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#
#    FEATS.TXT used in conjunction with Feats.slic, ADVANCE.TXT, 
#
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#
#	- 11/08/07 Added Religious feats of Egypt and Zoroastorism for religion in CTP2
#
#
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FEAT_ADVANCE_CONCRETE {
	Duration 15
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGotConcrete"
}

FEAT_ADVANCE_GUNPOWDER {
	Duration 25
	Description str_ldl_0
	EffectReduceCityWalls -5
	SlicMessage "FeatGotGunPowder"
}

FEAT_ADVANCE_MASS_PRODUCTION {
	Duration 15
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGotMassProduction"
}

FEAT_ADVANCE_COMPUTERS {
	Duration 15
	Description str_ldl_0
	EffectIncreaseScience 5
	SlicMessage "FeatGotComputers"
}

FEAT_ADVANCE_ROBOTICS {
	Duration 15
	Description str_ldl_0
	EffectIncreaseProduction 5
	SlicMessage "FeatGotRobotics"
}

FEAT_ADVANCE_LIFE_EXTENSION {
	Duration 15
	Description str_ldl_0
	EffectIncreaseHappiness 2
	SlicMessage "FeatGotLifeExtension"
}

FEAT_THEATERS {
	Duration 15
	Description str_ldl_0
	EffectIncreaseHappiness 5
	SlicMessage "FeatBuiltTheaters"

	Building { Building IMPROVE_THEATER Num 8 }
}

FEAT_BROKERAGES {
	Duration 20
	Description str_ldl_0
	EffectIncreaseCommerce 10
	SlicMessage "FeatBuiltBrokerages"

	Building { Building IMPROVE_BROKERAGE Num 10 }
}

FEAT_INTERNET {
	Duration 25
	Description str_ldl_0
	EffectIncreaseScience 10
	SlicMessage "FeatBuiltInternet"

	Building { Building IMPROVE_COMPUTER_CENTER Num 12 }
}

FEAT_SYNDICATE {
	Duration 25
	Description str_ldl_0
	EffectIncreaseHappiness 5
	SlicMessage "FeatBuiltSyndicate"

	Building { Building IMPROVE_TELEVISION Num 15 }
}

FEAT_ORBITAL_LABS {
	Duration 25
	Description str_ldl_0
	EffectIncreaseScience 10
	SlicMessage "FeatBuiltOrbitalLabs"

	Building { Building IMPROVE_ORBITAL_LABORATORY Num 20 }
}

FEAT_SAILED_AROUND_WORLD {
	Duration 25
	Description str_ldl_0
	EffectBoatMovement 100
	SlicMessage "SailedAroundTheWorld"
}

FEAT_CONQUERED_BY_FORCE {
	Duration 25
	Description str_ldl_0
	EffectIncreaseHitPoints	1
	MinimumSizeOfCiv 5
	SlicMessage "FeatConqueredByForce"
}

FEAT_CITY_RECAPTURED {
	Duration 10
	Description str_ldl_0
	EffectIncreaseHappiness 1
	SlicMessage "FeatRecapturedCity"
}

#RELIGION FEATS

FEAT_ADVANCE_EGYPT {
	Duration 150
	Description str_ldl_0
	EffectIncreaseHappiness 0 #1
	SlicMessage "FeatGotPharoahism"
}

FEAT_ADVANCE_ZOROASTER {
	Duration 150
	Description str_ldl_0
	EffectIncreaseHappiness 0 #1
	SlicMessage "FeatGotZoroaster"
}