Build Log Build started: Project: ctp2, Configuration: Debug|Win32 Command Lines Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00008C34283304.bat" with contents [ @echo off C:\CTP2\bin\flex -i -Pldl -oc:\CTP2\ctp2_code\ctp\..\ui\ldl\lex.ldl.c c:\CTP2\ctp2_code\ui\ldl\ldl.l if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00008C34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00008D34283304.bat" with contents [ @echo off C:\CTP2\bin\byacc -d -v -b..\\ui\\ldl\\ldl ..\\ui\\ldl\\ldl.y if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00008D34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00008E34283304.bat" with contents [ @echo off C:\CTP2\bin\flex -i -Pdbl -oc:\CTP2\ctp2_code\ctp\..\gs\newdb\lex.dbl.c c:\CTP2\ctp2_code\gs\newdb\DBLexer.l if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "pummeling DBLexer.l" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00008E34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00008F34283304.bat" with contents [ @echo off C:\CTP2\bin\byacc -d -b..\\gs\\slic\\y ..\\gs\\slic\\slic.y if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "burgling slic.y" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00008F34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009034283304.bat" with contents [ @echo off C:\CTP2\bin\byacc -d -b..\\gs\\slic\\sc ..\\gs\\slic\\sliccmd.y if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "discombobulating sliccmd.y" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009034283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009134283304.bat" with contents [ @echo off C:\CTP2\bin\flex -i -oc:\CTP2\ctp2_code\ctp\..\gs\slic\lex.yy.c c:\CTP2\ctp2_code\gs\slic\slic.l if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "snorkeling slic.l" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009134283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009234283304.bat" with contents [ @echo off C:\CTP2\bin\flex -i -Psc -oc:\CTP2\ctp2_code\ctp\..\gs\slic\lex.sc.c c:\CTP2\ctp2_code\gs\slic\sliccmd.l if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "combobulating sliccmd.l" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009234283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009334283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\Strategy.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009334283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009434283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\personality.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009434283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009534283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\Goal.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009534283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009634283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\diplomacy.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009634283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009734283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\wonder.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009734283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009834283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\unitpromotion.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009834283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009934283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\unit.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009934283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009A34283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\TerrainImprovement.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009A34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009B34283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\terrain.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009B34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009C34283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\Risk.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009C34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009D34283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\GS\newdb\religion.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009D34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009E34283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\pop.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009E34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT00009F34283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\Pollution.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT00009F34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A034283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\order.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A034283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A134283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\Map.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A134283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A234283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\Leader.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A234283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A334283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\icon.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A334283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A434283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\government.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A434283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A534283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\GlobalWarming.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A534283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A634283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\feat.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A634283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A734283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\EndGameObject.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A734283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A834283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\DiplomacyThreat.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A834283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A934283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\DiplomacyProposal.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000A934283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000AA34283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\Difficulty.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000AA34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000AB34283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\culture.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000AB34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000AC34283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\Const.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000AC34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000AD34283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\Concept.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000AD34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000AE34283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\Civilisation.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000AE34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000AF34283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\citystyle.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000AF34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000B034283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\citysize.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000B034283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000B134283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\building.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000B134283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000B234283304.bat" with contents [ @echo off c:\CTP2\ctp2_code\ctp\..\gs\dbgen\ctpdb.exe c:\CTP2\ctp2_code\ctp\..\gs\newdb < c:\CTP2\ctp2_code\gs\newdb\advance.cdb if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step" exit 1 :VCEnd ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000B234283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\RSP0000B334283304.rsp" with contents [ /Od /I "..\os\include" /I "..\os\common" /I "..\os\win32" /I "..\ctp\ctp2_utils\\" /I "..\ctp\ctp2_rsrc\\" /I "..\ctp\debugtools" /I "..\libs\freetype\lib" /I "..\libs\freetype\utils\\" /I "..\libs\freetype\win32\\" /I "..\libs\freetype\utils" /I "..\libs\freetype\win32" /I "..\ui\interface" /I "..\ui\netshell" /I "..\robot\utility" /I "..\robot\pathing" /I "..\robot\aibackdoor" /I "..\libs\freetype\\" /I "..\gfx\spritesys\\" /I "..\gfx\tilesys\\" /I "..\gfx\gfx_utils\\" /I "..\gs\database" /I "..\gs\fileio\\" /I "..\gs\gameobj\\" /I "..\gs\utility\\" /I "..\gs\world\\" /I "..\net\io\\" /I "..\net\general\\" /I "..\ui\aui_utils\\" /I "..\ui\aui_sdl\\" /I "..\ui\aui_directx\\" /I "..\ui\aui_ctp2\\" /I "..\ui\aui_common\\" /I "..\libs\tiff\\" /I "..\libs\anet\h\\" /I "..\mm\\" /I "..\robotcom\backdoor" /I "..\gs\slic" /I "..\gfx\layers" /I "..\mapgen" /I "..\ui\freetype" /I "..\sound" /I "..\GameWatch\gamewatch" /I "..\GameWatch\gwciv" /I "..\libs\miles" /I "..\ctp\fingerprint" /I "..\libs\zlib" /I "..\ui\slic_debug" /I "..\gs\outcom" /I "..\ctp\\" /I "..\ui\aui_common" /I "..\ui\ldl" /I "..\gs\events" /I "..\gs\newdb" /I "..\ai\diplomacy" /I "..\ai" /I "..\ai\mapanalysis" /I "..\ai\strategy\scheduler" /I "..\ai\strategy\agents" /I "..\ai\strategy\goals" /I "..\ai\strategy\squads" /I "..\ai\citymanagement" /D "_PLAYTEST" /D "_DEBUG" /D "_AI_BACKDOOR" /D "WIN32" /D "_WINDOWS" /D "__GW_USE_IMPORT" /D "__GWCIV_USE_IMPORT" /D "_DEBUGTOOLS" /D "_DEBUG_MEMORY" /D "_CRT_SECURE_NO_WARNINGS" /D "_CRT_NONSTDC_NO_WARNINGS" /D "_VC80_UPGRADE=0x0600" /Gm /EHsc /MDd /Yc"c3.h" /Fp".\Debug/civctp.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI /TP .\c3.cpp ] Creating command line "cl.exe @c:\CTP2\ctp2_code\ctp\Debug\RSP0000B334283304.rsp /nologo /errorReport:prompt" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\RSP0000B434283304.rsp" with contents [ /Od /I "..\os\include" /I "..\os\common" /I "..\os\win32" /I "..\ctp\ctp2_utils\\" /I "..\ctp\ctp2_rsrc\\" /I "..\ctp\debugtools" /I "..\libs\freetype\lib" /I "..\libs\freetype\utils\\" /I "..\libs\freetype\win32\\" /I "..\libs\freetype\utils" /I "..\libs\freetype\win32" /I "..\ui\interface" /I "..\ui\netshell" /I "..\robot\utility" /I "..\robot\pathing" /I "..\robot\aibackdoor" /I "..\libs\freetype\\" /I "..\gfx\spritesys\\" /I "..\gfx\tilesys\\" /I "..\gfx\gfx_utils\\" /I "..\gs\database" /I "..\gs\fileio\\" /I "..\gs\gameobj\\" /I "..\gs\utility\\" /I "..\gs\world\\" /I "..\net\io\\" /I "..\net\general\\" /I "..\ui\aui_utils\\" /I "..\ui\aui_sdl\\" /I "..\ui\aui_directx\\" /I "..\ui\aui_ctp2\\" /I "..\ui\aui_common\\" /I "..\libs\tiff\\" /I "..\libs\anet\h\\" /I "..\mm\\" /I "..\robotcom\backdoor" /I "..\gs\slic" /I "..\gfx\layers" /I "..\mapgen" /I "..\ui\freetype" /I "..\sound" /I "..\GameWatch\gamewatch" /I "..\GameWatch\gwciv" /I "..\libs\miles" /I "..\ctp\fingerprint" /I "..\libs\zlib" /I "..\ui\slic_debug" /I "..\gs\outcom" /I "..\ctp\\" /I "..\ui\aui_common" /I "..\ui\ldl" /I "..\gs\events" /I "..\gs\newdb" /I "..\ai\diplomacy" /I "..\ai" /I "..\ai\mapanalysis" /I "..\ai\strategy\scheduler" /I "..\ai\strategy\agents" /I "..\ai\strategy\goals" /I "..\ai\strategy\squads" /I "..\ai\citymanagement" /D "_PLAYTEST" /D "_DEBUG" /D "_AI_BACKDOOR" /D "WIN32" /D "_WINDOWS" /D "__GW_USE_IMPORT" /D "__GWCIV_USE_IMPORT" /D "_DEBUGTOOLS" /D "_DEBUG_MEMORY" /D "_CRT_SECURE_NO_WARNINGS" /D "_CRT_NONSTDC_NO_WARNINGS" /D "_VC80_UPGRADE=0x0600" /Gm /EHsc /MDd /Yu"c3.h" /Fp".\Debug/civctp.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI /TP ..\ai\CityManagement\Governor.cpp ..\ai\mapanalysis\SettleMap.cpp ..\ai\mapanalysis\MapAnalysis.cpp ..\ai\mapanalysis\BoundingRect.cpp ..\ai\strategy\agents\CTPAgent.cpp ..\ai\strategy\Agents\agent.cpp ..\ai\strategy\Squads\squad_Strength.cpp ..\ai\strategy\Squads\Squad.cpp ..\ai\strategy\Goals\Goal.cpp ..\ai\strategy\goals\CTPGoal.cpp ..\ai\strategy\Scheduler\Scheduler.cpp ..\ai\strategy\Scheduler\Plan.cpp ..\ai\diplomacy\ThreatResponseEvent.cpp ..\ai\diplomacy\SStateEvent.cpp ..\ai\diplomacy\ResponseEvent.cpp ..\ai\diplomacy\RejectResponseEvent.cpp ..\ai\diplomacy\RegardEvent.cpp ..\ai\diplomacy\ReactEvent.cpp ..\ai\diplomacy\ProposalResponseEvent.cpp ..\ai\diplomacy\NProposalEvent.cpp ..\ai\diplomacy\MotivationEvent.cpp ..\ai\diplomacy\DStateEvent.cpp ..\ai\diplomacy\CounterResponseEvent.cpp ..\ai\diplomacy\diplomattypes.cpp ..\ai\diplomacy\diplomacyutil.cpp ..\ai\diplomacy\AgreementMatrix.cpp ..\ai\CtpAiDebug.cpp ..\ai\CtpAi.cpp ..\sound\SoundManager.cpp ..\sound\soundevent.cpp ..\sound\GameSounds.cpp ..\sound\civsound.cpp ..\ui\slic_debug\watchlist.cpp ..\ui\slic_debug\sourcelist.cpp ..\ui\slic_debug\segmentlist.cpp ..\ui\netshell\serverselectwindow.cpp ..\ui\netshell\playerselectwindow.cpp ..\ui\netshell\playereditwindow.cpp ..\ui\netshell\passwordscreen.cpp ..\ui\netshell\ns_wonders.cpp ..\ui\netshell\ns_window.cpp ..\ui\netshell\ns_units.cpp ..\ui\netshell\ns_tribes.cpp ..\ui\netshell\ns_transport.cpp ..\ui\netshell\ns_string.cpp ..\ui\netshell\ns_spinner.cpp ..\ui\netshell\ns_session.cpp ..\ui\netshell\ns_server.cpp ..\ui\netshell\ns_rplayer.cpp ..\ui\netshell\ns_playersetup.cpp ..\ui\netshell\ns_player.cpp ..\ui\netshell\ns_lobby.cpp ..\ui\netshell\ns_item.cpp ..\ui\netshell\ns_improvements.cpp ..\ui\netshell\ns_headerswitch.cpp ..\ui\netshell\ns_header.cpp ..\ui\netshell\ns_gplayer.cpp ..\ui\netshell\ns_gamesetup.cpp ..\ui\netshell\ns_game.cpp ..\ui\netshell\ns_customlistbox.cpp ..\ui\netshell\ns_civlistbox.cpp ..\ui\netshell\ns_chatbox.cpp ..\ui\netshell\ns_aiplayersetup.cpp ..\ui\netshell\ns_aiplayer.cpp ..\ui\netshell\netshell_game.cpp ..\ui\netshell\netshell.cpp ..\ui\netshell\lobbywindow.cpp ..\ui\netshell\lobbychangewindow.cpp ..\ui\netshell\gameselectwindow.cpp ..\ui\netshell\dialogboxwindow.cpp ..\ui\netshell\connectionselectwindow.cpp ..\ui\netshell\allinonewindow.cpp ..\ui\interface\sciencevictorydialog.cpp ..\ui\interface\WonderTab.cpp ..\ui\interface\timelinetab.cpp ..\ui\interface\scoretab.cpp ..\ui\interface\rankingtab.cpp ..\ui\interface\infowindow.cpp ..\ui\interface\BattleViewWindow.cpp ..\ui\interface\BattleView.cpp ..\ui\interface\BattleEvent.cpp ..\ui\interface\Battle.cpp ..\ui\interface\MessageBoxDialog.cpp ..\ui\interface\NationalManagementDialog.cpp ..\ui\interface\ScienceManagementDialog.cpp ..\ui\interface\sci_advancescreen.cpp ..\ui\interface\citywindow.cpp ..\ui\interface\GovernmentTab.cpp ..\ui\interface\DomesticManagementDialog.cpp ..\ui\interface\CauseAndEffectTab.cpp ..\ui\interface\InterfaceEventRegister.cpp ..\ui\interface\workwindow.cpp ..\ui\interface\workwin.cpp ..\ui\interface\WonderMovieWindow.cpp ..\ui\interface\wondermoviewin.cpp ..\ui\interface\victorywindow.cpp ..\ui\interface\victorywin.cpp ..\ui\interface\VictoryMovieWindow.cpp ..\ui\interface\victorymoviewin.cpp ..\ui\interface\unitmanager.cpp ..\ui\interface\UIUtils.cpp ..\ui\interface\tutorialwin.cpp ..\ui\interface\trademanager.cpp ..\ui\interface\tileimptracker.cpp ..\ui\interface\String_Search.cpp ..\ui\interface\statswindow.cpp ..\ui\interface\statictextbox.cpp ..\ui\interface\spriteeditor.cpp ..\ui\interface\spnewgamewindow.cpp ..\ui\interface\spnewgametribescreen.cpp ..\ui\interface\spNewGameScreen.cpp ..\ui\interface\spnewgamerulesscreen.cpp ..\ui\interface\spnewgamerandomcustomscreen.cpp ..\ui\interface\spnewgameplayersscreen.cpp ..\ui\interface\spnewgamemapsizescreen.cpp ..\ui\interface\spnewgamemapshapescreen.cpp ..\ui\interface\spnewgamediffscreen.cpp ..\ui\interface\splash.cpp ..\ui\interface\SpecialAttackWindow.cpp ..\ui\interface\soundscreen.cpp ..\ui\interface\screenutils.cpp ..\ui\interface\scorewarn.cpp ..\ui\interface\sciencewin.cpp ..\ui\interface\scenariowindow.cpp ..\ui\interface\scenarioscreen.cpp ..\ui\interface\scenarioeditor.cpp ..\ui\interface\radarwindow.cpp ..\ui\interface\progresswindow.cpp ..\ui\interface\ProfileEdit.cpp ..\ui\interface\optionwarningscreen.cpp ..\ui\interface\optionswindow.cpp ..\ui\interface\optionsscreen.cpp ..\ui\interface\musictrackscreen.cpp ..\ui\interface\musicscreen.cpp ..\ui\interface\messagewindow.cpp ..\ui\interface\messagewin.cpp ..\ui\interface\messageresponse.cpp ..\ui\interface\messagemodal.cpp ..\ui\interface\messagelist.cpp ..\ui\interface\messageiconwindow.cpp ..\ui\interface\messageiconbutton.cpp ..\ui\interface\messageeyepoint.cpp ..\ui\interface\messageadvice.cpp ..\ui\interface\messageactions.cpp ..\ui\interface\MapCopyBuffer.cpp ..\ui\interface\loadsavewindow.cpp ..\ui\interface\loadsavescreen.cpp ..\ui\interface\loadsavemapwindow.cpp ..\ui\interface\loadsavemapscreen.cpp ..\ui\interface\km_screen.cpp ..\Ui\interface\IntroMovieWindow.cpp ..\Ui\interface\IntroMovieWin.cpp ..\ui\interface\intelligencewindow.cpp ..\ui\interface\initialplaywindow.cpp ..\ui\interface\initialplayscreen.cpp ..\ui\interface\infowin.cpp ..\ui\interface\hotseatlist.cpp ..\ui\interface\helptile.cpp ..\ui\interface\greatlibrarywindow.cpp ..\ui\interface\greatlibrary_util.cpp ..\ui\interface\greatlibrary.cpp ..\ui\interface\graphicsscreen.cpp ..\ui\interface\graphicsresscreen.cpp ..\ui\interface\gameplayoptions.cpp ..\ui\interface\FileDialog.cpp ..\ui\interface\editqueue.cpp ..\ui\interface\dipwizard.cpp ..\ui\interface\diplomacywindow.cpp ..\ui\interface\DiplomacyDetails.cpp ..\ui\interface\debugwindow.cpp ..\ui\interface\custommapscreen.cpp ..\ui\interface\CursorManager.cpp ..\ui\interface\creditsscreen.cpp ..\ui\interface\citymanager.cpp ..\ui\interface\CityEspionage.cpp ..\ui\interface\ChatBox.cpp ..\ui\interface\c3dialogs.cpp ..\ui\interface\backgroundwin.cpp ..\Ui\interface\AttractWindow.cpp ..\ui\interface\armymanagerwindow.cpp ..\ui\interface\ancientwindows.cpp ..\ui\interface\agesscreen.cpp ..\ui\interface\UnitControlPanel.cpp ..\ui\interface\TilesControlPanel.cpp ..\ui\interface\MessageControlPanel.cpp ..\ui\interface\DomesticControlPanel.cpp ..\ui\interface\CityControlPanel.cpp ..\ui\interface\ZoomPad.cpp ..\ui\interface\TurnYearStatus.cpp ..\ui\interface\StatusBar.cpp ..\ui\interface\ShortcutPad.cpp ..\ui\interface\MainControlPanel.cpp ..\ui\interface\EndTurnButton.cpp ..\ui\interface\ControlTabPanel.cpp ..\ui\interface\interfaceevent.cpp ..\ui\interface\controlpanelwindow.cpp ..\ui\ldl\ldlif.cpp ..\ui\ldl\ldl_memmap.cpp ..\ui\ldl\ldl_file.cpp ..\ui\ldl\ldl_data_info.cpp ..\ui\ldl\ldl_data.cpp ..\ui\ldl\ldl_attr.cpp ..\gfx\tilesys\workmap.cpp ..\ui\aui_ctp2\videowindow.cpp ..\ui\aui_ctp2\unittabbutton.cpp ..\ui\aui_ctp2\tipwindow.cpp ..\ui\aui_ctp2\tilecontrol.cpp ..\ui\aui_ctp2\thumbnailmap.cpp ..\ui\aui_ctp2\thronecontrol.cpp ..\ui\aui_ctp2\thermometer.cpp ..\ui\aui_ctp2\texttab.cpp ..\ui\aui_ctp2\textswitch.cpp ..\ui\aui_ctp2\textradio.cpp ..\ui\aui_ctp2\textbutton.cpp ..\ui\aui_ctp2\textbox.cpp ..\ui\aui_ctp2\statuswindow.cpp ..\ui\aui_ctp2\statictextitem.cpp ..\ui\aui_ctp2\staticpicture.cpp ..\ui\aui_ctp2\SelItemEvent.cpp ..\ui\aui_ctp2\SelItemClick.cpp ..\ui\aui_ctp2\SelItem.cpp ..\ui\aui_ctp2\radiogroup.cpp ..\ui\aui_ctp2\radarmap.cpp ..\ui\aui_ctp2\picturetab.cpp ..\ui\aui_ctp2\pictureswitch.cpp ..\ui\aui_ctp2\picturebutton.cpp ..\ui\aui_ctp2\picture.cpp ..\ui\aui_ctp2\patternbase.cpp ..\ui\aui_ctp2\pattern.cpp ..\ui\aui_ctp2\linegraph.cpp ..\ui\aui_ctp2\keypress.cpp ..\ui\aui_ctp2\keymap.cpp ..\ui\aui_ctp2\iteminfo.cpp ..\ui\aui_ctp2\InfoBar.cpp ..\ui\aui_ctp2\icontab.cpp ..\ui\aui_ctp2\iconswitch.cpp ..\ui\aui_ctp2\iconbutton.cpp ..\ui\aui_ctp2\icon.cpp ..\ui\aui_ctp2\grabitem.cpp ..\ui\aui_ctp2\directvideo.cpp ..\ui\aui_ctp2\controlsheet.cpp ..\ui\aui_ctp2\coloriconswitch.cpp ..\ui\aui_ctp2\coloriconbutton.cpp ..\ui\aui_ctp2\cityinventorylistbox.cpp ..\ui\aui_ctp2\checkbox.cpp ..\ui\aui_ctp2\chart.cpp ..\ui\aui_ctp2\c3windows.cpp ..\ui\aui_ctp2\c3window.cpp ..\ui\aui_ctp2\c3ui.cpp ..\ui\aui_ctp2\c3thumb.cpp ..\ui\aui_ctp2\c3textfield.cpp ..\ui\aui_ctp2\c3spinner.cpp ..\ui\aui_ctp2\c3slider.cpp ..\ui\aui_ctp2\c3scroller.cpp ..\ui\aui_ctp2\c3memmap.cpp ..\ui\aui_ctp2\c3listbox.cpp ..\ui\aui_ctp2\c3imageformats.cpp ..\ui\aui_ctp2\c3fancywindow.cpp ..\ui\aui_ctp2\c3dropdown.cpp ..\ui\aui_ctp2\c3blitter.cpp ..\ui\aui_ctp2\c3_utilitydialogbox.cpp ..\ui\aui_ctp2\c3_updateaction.cpp ..\ui\aui_ctp2\c3_thumb.cpp ..\ui\aui_ctp2\c3_switch.cpp ..\ui\aui_ctp2\c3_static.cpp ..\ui\aui_ctp2\c3_slidometer.cpp ..\ui\aui_ctp2\c3_ranger.cpp ..\ui\aui_ctp2\c3_radio.cpp ..\ui\aui_ctp2\c3_popupwindow.cpp ..\ui\aui_ctp2\c3_listitem.cpp ..\ui\aui_ctp2\c3_listbox.cpp ..\ui\aui_ctp2\c3_image.cpp ..\ui\aui_ctp2\c3_icon.cpp ..\ui\aui_ctp2\c3_hypertipwindow.cpp ..\ui\aui_ctp2\c3_hypertextbox.cpp ..\ui\aui_ctp2\c3_headerswitch.cpp ..\ui\aui_ctp2\c3_header.cpp ..\ui\aui_ctp2\c3_fancywindow.cpp ..\ui\aui_ctp2\c3_dropdown.cpp ..\ui\aui_ctp2\c3_coloriconbutton.cpp ..\ui\aui_ctp2\c3_coloredswitch.cpp ..\ui\aui_ctp2\c3_coloredstatic.cpp ..\ui\aui_ctp2\c3_checkbox.cpp ..\ui\aui_ctp2\c3_button.cpp ..\ui\aui_ctp2\buttonbank.cpp ..\ui\aui_ctp2\bevellesswindow.cpp ..\ui\aui_ctp2\battleorderboxactions.cpp ..\ui\aui_ctp2\battleorderbox.cpp ..\ui\aui_ctp2\background.cpp ..\ui\aui_ctp2\ctp2_Window.cpp ..\ui\aui_ctp2\ctp2_textfield.cpp ..\ui\aui_ctp2\ctp2_textbuffer.cpp ..\ui\aui_ctp2\ctp2_TabGroup.cpp ..\ui\aui_ctp2\ctp2_TabButton.cpp ..\ui\aui_ctp2\ctp2_Tab.cpp ..\ui\aui_ctp2\ctp2_Switch.cpp ..\ui\aui_ctp2\ctp2_static.cpp ..\ui\aui_ctp2\ctp2_spinner.cpp ..\ui\aui_ctp2\ctp2_MenuButton.cpp ..\ui\aui_ctp2\ctp2_menubar.cpp ..\ui\aui_ctp2\ctp2_Menu.cpp ..\ui\aui_ctp2\ctp2_listitem.cpp ..\ui\aui_ctp2\ctp2_listbox.cpp ..\ui\aui_ctp2\ctp2_hypertextbox.cpp ..\ui\aui_ctp2\ctp2_dropdown.cpp ..\ui\aui_ctp2\ctp2_commandline.cpp ..\ui\aui_ctp2\ctp2_button.cpp ..\ui\aui_sdl\aui_sdlsurface.cpp ..\ui\aui_sdl\aui_sdlsound.cpp ..\ui\aui_sdl\aui_sdlmouse.cpp ..\ui\aui_sdl\aui_sdlkeyboard.cpp ..\ui\aui_sdl\aui_sdljoystick.cpp ..\ui\aui_sdl\aui_sdlinput.cpp ..\ui\aui_sdl\aui_sdl.cpp ..\ui\aui_directx\aui_directx.cpp ..\ui\aui_directx\aui_directui.cpp ..\ui\aui_directx\aui_directsurface.cpp ..\ui\aui_directx\aui_directsound.cpp ..\ui\aui_directx\aui_directmoviemanager.cpp ..\ui\aui_directx\aui_directmovie.cpp ..\ui\aui_directx\aui_directmouse.cpp ..\ui\aui_directx\aui_directkeyboard.cpp ..\ui\aui_directx\aui_directjoystick.cpp ..\ui\aui_directx\aui_directinput.cpp ..\ui\aui_directx\aui_directblitter.cpp ..\ui\aui_directx\aui_directaudiomanager.cpp ..\ui\aui_utils\vidplay.cpp ..\ui\aui_utils\textutils.cpp ..\ui\aui_utils\primitives.cpp ..\ui\aui_common\tech_memmap.cpp ..\ui\aui_common\aui_window.cpp ..\ui\aui_common\aui_win.cpp ..\ui\aui_common\aui_uniqueid.cpp ..\ui\aui_common\aui_undo.cpp ..\ui\aui_common\aui_ui.cpp ..\ui\aui_common\aui_tipwindow.cpp ..\ui\aui_common\aui_thumb.cpp ..\ui\aui_common\aui_textfield.cpp ..\ui\aui_common\aui_textbox.cpp ..\ui\aui_common\aui_textbase.cpp ..\ui\aui_common\aui_tabgroup.cpp ..\ui\aui_common\aui_tab.cpp ..\ui\aui_common\aui_switchgroup.cpp ..\ui\aui_common\aui_switch.cpp ..\ui\aui_common\aui_surface.cpp ..\ui\aui_common\aui_stringtable.cpp ..\ui\aui_common\aui_static.cpp ..\ui\aui_common\aui_soundbase.cpp ..\ui\aui_common\aui_sound.cpp ..\ui\aui_common\aui_shell.cpp ..\ui\aui_common\aui_screen.cpp ..\ui\aui_common\aui_regiondispatch.cpp ..\ui\aui_common\aui_region.cpp ..\ui\aui_common\aui_rectangle.cpp ..\ui\aui_common\aui_ranger.cpp ..\ui\aui_common\aui_radio.cpp ..\ui\aui_common\aui_progressbar.cpp ..\ui\aui_common\aui_pixel.cpp ..\ui\aui_common\aui_music.cpp ..\ui\aui_common\aui_moviemanager.cpp ..\ui\aui_common\aui_moviebutton.cpp ..\ui\aui_common\aui_movie.cpp ..\ui\aui_common\aui_mouse.cpp ..\ui\aui_common\aui_memmap.cpp ..\ui\aui_common\aui_listbox.cpp ..\ui\aui_common\aui_ldl.cpp ..\ui\aui_common\aui_keyboard.cpp ..\ui\aui_common\aui_joystick.cpp ..\ui\aui_common\aui_item.cpp ..\ui\aui_common\aui_input.cpp ..\ui\aui_common\aui_imagelist.cpp ..\ui\aui_common\aui_imagebase.cpp ..\ui\aui_common\aui_image.cpp ..\ui\aui_common\aui_hypertextbox.cpp ..\ui\aui_common\aui_hypertextbase.cpp ..\ui\aui_common\aui_header.cpp ..\ui\aui_common\aui_gamespecific.cpp ..\ui\aui_common\aui_font.cpp ..\ui\aui_common\aui_Factory.cpp ..\ui\aui_common\aui_dropdown.cpp ..\ui\aui_common\aui_dragdropwindow.cpp ..\ui\aui_common\aui_dirtylist.cpp ..\ui\aui_common\aui_dimension.cpp ..\ui\aui_common\aui_cursor.cpp ..\ui\aui_common\aui_control.cpp ..\ui\aui_common\aui_button.cpp ..\ui\aui_common\aui_blitter.cpp ..\ui\aui_common\aui_bitmapfont.cpp ..\ui\aui_common\aui_base.cpp ..\ui\aui_common\aui_audiomanager.cpp ..\ui\aui_common\aui_animate.cpp ..\ui\aui_common\aui_action.cpp ..\robot\aibackdoor\civarchive.cpp ..\robot\aibackdoor\BSet.cpp ..\robot\pathing\UnitAstar.cpp ..\robot\pathing\TradeAstar.cpp ..\robot\pathing\RobotAstar2.cpp ..\robot\pathing\Path.cpp ..\robot\pathing\CityAstar.cpp ..\robot\pathing\AVLHeap.cpp ..\robot\pathing\AstarPnt.cpp ..\robot\pathing\Astar.cpp ..\robot\pathing\A_Star_Heuristic_Cost.cpp ..\robot\utility\RoboInit.cpp ..\robot\utility\RandTest.cpp ..\net\io\net_thread.cpp ..\net\io\net_io.cpp ..\net\io\net_debug.cpp ..\net\io\net_anet.cpp ..\net\general\networkevent.cpp ..\net\general\network.cpp ..\net\general\net_world.cpp ..\net\general\net_wonder.cpp ..\net\general\net_vision.cpp ..\net\general\net_unit.cpp ..\net\general\net_traderoute.cpp ..\net\general\net_tradeoffer.cpp ..\net\general\net_terrain.cpp ..\net\general\net_strengths.cpp ..\net\general\net_research.cpp ..\net\general\net_report.cpp ..\net\general\net_ready.cpp ..\net\general\net_rand.cpp ..\net\general\net_pollution.cpp ..\net\general\net_player.cpp ..\net\general\net_order.cpp ..\net\general\net_message.cpp ..\net\general\net_keys.cpp ..\net\general\net_installation.cpp ..\net\general\net_info.cpp ..\net\general\net_happy.cpp ..\net\general\net_guid.cpp ..\net\general\net_gamesettings.cpp ..\net\general\net_gameobj.cpp ..\net\general\net_feat.cpp ..\net\general\net_exclusions.cpp ..\net\general\net_endgame.cpp ..\net\general\net_diplomacy.cpp ..\net\general\net_diff.cpp ..\net\general\net_crc.cpp ..\net\general\net_civ.cpp ..\net\general\net_city.cpp ..\net\general\net_cheat.cpp ..\net\general\net_chat.cpp ..\net\general\net_cell.cpp ..\net\general\net_army.cpp ..\net\general\net_agreement.cpp ..\net\general\net_action.cpp ..\net\general\net_achievement.cpp ..\gs\outcom\c3rand.cpp ..\gs\newdb\WonderBuildListRecord.cpp ..\gs\newdb\UnitBuildListRecord.cpp ..\gs\newdb\StrategyRecord.cpp ..\gs\newdb\PersonalityRecord.cpp ..\gs\newdb\ImprovementListRecord.cpp ..\gs\newdb\GoalRecord.cpp ..\gs\newdb\DiplomacyRecord.cpp ..\gs\newdb\BuildListSequenceRecord.cpp ..\gs\newdb\BuildingBuildListRecord.cpp ..\gs\newdb\AdvanceListRecord.cpp ..\gs\newdb\WonderRecord.cpp ..\gs\newdb\WonderMovieRecord.cpp ..\gs\newdb\UnitRecord.cpp ..\gs\newdb\UnitpromotionRecord.cpp ..\gs\newdb\TerrainRecord.cpp ..\gs\newdb\TerrainImprovementRecord.cpp ..\gs\newdb\SpriteRecord.cpp ..\gs\newdb\SpecialEffectRecord.cpp ..\gs\newdb\SpecialAttackInfoRecord.cpp ..\gs\newdb\SoundRecord.cpp ..\gs\newdb\RiskRecord.cpp ..\gs\newdb\ResourceRecord.cpp ..\gs\newdb\ReligionRecord.cpp ..\gs\newdb\PopRecord.cpp ..\gs\newdb\PollutionRecord.cpp ..\gs\newdb\OrderRecord.cpp ..\gs\newdb\MapRecord.cpp ..\gs\newdb\MapIconRecord.cpp ..\gs\newdb\LeaderRecord.cpp ..\gs\newdb\IconRecord.cpp ..\gs\newdb\GovernmentRecord.cpp ..\gs\newdb\GlobalWarmingRecord.cpp ..\gs\newdb\FeatRecord.cpp ..\gs\newdb\EndGameObjectRecord.cpp ..\gs\newdb\DiplomacyThreatRecord.cpp ..\gs\newdb\DiplomacyProposalRecord.cpp ..\gs\newdb\DifficultyRecord.cpp ..\gs\newdb\DBLexer.cpp ..\gs\newdb\CultureRecord.cpp ..\gs\newdb\CTPRecord.cpp ..\gs\newdb\CTPDatabase.cpp ..\gs\newdb\ConstRecord.cpp ..\gs\newdb\ConceptRecord.cpp ..\gs\newdb\CivilisationRecord.cpp ..\gs\newdb\CityStyleRecord.cpp ..\gs\newdb\CitySizeRecord.cpp ..\gs\newdb\BuildingRecord.cpp ..\gs\newdb\AgeRecord.cpp ..\gs\newdb\AgeCityStyleRecord.cpp ..\gs\newdb\AdvanceRecord.cpp ..\gs\newdb\AdvanceBranchRecord.cpp ..\gs\events\GameEventManager.cpp ..\gs\events\GameEventHook.cpp ..\gs\events\GameEventArgument.cpp ..\gs\events\GameEventArgList.cpp ..\gs\events\GameEvent.cpp ..\gs\slic\SlicSymTab.cpp ..\gs\slic\SlicSymbol.cpp ..\gs\slic\SlicStruct.cpp ..\gs\slic\SlicStack.cpp ..\gs\slic\SlicSegment.cpp ..\gs\slic\SlicRecord.cpp ..\gs\slic\slicobject.cpp ..\gs\slic\SlicNamedSymbol.cpp ..\gs\slic\SlicModFunction.cpp ..\gs\slic\sliciffile.cpp ..\gs\slic\slicif.cpp ..\gs\slic\SlicFrame.cpp ..\gs\slic\SlicEyePoint.cpp ..\gs\slic\SlicEngine.cpp ..\gs\slic\SlicContext.cpp ..\gs\slic\SlicConst.cpp ..\gs\slic\SlicConditional.cpp ..\gs\slic\sliccmd.cpp ..\gs\slic\SlicButton.cpp ..\gs\slic\SlicBuiltin.cpp ..\gs\slic\SlicArray.cpp ..\gs\slic\QuickSlic.cpp ..\gs\fileio\Token.cpp ..\gs\fileio\prjfile.cpp ..\gs\fileio\GameFile.cpp ..\gs\fileio\CivScenarios.cpp ..\gs\fileio\CivPaths.cpp ..\gs\world\WrlUnit.cpp ..\gs\world\WrlImprove.cpp ..\gs\world\WrlEnv.cpp ..\gs\world\WrldPoll.cpp ..\gs\world\WrldCont.cpp ..\gs\world\WrldCity.cpp ..\gs\world\worldutils.cpp ..\gs\world\worldevent.cpp ..\gs\world\WorldDistance.cpp ..\gs\world\UnseenCell.cpp ..\gs\world\MapPoint.cpp ..\gs\world\CellUnitList.cpp ..\gs\world\Cell.cpp ..\gs\utility\UnitDynArr.cpp ..\gs\utility\TurnCntEvent.cpp ..\gs\utility\TurnCnt.cpp ..\gs\utility\TradeDynArr.cpp ..\gs\utility\StringUtils.cpp ..\gs\utility\RandGen.cpp ..\gs\utility\NewTurnCount.cpp ..\gs\utility\MsgDynArr.cpp ..\gs\utility\MapFile.cpp ..\gs\utility\gameinit.cpp ..\gs\utility\ErrMsg.cpp ..\gs\utility\DiplDynArr.cpp ..\gs\utility\DataCheck.cpp ..\gs\utility\clock.cpp ..\gs\utility\CivDynArr.cpp ..\gs\utility\checksum.cpp ..\gs\utility\AgreementDynArr.cpp ..\gs\gameobj\XY_Coordinates.cpp ..\gs\gameobj\Wormhole.cpp ..\gs\gameobj\wonderutil.cpp ..\gs\gameobj\WonderTracker.cpp ..\gs\gameobj\Vision.cpp ..\gs\gameobj\UnitUtil.cpp ..\gs\gameobj\UnitPool.cpp ..\gs\gameobj\UnitEvent.cpp ..\gs\gameobj\UnitData.cpp ..\gs\gameobj\Unit.cpp ..\gs\gameobj\tradeutil.cpp ..\gs\gameobj\TradeRouteData.cpp ..\gs\gameobj\TradeRoute.cpp ..\gs\gameobj\TradePool.cpp ..\gs\gameobj\TradeOfferPool.cpp ..\gs\gameobj\TradeOfferData.cpp ..\gs\gameobj\TradeOffer.cpp ..\gs\gameobj\tradeevent.cpp ..\gs\gameobj\TradeBids.cpp ..\gs\gameobj\TopTen.cpp ..\gs\gameobj\TerrImprovePool.cpp ..\gs\gameobj\TerrImproveData.cpp ..\gs\gameobj\TerrImprove.cpp ..\gs\gameobj\terrainutil.cpp ..\gs\gameobj\TaxRate.cpp ..\gs\gameobj\Strengths.cpp ..\gs\gameobj\Score.cpp ..\gs\gameobj\Sci.cpp ..\gs\gameobj\Resources.cpp ..\gs\gameobj\Regard.cpp ..\gs\gameobj\Readiness.cpp ..\gs\gameobj\Pollution.cpp ..\gs\gameobj\PlayHap.cpp ..\gs\gameobj\PlayerTurn.cpp ..\gs\gameobj\PlayerEvent.cpp ..\gs\gameobj\Player.cpp ..\gs\gameobj\Order.cpp ..\gs\gameobj\ObjPool.cpp ..\gs\gameobj\MessagePool.cpp ..\gs\gameobj\MessageData.cpp ..\gs\gameobj\Message.cpp ..\gs\gameobj\MaterialPool.cpp ..\gs\gameobj\installationpool.cpp ..\gs\gameobj\installationdata.cpp ..\gs\gameobj\installation.cpp ..\gs\gameobj\improvementevent.cpp ..\gs\gameobj\ID.cpp ..\gs\gameobj\HappyTracker.cpp ..\gs\gameobj\Happy.cpp ..\gs\gameobj\GSLogs.cpp ..\gs\gameobj\GoodyHuts.cpp ..\gs\gameobj\Gold.cpp ..\gs\gameobj\GameSettings.cpp ..\gs\gameobj\GameObj.cpp ..\gs\gameobj\GaiaController.cpp ..\gs\gameobj\FeatTracker.cpp ..\gs\gameobj\Exclusions.cpp ..\gs\gameobj\EventTracker.cpp ..\gs\gameobj\Events.cpp ..\gs\gameobj\DiplomaticRequestPool.cpp ..\gs\gameobj\DiplomaticRequestData.cpp ..\gs\gameobj\DiplomaticRequest.cpp ..\gs\gameobj\Diplomacy_Log.cpp ..\gs\gameobj\Diffcly.cpp ..\gs\gameobj\CTP2Combat.cpp ..\gs\gameobj\CriticalMessagesPrefs.cpp ..\gs\gameobj\combatevent.cpp ..\gs\gameobj\CivilisationPool.cpp ..\gs\gameobj\CivilisationData.cpp ..\gs\gameobj\Civilisation.cpp ..\gs\gameobj\CityRadius.cpp ..\gs\gameobj\CityInfluenceIterator.cpp ..\gs\gameobj\CityEvent.cpp ..\gs\gameobj\CityData.cpp ..\gs\gameobj\buildingutil.cpp ..\gs\gameobj\BldQue.cpp ..\gs\gameobj\Barbarians.cpp ..\gs\gameobj\ArmyPool.cpp ..\gs\gameobj\ArmyEvent.cpp ..\gs\gameobj\ArmyData.cpp ..\gs\gameobj\Army.cpp ..\gs\gameobj\AgreementPool.cpp ..\gs\gameobj\AgreementData.cpp ..\gs\gameobj\Agreement.cpp ..\gs\gameobj\advanceutil.cpp ..\gs\gameobj\Advances.cpp ..\gs\gameobj\AchievementTracker.cpp ..\gs\database\UVRecord.cpp ..\gs\database\UVDB.cpp ..\gs\database\thronedb.cpp ..\gs\database\StrRec.cpp ..\gs\database\StrDB.cpp ..\gs\database\Rec.cpp ..\gs\database\profileDB.cpp ..\gs\database\PlayListDB.cpp ..\gs\database\MovieDB.cpp ..\gs\database\highscoredb.cpp ..\gs\database\FilenameDB.cpp ..\gs\database\DB.cpp ..\gfx\layers\citylayer.cpp ..\gfx\gfx_utils\videoutils.cpp ..\gfx\gfx_utils\tiffutils.cpp ..\gfx\gfx_utils\targautils.cpp ..\gfx\gfx_utils\pixelutils.cpp ..\gfx\gfx_utils\gfx_options.cpp ..\gfx\gfx_utils\ColorSet.cpp ..\gfx\gfx_utils\arproces.cpp ..\gfx\tilesys\maputils.cpp ..\gfx\tilesys\tileutils.cpp ..\gfx\tilesys\TileSet.cpp ..\gfx\tilesys\TileInfo.cpp ..\gfx\tilesys\TileHighlight.cpp ..\gfx\tilesys\TileDrawRoad.cpp ..\gfx\tilesys\tiledraw.cpp ..\gfx\tilesys\TiledMap.cpp ..\gfx\tilesys\resourcemap.cpp ..\gfx\tilesys\BaseTile.cpp ..\gfx\spritesys\UnitSpriteGroup.cpp ..\gfx\spritesys\spriteutils.cpp ..\gfx\spritesys\SpriteState.cpp ..\gfx\spritesys\spritelow565.cpp ..\gfx\spritesys\spritelow555.cpp ..\gfx\spritesys\SpriteList.cpp ..\gfx\spritesys\SpriteHitTest.cpp ..\gfx\spritesys\SpriteGroupList.cpp ..\gfx\spritesys\SpriteGroup.cpp ..\gfx\spritesys\SpriteFile.cpp ..\gfx\spritesys\Sprite.cpp ..\gfx\spritesys\GoodSpriteGroup.cpp ..\gfx\spritesys\FacedSpriteWshadow.cpp ..\gfx\spritesys\FacedSprite.cpp ..\gfx\spritesys\EffectSpriteGroup.cpp ..\gfx\spritesys\CitySpriteGroup.cpp ..\gfx\spritesys\workeractor.cpp ..\gfx\spritesys\UnitActor.cpp ..\gfx\spritesys\TradeActor.cpp ..\gfx\spritesys\GoodActor.cpp ..\gfx\spritesys\EffectActor.cpp ..\gfx\spritesys\BattleViewActor.cpp ..\gfx\spritesys\Anim.cpp ..\gfx\spritesys\ActorPath.cpp ..\gfx\spritesys\Actor.cpp ..\gfx\spritesys\action.cpp ..\gfx\spritesys\screenmanager.cpp ..\gfx\spritesys\directorevent.cpp ..\gfx\spritesys\DirectorActions.cpp ..\gfx\spritesys\Director.cpp .\fingerprint\ctp_finger.cpp .\ctp2_utils\tracklen.cpp .\ctp2_utils\netconsole.cpp .\ctp2_utils\ddhelp.cpp .\ctp2_utils\ctpregistry.cpp .\ctp2_utils\cheatkey.cpp .\ctp2_utils\c3mem.cpp .\ctp2_utils\c3files.cpp .\ctp2_utils\c3errors.cpp .\ctp2_utils\c3debug.cpp .\ctp2_utils\c3cpu.cpp .\ctp2_utils\appstrings.cpp .\civapp.cpp .\civ3_main.cpp ] Creating command line "cl.exe @c:\CTP2\ctp2_code\ctp\Debug\RSP0000B434283304.rsp /nologo /errorReport:prompt" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\RSP0000B534283304.rsp" with contents [ /Od /I "..\ai\personality" /I "..\os\include" /I "..\os\common" /I "..\os\win32" /I "..\ctp\ctp2_utils\\" /I "..\ctp\ctp2_rsrc\\" /I "..\ctp\debugtools" /I "..\libs\freetype\lib" /I "..\libs\freetype\utils\\" /I "..\libs\freetype\win32\\" /I "..\libs\freetype\utils" /I "..\libs\freetype\win32" /I "..\ui\interface" /I "..\ui\netshell" /I "..\robot\utility" /I "..\robot\pathing" /I "..\robot\aibackdoor" /I "..\libs\freetype\\" /I "..\gfx\spritesys\\" /I "..\gfx\tilesys\\" /I "..\gfx\gfx_utils\\" /I "..\gs\database" /I "..\gs\fileio\\" /I "..\gs\gameobj\\" /I "..\gs\utility\\" /I "..\gs\world\\" /I "..\net\io\\" /I "..\net\general\\" /I "..\ui\aui_utils\\" /I "..\ui\aui_sdl\\" /I "..\ui\aui_directx\\" /I "..\ui\aui_ctp2\\" /I "..\ui\aui_common\\" /I "..\libs\tiff\\" /I "..\libs\anet\h\\" /I "..\mm\\" /I "..\robotcom\backdoor" /I "..\gs\slic" /I "..\gfx\layers" /I "..\mapgen" /I "..\ui\freetype" /I "..\sound" /I "..\GameWatch\gamewatch" /I "..\GameWatch\gwciv" /I "..\libs\miles" /I "..\ctp\fingerprint" /I "..\libs\zlib" /I "..\ui\slic_debug" /I "..\gs\outcom" /I "..\ctp\\" /I "..\ui\aui_common" /I "..\ui\ldl" /I "..\gs\events" /I "..\gs\newdb" /I "..\ai\diplomacy" /I "..\ai" /I "..\ai\mapanalysis" /I "..\ai\strategy\scheduler" /I "..\ai\strategy\agents" /I "..\ai\strategy\goals" /I "..\ai\strategy\squads" /I "..\ai\citymanagement" /D "_PLAYTEST" /D "_DEBUG" /D "_AI_BACKDOOR" /D "WIN32" /D "_WINDOWS" /D "__GW_USE_IMPORT" /D "__GWCIV_USE_IMPORT" /D "_DEBUGTOOLS" /D "_DEBUG_MEMORY" /D "_CRT_SECURE_NO_WARNINGS" /D "_CRT_NONSTDC_NO_WARNINGS" /D "_VC80_UPGRADE=0x0600" /Gm /EHsc /MDd /Yu"c3.h" /Fp".\Debug/civctp.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI /TP ..\ai\diplomacy\ProposalAnalysis.cpp ..\ai\diplomacy\Foreigner.cpp ..\gs\slic\slicfuncai.cpp ..\gs\slic\SlicFunc.cpp .\ctp2_utils\c3cmdline.cpp ] Creating command line "cl.exe @c:\CTP2\ctp2_code\ctp\Debug\RSP0000B534283304.rsp /nologo /errorReport:prompt" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\RSP0000B634283304.rsp" with contents [ /Od /I "..\ai\personality" /I "..\ctp\ctp2_utils" /I "..\os\include" /I "..\os\common" /I "..\os\win32" /I "..\ctp\ctp2_utils\\" /I "..\ctp\ctp2_rsrc\\" /I "..\ctp\debugtools" /I "..\libs\freetype\lib" /I "..\libs\freetype\utils\\" /I "..\libs\freetype\win32\\" /I "..\libs\freetype\utils" /I "..\libs\freetype\win32" /I "..\ui\interface" /I "..\ui\netshell" /I "..\robot\utility" /I "..\robot\pathing" /I "..\robot\aibackdoor" /I "..\libs\freetype\\" /I "..\gfx\spritesys\\" /I "..\gfx\tilesys\\" /I "..\gfx\gfx_utils\\" /I "..\gs\database" /I "..\gs\fileio\\" /I "..\gs\gameobj\\" /I "..\gs\utility\\" /I "..\gs\world\\" /I "..\net\io\\" /I "..\net\general\\" /I "..\ui\aui_utils\\" /I "..\ui\aui_sdl\\" /I "..\ui\aui_directx\\" /I "..\ui\aui_ctp2\\" /I "..\ui\aui_common\\" /I "..\libs\tiff\\" /I "..\libs\anet\h\\" /I "..\mm\\" /I "..\robotcom\backdoor" /I "..\gs\slic" /I "..\gfx\layers" /I "..\mapgen" /I "..\ui\freetype" /I "..\sound" /I "..\GameWatch\gamewatch" /I "..\GameWatch\gwciv" /I "..\libs\miles" /I "..\ctp\fingerprint" /I "..\libs\zlib" /I "..\ui\slic_debug" /I "..\gs\outcom" /I "..\ctp\\" /I "..\ui\aui_common" /I "..\ui\ldl" /I "..\gs\events" /I "..\gs\newdb" /I "..\ai\diplomacy" /I "..\ai" /I "..\ai\mapanalysis" /I "..\ai\strategy\scheduler" /I "..\ai\strategy\agents" /I "..\ai\strategy\goals" /I "..\ai\strategy\squads" /I "..\ai\citymanagement" /D "_PLAYTEST" /D "_DEBUG" /D "_AI_BACKDOOR" /D "WIN32" /D "_WINDOWS" /D "__GW_USE_IMPORT" /D "__GWCIV_USE_IMPORT" /D "_DEBUGTOOLS" /D "_DEBUG_MEMORY" /D "_CRT_SECURE_NO_WARNINGS" /D "_CRT_NONSTDC_NO_WARNINGS" /D "_VC80_UPGRADE=0x0600" /Gm /EHsc /MDd /Yu"c3.h" /Fp".\Debug/civctp.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI /TP ..\ai\diplomacy\Diplomat.cpp ] Creating command line "cl.exe @c:\CTP2\ctp2_code\ctp\Debug\RSP0000B634283304.rsp /nologo /errorReport:prompt" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\RSP0000B734283304.rsp" with contents [ /Od /I "..\os\include" /I "..\os\common" /I "..\os\win32" /I "..\ctp\ctp2_utils\\" /I "..\ctp\ctp2_rsrc\\" /I "..\ctp\debugtools" /I "..\libs\freetype\lib" /I "..\libs\freetype\utils\\" /I "..\libs\freetype\win32\\" /I "..\libs\freetype\utils" /I "..\libs\freetype\win32" /I "..\ui\interface" /I "..\ui\netshell" /I "..\robot\utility" /I "..\robot\pathing" /I "..\robot\aibackdoor" /I "..\libs\freetype\\" /I "..\gfx\spritesys\\" /I "..\gfx\tilesys\\" /I "..\gfx\gfx_utils\\" /I "..\gs\database" /I "..\gs\fileio\\" /I "..\gs\gameobj\\" /I "..\gs\utility\\" /I "..\gs\world\\" /I "..\net\io\\" /I "..\net\general\\" /I "..\ui\aui_utils\\" /I "..\ui\aui_sdl\\" /I "..\ui\aui_directx\\" /I "..\ui\aui_ctp2\\" /I "..\ui\aui_common\\" /I "..\libs\tiff\\" /I "..\libs\anet\h\\" /I "..\mm\\" /I "..\robotcom\backdoor" /I "..\gs\slic" /I "..\gfx\layers" /I "..\mapgen" /I "..\ui\freetype" /I "..\sound" /I "..\GameWatch\gamewatch" /I "..\GameWatch\gwciv" /I "..\libs\miles" /I "..\ctp\fingerprint" /I "..\libs\zlib" /I "..\ui\slic_debug" /I "..\gs\outcom" /I "..\ctp\\" /I "..\ui\aui_common" /I "..\ui\ldl" /I "..\gs\events" /I "..\gs\newdb" /I "..\ai\diplomacy" /I "..\ai" /I "..\ai\mapanalysis" /I "..\ai\strategy\scheduler" /I "..\ai\strategy\agents" /I "..\ai\strategy\goals" /I "..\ai\strategy\squads" /I "..\ai\citymanagement" /D "_PLAYTEST" /D "_DEBUG" /D "_AI_BACKDOOR" /D "WIN32" /D "_WINDOWS" /D "__GW_USE_IMPORT" /D "__GWCIV_USE_IMPORT" /D "_DEBUGTOOLS" /D "_DEBUG_MEMORY" /D "_CRT_SECURE_NO_WARNINGS" /D "_CRT_NONSTDC_NO_WARNINGS" /D "_VC80_UPGRADE=0x0600" /Gm /EHsc /MDd /Fp".\Debug/civctp.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI /TP ..\ui\netshell\netfunc.cpp ..\gs\events\GameEventDescription.cpp ..\gs\world\WldGen.cpp .\debugtools\log.cpp .\debugtools\debugmemory.cpp .\debugtools\debugexception.cpp .\debugtools\debugcallstack.cpp .\debugtools\debugassert.cpp .\display.cpp ] Creating command line "cl.exe @c:\CTP2\ctp2_code\ctp\Debug\RSP0000B734283304.rsp /nologo /errorReport:prompt" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\RSP0000B834283304.rsp" with contents [ /Od /I "..\os\include" /I "..\os\common" /I "..\os\win32" /I "..\ctp\ctp2_utils\\" /I "..\ctp\ctp2_rsrc\\" /I "..\ctp\debugtools" /I "..\libs\freetype\lib" /I "..\libs\freetype\utils\\" /I "..\libs\freetype\win32\\" /I "..\libs\freetype\utils" /I "..\libs\freetype\win32" /I "..\ui\interface" /I "..\ui\netshell" /I "..\robot\utility" /I "..\robot\pathing" /I "..\robot\aibackdoor" /I "..\libs\freetype\\" /I "..\gfx\spritesys\\" /I "..\gfx\tilesys\\" /I "..\gfx\gfx_utils\\" /I "..\gs\database" /I "..\gs\fileio\\" /I "..\gs\gameobj\\" /I "..\gs\utility\\" /I "..\gs\world\\" /I "..\net\io\\" /I "..\net\general\\" /I "..\ui\aui_utils\\" /I "..\ui\aui_sdl\\" /I "..\ui\aui_directx\\" /I "..\ui\aui_ctp2\\" /I "..\ui\aui_common\\" /I "..\libs\tiff\\" /I "..\libs\anet\h\\" /I "..\mm\\" /I "..\robotcom\backdoor" /I "..\gs\slic" /I "..\gfx\layers" /I "..\mapgen" /I "..\ui\freetype" /I "..\sound" /I "..\GameWatch\gamewatch" /I "..\GameWatch\gwciv" /I "..\libs\miles" /I "..\ctp\fingerprint" /I "..\libs\zlib" /I "..\ui\slic_debug" /I "..\gs\outcom" /I "..\ctp\\" /I "..\ui\aui_common" /I "..\ui\ldl" /I "..\gs\events" /I "..\gs\newdb" /I "..\ai\diplomacy" /I "..\ai" /I "..\ai\mapanalysis" /I "..\ai\strategy\scheduler" /I "..\ai\strategy\agents" /I "..\ai\strategy\goals" /I "..\ai\strategy\squads" /I "..\ai\citymanagement" /D "_PLAYTEST" /D "_DEBUG" /D "_AI_BACKDOOR" /D "WIN32" /D "_WINDOWS" /D "__GW_USE_IMPORT" /D "__GWCIV_USE_IMPORT" /D "_DEBUGTOOLS" /D "_DEBUG_MEMORY" /D "_CRT_SECURE_NO_WARNINGS" /D "_CRT_NONSTDC_NO_WARNINGS" /D "_VC80_UPGRADE=0x0600" /Gm /EHsc /MDd /Fp".\Debug/civctp.pch" /Fo".\Debug/" /Fd".\Debug/" /W3 /c /ZI /TC ..\ui\ldl\lex.ldl.c ..\ui\ldl\ldl.tab.c ..\gs\newdb\lex.dbl.c ..\gs\slic\y.tab.c ..\gs\slic\sc.tab.c ..\gs\slic\lex.yy.c ..\gs\slic\lex.sc.c .\fingerprint\Verify.c .\fingerprint\Shroud.c .\fingerprint\Endecode.c .\debugtools\debug.c ] Creating command line "cl.exe @c:\CTP2\ctp2_code\ctp\Debug\RSP0000B834283304.rsp /nologo /errorReport:prompt" Creating command line "rc.exe /d "_DEBUG" /d "_VC80_UPGRADE=0x0600" /l 0x409 /I "ctp2_rsrc" /fo".\Debug/civ3.res" .\ctp2_rsrc\civ3.rc" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\TMP0000B934283304.tmp" with contents [ 1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\CivCTP_dbg.exe.embed.manifest" ] Creating command line "rc.exe /fo".\Debug\CivCTP_dbg.exe.embed.manifest.res" c:\CTP2\ctp2_code\ctp\Debug\TMP0000B934283304.tmp" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\RSP0000BA34283304.rsp" with contents [ /OUT:"CivCTP_dbg.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:".\Debug\CivCTP_dbg.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /NODEFAULTLIB:"libcd.lib" /NODEFAULTLIB:"libc.lib" /NODEFAULTLIB:"libcmtd.lib" /NODEFAULTLIB:"libcmt.lib" /DEBUG /PDB:".\Debug/CivCTP_dbg.pdb" /MAP:"CivCTP_dbg.map" /SUBSYSTEM:WINDOWS /DYNAMICBASE:NO /MACHINE:X86 ..\libs\anet\win\lib\anet2d.lib imagehlp.lib ..\libs\GameWatch\gamewatch.lib ..\libs\GameWatch\gwciv.lib amstrmid.lib strmbasd.lib quartz.lib winmm.lib dxguid.lib ddraw.lib dinput.lib dsound.lib ..\libs\tiff\libtiff.lib ..\ui\freetype\freetype.lib vfw32.lib ..\libs\miles\mss32.lib ..\libs\zlib\zlib.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "..\mapgen\debug\plasma2.lib" "..\mapgen\geometr0\geometric.lib" "..\mapgen\fault__0\fault.lib" "..\mapgen\crater_0\crater.lib" ".\Debug\c3.obj" ".\Debug\civ3_main.obj" ".\Debug\civapp.obj" ".\Debug\display.obj" ".\Debug\civ3.res" ".\Debug\appstrings.obj" ".\Debug\c3cmdline.obj" ".\Debug\c3cpu.obj" ".\Debug\c3debug.obj" ".\Debug\c3errors.obj" ".\Debug\c3files.obj" ".\Debug\c3mem.obj" ".\Debug\cheatkey.obj" ".\Debug\ctpregistry.obj" ".\Debug\ddhelp.obj" ".\Debug\netconsole.obj" ".\Debug\tracklen.obj" ".\Debug\debug.obj" ".\Debug\debugassert.obj" ".\Debug\debugcallstack.obj" ".\Debug\debugexception.obj" ".\Debug\debugmemory.obj" ".\Debug\log.obj" ".\Debug\ctp_finger.obj" ".\Debug\Endecode.obj" ".\Debug\Shroud.obj" ".\Debug\Verify.obj" ".\Debug\Director.obj" ".\Debug\DirectorActions.obj" ".\Debug\directorevent.obj" ".\Debug\screenmanager.obj" ".\Debug\action.obj" ".\Debug\Actor.obj" ".\Debug\ActorPath.obj" ".\Debug\Anim.obj" ".\Debug\BattleViewActor.obj" ".\Debug\EffectActor.obj" ".\Debug\GoodActor.obj" ".\Debug\TradeActor.obj" ".\Debug\UnitActor.obj" ".\Debug\workeractor.obj" ".\Debug\CitySpriteGroup.obj" ".\Debug\EffectSpriteGroup.obj" ".\Debug\FacedSprite.obj" ".\Debug\FacedSpriteWshadow.obj" ".\Debug\GoodSpriteGroup.obj" ".\Debug\Sprite.obj" ".\Debug\SpriteFile.obj" ".\Debug\SpriteGroup.obj" ".\Debug\SpriteGroupList.obj" ".\Debug\SpriteHitTest.obj" ".\Debug\SpriteList.obj" ".\Debug\spritelow555.obj" ".\Debug\spritelow565.obj" ".\Debug\SpriteState.obj" ".\Debug\spriteutils.obj" ".\Debug\UnitSpriteGroup.obj" ".\Debug\BaseTile.obj" ".\Debug\resourcemap.obj" ".\Debug\TiledMap.obj" ".\Debug\tiledraw.obj" ".\Debug\TileDrawRoad.obj" ".\Debug\TileHighlight.obj" ".\Debug\TileInfo.obj" ".\Debug\TileSet.obj" ".\Debug\tileutils.obj" ".\Debug\maputils.obj" ".\Debug\arproces.obj" ".\Debug\ColorSet.obj" ".\Debug\gfx_options.obj" ".\Debug\pixelutils.obj" ".\Debug\targautils.obj" ".\Debug\tiffutils.obj" ".\Debug\videoutils.obj" ".\Debug\citylayer.obj" ".\Debug\DB.obj" ".\Debug\FilenameDB.obj" ".\Debug\highscoredb.obj" ".\Debug\MovieDB.obj" ".\Debug\PlayListDB.obj" ".\Debug\profileDB.obj" ".\Debug\Rec.obj" ".\Debug\StrDB.obj" ".\Debug\StrRec.obj" ".\Debug\thronedb.obj" ".\Debug\UVDB.obj" ".\Debug\UVRecord.obj" ".\Debug\AchievementTracker.obj" ".\Debug\Advances.obj" ".\Debug\advanceutil.obj" ".\Debug\Agreement.obj" ".\Debug\AgreementData.obj" ".\Debug\AgreementPool.obj" ".\Debug\Army.obj" ".\Debug\ArmyData.obj" ".\Debug\ArmyEvent.obj" ".\Debug\ArmyPool.obj" ".\Debug\Barbarians.obj" ".\Debug\BldQue.obj" ".\Debug\buildingutil.obj" ".\Debug\CityData.obj" ".\Debug\CityEvent.obj" ".\Debug\CityInfluenceIterator.obj" ".\Debug\CityRadius.obj" ".\Debug\Civilisation.obj" ".\Debug\CivilisationData.obj" ".\Debug\CivilisationPool.obj" ".\Debug\combatevent.obj" ".\Debug\CriticalMessagesPrefs.obj" ".\Debug\CTP2Combat.obj" ".\Debug\Diffcly.obj" ".\Debug\Diplomacy_Log.obj" ".\Debug\DiplomaticRequest.obj" ".\Debug\DiplomaticRequestData.obj" ".\Debug\DiplomaticRequestPool.obj" ".\Debug\Events.obj" ".\Debug\EventTracker.obj" ".\Debug\Exclusions.obj" ".\Debug\FeatTracker.obj" ".\Debug\GaiaController.obj" ".\Debug\GameObj.obj" ".\Debug\GameSettings.obj" ".\Debug\Gold.obj" ".\Debug\GoodyHuts.obj" ".\Debug\GSLogs.obj" ".\Debug\Happy.obj" ".\Debug\HappyTracker.obj" ".\Debug\ID.obj" ".\Debug\improvementevent.obj" ".\Debug\installation.obj" ".\Debug\installationdata.obj" ".\Debug\installationpool.obj" ".\Debug\MaterialPool.obj" ".\Debug\Message.obj" ".\Debug\MessageData.obj" ".\Debug\MessagePool.obj" ".\Debug\ObjPool.obj" ".\Debug\Order.obj" ".\Debug\Player.obj" ".\Debug\PlayerEvent.obj" ".\Debug\PlayerTurn.obj" ".\Debug\PlayHap.obj" ".\Debug\Pollution.obj" ".\Debug\Readiness.obj" ".\Debug\Regard.obj" ".\Debug\Resources.obj" ".\Debug\Sci.obj" ".\Debug\Score.obj" ".\Debug\Strengths.obj" ".\Debug\TaxRate.obj" ".\Debug\terrainutil.obj" ".\Debug\TerrImprove.obj" ".\Debug\TerrImproveData.obj" ".\Debug\TerrImprovePool.obj" ".\Debug\TopTen.obj" ".\Debug\TradeBids.obj" ".\Debug\tradeevent.obj" ".\Debug\TradeOffer.obj" ".\Debug\TradeOfferData.obj" ".\Debug\TradeOfferPool.obj" ".\Debug\TradePool.obj" ".\Debug\TradeRoute.obj" ".\Debug\TradeRouteData.obj" ".\Debug\tradeutil.obj" ".\Debug\Unit.obj" ".\Debug\UnitData.obj" ".\Debug\UnitEvent.obj" ".\Debug\UnitPool.obj" ".\Debug\UnitUtil.obj" ".\Debug\Vision.obj" ".\Debug\WonderTracker.obj" ".\Debug\wonderutil.obj" ".\Debug\Wormhole.obj" ".\Debug\XY_Coordinates.obj" ".\Debug\AgreementDynArr.obj" ".\Debug\checksum.obj" ".\Debug\CivDynArr.obj" ".\Debug\clock.obj" ".\Debug\DataCheck.obj" ".\Debug\DiplDynArr.obj" ".\Debug\ErrMsg.obj" ".\Debug\gameinit.obj" ".\Debug\MapFile.obj" ".\Debug\MsgDynArr.obj" ".\Debug\NewTurnCount.obj" ".\Debug\RandGen.obj" ".\Debug\StringUtils.obj" ".\Debug\TradeDynArr.obj" ".\Debug\TurnCnt.obj" ".\Debug\TurnCntEvent.obj" ".\Debug\UnitDynArr.obj" ".\Debug\Cell.obj" ".\Debug\CellUnitList.obj" ".\Debug\MapPoint.obj" ".\Debug\UnseenCell.obj" ".\Debug\WldGen.obj" ".\Debug\WorldDistance.obj" ".\Debug\worldevent.obj" ".\Debug\worldutils.obj" ".\Debug\WrldCity.obj" ".\Debug\WrldCont.obj" ".\Debug\WrldPoll.obj" ".\Debug\WrlEnv.obj" ".\Debug\WrlImprove.obj" ".\Debug\WrlUnit.obj" ".\Debug\CivPaths.obj" ".\Debug\CivScenarios.obj" ".\Debug\GameFile.obj" ".\Debug\prjfile.obj" ".\Debug\Token.obj" ".\Debug\lex.sc.obj" ".\Debug\lex.yy.obj" ".\Debug\QuickSlic.obj" ".\Debug\sc.tab.obj" ".\Debug\SlicArray.obj" ".\Debug\SlicBuiltin.obj" ".\Debug\SlicButton.obj" ".\Debug\sliccmd.obj" ".\Debug\SlicConditional.obj" ".\Debug\SlicConst.obj" ".\Debug\SlicContext.obj" ".\Debug\SlicEngine.obj" ".\Debug\SlicEyePoint.obj" ".\Debug\SlicFrame.obj" ".\Debug\SlicFunc.obj" ".\Debug\slicfuncai.obj" ".\Debug\slicif.obj" ".\Debug\sliciffile.obj" ".\Debug\SlicModFunction.obj" ".\Debug\SlicNamedSymbol.obj" ".\Debug\slicobject.obj" ".\Debug\SlicRecord.obj" ".\Debug\SlicSegment.obj" ".\Debug\SlicStack.obj" ".\Debug\SlicStruct.obj" ".\Debug\SlicSymbol.obj" ".\Debug\SlicSymTab.obj" ".\Debug\y.tab.obj" ".\Debug\GameEvent.obj" ".\Debug\GameEventArgList.obj" ".\Debug\GameEventArgument.obj" ".\Debug\GameEventDescription.obj" ".\Debug\GameEventHook.obj" ".\Debug\GameEventManager.obj" ".\Debug\AdvanceBranchRecord.obj" ".\Debug\AdvanceRecord.obj" ".\Debug\AgeCityStyleRecord.obj" ".\Debug\AgeRecord.obj" ".\Debug\BuildingRecord.obj" ".\Debug\CitySizeRecord.obj" ".\Debug\CityStyleRecord.obj" ".\Debug\CivilisationRecord.obj" ".\Debug\ConceptRecord.obj" ".\Debug\ConstRecord.obj" ".\Debug\CTPDatabase.obj" ".\Debug\CTPRecord.obj" ".\Debug\CultureRecord.obj" ".\Debug\DBLexer.obj" ".\Debug\DifficultyRecord.obj" ".\Debug\DiplomacyProposalRecord.obj" ".\Debug\DiplomacyThreatRecord.obj" ".\Debug\EndGameObjectRecord.obj" ".\Debug\FeatRecord.obj" ".\Debug\GlobalWarmingRecord.obj" ".\Debug\GovernmentRecord.obj" ".\Debug\IconRecord.obj" ".\Debug\LeaderRecord.obj" ".\Debug\lex.dbl.obj" ".\Debug\MapIconRecord.obj" ".\Debug\MapRecord.obj" ".\Debug\OrderRecord.obj" ".\Debug\PollutionRecord.obj" ".\Debug\PopRecord.obj" ".\Debug\ReligionRecord.obj" ".\Debug\ResourceRecord.obj" ".\Debug\RiskRecord.obj" ".\Debug\SoundRecord.obj" ".\Debug\SpecialAttackInfoRecord.obj" ".\Debug\SpecialEffectRecord.obj" ".\Debug\SpriteRecord.obj" ".\Debug\TerrainImprovementRecord.obj" ".\Debug\TerrainRecord.obj" ".\Debug\UnitpromotionRecord.obj" ".\Debug\UnitRecord.obj" ".\Debug\WonderMovieRecord.obj" ".\Debug\WonderRecord.obj" ".\Debug\AdvanceListRecord.obj" ".\Debug\BuildingBuildListRecord.obj" ".\Debug\BuildListSequenceRecord.obj" ".\Debug\DiplomacyRecord.obj" ".\Debug\GoalRecord.obj" ".\Debug\ImprovementListRecord.obj" ".\Debug\PersonalityRecord.obj" ".\Debug\StrategyRecord.obj" ".\Debug\UnitBuildListRecord.obj" ".\Debug\WonderBuildListRecord.obj" ".\Debug\c3rand.obj" ".\Debug\net_achievement.obj" ".\Debug\net_action.obj" ".\Debug\net_agreement.obj" ".\Debug\net_army.obj" ".\Debug\net_cell.obj" ".\Debug\net_chat.obj" ".\Debug\net_cheat.obj" ".\Debug\net_city.obj" ".\Debug\net_civ.obj" ".\Debug\net_crc.obj" ".\Debug\net_diff.obj" ".\Debug\net_diplomacy.obj" ".\Debug\net_endgame.obj" ".\Debug\net_exclusions.obj" ".\Debug\net_feat.obj" ".\Debug\net_gameobj.obj" ".\Debug\net_gamesettings.obj" ".\Debug\net_guid.obj" ".\Debug\net_happy.obj" ".\Debug\net_info.obj" ".\Debug\net_installation.obj" ".\Debug\net_keys.obj" ".\Debug\net_message.obj" ".\Debug\net_order.obj" ".\Debug\net_player.obj" ".\Debug\net_pollution.obj" ".\Debug\net_rand.obj" ".\Debug\net_ready.obj" ".\Debug\net_report.obj" ".\Debug\net_research.obj" ".\Debug\net_strengths.obj" ".\Debug\net_terrain.obj" ".\Debug\net_tradeoffer.obj" ".\Debug\net_traderoute.obj" ".\Debug\net_unit.obj" ".\Debug\net_vision.obj" ".\Debug\net_wonder.obj" ".\Debug\net_world.obj" ".\Debug\network.obj" ".\Debug\networkevent.obj" ".\Debug\net_anet.obj" ".\Debug\net_debug.obj" ".\Debug\net_io.obj" ".\Debug\net_thread.obj" ".\Debug\RandTest.obj" ".\Debug\RoboInit.obj" ".\Debug\A_Star_Heuristic_Cost.obj" ".\Debug\Astar.obj" ".\Debug\AstarPnt.obj" ".\Debug\AVLHeap.obj" ".\Debug\CityAstar.obj" ".\Debug\Path.obj" ".\Debug\RobotAstar2.obj" ".\Debug\TradeAstar.obj" ".\Debug\UnitAstar.obj" ".\Debug\BSet.obj" ".\Debug\civarchive.obj" ".\Debug\aui_action.obj" ".\Debug\aui_animate.obj" ".\Debug\aui_audiomanager.obj" ".\Debug\aui_base.obj" ".\Debug\aui_bitmapfont.obj" ".\Debug\aui_blitter.obj" ".\Debug\aui_button.obj" ".\Debug\aui_control.obj" ".\Debug\aui_cursor.obj" ".\Debug\aui_dimension.obj" ".\Debug\aui_dirtylist.obj" ".\Debug\aui_dragdropwindow.obj" ".\Debug\aui_dropdown.obj" ".\Debug\aui_Factory.obj" ".\Debug\aui_font.obj" ".\Debug\aui_gamespecific.obj" ".\Debug\aui_header.obj" ".\Debug\aui_hypertextbase.obj" ".\Debug\aui_hypertextbox.obj" ".\Debug\aui_image.obj" ".\Debug\aui_imagebase.obj" ".\Debug\aui_imagelist.obj" ".\Debug\aui_input.obj" ".\Debug\aui_item.obj" ".\Debug\aui_joystick.obj" ".\Debug\aui_keyboard.obj" ".\Debug\aui_ldl.obj" ".\Debug\aui_listbox.obj" ".\Debug\aui_memmap.obj" ".\Debug\aui_mouse.obj" ".\Debug\aui_movie.obj" ".\Debug\aui_moviebutton.obj" ".\Debug\aui_moviemanager.obj" ".\Debug\aui_music.obj" ".\Debug\aui_pixel.obj" ".\Debug\aui_progressbar.obj" ".\Debug\aui_radio.obj" ".\Debug\aui_ranger.obj" ".\Debug\aui_rectangle.obj" ".\Debug\aui_region.obj" ".\Debug\aui_regiondispatch.obj" ".\Debug\aui_screen.obj" ".\Debug\aui_shell.obj" ".\Debug\aui_sound.obj" ".\Debug\aui_soundbase.obj" ".\Debug\aui_static.obj" ".\Debug\aui_stringtable.obj" ".\Debug\aui_surface.obj" ".\Debug\aui_switch.obj" ".\Debug\aui_switchgroup.obj" ".\Debug\aui_tab.obj" ".\Debug\aui_tabgroup.obj" ".\Debug\aui_textbase.obj" ".\Debug\aui_textbox.obj" ".\Debug\aui_textfield.obj" ".\Debug\aui_thumb.obj" ".\Debug\aui_tipwindow.obj" ".\Debug\aui_ui.obj" ".\Debug\aui_undo.obj" ".\Debug\aui_uniqueid.obj" ".\Debug\aui_win.obj" ".\Debug\aui_window.obj" ".\Debug\tech_memmap.obj" ".\Debug\primitives.obj" ".\Debug\textutils.obj" ".\Debug\vidplay.obj" ".\Debug\aui_directaudiomanager.obj" ".\Debug\aui_directblitter.obj" ".\Debug\aui_directinput.obj" ".\Debug\aui_directjoystick.obj" ".\Debug\aui_directkeyboard.obj" ".\Debug\aui_directmouse.obj" ".\Debug\aui_directmovie.obj" ".\Debug\aui_directmoviemanager.obj" ".\Debug\aui_directsound.obj" ".\Debug\aui_directsurface.obj" ".\Debug\aui_directui.obj" ".\Debug\aui_directx.obj" ".\Debug\aui_sdl.obj" ".\Debug\aui_sdlinput.obj" ".\Debug\aui_sdljoystick.obj" ".\Debug\aui_sdlkeyboard.obj" ".\Debug\aui_sdlmouse.obj" ".\Debug\aui_sdlsound.obj" ".\Debug\aui_sdlsurface.obj" ".\Debug\ctp2_button.obj" ".\Debug\ctp2_commandline.obj" ".\Debug\ctp2_dropdown.obj" ".\Debug\ctp2_hypertextbox.obj" ".\Debug\ctp2_listbox.obj" ".\Debug\ctp2_listitem.obj" ".\Debug\ctp2_Menu.obj" ".\Debug\ctp2_menubar.obj" ".\Debug\ctp2_MenuButton.obj" ".\Debug\ctp2_spinner.obj" ".\Debug\ctp2_static.obj" ".\Debug\ctp2_Switch.obj" ".\Debug\ctp2_Tab.obj" ".\Debug\ctp2_TabButton.obj" ".\Debug\ctp2_TabGroup.obj" ".\Debug\ctp2_textbuffer.obj" ".\Debug\ctp2_textfield.obj" ".\Debug\ctp2_Window.obj" ".\Debug\background.obj" ".\Debug\battleorderbox.obj" ".\Debug\battleorderboxactions.obj" ".\Debug\bevellesswindow.obj" ".\Debug\buttonbank.obj" ".\Debug\c3_button.obj" ".\Debug\c3_checkbox.obj" ".\Debug\c3_coloredstatic.obj" ".\Debug\c3_coloredswitch.obj" ".\Debug\c3_coloriconbutton.obj" ".\Debug\c3_dropdown.obj" ".\Debug\c3_fancywindow.obj" ".\Debug\c3_header.obj" ".\Debug\c3_headerswitch.obj" ".\Debug\c3_hypertextbox.obj" ".\Debug\c3_hypertipwindow.obj" ".\Debug\c3_icon.obj" ".\Debug\c3_image.obj" ".\Debug\c3_listbox.obj" ".\Debug\c3_listitem.obj" ".\Debug\c3_popupwindow.obj" ".\Debug\c3_radio.obj" ".\Debug\c3_ranger.obj" ".\Debug\c3_slidometer.obj" ".\Debug\c3_static.obj" ".\Debug\c3_switch.obj" ".\Debug\c3_thumb.obj" ".\Debug\c3_updateaction.obj" ".\Debug\c3_utilitydialogbox.obj" ".\Debug\c3blitter.obj" ".\Debug\c3dropdown.obj" ".\Debug\c3fancywindow.obj" ".\Debug\c3imageformats.obj" ".\Debug\c3listbox.obj" ".\Debug\c3memmap.obj" ".\Debug\c3scroller.obj" ".\Debug\c3slider.obj" ".\Debug\c3spinner.obj" ".\Debug\c3textfield.obj" ".\Debug\c3thumb.obj" ".\Debug\c3ui.obj" ".\Debug\c3window.obj" ".\Debug\c3windows.obj" ".\Debug\chart.obj" ".\Debug\checkbox.obj" ".\Debug\cityinventorylistbox.obj" ".\Debug\coloriconbutton.obj" ".\Debug\coloriconswitch.obj" ".\Debug\controlsheet.obj" ".\Debug\directvideo.obj" ".\Debug\grabitem.obj" ".\Debug\icon.obj" ".\Debug\iconbutton.obj" ".\Debug\iconswitch.obj" ".\Debug\icontab.obj" ".\Debug\InfoBar.obj" ".\Debug\iteminfo.obj" ".\Debug\keymap.obj" ".\Debug\keypress.obj" ".\Debug\linegraph.obj" ".\Debug\pattern.obj" ".\Debug\patternbase.obj" ".\Debug\picture.obj" ".\Debug\picturebutton.obj" ".\Debug\pictureswitch.obj" ".\Debug\picturetab.obj" ".\Debug\radarmap.obj" ".\Debug\radiogroup.obj" ".\Debug\SelItem.obj" ".\Debug\SelItemClick.obj" ".\Debug\SelItemEvent.obj" ".\Debug\staticpicture.obj" ".\Debug\statictextitem.obj" ".\Debug\statuswindow.obj" ".\Debug\textbox.obj" ".\Debug\textbutton.obj" ".\Debug\textradio.obj" ".\Debug\textswitch.obj" ".\Debug\texttab.obj" ".\Debug\thermometer.obj" ".\Debug\thronecontrol.obj" ".\Debug\thumbnailmap.obj" ".\Debug\tilecontrol.obj" ".\Debug\tipwindow.obj" ".\Debug\unittabbutton.obj" ".\Debug\videowindow.obj" ".\Debug\workmap.obj" ".\Debug\ldl.tab.obj" ".\Debug\ldl_attr.obj" ".\Debug\ldl_data.obj" ".\Debug\ldl_data_info.obj" ".\Debug\ldl_file.obj" ".\Debug\ldl_memmap.obj" ".\Debug\ldlif.obj" ".\Debug\lex.ldl.obj" ".\Debug\controlpanelwindow.obj" ".\Debug\interfaceevent.obj" ".\Debug\ControlTabPanel.obj" ".\Debug\EndTurnButton.obj" ".\Debug\MainControlPanel.obj" ".\Debug\ShortcutPad.obj" ".\Debug\StatusBar.obj" ".\Debug\TurnYearStatus.obj" ".\Debug\ZoomPad.obj" ".\Debug\CityControlPanel.obj" ".\Debug\DomesticControlPanel.obj" ".\Debug\MessageControlPanel.obj" ".\Debug\TilesControlPanel.obj" ".\Debug\UnitControlPanel.obj" ".\Debug\agesscreen.obj" ".\Debug\ancientwindows.obj" ".\Debug\armymanagerwindow.obj" ".\Debug\AttractWindow.obj" ".\Debug\backgroundwin.obj" ".\Debug\c3dialogs.obj" ".\Debug\ChatBox.obj" ".\Debug\CityEspionage.obj" ".\Debug\citymanager.obj" ".\Debug\creditsscreen.obj" ".\Debug\CursorManager.obj" ".\Debug\custommapscreen.obj" ".\Debug\debugwindow.obj" ".\Debug\DiplomacyDetails.obj" ".\Debug\diplomacywindow.obj" ".\Debug\dipwizard.obj" ".\Debug\editqueue.obj" ".\Debug\FileDialog.obj" ".\Debug\gameplayoptions.obj" ".\Debug\graphicsresscreen.obj" ".\Debug\graphicsscreen.obj" ".\Debug\greatlibrary.obj" ".\Debug\greatlibrary_util.obj" ".\Debug\greatlibrarywindow.obj" ".\Debug\helptile.obj" ".\Debug\hotseatlist.obj" ".\Debug\infowin.obj" ".\Debug\initialplayscreen.obj" ".\Debug\initialplaywindow.obj" ".\Debug\intelligencewindow.obj" ".\Debug\IntroMovieWin.obj" ".\Debug\IntroMovieWindow.obj" ".\Debug\km_screen.obj" ".\Debug\loadsavemapscreen.obj" ".\Debug\loadsavemapwindow.obj" ".\Debug\loadsavescreen.obj" ".\Debug\loadsavewindow.obj" ".\Debug\MapCopyBuffer.obj" ".\Debug\messageactions.obj" ".\Debug\messageadvice.obj" ".\Debug\messageeyepoint.obj" ".\Debug\messageiconbutton.obj" ".\Debug\messageiconwindow.obj" ".\Debug\messagelist.obj" ".\Debug\messagemodal.obj" ".\Debug\messageresponse.obj" ".\Debug\messagewin.obj" ".\Debug\messagewindow.obj" ".\Debug\musicscreen.obj" ".\Debug\musictrackscreen.obj" ".\Debug\optionsscreen.obj" ".\Debug\optionswindow.obj" ".\Debug\optionwarningscreen.obj" ".\Debug\ProfileEdit.obj" ".\Debug\progresswindow.obj" ".\Debug\radarwindow.obj" ".\Debug\scenarioeditor.obj" ".\Debug\scenarioscreen.obj" ".\Debug\scenariowindow.obj" ".\Debug\sciencewin.obj" ".\Debug\scorewarn.obj" ".\Debug\screenutils.obj" ".\Debug\soundscreen.obj" ".\Debug\SpecialAttackWindow.obj" ".\Debug\splash.obj" ".\Debug\spnewgamediffscreen.obj" ".\Debug\spnewgamemapshapescreen.obj" ".\Debug\spnewgamemapsizescreen.obj" ".\Debug\spnewgameplayersscreen.obj" ".\Debug\spnewgamerandomcustomscreen.obj" ".\Debug\spnewgamerulesscreen.obj" ".\Debug\spNewGameScreen.obj" ".\Debug\spnewgametribescreen.obj" ".\Debug\spnewgamewindow.obj" ".\Debug\spriteeditor.obj" ".\Debug\statictextbox.obj" ".\Debug\statswindow.obj" ".\Debug\String_Search.obj" ".\Debug\tileimptracker.obj" ".\Debug\trademanager.obj" ".\Debug\tutorialwin.obj" ".\Debug\UIUtils.obj" ".\Debug\unitmanager.obj" ".\Debug\victorymoviewin.obj" ".\Debug\VictoryMovieWindow.obj" ".\Debug\victorywin.obj" ".\Debug\victorywindow.obj" ".\Debug\wondermoviewin.obj" ".\Debug\WonderMovieWindow.obj" ".\Debug\workwin.obj" ".\Debug\workwindow.obj" ".\Debug\InterfaceEventRegister.obj" ".\Debug\CauseAndEffectTab.obj" ".\Debug\DomesticManagementDialog.obj" ".\Debug\GovernmentTab.obj" ".\Debug\citywindow.obj" ".\Debug\sci_advancescreen.obj" ".\Debug\ScienceManagementDialog.obj" ".\Debug\NationalManagementDialog.obj" ".\Debug\MessageBoxDialog.obj" ".\Debug\Battle.obj" ".\Debug\BattleEvent.obj" ".\Debug\BattleView.obj" ".\Debug\BattleViewWindow.obj" ".\Debug\infowindow.obj" ".\Debug\rankingtab.obj" ".\Debug\scoretab.obj" ".\Debug\timelinetab.obj" ".\Debug\WonderTab.obj" ".\Debug\sciencevictorydialog.obj" ".\Debug\allinonewindow.obj" ".\Debug\connectionselectwindow.obj" ".\Debug\dialogboxwindow.obj" ".\Debug\gameselectwindow.obj" ".\Debug\lobbychangewindow.obj" ".\Debug\lobbywindow.obj" ".\Debug\netfunc.obj" ".\Debug\netshell.obj" ".\Debug\netshell_game.obj" ".\Debug\ns_aiplayer.obj" ".\Debug\ns_aiplayersetup.obj" ".\Debug\ns_chatbox.obj" ".\Debug\ns_civlistbox.obj" ".\Debug\ns_customlistbox.obj" ".\Debug\ns_game.obj" ".\Debug\ns_gamesetup.obj" ".\Debug\ns_gplayer.obj" ".\Debug\ns_header.obj" ".\Debug\ns_headerswitch.obj" ".\Debug\ns_improvements.obj" ".\Debug\ns_item.obj" ".\Debug\ns_lobby.obj" ".\Debug\ns_player.obj" ".\Debug\ns_playersetup.obj" ".\Debug\ns_rplayer.obj" ".\Debug\ns_server.obj" ".\Debug\ns_session.obj" ".\Debug\ns_spinner.obj" ".\Debug\ns_string.obj" ".\Debug\ns_transport.obj" ".\Debug\ns_tribes.obj" ".\Debug\ns_units.obj" ".\Debug\ns_window.obj" ".\Debug\ns_wonders.obj" ".\Debug\passwordscreen.obj" ".\Debug\playereditwindow.obj" ".\Debug\playerselectwindow.obj" ".\Debug\serverselectwindow.obj" ".\Debug\segmentlist.obj" ".\Debug\sourcelist.obj" ".\Debug\watchlist.obj" ".\Debug\civsound.obj" ".\Debug\GameSounds.obj" ".\Debug\soundevent.obj" ".\Debug\SoundManager.obj" ".\Debug\CtpAi.obj" ".\Debug\CtpAiDebug.obj" ".\Debug\AgreementMatrix.obj" ".\Debug\diplomacyutil.obj" ".\Debug\Diplomat.obj" ".\Debug\diplomattypes.obj" ".\Debug\Foreigner.obj" ".\Debug\ProposalAnalysis.obj" ".\Debug\CounterResponseEvent.obj" ".\Debug\DStateEvent.obj" ".\Debug\MotivationEvent.obj" ".\Debug\NProposalEvent.obj" ".\Debug\ProposalResponseEvent.obj" ".\Debug\ReactEvent.obj" ".\Debug\RegardEvent.obj" ".\Debug\RejectResponseEvent.obj" ".\Debug\ResponseEvent.obj" ".\Debug\SStateEvent.obj" ".\Debug\ThreatResponseEvent.obj" ".\Debug\Plan.obj" ".\Debug\Scheduler.obj" ".\Debug\CTPGoal.obj" ".\Debug\Goal.obj" ".\Debug\Squad.obj" ".\Debug\squad_Strength.obj" ".\Debug\agent.obj" ".\Debug\CTPAgent.obj" ".\Debug\BoundingRect.obj" ".\Debug\MapAnalysis.obj" ".\Debug\SettleMap.obj" ".\Debug\Governor.obj" ".\Debug\CivCTP_dbg.exe.embed.manifest.res" ] Creating command line "link.exe @c:\CTP2\ctp2_code\ctp\Debug\RSP0000BA34283304.rsp /NOLOGO /ERRORREPORT:PROMPT" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\RSP0000BB34283304.rsp" with contents [ /out:.\Debug\CivCTP_dbg.exe.embed.manifest /notify_update /manifest .\Debug\CivCTP_dbg.exe.intermediate.manifest ] Creating command line "mt.exe @c:\CTP2\ctp2_code\ctp\Debug\RSP0000BB34283304.rsp /nologo" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\BAT0000BC34283304.bat" with contents [ @echo Manifest resource last updated at %TIME% on %DATE% > .\Debug\mt.dep ] Creating command line "c:\CTP2\ctp2_code\ctp\Debug\BAT0000BC34283304.bat" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\TMP0000BD34283304.tmp" with contents [ 1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\CivCTP_dbg.exe.embed.manifest" ] Creating command line "rc.exe /fo".\Debug\CivCTP_dbg.exe.embed.manifest.res" c:\CTP2\ctp2_code\ctp\Debug\TMP0000BD34283304.tmp" Creating temporary file "c:\CTP2\ctp2_code\ctp\Debug\RSP0000BE34283304.rsp" with contents [ /OUT:"CivCTP_dbg.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:".\Debug\CivCTP_dbg.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /NODEFAULTLIB:"libcd.lib" /NODEFAULTLIB:"libc.lib" /NODEFAULTLIB:"libcmtd.lib" /NODEFAULTLIB:"libcmt.lib" /DEBUG /PDB:".\Debug/CivCTP_dbg.pdb" /MAP:"CivCTP_dbg.map" /SUBSYSTEM:WINDOWS /DYNAMICBASE:NO /MACHINE:X86 ..\libs\anet\win\lib\anet2d.lib imagehlp.lib ..\libs\GameWatch\gamewatch.lib ..\libs\GameWatch\gwciv.lib amstrmid.lib strmbasd.lib quartz.lib winmm.lib dxguid.lib ddraw.lib dinput.lib dsound.lib ..\libs\tiff\libtiff.lib ..\ui\freetype\freetype.lib vfw32.lib ..\libs\miles\mss32.lib ..\libs\zlib\zlib.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "..\mapgen\debug\plasma2.lib" "..\mapgen\geometr0\geometric.lib" "..\mapgen\fault__0\fault.lib" "..\mapgen\crater_0\crater.lib" ".\Debug\c3.obj" ".\Debug\civ3_main.obj" ".\Debug\civapp.obj" ".\Debug\display.obj" ".\Debug\civ3.res" ".\Debug\appstrings.obj" ".\Debug\c3cmdline.obj" ".\Debug\c3cpu.obj" ".\Debug\c3debug.obj" ".\Debug\c3errors.obj" ".\Debug\c3files.obj" ".\Debug\c3mem.obj" ".\Debug\cheatkey.obj" ".\Debug\ctpregistry.obj" ".\Debug\ddhelp.obj" ".\Debug\netconsole.obj" ".\Debug\tracklen.obj" ".\Debug\debug.obj" ".\Debug\debugassert.obj" ".\Debug\debugcallstack.obj" ".\Debug\debugexception.obj" ".\Debug\debugmemory.obj" ".\Debug\log.obj" ".\Debug\ctp_finger.obj" ".\Debug\Endecode.obj" ".\Debug\Shroud.obj" ".\Debug\Verify.obj" ".\Debug\Director.obj" ".\Debug\DirectorActions.obj" ".\Debug\directorevent.obj" ".\Debug\screenmanager.obj" ".\Debug\action.obj" ".\Debug\Actor.obj" ".\Debug\ActorPath.obj" ".\Debug\Anim.obj" ".\Debug\BattleViewActor.obj" ".\Debug\EffectActor.obj" ".\Debug\GoodActor.obj" ".\Debug\TradeActor.obj" ".\Debug\UnitActor.obj" ".\Debug\workeractor.obj" ".\Debug\CitySpriteGroup.obj" ".\Debug\EffectSpriteGroup.obj" ".\Debug\FacedSprite.obj" ".\Debug\FacedSpriteWshadow.obj" ".\Debug\GoodSpriteGroup.obj" ".\Debug\Sprite.obj" ".\Debug\SpriteFile.obj" ".\Debug\SpriteGroup.obj" ".\Debug\SpriteGroupList.obj" ".\Debug\SpriteHitTest.obj" ".\Debug\SpriteList.obj" ".\Debug\spritelow555.obj" ".\Debug\spritelow565.obj" ".\Debug\SpriteState.obj" ".\Debug\spriteutils.obj" ".\Debug\UnitSpriteGroup.obj" ".\Debug\BaseTile.obj" ".\Debug\resourcemap.obj" ".\Debug\TiledMap.obj" ".\Debug\tiledraw.obj" ".\Debug\TileDrawRoad.obj" ".\Debug\TileHighlight.obj" ".\Debug\TileInfo.obj" ".\Debug\TileSet.obj" ".\Debug\tileutils.obj" ".\Debug\maputils.obj" ".\Debug\arproces.obj" ".\Debug\ColorSet.obj" ".\Debug\gfx_options.obj" ".\Debug\pixelutils.obj" ".\Debug\targautils.obj" ".\Debug\tiffutils.obj" ".\Debug\videoutils.obj" ".\Debug\citylayer.obj" ".\Debug\DB.obj" ".\Debug\FilenameDB.obj" ".\Debug\highscoredb.obj" ".\Debug\MovieDB.obj" ".\Debug\PlayListDB.obj" ".\Debug\profileDB.obj" ".\Debug\Rec.obj" ".\Debug\StrDB.obj" ".\Debug\StrRec.obj" ".\Debug\thronedb.obj" ".\Debug\UVDB.obj" ".\Debug\UVRecord.obj" ".\Debug\AchievementTracker.obj" ".\Debug\Advances.obj" ".\Debug\advanceutil.obj" ".\Debug\Agreement.obj" ".\Debug\AgreementData.obj" ".\Debug\AgreementPool.obj" ".\Debug\Army.obj" ".\Debug\ArmyData.obj" ".\Debug\ArmyEvent.obj" ".\Debug\ArmyPool.obj" ".\Debug\Barbarians.obj" ".\Debug\BldQue.obj" ".\Debug\buildingutil.obj" ".\Debug\CityData.obj" ".\Debug\CityEvent.obj" ".\Debug\CityInfluenceIterator.obj" ".\Debug\CityRadius.obj" ".\Debug\Civilisation.obj" ".\Debug\CivilisationData.obj" ".\Debug\CivilisationPool.obj" ".\Debug\combatevent.obj" ".\Debug\CriticalMessagesPrefs.obj" ".\Debug\CTP2Combat.obj" ".\Debug\Diffcly.obj" ".\Debug\Diplomacy_Log.obj" ".\Debug\DiplomaticRequest.obj" ".\Debug\DiplomaticRequestData.obj" ".\Debug\DiplomaticRequestPool.obj" ".\Debug\Events.obj" ".\Debug\EventTracker.obj" ".\Debug\Exclusions.obj" ".\Debug\FeatTracker.obj" ".\Debug\GaiaController.obj" ".\Debug\GameObj.obj" ".\Debug\GameSettings.obj" ".\Debug\Gold.obj" ".\Debug\GoodyHuts.obj" ".\Debug\GSLogs.obj" ".\Debug\Happy.obj" ".\Debug\HappyTracker.obj" ".\Debug\ID.obj" ".\Debug\improvementevent.obj" ".\Debug\installation.obj" ".\Debug\installationdata.obj" ".\Debug\installationpool.obj" ".\Debug\MaterialPool.obj" ".\Debug\Message.obj" ".\Debug\MessageData.obj" ".\Debug\MessagePool.obj" ".\Debug\ObjPool.obj" ".\Debug\Order.obj" ".\Debug\Player.obj" ".\Debug\PlayerEvent.obj" ".\Debug\PlayerTurn.obj" ".\Debug\PlayHap.obj" ".\Debug\Pollution.obj" ".\Debug\Readiness.obj" ".\Debug\Regard.obj" ".\Debug\Resources.obj" ".\Debug\Sci.obj" ".\Debug\Score.obj" ".\Debug\Strengths.obj" ".\Debug\TaxRate.obj" ".\Debug\terrainutil.obj" ".\Debug\TerrImprove.obj" ".\Debug\TerrImproveData.obj" ".\Debug\TerrImprovePool.obj" ".\Debug\TopTen.obj" ".\Debug\TradeBids.obj" ".\Debug\tradeevent.obj" ".\Debug\TradeOffer.obj" ".\Debug\TradeOfferData.obj" ".\Debug\TradeOfferPool.obj" ".\Debug\TradePool.obj" ".\Debug\TradeRoute.obj" ".\Debug\TradeRouteData.obj" ".\Debug\tradeutil.obj" ".\Debug\Unit.obj" ".\Debug\UnitData.obj" ".\Debug\UnitEvent.obj" ".\Debug\UnitPool.obj" ".\Debug\UnitUtil.obj" ".\Debug\Vision.obj" ".\Debug\WonderTracker.obj" ".\Debug\wonderutil.obj" ".\Debug\Wormhole.obj" ".\Debug\XY_Coordinates.obj" ".\Debug\AgreementDynArr.obj" ".\Debug\checksum.obj" ".\Debug\CivDynArr.obj" ".\Debug\clock.obj" ".\Debug\DataCheck.obj" ".\Debug\DiplDynArr.obj" ".\Debug\ErrMsg.obj" ".\Debug\gameinit.obj" ".\Debug\MapFile.obj" ".\Debug\MsgDynArr.obj" ".\Debug\NewTurnCount.obj" ".\Debug\RandGen.obj" ".\Debug\StringUtils.obj" ".\Debug\TradeDynArr.obj" ".\Debug\TurnCnt.obj" ".\Debug\TurnCntEvent.obj" ".\Debug\UnitDynArr.obj" ".\Debug\Cell.obj" ".\Debug\CellUnitList.obj" ".\Debug\MapPoint.obj" ".\Debug\UnseenCell.obj" ".\Debug\WldGen.obj" ".\Debug\WorldDistance.obj" ".\Debug\worldevent.obj" ".\Debug\worldutils.obj" ".\Debug\WrldCity.obj" ".\Debug\WrldCont.obj" ".\Debug\WrldPoll.obj" ".\Debug\WrlEnv.obj" ".\Debug\WrlImprove.obj" ".\Debug\WrlUnit.obj" ".\Debug\CivPaths.obj" ".\Debug\CivScenarios.obj" ".\Debug\GameFile.obj" ".\Debug\prjfile.obj" ".\Debug\Token.obj" ".\Debug\lex.sc.obj" ".\Debug\lex.yy.obj" ".\Debug\QuickSlic.obj" ".\Debug\sc.tab.obj" ".\Debug\SlicArray.obj" ".\Debug\SlicBuiltin.obj" ".\Debug\SlicButton.obj" ".\Debug\sliccmd.obj" ".\Debug\SlicConditional.obj" ".\Debug\SlicConst.obj" ".\Debug\SlicContext.obj" ".\Debug\SlicEngine.obj" ".\Debug\SlicEyePoint.obj" ".\Debug\SlicFrame.obj" ".\Debug\SlicFunc.obj" ".\Debug\slicfuncai.obj" ".\Debug\slicif.obj" ".\Debug\sliciffile.obj" ".\Debug\SlicModFunction.obj" ".\Debug\SlicNamedSymbol.obj" ".\Debug\slicobject.obj" ".\Debug\SlicRecord.obj" ".\Debug\SlicSegment.obj" ".\Debug\SlicStack.obj" ".\Debug\SlicStruct.obj" ".\Debug\SlicSymbol.obj" ".\Debug\SlicSymTab.obj" ".\Debug\y.tab.obj" ".\Debug\GameEvent.obj" ".\Debug\GameEventArgList.obj" ".\Debug\GameEventArgument.obj" ".\Debug\GameEventDescription.obj" ".\Debug\GameEventHook.obj" ".\Debug\GameEventManager.obj" ".\Debug\AdvanceBranchRecord.obj" ".\Debug\AdvanceRecord.obj" ".\Debug\AgeCityStyleRecord.obj" ".\Debug\AgeRecord.obj" ".\Debug\BuildingRecord.obj" ".\Debug\CitySizeRecord.obj" ".\Debug\CityStyleRecord.obj" ".\Debug\CivilisationRecord.obj" ".\Debug\ConceptRecord.obj" ".\Debug\ConstRecord.obj" ".\Debug\CTPDatabase.obj" ".\Debug\CTPRecord.obj" ".\Debug\CultureRecord.obj" ".\Debug\DBLexer.obj" ".\Debug\DifficultyRecord.obj" ".\Debug\DiplomacyProposalRecord.obj" ".\Debug\DiplomacyThreatRecord.obj" ".\Debug\EndGameObjectRecord.obj" ".\Debug\FeatRecord.obj" ".\Debug\GlobalWarmingRecord.obj" ".\Debug\GovernmentRecord.obj" ".\Debug\IconRecord.obj" ".\Debug\LeaderRecord.obj" ".\Debug\lex.dbl.obj" ".\Debug\MapIconRecord.obj" ".\Debug\MapRecord.obj" ".\Debug\OrderRecord.obj" ".\Debug\PollutionRecord.obj" ".\Debug\PopRecord.obj" ".\Debug\ReligionRecord.obj" ".\Debug\ResourceRecord.obj" ".\Debug\RiskRecord.obj" ".\Debug\SoundRecord.obj" ".\Debug\SpecialAttackInfoRecord.obj" ".\Debug\SpecialEffectRecord.obj" ".\Debug\SpriteRecord.obj" ".\Debug\TerrainImprovementRecord.obj" ".\Debug\TerrainRecord.obj" ".\Debug\UnitpromotionRecord.obj" ".\Debug\UnitRecord.obj" ".\Debug\WonderMovieRecord.obj" ".\Debug\WonderRecord.obj" ".\Debug\AdvanceListRecord.obj" ".\Debug\BuildingBuildListRecord.obj" ".\Debug\BuildListSequenceRecord.obj" ".\Debug\DiplomacyRecord.obj" ".\Debug\GoalRecord.obj" ".\Debug\ImprovementListRecord.obj" ".\Debug\PersonalityRecord.obj" ".\Debug\StrategyRecord.obj" ".\Debug\UnitBuildListRecord.obj" ".\Debug\WonderBuildListRecord.obj" ".\Debug\c3rand.obj" ".\Debug\net_achievement.obj" ".\Debug\net_action.obj" ".\Debug\net_agreement.obj" ".\Debug\net_army.obj" ".\Debug\net_cell.obj" ".\Debug\net_chat.obj" ".\Debug\net_cheat.obj" ".\Debug\net_city.obj" ".\Debug\net_civ.obj" ".\Debug\net_crc.obj" ".\Debug\net_diff.obj" ".\Debug\net_diplomacy.obj" ".\Debug\net_endgame.obj" ".\Debug\net_exclusions.obj" ".\Debug\net_feat.obj" ".\Debug\net_gameobj.obj" ".\Debug\net_gamesettings.obj" ".\Debug\net_guid.obj" ".\Debug\net_happy.obj" ".\Debug\net_info.obj" ".\Debug\net_installation.obj" ".\Debug\net_keys.obj" ".\Debug\net_message.obj" ".\Debug\net_order.obj" ".\Debug\net_player.obj" ".\Debug\net_pollution.obj" ".\Debug\net_rand.obj" ".\Debug\net_ready.obj" ".\Debug\net_report.obj" ".\Debug\net_research.obj" ".\Debug\net_strengths.obj" ".\Debug\net_terrain.obj" ".\Debug\net_tradeoffer.obj" ".\Debug\net_traderoute.obj" ".\Debug\net_unit.obj" ".\Debug\net_vision.obj" ".\Debug\net_wonder.obj" ".\Debug\net_world.obj" ".\Debug\network.obj" ".\Debug\networkevent.obj" ".\Debug\net_anet.obj" ".\Debug\net_debug.obj" ".\Debug\net_io.obj" ".\Debug\net_thread.obj" ".\Debug\RandTest.obj" ".\Debug\RoboInit.obj" ".\Debug\A_Star_Heuristic_Cost.obj" ".\Debug\Astar.obj" ".\Debug\AstarPnt.obj" ".\Debug\AVLHeap.obj" ".\Debug\CityAstar.obj" ".\Debug\Path.obj" ".\Debug\RobotAstar2.obj" ".\Debug\TradeAstar.obj" ".\Debug\UnitAstar.obj" ".\Debug\BSet.obj" ".\Debug\civarchive.obj" ".\Debug\aui_action.obj" ".\Debug\aui_animate.obj" ".\Debug\aui_audiomanager.obj" ".\Debug\aui_base.obj" ".\Debug\aui_bitmapfont.obj" ".\Debug\aui_blitter.obj" ".\Debug\aui_button.obj" ".\Debug\aui_control.obj" ".\Debug\aui_cursor.obj" ".\Debug\aui_dimension.obj" ".\Debug\aui_dirtylist.obj" ".\Debug\aui_dragdropwindow.obj" ".\Debug\aui_dropdown.obj" ".\Debug\aui_Factory.obj" ".\Debug\aui_font.obj" ".\Debug\aui_gamespecific.obj" ".\Debug\aui_header.obj" ".\Debug\aui_hypertextbase.obj" ".\Debug\aui_hypertextbox.obj" ".\Debug\aui_image.obj" ".\Debug\aui_imagebase.obj" ".\Debug\aui_imagelist.obj" ".\Debug\aui_input.obj" ".\Debug\aui_item.obj" ".\Debug\aui_joystick.obj" ".\Debug\aui_keyboard.obj" ".\Debug\aui_ldl.obj" ".\Debug\aui_listbox.obj" ".\Debug\aui_memmap.obj" ".\Debug\aui_mouse.obj" ".\Debug\aui_movie.obj" ".\Debug\aui_moviebutton.obj" ".\Debug\aui_moviemanager.obj" ".\Debug\aui_music.obj" ".\Debug\aui_pixel.obj" ".\Debug\aui_progressbar.obj" ".\Debug\aui_radio.obj" ".\Debug\aui_ranger.obj" ".\Debug\aui_rectangle.obj" ".\Debug\aui_region.obj" ".\Debug\aui_regiondispatch.obj" ".\Debug\aui_screen.obj" ".\Debug\aui_shell.obj" ".\Debug\aui_sound.obj" ".\Debug\aui_soundbase.obj" ".\Debug\aui_static.obj" ".\Debug\aui_stringtable.obj" ".\Debug\aui_surface.obj" ".\Debug\aui_switch.obj" ".\Debug\aui_switchgroup.obj" ".\Debug\aui_tab.obj" ".\Debug\aui_tabgroup.obj" ".\Debug\aui_textbase.obj" ".\Debug\aui_textbox.obj" ".\Debug\aui_textfield.obj" ".\Debug\aui_thumb.obj" ".\Debug\aui_tipwindow.obj" ".\Debug\aui_ui.obj" ".\Debug\aui_undo.obj" ".\Debug\aui_uniqueid.obj" ".\Debug\aui_win.obj" ".\Debug\aui_window.obj" ".\Debug\tech_memmap.obj" ".\Debug\primitives.obj" ".\Debug\textutils.obj" ".\Debug\vidplay.obj" ".\Debug\aui_directaudiomanager.obj" ".\Debug\aui_directblitter.obj" ".\Debug\aui_directinput.obj" ".\Debug\aui_directjoystick.obj" ".\Debug\aui_directkeyboard.obj" ".\Debug\aui_directmouse.obj" ".\Debug\aui_directmovie.obj" ".\Debug\aui_directmoviemanager.obj" ".\Debug\aui_directsound.obj" ".\Debug\aui_directsurface.obj" ".\Debug\aui_directui.obj" ".\Debug\aui_directx.obj" ".\Debug\aui_sdl.obj" ".\Debug\aui_sdlinput.obj" ".\Debug\aui_sdljoystick.obj" ".\Debug\aui_sdlkeyboard.obj" ".\Debug\aui_sdlmouse.obj" ".\Debug\aui_sdlsound.obj" ".\Debug\aui_sdlsurface.obj" ".\Debug\ctp2_button.obj" ".\Debug\ctp2_commandline.obj" ".\Debug\ctp2_dropdown.obj" ".\Debug\ctp2_hypertextbox.obj" ".\Debug\ctp2_listbox.obj" ".\Debug\ctp2_listitem.obj" ".\Debug\ctp2_Menu.obj" ".\Debug\ctp2_menubar.obj" ".\Debug\ctp2_MenuButton.obj" ".\Debug\ctp2_spinner.obj" ".\Debug\ctp2_static.obj" ".\Debug\ctp2_Switch.obj" ".\Debug\ctp2_Tab.obj" ".\Debug\ctp2_TabButton.obj" ".\Debug\ctp2_TabGroup.obj" ".\Debug\ctp2_textbuffer.obj" ".\Debug\ctp2_textfield.obj" ".\Debug\ctp2_Window.obj" ".\Debug\background.obj" ".\Debug\battleorderbox.obj" ".\Debug\battleorderboxactions.obj" ".\Debug\bevellesswindow.obj" ".\Debug\buttonbank.obj" ".\Debug\c3_button.obj" ".\Debug\c3_checkbox.obj" ".\Debug\c3_coloredstatic.obj" ".\Debug\c3_coloredswitch.obj" ".\Debug\c3_coloriconbutton.obj" ".\Debug\c3_dropdown.obj" ".\Debug\c3_fancywindow.obj" ".\Debug\c3_header.obj" ".\Debug\c3_headerswitch.obj" ".\Debug\c3_hypertextbox.obj" ".\Debug\c3_hypertipwindow.obj" ".\Debug\c3_icon.obj" ".\Debug\c3_image.obj" ".\Debug\c3_listbox.obj" ".\Debug\c3_listitem.obj" ".\Debug\c3_popupwindow.obj" ".\Debug\c3_radio.obj" ".\Debug\c3_ranger.obj" ".\Debug\c3_slidometer.obj" ".\Debug\c3_static.obj" ".\Debug\c3_switch.obj" ".\Debug\c3_thumb.obj" ".\Debug\c3_updateaction.obj" ".\Debug\c3_utilitydialogbox.obj" ".\Debug\c3blitter.obj" ".\Debug\c3dropdown.obj" ".\Debug\c3fancywindow.obj" ".\Debug\c3imageformats.obj" ".\Debug\c3listbox.obj" ".\Debug\c3memmap.obj" ".\Debug\c3scroller.obj" ".\Debug\c3slider.obj" ".\Debug\c3spinner.obj" ".\Debug\c3textfield.obj" ".\Debug\c3thumb.obj" ".\Debug\c3ui.obj" ".\Debug\c3window.obj" ".\Debug\c3windows.obj" ".\Debug\chart.obj" ".\Debug\checkbox.obj" ".\Debug\cityinventorylistbox.obj" ".\Debug\coloriconbutton.obj" ".\Debug\coloriconswitch.obj" ".\Debug\controlsheet.obj" ".\Debug\directvideo.obj" ".\Debug\grabitem.obj" ".\Debug\icon.obj" ".\Debug\iconbutton.obj" ".\Debug\iconswitch.obj" ".\Debug\icontab.obj" ".\Debug\InfoBar.obj" ".\Debug\iteminfo.obj" ".\Debug\keymap.obj" ".\Debug\keypress.obj" ".\Debug\linegraph.obj" ".\Debug\pattern.obj" ".\Debug\patternbase.obj" ".\Debug\picture.obj" ".\Debug\picturebutton.obj" ".\Debug\pictureswitch.obj" ".\Debug\picturetab.obj" ".\Debug\radarmap.obj" ".\Debug\radiogroup.obj" ".\Debug\SelItem.obj" ".\Debug\SelItemClick.obj" ".\Debug\SelItemEvent.obj" ".\Debug\staticpicture.obj" ".\Debug\statictextitem.obj" ".\Debug\statuswindow.obj" ".\Debug\textbox.obj" ".\Debug\textbutton.obj" ".\Debug\textradio.obj" ".\Debug\textswitch.obj" ".\Debug\texttab.obj" ".\Debug\thermometer.obj" ".\Debug\thronecontrol.obj" ".\Debug\thumbnailmap.obj" ".\Debug\tilecontrol.obj" ".\Debug\tipwindow.obj" ".\Debug\unittabbutton.obj" ".\Debug\videowindow.obj" ".\Debug\workmap.obj" ".\Debug\ldl.tab.obj" ".\Debug\ldl_attr.obj" ".\Debug\ldl_data.obj" ".\Debug\ldl_data_info.obj" ".\Debug\ldl_file.obj" ".\Debug\ldl_memmap.obj" ".\Debug\ldlif.obj" ".\Debug\lex.ldl.obj" ".\Debug\controlpanelwindow.obj" ".\Debug\interfaceevent.obj" ".\Debug\ControlTabPanel.obj" ".\Debug\EndTurnButton.obj" ".\Debug\MainControlPanel.obj" ".\Debug\ShortcutPad.obj" ".\Debug\StatusBar.obj" ".\Debug\TurnYearStatus.obj" ".\Debug\ZoomPad.obj" ".\Debug\CityControlPanel.obj" ".\Debug\DomesticControlPanel.obj" ".\Debug\MessageControlPanel.obj" ".\Debug\TilesControlPanel.obj" ".\Debug\UnitControlPanel.obj" ".\Debug\agesscreen.obj" ".\Debug\ancientwindows.obj" ".\Debug\armymanagerwindow.obj" ".\Debug\AttractWindow.obj" ".\Debug\backgroundwin.obj" ".\Debug\c3dialogs.obj" ".\Debug\ChatBox.obj" ".\Debug\CityEspionage.obj" ".\Debug\citymanager.obj" ".\Debug\creditsscreen.obj" ".\Debug\CursorManager.obj" ".\Debug\custommapscreen.obj" ".\Debug\debugwindow.obj" ".\Debug\DiplomacyDetails.obj" ".\Debug\diplomacywindow.obj" ".\Debug\dipwizard.obj" ".\Debug\editqueue.obj" ".\Debug\FileDialog.obj" ".\Debug\gameplayoptions.obj" ".\Debug\graphicsresscreen.obj" ".\Debug\graphicsscreen.obj" ".\Debug\greatlibrary.obj" ".\Debug\greatlibrary_util.obj" ".\Debug\greatlibrarywindow.obj" ".\Debug\helptile.obj" ".\Debug\hotseatlist.obj" ".\Debug\infowin.obj" ".\Debug\initialplayscreen.obj" ".\Debug\initialplaywindow.obj" ".\Debug\intelligencewindow.obj" ".\Debug\IntroMovieWin.obj" ".\Debug\IntroMovieWindow.obj" ".\Debug\km_screen.obj" ".\Debug\loadsavemapscreen.obj" ".\Debug\loadsavemapwindow.obj" ".\Debug\loadsavescreen.obj" ".\Debug\loadsavewindow.obj" ".\Debug\MapCopyBuffer.obj" ".\Debug\messageactions.obj" ".\Debug\messageadvice.obj" ".\Debug\messageeyepoint.obj" ".\Debug\messageiconbutton.obj" ".\Debug\messageiconwindow.obj" ".\Debug\messagelist.obj" ".\Debug\messagemodal.obj" ".\Debug\messageresponse.obj" ".\Debug\messagewin.obj" ".\Debug\messagewindow.obj" ".\Debug\musicscreen.obj" ".\Debug\musictrackscreen.obj" ".\Debug\optionsscreen.obj" ".\Debug\optionswindow.obj" ".\Debug\optionwarningscreen.obj" ".\Debug\ProfileEdit.obj" ".\Debug\progresswindow.obj" ".\Debug\radarwindow.obj" ".\Debug\scenarioeditor.obj" ".\Debug\scenarioscreen.obj" ".\Debug\scenariowindow.obj" ".\Debug\sciencewin.obj" ".\Debug\scorewarn.obj" ".\Debug\screenutils.obj" ".\Debug\soundscreen.obj" ".\Debug\SpecialAttackWindow.obj" ".\Debug\splash.obj" ".\Debug\spnewgamediffscreen.obj" ".\Debug\spnewgamemapshapescreen.obj" ".\Debug\spnewgamemapsizescreen.obj" ".\Debug\spnewgameplayersscreen.obj" ".\Debug\spnewgamerandomcustomscreen.obj" ".\Debug\spnewgamerulesscreen.obj" ".\Debug\spNewGameScreen.obj" ".\Debug\spnewgametribescreen.obj" ".\Debug\spnewgamewindow.obj" ".\Debug\spriteeditor.obj" ".\Debug\statictextbox.obj" ".\Debug\statswindow.obj" ".\Debug\String_Search.obj" ".\Debug\tileimptracker.obj" ".\Debug\trademanager.obj" ".\Debug\tutorialwin.obj" ".\Debug\UIUtils.obj" ".\Debug\unitmanager.obj" ".\Debug\victorymoviewin.obj" ".\Debug\VictoryMovieWindow.obj" ".\Debug\victorywin.obj" ".\Debug\victorywindow.obj" ".\Debug\wondermoviewin.obj" ".\Debug\WonderMovieWindow.obj" ".\Debug\workwin.obj" ".\Debug\workwindow.obj" ".\Debug\InterfaceEventRegister.obj" ".\Debug\CauseAndEffectTab.obj" ".\Debug\DomesticManagementDialog.obj" ".\Debug\GovernmentTab.obj" ".\Debug\citywindow.obj" ".\Debug\sci_advancescreen.obj" ".\Debug\ScienceManagementDialog.obj" ".\Debug\NationalManagementDialog.obj" ".\Debug\MessageBoxDialog.obj" ".\Debug\Battle.obj" ".\Debug\BattleEvent.obj" ".\Debug\BattleView.obj" ".\Debug\BattleViewWindow.obj" ".\Debug\infowindow.obj" ".\Debug\rankingtab.obj" ".\Debug\scoretab.obj" ".\Debug\timelinetab.obj" ".\Debug\WonderTab.obj" ".\Debug\sciencevictorydialog.obj" ".\Debug\allinonewindow.obj" ".\Debug\connectionselectwindow.obj" ".\Debug\dialogboxwindow.obj" ".\Debug\gameselectwindow.obj" ".\Debug\lobbychangewindow.obj" ".\Debug\lobbywindow.obj" ".\Debug\netfunc.obj" ".\Debug\netshell.obj" ".\Debug\netshell_game.obj" ".\Debug\ns_aiplayer.obj" ".\Debug\ns_aiplayersetup.obj" ".\Debug\ns_chatbox.obj" ".\Debug\ns_civlistbox.obj" ".\Debug\ns_customlistbox.obj" ".\Debug\ns_game.obj" ".\Debug\ns_gamesetup.obj" ".\Debug\ns_gplayer.obj" ".\Debug\ns_header.obj" ".\Debug\ns_headerswitch.obj" ".\Debug\ns_improvements.obj" ".\Debug\ns_item.obj" ".\Debug\ns_lobby.obj" ".\Debug\ns_player.obj" ".\Debug\ns_playersetup.obj" ".\Debug\ns_rplayer.obj" ".\Debug\ns_server.obj" ".\Debug\ns_session.obj" ".\Debug\ns_spinner.obj" ".\Debug\ns_string.obj" ".\Debug\ns_transport.obj" ".\Debug\ns_tribes.obj" ".\Debug\ns_units.obj" ".\Debug\ns_window.obj" ".\Debug\ns_wonders.obj" ".\Debug\passwordscreen.obj" ".\Debug\playereditwindow.obj" ".\Debug\playerselectwindow.obj" ".\Debug\serverselectwindow.obj" ".\Debug\segmentlist.obj" ".\Debug\sourcelist.obj" ".\Debug\watchlist.obj" ".\Debug\civsound.obj" ".\Debug\GameSounds.obj" ".\Debug\soundevent.obj" ".\Debug\SoundManager.obj" ".\Debug\CtpAi.obj" ".\Debug\CtpAiDebug.obj" ".\Debug\AgreementMatrix.obj" ".\Debug\diplomacyutil.obj" ".\Debug\Diplomat.obj" ".\Debug\diplomattypes.obj" ".\Debug\Foreigner.obj" ".\Debug\ProposalAnalysis.obj" ".\Debug\CounterResponseEvent.obj" ".\Debug\DStateEvent.obj" ".\Debug\MotivationEvent.obj" ".\Debug\NProposalEvent.obj" ".\Debug\ProposalResponseEvent.obj" ".\Debug\ReactEvent.obj" ".\Debug\RegardEvent.obj" ".\Debug\RejectResponseEvent.obj" ".\Debug\ResponseEvent.obj" ".\Debug\SStateEvent.obj" ".\Debug\ThreatResponseEvent.obj" ".\Debug\Plan.obj" ".\Debug\Scheduler.obj" ".\Debug\CTPGoal.obj" ".\Debug\Goal.obj" ".\Debug\Squad.obj" ".\Debug\squad_Strength.obj" ".\Debug\agent.obj" ".\Debug\CTPAgent.obj" ".\Debug\BoundingRect.obj" ".\Debug\MapAnalysis.obj" ".\Debug\SettleMap.obj" ".\Debug\Governor.obj" ".\Debug\CivCTP_dbg.exe.embed.manifest.res" ] Creating command line "link.exe @c:\CTP2\ctp2_code\ctp\Debug\RSP0000BE34283304.rsp /NOLOGO /ERRORREPORT:PROMPT" Output Window Performing Custom Build Step Performing Custom Build Step pummeling DBLexer.l burgling slic.y /cygdrive/c/CTP2/bin/byacc: 1 shift/reduce conflict discombobulating sliccmd.y snorkeling slic.l combobulating sliccmd.l Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Compiling... c3.cpp Compiling... civ3_main.cpp civapp.cpp appstrings.cpp c3cpu.cpp c3debug.cpp c3errors.cpp c3files.cpp c3mem.cpp cheatkey.cpp ctpregistry.cpp ddhelp.cpp netconsole.cpp tracklen.cpp ctp_finger.cpp Director.cpp DirectorActions.cpp directorevent.cpp screenmanager.cpp action.cpp Actor.cpp Generating Code... Compiling... ActorPath.cpp Anim.cpp BattleViewActor.cpp EffectActor.cpp GoodActor.cpp TradeActor.cpp UnitActor.cpp workeractor.cpp CitySpriteGroup.cpp EffectSpriteGroup.cpp FacedSprite.cpp FacedSpriteWshadow.cpp GoodSpriteGroup.cpp Sprite.cpp SpriteFile.cpp SpriteGroup.cpp SpriteGroupList.cpp SpriteHitTest.cpp SpriteList.cpp spritelow555.cpp Generating Code... Compiling... spritelow565.cpp SpriteState.cpp spriteutils.cpp UnitSpriteGroup.cpp BaseTile.cpp resourcemap.cpp TiledMap.cpp tiledraw.cpp TileDrawRoad.cpp TileHighlight.cpp TileInfo.cpp TileSet.cpp tileutils.cpp maputils.cpp arproces.cpp ColorSet.cpp gfx_options.cpp pixelutils.cpp targautils.cpp tiffutils.cpp Generating Code... Compiling... videoutils.cpp citylayer.cpp DB.cpp FilenameDB.cpp highscoredb.cpp MovieDB.cpp PlayListDB.cpp profileDB.cpp Rec.cpp StrDB.cpp StrRec.cpp thronedb.cpp UVDB.cpp UVRecord.cpp AchievementTracker.cpp Advances.cpp advanceutil.cpp Agreement.cpp AgreementData.cpp AgreementPool.cpp Generating Code... Compiling... Army.cpp ArmyData.cpp c:\ctp2\ctp2_code\gs\gameobj\armydata.cpp(4937) : warning C4244: 'initializing' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\armydata.cpp(5394) : warning C4244: 'initializing' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\armydata.cpp(8848) : warning C4244: 'initializing' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\armydata.cpp(10928) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\armydata.cpp(10945) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data ArmyEvent.cpp ArmyPool.cpp Barbarians.cpp BldQue.cpp c:\ctp2\ctp2_code\gs\gameobj\bldque.cpp(1708) : warning C4244: 'argument' : conversion from 'uint64' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\bldque.cpp(1714) : warning C4244: 'argument' : conversion from 'uint64' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\bldque.cpp(1723) : warning C4244: 'argument' : conversion from 'uint64' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\bldque.cpp(1732) : warning C4244: 'argument' : conversion from 'uint64' to 'sint32', possible loss of data buildingutil.cpp CityData.cpp c:\ctp2\ctp2_code\gs\gameobj\citydata.cpp(3592) : warning C4244: '+=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\citydata.cpp(4390) : warning C4244: 'argument' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\citydata.cpp(8453) : warning C4244: '+=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\citydata.cpp(8526) : warning C4244: '+=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\citydata.cpp(8532) : warning C4244: '+=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\citydata.cpp(8537) : warning C4244: '+=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\citydata.cpp(8543) : warning C4244: '+=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\citydata.cpp(10443) : warning C4244: 'argument' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\citydata.cpp(10483) : warning C4244: 'argument' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\citydata.cpp(10525) : warning C4244: 'argument' : conversion from 'double' to 'sint32', possible loss of data CityEvent.cpp CityInfluenceIterator.cpp CityRadius.cpp Civilisation.cpp CivilisationData.cpp CivilisationPool.cpp combatevent.cpp CriticalMessagesPrefs.cpp CTP2Combat.cpp Diffcly.cpp c:\ctp2\ctp2_code\gs\gameobj\diffcly.cpp(115) : warning C4244: '=' : conversion from 'const double' to 'float', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\diffcly.cpp(119) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\diffcly.cpp(120) : warning C4244: '=' : conversion from 'const double' to 'float', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\diffcly.cpp(121) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\diffcly.cpp(122) : warning C4244: '=' : conversion from 'const double' to 'float', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\diffcly.cpp(126) : warning C4244: '=' : conversion from 'const double' to 'float', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\diffcly.cpp(128) : warning C4244: '=' : conversion from 'const double' to 'float', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\diffcly.cpp(132) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\diffcly.cpp(133) : warning C4244: '=' : conversion from 'const double' to 'float', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\diffcly.cpp(134) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\diffcly.cpp(135) : warning C4244: '=' : conversion from 'const double' to 'float', possible loss of data Diplomacy_Log.cpp DiplomaticRequest.cpp Generating Code... Compiling... DiplomaticRequestData.cpp DiplomaticRequestPool.cpp Events.cpp EventTracker.cpp Exclusions.cpp FeatTracker.cpp GaiaController.cpp GameObj.cpp GameSettings.cpp Gold.cpp GoodyHuts.cpp GSLogs.cpp Happy.cpp HappyTracker.cpp ID.cpp improvementevent.cpp installation.cpp installationdata.cpp installationpool.cpp MaterialPool.cpp Generating Code... Compiling... Message.cpp MessageData.cpp MessagePool.cpp ObjPool.cpp Order.cpp Player.cpp c:\ctp2\ctp2_code\gs\gameobj\player.cpp(2031) : warning C4244: '*=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\player.cpp(2112) : warning C4244: '+=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\gameobj\player.cpp(2154) : warning C4244: '+=' : conversion from 'double' to 'sint32', possible loss of data PlayerEvent.cpp PlayerTurn.cpp PlayHap.cpp Pollution.cpp Readiness.cpp Regard.cpp Resources.cpp Sci.cpp Score.cpp Strengths.cpp TaxRate.cpp terrainutil.cpp TerrImprove.cpp TerrImproveData.cpp Generating Code... Compiling... TerrImprovePool.cpp TopTen.cpp TradeBids.cpp tradeevent.cpp TradeOffer.cpp TradeOfferData.cpp TradeOfferPool.cpp TradePool.cpp TradeRoute.cpp TradeRouteData.cpp tradeutil.cpp Unit.cpp c:\ctp2\ctp2_code\gs\gameobj\unit.cpp(457) : warning C4244: 'argument' : conversion from 'double' to 'sint32', possible loss of data UnitData.cpp UnitEvent.cpp UnitPool.cpp UnitUtil.cpp Vision.cpp WonderTracker.cpp wonderutil.cpp Wormhole.cpp Generating Code... Compiling... XY_Coordinates.cpp AgreementDynArr.cpp checksum.cpp CivDynArr.cpp clock.cpp DataCheck.cpp DiplDynArr.cpp ErrMsg.cpp gameinit.cpp MapFile.cpp MsgDynArr.cpp NewTurnCount.cpp RandGen.cpp StringUtils.cpp TradeDynArr.cpp TurnCnt.cpp TurnCntEvent.cpp UnitDynArr.cpp Cell.cpp CellUnitList.cpp Generating Code... Compiling... MapPoint.cpp UnseenCell.cpp WorldDistance.cpp worldevent.cpp worldutils.cpp WrldCity.cpp WrldCont.cpp WrldPoll.cpp WrlEnv.cpp WrlImprove.cpp WrlUnit.cpp CivPaths.cpp CivScenarios.cpp GameFile.cpp prjfile.cpp Token.cpp QuickSlic.cpp SlicArray.cpp SlicBuiltin.cpp SlicButton.cpp Generating Code... Compiling... sliccmd.cpp SlicConditional.cpp SlicConst.cpp SlicContext.cpp SlicEngine.cpp SlicEyePoint.cpp SlicFrame.cpp slicif.cpp sliciffile.cpp SlicModFunction.cpp SlicNamedSymbol.cpp slicobject.cpp SlicRecord.cpp SlicSegment.cpp SlicStack.cpp SlicStruct.cpp SlicSymbol.cpp SlicSymTab.cpp GameEvent.cpp GameEventArgList.cpp Generating Code... Compiling... GameEventArgument.cpp GameEventHook.cpp GameEventManager.cpp AdvanceBranchRecord.cpp AdvanceRecord.cpp AgeCityStyleRecord.cpp AgeRecord.cpp BuildingRecord.cpp CitySizeRecord.cpp CityStyleRecord.cpp CivilisationRecord.cpp ConceptRecord.cpp ConstRecord.cpp CTPDatabase.cpp CTPRecord.cpp CultureRecord.cpp DBLexer.cpp DifficultyRecord.cpp DiplomacyProposalRecord.cpp DiplomacyThreatRecord.cpp Generating Code... Compiling... EndGameObjectRecord.cpp FeatRecord.cpp GlobalWarmingRecord.cpp GovernmentRecord.cpp IconRecord.cpp LeaderRecord.cpp MapIconRecord.cpp MapRecord.cpp OrderRecord.cpp PollutionRecord.cpp PopRecord.cpp ReligionRecord.cpp ResourceRecord.cpp RiskRecord.cpp SoundRecord.cpp SpecialAttackInfoRecord.cpp SpecialEffectRecord.cpp SpriteRecord.cpp TerrainImprovementRecord.cpp TerrainRecord.cpp Generating Code... Compiling... UnitpromotionRecord.cpp UnitRecord.cpp WonderMovieRecord.cpp WonderRecord.cpp AdvanceListRecord.cpp BuildingBuildListRecord.cpp BuildListSequenceRecord.cpp DiplomacyRecord.cpp GoalRecord.cpp ImprovementListRecord.cpp PersonalityRecord.cpp StrategyRecord.cpp UnitBuildListRecord.cpp WonderBuildListRecord.cpp c3rand.cpp net_achievement.cpp net_action.cpp net_agreement.cpp net_army.cpp net_cell.cpp Generating Code... Compiling... net_chat.cpp net_cheat.cpp net_city.cpp net_civ.cpp net_crc.cpp net_diff.cpp net_diplomacy.cpp net_endgame.cpp net_exclusions.cpp net_feat.cpp net_gameobj.cpp net_gamesettings.cpp net_guid.cpp net_happy.cpp net_info.cpp net_installation.cpp net_keys.cpp net_message.cpp net_order.cpp net_player.cpp Generating Code... Compiling... net_pollution.cpp net_rand.cpp net_ready.cpp net_report.cpp net_research.cpp net_strengths.cpp net_terrain.cpp net_tradeoffer.cpp net_traderoute.cpp net_unit.cpp net_vision.cpp net_wonder.cpp net_world.cpp network.cpp c:\ctp2\ctp2_code\net\general\network.cpp(761) : warning C4244: '=' : conversion from 'time_t' to 'sint32', possible loss of data c:\ctp2\ctp2_code\net\general\network.cpp(764) : warning C4244: '=' : conversion from 'time_t' to 'sint32', possible loss of data c:\ctp2\ctp2_code\net\general\network.cpp(3612) : warning C4244: '=' : conversion from 'time_t' to 'sint32', possible loss of data networkevent.cpp net_anet.cpp net_debug.cpp net_io.cpp net_thread.cpp RandTest.cpp Generating Code... Compiling... RoboInit.cpp A_Star_Heuristic_Cost.cpp Astar.cpp AstarPnt.cpp AVLHeap.cpp CityAstar.cpp c:\ctp2\ctp2_code\robot\pathing\cityastar.cpp(117) : warning C4244: '=' : conversion from 'sint32' to 'float', possible loss of data Path.cpp RobotAstar2.cpp TradeAstar.cpp UnitAstar.cpp BSet.cpp civarchive.cpp aui_action.cpp aui_animate.cpp aui_audiomanager.cpp aui_base.cpp aui_bitmapfont.cpp aui_blitter.cpp aui_button.cpp aui_control.cpp Generating Code... Compiling... aui_cursor.cpp aui_dimension.cpp aui_dirtylist.cpp aui_dragdropwindow.cpp aui_dropdown.cpp aui_Factory.cpp aui_font.cpp aui_gamespecific.cpp aui_header.cpp aui_hypertextbase.cpp aui_hypertextbox.cpp aui_image.cpp aui_imagebase.cpp aui_imagelist.cpp aui_input.cpp aui_item.cpp aui_joystick.cpp aui_keyboard.cpp aui_ldl.cpp aui_listbox.cpp Generating Code... Compiling... aui_memmap.cpp aui_mouse.cpp aui_movie.cpp aui_moviebutton.cpp aui_moviemanager.cpp aui_music.cpp aui_pixel.cpp aui_progressbar.cpp aui_radio.cpp aui_ranger.cpp aui_rectangle.cpp aui_region.cpp aui_regiondispatch.cpp aui_screen.cpp aui_shell.cpp aui_sound.cpp aui_soundbase.cpp aui_static.cpp aui_stringtable.cpp aui_surface.cpp Generating Code... Compiling... aui_switch.cpp aui_switchgroup.cpp aui_tab.cpp aui_tabgroup.cpp aui_textbase.cpp aui_textbox.cpp aui_textfield.cpp aui_thumb.cpp aui_tipwindow.cpp aui_ui.cpp aui_undo.cpp aui_uniqueid.cpp aui_win.cpp aui_window.cpp tech_memmap.cpp primitives.cpp textutils.cpp vidplay.cpp aui_directaudiomanager.cpp aui_directblitter.cpp Generating Code... Compiling... aui_directinput.cpp aui_directjoystick.cpp aui_directkeyboard.cpp aui_directmouse.cpp aui_directmovie.cpp aui_directmoviemanager.cpp aui_directsound.cpp aui_directsurface.cpp aui_directui.cpp aui_directx.cpp aui_sdl.cpp aui_sdlinput.cpp aui_sdljoystick.cpp aui_sdlkeyboard.cpp aui_sdlmouse.cpp aui_sdlsound.cpp aui_sdlsurface.cpp ctp2_button.cpp ctp2_commandline.cpp ctp2_dropdown.cpp Generating Code... Compiling... ctp2_hypertextbox.cpp ctp2_listbox.cpp ctp2_listitem.cpp ctp2_Menu.cpp ctp2_menubar.cpp ctp2_MenuButton.cpp ctp2_spinner.cpp ctp2_static.cpp ctp2_Switch.cpp ctp2_Tab.cpp ctp2_TabButton.cpp ctp2_TabGroup.cpp ctp2_textbuffer.cpp ctp2_textfield.cpp ctp2_Window.cpp background.cpp battleorderbox.cpp battleorderboxactions.cpp bevellesswindow.cpp buttonbank.cpp Generating Code... Compiling... c3_button.cpp c3_checkbox.cpp c3_coloredstatic.cpp c3_coloredswitch.cpp c3_coloriconbutton.cpp c3_dropdown.cpp c3_fancywindow.cpp c3_header.cpp c3_headerswitch.cpp c3_hypertextbox.cpp c3_hypertipwindow.cpp c3_icon.cpp c3_image.cpp c3_listbox.cpp c3_listitem.cpp c3_popupwindow.cpp c3_radio.cpp c3_ranger.cpp c3_slidometer.cpp c3_static.cpp Generating Code... Compiling... c3_switch.cpp c3_thumb.cpp c3_updateaction.cpp c3_utilitydialogbox.cpp c3blitter.cpp c3dropdown.cpp c3fancywindow.cpp c3imageformats.cpp c3listbox.cpp c3memmap.cpp c3scroller.cpp c3slider.cpp c3spinner.cpp c3textfield.cpp c3thumb.cpp c3ui.cpp c3window.cpp c3windows.cpp chart.cpp checkbox.cpp Generating Code... Compiling... cityinventorylistbox.cpp coloriconbutton.cpp coloriconswitch.cpp controlsheet.cpp directvideo.cpp grabitem.cpp icon.cpp iconbutton.cpp iconswitch.cpp icontab.cpp InfoBar.cpp iteminfo.cpp keymap.cpp keypress.cpp linegraph.cpp pattern.cpp patternbase.cpp picture.cpp picturebutton.cpp pictureswitch.cpp Generating Code... Compiling... picturetab.cpp radarmap.cpp c:\ctp2\ctp2_code\ui\aui_ctp2\radarmap.cpp(1361) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\ui\aui_ctp2\radarmap.cpp(1362) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\ui\aui_ctp2\radarmap.cpp(1363) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\ui\aui_ctp2\radarmap.cpp(1364) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\ui\aui_ctp2\radarmap.cpp(1369) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\ui\aui_ctp2\radarmap.cpp(1371) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\ui\aui_ctp2\radarmap.cpp(1387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\ui\aui_ctp2\radarmap.cpp(1388) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\ui\aui_ctp2\radarmap.cpp(1389) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data c:\ctp2\ctp2_code\ui\aui_ctp2\radarmap.cpp(1390) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data radiogroup.cpp SelItem.cpp SelItemClick.cpp SelItemEvent.cpp staticpicture.cpp statictextitem.cpp statuswindow.cpp textbox.cpp textbutton.cpp textradio.cpp textswitch.cpp texttab.cpp thermometer.cpp thronecontrol.cpp thumbnailmap.cpp tilecontrol.cpp tipwindow.cpp unittabbutton.cpp Generating Code... Compiling... videowindow.cpp workmap.cpp ldl_attr.cpp ldl_data.cpp ldl_data_info.cpp ldl_file.cpp ldl_memmap.cpp ldlif.cpp controlpanelwindow.cpp interfaceevent.cpp ControlTabPanel.cpp EndTurnButton.cpp MainControlPanel.cpp ShortcutPad.cpp StatusBar.cpp TurnYearStatus.cpp ZoomPad.cpp CityControlPanel.cpp DomesticControlPanel.cpp MessageControlPanel.cpp Generating Code... Compiling... TilesControlPanel.cpp UnitControlPanel.cpp agesscreen.cpp ancientwindows.cpp armymanagerwindow.cpp AttractWindow.cpp backgroundwin.cpp c3dialogs.cpp ChatBox.cpp CityEspionage.cpp citymanager.cpp creditsscreen.cpp CursorManager.cpp custommapscreen.cpp debugwindow.cpp DiplomacyDetails.cpp diplomacywindow.cpp dipwizard.cpp editqueue.cpp FileDialog.cpp Generating Code... Compiling... gameplayoptions.cpp graphicsresscreen.cpp graphicsscreen.cpp greatlibrary.cpp greatlibrary_util.cpp greatlibrarywindow.cpp helptile.cpp hotseatlist.cpp infowin.cpp initialplayscreen.cpp initialplaywindow.cpp intelligencewindow.cpp IntroMovieWin.cpp IntroMovieWindow.cpp km_screen.cpp loadsavemapscreen.cpp loadsavemapwindow.cpp loadsavescreen.cpp loadsavewindow.cpp MapCopyBuffer.cpp Generating Code... Compiling... messageactions.cpp messageadvice.cpp messageeyepoint.cpp messageiconbutton.cpp messageiconwindow.cpp messagelist.cpp messagemodal.cpp messageresponse.cpp messagewin.cpp messagewindow.cpp musicscreen.cpp musictrackscreen.cpp optionsscreen.cpp optionswindow.cpp optionwarningscreen.cpp ProfileEdit.cpp progresswindow.cpp radarwindow.cpp scenarioeditor.cpp scenarioscreen.cpp Generating Code... Compiling... scenariowindow.cpp sciencewin.cpp scorewarn.cpp screenutils.cpp soundscreen.cpp SpecialAttackWindow.cpp splash.cpp spnewgamediffscreen.cpp c:\ctp2\ctp2_code\ui\interface\spnewgamediffscreen.cpp(126) : warning C4018: '<' : signed/unsigned mismatch c:\ctp2\ctp2_code\ui\interface\spnewgamediffscreen.cpp(128) : warning C4018: '<' : signed/unsigned mismatch c:\ctp2\ctp2_code\ui\interface\spnewgamediffscreen.cpp(201) : warning C4018: '<' : signed/unsigned mismatch c:\ctp2\ctp2_code\ui\interface\spnewgamediffscreen.cpp(228) : warning C4018: '<' : signed/unsigned mismatch spnewgamemapshapescreen.cpp spnewgamemapsizescreen.cpp spnewgameplayersscreen.cpp spnewgamerandomcustomscreen.cpp spnewgamerulesscreen.cpp spNewGameScreen.cpp spnewgametribescreen.cpp spnewgamewindow.cpp spriteeditor.cpp statictextbox.cpp statswindow.cpp String_Search.cpp Generating Code... Compiling... tileimptracker.cpp trademanager.cpp tutorialwin.cpp UIUtils.cpp unitmanager.cpp victorymoviewin.cpp VictoryMovieWindow.cpp victorywin.cpp victorywindow.cpp wondermoviewin.cpp WonderMovieWindow.cpp workwin.cpp workwindow.cpp InterfaceEventRegister.cpp CauseAndEffectTab.cpp DomesticManagementDialog.cpp GovernmentTab.cpp citywindow.cpp sci_advancescreen.cpp ScienceManagementDialog.cpp Generating Code... Compiling... NationalManagementDialog.cpp MessageBoxDialog.cpp Battle.cpp BattleEvent.cpp BattleView.cpp BattleViewWindow.cpp infowindow.cpp rankingtab.cpp scoretab.cpp timelinetab.cpp WonderTab.cpp sciencevictorydialog.cpp allinonewindow.cpp connectionselectwindow.cpp dialogboxwindow.cpp gameselectwindow.cpp lobbychangewindow.cpp lobbywindow.cpp netshell.cpp netshell_game.cpp Generating Code... Compiling... ns_aiplayer.cpp ns_aiplayersetup.cpp ns_chatbox.cpp ns_civlistbox.cpp ns_customlistbox.cpp ns_game.cpp ns_gamesetup.cpp ns_gplayer.cpp ns_header.cpp ns_headerswitch.cpp ns_improvements.cpp ns_item.cpp ns_lobby.cpp ns_player.cpp ns_playersetup.cpp ns_rplayer.cpp ns_server.cpp ns_session.cpp ns_spinner.cpp ns_string.cpp Generating Code... Compiling... ns_transport.cpp ns_tribes.cpp ns_units.cpp ns_window.cpp ns_wonders.cpp passwordscreen.cpp playereditwindow.cpp playerselectwindow.cpp serverselectwindow.cpp segmentlist.cpp sourcelist.cpp watchlist.cpp civsound.cpp GameSounds.cpp soundevent.cpp SoundManager.cpp CtpAi.cpp c:\ctp2\ctp2_code\ai\ctpai.cpp(2091) : warning C4244: '/=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\ctpai.cpp(2092) : warning C4244: '/=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\ctpai.cpp(2104) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\ctpai.cpp(2116) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\ctpai.cpp(2129) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\ctpai.cpp(2150) : warning C4244: '/=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\ctpai.cpp(2151) : warning C4244: '/=' : conversion from 'double' to 'sint32', possible loss of data CtpAiDebug.cpp AgreementMatrix.cpp diplomacyutil.cpp Generating Code... Compiling... diplomattypes.cpp CounterResponseEvent.cpp DStateEvent.cpp MotivationEvent.cpp NProposalEvent.cpp c:\ctp2\ctp2_code\ai\diplomacy\nproposalevent.cpp(1944) : warning C4244: 'initializing' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\nproposalevent.cpp(2076) : warning C4244: 'initializing' : conversion from 'double' to 'sint32', possible loss of data ProposalResponseEvent.cpp c:\ctp2\ctp2_code\ai\diplomacy\proposalresponseevent.cpp(485) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalresponseevent.cpp(498) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalresponseevent.cpp(504) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalresponseevent.cpp(582) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalresponseevent.cpp(588) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalresponseevent.cpp(991) : warning C4244: 'initializing' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalresponseevent.cpp(1341) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalresponseevent.cpp(1534) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalresponseevent.cpp(1601) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data ReactEvent.cpp RegardEvent.cpp RejectResponseEvent.cpp ResponseEvent.cpp SStateEvent.cpp ThreatResponseEvent.cpp Plan.cpp Scheduler.cpp c:\ctp2\ctp2_code\ai\strategy\scheduler\scheduler.cpp(126) : warning C4018: '<=' : signed/unsigned mismatch c:\ctp2\ctp2_code\ai\strategy\scheduler\scheduler.cpp(163) : warning C4018: '<' : signed/unsigned mismatch c:\ctp2\ctp2_code\ai\strategy\scheduler\scheduler.cpp(236) : warning C4018: '<' : signed/unsigned mismatch CTPGoal.cpp Goal.cpp Squad.cpp squad_Strength.cpp agent.cpp CTPAgent.cpp Generating Code... Compiling... BoundingRect.cpp MapAnalysis.cpp c:\ctp2\ctp2_code\ai\mapanalysis\mapanalysis.cpp(297) : warning C4244: 'argument' : conversion from 'double' to 'const sint32', possible loss of data c:\ctp2\ctp2_code\ai\mapanalysis\mapanalysis.cpp(298) : warning C4244: 'argument' : conversion from 'double' to 'const sint32', possible loss of data c:\ctp2\ctp2_code\ai\mapanalysis\mapanalysis.cpp(299) : warning C4244: 'argument' : conversion from 'double' to 'const sint32', possible loss of data c:\ctp2\ctp2_code\ai\mapanalysis\mapanalysis.cpp(300) : warning C4244: 'argument' : conversion from 'double' to 'const sint32', possible loss of data c:\ctp2\ctp2_code\ai\mapanalysis\mapanalysis.cpp(301) : warning C4244: 'argument' : conversion from 'double' to 'const sint32', possible loss of data c:\ctp2\ctp2_code\ai\mapanalysis\mapanalysis.cpp(302) : warning C4244: 'argument' : conversion from 'double' to 'const sint32', possible loss of data c:\ctp2\ctp2_code\ai\mapanalysis\mapanalysis.cpp(303) : warning C4244: 'argument' : conversion from 'double' to 'const sint32', possible loss of data c:\ctp2\ctp2_code\ai\mapanalysis\mapanalysis.cpp(304) : warning C4244: 'argument' : conversion from 'double' to 'const sint32', possible loss of data SettleMap.cpp Governor.cpp Generating Code... Compiling... c3cmdline.cpp SlicFunc.cpp c:\ctp2\ctp2_code\gs\slic\slicfunc.cpp(7457) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\gs\slic\slicfunc.cpp(7517) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data slicfuncai.cpp Foreigner.cpp c:\ctp2\ctp2_code\ai\diplomacy\foreigner.cpp(356) : warning C4244: '*=' : conversion from 'double' to 'ai::Regard', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\foreigner.cpp(360) : warning C4244: '*=' : conversion from 'double' to 'ai::Regard', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\foreigner.cpp(520) : warning C4018: '<' : signed/unsigned mismatch ProposalAnalysis.cpp c:\ctp2\ctp2_code\ai\diplomacy\proposalanalysis.cpp(620) : warning C4244: '-=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalanalysis.cpp(802) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalanalysis.cpp(806) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalanalysis.cpp(815) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalanalysis.cpp(824) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalanalysis.cpp(850) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalanalysis.cpp(855) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalanalysis.cpp(863) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalanalysis.cpp(906) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalanalysis.cpp(913) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data c:\ctp2\ctp2_code\ai\diplomacy\proposalanalysis.cpp(930) : warning C4244: '=' : conversion from 'double' to 'sint32', possible loss of data Generating Code... Compiling... Diplomat.cpp Compiling... display.cpp debugassert.cpp debugcallstack.cpp c:\ctp2\ctp2_code\ctp\debugtools\debugcallstack.cpp(413) : warning C4996: 'SymEnumerateSymbols': was declared deprecated c:\program files\microsoft sdks\windows\v6.1\include\imagehlp.h(3558) : see declaration of 'SymEnumerateSymbols' debugexception.cpp debugmemory.cpp log.cpp WldGen.cpp GameEventDescription.cpp netfunc.cpp Generating Code... Compiling... debug.c Endecode.c Shroud.c Verify.c lex.sc.c lex.yy.c sc.tab.c y.tab.c lex.dbl.c ldl.tab.c lex.ldl.c Generating Code... Compiling resources... Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 Copyright (C) Microsoft Corporation. All rights reserved. Compiling manifest to resources... Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 Copyright (C) Microsoft Corporation. All rights reserved. Linking... Embedding manifest... Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 Copyright (C) Microsoft Corporation. All rights reserved. Results Build log was saved at "file://c:\CTP2\ctp2_code\ctp\Debug\BuildLog.htm" ctp2 - 0 error(s), 98 warning(s)