;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
17      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
9       ; Aqueduct needed to exceed this size
14      ; Sewer System needed to exceed this size
6       ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
5       ; Monarchy  pays support for all units past this
4       ; Communism pays support for all units past this
3       ; Fundamentalism pays support for all units past this
10      ; Communism is equivalent of this palace distance.
60      ; Fundamentalism loses this % of science
40      ; Percent shield penalty for production type change
7       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
3       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Ship Artillery,     4,-2,  PT,  FP,  3, 1    ; AFl
Alphabet,           3, 1,  no,  no,  0, 3    ; Alp
Purple Banner,      1,-1,  Rfg, no,  2, 3    ; Amp
Captive Labour,     4, 0,  Mon, Pla, 0, 3    ; Ast
Celts,              1,-1,  Rfg, no,  3, 3    ; Ato
Barbarian Armies,   1, 0,  Cmb, no,  2, 1    ; Aut
The Treasury,       4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Sup, Cst, 2, 4    ; Bri
Black Smiths,       3, 0,  Mas, nil, 1, 4    ; Bro
Mysticism,          5, 0,  nil, nil, 0, 2    ; Cer
Rostrum,            5,-1,  CA,  Mat, 3, 1    ; Che
Chatti Raiders,     4,-2,  Ato, Fli, 3, 3    ; Chi
Code of Laws,       4, 1,  War, nil, 3, 2    ; CoL
The Elite Fleet,    5,-1,  Nav, Cmn, 3, 1    ; CA 
Barbarians,         5,-1,  Ato, Stl, 2, 1    ; Cmb
The Empire,         6, 0,  Rep, Gue, 1, 2    ; Cmn
University,         4, 1,  Uni, Rep, 1, 3    ; Cmp
Mercenaries,        6,-2,  X2,  Mat, 2, 1    ; Csc
Construction,       4, 0,  Pot, Ast, 2, 4    ; Cst
Diplomacy,          4, 0,  Lit, Fun, 1, 3    ; Cor
Coinage,            4, 1,  Plu, Bro, 1, 1    ; Cur
Democracy,          5, 1,  Rep, Cor, 1, 2    ; Dem
Customs,            6, 1,  Ban, Dem, 1, 1    ; Eco
Gladius,            4, 0,  X4,  no,  2, 1    ; E1 
Greek Tragedy,      4, 1,  Eng, Dem, 1, 3    ; E2 
Greek Ecclesia,     1, 1,  RR,  no,  2, 4    ; Eng
Engineering,        5, 1,  Bri, The, 3, 3    ; Env
Chariots,           4,-1,  Hor, Phy, 3, 3    ; Esp
Sarissa,            6, 0,  Las, X2,  3, 0    ; Exp
Scythian Chariots,  4,-1,  Esp, Gun, 3, 3    ; Feu
Auxiliary Tactics,  6,-1,  Stl, Esp, 1, 0    ; Fli
Great Kingdom,      4,-1,  Mon, X2,  1, 2    ; Fun
Corvus,             5, 0,  Amp, Che, 3, 1    ; FP 
Foreign Affairs,    4, 0,  Cmn, Cor, 1, 3    ; Gen
General Uprisings,  5, 0,  Plu, X2,  2, 2    ; Gue
Metallurgy,         6,-2,  Sup, Fun, 1, 4    ; Gun
Horsemanship,       4,-1,  nil, nil, 2, 1    ; Hor
Medians,            1, 0,  no,  no,  3, 3    ; Ind
Dictatorship,       4, 0,  no,  no,  1, 2    ; Inv
Elephant Domestic., 5,-2,  Feu, Amp, 2, 0    ; Iro
Maniple Tactics,    7,-2,  Fli, X4,  1, 0    ; Lab
Military Parliament,4, 0,  RR,  no,  1, 3    ; Las
Elephant Armour,    5,-2,  Iro, Rad, 2, 0    ; Ldr
Literacy,           5, 2,  Wri, Plu, 1, 3    ; Lit
Noble Hoplites,     4,-2,  Eng, Gun, 3, 0    ; Too
Aedilitary Council, 4, 2,  MT,  Ban, 3, 2    ; Mag
Ship Building,      5,-1,  Bro, nil, 3, 4    ; Map
Stone Masonry,      2, 0,  nil, nil, 2, 4    ; Mas
Hygiene,            5, 0,  San, Env, 3, 2    ; MP 
Plate Armour,       6,-2,  Stl, Gun, 3, 0    ; Mat
Harassing Tactics,  1,-2,  no,  no,  2, 1    ; Med
Fortified Harbors,  6,-2,  Env, Nav, 3, 1    ; Met
Gentile Groups,     4, 1,  War, Pla, 2, 2    ; Min
Praetoria Guards,   8,-1,  E1,  Lab, 1, 0    ; Mob
Oligarchy,          5, 1,  Plu, CoL, 3, 2    ; Mon
Architecture,       5, 2,  Env, Rep, 2, 4    ; MT 
Polytheism,         4, 0,  Cer, Wri, 2, 2    ; Mys
Navigation,         6,-1,  Sth, Sup, 3, 4    ; Nav
Torsion Weapons,    6,-2,  Env, Gun, 2, 0    ; NF 
Sea Trading,        5, 0,  Tra, Sea, 1, 1    ; NP 
Philosophy,         6, 1,  Mys, The, 2, 2    ; Phi
Conscription,       5,-1,  Bro, War, 2, 1    ; Phy
Slavery,            4, 1,  nil, War, 1, 4    ; Pla
Aristocracy,        5, 0,  Min, Phy, 2, 2    ; Plu
Throwing Engines,   5,-2,  NF,  Csc, 2, 0    ; PT 
Brick Masonry,      4, 2,  Mas, Pla, 2, 4    ; Pot
Carthaginian Cavalry,1,-1,  Amp, Mat, 3, 3    ; Rad
Preexistent Unit,   1, 0,  Rfg, no,  3, 0    ; RR 
Medicine,           4, 1,  Phi, Tra, 1, 1    ; Rec
Geographics,        4, 1,  SE,  no,  3, 1    ; Ref
Pax Romana,         1, 0,  Eco, no,  1, 2    ; Rfg
The Republic,       5, 1,  Fun, Phi, 1, 2    ; Rep
The Manufacture,    5,-1,  X3,  Cmn, 1, 4    ; Rob
Imperial Army,      6,-2,  Tac, Cmn, 1, 0    ; Roc
Sanitation,         4, 2,  Rec, Env, 3, 2    ; San
Seafaring,          4, 0,  Map, ToG, 3, 4    ; Sea
Scythen Tactics,    1, 1,  RR,  no,  2, 1    ; SFl
Astrolab,           5,-2,  Sea, Ast, 3, 4    ; Sth
Hellenism,          5,-1,  CA,  Exp, 3, 1    ; SE 
Scale Armour,       5,-1,  Phy, Sup, 3, 0    ; Stl
Iron Casting,       5, 0,  Bro, Min, 1, 4    ; Sup
Cohort Tactics,     6,-1,  Gun, Lab, 1, 0    ; Tac
Geometry,           3, 1,  Wri, Mon, 2, 3    ; The
Astronomy,          4, 1,  The, Mys, 2, 3    ; ToG
Trade,              5, 2,  Cur, Plu, 1, 1    ; Tra
Rethorics,          5, 1,  Phi, Lit, 1, 3    ; Uni
Warrior Code,       4, 0,  nil, nil, 2, 2    ; War
Persian Immortals,  6,-1,  SFl, Csc, 3, 0    ; Whe
Writing,            4, 2,  nil, nil, 2, 3    ; Wri
New Knowledge,      1, 0,  Cmp, Dem, 1, 3    ; FT 
Mobile Siege Engine,3, 0,  PT,  Rob, 2, 0    ; U1 
Noble Cavalry,      6,-1,  Csc, Exp, 3, 0    ; U2 
Hieroglyphs,        1, 2,  Rfg, no,  2, 2    ; U3 
Levy Infantry,      1, 0,  no,  no,  0, 0    ; X1 
Leadership,         4, 0,  Mon, Phy, 2, 1    ; X2 
Forging,            5, 1,  Gun, Env, 1, 4    ; X3 
Legion,             3, 0,  RR,  no,  1, 0    ; X4 
Civil Right,        3, 0,  no,  no,  1, 3    ; X5 
Super Structures,   5, 1,  MT,  Rob, 2, 4    ; X6 
Phalanx Formation,  3, 0,  Too, Dem, 3, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   12, 0,    Cst,
Barracks,                  4, 1,    Stl,
Granary,                   6, 1,    Pot,
Temple,                    5, 1,    Cer,
Market,                    8, 1,    Cur,
Library,                   8, 1,    Wri,
Courthouse,                6, 1,    CoL,
City Walls,               10, 0,    Cst,
Aqueduct,                  8, 2,    Env,
Treasury,                 12, 3,    Ban,
Pantheon,                 12, 3,    MT, 
Rethor,                   14, 3,    Uni,
Hospital,                 10, 3,    MP, 
Amphitheatre,             10, 4,    Cst,
Forge,                    16, 4,    X3, 
Fabrica,                  32, 0,    no, 
Town Patrol,              20, 4,    no, 
Catacombs,                20, 2,    San,
Arsenal,                  16, 0,    no, 
Water Mill,               24, 4,    no, 
Slave Labourcamp,         16, 2,    no, 
Forum,                    16, 4,    Mag,
Thermes,                  12, 2,    MP, 
Warehouse,                 8, 3,    no, 
Custom House,             18, 4,    Eco,
University,               32, 0,    no, 
Guard Tower,              10, 2,    no, 
Harbor Gate,               9, 1,    Met,
Manufacture,              25, 4,    Rob,
Fishing Docks,             6, 1,    Sea,
Shipyards,                16, 3,    Che,
Transport Docks,          16, 3,    no, 
Plebis Tribunal,           6, 2,    Rep,
Warship Warfs,             9, 3,    CA, 
Wership Gauloi,            6, 0,    no, 
Wership Drakkar,          12, 0,    no, 
Wership Caravel,          24, 0,    no, 
(Taxes),                  60, 0,    Ban,
Ostia Tradeport,          40, 0,    Lab,
Great Mausoleum,          40, 0,    ToG,
Colossus,                 20, 0,    Cst,
Warfleet Arsenal,         50, 0,    Map,
Great Library,            30, 0,    U3, 
Oracle,                   30, 0,    Mys,
Praetorian Guard,         60, 0,    Mob,
Alexander's Phalanx,      30, 0,    Exp,
The Roman Forum,          50, 0,    MT, 
Pytheas's Voyage,         20, 0,    NP, 
Artemis's Temple,         50, 0,    MT, 
Archimede's School,       30, 0,    Phi,
The Lighthouse,           40, 0,    Nav,
The Colosseum,            50, 0,    Rfg,
The Military Reform,      40, 0,    Csc,
Circus Maximus,           60, 0,    X6, 
Aristotle's Liceum,       40, 0,    Cmp,
Gracchi Brothers' Plan,   40, 0,    Eco,
Hannon's Voyage,          40, 0,    Amp,
The Pyramids,             60, 0,    Mas,
Statue of Zeus,           30, 0,    Mys,
The Veteran Law,          50, 0,    Rep,
Valley of the Kings Tombs,60, 0,    no, 
The Hanging Gardens,      50, 0,    Fun,
The Panhellenic League,   60, 0,    Dem,
Ptolemee's Worldmap,      50, 0,    Rfg,
Acropolis,                40, 0,    Uni,
Stonehenge,               50, 0,    Mas,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Ostia Tradeport
nil,        ; Great Mausoleum
Eco,        ; Colossus
FP,         ; Warfleet Arsenal
X6,         ; Great Library
nil,        ; Oracle
nil,        ; Praetorian Guard
U1,         ; Alexander's Phalanx
nil,        ; The Roman Forum
Cmn,        ; Pytheas's Voyage
nil,        ; Artemis's Temple
nil,        ; Archimede's School
nil,        ; The Lighthouse
nil,        ; The Colosseum
Roc,        ; The Military Reform
nil,        ; Circus Maximus
nil,        ; Aristotle's Liceum
nil,        ; Gracchi Brothers' Plan
Che,        ; Hannon's Voyage
Dem,        ; The Pyramids
nil,        ; Statue of Zeus
nil,        ; The Veteran Law
Ref,        ; Valley of the Kings Tombs
Exp,        ; The Hanging Gardens
Mob,        ; The Panhellenic League
nil,        ; Ptolemee's Worldmap
SE,         ; Acropolis
X6,         ; Stonehenge


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Colonists,    Env, 0,  2.,0,  0a,1d,  2h,1f,  4,0,  5, Min, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,1d,  2h,2f,  4,0,  5, Env, 000000000000000
Immortals,    X5,  0,  1.,0,  5a,3d,  2h,2f,  6,0,  0, Whe, 000100000000000
Thracians,    Wri, 0,  1.,0,  4a,3d,  2h,2f,  4,0,  1, Aut, 000001000000000
Athenians,    nil, 0,  2.,0,  3a,3d,  2h,2f,  4,0,  1, Too, 000000000000000
Spartans,     nil, 0,  2.,0,  6a,3d,  2h,2f,  5,0,  1, Las, 000000001000000
Thebans,      Inv, 0,  2.,0,  5a,2d,  2h,3f,  6,0,  0, X7,  000010000000000
Imperial Legion,Med, 0,  2.,0,  5a,3d,  3h,2f,  6,0,  0, Roc, 000000000000100
Slaves,       nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  5, Pla, 000100000000000
Rebels,       Ind, 0,  1.,0,  2a,2d,  2h,1f,  3,0,  1, Gue, 000001000000010
Consular Legion,Med, 0,  2.,0,  5a,2d,  2h,2f,  5,0,  1, Tac, 000010000000100
Mercenaries,  Ato, 0,  2.,2,  4a,2d,  2h,2f,  5,0,  0, Csc, 001000001000000
Imperial Cavalry,Med, 0,  3.,0,  5a,2d,  2h,2f,  6,0,  0, Roc, 000000000000001
Cataphracts,  Inv, 0,  3.,0,  4a,2d,  2h,1f,  5,0,  0, X7,  000000000000001
Chatti Raiders,Alp, 0,  3.,0,  6a,1d,  1h,2f,  6,0,  0, Chi, 000010000000010
Hetaroi,      Inv, 0,  3.,0,  5a,2d,  2h,2f,  6,0,  0, U2,  000010000000001
Mercenary Cavalry,X1,  0,  3.,0,  5a,2d,  2h,1f,  5,0,  0, Rad, 000000000000001
Armoured Elephant,X1,  0,  2.,0,  6a,2d,  2h,3f,  7,0,  0, Ldr, 000010000000000
Armoured Cavalry,X5,  0,  3.,0,  4a,3d,  2h,2f,  5,0,  0, Whe, 000000000000000
Camel Riders, X5,  0,  3.,0,  3a,3d,  3h,1f,  5,0,  1, Whe, 000000000000001
Ballista,     nil, 0,  1.,0,  5a,1d,  2h,4f,  6,0,  0, NF,  000010000000100
Catapult,     nil, 0,  1.,0,  6a,1d,  2h,3f,  8,0,  0, Pot, 000000000000100
Cimbri,       Alp, 0,  2.,0,  5a,2d,  2h,2f,  5,0,  1, Aut, 000000000000010
Siege Tower,  nil, 0,  1.,0,  8a,1d,  3h,3f, 12,0,  0, U1,  000000001000000
Warlord,      Wri, 0,  2.,0,  5a,3d,  2h,3f,  8,0,  0, RR,  000000001000010
Panonians,    Wri, 0,  2.,0,  3a,4d,  3h,2f,  6,0,  1, Aut, 000000000000010
Dacians,      Wri, 0,  2.,0,  5a,3d,  3h,2f,  8,0,  0, Aut, 000000000000000
Libyans,      X1,  0,  2.,1,  3a,2d,  3h,2f,  4,0,  1, Amp, 000000000000000
Etruscans,    Wri, 0,  0.,2,  4a,3d,  2h,1f,  5,0,  1, Aut, 000000000000001
Camp,         nil, 0,  0.,0,  0a,4d,  3h,2f,  5,0,  1, no,  110100000000001
War Bands,    Csc, 0,  2.,1,  4a,2d,  2h,1f,  4,0,  0, Stl, 001000001000000
Medians,      X5,  0,  2.,0,  3a,2d,  2h,2f,  3,0,  0, Ind, 000000000000000
Gauls,        Alp, 0,  1.,0,  2a,3d,  2h,2f,  4,0,  1, Cmb, 000011000000000
Peltasts,     nil, 0,  2.,0,  2a,2d,  2h,2f,  3,0,  1, nil, 000010000000000
Triere,       AFl, 2,  7.,0,  4a,3d,  2h,1f,  4,2,  2, Sth, 100000000100001
Pentere,      nil, 2,  6.,0,  5a,3d,  2h,2f,  6,2,  2, Che, 000000000000001
Liburne,      Ind, 2,  6.,0,  5a,2d,  1h,3f,  5,0,  2, Nav, 100000000001000
Artifact,     nil, 0,  1.,0,  0a,0d,  1h,1f, 16,0,  7, no,  001000000000011
Quinquereme,  Ind, 2,  5.,0,  5a,4d,  2h,2f,  6,2,  2, FP,  100000000000001
Decimere,     Ind, 2,  5.,0,  8a,5d,  3h,2f, 10,3,  2, AFl, 000000000000001
Dromon,       Ind, 2,  6.,0,  6a,3d,  2h,3f,  8,3,  2, SE,  100000000000001
Pentacontere, Che, 2,  7.,0,  3a,2d,  2h,1f,  3,1,  4, Map, 100000000101000
Veterans,     Wri, 0,  2.,0,  5a,4d,  3h,2f,  3,0,  0, RR,  000000001000000
Iberians,     Alp, 0,  1.,0,  4a,2d,  2h,2f,  5,0,  0, Cmb, 000001001000000
Hypaspits,    Inv, 0,  2.,1,  2a,3d,  2h,2f,  4,0,  1, Exp, 000000000000000
Praetorians,  Med, 0,  3.,1,  5a,3d,  3h,3f,  8,0,  0, Mob, 000000101000000
Envoy,        Gen, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Cor, 000000000000010
Spy,          Ato, 0,  3.,0,  0a,1d,  1h,1f,  3,0,  6, Gen, 000000000001011
Caravan,      nil, 0,  2.,0,  0a,1d,  2h,1f,  5,0,  7, Tra, 000000100000010
Merchant Ship,nil, 2,  7.,0,  0a,3d,  2h,1f,  5,3,  7, NP,  000000000000000
Ensign,       Med, 0,  1.,0,  0a,2d,  2h,2f,  4,0,  0, X4,  000001000000010
Light Cavalry,Chi, 0,  3.,0,  4a,1d,  2h,1f,  4,0,  0, Fli, 000010000000001
Legion,       Tac, 0,  2.,0,  4a,2d,  2h,2f,  4,0,  1, X4,  000010000000100
War Elephant, Ldr, 0,  2.,4,  6a,2d,  2h,2f,  6,0,  0, Iro, 000000000000000
Archers,      nil, 0,  2.,0,  2a,2d,  2h,1f,  2,0,  1, nil, 000000000000000
Heavy Cavalry,Med, 0,  3.,0,  4a,2d,  2h,2f,  5,0,  0, Lab, 000000000000001
Sarissophoroi,Inv, 0,  2.,0,  5a,2d,  2h,2f,  6,0,  0, Exp, 000000001000000
Teutons,      Alp, 0,  2.,0,  5a,1d,  1h,3f,  5,0,  0, Cmb, 000010000000000
Suebi,        Wri, 0,  3.,0,  5a,2d,  2h,3f,  8,0,  0, Aut, 000000000000010
Horse Archers,Chi, 0,  3.,0,  2a,2d,  2h,1f,  3,0,  0, Hor, 000000000000000
Chariot,      Feu, 0,  3.,0,  3a,1d,  1h,3f,  4,0,  0, Esp, 000010000000000
Scythe Chariot,nil, 0,  3.,0,  4a,2d,  1h,3f,  5,0,  0, Feu, 000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Sand Desert,2,2,  0,1,1,   yes, 1, 8, 6,   yes, 1, 8,  0,  no,    ; Drt
Steppe,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,10,  5,  no,    ; Pln
Plains,     1,2,  2,1,0,   yes, 1, 5, 2,   Gla, 0, 8,  4,  Pln,   ; Grs
Forest,     2,3,  1,2,0,   Grs, 0, 6, 5,   no,  0, 5,  0,  Gla,   ; For
Hills,      2,4,  1,1,0,   yes, 1, 6, 0,   yes, 2,10,  1,  no,    ; Hil
Mountains,  3,6,  0,2,0,   no,  1,10, 0,   yes, 2,10,  5,  no,    ; Mou
Semi Desert,1,2,  1,0,1,   yes, 1, 6, 5,   yes, 1, 6,  3,  no,    ; Tun
Groves,     2,3,  1,2,1,   Grs, 1, 5, 0,   For, 0, 5,  0,  no,    ; Gla
Swamp,      2,3,  1,1,1,   Grs, 0,15, 6,   For, 0,12,  3,  Gla,   ; Swa
Palm Trees, 2,3,  1,1,2,   Pln, 0, 8, 6,   For, 0,10,  3,  Grs,   ; Jun
Sea,        1,2,  1,0,2,   no,  1, 0, 0,   no,  4, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,1,
Olive Tree, 1,2,  2,2,2,
Plains,     1,2,  2,1,0,
Deer,       2,3,  3,2,0,
Marble,     2,4,  1,3,0,
Gold,       3,6,  0,2,8,
Volcano,    2,2,  1,1,2,
Sheep,      2,2,  2,1,4,
Peat,       2,3,  1,4,0,
Camels,     2,3,  2,3,0,
Fish,       1,2,  3,0,3,
Elephants,  2,3,  2,3,1,
Graines,    1,2,  3,1,0,
Plains,     1,2,  2,1,0,
Prime Lumber,2,3,  1,3,2,
Wine,       2,4,  2,0,4,
Iron,       3,6,  0,5,0,
Beduin Tent,1,2,  1,1,4,
Songbirds,  2,3,  1,2,4,
Spice,      2,2,  3,0,4,
Fruit,      2,3,  4,0,1,
Dolphins,   1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Dictator,    Dictator
Tyranny,        Tyrant,      Tyrant
Oligarchy,      Tyrant,      Tyrant
Empire,         Emperor,     Empress
Kingdom,        King,        Queen
Republic,       Consul,      Consul
Democracy,      Strategos,   Strategos

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Iulius Caesar,Livia,               0, 1, 1, Byzantines,  Byzantine,    1,  1,  1,     1, Dictator, Dictator, 3, Imperator, Imperatrix, 4, Imperator, Imperatrix, 6, Proconsul, Proconsul
Hamilcar Barca,Dido,               0, 2, 2, Carthaginians,Carthaginian, 0,  0,  1,     1, Suffet, Suffet, 4, Suffet, Suffet, 5, Suffet, Suffet, 6, Suffet, Suffet
Carol Magnus, Maria Theresa,       0, 3, 0, Germans,     German,      1, -1,  1,     0, Regent, Regent, 6, Elector, Elector
Ptolemee,     Cleopatra,           1, 4, 3, Egypteans,   Egyptean,    0,  1,  1,     1, Pharaoh, Pharaoh, 2, Pharaoh, Pharaoh, 3, Great Pharaoh, Great Pharaoh, 4, Great Pharaoh, Great Pharaoh, 5, Pharaoh, Pharaoh, 6, Great Pharaoh, Great Pharaoh
Roderic,      Isabella,            0, 5, 1, Goths,       Gothic,      1,  0, -1,     0, Regent, Regent, 6, Archbishop, Archbishop
Pericles,     Hippolyta,           1, 5, 2, Greeks,      Greek,       0,  1, -1,     4, Tyrant, Tyrant, 5, Strategos, Strategos
Porus,        Maytreyi,            0, 7, 3, Indians,     Indian,     -1, -1,  0,     4, Maharaja, Maharaja,
Svarog,       Catherine the Great, 1, 1, 0, Slavs,       Slavish,     1,  1, -1,     2, Czar, Czarina, 4, Czar, Czarina
Shaka,        Shakala,             0, 2, 0, Africans,    African,     1,  0,  0,
Antigonus,    Peneloppe,           0, 3, 2, Macedonians, Macedonian,  1,  1,  1,     1, Basileus, Basileea, 4, Basileus, Basileea, 6, Archon, Archon
Grimwald,     Eleanor,             0, 4, 1, Lombards,    Lombard,     0,  0, -1,
Salladin,     Scheherezade,        0, 5, 3, Saracens,    Saracen,     1,  0,  1,     2, Mullah, Mullah
Harold,       Elizabeth I,         1, 6, 1, Angles,      Anglish,     0,  1,  0,     2, Lord Protector, Lady Protector, 6, Archbishop, Archbishop
Vercingetorix,Boadicaea,           0, 7, 0, Celts,       Celtic,      0,  1, -1,     0, Warlord, Princess, 6, Druid, Druid
Iulius Ceasar,Caesar,              1, 2, 2, Romans,      Roman,      -1,  1,  1,     1, Dictator, Dictator, 4, Imperator, Imperatrix
Genghis Khan, Bortei,              0, 2, 3, Mongols,     Mongol,      1,  1, -1,     2, Khan, Khan, 4, Great Khan, Great Khan
Canute,       Gunnhild,            1, 6, 1, Vikings,     Viking,      1,  0,  0,     1, Warlord, Warlord
Clovis,       Joan of Arc,         1, 4, 1, Franks,      Frankish,   -1,  1, -1,     6, Archbishop, Archbishop
Antiochus,    Seleucia,            0, 3, 3, Seleucians,  Seleucian,   0, -1,  1,     1, Sathrap, Queen,  2, Sathrap, Queen, 4, Great King, Queen, 5, Great King, Queen, 6, Sathrap, Sathrap
Memnon,       Hippolyta,           0, 7, 2, Ind. Greeks, Greek,       0,  0, -1,     1, Tyrant, Tyrant, 3, Strategos, Strategos, 4, Basileus, Basileea
Dromichaetes, Bristene,            0, 7, 0, Dacians,     Dacian,      0,  0,  0,     1, Tarabostes, Tarabostes, 2, Rex, Regis

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Kuvrat,     ...,     0, 1, Bulgars,       Bulgar,       -1,  1,  1,     2, Duke, Duchess, 4, Czar, Czarina



;
;   Trading Commodities
;
@CARAVAN
Pottery,
Amber,
Pearls,
Brocades,
Salt,
Limestone,
Iron,
Papyrus,
Wine,
Ivory,
Silver,
Spices,
Gems,
Gold,
Olive Oil,
Weapons,


@ORDERS
Fortify,            F
Fortified,          F
Sentry,             S
Build Military Camp,f
Build Road,         R
Build Irrigation,   I
Build Mines,        M
Transform,          T
Eradicate Desease,  d
Build Farm,         A
Go to,              G


@DIFFICULTY
Centurion
Tribun
Praetor
Cenzor
Consul
Imperator

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged
