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@STRINGHEAP
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@LABELS
888
B.C.
A.D.
Civilization II Multiplayer Gold
Building Sprites
Mapa
Estatus
Mundo
Ciudad
Construir Mundo
Moviendo Unidades
Viendo Piezas
Loc
Mover
Veterana
LIBRE
Independiente
Haiti
Presidente
Rio
Ferrocarril
Camino
Granjas
Minera
Irrigacin
Unidades
Ms
Sin rdenes
Fin de Turno
Presiona ENTER
Poblado
Ciudadanos
Ciudad de
Zoom Ciudad
Contina
Poblacin
Comprar
Cambiar
Salir
Ver
Info
Bienestar
Mapa
Nombre
Comida
Turnos
Turno
Fortificacin
Ruina
sabios
cientficos
&Construir Nueva Ciudad|b
&Ciudad Unida|b
Costruir &Camino|r
Construir &Rail|r
Construir &Irrigacin|i
Cambiar a %STRING0|i
Construir &Minas|m
Cambiar a %STRING0|m
Configurar &Hogar|h
Go &Home To Nearest City|h
Transf&ormar en %STRING0|o
&Mejorar Granjas|i
Selecciona Unidad Para Activar
Rescursos de la Ciudad
Comida
Sobra
Apoyo
Gasto
Produccin
Comercio
Corrupcin
Imp
Luj
Cien
Hambre
Dficit
Trampa!
Todo!
Sin Vista Especial
Todo el Mapa
Jugador No Humano
Sin cambios.
Eliminar rdenes.
Descansar / Tomar barco.
Fortificarse.
Mover al Frente.
Ofertas
Demandas
Maravillas
Impuestos
Lujos
Ciencia
Auto
Tithes
desarrolla/n
adquiere
del
Frontera
Barbarian uprising
Major barbarian horde
Native unrest
Peasant revolt
Guerrilla uprising
Religious fanatics in arms
Chequear Inteligencia
l
ella
"Will you accept %STRING4 instead?"
demanda
requiere
insisto, bajo los trminos de nuestra alianza,
gratefully
warmly
cordially
Ofrecer
extender nuestra
firmar un
suyo
suya
Selecciona unidad para ofrecer
En Produccin
Prerequisitos
Allows
con
Unidad
Mejorar
Prerequisito
Fuerte Ataque
Fuerte Defensa
Movement Rate
Hit Points
Armamento
Coste
Primero
Desorden
Coste Total
Total Income
Discoveries
Infeliz
Contento
de
Alianza
Paz
Cese Fuego
Guerra
Sin Embajada
Agresivo
Racional
Expansionista
Perfeccionista
Civilizado
Militarista
Gobierno
Capital
Tesoro
Militar
En
Contactar
Mantenimiento
Expira
Construir Ferrocarril
No hay casas libres.
Give then a shelter.
Ayuda construyendo MARAVILLA.
Ata
Def
Move
Hits
Poder
Rutas
ADM
HP
Destruida
de
captura
libera
capturado
liberado
Cerca
Support From This City.
Desbandar
o
comisiones
lanza
descubre
consigue
completa
construye
produce
Zoom to Home City.
Activar Unidad.
Activar Unidad y Cerrar Pantalla Ciudad.
Suministro de Comida
Diagmotizing Sprites...
Diagonal Test View
Avances
Unidades
Ciudades
Estructural
Propulsion
Fuel
Habitation
Life Support
Solar Panel
Support
Energy
Mass
Flight Time
Prob. of Success
tons
years
Launched
Landed
Launch
Civilization POWERgraph
El
en
Civilization
Arrives in
y
Deplorable
Excelente
Honorable
Cuestionable
Deshonorable
Pobre
Despicable
Atrocious
Pattico
Weak
Inadecuado
Moderado
Fuerte
Mighty
Supremo
Fusion Powered!
Researching
Free
Save Files
Select File Name For Saved Game
Select Game To Load
Proceed
Govts: Overview
el/la
Construyendo
Inexplorado
Bronze Age Monolith
Classical Forum
Far East Pavilion
Medieval Castle
Early Industrial
Modern
Extra
Extra
OK
Cancela
Maximum Rate
How Shall We Distribute The Wealth
Lock
Select Map To Load
Select File Name For Saved Map
Map Files
Both
Tools
Civilization II Map Editor
Paint: Shift+LEFT click
Grab: Shift+RIGHT click
Add Item:    Shift+LEFT
Delete Item: Shift+RIGHT
COASTLINE PROTECT
AUTOSCROLL
Painting
Brush
World Size
Special
Start Cities
Cursor
1x1
3x3
5x5
Cross
City Radius
?
Plano
Redondo
Waiting For Players To Join
Games Available
Allow In Game
Reject Player
Remove From Game
Start Game
Want To Play
Going To Play
NONE YET
Join Game
's Game
Waiting
Setting Up
Pick Your Portrait
High Council
Static View
Track Friendly Moves
Track Enemy Moves
Track All Moves
Speak Freely
(Waiting for others...)
Licencia Unid.
demands
does not demand
Parleying with
Ofrecemos
ofrece
Offer Treaty
Offer Gold
Offer Tech
Offer Maps
Offer D. of War
Reject Offer
Withdraw Offer
Propose This Deal
Alliance
Peace Treaty
Share Maps
Gold
Auto Off
Prev
Next
Close
Empire
Kingdom
People's Republic
Holy Empire
Republic
United States
CITY STATUS
DEFENSE MINISTER
FOREIGN MINISTER - Intelligence Report
ATTITUDE ADVISOR
TRADE ADVISOR
SCIENCE ADVISOR
WONDERS OF THE WORLD
TOP FIVE CITIES
Demographics
CIVILIZATION SCORE
Statistics          
Casualties
active
en prod
Transporta
Aire
Air to Air
Vee 2
Ign. ZOC
Ign. Muro
Amphibious
Carry Missiles
Carry Air
Paradrop
All as Road
x2 vs. Horse
x2 vs. Air
Coastal
Fundamentalism only
Subs
City Trade
Coste Mantenimiento
Total Science
Supply and Demand
Discoveries Every
Turns
Civilization Advances Achieved
Goal
El/La
Approval Rating:
Poblacin:
GNP:
Mfg. Goods:
Territorio:
Cultura:
Protesta:
Plaga:
Esperanza de Vida:
Familia:
Servicio Militar:
Ingreso Anual:
Productividad:
Mtons
sq. miles
tons
aos
as
chicos
milln
per cpita
1
2
3
4
5
6
7
8
9
Ciudadanos
Achievements
Spaceship
Peace
Total Score
Bonus Score
possible
CHEAT MODE
Cheater
CIVILIZATION RATING
Looking back on your reign,
your people forever remember you as . . .
Scenario Files
Select File Name For Scenario
Select Scenario To Load
SCENARIO
NOT SCENARIO
Ene
Feb
Mar
Abr
Mayo
Jun
Jul
Ago
Sept
Oct
Nov
Dic
OBJECTIVE
Total Objectives
Objectives
Decisive Victory
Marginal Victory
Stalemate
Marginal Defeat
Decisive Defeat
Foreign
Attitude
CIVILIZATION II: HALL OF FAME
a
Score
Civilization Rating
Clear
Units Supported
City Improvements
Citizens
Resource Map
Units Present
Support Map
Happiness Analysis
Estimated Arrival
Conquered in
Click mouse to continue...
SCORING COMPLETE
Terrain Editor
Units Editor
City Improvements Editor
Technological Advances Editor
Cities Editor
Events Editor
Coste Movimiento
Defensa (x50%)
Comida
Escudo
Comercio
Produccin
Irrigacin
Minera
Producin
Bonus
Turnos para acabar
Government for AI
Engineer's Transform Produces
Shield(s)
Obsolesence
Role
Domain
Build Cost
Holds on Ship
Movement
Range
Attack
Defend
Hit Points
Firepower
Advance
Benefits
Epoch
Category
AI Value
Modifier
Si
No
Nil
Nunca
Edit Icono
Sonidos
Abilities
Icon Editor
Sound Editor
Naval Superiority
Air Superiority
Sea Transport
Settle
Diplomacy
Trade
Ground
Air
Sea
Expiration advancements for Wonders of the World
Allow production of
Prerequisite for
Ancient
Renaissance
Industrial Revolution
Modern
Military
Economic
Social
Academic
Applied
Stone/Bronze
Ancient/Classical
Far East
Medieval
Early Industrial
Modern
Small
Medium
Large
Extra-Large
Open
Walled
City Style
City Size
City Walls
Battle
Orders
Explosion
Bomb
Crash
Sputter
Sound Files
Sound File to Copy
Select Unit Killed
Select Attacker
Select Defender
Select First Party
Select Second Party
NOSCHISM Title
Select Recipient
Select Technology
Enter Message Text
Unit to Move
Select Owner
Unit to Create
Select Aggressor
Select Victim
Destroy Whom
All Items In Use
Error
Triggers
Actions
Add
Edit
Delete
Insufficient Memory
Help
Edit Misc
Edit River
Edit Coast
Male
Female
Rational
Neutral
Aggressive
Perfectionist
Normal
Expansionist
Militaristic
Civilized
Tribe Adjective
Expand
Civilize
Tribe Editor
Tribe
Leader
City
Commodities
Government
Titles
Universal Effects Editor
Import Icon
Import All
Files
Import
Please select a filename starting with
Invalid File Format
File must be either BMP or GIF format
Double-click on filename to play
Select Terrain
Rename Default Values
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Player 7:
Communication
Diplomacy
Trade
Chat
Diplomacy
Trade
: Please Enter Your Password
: Please Enter Your New Password
: Please Verify Password
Quit Game
Game:
Host:
Status:
Difficulty:
Barbarians:
Civilizations:
Humans:
Timer:
Open Game
Closed Game
Chieftan
Warlord
Prince
King
Emperor
Deity
Villages Only
Roving Bands
Restless Tribes
Raging Hordes
Minutes
Seconds
Unlimited
< Waiting for Games>
Multiplayer Games
Available Players
Accept Player
Reject Player
Start Game
< Waiting for Players>
^^Requests To Join
^^Accepted For Play
Internet (TCP/IP)
Local Area Network
(TCP/IP)
(IPX/SPX)
Move Cost
Unit Defense Bonus
Terrain Type
Shields
Effects of Irrigation
Turns to Irrigate
Effects of Mining
Turns to Mine
(N/A)
Effect of Engineer Transformation
Effects of Roads
Possible Resources
Civilization Advances
City Improvements
Wonders of the World
Unit Types
Terrain and Special Resources
Forms of Government
Game Concepts
Fronteras
Airlift
City Squares
Civilization Size
Combat Damage
Corruption and Waste
Licenciar
Fortify
Fortress
Irrigacin
Lujos
Mining
Pillage
Contaminacin
Railes
Caminos
Science
Sentry
Shields
Specialists
Taxes
Trade
Trade Routes
Transforming Terrain
Veteran Units
Waste
(Shield)
Description
Normal
1/3 of a point
Increase the amount of Food produced in %s Terrain from %d to %d.
There is no increase in Food production.
Increase Shields from %d to %d, and
increases Trade from %d to %d.
does not increase Trade.
There is no increase in Shields, and
no increase in Trade.
End Chat
End Negotiations
Send
Clear
Continue
Never Mind
Accept Offer
No Thanks
Make Counter Offer
Negotiating with the
Chat with Kings
Spy Reports: (From
)(To
From
Annimo
To
Units)
Unit)
(Capital)
< No Cities Visible >
< No Units Visible >
< No New Advances >
< No Enemies Visible >
Waiting for %string0 offer...
Pick an Action:
Offer Treaty
Offer Proposal
Offer Gift
Barter
Make Threat
Remain Anonymous
Broadcast to All
Money
Knowledge
Military Unit
Territory
Mapas
To Declare War
War Declaration
Ofrece Trato:
Cese Fuego
Tratado de Paz
Alianza Estratgica
Cancel Current Treaty
Current Treaty
Alianza
Paz
Open Warfare
None
Pick a gift to offer:
Offer Knowledge
Offer Money
Offer Military Unit
Cede Territory
Offer Maps
Pick Advance(s)
Offer:
In Exchange For:
Bribe Request:
Our Treasury:
Gold
Amount to Offer:
Pick Unit(s)
Sort By Unit
Sort By City
Make proposal:
Ask to Declare War
Ask to Share Maps
Pick maps to share:
Pick desired maps:
Entire Map (Cities, Units)
Terrain and Cities Map
Terrain Map Only
Pick Enemy(s)
To declare war on the:
Declaring war on the:
We agree not to attack you
only if you give us:
Military Unit(s)
Pick City(s) to Cede
Pick City(s) Desired
Our offer has been transmitted. We await a reply. The offer is echoed below.
We offer a cease fire.
We offer a peace treaty.
We offer a strategic alliance.
We offer to cancel the current treaty.
We offer the following proposal:
Let us exchange maps of our entire territories.
Let us exchange terrain and city maps.
Let us exchange terrain maps.
Let us declare mutual war on the following civilizations:
We offer the following gifts:
Avances:
Unidades:
Dinero:
Cities and their resident units:
Your puny civilization makes us laugh!
We will agree not to crush you if you give us the following:
We offer a fair and reasonable trade.
We will give you the following knowledge:
We will provide you the following funds:
We will give you the following units:
We will give you the following cities and their resident units:
We will provide the following information:
We will declare war on the following civilizations:
But only if you give us the following knowledge:
But only in exchange for the following funds:
But only in exchange for the following units:
But only in exchange for the following cities and their resident units:
But only in exchange for the following information:
But only if you declare war on the following civilizations:
y
Oro
Maps of our entire territory.
Maps of your entire territory.
Maps of our terrain and cities.
Maps of your terrain and cities.
Maps of our terrain.
Maps of your terrain.
Treaty
War declaration on the:
Transmit Offer
We will agree not to crush you if you sign the following treaty:
We will agree not to crush you if you declare war on the:
We will sign the following treaty:
But only if you sign the following treaty:
Modem/Direct Connect
Intercept Chat Messages
Mute/Send
Basic Game
Turn Based
Simultaneous
Normal Production
Double Production
Normal Moves
Double Moves
Joining
Acepta
Deny
Volver
Hotseat Files
Select File Name For Hotseat Saved Game
Select Hotseat Game To Load
EMAIL Files
Select File Name For EMAIL Saved Game
Select EMAIL Game To Load
Multiplayer Files
Select File Name For Multiplayer Saved Game
Select Multiplayer Game To Load
Tree
Mute Anonymous
Dial-Up Networking
Quit &Hotseat Game|Ctrl+H
Humans Move Units at the Same Time
Five (5) Human Players
Six (6) Human Players
Seven (7) Human Players
Casualty Timeline
Moves
< Nothing We Need >
< Nothing They Want >
Map Size:
Conceal Unit/City Information
Reveal Unit/City Information
Reveal City Origin
Request City Origin
Hide City Origin
Reveal City Info
Request City Info
Hide City Info
Reveal Unit Origins
Deny Request
Reveal City Info