;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.

;   Modified for Use with Civil War scenario:
;   Union vs Confederates + French, English, Spanish 
;   By Captain Nemo  
;   Revision 1.3 (10/26/96) New Torpedo (Hidden)
;   Revision 1.4 (10/27/96) Army scout unit
;   Revision 1.5 (11/04/96) Ram, Fort Battery, Disabled older units
;   Revision 1.6 (11/09/96) Cleaned up unit.gif file, added mortar sound
;   Revision 2.0 (01/03/97) Updated for use with events.txt and scenario library
;   Revision 3.0 (10/20/98) Revised units, terrain, improvements

;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
10      ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
5       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  no,  no,  3, 4    ; AFl
Civil War,          1, 0,  no,  no,  2, 2    ; Alp
Amphibious Warfare, 3,-2,  no,  no,  2, 0    ; Amp
Astronomy,          4, 1,  nil, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  no,  no,  2, 3    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Trench Warfare,     6,-1,  Eng, Csc, 0, 0    ; Bro
Union,              1, 0,  no,  Sth, 2, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, nil, 1, 0    ; Chi
Code of Laws,       4, 1,  nil, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  no,  no,  3, 0    ; CA 
Combustion,         5,-1,  no,  no,  2, 4    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn
Computers,          4, 1,  no,  no,  3, 4    ; Cmp
Conscription,       7,-1,  Exp, Gun, 0, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  no,  no,  2, 1    ; Cor
Currency,           4, 1,  nil, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1 
Electronics,        4, 1,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  no,  no,  3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 1, 0    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  no,  no,  2, 4    ; Fli
Secession,          3,-2,  no,  no,  2, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Guerrilla Warfare,  5,-1,  no,  Tac, 0, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Explosive Mines,    6,-2,  E1,  Exp, 1, 0    ; Hor
Industrialization,  6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 2, 3    ; Inv
Iron Working,       5,-1,  nil, War, 0, 4    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  nil, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Inv, Stl, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Abolitionism,       1, 0,  nil, nil, 2, 2    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  nil, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  nil, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Confederacy,        1, 0,  no,  no,  2, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  nil, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Complacency,        1, 0,  no,  no,  3, 2    ; Plu
Polytheism,         4, 0,  nil, nil, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 4    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Refrigeration,      3, 1,  no,  no,  3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
British,            1, 0,  no,  no,  2, 2    ; Rob
French/Spanish,     1, 0,  no,  no,  2, 2    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  nil, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Impossible Tech,    1, 0,  no,  no,  2, 2    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE 
Steel,              6,-1,  Met, no,  1, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Repeating Rifles,   7,-1,  Csc, Too, 0, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  nil, nil, 0, 4    ; Whe
Armor Plating,      8,-1,  SE,  Stl, 2, 0    ; Wri
Future Technology,  1, 0,  no,  no,  3, 3    ; FT 
Non-Union,          1, 0,  no,  no,  2, 2    ; U1 
Non-Confederate,    1, 0,  no,  no,  2, 2    ; U2 
Ericsson Turret,    7,-1,  Wri, Too, 2, 3    ; U3 
Blockade,           3, 0,  no,  no,  2, 0    ; X1 
Richmond Fall,      3, 0,  no,  no,  0, 0    ; X2 
Emancipation,       5, 2,  Dem, no,  2, 2    ; X3 
Advance 97,         3, 0,  no,  no,  0, 0    ; X4 
Advance 98,         3, 0,  no,  no,  0, 0    ; X5 
Advance 99,         3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 

;
;
;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Capitol,                  10, 0,    Mas,
Military Camp,            6,  1,    nil,
Granary,                  6,  1,    Pot,
Church,                   4,  1,    nil,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Lit,
Courthouse,               8,  1,    CoL,
Fortifications,           8,  0,    Mas,
Water System,             8,  2,    Cst,
Bank,                     12, 3,    Ban,
Advertisements,           10, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    no,
Theater,                  10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    no,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Foundry,                  16, 4,    Stl,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    no,
Superhighways,            20, 5,    no,
Research Lab,             16, 3,    no,
SAM Missile Battery,      10, 2,    no,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    no,
Fishing Port,              6, 1,    Sea,
New York Harbor,          16, 3,    no,
Airport,                  16, 3,    no,
Police Station,            6, 2,    no,
Ship yards,               16, 3,    Ind,
SS Structural,             8, 0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    no,
Cotton Trade,             20, 0,    Tra,
Industrial Revolution,    20, 0,    no,
Spanish Colonialism,      20, 0,    no,
Great Library,            30, 0,    no,
Secession,                30, 0,    The,
Great Wall,               30, 0,    no,
Military Academy,         30, 0,    Csc,
NewYork Ironworks,        30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    no,
Liberty Bell,             40, 0,    Cer,
Copernicus' Observatory,  30, 0,    no,
Fulton's Steamship,       40, 0,    SE,
White House,              30, 0,    Dem,
Leonardo's Workshop,      40, 0,    no,
French Empire,            40, 0,    Rep,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    no,
Emancipation Declaration, 10, 0,    X3,
Women's Suffrage,         60, 0,    no,
Hoover Dam,               60, 0,    no,
Manhattan Project,        60, 0,    no,
United Nations,           60, 0,    no,
Apollo Program,           60, 0,    no,
SETI Program,             60, 0,    no,
Confederation,            40, 0,    Rep,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
X1,         ; Cotton Trade
nil,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
nil,        ; Secession
Met,        ; Great Wall
nil,        ; Military Academy
nil,        ; NewYork Ironworks
Cmn,        ; Marco Polo's Embassy
nil,        ; Liberty Bell
nil,        ; Copernicus' Observatory
nil,        ; Fulton's Steamship
nil,        ; Shakespeare's Theatre
Aut,        ; Leonardo's Workshop
nil,        ; French Empire
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Emancipation Declaration
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
X2,         ; Confederation


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,       nil, 0,  1.,0,  0a,0d,  2h,1f,  8,0,  5, no,  000000000000000
Engineers,    Plu, 0,  2.,0,  0a,2d,  2h,1f,  6,0,  5, Ind, 000000000000000
CSA General,  nil, 0,  2.,0,  9a,5d,  2h,2f, 10,0,  0, no,  000100000000000
US General,   nil, 0,  2.,0,  9a,5d,  2h,2f, 10,0,  0, no,  000000000000000
CSA Volunteers,U2,  0,  1.,0,  5a,3d,  2h,1f,  4,0,  0, Gun, 000000000000000
US Volunteers,U1,  0,  1.,0,  4a,3d,  2h,1f,  4,0,  0, Gun, 000000000000000
CSA Militia,  U2,  0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
US Militia,   U1,  0,  1.,0,  3a,3d,  1h,1f,  3,0,  1, Gun, 000000000000000
CSA officers, U2,  0,  2.,0,  7a,3d,  2h,1f,  8,0,  0, Sth, 000100000000000
Armed Citizens,U2,  0,  1.,0,  4a,3d,  2h,1f,  4,0,  1, Gue, 000001000000010
CSA Infantry, U2,  0,  1.,0,  6a,4d,  2h,1f,  5,0,  0, Csc, 000000000000000
US Infantry,  U1,  0,  1.,0,  6a,3d,  2h,1f,  5,0,  0, Csc, 000000000000000
CSA Sharps,   U2,  0,  1.,0,  5a,4d,  2h,2f,  8,0,  0, Tac, 000000000000000
US Brooklyn,  U1,  0,  1.,0,  5a,3d,  2h,1f,  5,0,  0, Sth, 000000000000000
Europe Troops,nil, 0,  1.,0,  2a,8d,  2h,1f,  6,0,  1, Roc, 000000000000000
Infantry,     nil, 0,  1.,0,  2a,8d,  2h,1f,  6,0,  1, Rob, 000000000000000
CSA Entrenched Inf.,U2,  0,  1.,0,  3a,5d,  2h,1f,  5,0,  1, Bro, 000010000000000
Black Regiment,nil, 0,  1.,0,  5a,3d,  2h,1f,  4,0,  0, no,  000000000000000
CSA Raiders,  U2,  0,  3.,0,  6a,2d,  1h,2f,  7,0,  0, Ldr, 000000000000010
CSA Cavalry,  U2,  0,  2.,0,  6a,3d,  1h,2f,  7,0,  0, Ldr, 000000000000000
US Raiders,   U1,  0,  3.,0,  6a,2d,  1h,2f,  7,0,  0, Ldr, 000000000000010
US Cavalry,   U1,  0,  2.,0,  6a,3d,  1h,2f,  7,0,  0, Ldr, 000000000000000
US Fort,      U1,  0,  0.,0, 16a,7d,  3h,3f, 12,0,  1, Sth, 000010010000000
US Siege Mortar,U1, 0,  1.,0,  8a,1d,  2h,2f,  8,0,  0, Stl, 000000001000000
US Field Artillery,U1, 0,  1.,0,  4a,4d,  2h,2f,  5,0,  1, Met, 000010000000000
US Rifled Cannon,U1, 0,  1.,0,  8a,2d,  2h,3f, 10,0,  0, Too, 000000000010000
Fort.Battery, nil, 0,  0.,0,  0a,6d,  2h,2f, 10,0,  1, Met, 000010000000000
Obsv. Balloon,nil, 1,  6.,6,  0a,0d,  1h,1f,  6,0,  0, no,  000000000000001
Sharpshooters,U1,  0,  1.,0,  5a,3d,  2h,2f,  7,0,  0, Tac, 000000000000000
CS Fort,      nil, 0,  0.,0, 16a,7d,  3h,3f, 10,0,  1, no,  000010010000000
Ulysses S. Grant,nil, 0,  2.,0, 10a,6d,  3h,3f, 20,0,  0, no,  000000000000010
US Entrenched Inf.,U1,  0,  1.,0,  3a,5d,  2h,1f,  5,0,  1, Bro, 000010000000000
Riverboat,    nil, 2,  4.,0,  0a,1d,  1h,1f,  3,2,  4, SE,  000000000100000
Monitor,      U1,  2,  5.,0,  8a,10d, 4h,3f, 10,0,  2, U3,  000000000100000
Clipper,      nil, 2,  9.,0,  0a,2d,  2h,1f,  5,3,  4, Mag, 000000000001000
Frigate,      SE,  2,  6.,0,  8a,4d,  2h,2f,  6,0,  2, Mag, 100000000001000
Eads Ironclad,U1,  2,  4.,0,  6a,6d,  3h,3f,  8,0,  2, Wri, 000000000100000
Sloop,        nil, 2,  8.,0,  4a,4d,  2h,1f,  6,1,  2, SE,  100000000001000
Steam Frigate,nil, 2,  7.,0,  8a,5d,  3h,3f, 10,0,  2, Ind, 100000000001000
Gunboat,      nil, 2,  4.,0,  4a,3d,  2h,1f,  3,0,  2, SE,  000000000100000
Blockade Runner,U2,  2,  9.,0,  0a,3d,  2h,1f,  3,3,  4, SE,  000000000001000
Torpedo,      U2,  2,  1.,6,  6a,2d,  1h,7f,  2,0,  0, Hor, 001000000101000
Ram,          U2,  2,  4.,0,  8a,8d,  3h,3f,  8,0,  2, Wri, 000000000100000
Mortar schooner,U1,  2,  4.,0,  5a,1d,  2h,3f,  5,0,  2, Mag, 000000001000000
Artillery Shell,Plu, 1,  1.,1,  8a,0d,  1h,4f,  1,0,  0, Met, 001000000000000
CS Texas,     U2,  0,  1.,0,  6a,3d,  2h,1f,  4,0,  0, Sth, 000000000000000
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, nil, 000000000000010
USS Hartford, nil, 2,  7.,0, 11a,6d,  3h,3f, 10,0,  2, no,  100000000001000
Traders,      U1,  0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, U2,  000000000000010
Cotton Trader,U2,  0,  2.,0,  0a,1d,  1h,1f,  6,0,  7, U1,  000000000000010
CSS Alabama,  nil, 2, 12.,0,  8a,5d,  2h,2f, 10,0,  2, no,  100100000001000
US Zouaves,   nil, 0,  1.,0,  7a,4d,  2h,1f, 10,0,  0, no,  000100000000010
Robert E. Lee,nil, 0,  2.,0, 10a,6d,  3h,2f, 20,0,  0, no,  000110000000000
CSA Zouaves,  nil, 0,  1.,0,  7a,4d,  2h,1f,  1,0,  0, no,  000000000000010
Butternut,    U2,  0,  1.,0,  5a,3d,  2h,1f,  4,0,  0, Sth, 000000000000000
CS Siege Mortar,U2, 0,  1.,0,  7a,1d,  2h,2f,  8,0,  0, Stl, 000000001000000
CS Field Artillery,U2, 0,  1.,0,  3a,4d,  2h,2f,  5,0,  1, Met, 000010000000000
CS Rifled Cannon,U2, 0,  1.,0,  8a,1d,  2h,3f, 10,0,  0, Too, 000000000010000
USMC,         U1,  0,  1.,0,  6a,2d,  2h,2f,  7,0,  0, no,  000000000000100
Sherman,      nil, 0,  2.,0, 10a,6d,  3h,2f, 15,0,  0, no,  000010000000000
CSAMC,        U2,  0,  1.,0,  5a,2d,  2h,2f,  8,0,  0, no,  000000000000100
Stonewall,    U2,  0,  3.,0,  9a,5d,  3h,2f, 15,0,  0, no,  000010000000011

;
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
;           M D   F S T     I   P  T  A     M   P  T   A    X       D
;           o e   o h r     r   l  u  I     i   l  u   I    f       s
;           v f   o l a     r   u  r        n   u  r        r       g
;           e +   d d d     g   s  n  %     e   s  n   %    m       n 
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  1,  Pln,   ; Drt 
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,1,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,1,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Cotton Flds,1,2,  3,0,4,   no,  0, 0, 0,   no,  0,10,  0,  Gla,   ; Tun
Brush,      1,2,  1,0,0,   Tun, 1, 5, 3,   no,  0, 5,  0,  Gla,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 1,10, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,4,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Reptiles,   1,2,  0,1,1,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,1,
Gold,       3,6,  0,1,6,
Plantation, 1,6,  3,1,8,
Berries,    1,2,  3,1,1,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Plantation, 1,6,  3,1,8,
Game,       1,2,  3,2,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Confederacy,    President,   President
Monarchy,       King,        Queen
Confederacy,    President,   President
Confederacy,    President,   President
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       1,  1, -1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1,  1, -1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Napoleon III, Josephine,           0, 5, 0, French,      French,     -1, -1,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Jefferson Davis,Catherine,           1, 1, 0, Confederates,Confederate, 0,  1,  1,     2, Czar, Czarina, 4, President, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Abraham Lincoln,E. Roosevelt,        0, 3, 3, Union,       Union,       0,  1,  1,     4, Archbishop, Archbishop, 6, President, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Victoria,            1, 6, 0, English,     English,    -1, -1,  1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1,  1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1, -1,     1, Warlord, Warlord
Philip II,    Isabella II,         1, 4, 0, Spanish,     Spanish,    -1, -1,  1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Tobacco,
Wool,
Cotton,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Rum,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













