000000000000000
Clipper,        nil, 2,  9.,0,  6a,4d,  3h,1f,  9,3,  2, Nav, 000000000000001
Manowar,        nil, 2,  9.,0,  7a,5d,  3h,1f, 12,4,  2, Mag, 000000000000001
Maru,           nil, 2,  9.,0,  5a,5d,  3h,1f,  9,3,  2, Nav, 000000000000001
Yamuko,         nil, 2,  9.,0,  6a,6d,  3h,1f, 12,4,  2, Mag, 000000000000001
K-Boats,        nil, 2,  9.,0,  7a,3d,  4h,1f,  9,3,  2, Nav, 000000000000001
Ironklad,       nil, 2,  9.,0,  8a,4d,  4h,1f, 12,4,  2, Mag, 000000000000001
Longaar,        nil, 2,  9.,0,  4a,6d,  3h,1f,  9,3,  2, Nav, 000000000000001
Dragaan,        nil, 2,  9.,0,  5a,7d,  3h,1f, 12,4,  2, Mag, 000000000000001
Obliterator,    nil, 0,  2.,0, 12a,2d,  3h,6f, 90,0,  0, RR,  000000001000001
Diplomat,       Exp, 0,  2.,0,  0a,0d,  1h,1f,  8,0,  6, Wri, 000000000000010
Rune Witch,     nil, 0,  3.,0,  0a,0d,  1h,1f,  8,0,  6, Exp, 000000000000011
Trader,         Cur, 0,  1.,0,  0a,1d,  1h,1f,  6,0,  7, Tra, 000000000000010
Merchant,       nil, 0,  2.,0,  0a,1d,  1h,1f,  6,0,  7, Cur, 000000000000010
Explorer,       nil, 0,  1.,0,  0a,1d,  1h,1f,  7,0,  0, MT,  000001000000010
Scout,          nil, 0,  3.,0,  3a,1d,  1h,1f,  8,0,  3, Hor, 000000000000011
Cavalry,        Ldr, 0,  2.,0,  7a,3d,  2h,3f, 20,0,  0, Met, 000000000000000
Dragoon,        nil, 0,  2.,0,  6a,4d,  3h,3f, 25,0,  0, Ldr, 000010000000000
Zenkurak,       nil, 0,  3.,0,  3a,1d,  1h,1f,  8,0,  3, Hor, 000000000000011
Kamkurak,       Ldr, 0,  2.,0,  7a,3d,  2h,3f, 20,0,  0, Met, 000000000000010
Sunkurak,       nil, 0,  2.,0,  6a,4d,  3h,3f, 25,0,  0, Ldr, 000010000000010
Hussir,         nil, 0,  3.,0,  3a,1d,  1h,1f,  8,0,  3, Hor, 000000000000011
Kozzark,        Ldr, 0,  2.,0,  7a,3d,  2h,3f, 20,0,  0, Met, 000000001000000
Templar,        nil, 0,  2.,0,  6a,4d,  3h,3f, 25,0,  0, Ldr, 000010001000000
Swiftwing,      nil, 0,  3.,0,  3a,1d,  1h,1f,  8,0,  3, Hor, 010000000000011
Rune Rider,     Ldr, 0,  2.,0,  7a,3d,  2h,3f, 20,0,  0, Met, 010000000000000
Dusk Knight,    nil, 0,  2.,0,  6a,4d,  3h,3f, 25,0,  0, Ldr, 010010000000000
Veranger,       nil, 0,  3.,0,  3a,1d,  2h,1f,  8,0,  3, Hor, 000000000000011
Farunnar,       Ldr, 0,  2.,0,  7a,3d,  3h,3f, 20,0,  0, Met, 000000000000000
Skallag,        nil, 0,  2.,0,  6a,4d,  4h,4f, 25,0,  0, Ldr, 000010000000000
Goldheart,      nil, 0,  2.,0,  7a,7d,  5h,1f, 90,0,  0, RR,  000000000000110
Slode,          nil, 0,  1.,0,  8a,5d,  8h,1f, 90,0,  0, RR,  000011100000110
Havik,          nil, 0,  4.,0,  9a,3d,  2h,6f, 90,0,  0, RR,  010000000000111
Meezee,         nil, 0,  2.,0,  5a,5d,  3h,1f, 90,0,  0, RR,  000011000000111
Dark One,       nil, 0,  4.,0,  9a,9d,  2h,2f, 90,0,  0, RR,  000000000000110
Terrorbeast,    nil, 1, 10.,0, 10a,5d,  4h,2f, 90,0,  0, RR,  000000000000110
Sweller,        nil, 0, 10.,0,  8a,0d,  1h,1f,  1,0,  0, RR,  001000000000000
Lenov,          nil, 0,  2.,0,  6a,4d,  2h,2f, 90,0,  1, RR,  000011000000011
Takada,         nil, 0,  2.,0,  5a,3d,  2h,3f, 90,0,  1, RR,  000011000000011
Renk,           nil, 0,  2.,0,  5a,5d,  3h,2f, 90,0,  1, RR,  000011000000011
Hozana,         nil, 0,  2.,0,  4a,5d,  2h,2f, 90,0,  1, RR,  000011000000011
Volfun,         nil, 0,  2.,0,  4a,4d,  4h,2f, 90,0,  1, RR,  000011000000011
Hemdaal,        nil, 0,  2.,0,  5a,5d,  2h,4f, 90,0,  1, RR,  000011000000011
Zexxa,          nil, 0,  2.,0,  5a,5d,  3h,3f, 90,0,  1, RR,  000011000000011

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Minerals,   1,2,  0,1,3,   no,  0, 0, 0,   yes, 2, 5,  1,  Drt,  no, ; Drt
Fertile,    1,2,  2,1,0,   yes, 1, 5, 1,   For, 0,10,  0,  Pln,  no, ; Pln
Steppe,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Pln,  no, ; Grs
Walls,      1,6,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   yes,; For
Mountains,  3,6,  0,1,0,   no,  0, 0, 0,   yes, 3,10,  2,  no,   no, ; Hil
Peaks,      3,6,  0,1,0,   no,  0, 0, 0,   yes, 3,10,  2,  no,   yes,; Mou
Tundra,     1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Grs,  no, ; Tun
Villages,   1,3,  3,1,3,   no,  0, 0, 0,   yes, 2, 5,  3,  Gla,  no, ; Gla
Forest,     2,3,  1,1,0,   Grs, 0,15, 3,   no,  0, 0,  0,  Grs,  no, ; Swa
Dark Woods, 3,3,  1,1,0,   Swa, 0,15, 3,   no,  0, 0,  0,  Swa,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Meteor Iron,1,2,  0,2,4,
Resin,      1,2,  2,3,0,
Grassland,  1,2,  2,1,0,
Keystone,   1,6,  0,0,0,
Gems,       3,6,  0,1,5
Gold,       3,6,  0,1,6,
Firs,       1,2,  1,1,0,
Shuuk Town, 1,3,  3,2,3,
Lumber,     2,3,  1,4,0,
Old Corpse, 3,3,  1,1,2,
Slugees,    1,2,  2,2,2,
Star Glass, 1,2,  0,1,5,
Floops,     1,2,  4,1,0,
Grassland,  1,2,  2,1,0,
Keystone,   1,6,  0,0,0,
Stone,      3,6,  0,2,0,
Stone,      3,6,  0,2,0,
Firs,       1,2,  1,1,0,
Shuuk Town, 1,3,  3,2,3,
Jika Fruit, 2,3,  3,1,0,
Rettler,    3,3,  2,1,1,
Snike,      1,2,  3,1,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Civil War,      Sir,         Lady
Colonialism,    Governor,    Governor
Aristocracy,    Count,       Countess
Nationhood,     Prince,      Princess
Tyranny,        King,        Queen
Oligarchy,      Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 0, Germans,     German,      0,  1,  1,     1, Overseer, Overseer, 2, Lord Elektor, Lord Elektor, 5, Elektor Count, Elektor Count
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     
Lenin,        Catherine the Great, 1, 1, 0, Russians,    Russian,    -1,  1,  1,     1, Governor, Governor, 2, General, General, 5, Lord General, Lord General
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 0, Chinese,     Chinese,    -1,  1,  1,     1, Chairman, Chairman, 2, Director, Director, 5, Grandmaster, Grandmaster
Henry VIII,   Elizabeth I,         1, 6, 0, English,     English,     0,  1, -1,     1, Elder, Elder, 2, Jarl, Jarl, 5, Duke, Duke
Genghis Khan, Bortei,              1, 7, 1, Mongols,     Mongol,      1,  1, -1,     1, King, Queen
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1,  1, -1,     1, Kemin, Kemin, 2, Rojo, Rojo, 5, Shogunaru, Shogunaru
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,     0, -1, -1,     1, Reverend, Reverend, 2, Deakon, Deakon 3, Patriark, Patriark, 5, Kardinal, Kardinal
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1, -1,     
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,    
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Ore,
Ale,
Glass,
Flax,
Salts,
Resin,
Herbs,
Dyes,
Wine,
Silk,
Iron,
Meat,
Gems,
Gold,
Tools,
Zeenium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Peasant
Merchant
Knight
Noble
Duke
Monarch

@ATTITUDES
Brotherly
Friendly
Pleasant
Cordial
Wary
Reserved
Hostile
Angered
Wrathful


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
01111110, 00000000,50, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Shuuk
00000000, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Engineer
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Trooper
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Kammu
01111110, 00000000,200,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Hired Archer
01111110, 00000000,400,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Hired Sniper
00001000, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Kanegeer
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Looter
10000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Bipolar Knight
10000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Dark Reaver
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Defender
01111110, 00000000,600,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Hired Gunman
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Shrineguard
01000000, 00000000,400,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Runhaar
00111110, 00000000,800,0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ninjiko
01111110, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Hired Warrior
01011110, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Gombu Mercenary
01000000, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Hammern
01000000, 00000000,600,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Neverender
00000000, 00000000,600,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Zerkir
01101110, 00000000,800,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Assassin
10000001, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Prey Knight
01110110, 00000000,700,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Heavy Cannon
00001000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Mortir
01111110, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Siege Tower
01110110, 00000000,600,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Bombard
00001000, 00000000,700,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Howetzir
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Knight
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Setikaga
00001000, 00000000,700,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Condorian
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Krusader
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Rune Knight
10000001, 00000000,200,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Raider
10000001, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Pirate
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Skarnhorzt
10000001, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Privateer
01111110, 00000000,200,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Ketch
00000010, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Clipper
00000010, 00000000,700,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Manowar
00000100, 00000000,600,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Maru
00000100, 00000000,800,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Yamuko
00001000, 00000000,800,0000000000000000,0000000000000000,0000000000000000, 01000000  ;K-Boats
00001000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Ironklad
01110000, 00000000,600,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Longaar
01110000, 00000000,800,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Dragaan
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Obliterator
01011110, 00000000,400,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Emissary
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Rune Witch
01111010, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Trader
01111110, 00000000,600,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Merchant
01111110, 00000000,400,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Explorer
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Scout
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Cavalry
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Dragoon
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Zenkurak
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Kamkurak
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Sunkurak
00010000, 00000000,300,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Hussir
00010000, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Kozzark
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Templar
00101000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Swiftwing
00101000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Rune Rider
00101000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Dusk Knight
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Veranger
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Farunnar
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Skallag
00000000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Goldheart
00000000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Slode
00000000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Havik
00000000, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 01000000  ;Meezee
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Ancient One
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Terrorbeast
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Sweller
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Lenov
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Takada
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Renk
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Hozana
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Volfun
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Hemdaal
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01000000  ;Zexxa
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Shuuk
<none>  	; Engineer
SWORD.wav       ; Trooper
SWORD.wav       ; Kammu
ARCHER.wav	; Hired Archer
ARCHER.wav	; Hired Sniper
SWORD.wav       ; Kanegeer
SWORD.wav       ; Looter
BIPOLAR.wav	; Bipolar Knight
REAVER.wav      ; Dark Reaver
SWORD.wav       ; Defender
MUSK.wav	; Hired Gunman
SWORD.wav       ; Shrineguard
SWORD.wav       ; Runhaar
ASSASSIN.wav	; Ninjiko
SWORD.wav       ; Hired Warrior
SWORD.wav       ; Gombu Mercenary
SWORD.wav       ; Hammern
BATTLE.wav      ; Neverender
BATTLE.wav      ; Zerkir
ASSASSIN.wav	; Assassin
SKAL.wav	; Prey Knight
GUNS.wav	; Heavy Cannon
GUNS.wav	; Mortir
SIEGE.wav	; Siege Tower
GUNS.wav	; Bombard
GUNS.wav	; Howetzir
BATTLE.wav      ; Knight
BATTLE.wav      ; Setikaga
BATTLE.wav      ; Condorian
BATTLE.wav      ; Krusader
BATTLE.wav      ; Rune Knight
NAVY.wav        ; Raider
NAVY.wav        ; Pirate
GUNS.wav	; Skarnhorzt
NAVY.wav        ; Privateer
SHIP.wav        ; Ketch
NAVY.wav        ; Clipper
NAVY.wav        ; Manowar
NAVY.wav        ; Maru
NAVY.wav        ; Yamuko
GUNS.wav	; K-Boats
GUNS.wav	; Ironklad
NAVY.wav        ; Longaar
NAVY.wav        ; Dragaan
OBLIT.wav       ; Obliterator
<none>  	; Diplomat
<none>  	; Rune Witch
<none>  	; Trader
<none>  	; Merchant
<none>  	; Explorer
SCOUT.wav	; Scout
CAV.wav		; Cavalry
CAV.wav		; Dragoon
SCOUT.wav	; Zenkurak
CAV.wav		; Kamkurak
CAV.wav		; Sunkurak
SCOUT.wav	; Hussir
CAV.wav		; Kozzark
CAV.wav		; Templar
SCOUT.wav	; Swiftwing
CAV.wav		; Rune Rider
CAV.wav		; Dusk Knight
SCOUT.wav	; Veranger
CAV.wav		; Farunnar
SKAL.wav	; Skallag
GOLDHEART.wav	; Goldheart
SLODE.wav       ; Slode
ARCHER.wav	; Havik
STAB.wav	; Meezee
ANCIENT.wav     ; Ancient One
BEAST.wav	; Terrorbeast
SHUUK.wav	; Sweller
HERO.wav	; Lenov
HERO.wav	; Takada
HERO.wav	; Renk
HERO.wav	; Hozana
HERO.wav	; Volfun
HERO.wav	; Hemdaal
HERO.wav	; Zexxa

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

