;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
2       ; City size for first unhappiness at Chieftain level
2       ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
10      ; Sewer System needed to exceed this size
75      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
0       ; Monarchy  pays support for all units past this
0       ; Communism pays support for all units past this
0       ; Fundamentalism pays support for all units past this
15      ; Communism is equivalent of this palace distance.
25      ; Fundamentalism loses this % of science
33      ; Percent shield penalty for production type change
12      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
50      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Air Force Command,	1, 0,  Fli, MP,  2, 0    ; AFl         0	Bomber, Fighter(s)
State Services,		1, 0,  Plu, nil, 2, 4    ; Alp			State Schools*
Strategic Air Doctrine,	1, 0,  AFl, nil, 2, 0    ; Amp			(Event), Amerika/Ural Bomber
Medium Bomber Design,	1, 0,  Amp, Aut, 2, 0    ; Ast			B-1 Liberator
Atomic Theory,		1, 0,  Plu, nil, 3, 4    ; Ato			[Physical Institute]
United States,		1, 0,  no,  no,  1, 3    ; Aut         5	US Marines, [American Dream]
International Trade,	1, 0,  Tra, nil, 0, 1    ; Ban			Bank Institute*
Civil Engineering,	1, 0,  Plu, nil, 2, 1    ; Bri			County Administration*
Civil Defence Corps,	1, 0,  Amp, Las, 2, 1    ; Bro			AA Installations*
Healthcare System,	1, 0,  Plu, nil, 2, 4    ; Cer			Hospital*
Chemical Industries,	1, 0,  Ref, nil, 1, 1    ; Che	       10	Fertiliser Plant
Synthetics Engineering,	1, 0,  Che, SE,  1, 1    ; Chi			Sythetics Plant*
State Reforms,		1, 0,  Cur, nil, 2, 4    ; CoL			Magistrate*
Combined Arms Doctrine,	1, 0,  Chi, nil, 0, 0    ; CA			Paratrooper Company
Reform Capitalism,	1, 0,  Rep, Met, 2, 4    ; Cmb			Social Market-Economy*
Communism,		1, 0,  no,  no,  1, 4    ; Cmn         15	(Goverment)
Carrier Aviation,	1, 0,  Gun, Min, 2, 0    ; Cmp			Aircraft Carrier
Conscription,		1, 0,  nil, nil, 0, 0    ; Csc			Reichswehr, Royal Army, US Army
Not used (Stackable),	1, 0,  no,  no,  3, 2    ; Cst
Nylon Canvas,		1, 0,  Chi, nil, 1, 1    ; Cor			[Nylon Industry]
Great Depression,	1, 0,  Plu, nil, 2, 2    ; Cur	       20	(Event)
Not used,		1, 0,  no,  no,  3, 2    ; Dem
National Economics,	1, 0,  Plu, Esp, 0, 1    ; Eco			Capitalisation*, [London Stock Exchange]
Martial Law,		1, 0,  War, nil, 0, 0    ; E1			Labour Service*
Anglo-America,		1, 0,  no,  no,  2, 2    ; E2			[Open Seas Treaty]
European Colonial Power,1, 0,  Plu, nil, 0, 0    ; Eng         25	Colonial Infantry
World Exposition,	1, 0,  Plu, nil, 2, 4    ; Env			[World Exposition] (Event!)
Nationalism,		1, 0,  Plu, nil, 2, 2    ; Esp			Spy (?)
Rocket Artillery,	1, 0,  PT,  Rob, 0, 2    ; Exp			Rocket Artillery Launcher
Unemployment Provision,	1, 0,  CoL, nil, 2, 4    ; Feu			[Unemployment Provision]
Aviation Ministry,	1, 0,  Plu, nil, 2, 0    ; Fli         30	Fighter Plane
Fascism,		1, 0,  Esp, no,  3, 3    ; Fun			Camicie Nere (CCNN)
Not used,		1, 0,  no,  no,  3, 2    ; FP
Panzer Design,		1, 0,  Pla, Mas, 3, 1    ; Gen			M1A2 Lincoln, Mark.XV, Cesare Carro Armato, Aguila Tank
Irregular Warfare,	1, 0,  War, nil, 0, 0    ; Gue			Irregulars
Seaborne Aircraft,	1, 0,  Fli, Mag, 2, 0    ; Gun         35	Torpedo Bomber
Mobility Doctrine,	1, 0,  Phy, nil, 3, 1    ; Hor			lorried Infantry
Imperio Romano,		1, 0,  no,  no,  3, 3    ; Ind			Imperial Legion, [Caesar's Palace]
Imperio Mejicano,	1, 0,  no,  no,  0, 4    ; Inv			Mexican Army
Halftrack Transporter,	1, 0,  Hor, Mas, 3, 1    ; Iro			Mech.Inf.
Electronics Industries,	1, 0,  Ref, nil, 1, 1    ; Lab	       40	Radio Station*
Air Defence Corps,	1, 0,  Amp, nil, 0, 0    ; Las			AA Guns
Food Import Industry,	1, 0,  Map, Eco, 1, 1    ; Ldr			Import-Export Harbour*
Suburban Development,	1, 0,  Tac, Bri, 2, 1    ; Lit			Suburbs Expansion*
Electronic Relays,	1, 0,  Lab, nil, 1, 1    ; Too			[State Telephon COmpany]
Naval Warfare,		1, 0,  Sea, MP,  3, 0    ; Mag         45	Destroyer, Battleship, Harbour Fort*
Civilian Navy,		1, 0,  Plu, nil, 3, 0    ; Map			Civilian Vessel
Armoured Vehicles,	1, 0,  Phy, MP,  3, 1    ; Mas			Armoured Vehicle/Tankette
Mass Production,	1, 0,  SE,  Stl, 1, 1    ; MP			Freight Truck
Transport Aircraft,	1, 0,  Amp, nil, 2, 0    ; Mat			Cargo Plane
Welfare State Theory,	1, 0,  Mys, nil, 2, 4    ; Med         50	(Event)
Social Ministry,	1, 0,  Med, nil, 2, 1    ; Met			Ministerial Bureau*
Improved BB Hull,	1, 0,  Nav, nil, 3, 0    ; Min			Super Battleship, [Navy Ministry]
Twice Removed,		1, 0,  no,  no,  2, 2    ; Mob
Post-War Regime,	1, 0,  Plu, nil, 2, 2    ; Mon			(starting Goverment), [Universal Suffrage]
Social Security,	1, 0,  Met, nil, 2, 4    ; MT          55	Social Ministry Dept.*, [Social Spending]
Social Insurance,	1, 0,  CoL, nil, 2, 4    ; Mys			[Free Healthcare]
Convoy System,		1, 0,  Mag, nil, 3, 0    ; Nav			Cruiser, Sumarine
Uran Enrichment,	1, 0,  Phi, Too, 3, 4    ; NF			(Event) Enrichment Plant*
Reichslande,		1, 0,  no,  no,  0, 3    ; NP			[German Military]
Atomic Fission,		1, 0,  Ato, Che, 3, 4    ; Phi	       60	(Event)
Mobile Warfare,		1, 0,  Tac, Whe, 3, 1    ; Phy			US light Infantry
Automobile Industry,	1, 0,  Tac, nil, 1, 2    ; Pla			Automobile Plant*
Blood and Steel,	1, 0,  no,  no,  2, 2    ; Plu
Howitzer Design,	1, 0,  War, nil, 1, 0    ; PT			Howitzer
Poison Gas,		1, 0,  Che, MP,  0, 0    ; Pot         65	Poison Gas
Field Airbases,		1, 0,  AFl, nil, 2, 0    ; Rad
Not used,		1, 0,  no,  no,  3, 2    ; RR
Rationing,		1, 0,  E1,  nil, 2, 1    ; Rec			Ration Board Office*
Industrialisation,	1, 0,  Plu, nil, 1, 1    ; Ref			Factories*
Enhanced Fertilisers,	1, 0,  Che, nil, 1, 1    ; Rfg         70	Mech. Farming* (Terrain Improvement)
Reform Goverment,	1, 0,  Met, CoL, 2, 4    ; Rep			(Goverment), [Reform Economy]
Rocket Ballistics,	1, 0,  Roc, Fli, 0, 2    ; Rob			[Rocket Research Range]
Rocketry,		1, 0,  Chi, Che, 0, 2    ; Roc			(Event)
Atomic Bomb,		1, 0,  Sup, nil, 3, 4    ; San			(Event) Atomic Bomb(er)
Naval Industries,	1, 0,  Map, Ref, 1, 1    ; Sea         75	Port Facilities*
Not used,		1, 0,  no,  no,  3, 2    ; SFl
Luftwaffe Tactics,	1, 0,  U2,  nil, 0, 3    ; Sth			Kronprinz Bomber
Oil Processing,		1, 0,  Ref, nil, 1, 1    ; SE			Oil Refinery* (?)
Steel Processing,	1, 0,  Ref, nil, 1, 1    ; Stl			Steel Industries*
Nuclear Testing,	1, 0,  NF,  nil, 3, 4    ; Sup         80	(Event) [Atomic Testing Range]
Motorisation,		1, 0,  SE,  MP,  1, 2    ; Tac			Highway Connection*
Propaganda Ministry,	1, 0,  Lab, nil, 2, 1    ; The			[Propaganda Network]
Computing Information,	1, 0,  Uni, nil, 1, 1    ; ToG			(Event)
Trade Corporations,	1, 0,  Eco, nil, 0, 1    ; Tra			[State Loans]
Analog Info Computing,	1, 0,  Too, nil, 1, 1    ; Uni         85	[Research Centre]
War Ministry,		1, 0,  Plu, nil, 0, 0    ; War			Regular Infantry, Pioneer Company, Artillery
General Staffs,		1, 0,  War, Fli, 0, 0    ; Whe			War Academy*
Scientific Network,	1, 0,  ToG, nil, 2, 4    ; Wri			Weapon Design Bureau*, [Research Network]
Additional Technology, -5, 0,  nil, nil, 2, 2    ; ...
Not American,		1, 0,  no,  no,  2, 2    ; U1	       90	(Event)
Annihilation Doctrine,	1, 0,  NP,  AFl, 0, 3    ; U2			Friedrich Panzer
Soviet Mobilisation,	1, 0,  no,  no,  1, 4    ; U3			Red Cavalry, People's Army
Tenesse Valley Bureau,	1, 0,  Aut, Feu, 1, 3    ; X1			[Hoover Dam]
Mexican Embassy,	1, 0,  no,  no,  0, 4    ; X2
Soviet Embassy,		1, 0,  no,  no,  1, 4    ; X3          95
British Embassy,	1, 0,  no,  no,  2, 3    ; X4
Roman Embassy,		1, 0,  no,  no,  3, 3    ; X5
American Embassy,	1, 0,  no,  no,  1, 3    ; X6
German Embassy,		1, 0,  no,  no,  0, 3    ; X7	       99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,		 1,  0,	nil,
Seat of Government,	10,  0,	nil,	Palace
Not used,		10,  0,	no,	Barracks
Fertiliser Plant,	 6,  1,	Che,	Granary
Hospital,		 6,  2,	Cer,	Temple
Bank System,		 4,  1,	Ban,	Market Place
State Schools,		 8,  2,	Alp,	Library
Magistrate,		 8,  2,	CoL,	Courthouse
City Defences,		 4,  0,	nil,	City Walls
County Administration,	 6,  3,	Bri,	Aqueduct
Highway Connection,	12,  3,	Tac,	Bank
Social Ministry Dept.,	12,  4,	MT,	Cathedral
War Academy,		16,  4,	Whe,	University
Ministerial Bureau,	16,  4,	Met,	Mass Transit
Labour Service,		 6,  1,	E1,	Colosseum
Industries,		12,  6,	Ref,	Factory
Automobile Industries,	20,  8,	Pla,	Manufacturing Plant
Not used,		10,  0, no,	SDI Defence
Ration Board Office,	 8,  2, Rec,	Recycling Center
Steel Industries,	20,  5,	Stl,	Power Plant
Synthetics Plant,	20,  6,	Chi,	Hydro Plant
Enrichment Plant,	40,  6, NF,	Nuclear Plant
Social Market Economy,	16,  4, Cmb,	Stock Exchange
Suburban Expansion,	14,  2, Lit,	Sewer System
Mech. Farming,		 8,  3, Rfg,	Supermarket
Stock Exchange,		12,  2, Tra,	Highways
Weapon Design Bureau,	20,  3, Wri,	Research Lab
Anti-Aircraft Defences,	 8,  2, Bro,	SAM Missile Battery
Harbour Fort,		 8,  2, Mag,	Coastal Fortress
Not used,		10,  0, no,	Solar Plant
Import-Export Harbour,	 6,  2, Ldr,	Harbor
Port Facilities,	18,  6, Sea,	Offshore Platform
Not used,		10,  0, no,	Airport
Radio Station,		 6,  3, Lab,	Police Station
Not used,		10,  0, no,	Port Facility
SS Structural,		10,  0, no,	SS Structural
SS Component,		10,  0, no,	SS Component
SS Module,		10,  0, no,	SS Module
State Loans,		60,  0, Tra,	(Capitalization)
Fertiliser Monopoly,	40,  1, Rfg,	Pyramids
American Dream,		10,  3, Aut,	Hanging Gardens
London Stock Exchange,	10,  1,	Eco,	Colossus
Open Seas Treaty,	25,  0, E2,	Lighthouse
Physical Institute,	10,  1, Ato,	Great Library
Free Healthcare,	40,  8, Mys,	Oracle
German Military,	10,  6,	NP,	Great Wall
Not used,		10,  0,	no,	Sun Tzus War Academy
Nylon Industry,		40,  3, Cor,	King Richards Crusade
State Telephon Company,	40,  3,	Too,	Marco Polos Embassy
Social Spending,	40,  8, MT,	Michelangelos Chapel
Rocket Research Range,	60,  6, Rob,	Copernicus Observatory
Navy Ministry,		40,  3, Min,	Magellans Expedition
World Exposition,	25,  0, Env,	Shakespears Theatre
Not used,		10,  0, no,	Leonardos Workshop
Propaganda Network,	60,  6, The,	J. S. Bachs Cathedral
Science Institues,	60,  8, Uni,	Isaac Newtons College
Reform Economy,		40,  2, Rec,	Adam Smiths Trading Co.
Not used,		10,  0, no,	Darwins Voyage
Not used,		10,  0, no,	Statue of Liberty
Caesar's Palace,	10,  0, Ind,	Eiffel Tower
Universal Suffrage,	25,  0,	Mon,	Womens Suffrage
Hoover Dam,		60,  4, X1, 	Hoover Dam
Atomic Testing Range,	80,  8,	Sup,	Manhattan Project
Not used,		10,  0,	no,	United Nations
Not used,		10,  0,	no,	Apollo Program
Research Network,	60,  8,	Wri,	SETI Program
Out-of-work Supprt,	80,  8,	Feu,	Cure for Cancer

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
X7,         ; Great Library
nil,        ; Oracle
AFl,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Pioneer Company,	nil, 0,  2.,0,  0a,1d,  2h,1f,  3,0,  5, War, 000000000000000	Generic
Paratrooper Company,	nil, 0,  1.,0,  5a,3d,  3h,3f,  8,0,  0, CA,  000000101000000	Generic
Regular Infantry,	nil, 0,  2.,0,  4a,3d,  3h,2f,  4,0,  1, War, 000000001000000	Generic
US Marines,		nil, 0,  2.,0,  6a,3d,  3h,3f,  8,0,  0, no,  000000001000100	United States
Reichswehr,		X7,  0,  2.,0,  6a,4d,  4h,3f,  7,0,  0, Csc, 000000001000000	Reichslande
Royal Army,		X4,  0,  2.,0,  5a,4d,  4h,3f,  5,0,  0, Csc, 000000001000000	British Empire
Imperial Legion,	nil, 0,  2.,0,  6a,3d,  3h,3f,  4,0,  0, Ind, 000000001000000	Imperio Romano
Fighter,		nil, 1,  5.,2,  3a,1d,  2h,2f,  8,0,  3, Fli, 000000000010001	Generic
lorried Infantry,	nil, 0,  4.,0,  5a,3d,  3h,3f,  9,0,  0, Hor, 000000001000000	Generic
Irregulars,		nil, 0,  2.,0,  0a,3d,  4h,1f,  1,0,  0, Gue, 000011000001011	Generic
Knig Jger,		X7,  1,  6.,2,  4a,2d,  2h,2f, 10,0,  3, AFl, 000000000010001	Reichslande
Kronprinz Bomber,	nil, 1,  8.,2,  8a,2d,  4h,2f, 16,0,  0, Sth, 000000000000001	Reichslande
mech. Infantry,		X7,  0,  3.,0,  6a,4d,  3h,3f,  9,0,  1, Iro, 000000001000000	Reichslande
mech. Infantry,		X6,  0,  3.,0,  5a,4d,  3h,3f,  8,0,  1, Iro, 000000001000000	United States
mech. Infantry,		X4,  0,  3.,0,  6a,4d,  3h,3f,  7,0,  1, Iro, 000000001000000	British Empire
Friedrich Panzer,	nil, 0,  3.,0,  8a,3d,  3h,4f, 14,0,  3, U2,  000010000000010	Reichslande
M1A2 Lincoln,		X6,  0,  3.,0,  7a,4d,  3h,3f, 11,0,  3, Gen, 000010000000010	United States
Leviathan Tank,		X3,  0,  2.,0,  9a,4d,  5h,3f, 20,0,  3, Gen, 000010000000010	People's Soviet
Mark.XV Tank,		X4,  0,  3.,0,  7a,3d,  3h,3f, 12,0,  3, Gen, 000010000000010	British Empire
Cesare Carro Armato,	X5,  0,  3.,0,  8a,3d,  3h,4f, 12,0,  3, Gen, 000010000000010	Imperio Romano
Wilhelm Panzer,		X7,  0,  3.,0,  6a,2d,  4h,3f, 10,0,  3, Gen, 000010000000010	Reichslande
Tankette,		nil, 0,  3.,0,  6a,2d,  4h,2f, 10,0,  3, Mas, 000010000000010	Generic
Iupiter Fighter,	X5,  2,  6.,2,  4a,2d,  2h,2f, 10,0,  3, AFl, 000000000010001	Imperio Romano
Aguila Tank,		X2,  0,  3.,0,  8a,3d,  3h,4f, 12,0,  3, Gen, 000010000000010	Imperio Mejicano
Artillery,		nil, 0,  1.,0, 10a,2d,  9h,1f,  9,0,  0, War, 000010000000000	Generic
Howitzer,		nil, 0,  1.,0, 12a,1d, 10h,1f, 11,0,  0, PT,  000000001000000	Generic
Rocket Artillery,	nil, 0,  3.,0,  8a,2d,  8h,1f, 12,0,  0, Exp, 000010000000000	Generic
Gunslinger Fighter,	X6,  1,  7.,2,  4a,2d,  2h,2f, 10,0,  3, AFl, 000000000010001	United States
Bomber,			nil, 1,  8.,2,  7a,2d,  4h,2f, 15,0,  0, AFl, 000000000000001	Generic
Mexicanos,		nil, 0,  2.,0,  6a,3d,  3h,3f,  5,0,  0, Inv, 000000001000000	Imperio Mejicano
People's Army,		nil, 0,  2.,0,  6a,3d,  3h,4f,  4,0,  0, U3,  000000001000000	People's Soviet
US Army,		X6,  0,  2.,0,  6a,3d,  4h,3f,  6,0,  1, Csc, 000000001000000	United States
Hurricane Fighter,	X4,  1,  7.,2,  4a,2d,  2h,2f, 10,0,  3, AFl, 000000000010001	British Empire
People's Fighter,	X3,  1,  6.,2,  4a,2d,  2h,2f,  8,0,  3, AFl, 000000000010001	People's Soviet
Amerika/Ural Bomber,	X7,  1, 16.,2,  8a,2d,  4h,3f, 25,0,  0, Amp, 000000001000001	Reichslande
People's Dive Bomber,	X3,  1,  8.,1,  8a,2d,  4h,2f, 12,0,  0, AFl, 000000001000001	People's Soviet
Battleship,		nil, 2,  8.,0,  7a,4d,  4h,3f, 30,0,  2, Mag, 000000000000000	Generic
Destroyer,		nil, 2, 14.,0,  2a,1d,  4h,1f, 15,0,  2, Mag, 100000000000001	Generic
Cruiser,		nil, 2, 10.,0,  4a,2d,  3h,2f, 20,0,  2, Nav, 100000000000001	Generic
Freight Ship,		nil, 2, 10.,0,  0a,1d,  2h,1f, 15,4,  4, Nav, 000000000000000	Generic
Super Battleship,	nil, 2,  8.,0,  8a,4d,  4h,4f, 32,0,  2, Min, 000000000000000	Generic
Submarine,		nil, 2,  8.,0,  5a,1d,  4h,2f, 12,0,  2, Nav, 000000000001001	Generic
Aircraft Carrier,	nil, 2, 10.,0,  0a,4d,  3h,2f, 25,0,  2, Cmp, 000000010000001	Generic
Civilian Vessel,	nil, 2, 12.,0,  0a,1d,  2h,1f,  7,2,  4, Map, 000000000000000	Generic
Ballistic Missile,	nil, 1, 12.,1, 10a,0d,  1h,8f, 20,0,  0, Rob, 001000000000000	Generic
Atomic Bomber,		nil, 1, 16.,2, 99a,2d,  1h,1f, 40,0,  0, San, 001000000000000	Generic
Transport Aircraft,	nil, 2,  1.,0,  0a,2d,  2h,2f, 14,1,  4, Mat, 000000100000000	Generic
Camicie Nere (CCNN),	X5,  0,  2.,0,  5a,3d,  3h,3f,  3,0,  0, Fun, 000000001000000	Imperio Romano
Freight Convoy,		nil, 0,  2.,0,  0a,1d,  1h,1f,  3,0,  7, MP,  000000000000010	Generic
Libertad Fighter,	X2,  1,  6.,2,  4a,2d,  2h,2f, 10,0,  3, AFl, 000000000010001	Imperio Mejicano
Anti-Air Gun (mob.),	nil, 0,  1.,0,  0a,3d,  3h,2f, 10,0,  1, Las, 000000000000001	Generic
Savoia-79 Bomber,	nil, 1,  8.,2,  8a,2d,  4h,2f, 16,0,  0, Ind, 000000000000001	Imperio Romano
Sturmtruppen,		nil, 0,  2.,0,  7a,4d,  4h,3f, 30,0,  0, no,  000000001000100	Reichslande
B-1 Liberator,		nil, 1,  9.,2,  9a,2d,  4h,3f, 18,0,  0, Ast, 000000001000001	United States
Canadian Infantry,	nil, 0,  2.,0,  6a,4d,  4h,4f,  6,0,  1, no,  000000001000000	British Empire
Indian Infantry,	nil, 0,  2.,0,  5a,3d,  3h,3f,  6,0,  0, no,  000000001000000	British Empire
Colonial Troops,	nil, 0,  2.,0,  4a,4d,  3h,2f,  4,0,  1, Eng, 000000001000000	Generic
mot. Infantry,		U1,  0,  4.,0,  5a,4d,  4h,3f,  7,0,  1, Phy, 000000001000000	United States
Pancho's Raiders,	nil, 0,  4.,0,  7a,2d,  3h,3f, 14,0,  0, no,  000000001000010	Imperio Mejicano
Assault Gun Squadron,	nil, 0,  2.,0,  8a,2d,  8h,1f, 10,0,  0, U3,  000000001000000	People's Soviet
Long John Dive Bomber,	U1,  1,  8.,1,  8a,2d,  4h,2f, 12,0,  0, Gun, 000000000000001	United States
Poison Gas,		nil, 0,  1.,0, 10a,0d,  1h,6f, 10,0,  0, Pot, 001000010000010	Generic

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Arid Lands,	1,2,  0,0,0,   yes, 2,15, 5,   no,  0, 0,  0,  no,    ; Drt
Fertile Lands,	1,3,  8,1,4,   yes, 1, 5, 1,   yes, 5,20,  3,  Grs,   ; Pln
Pasture,	1,3,  1,0,0,   Pln, 2, 5, 1,   no,  0, 0,  0,  Pln,   ; Grs
Forests,	4,2,  0,2,0,   Pln, 0,10, 5,   no,  0, 0,  0,  no,    ; For
Rolling Lands,	2,4,  1,0,0,   no,  1, 3, 3,   yes, 5,25,  5,  no,    ; Hil
Mountain Range,	6,6,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Mou
Oil Fields,	1,2,  0,4,8,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Tun
Frozen Lands,	1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Gla
Northern Forest,4,2,  0,2,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Swa
Jungle,		4,2,  0,0,0,   Grs, 0,15, 6,   no,  0, 0,  0,  Grs,   ; Jun
Sea/River,	1,3,  0,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Palm,		1,2,  0,0,0,		Desert
Livestock Farm,	1,3,  4,2,4,		Plains
Pasture,	1,3,  1,0,0,		Pasture
Fine Woods,	4,2,  0,4,2,		Woods
Mining Site,	2,4,  0,8,2,		Hills
Peak,		6,6,  0,0,0,		Mountains
Oil Industry,	1,2,  0,15,12,		Oil Fields
Icecold,	1,2,  0,0,0,		Frozen
Thicket,	4,2,  0,0,0,		Swamp
Tropical Wood,	4,2,  0,4,2,		Jungle
Trade Route,	1,3,  0,0,8,		Sea
Palm,		1,2,  0,0,0,		Desert
Livestock Farm,	1,3,  4,2,4,		Plains
Pasture,	1,3,  1,0,0,		Pasture
Fine Woods,	4,2,  0,4,2,		Woods
Mining Site,	2,4,  0,8,2,		Hills
Peak,		6,6,  0,0,0,		Mountains
Oil Industry,	1,2,  0,15,12,		Oil Fields
Icecold,	1,2,  0,0,0,		Frozen
Thicket,	4,2,  0,0,0,		Swamp
Tropical Wood,	4,2,  0,4,2,		Jungle
Trade Route,	1,3,  0,0,8,		Sea




@GOVERNMENTS
Election Time,  ,	
Anarchy,        ,	
Post War Gov,	,	
People's Soviet,,	
Fascism,	,	
Reform Gov,	,	
Democracy,      ,	

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Duce Cesare Mussolini,	Duce Cesare Mussolini,	0, 1, 0, Imperio Romano, Roman,		0,  1,  1,
Kaiser Wilhelm II,	Kaiser Wilhelm II,	0, 2, 2, Reichslande, German,		1,  1, -1,
President Roosevelt,	President Roosevelt,	0, 3, 0, United States, American,	1,  1, -1,
King George VI,		King George VI,		0, 4, 3, British Empire, British,	0,  0,  1,
Emperor Pancho Villa II,Emperor Pancho Villa II,0, 5, 1, Imperio Mejicano, Mexican,	1,  1, -1,
Chairman Leo Trotskyi,	Chairman Leo Trotskyi,	0, 6, 3, People's Soviet, Soviet,	0,  1, -1,
Prince Friedrich,	Prince Friedrich,	0, 7, 0, Zollverein, European,		1,  1, -1,
Duce Cesare Mussolini,	Duce Cesare Mussolini,	0, 1, 0, Imperio Romano, Roman,		0,  1,  1,
Kaiser Wilhelm II,	Kaiser Wilhelm II,	0, 2, 2, Reichslande, German,		1,  1, -1,
President Roosevelt,	President Roosevelt,	0, 3, 0, United States, American,	1,  1, -1,
King George VI,		King George VI,		0, 4, 3, British Empire, British,	0,  0,  1,
Emperor Pancho Villa II,Emperor Pancho Villa II,0, 5, 1, Imperio Mejicano, Mexican,	1,  1, -1,
Chairman Leo Trotskyi,	Chairman Leo Trotskyi,	0, 6, 3, People's Soviet, Soviet,	0,  1, -1,
Prince Friedrich,	Prince Friedrich,	0, 7, 0, Zollverein, European,		1,  1, -1,
Duce Cesare Mussolini,	Duce Cesare Mussolini,	0, 1, 0, Imperio Romano, Roman,		0,  1,  1,
Kaiser Wilhelm II,	Kaiser Wilhelm II,	0, 2, 2, Reichslande, German,		1,  1, -1,
President Roosevelt,	President Roosevelt,	0, 3, 0, United States, American,	1,  1, -1,
King George VI,		King George VI,		0, 4, 3, British Empire, British,	0,  0,  1,
Emperor Pancho Villa II,Emperor Pancho Villa II,0, 5, 1, Imperio Mejicano, Mexican,	1,  1, -1,
Chairman Leo Trotskyi,	Chairman Leo Trotskyi,	0, 6, 3, People's Soviet, Soviet,	0,  1, -1,
Prince Friedrich,	Prince Friedrich,	0, 7, 0, Zollverein, European,		1,  1, -1,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Ammunition,
Cotton,
Small Arms,
Wool,
Cattle,
Coal,
Rubber,
Steel,
Cement,
Glass,
Canned Food,
Gasoline,
Sulphur,
Precious Metal,
Oil,
Fruit,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Lieutenant   
Major  
Colonel
General
Field Marshal
Kaiser

@ATTITUDES
Brotherly
Loyal
Trusting
Receptive
Neutral
Distant
Icy
Hostile
Furious