;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   Dictator 7 Scenario
;   By Curt Sibling
;
;   Summer 1941
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
5       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
9       ; Aqueduct needed to exceed this size
60      ; Sewer System needed to exceed this size
20      ; Tech paradigm (higher # slows research)
5       ; Base time for engineers to transform terrain (x2)
2       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
3       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
50	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Aeronautics,            5,-2,  Fli, MP,  1, 4    ; AFl 0
Education,              0, 0,  nil, nil, 3, 1    ; Alp 1  <Library>
Special Tactics,        4,-2,  Mon, CA,  0, 0    ; Amp 2  [Commandos]
Astronomy,              0, 0,  no,  no,  0, 0    ; Ast 3  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOT USED
Mobile AA Guns,   	4,-1,  Mon, Whe, 1, 0    ; Ato 4  [Bofors]
Allied Tanks,           0, 0,  RR,  nil, 2, 0    ; Aut 5  [Valentine, Churchill]
Banking,                4, 1,  Tra, Alp, 1, 1    ; Ban 6  <Bank>
Railroad,               0, 0,  Too, Ban, 1, 1    ; Bri 7  <Railroad Station=Superhighways>
Heavy Panzer,           5,-1,  Env, Cor, 2, 0    ; Bro 8  [Tiger]
Religion,               0, 0,  RR,  nil, 0, 3    ; Cer 9  <<<NOT SOVIET>>>
Chemistry,              5,-1,  Exp, Med, 3, 1    ; Che 10
Mechanized Warfare,     6,-2,  Whe, Cor, 2, 0    ; Chi 11 [Armoured Troops, Panzergrenadiers]
Code of Laws,           0, 0,  no,  no,  0, 0    ; CoL 10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOT USED
Airborne Assault,       6,-2,  Fli, Csc, 0, 0    ; CA  13 [Paratroops, Fallschirmjager)
Automobile,             0, 0,  Lab, Ref, 2, 1    ; Cmb 14
Communism,		0, 0,  RR,  nil, 2, 2    ; Cmn 15
Computers,              5,-2,  Uni, Lit, 3, 1    ; Cmp 16
Conscription,           6,-2,  nil, nil, 0, 0    ; Csc 17
SCEN TECH,              0, 0,  no,  no,  3, 1    ; Cst 18 = TWICE REMOVED
War Industry,           0, 0,  Cmb, Ban, 0, 1    ; Cor 19 <Tank Factory=Power Plant>
Currency,               0, 0,  nil, nil, 0, 1    ; Cur 20
United States,          0, 0,  RR,  nil, 1, 2    ; Dem 21 [US Army]
Economics,              0, 0,  Ban, Wri, 0, 1    ; Eco 22 <State Monopoly=Stock Exchange>
Radar,                  5,-2,  Rad, MP,  3, 1    ; E1  23 <Radar Station=SAM Missile Battery>
Allied Fighters,        0, 0,  RR,  nil, 1, 2    ; E2  24 [Spitfire, P-40 Warhawk]
Engineering,            0, 0,  Wri, Tra, 1, 1    ; Eng 25
Panzers,	        0, 0,  RR,  nil, 3, 2    ; Env 26 [Panzer III, Panzer IV]
Allied Bombers,         0, 0,  RR,  nil, 1, 2    ; Esp 27 [Mosquito, Wellington]
Explosives,             0, 0,  Che, Eng, 1, 1    ; Exp 28
Feudalism,              0, 0,  no,  no,  0, 0    ; Feu 29 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOT USED
Air Warfare,            4,-1,  Lab, Exp, 0, 4    ; Fli 30 <Airbase=Airport> [Fighter, Bomber]
Nazi Party,		0, 0,  RR,  nil, 3, 2    ; Fun 31 [Waffen SS]
Fuel Substitutes,       4,-2,  MP,  Ref, 2, 1    ; FP  32
Racial Ideology,        0, 0,  RR,  nil, 3, 2    ; Gen 33
Red Army,	        0, 0,  RR,  nil, 2, 2    ; Gue 34 [Red Army, T-26, T-34, KV-1]
Gunpowder,              0, 0,  no,  no,  0, 0    ; Gun 35 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOT USED
Tank Warfare,           4,-2,  War, Cmb, 2, 0    ; Hor 36 [Tank]
Stalinism,		0, 0,  RR,  nil, 2, 2    ; Ind 37 [NKVD]
Luftwaffe,              0, 0,  RR,  nil, 3, 2    ; Inv 38 [Bf-109, Fw-190, Ju-87 Stuka, Ju-88]
Medium Panzer,          5,-1,  Env, Cor, 2, 0    ; Iro 39 [Panther]
Industrialisation,      0, 0,  Bri, Eco, 2, 1    ; Lab 40 <Steelworks=Factory>
Strategic Bombers,      4,-1,  Mon, Cor, 1, 4    ; Las 41 [Lancaster]
Patriotic Traditions,   4,-2,  Gue, War, 2, 2    ; Ldr 42 [Red Guards]
Cryptography,           5,-2,  Rad, Cor, 3, 1    ; Lit 43 <Codebreaking Lab=Research Lab>
Machine Tools,          0, 0,  Eng, Tra, 1, 1    ; Too 44
Merchant Marine,        0, 0,  Sea, Eco, 3, 0    ; Mag 45 [Transport]
Naval Warfare,          0, 0,  nil, nil, 0, 1    ; Map 46 <Naval Base=Port Facility> <Coastal Battery=Coastal Fortress>
Panzer Artillery,       5,-1,  Env, Mat, 2, 0    ; Mas 47 [Bison]
Mass Production,        0, 0,  Cor, Eco, 2, 1    ; MP  48 <Munitions Plant=Manufacturing Plant>
Artillery,              4,-2,  nil, nil, 1, 0    ; Mat 49 [Field Gun, QF 6 Pounder, AA Battery]
Medicine,               4, 0,  Tra, nil, 3, 1    ; Med 50
Assault Vehicle,	4,-2,  Gue, Cor, 2, 0    ; Met 51 [SU-122]
Mobile Artillery,       4,-2,  Mat, Hor, 1, 0    ; Min 52 [Assault Gun, StuG III]
Mobile Warfare,         0, 0,  no,  no,  0, 0    ; Mob 53 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOT USED
British Empire,         0, 0,  RR,  nil, 0, 2    ; Mon 54 [British Army] <Governor=Courthouse> <<<ALLIES>>>
Popular Culture,        0, 0,  Rad, nil, 1, 3    ; MT  55 <Music Hall=Cathedral>
Theology,               0, 0,  Cer, nil, 0, 3    ; Mys 56 <Church=Temple> <<<NOT SOVIET>>>
Warships,               0, 0,  Sea, War, 3, 0    ; Nav 57 [Destroyer, Cruiser, Battleship, Aircraft Carrier, Submarine]
Nuclear Fission,        5,-2,  Uni, SE,  3, 1    ; NF  58
Naval Tactics,          4,-1,  Nav, Cor, 3, 0    ; NP  59 <Increased Ship Movement>
Wehrmacht,		0, 0,  RR,  nil, 3, 2    ; Phi 60 [German Army]
Rocket Artillery,       4,-2,  Mat, Cmb, 2, 4    ; Phy 61 [Rocket Mortar, Katyusha]
Plastics,               5,-2,  Ref, SE,  3, 1    ; Pla 62
Plumbing,               0, 0,  no,  no,  0, 0    ; Plu 63 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOT USED
Tank Destroyer,         4,-1,  Dem, Cor, 2, 0    ; PT  64 [Sexton]
Lend Lease Tank,        4,-1,  Dem, Aut, 2, 0    ; Pot 65 [Sherman]
Radio,                  0, 0,  nil, nil, 2, 3    ; Rad 66 <Propaganda=Colosseum>
World War II,           0, 0,  Cst, nil, 3, 3    ; RR  67 = ONCE REMOVED
Recycling,              0, 0,  no,  no,  0, 0    ; Rec 68 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~NOT USED
Refining,               0, 0,  Lab, Che, 2, 1    ; Ref 69
Agriculture,            0, 0,  nil, nil, 0, 1    ; Rfg 70 <Farm=Supermarket> <Food Storage=Granary>
Republic,               0, 0,  no,  no,  0, 0    ; Rep 71 <<< NOT USED >>>
Reprisal Weapons,       4,-1,  Inv, Roc, 2, 4    ; Rob 72 [V2 Rocket]
Rocketry,               5,-2,  AFl, MP,  2, 4    ; Roc 73
Long-Range Fighters,    4,-1,  E2,  MP,  0, 4    ; San 74 [P-51 Mustang]
Shipbuilding,           0, 0,  Exp, Eng, 3, 0    ; Sea 75 <Seaport=Harbor> <Shipyard=Offshore Platform> 
Jet Flight,             5,-2,  Roc, AFl, 2, 4    ; SFl 76
Jet Fighters,           4,-1,  Inv, SFl, 2, 4    ; Sth 77 [Me-262]
Synthetic Fuels,        5,-2,  Ref, MP,  2, 1    ; SE  78
Panzer Hunter,          5,-1,  Env, Cor, 2, 0    ; Stl 79 [Jagdpanzer IV]
Heavy Fighter,          4,-1,  Inv, AFl, 0, 4    ; Sup 80 [Do-335]
Soviet Tactics,	        4,-2,  Gue, War, 2, 2    ; Tac 81 [Shock Troops]
Mass Media,		0, 0,  Rad, MT,  2, 3    ; The 82
Red Air Force,      	0, 0,  RR,  nil, 2, 2    ; ToG 83 [I-16, LaGG-3, Il-2 Sturmovik, Pe-2, Il-4]
Commerce,               0, 0,  nil, nil, 0, 1    ; Tra 84 <Shops=MarketPlace>
Electronics,            5,-2,  Lit, Rad, 3, 1    ; Uni 85
Military Leadership,    6,-2,  nil, nil, 0, 0    ; War 86 <Barracks> <Fortifications=City Walls>
Motorised Warfare,      4,-2,  Csc, Cmb, 2, 0    ; Whe 87 [Motor Troops, Schutzen]
Higher Learning,        0, 0,  Alp, nil, 3, 1    ; Wri 88 <Academy=University> 
Advanced Tactics,       0, 0,  E1,  Cmp, 3, 1    ; ...
London Captured,        0, 0,  RR,  nil, 3, 4    ; U1 90 Given to the Germans as a victory condition
Berlin Captured,        0, 0,  RR,  nil, 3, 3    ; U2 91 Given to the Soviets as a victory condition
Berlin Captured,        0, 0,  RR,  nil, 3, 4    ; U3 92 Given to the Allies as a victory condition
Siege of Leningrad,     0, 0,  RR,  nil, 3, 3    ; X1 93 Given to the Soviets when Viipuri or Narva is captured
Siege of Moscow,        0, 0,  RR,  nil, 3, 3    ; X2 94 Given to the Soviets when Rzhev or Smolensk is captured
Siege of Sevastopol,    0, 0,  RR,  nil, 3, 3    ; X3 95 Given to the Soviets when Kherson or Krasnoperekopsk is captured
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Captial,                  10, 0,    no,
Barracks,                 4,  2,    War,
Food Storage,             4,  1,    Rfg,
Church,                   3,  0,    Mys,
Shops,                    6,  1,    Tra,
Library,                  8,  1,    Alp,
Governor,                 8,  1,    Mon,
Fortifications,           4,  0,    War,
Sewer,                    3,  0,    Eng,
Bank,                     10, 1,    Ban,
Music Hall,               12, 3,    MT,
Academy,                  16, 3,    Wri,
Mass Transit,             16, 4,    no,
Propaganda,               10, 3,    Rad,
Steelworks,               20, 4,    Lab,
Munitions Plant,          30, 5,    MP,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Tank Factory,             16, 4,    Cor,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
State Monopoly,           16, 4,    Eco,
Sewer System,             12, 2,    no,
Farm,                     10, 2,    Rfg,
Railroad Station,         14, 3,    Bri,
Codebreaking Lab,         16, 3,    Lit,
Radar Station,            10, 2,    E1,
Coastal Battery,          8,  1,    Map,
Solar Plant,              32, 4,    no,
Seaport,                  6,  2,    Sea,
Shipyard,                 16, 3,    Sea,
Airbase,                  12, 3,    Fli,
Police Station,           6,  2,    no,
Naval Base,               8,  3,    Map,
Transporter,              0,  0,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Total War Production),   60, 0,    Cor,
Ukrainian Wheat Supply,   10, 0,    nil,
Marshal Mannerheim,       10, 0,    nil,
Ploiesti Refineries,      10, 0,    nil,
Cyldeside Shipyards,      10, 0,    nil,
Great Library,             1, 0,    no, 
Vatican City,             10, 0,    nil,
Kremlin,                  10, 0,    nil,
Bad Tolz Officer School,  10, 0,    nil,
Krupp Company,            10, 0,    nil,
Marco Polo's Embassy,      1, 0,    no,
Michelangelo's Chapel,     1, 0,    no, 
Peenemunde Facility,      10, 0,    nil,
Suez Canal,               10, 0,    nil,
Reichstag,                10, 0,    nil,
Leonardo's Workshop,       1, 0,    no, 
St Paul's Cathedral,      10, 0,    nil,
Moscow State University,  10, 0,    nil,
Wall Street,              10, 0,    nil,
Leonardo's Workshop,       1, 0,    no, 
Statue of Liberty,        10, 0,    nil,
Eiffel Tower,             10, 0,    nil,
Houses Of Parliament,     10, 0,    nil,
Hoover Dam,                1, 0,    no, 
Manhattan Project,         1, 0,    no, 
The White House,          10, 0,    nil,
Apollo Program,            1, 0,    no,
SETI Program,              1, 0,    no,
Buckingham Palace,        10, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slave Workers,    nil, 0,  1.,0,  0a,0d,  1h,1f,  1,0,  5, RR,  000000000000000
Engineers,        nil, 0,  2.,0,  0a,0d,  1h,1f,  1,0,  5, RR,  000000000000000
Militia,          nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Csc, 000000000000010
Italian Army,     nil, 0,  1.,0,  8a,5d,  2h,1f,  5,0,  0, Csc, 000000000000110
Finnish Army,     nil, 0,  1.,0,  6a,6d,  2h,1f,  5,0,  1, Csc, 000010000000110
British Army,     nil, 0,  1.,0,  6a,6d,  2h,1f,  5,0,  1, Mon, 000000000000110
US Army,          nil, 0,  1.,0,  9a,6d,  2h,1f,  1,0,  0, RR,  000000000000110
Garrison,         nil, 0,  0.,0,  5a,5d,  2h,1f,  1,0,  1, RR,  000000000000000
Partisans,        nil, 0,  1.,0,  9a,3d,  6h,1f,  1,0,  0, RR,  000011000000011
Red Army,         nil, 0,  1.,0,  4a,4d,  1h,1f,  4,0,  1, Gue, 000000000000010
German Army,      nil, 0,  2.,0,  9a,6d,  2h,2f,  6,0,  0, Phi, 000000000000110
Fallschirmjagers, nil, 0,  1.,0,  7a,7d,  2h,1f,  7,0,  1, CA,  000000100000011
Waffen SS,        nil, 0,  2.,0,  9a,6d,  3h,2f,  9,0,  0, Fun, 000010000000110
Paratroopers,     nil, 0,  1.,0,  6a,6d,  2h,1f,  6,0,  1, CA,  000000100000011
Motor Troops,     nil, 0,  2.,0,  6a,6d,  2h,1f,  6,0,  1, Whe, 000010000000000
Schutzen,         nil, 0,  3.,0,  6a,6d,  2h,1f,  6,0,  1, Whe, 000010000000000
Armoured Troops,  nil, 0,  2.,0,  6a,8d,  2h,2f,  8,0,  1, Chi, 000010000000000
Panzergrenadiers, nil, 0,  3.,0,  6a,8d,  2h,2f,  8,0,  1, Chi, 000010000000000
Fighter,          nil, 1, 10.,1,  4a,3d,  2h,2f,  5,0,  3, Fli, 000000000010001
Bf-109,           nil, 1, 10.,1,  6a,4d,  2h,2f,  6,0,  3, Inv, 000000000010001
Fw-190,           nil, 1, 10.,1,  8a,4d,  2h,2f,  8,0,  3, Inv, 000000000010001
Me-262 Schwalbe,  nil, 1, 10.,1, 10a,5d,  2h,2f, 12,0,  0, Sth, 010000000010001
Ju-87 Stuka,      Sup, 1,  8.,1,  8a,2d,  2h,2f,  7,0,  0, Inv, 000000000000001
Do-335 Pfeil,     nil, 1, 12.,1,  9a,4d,  2h,2f,  9,0,  0, Sup, 010000000010001
Ju-88,            nil, 1, 12.,2, 10a,2d,  2h,2f, 10,0,  0, Inv, 000000000000001
Spitfire,         nil, 1, 10.,1,  6a,4d,  2h,2f,  6,0,  3, E2,  000000000010001
Mosquito,         nil, 1, 12.,1,  8a,3d,  2h,2f,  8,0,  0, Esp, 000000000000001
P-40 Warhawk,     nil, 1, 10.,1,  5a,3d,  2h,2f,  5,0,  3, E2,  000000000010001
P-51 Mustang,     nil, 1, 12.,2,  8a,4d,  2h,2f,  8,0,  3, San, 010000000010001
Wellington,       nil, 1, 10.,2, 11a,2d,  2h,2f, 10,0,  0, Esp, 000000000000001
Lancaster,        nil, 1, 20.,2, 16a,4d,  2h,4f, 14,0,  0, Las, 000000000000001
I-16,             nil, 1, 10.,1,  3a,3d,  2h,2f,  4,0,  3, ToG, 000000000010001
LaGG-3,           nil, 1, 10.,1,  4a,4d,  2h,2f,  6,0,  3, ToG, 000000000010001
Il-2 Sturmovik,   nil, 1,  8.,1,  7a,2d,  2h,2f,  7,0,  0, ToG, 000000000010001
Pe-2,             nil, 1,  8.,2,  8a,2d,  2h,2f,  8,0,  0, ToG, 000000000000001
Il-4,             nil, 1, 10.,2, 10a,2d,  2h,2f,  9,0,  0, ToG, 000000000000001
Bomber,           nil, 1, 10.,2, 10a,2d,  2h,2f, 10,0,  0, Fli, 000000000000001
Destroyer,        nil, 2, 20.,0,  4a,4d,  4h,1f, 15,0,  2, Map, 100000000000001
Cruiser,          nil, 2, 18.,0,  6a,6d,  4h,2f, 20,0,  2, Map, 000000000000001
Heavy Cruiser,    nil, 2, 18.,0, 10a,10d, 4h,4f, 25,0,  2, Sea, 000000000000001
Battleship,       nil, 2, 16.,0, 12a,12d, 5h,4f, 30,0,  2, Sea, 000000000000001
Submarine,        nil, 2, 20.,0, 10a,2d,  3h,3f, 15,0,  2, Nav, 100000000001001
Carrier,          nil, 2, 16.,0,  6a,6d,  5h,1f, 25,0,  2, Mag, 000000010000001
Transport,        nil, 2, 16.,0,  0a,1d,  3h,1f, 10,6,  4, Map, 000000000000000
V2 Rocket,        nil, 1, 10.,1, 18a,0d,  1h,1f,  6,0,  0, Roc, 001000000000000
Commandos,        nil, 0,  2.,0,  9a,6d,  3h,3f,  1,0,  0, Amp, 000000100000010
Bofors AA,        nil, 0,  2.,0,  2a,4d,  2h,1f,  7,0,  1, Ato, 010000000010000
AA Gun,           nil, 0,  1.,0,  1a,4d,  2h,1f,  5,0,  1, Mat, 010000000010000
Field Gun,        nil, 0,  1.,0, 10a,1d,  2h,1f,  4,0,  0, Mat, 000001001000000
QF 6 Pounder,     nil, 0,  1.,0, 10a,1d,  2h,1f,  4,0,  0, Mat, 000001001000001
Rocket Mortar,    nil, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Phy, 000001001000000
Katyusha,         nil, 0,  2.,0, 10a,1d,  2h,2f,  5,0,  0, Phy, 000000001000000
Assault Gun,      nil, 0,  2.,0, 13a,2d,  4h,2f,  7,0,  0, Min, 000000001000000
Tank,             nil, 0,  2.,0, 10a,5d,  3h,1f,  8,0,  0, Hor, 000000000000000
Sexton,           nil, 0,  2.,0, 13a,2d,  5h,2f,  7,0,  0, PT,  000000001000000
SU-122,           nil, 0,  2.,0, 13a,2d,  5h,2f,  7,0,  0, Met, 000000001000000
Bison,            nil, 0,  2.,0, 14a,1d,  2h,1f,  6,0,  0, Mas, 000000001000001
StuG III,         Stl, 0,  3.,0, 13a,2d,  4h,2f,  7,0,  0, Min, 000000001000000
Jagdpanzer IV,    nil, 0,  3.,0, 12a,3d,  5h,3f,  8,0,  0, Stl, 000000001000011
Panzer III,       nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Env, 000000000000000
Panzer IV,        nil, 0,  3.,0, 10a,5d,  3h,2f,  9,0,  0, Env, 000000000000000
Panther,          nil, 0,  3.,0, 10a,5d,  6h,4f, 11,0,  0, Iro, 000010000000000
Tiger,            nil, 0,  3.,0, 10a,5d,  6h,6f, 13,0,  0, Bro, 000000000000000
Panzer DAK,       nil, 0,  3.,0, 12a,5d,  3h,1f,  1,0,  0, RR,  000000000000011
Matilda,          nil, 0,  2.,0, 10a,7d,  3h,1f,  1,0,  0, RR,  000000000000010
Valentine,        nil, 0,  2.,0, 10a,5d,  3h,1f,  8,0,  0, Aut, 000000000000000
Churchill,        nil, 0,  2.,0,  9a,6d,  3h,2f, 10,0,  0, Aut, 000000000000000
Sherman,          nil, 0,  2.,0, 10a,5d,  3h,2f,  9,0,  0, Pot, 000000000000000
Motor Rifles,     nil, 0,  2.,0,  7a,7d,  2h,1f,  6,0,  1, RR,  000010000000010
T-26,             nil, 0,  2.,0, 10a,5d,  3h,1f,  7,0,  0, Gue, 000000000000000
T-28,             nil, 0,  1.,0, 10a,8d,  3h,1f,  1,0,  0, RR,  000000000000000
T-34,             nil, 0,  2.,0, 10a,5d,  4h,1f,  8,0,  0, Gue, 000010000000000
KV-1,             nil, 0,  1.,0, 11a,6d,  3h,1f,  9,0,  0, Gue, 000000000000000
Shock Troops,     nil, 0,  2.,0, 10a,2d,  2h,2f,  5,0,  0, Tac, 000000000000110
Red Guards,       nil, 0,  1.,0,  6a,6d,  2h,1f,  6,0,  1, Ldr, 000011000000010
NKVD,             nil, 0,  1.,0,  7a,7d,  2h,2f,  8,0,  1, Ind, 000011000000011
Fortification,    nil, 0,  0.,0,  0a,7d,  3h,2f,  1,0,  0, RR,  000010000000000
Allied General,   nil, 0,  2.,0,  5a,5d,  3h,3f,  1,0,  0, RR,  000010001000111
Axis General,     nil, 0,  2.,0,  5a,5d,  3h,3f,  1,0,  0, RR,  000010001000111
Soviet General,   nil, 0,  2.,0,  5a,5d,  3h,3f,  1,0,  0, RR,  000010001000111

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     4,2,  0,1,0,   yes, 1, 7, 0,   no,  0, 0,  0,  no,   no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 3,   yes, 4,24,  3,  For,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 3,   Pln, 0, 9,  3,  For,  no, ; Grs
Forest,     2,5,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,      2,5,  1,0,0,   no,  0, 0, 0,   yes, 2,12,  0,  no,   no, ; Hil
Mountains,  4,6,  0,1,0,   no,  0, 0, 0,   yes, 2,12,  0,  no,   no, ; Mou
Tundra,     1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Oil Field,  2,3,  0,1,40,  no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Urban,      1,3,  4,3,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Factories,  2,3,  1,3,0,   no,  0, 0, 0,   yes, 6,12,  3,  no,   no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      3,2,  3,1,0,
Livestock,  1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Timber,     2,5,  1,3,0,
Coal,       2,5,  1,4,0,
Gold,       3,6,  0,1,6,
Alpine,     1,2,  1,1,0,
Refinery,   2,3,  0,2,60,
Population, 2,3,  4,3,2,
Production, 2,3,  1,4,1,
Fish,       1,2,  3,0,2,
Rocks,      3,4,  0,1,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Trade Post, 2,5,  1,2,2,
Bauxite,    2,5,  1,2,2,
Iron,       3,6,  0,4,0,
Alpine,     2,2,  1,1,0,
Refinery,   2,3,  0,2,60,
Population, 2,3,  4,3,2,
Production, 2,3,  1,4,1,
Sea Lane,   1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Dictatorship,   Leader,      Leader
Fundamentalism, High Priest, High Priestess
Democracy,      President,   President
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       1,  1, -1,     3, Il Duce, Il Duce
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian,  1,  1, -1,     3, Marshal, Marshal
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1,  1, -1,     3, Fhrer, Fhrer
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  0,     
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1, -1,  1,     3, Marshal, Marshal
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  0,  0,     
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,      0,  0,  0,     
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  1, -1,     
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        0,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      0,  0,  0,     
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0,  0,  0,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  0,     
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     1,  1,  1,     5, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,     3, Comrade, Comrade
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,      0,  0,  0,     
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    0,  0,  0,     
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      0,  0,  0,     
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,     1, -1, -1,     3, Conducator, Conducator
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0,  0,  0,     
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0,  0,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Ammo,
Cotton,
Tools,
Grain,
Salt,
Coal,
Copper,
Alloys,
Beer,
Iron,
Rubber,
Petrol,
Meat,
Trucks,
Oil,
Artwork,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Defences,     F
Build RR,           R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Slave Workers
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Engineers
00111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Axis Troops
00000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Italian Troops
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Finnish Troops
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;British Army
01000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Army
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Garrison
00000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Partisans
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Red Army
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Grenadiers
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fallschirmjager
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Waffen SS
11110110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Paratroopers
11110010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Motor Troops
00001100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Schutzen
11000010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Armoured Troops
00111100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panzergrenadiers
00110010, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fighter
00001100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bf-109
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fw-190
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Me-262 Schwalbe
00011100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ju-87 Stuka
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Do-335 Pfeil
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ju-88
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Spitfire
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mosquito
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-40 Warhawk
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-51 Mustang
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Wellington
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Lancaster
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;I-16
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;LaGG-3
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Il-2 Sturmovik
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Pe-2
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Il-4
00110110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bomber
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Destroyer
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cruiser
00111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Heavy Cruiser
11000000, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Battleship
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Submarine
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Carrier
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Transport
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;V2 Rocket
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Commandos
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bofors AA
11111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;AA Gun
10111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Field Gun
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;QF 6 Pounder
01111110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Rocket Mortar
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Katyusha
11110110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Assault Gun
00110110, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tank
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sexton
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;SU-122
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bison
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;StuG III
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Jagdpanzer IV
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panzer III
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panzer IV
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panther
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tiger
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panzer DAK
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Matilda
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Valentine
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Churchill
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sherman
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Motor Rifles
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-26
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-28
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-34
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;KV-1
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Shock Troops
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Red Guards
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;NKVD
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fortification
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Allied General
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Axis General
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Soviet General

		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Slave Workers
<none>  	; Engineers
INF.wav  	; Axis Troops
INF.wav  	; Italian Troops
INF.wav  	; Finnish Troops
BRIT.wav  	; British Army
AIRB.wav  	; US Army
<none>  	; Garrison
PART.wav  	; Partisans
<none>  	; Red Army
<none>  	; Grenadiers
JAGER.wav  	; Fallschirmjagers
SS.wav  	; Waffen SS
INF.wav  	; Paratroopers
TRUCK.wav  	; Motor Troops
TRUCK.wav  	; Schutzen
HTRAK.wav  	; Armoured Troops
HTRAK.wav  	; Panzergrenadiers
FIGHTER.wav  	; Fighter
FIGHTER.wav  	; Bf-109
JABO.wav  	; Fw-190
JET.wav  	; Me-262 Schwalbe
DIVE.wav  	; Ju-87 Stuka
HVYFGR.wav  	; Do-335 Pfeil
BOMBER.wav  	; Ju-88
FIGHTER.wav  	; Spitfire
DIVE.wav  	; Mosquito
FIGHTER.wav  	; P-40 Warhawk
HVYFGR.wav  	; P-51 Mustang
BOMBER.wav  	; Wellington
HVYBMR.wav  	; Lancaster
FIGHTER.wav  	; I-16
FIGHTER.wav  	; LaGG-3
DIVE.wav  	; Il-2 Sturmovik
DIVE.wav  	; Pe-2
BOMBER.wav  	; Il-4
BOMBER.wav  	; Bomber
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; Heavy Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
<none>  	; Transport
<none>  	; V2 Rocket
COMMAND.wav  	; Commandos
AAA.wav  	; Bofors AA
AAA.wav  	; AA Gun
ARTY.wav  	; Field Gun
BRITGUN.wav  	; QF 6 Pounder
KATY.wav  	; Rocket Mortar
KATY.wav  	; Katyusha
SPGUN.wav  	; Assault Gun
TANK.wav  	; Tank
SPGUN.wav  	; Sexton
SPGUN.wav  	; SU-122
MARD.wav  	; Bison
SPGUN.wav  	; StuG III
SPGUN.wav  	; Jagdpanzer IV
PANZER.wav  	; Panzer III
PANZER.wav  	; Panzer IV
PANZER.wav  	; Panther
HVYTNK.wav  	; Tiger
PANZER.wav  	; Panzer DAK
TANK.wav  	; Matilda
TANK.wav  	; Valentine
HVYTNK.wav  	; Churchill
TANK.wav  	; Sherman
HTRAK.wav  	; Motor Rifles
TANK.wav  	; T-26
HVYTNK.wav  	; T-28
TANK.wav  	; T-34
HVYTNK.wav  	; KV-1
GUARD.wav  	; Shock Troops
GUARD.wav  	; Red Guards
NKVD.wav  	; NKVD
<none>  	; Fortification
GEN.wav  	; Allied General
GEN.wav  	; Axis General
GEN.wav  	; Soviet General

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

