------ Build started: Project: fault, Configuration: Final Win32 ------ Compiling... FaultGen.cpp Linking... Creating library .\fault__3/fault.lib and object .\fault__3/fault.exp Embedding manifest... Build log was saved at "file://c:\CTP2\ctp2_code\mapgen\fault__3\BuildLog.htm" fault - 0 error(s), 0 warning(s) ------ Build started: Project: dbgen, Configuration: Final Win32 ------ Performing Custom Build Step Performing Custom Build Step Compiling... y.tab.c lex.yy.c Generating Code... Compiling... RecordDescription.cpp MemberClass.cpp Datum.cpp ctpdb.cpp Generating Code... Linking... Embedding manifest... Build log was saved at "file://c:\CTP2\ctp2_code\gs\dbgen\Final\BuildLog.htm" dbgen - 0 error(s), 0 warning(s) ------ Build started: Project: Crater, Configuration: Final Win32 ------ Compiling... Crater.cpp Linking... Creating library .\final/Crater.lib and object .\final/Crater.exp Embedding manifest... Build log was saved at "file://c:\CTP2\ctp2_code\mapgen\final\BuildLog.htm" Crater - 0 error(s), 0 warning(s) ------ Build started: Project: Plasma2, Configuration: Final Win32 ------ Compiling... PlasmaGen2.cpp Linking... Creating library .\final/plasma2.lib and object .\final/plasma2.exp Embedding manifest... Build log was saved at "file://c:\CTP2\ctp2_code\mapgen\final\BuildLog.htm" Plasma2 - 0 error(s), 0 warning(s) ------ Build started: Project: geometric, Configuration: Final Win32 ------ Compiling... Geometric.cpp FaultGen.cpp Generating Code... Linking... Creating library .\final/geometric.lib and object .\final/geometric.exp Embedding manifest... Build log was saved at "file://c:\CTP2\ctp2_code\mapgen\final\BuildLog.htm" geometric - 0 error(s), 0 warning(s) ------ Build started: Project: ctp2, Configuration: Final Win32 ------ Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Generating database code for Risk.cdb Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step Performing Custom Build Step discombobulating sliccmd.y burgling... /cygdrive/c/CTP2/bin/byacc: 1 shift/reduce conflict Performing Custom Build Step pummeling DBLexer.l snorkeling... combobulating sliccmd.l Compiling... c3.cpp Compiling... Governor.cpp SettleMap.cpp MapAnalysis.cpp BoundingRect.cpp CTPAgent.cpp agent.cpp squad_Strength.cpp Squad.cpp Goal.cpp CTPGoal.cpp Scheduler.cpp Plan.cpp ThreatResponseEvent.cpp SStateEvent.cpp ResponseEvent.cpp RejectResponseEvent.cpp RegardEvent.cpp ReactEvent.cpp ProposalResponseEvent.cpp NProposalEvent.cpp Generating Code... Compiling... MotivationEvent.cpp DStateEvent.cpp CounterResponseEvent.cpp ProposalAnalysis.cpp Foreigner.cpp diplomattypes.cpp Diplomat.cpp diplomacyutil.cpp AgreementMatrix.cpp CtpAiDebug.cpp CtpAi.cpp SoundManager.cpp soundevent.cpp GameSounds.cpp civsound.cpp watchlist.cpp sourcelist.cpp segmentlist.cpp serverselectwindow.cpp playerselectwindow.cpp Generating Code... Compiling... playereditwindow.cpp passwordscreen.cpp ns_wonders.cpp ns_window.cpp ns_units.cpp ns_tribes.cpp ns_transport.cpp ns_string.cpp ns_spinner.cpp ns_session.cpp ns_server.cpp ns_rplayer.cpp ns_playersetup.cpp ns_player.cpp ns_lobby.cpp ns_item.cpp ns_improvements.cpp ns_headerswitch.cpp ns_header.cpp ns_gplayer.cpp Generating Code... Compiling... ns_gamesetup.cpp ns_game.cpp ns_customlistbox.cpp ns_civlistbox.cpp ns_chatbox.cpp ns_aiplayersetup.cpp ns_aiplayer.cpp netshell_game.cpp netshell.cpp lobbywindow.cpp lobbychangewindow.cpp gameselectwindow.cpp dialogboxwindow.cpp connectionselectwindow.cpp allinonewindow.cpp sciencevictorydialog.cpp WonderTab.cpp timelinetab.cpp scoretab.cpp rankingtab.cpp Generating Code... Compiling... infowindow.cpp BattleViewWindow.cpp BattleView.cpp BattleEvent.cpp Battle.cpp MessageBoxDialog.cpp NationalManagementDialog.cpp ScienceManagementDialog.cpp sci_advancescreen.cpp citywindow.cpp GovernmentTab.cpp DomesticManagementDialog.cpp CauseAndEffectTab.cpp InterfaceEventRegister.cpp workwindow.cpp workwin.cpp WonderMovieWindow.cpp wondermoviewin.cpp victorywindow.cpp victorywin.cpp Generating Code... Compiling... VictoryMovieWindow.cpp victorymoviewin.cpp unitmanager.cpp UIUtils.cpp tutorialwin.cpp trademanager.cpp tileimptracker.cpp String_Search.cpp statswindow.cpp statictextbox.cpp spriteeditor.cpp spnewgamewindow.cpp spnewgametribescreen.cpp spNewGameScreen.cpp spnewgamerulesscreen.cpp spnewgamerandomcustomscreen.cpp spnewgameplayersscreen.cpp spnewgamemapsizescreen.cpp spnewgamemapshapescreen.cpp spnewgamediffscreen.cpp Generating Code... Compiling... splash.cpp SpecialAttackWindow.cpp soundscreen.cpp screenutils.cpp scorewarn.cpp sciencewin.cpp scenariowindow.cpp scenarioscreen.cpp scenarioeditor.cpp radarwindow.cpp progresswindow.cpp ProfileEdit.cpp optionwarningscreen.cpp optionswindow.cpp optionsscreen.cpp musictrackscreen.cpp musicscreen.cpp messagewindow.cpp messagewin.cpp messageresponse.cpp Generating Code... Compiling... messagemodal.cpp messagelist.cpp messageiconwindow.cpp messageiconbutton.cpp messageeyepoint.cpp messageadvice.cpp messageactions.cpp MapCopyBuffer.cpp loadsavewindow.cpp loadsavescreen.cpp loadsavemapwindow.cpp loadsavemapscreen.cpp km_screen.cpp IntroMovieWindow.cpp IntroMovieWin.cpp intelligencewindow.cpp initialplaywindow.cpp initialplayscreen.cpp infowin.cpp hotseatlist.cpp Generating Code... Compiling... helptile.cpp greatlibrarywindow.cpp greatlibrary_util.cpp greatlibrary.cpp graphicsscreen.cpp graphicsresscreen.cpp gameplayoptions.cpp FileDialog.cpp editqueue.cpp dipwizard.cpp diplomacywindow.cpp DiplomacyDetails.cpp debugwindow.cpp custommapscreen.cpp CursorManager.cpp creditsscreen.cpp citymanager.cpp CityEspionage.cpp ChatBox.cpp c3dialogs.cpp Generating Code... Compiling... backgroundwin.cpp AttractWindow.cpp armymanagerwindow.cpp ancientwindows.cpp agesscreen.cpp UnitControlPanel.cpp TilesControlPanel.cpp MessageControlPanel.cpp DomesticControlPanel.cpp CityControlPanel.cpp ZoomPad.cpp TurnYearStatus.cpp StatusBar.cpp ShortcutPad.cpp MainControlPanel.cpp EndTurnButton.cpp ControlTabPanel.cpp interfaceevent.cpp controlpanelwindow.cpp ldlif.cpp Generating Code... Compiling... workmap.cpp videowindow.cpp unittabbutton.cpp tipwindow.cpp tilecontrol.cpp thumbnailmap.cpp thronecontrol.cpp thermometer.cpp texttab.cpp textswitch.cpp textradio.cpp textbutton.cpp textbox.cpp statuswindow.cpp statictextitem.cpp staticpicture.cpp SelItemEvent.cpp SelItemClick.cpp SelItem.cpp radiogroup.cpp Generating Code... Compiling... radarmap.cpp picturetab.cpp pictureswitch.cpp picturebutton.cpp picture.cpp patternbase.cpp pattern.cpp linegraph.cpp keypress.cpp keymap.cpp iteminfo.cpp InfoBar.cpp icontab.cpp iconswitch.cpp iconbutton.cpp icon.cpp grabitem.cpp directvideo.cpp controlsheet.cpp coloriconswitch.cpp Generating Code... Compiling... coloriconbutton.cpp cityinventorylistbox.cpp checkbox.cpp chart.cpp c3windows.cpp c3window.cpp c3ui.cpp c3thumb.cpp c3textfield.cpp c3spinner.cpp c3slider.cpp c3scroller.cpp c3memmap.cpp c3listbox.cpp c3imageformats.cpp c3fancywindow.cpp c3dropdown.cpp c3blitter.cpp c3_utilitydialogbox.cpp c3_updateaction.cpp Generating Code... Compiling... c3_thumb.cpp c3_switch.cpp c3_static.cpp c3_slidometer.cpp c3_ranger.cpp c3_radio.cpp c3_popupwindow.cpp c3_listitem.cpp c3_listbox.cpp c3_image.cpp c3_icon.cpp c3_hypertipwindow.cpp c3_hypertextbox.cpp c3_headerswitch.cpp c3_header.cpp c3_fancywindow.cpp c3_dropdown.cpp c3_coloriconbutton.cpp c3_coloredswitch.cpp c3_coloredstatic.cpp Generating Code... Compiling... c3_checkbox.cpp c3_button.cpp buttonbank.cpp bevellesswindow.cpp battleorderboxactions.cpp battleorderbox.cpp background.cpp ctp2_Window.cpp ctp2_textfield.cpp ctp2_textbuffer.cpp ctp2_TabGroup.cpp ctp2_TabButton.cpp ctp2_Tab.cpp ctp2_Switch.cpp ctp2_static.cpp ctp2_spinner.cpp ctp2_MenuButton.cpp ctp2_menubar.cpp ctp2_Menu.cpp ctp2_listitem.cpp Generating Code... Compiling... ctp2_listbox.cpp ctp2_hypertextbox.cpp ctp2_dropdown.cpp ctp2_commandline.cpp ctp2_button.cpp aui_sdlsurface.cpp aui_sdlsound.cpp aui_sdlmouse.cpp aui_sdlkeyboard.cpp aui_sdljoystick.cpp aui_sdlinput.cpp aui_sdl.cpp aui_directx.cpp aui_directui.cpp aui_directsurface.cpp aui_directsound.cpp aui_directmoviemanager.cpp aui_directmovie.cpp aui_directmouse.cpp aui_directkeyboard.cpp Generating Code... Compiling... aui_directjoystick.cpp aui_directinput.cpp aui_directblitter.cpp aui_directaudiomanager.cpp vidplay.cpp textutils.cpp primitives.cpp tech_memmap.cpp aui_window.cpp aui_win.cpp aui_uniqueid.cpp aui_undo.cpp aui_ui.cpp aui_tipwindow.cpp aui_thumb.cpp aui_textfield.cpp aui_textbox.cpp aui_textbase.cpp aui_tabgroup.cpp aui_tab.cpp Generating Code... Compiling... aui_switchgroup.cpp aui_switch.cpp aui_surface.cpp aui_stringtable.cpp aui_static.cpp aui_soundbase.cpp aui_sound.cpp aui_shell.cpp aui_screen.cpp aui_regiondispatch.cpp aui_region.cpp aui_rectangle.cpp aui_ranger.cpp aui_radio.cpp aui_progressbar.cpp aui_pixel.cpp aui_music.cpp aui_moviemanager.cpp aui_moviebutton.cpp aui_movie.cpp Generating Code... Compiling... aui_mouse.cpp aui_memmap.cpp aui_listbox.cpp aui_ldl.cpp aui_keyboard.cpp aui_joystick.cpp aui_item.cpp aui_input.cpp aui_imagelist.cpp aui_imagebase.cpp aui_image.cpp aui_hypertextbox.cpp aui_hypertextbase.cpp aui_header.cpp aui_gamespecific.cpp aui_font.cpp aui_Factory.cpp aui_dropdown.cpp aui_dragdropwindow.cpp aui_dirtylist.cpp Generating Code... Compiling... aui_dimension.cpp aui_cursor.cpp aui_control.cpp aui_button.cpp aui_blitter.cpp aui_bitmapfont.cpp aui_base.cpp aui_audiomanager.cpp aui_animate.cpp aui_action.cpp civarchive.cpp BSet.cpp UnitAstar.cpp TradeAstar.cpp RobotAstar2.cpp Path.cpp CityAstar.cpp AVLHeap.cpp AstarPnt.cpp Astar.cpp Generating Code... Compiling... A_Star_Heuristic_Cost.cpp RoboInit.cpp RandTest.cpp net_thread.cpp net_io.cpp net_debug.cpp net_anet.cpp networkevent.cpp network.cpp net_world.cpp net_wonder.cpp net_vision.cpp net_unit.cpp net_traderoute.cpp net_tradeoffer.cpp net_terrain.cpp net_strengths.cpp net_research.cpp net_report.cpp net_ready.cpp Generating Code... Compiling... net_rand.cpp net_pollution.cpp net_player.cpp net_order.cpp net_message.cpp net_keys.cpp net_installation.cpp net_info.cpp net_happy.cpp net_guid.cpp net_gamesettings.cpp net_gameobj.cpp net_feat.cpp net_exclusions.cpp net_endgame.cpp net_diplomacy.cpp net_diff.cpp net_crc.cpp net_civ.cpp net_city.cpp Generating Code... Compiling... net_cheat.cpp net_chat.cpp net_cell.cpp net_army.cpp net_agreement.cpp net_action.cpp net_achievement.cpp c3rand.cpp WonderBuildListRecord.cpp UnitBuildListRecord.cpp StrategyRecord.cpp PersonalityRecord.cpp ImprovementListRecord.cpp GoalRecord.cpp DiplomacyRecord.cpp BuildListSequenceRecord.cpp BuildingBuildListRecord.cpp AdvanceListRecord.cpp WonderRecord.cpp WonderMovieRecord.cpp Generating Code... Compiling... UnitRecord.cpp UnitpromotionRecord.cpp TerrainRecord.cpp TerrainImprovementRecord.cpp SpriteRecord.cpp SpecialEffectRecord.cpp SpecialAttackInfoRecord.cpp SoundRecord.cpp RiskRecord.cpp ResourceRecord.cpp ReligionRecord.cpp PopRecord.cpp PollutionRecord.cpp OrderRecord.cpp MapRecord.cpp MapIconRecord.cpp LeaderRecord.cpp IconRecord.cpp GovernmentRecord.cpp GlobalWarmingRecord.cpp Generating Code... Compiling... FeatRecord.cpp EndGameObjectRecord.cpp DiplomacyThreatRecord.cpp DiplomacyProposalRecord.cpp DifficultyRecord.cpp DBLexer.cpp CultureRecord.cpp CTPRecord.cpp CTPDatabase.cpp ConstRecord.cpp ConceptRecord.cpp CivilisationRecord.cpp CityStyleRecord.cpp CitySizeRecord.cpp BuildingRecord.cpp AgeRecord.cpp AgeCityStyleRecord.cpp AdvanceRecord.cpp AdvanceBranchRecord.cpp GameEventManager.cpp Generating Code... Compiling... GameEventHook.cpp GameEventArgument.cpp GameEventArgList.cpp GameEvent.cpp SlicSymTab.cpp SlicSymbol.cpp SlicStruct.cpp SlicStack.cpp SlicSegment.cpp SlicRecord.cpp slicobject.cpp SlicNamedSymbol.cpp SlicModFunction.cpp sliciffile.cpp slicif.cpp slicfuncai.cpp SlicFunc.cpp SlicFrame.cpp SlicEyePoint.cpp SlicEngine.cpp Generating Code... Compiling... SlicContext.cpp SlicConst.cpp SlicConditional.cpp sliccmd.cpp SlicButton.cpp SlicBuiltin.cpp SlicArray.cpp QuickSlic.cpp Token.cpp prjfile.cpp GameFile.cpp CivScenarios.cpp CivPaths.cpp WrlUnit.cpp WrlImprove.cpp WrlEnv.cpp WrldPoll.cpp WrldCont.cpp WrldCity.cpp worldutils.cpp Generating Code... Compiling... worldevent.cpp WorldDistance.cpp UnseenCell.cpp MapPoint.cpp CellUnitList.cpp Cell.cpp UnitDynArr.cpp TurnCntEvent.cpp TurnCnt.cpp TradeDynArr.cpp StringUtils.cpp RandGen.cpp NewTurnCount.cpp MsgDynArr.cpp MapFile.cpp gameinit.cpp ErrMsg.cpp DiplDynArr.cpp DataCheck.cpp clock.cpp Generating Code... Compiling... CivDynArr.cpp checksum.cpp AgreementDynArr.cpp XY_Coordinates.cpp Wormhole.cpp wonderutil.cpp WonderTracker.cpp Vision.cpp UnitUtil.cpp UnitPool.cpp UnitEvent.cpp UnitData.cpp Unit.cpp tradeutil.cpp TradeRouteData.cpp TradeRoute.cpp TradePool.cpp TradeOfferPool.cpp TradeOfferData.cpp TradeOffer.cpp Generating Code... Compiling... tradeevent.cpp TradeBids.cpp TopTen.cpp TerrImprovePool.cpp TerrImproveData.cpp TerrImprove.cpp terrainutil.cpp TaxRate.cpp Strengths.cpp Score.cpp Sci.cpp Resources.cpp Regard.cpp Readiness.cpp Pollution.cpp PlayHap.cpp PlayerTurn.cpp PlayerEvent.cpp Player.cpp Order.cpp Generating Code... Compiling... ObjPool.cpp MessagePool.cpp MessageData.cpp Message.cpp MaterialPool.cpp installationpool.cpp installationdata.cpp installation.cpp improvementevent.cpp ID.cpp HappyTracker.cpp Happy.cpp GSLogs.cpp GoodyHuts.cpp Gold.cpp GameSettings.cpp GameObj.cpp GaiaController.cpp FeatTracker.cpp Exclusions.cpp Generating Code... Compiling... EventTracker.cpp Events.cpp DiplomaticRequestPool.cpp DiplomaticRequestData.cpp DiplomaticRequest.cpp Diplomacy_Log.cpp Diffcly.cpp CTP2Combat.cpp CriticalMessagesPrefs.cpp combatevent.cpp CivilisationPool.cpp CivilisationData.cpp Civilisation.cpp CityRadius.cpp CityInfluenceIterator.cpp CityEvent.cpp CityData.cpp buildingutil.cpp BldQue.cpp Barbarians.cpp Generating Code... Compiling... ArmyPool.cpp ArmyEvent.cpp ArmyData.cpp Army.cpp AgreementPool.cpp AgreementData.cpp Agreement.cpp advanceutil.cpp Advances.cpp AchievementTracker.cpp UVRecord.cpp UVDB.cpp thronedb.cpp StrRec.cpp StrDB.cpp Rec.cpp profileDB.cpp PlayListDB.cpp MovieDB.cpp highscoredb.cpp Generating Code... Compiling... FilenameDB.cpp DB.cpp citylayer.cpp videoutils.cpp tiffutils.cpp targautils.cpp pixelutils.cpp gfx_options.cpp ColorSet.cpp arproces.cpp maputils.cpp tileutils.cpp TileSet.cpp TileInfo.cpp TileHighlight.cpp TileDrawRoad.cpp tiledraw.cpp TiledMap.cpp resourcemap.cpp BaseTile.cpp Generating Code... Compiling... UnitSpriteGroup.cpp spriteutils.cpp SpriteState.cpp spritelow565.cpp spritelow555.cpp SpriteList.cpp SpriteHitTest.cpp SpriteGroupList.cpp SpriteGroup.cpp SpriteFile.cpp Sprite.cpp GoodSpriteGroup.cpp FacedSpriteWshadow.cpp FacedSprite.cpp EffectSpriteGroup.cpp CitySpriteGroup.cpp workeractor.cpp UnitActor.cpp TradeActor.cpp GoodActor.cpp Generating Code... Compiling... EffectActor.cpp BattleViewActor.cpp Anim.cpp ActorPath.cpp Actor.cpp action.cpp screenmanager.cpp directorevent.cpp DirectorActions.cpp Director.cpp ctp_finger.cpp tracklen.cpp netconsole.cpp ddhelp.cpp ctpregistry.cpp cheatkey.cpp c3mem.cpp c3files.cpp c3errors.cpp c3debug.cpp Generating Code... Compiling... c3cpu.cpp c3cmdline.cpp appstrings.cpp display.cpp civapp.cpp civ3_main.cpp Generating Code... Compiling... netfunc.cpp ldl_memmap.cpp ldl_file.cpp ldl_data_info.cpp ldl_data.cpp ldl_attr.cpp GameEventDescription.cpp WldGen.cpp log.cpp debugmemory.cpp debugexception.cpp debugcallstack.cpp debugassert.cpp Generating Code... Compiling... lex.ldl.c ldl.tab.c lex.dbl.c y.tab.c sc.tab.c lex.yy.c lex.sc.c Verify.c Shroud.c Endecode.c debug.c Generating Code... Compiling resources... Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 Copyright (C) Microsoft Corporation. All rights reserved. Linking... LINK : fatal error LNK1181: cannot open input file 'dinput.lib' Build log was saved at "file://c:\CTP2\ctp2_code\ctp\final\BuildLog.htm" ctp2 - 1 error(s), 0 warning(s) ========== Build: 5 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========